[PFS - CORE] The Godsmouth Heresy - Table 1 (Inactive)

Game Master Yiroep

CHRONICLES

Map

Initiative:

[dice=Amelie]1d20+6[/dice]
[dice=Kayde]1d20+2[/dice]
[dice=Lyteonira]1d20+4[/dice]
[dice=Malakiah]1d20+8[/dice]
[dice=Maulaxe]1d20+1[/dice]
[dice=Thessaly]1d20+2[/dice]


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Sovereign Court

Dwarf Monk HP 33/33 | AC 14 T 14 FF 13 CMD 19 | F+6 R+4 W +5 (+2vs poison/spells) | Init +1 | Perception +8 Stonecunning + Darkvision || SF (3/3) || Take 10 Stonecunning = 20

Maulaxe quietly shuts the door.


So... where now? :p

Silver Crusade

36/36 HP, AC: 19, T: 14, FF: 14, CMD: 20, F: +9, R: +9, W: +6, Init +6, Perception +2, LG Female Human Paladin 4, Longbow +9 (1d8+3, x3) Greatsword +6 (2d6+3, 19-20 x2)

Amelie heads down the hallway to the next intersection and takes a right

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

Malakiah follows Amelie...


Upon opening those doors...
Double doors open onto a long, oval-shaped room. Floating balls of fire illuminate walls covered with a bewildering array of runes, sigils, and glyphs. Beneath these carvings, stacks of engraved stone tablets rest in recessed niches in the walls.

Up in the air, you see this strange rune detach itself from the wall and float silently in midair, glowing with fiery arcane energy.

Monster Knowledge

Knowledge (Arcana) DC 11:
This is a Rune Guardian. This is a rune carved in the likeness of a deadly sin of ancient Thassilon. The only defenses these have are spell resistance, construct traits, and fast healing.

Knowledge (Arcana) DC 16:
This particular one seems to be associated with the sin of Wrath, which is associated with the evocation school of magic. As such, it can use Burning Hands as often as it likes.

Knowledge (Arcana) DC 21:
As a rune of wrath, it is vulnerable to the opposition schools of the sin of wrath. These two schools are abjuration and conjuration. The rune guardian's spell resistance does not apply against those schools.

Knowledge (Arcana) DC 26:
The lowest save of the rune guardian is fort.

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Initiative:

Amelie: 1d20 + 6 ⇒ (14) + 6 = 20
Kayde: 1d20 + 2 ⇒ (11) + 2 = 13
Lyteonira: 1d20 + 4 ⇒ (15) + 4 = 19
Malakiah: 1d20 + 8 ⇒ (5) + 8 = 13
Maulaxe: 1d20 + 1 ⇒ (10) + 1 = 11
Thessaly: 1d20 + 2 ⇒ (17) + 2 = 19
Red: 1d20 + 6 ⇒ (20) + 6 = 26

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Red's Turn
The rune flies to just above the entrance of the door and lets loose a fan of flames!
Fire: 3d4 ⇒ (1, 3, 4) = 8
Need a reflex save, DC 12, from Thessaly, Maulaxe, Kayde, and Amelie for half damage!

The Rune is just above the doorway.

I'm just assuming the usual suspects were up close...

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Initiative Order - Bolded Characters May Post Their Turn

Red (-0)
Amelie (-0) - Reflex Save DC 12, 8 on fail, 4 on success.
Lyteonira (-0)
Thessaly (-0) - Reflex Save DC 12, 8 on fail, 4 on success.
Malakiah (-0) - Mage Armor
Kayde (-0) - Reflex Save DC 12, 8 on fail, 4 on success.
Maulaxe (-1) - Reflex Save DC 12, 8 on fail, 4 on success.

Sovereign Court

Dwarf Monk HP 33/33 | AC 14 T 14 FF 13 CMD 19 | F+6 R+4 W +5 (+2vs poison/spells) | Init +1 | Perception +8 Stonecunning + Darkvision || SF (3/3) || Take 10 Stonecunning = 20

reflex: 1d20 + 3 ⇒ (3) + 3 = 6

Maulaxe takes the flames in the face but fearlessly steps forward and unleashes a flurry of blows on the rune.

