[PFS - CORE] The Godsmouth Heresy - Table 2 (Inactive)

Game Master Yiroep

Map
Chronicles

Initiative:

[dice=Creat]1d20+3[/dice]
[dice=Laeowynne]1d20+5[/dice]
[dice=Ray]1d20+5[/dice]
[dice=Tyranius]1d20+4[/dice]
[dice=Valeros]1d20+2[/dice]
[dice=Izzik]1d20+3[/dice]


601 to 650 of 1,089 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>
The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |
Ray Hogan wrote:

"What's behind the north door?"

Ray prods one of the bigger folk to give it a try.

"You. If you are to be believed." Creat opens the door and looks inside again just make sure there isn't a spare set of Ray, Laeowynne, and Tyranius in there.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Ray gives Creat a wink. "It must be horrible to be you and not sure if I am me. Well, it really just must be horrible to be you. Maybe that's why no one wanted to copy you. Hey! I am only joking!"

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |

"Someone find the stairs. I'm coming down there to hit you."


Uhh... there's a west double door, and hallways going north and south. What is the "north door"? :p

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Oops - meant West Doors...

Scarab Sages

Male Elf
Skills:
Arcana+9/History+9/Planes+9/Spellcraft+9
Wizard- Conjurer CORE 3 (HP:12/12)(AC:(17)13 FF:13 T:10)(F:+1 R:+5 W:+4)(Init:+5)(Perception:+11)(CMD:14)

Laeowynne walk closer to the door but stops way short of it to allow others of a sturdier nature to open it.

Grand Lodge

Male Human
Spoiler:
Ftr 1|15/16HP|AC: 20/11/20FF|F:+4/R:+2/W:+1|CMB:+4|CMD:16/14FF|K:Dung.:+5|Climb:+3|Swim:+3|Ri de:+2|PFS#145296-18(CORE, Pregen)

"Y'know, Creat, maybe you should have a drink and lighten up a bit. You're jumping at so many shadows that you're losing your focus. Like that door there. Could ya check it to make sure it isn't rigged or anything to mess us up?"

Valeros will offer a drink to Creat, but if the roguish sort refuses, the fighter will shrug and drink himself.


Creat checks the doors and doesn't see any traps. You open the doors...

Double doors open onto a long, oval-shaped room. Floating balls of fire illuminate walls covered with a bewildering array of runes, sigils, and glyphs. Beneath these carvings, stacks of engraved stone tablets rest in recessed niches in the walls. Looks like some sort of library or archives.

Let me know what you'd like to do.

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |

"Whoah. Pretty cool huh?" Creat steps inside and spins around with a flourish. "This is more like it! None of those arbitrary doorways that disintegrate you when you step through, no anagram traps, no giant crayfish terrariums, just awesome coolness... and lame doppelgangers. Whad'll it be next? Lava children? Still this place seems cool."

Perception (have a look around, +1 vs traps): 1d20 + 5 ⇒ (8) + 5 = 13

Grand Lodge

CORE Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;
Consumables:
CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10

Tyranius pushes into the room with a grunt. He scans for some form of magic and inspects the runes to see if he might be able to tell what they say. Lemme get a better look.

Perception: 1d20 + 3 ⇒ (5) + 3 = 8

Detect magic

Knowledge Planes; Religion; Spellcraft: 1d20 + 4 ⇒ (4) + 4 = 8


Creat and Tyranius start searching and checking around here. No traps are found.

Inspecting most of the tablets, you find they are in an ancient language (Thassilonion).

Thassilonian Language or Comprehend Languages or DC 30 Linguistics:
These tablets seems to be mundane details of daily life, but there's also historical text here. Seems like it would take a while (hours) to go through it all to gain any meaningful information.

There's lots of magic in here. Of the many tablets of the alcoves, only 3 glow magical. You also detect two runes that are magical. One is above the entranceway and had a red glow, and one is in the Northwest corner of the room and doesn't really have much of a glow at all.