Flurry 1: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d6 + 3 ⇒ (1) + 3 = 4

Crit Confirm: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d6 + 3 ⇒ (2) + 3 = 5

Flurry 2: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d6 + 3 ⇒ (6) + 3 = 9


*Cough*

Just after the party gets engulfed in flames and party members start to see the strange floating rune, Maulaxe steps in and snuffs it out, destroying the rune instantly through his two blows.

Out of Initiative!

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Status Wrap-Up

Amelie (-0) - Reflex Save DC 12, 8 on fail, 4 on success.
Lyteonira (-0)
Thessaly (-0) - Reflex Save DC 12, 8 on fail, 4 on success.
Malakiah (-0) - Mage Armor
Kayde (-0) - Reflex Save DC 12, 8 on fail, 4 on success.
Maulaxe (-9)

Silver Crusade

36/36 HP, AC: 19, T: 14, FF: 14, CMD: 20, F: +9, R: +9, W: +6, Init +6, Perception +2, LG Female Human Paladin 4, Longbow +9 (1d8+3, x3) Greatsword +6 (2d6+3, 19-20 x2)

Reflex: 1d20 + 4 ⇒ (17) + 4 = 21

As the door opens and the creature shoots flame at the party, Amelie manages to duck and avoid the brunt of the fire, but ends up singeing her hair. After Maulaxe makes short work of their attacker, she pulls out a wand and the burns heal over.

Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9


Reiterating the description...
Floating balls of fire illuminate walls covered with a bewildering array of runes, sigils, and glyphs. Beneath these carvings, stacks of engraved stone tablets rest in recessed niches in the walls.

Looking at the runes on the wall...

Perception DC 15:
You see one symbol that seems different from the rest. It looks like it could be detached from the wall.

On the stone tablets around the room...

Thassilonian language, or DC 30 Linguistics check, or Comprehend Languages:
You look at some of the tablets, and they seem to be mundane details of daily life, but there are also plenty of historical texts, religious treatises, and arcane grimoires that can shed light on the history and magic of ancient Thassilon. You feel you could know more, but it would take hours of studying the tablets.

On detect magic...
Three of these tablets are actually magical scrolls. (Each tablet weighs 5 lbs)

Spellcraft DC 21 or Read Magic:
This is a multi-cast scroll that has hold portal and identify.

Spellcraft DC 23 or Read Magic:
This is a multi-cast scroll that has remove disease and shatter.

Spellcraft DC 23 or Read Magic:
This is a multi-cast scroll that has remove disease and shatter.

Sovereign Court

Dwarf Monk HP 33/33 | AC 14 T 14 FF 13 CMD 19 | F+6 R+4 W +5 (+2vs poison/spells) | Init +1 | Perception +8 Stonecunning + Darkvision || SF (3/3) || Take 10 Stonecunning = 20

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
More CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Again...: 1d8 + 1 ⇒ (4) + 1 = 5

Maulaxe gets one of his allies to tap him with his happy stick a few times.

Liberty's Edge

AC 18, touch 14, flat-footed 15 Fort +7 Ref +4, Will +5; +2 vs. fear Init +3; Senses Perception +4. Agile feet 0/5 touch of chaos 1/5 Channel 3/5 Halfling Female hp 22

" Put those wands away!
Be of Good Cheer!
The Pain will go away!
When you drink Caydens Beer!"

Lyteonira raises her tankard holy symbol as she declares this toast and channel positive energy to heal her fellow pathfinders

Cayden Toast of Healing: 1d6 ⇒ 2

"And One for the road!"

Cayden Toast of Healing: 1d6 ⇒ 2

"Now anyone need this wand?"she adds digging out the wand she used on Thessalay earlier or at least the one I meant to say Thess could use about 30 posts back

Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2

(Sorry!! I must have turned off notifs on this thread accidentally, I was wondering why it had gone quiet...)

Perception vs DC 15: 1d20 + 10 ⇒ (15) + 10 = 25

"I just got a flesh wound," Thessaly grunts, gazing at the wall. "Your toasting there healed most of it. I got a wand of my own anyhow."

only down -2 right now after the channels, it's good enough for me

"Anyway forget all that. One of these rune thingies looks like it can be tugged out of the wall-- see, right here. Any of you magicky sorts know what all these scribbles and giblets mean?"

Liberty's Edge

AC 18, touch 14, flat-footed 15 Fort +7 Ref +4, Will +5; +2 vs. fear Init +3; Senses Perception +4. Agile feet 0/5 touch of chaos 1/5 Channel 3/5 Halfling Female hp 22

Lyteonira inspects the three Tablets

spelcraft no 1: 1d20 + 4 ⇒ (15) + 4 = 19
"ermm"
spelcraft no 2: 1d20 + 4 ⇒ (9) + 4 = 13
"HuH"
spelcraft no 3: 1d20 + 4 ⇒ (12) + 4 = 16
"Maybe.. No sorry no idea"


Still need a reflex save from Thessaly and Kayde.

Thessaly pulls the rune out of the wall. It looks like some sort of key, but not a conventional type of key.

Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2

reflex, sorry: 1d20 + 5 ⇒ (12) + 5 = 17

Kayde is out of town per the Ooc, I'd roll for him but on my phone rn


Ah, yes. I keep forgetting because of the alias. XD

Kayde Reflex: 1d20 + 2 ⇒ (19) + 2 = 21 With the channels, he's fine.

Liberty's Edge

AC 18, touch 14, flat-footed 15 Fort +7 Ref +4, Will +5; +2 vs. fear Init +3; Senses Perception +4. Agile feet 0/5 touch of chaos 1/5 Channel 3/5 Halfling Female hp 22

"Malakiah can you make sense of these tablets?"

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

Kayde arrives just in time to receive a blast of fire followed by blasts of healing … leaving him a bit dumbfounded but fine. He shrugs dumbly at both scribbles and giblets alike.

He looks at the supposedly-detachable bit, ”So, do we pull it out or leave it in? I mean … the Society might like to study it either way, right?”

I’m back. Just catching up on all my games. :)

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

The combat occurred without the Wizard become aware of it, so fast it was.

Impressed by the effectiveness of his teammates, Malakiah tries to help with the tablets and scrolls, it was the least he could do to try to show some utility.

Malakiah speaks Thassilonian.

Spellcraft DC 21: 1d20 + 9 ⇒ (4) + 9 = 13
Spellcraft DC 23: 1d20 + 9 ⇒ (4) + 9 = 13
Spellcraft DC 23: 1d20 + 9 ⇒ (8) + 9 = 17

Lyteonira wrote:
"Malakiah can you make sense of these tablets?"

"Well, those tablets are magical scrolls, actually", he points to the tablet-magical-scrolls. "For now, I don't know which spells they contain, certainly I could find an answer for this question if I had more time for studying them", Malakiah looked disappointed.

"And the rest seem to be mundane details of daily life, but there are also plenty of historical texts, religious treatises, and arcane grimoires that can shed light on the history and magic of ancient Thassilon. I... I know... I know that if I had more time, I could know more from these runes...", the wizard seemed lost in thought, unable to finish his reasoning.

Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2

"Huh, well... guess we take what we can and the rest you'll have to do from memory," Thessaly offers with a shrug. She puts the key into her pack.

"Way I figure it, anything that's not bolted down, the Society will want a look-see at. Anyway, it's some sorta key I think... and keys open things.

"Okay, this hall shoots off east as well-- let's check doors, open, sweep. Like professionals," she adds with a smirk.

Checking for traps on floor and door alike, Thessaly moves for the first door to the east and gives everyone time to get in position before opening it.