In fact, the one in the Northwest corner looks like it was meant to be hidden, and upon closer inspection it actually looked like the piece of the wall with the rune on it can be pulled out.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"Hey, pull that out!"

Ray can't reach it, obviously.

Ray has a scroll of comprehend languages, if no one else can decipher the language....

Scarab Sages

Male Elf
Skills:
Arcana+9/History+9/Planes+9/Spellcraft+9
Wizard- Conjurer CORE 3 (HP:12/12)(AC:(17)13 FF:13 T:10)(F:+1 R:+5 W:+4)(Init:+5)(Perception:+11)(CMD:14)

"Finally something worthy of my time" Laeowynne says as they enter the library. Purusing the tomes he says "Hmmm not one of the languages I learned. I will need to change that in the future."

He then moves to inspect the magic items.
Spellcraft: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30


I've moved people who said they were searching into the room.

As searching around the room is happening, the red glowing rune above the entrance begins to glow more brightly, and it detaches itself from the wall. It begins to glow with fiery energy.

(It is currently 5 ft. above the ground, and is tiny size.)

Monster Knowledge (Roll one knowledge (arcana), and you can open all spoilers for the DCs you meet)

Knowledge (Arcana) DC 11:
This is a Rune Guardian. This is a rune carved in the likeness of a deadly sin of ancient Thassilon. The only defenses these have are spell resistance, construct traits, and fast healing.

Knowledge (Arcana) DC 16:
This particular one seems to be associated with the sin of Wrath, which is associated with the evocation school of magic. As such, it can use Burning Hands as often as it likes.

Knowledge (Arcana) DC 21:
As a rune of wrath, it is vulnerable to the opposition schools of the sin of wrath. These two schools are abjuration and conjuration. The rune guardian's spell resistance does not apply against those schools.

Knowledge (Arcana) DC 26:
The lowest save of the rune guardian is fort.

--------------------------------------------------------------------

Initiative:

Creat: 1d20 + 3 ⇒ (7) + 3 = 10
Laeowynne: 1d20 + 5 ⇒ (19) + 5 = 24
Ray: 1d20 + 5 ⇒ (1) + 5 = 6
Tanna: 1d20 + 8 ⇒ (6) + 8 = 14
Tyranius: 1d20 + 4 ⇒ (2) + 4 = 6
Valeros: 1d20 + 2 ⇒ (1) + 2 = 3
Red: 1d20 + 6 ⇒ (14) + 6 = 20

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Initiative Order - Bolded Characters May Post Their Turn

Laeowynne (-0) - Mage Armor
Red (-0)
Tanna (-3)
Creat (-4)
Ray (-0)
Tyranius (-0)
Valeros (-0)

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |
GM Andrew wrote:

I've moved people who said they were searching into the room.

As searching around the room is happening, the red glowing rune above the entrance begins to glow more brightly, and it detaches itself from the wall. It begins to glow with fiery energy.

Creat's eyes grow wide. "Oh that can't be good. Maybe it's time to check out of this library."

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"Um, what is that?"

Scarab Sages

Male Elf
Skills:
Arcana+9/History+9/Planes+9/Spellcraft+9
Wizard- Conjurer CORE 3 (HP:12/12)(AC:(17)13 FF:13 T:10)(F:+1 R:+5 W:+4)(Init:+5)(Perception:+11)(CMD:14)

Laeowynne looks at the writing and then looks around the room to see if there are some other clues to assist in deciphering it. Perception: 1d20 + 10 ⇒ (1) + 10 = 11

When the globe starts to glow the elf looks at it for a brief second while keeping his staff out for defense...