Per for traps: 1d20 + 11 ⇒ (4) + 11 = 15

Sovereign Court

Dwarf Monk HP 33/33 | AC 14 T 14 FF 13 CMD 19 | F+6 R+4 W +5 (+2vs poison/spells) | Init +1 | Perception +8 Stonecunning + Darkvision || SF (3/3) || Take 10 Stonecunning = 20

Maulaxe cracks his knuckles, clears his throat and steps up.

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

Kayde drags his burden up, then drops it. He rubs his back for a moment before leveling his spear in a manner to be able to watch the door at Thessa's back ... freeing her to concentrate on the door she's opening.

"Whenever you're ready."

Silver Crusade

36/36 HP, AC: 19, T: 14, FF: 14, CMD: 20, F: +9, R: +9, W: +6, Init +6, Perception +2, LG Female Human Paladin 4, Longbow +9 (1d8+3, x3) Greatsword +6 (2d6+3, 19-20 x2)

Amelie stacks up at the door with the others.


No traps. Upon opening the door...

The smooth floor and ceiling of this circular room have been polished to a glossy shine, and the curving walls appear to be made of a faintly silver reflective material as smooth and flawless as glass.

This room is seemly empty apart from that. Let me know what characters are doing.

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

Malakiah is in the back, probably casting Detect Magic, trying to look for something magical.

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

Kayde responds with a really intelligent-sounding, "Huh."

Sovereign Court

Dwarf Monk HP 33/33 | AC 14 T 14 FF 13 CMD 19 | F+6 R+4 W +5 (+2vs poison/spells) | Init +1 | Perception +8 Stonecunning + Darkvision || SF (3/3) || Take 10 Stonecunning = 20

Maulaxe shrugs and looks back as the rest of the party as he grunts.

Liberty's Edge

AC 18, touch 14, flat-footed 15 Fort +7 Ref +4, Will +5; +2 vs. fear Init +3; Senses Perception +4. Agile feet 0/5 touch of chaos 1/5 Channel 3/5 Halfling Female hp 22

lyteonira casts her own detect magic

spellcraft/know arcana: 1d20 + 4 ⇒ (19) + 4 = 23
spellcraft/know arcana: 1d20 + 4 ⇒ (7) + 4 = 11

Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2

While she waits to hear if there's any magic in the room, Thessaly idly looks around with her ordinary, but sharp, eyes.

PErception: 1d20 + 10 ⇒ (16) + 10 = 26

Silver Crusade

36/36 HP, AC: 19, T: 14, FF: 14, CMD: 20, F: +9, R: +9, W: +6, Init +6, Perception +2, LG Female Human Paladin 4, Longbow +9 (1d8+3, x3) Greatsword +6 (2d6+3, 19-20 x2)

Amelie grows impatient and walks into the wrong, in awe at its mirror like appearance.


For those detecting magic, the whole room glows as magical with two auras...

Knowledge (Arcana) DC 23:
You detect strong (as in the keyword strong from detect magic) transmutation, of the polymorph subschool.

Knowledge (Arcana) DC 24:
You detect strong (as in the keyword strong from detect magic) conjuration, of the teleportation subschool.

Amelie walks in the room and starts looking around.

A droning hum in the room starts growing louder and louder when Amelie enters the room, and about 20 seconds later the room's mirrors start distorting and have their images spinning. In a split-second flash of light, Amelie is gone.

The mirror return back to their original calm position and the humming dies down after Amelie disappears.

Amelie:
You are still in the same room, but the door is now closed. As far as you know, the only thing that changed after the flash of light is that the door closed.

Silver Crusade

36/36 HP, AC: 19, T: 14, FF: 14, CMD: 20, F: +9, R: +9, W: +6, Init +6, Perception +2, LG Female Human Paladin 4, Longbow +9 (1d8+3, x3) Greatsword +6 (2d6+3, 19-20 x2)

"Ummmm guys? Hello? What just happened?" Amelie calls out as she tip toes up to the door and opens it.


You hear a voice come from the room across the hall, and a door opens, and it's Amelie! The room across the hall looks like a mirror image (pun intended) of the other room.