Arcana: 1d20 + 8 ⇒ (16) + 8 = 24

He yells to the others "I believe this is a Rune Guardian, carved in the likeness of a deadly sin of ancient Thassilon. The only defenses these have are having some resistance to spells, being a construct and repairing itself. This particular one seems to be associated with the sin of Wrath, which I believe is linked to the evocation school of magic. As such, it can use Burning Hands many times so be careful and spread out. As a rune of wrath, it is vulnerable to the opposition schools of the sin of wrath. If I am not mistaken those two schools are abjuration and conjuration. The rune guardian's spell resistance does not apply against those schools."

Laeowynne then casts an acid dart at the rune...Acid Dart from Conjuration School vs touch AC: 1d20 + 3 ⇒ (11) + 3 = 14...DMG: 1d6 + 1 ⇒ (4) + 1 = 5


Laeowynne singes the rune with an acid dart, fully affecting it with the conjuration school power.

--------------------------------------------------------------------

Red's Turn
The rune's broken construction starts to slowly mend itself. It flies up to a height of 10 feet and blasts down a spray of Burning Hands upon Creat and Laeowynne.
Burning Hands: 3d4 ⇒ (2, 2, 3) = 7 DC 12 Reflex for half

--------------------------------------------------------------------

Initiative Order - Bolded Characters May Post Their Turn

Laeowynne (-0) - Mage Armor - DC 12 Reflex Save - 7 or 3 fire damage.
Red (-4)
Tanna (-3)
Creat (-4) - DC 12 Reflex Save - 7 or 3 fire damage.
Ray (-0)
Tyranius (-0)
Valeros (-0)

Scarab Sages

Male Elf
Skills:
Arcana+9/History+9/Planes+9/Spellcraft+9
Wizard- Conjurer CORE 3 (HP:12/12)(AC:(17)13 FF:13 T:10)(F:+1 R:+5 W:+4)(Init:+5)(Perception:+11)(CMD:14)

REF: 1d20 + 3 ⇒ (17) + 3 = 20

7/10 hit points

Grand Lodge

CORE Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;
Consumables:
CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10

Tyranius steps a tiny bit closer to the glowing rune. No need to worry about the flame. Just take it out quickly! He growls. Grasping his holy symbol he releases a pulse of healing energy throughout the chamber.

Channel Pos Energy: 1d6 ⇒ 5

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |

reflex save: 1d20 + 6 ⇒ (1) + 6 = 7

"'No need to worry about the flame' he says! YeeOUCH!"

Smoldering, Creat ambles away from the guardian forcing it to spread it's fire so to speak. He draws his bow.


Tyranius heals up the party's wounds.

--------------------------------------------------------------------

Creat opts to make it harder for the rune to blast multiple targets.

--------------------------------------------------------------------

Initiative Order - Bolded Characters May Post Their Turn

Laeowynne (-0) - Mage Armor
Red (-4)
Tanna (-0)
Creat (-6)
Ray (-0)
Tyranius (-0)
Valeros (-0)

Grand Lodge

Male Human
Spoiler:
Ftr 1|15/16HP|AC: 20/11/20FF|F:+4/R:+2/W:+1|CMB:+4|CMD:16/14FF|K:Dung.:+5|Climb:+3|Swim:+3|Ri de:+2|PFS#145296-18(CORE, Pregen)

"Really? REALLY?"

Valeros pulls out his bow and lets an arrow fly at the ward-thingie.

Shortbow: 1d20 + 3 ⇒ (4) + 3 = 7

Well,dangit.

Scarab Sages

Male Elf
Skills:
Arcana+9/History+9/Planes+9/Spellcraft+9
Wizard- Conjurer CORE 3 (HP:12/12)(AC:(17)13 FF:13 T:10)(F:+1 R:+5 W:+4)(Init:+5)(Perception:+11)(CMD:14)

"Many thanks Tyranius!"

Silver Crusade

Female Human (CORE) Cleric | Lv1 | AC19, T 13 FF 16 | HP= 10/10 | F+3, R+2, W+6 | CMB=2 CMD=15 | Init+8 | Perc +5

Tanna touches her Torag pendant and spreads her hand wide while uttering the words taughtt to he by the nuns in King's Mountain...

Acid Dart from Conjuration School vs touch AC: 1d20 + 3 ⇒ (1) + 3 = 4
Damage?: 1d6 + 1 ⇒ (6) + 1 = 7

Fail!

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Ray also shoots acid at the target.

Acid Ray: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Valeros, Tanna, and Ray try to hit the elusive rune, but all miss.

--------------------------------------------------------------------
--------------------------------------------------------------------
--------------------------------------------------------------------

Initiative Order - Bolded Characters May Post Their Turn

Laeowynne (-0) - Mage Armor
Red (-4)
Tanna (-0)
Creat (-6)
Ray (-0)
Tyranius (-0)
Valeros (-0)

Scarab Sages

Male Elf
Skills:
Arcana+9/History+9/Planes+9/Spellcraft+9
Wizard- Conjurer CORE 3 (HP:12/12)(AC:(17)13 FF:13 T:10)(F:+1 R:+5 W:+4)(Init:+5)(Perception:+11)(CMD:14)

Acid Dart vs touch: 1d20 + 3 ⇒ (16) + 3 = 19...DMG: 1d6 + 1 ⇒ (6) + 1 = 7

Laeowynne takes a step back and sends another acid jet at the rune...


Laeowynne hits it again. The singe is just enough for the rune to fall to the ground and shatter.

Out Of Initiative!

--------------------------------------------------------------------

Status Wrap-Up

Laeowynne (-0) - Mage Armor
Tanna (-0)
Creat (-6)
Ray (-0)
Tyranius (-0)
Valeros (-0)


Taking the other piece of rune out of the wall, it glows as magical....

Spellcraft DC 20:
It is imbued with a Stone to Flesh spell, but it seems to have a specific trigger.

Int Check DC 10 (Anyone can make this):
It seems like this might fit in the door-wall in the chamber near the alchemist.

There's also three tablets that glow as magical.

Spellcraft DC 21 or Read Magic:
It is actually two scrolls. Hold Portal and Identify.

Spellcraft DC 24 or Read Magic:
It is actually two scrolls. Shatter and Remove Disease.

Spellcraft DC 24 or Read Magic:
It is actually two scrolls. Shatter and Remove Disease.

Grand Lodge

CORE Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;
Consumables:
CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10

Int DC 10: 1d20 ⇒ 1

Tyranius looks over the objects. All of this older magic seems completely foreign to him.

Grand Lodge

Male Human
Spoiler:
Ftr 1|15/16HP|AC: 20/11/20FF|F:+4/R:+2/W:+1|CMB:+4|CMD:16/14FF|K:Dung.:+5|Climb:+3|Swim:+3|Ri de:+2|PFS#145296-18(CORE, Pregen)

Int Check(DC 10): 1d20 + 1 ⇒ (9) + 1 = 10

"Hey. That looks like it would fit in that door that was not a door over by the Alchemist, unless I'm misjudging the size on it? Someone check my math, it's never been a strong point of mine?"

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |

Int: 1d20 + 2 ⇒ (13) + 2 = 15

"You're right.' Creat says definitively. "It's not. But you are still right."

Scarab Sages

Male Elf
Skills:
Arcana+9/History+9/Planes+9/Spellcraft+9
Wizard- Conjurer CORE 3 (HP:12/12)(AC:(17)13 FF:13 T:10)(F:+1 R:+5 W:+4)(Init:+5)(Perception:+11)(CMD:14)

INT: 1d20 + 4 ⇒ (3) + 4 = 7

Laeowynne is still a little shaken up following the rune's attack and cant think clearly just yet.