Amelie:
You realize you are in the other room now, which would explain the door being closed.

Amelie, if someone makes their perception check for this post and points out something different about your appearance, you are free to open your perception check spoiler without a check. Otherwise, you can try the perception yourself.

Perception DC 15, EVERYONE EXCEPT AMELIE:
You see that Amelie is holding her bow in the other hand, and her quiver is across her other shoulder now.

Perception DC 15, AMELIE ONLY:
You notice something wrong with yourself. Your quiver is on the opposite side from where you were holding it, and your bow is in your other hand. However, it feels rather natural. Actually, you find that your handedness has changed, switching left and right, like you are now a mirrored image of yourself.

Liberty's Edge

AC 18, touch 14, flat-footed 15 Fort +7 Ref +4, Will +5; +2 vs. fear Init +3; Senses Perception +4. Agile feet 0/5 touch of chaos 1/5 Channel 3/5 Halfling Female hp 22

perception: 1d20 + 4 ⇒ (16) + 4 = 20

"Are you alright Amelie? You just walked into a room with strong transmutational magic. Here catch this!"

Lyteonira pulls out a non magical stone and lobs it for for Amelie to catch watching for which hand she tries to catch it with

"Wasn't your bow on the other shoulder"

Silver Crusade

36/36 HP, AC: 19, T: 14, FF: 14, CMD: 20, F: +9, R: +9, W: +6, Init +6, Perception +2, LG Female Human Paladin 4, Longbow +9 (1d8+3, x3) Greatsword +6 (2d6+3, 19-20 x2)

Perception: 1d20 - 2 ⇒ (16) - 2 = 14

Amelie catches the stone in her left hand, her bow clutched in the right. She looks down at herself confused after Lyteoniras comment. "I always hold my bow in my left and draw with my right. But this feels like its always been this way now. That's really weird. Huh. Maybe I can do it again, it didn't hurt or anything." She walks back into the first room again to see what happens.


A few seconds after Amelie walks in the first room again, the same distorting, spinning, and flash occur, and she is in the other room again. This time, she's back to her correct handedness.

No loot in these rooms, but it's a unique opportunity for a funny comment on a chronicle sheet. XD

Sovereign Court

Dwarf Monk HP 33/33 | AC 14 T 14 FF 13 CMD 19 | F+6 R+4 W +5 (+2vs poison/spells) | Init +1 | Perception +8 Stonecunning + Darkvision || SF (3/3) || Take 10 Stonecunning = 20

Maulaxe grumbles.

Liberty's Edge

AC 18, touch 14, flat-footed 15 Fort +7 Ref +4, Will +5; +2 vs. fear Init +3; Senses Perception +4. Agile feet 0/5 touch of chaos 1/5 Channel 3/5 Halfling Female hp 22

"Shall we see what lies down there" Lyteonira gestures further down the corridor to th door and turn to the end( right of where we are on the map)

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

Kayde looks from one door to the other, features a mask of dumb un-comprehension.

”Huh.”

Liberty's Edge

AC 18, touch 14, flat-footed 15 Fort +7 Ref +4, Will +5; +2 vs. fear Init +3; Senses Perception +4. Agile feet 0/5 touch of chaos 1/5 Channel 3/5 Halfling Female hp 22

"Look Kayde you can carry your friend there in to the room get teleported to to the other room and switch between left and right handed. Leave the room Amelie just left place your friend on the floor and go through to reset your own left right handed ness and probably leave our friend researching the last potion he drank for the next four years to work out how to duplicate the effect. On the other hand..."Lyteonira grimaces at the pun she just made"On the other hand we could finish our exploration of this corridor." and without waiting for further reply she and Maulaxe head off down the corridor

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

"Huh?"

It had to be done. :D

I'm good to move forward.


Back from Gen Con!

This long chamber is decorated with large carvings of religious ceremonies and priests handing down judgments to the common people. Stone benches are lined up before a podium at the southern end of the room. A single door stands in the northeastern wall.

The benches in this room are difficult terrain.

There a fast-zombie vargouille in here that has extremely low AC and does practically no damage. I'm good skipping it if other are. :p

Knowledge (Religion) DC 15:
The carvings on the walls are Pharasmin in nature, though the priests are shown wearing different vestments and accouterments from those favored today.

No loot in here, and there's a door ahead.

Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2

Sorry, busy weekend-then-Monday!

Thessaly is weirded out by the mirror-trickery and stays uncharacteristically silent during. She is glad to get back to straightforward work like helping the others dispatch the next zombie-skull thing they meet, and to leave the room of mirrors behind them.

At the next door, she performs the usual once-over for traps.

Perception for trapsies: 1d20 + 11 ⇒ (14) + 11 = 25
Preemptive Disable Device if needed: 1d20 + 8 ⇒ (10) + 8 = 18

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

In the previous room...
Knowledge (Arcana) DC 23: 1d20 + 8 ⇒ (11) + 8 = 19
Knowledge (Arcana) DC 24: 1d20 + 8 ⇒ (13) + 8 = 21
Perception DC 15: 1d20 + 3 ⇒ (3) + 3 = 6

In the current room...
Knowledge (Religion) DC 15: 1d20 + 8 ⇒ (7) + 8 = 15

"Hum... The carvings on the walls seems to be Pharasmin in nature, though the priests are shown wearing different vestments and accouterments from those favored today, which is at least 'curious'...", Malakiah looks intrigued.


Thessaly detects no traps on the door.

Upon opening the door, Darkness spills out of the room. However, nothing seems to directly attack you out of the darkness.

You hear a high-pitched but ominous voice come from the room. It says a couple sentences in a language none of you understand.

Sense Motive DC 10:
The voice seems harried and scared.

Kayde and Maulaxe:
You see a small humanoid. Filthy, reeking black rags wrap this small humanoid from head to toe, leaving only its hands and pale white nose visible. This is the one who is speaking to the party. It has a dagger out and is huddled next to the door on the opposite end, but isn't directly attacking the party. It looks to be holding the dagger in self defense. It also looks like this humanoid is the source of the darkness.

Description of the room

Religious carvings depicting the judgment of souls cover the walls of this room. A stone pedestal with a bowl-shaped depression on top stands in the northwest corner. Wooden cabinets and chests of drawers line the walls.

Don't think either of you have it, but its a Knowledge (Local) to identify it.

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

Sense Motive: 1d20 + 2 ⇒ (7) + 2 = 9

Kayde levels his spear, "It's a little guy. All wrapped up and holding a dagger, but not approaching. Like he's defending against us. He's also creating the darkness, if that makes any sense."

He looks around the room. "The room's got carvings, a stone pedestal, and some cabinets."

He looks back at the creature, "What you doin' little guy? We don't wanna hurt anyone who's not lookin' to hurt us."

Silver Crusade

36/36 HP, AC: 19, T: 14, FF: 14, CMD: 20, F: +9, R: +9, W: +6, Init +6, Perception +2, LG Female Human Paladin 4, Longbow +9 (1d8+3, x3) Greatsword +6 (2d6+3, 19-20 x2)

"Not sure what you are or what you're saying but we are friendly if you are!"

Diplomacy: 1d20 + 6 ⇒ (18) + 6 = 24

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

Sense Motive: 1d20 + 1 ⇒ (10) + 1 = 11

Malakiah speaks in Thassilonian: "don't be afraid, we won't hurt you." - then in azlanti and common, if doesn't work.

The wizard directs his dancing lights through the darkness, trying to see the source of this strange voice.


The entity speaks back, but again in a language no one understands. It may seem there's a language barrier here.

Kayde and Maulaxe:
Amelie's kind words soothe the creature some, and it lowers the dagger, although just a little. It points to the party, or perhaps beyond the party, signaling that it wants to leave in peace.

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

Kayde grounds his spear. "I think ti wants to leave." He shrugs, "Least that's the best I can figure without being able to talk to it."

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