He takes a cursory look at the glowing tablets and
spellcraft: 1d20 + 8 ⇒ (1) + 8 = 9

tells the others "Let me collect my thoughts and see if I can study these for a time. If we have the time to do so."

nothing on the roll, but if he can take 20 he beats the difficulties with a 28

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Int Check: 1d20 + 0 ⇒ (4) + 0 = 4

Spellcraft: 1d20 + 4 ⇒ (19) + 4 = 23

"Is that a wall? Wha... hey, this rune thing. It is imbued with a Stone to Flesh spell, but it seems to have a specific trigger. I am not sure what it is, though."

Spellcraft: 1d20 + 4 ⇒ (10) + 4 = 14
Spellcraft: 1d20 + 4 ⇒ (14) + 4 = 18
Spellcraft: 1d20 + 4 ⇒ (3) + 4 = 7

Ray looks over the tablets, then finally just casts Read Magic.

"Now these could be handy. Spells on the tablets!" Feel free to pop open the last 3 spellcheck spoilers.


So, before that interruption, you're still in the library with a bunch of tablets in Thassilonian. What would you like to do?

Reference Post - You've already found the magical stuff now.

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |

Creat makes a stand for himself of ancient non-magic tablets in the northwest corner and in classic AD&D DMG style uses his knife to pry the rune from its spot on the wall.

"You mean this thing? Maybe you have to be turned to stone first?"

Grand Lodge

CORE Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;
Consumables:
CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10

Tyranius gathers a few of the tablets. These could be useful.

Remove disease / Shatter tablet

Scarab Sages

Male Elf
Skills:
Arcana+9/History+9/Planes+9/Spellcraft+9
Wizard- Conjurer CORE 3 (HP:12/12)(AC:(17)13 FF:13 T:10)(F:+1 R:+5 W:+4)(Init:+5)(Perception:+11)(CMD:14)

"Thank you Ray, that last fight was rather... taxing on me. I am ready to continue."

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"Should we try to shatter the rune?"

Grand Lodge

Male Human
Spoiler:
Ftr 1|15/16HP|AC: 20/11/20FF|F:+4/R:+2/W:+1|CMB:+4|CMD:16/14FF|K:Dung.:+5|Climb:+3|Swim:+3|Ri de:+2|PFS#145296-18(CORE, Pregen)

"Pretty sure it's some way to do something with that one spot that wasn't looking quite right yesterday? But I'm not the brains of this operation?"


Creat gets his non-magical rune out of the wall after a little bit of time. It doesn't look like it fits much of anything.

So, anything else you'd like to do here or ready to move on? :p

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"Let's take this stuff and move on. Still much to explore..."

Let's go north and check the west door.

Scarab Sages

Male Elf
Skills:
Arcana+9/History+9/Planes+9/Spellcraft+9
Wizard- Conjurer CORE 3 (HP:12/12)(AC:(17)13 FF:13 T:10)(F:+1 R:+5 W:+4)(Init:+5)(Perception:+11)(CMD:14)

Laeowynne follows Ray.

Grand Lodge

Male Human
Spoiler:
Ftr 1|15/16HP|AC: 20/11/20FF|F:+4/R:+2/W:+1|CMB:+4|CMD:16/14FF|K:Dung.:+5|Climb:+3|Swim:+3|Ri de:+2|PFS#145296-18(CORE, Pregen)

Valeros stows his bow and heads on down the passage with Ray.


A door emblazoned with a strange seven-pointed star stands in the back of this alcove.

The door is locked.

Knowledge (Arcana) DC 20:
This is the Sihedron Rune, representing the seven deadly sins and the seven Thassilonian schools of magic.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"Another symbol? These guys like their decorations... Locked. Anyone care to try and open it?"

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |

Creat rolls his eyes and looks the thing over for traps. Take 20 for 25 (26 for traps).

Grand Lodge

CORE Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;
Consumables:
CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10

Never seen that symbol before. Looks ancient. Tyranius says as he prepares himself for the door opening as Creat takes his time scouring every inch of the door.


No traps seen on the door.

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