PFS: Before the Dawn Part I, The Bloodcove Disguise (Inactive)

Game Master Mari Clock

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Grand Lodge

F Human, with Orcish qualities Mom-12

Discussion Thread

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

I will need to update my profile but dotting the thread. :)

Grand Lodge

F Human, with Orcish qualities Mom-12

Please provide me with the following information:

Paizo Account Name
Character Name
Paizo Character Number
Dayjob Roll (or note if none)

Email Address associated with your Paizo account (you can PM this to me if you would rather not post it publicly)

This is the minimum information I need for reporting at the end.

Grand Lodge

F Human, with Orcish qualities Mom-12

By the way, here is a guide to play by post gaming, for reference.

http://paizo.com/threads/rzs2nr91?DHs-Guide-to-Play-By-Post-gaming

and

http://paizo.com/threads/rzs2rqdb?Painlords-Guide-to-PbP-GMing-Make-Your-Wo rld

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

Account: Ainilome
Character: Marshala
PFS# 79845-04
Day Job: Profession (Sailor) +9
Email: leliel at larp dot com

Edit: Profession (Sailor): 1d20 + 9 ⇒ (15) + 9 = 24

Ooh, the dice roller is nifty!

Grand Lodge

F Human, with Orcish qualities Mom-12

Marshala, actually roll your dayjob there, please?

Grand Lodge

F Human, with Orcish qualities Mom-12

This sheet is also very helpful for your character sheet layout.

http://paizo.com/threads/rzs2swmv?Crucibles-Guide-to-PbP-Character-Sheets

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

Whisper's Day Job
Gambler: 1d20 + 8 ⇒ (18) + 8 = 26

Lantern Lodge RPG Superstar 2015 Top 32

Paizo Account Name- SirGeshko
Character Name- Balthazar Khole
Paizo Character Number- 12438-9
Dayjob Roll- Heal: 1d20 + 7 ⇒ (17) + 7 = 24
Email Address- delmarvapfs@gmail.com

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

Getting into Bloodcove:

(So I'm no good at bluff or disguise, as I'd be rolling at a +1.) While she isn't lawful, Wilhimina would probably not like outright lying if she felt it went against her good alignment. Stretching the truth however... :) Her best bet (without knowing what the rest of the party has up their sleeves) would be to make a quiet entrance into town, find and ally with House Cartahegn, and then conduct all business in Bloodcove in their name. She would go in as her normal warpriest self (not advertising affiliation with the Pathfinders) and assume that no one would think it odd that a Desnan gnome was wandering around adventuring, picking up work as appropriate. So she'd maybe blend in best as part of a mercenary party?

But I'm more than open to ideas!

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

Marshala has no compunctions against lying and disguise if it serves the purpose- but she doesn't have any skillpts in them either.

If the DM approves using Marshala's ship, then I really like the idea of sailing in on the pirate ship as "merchants of fortune," here to pick up the cargo we were hired to get. All truthful, if not forthcoming. :p If anyone (other than our contacts) asks who sent us, we can act shocked they'd be so gauche as to inquire, as that's got to be one of those unwritten rules of a pirate port. "Our employers do not wish to be identified, besides, even if we told you our contact's name, we can't guarantee it's their real name anyway..." type approach. So long as no one's looking specifically for us and we don't advertise as Pathfinders we should be able to blend in.

Alternately, if anyone has a stellar bluff and wants to play the "face," I could have Marshala hang in the back as the Captain and claim she's just hanging around to make sure she and her crew get paid as promised. That way she wouldn't blow their cover, and it's also not entirely untrue.

Grand Lodge

F Human, with Orcish qualities Mom-12

I don't have a problem with it.

One of the suggestions was that you might want to come in as pirates or mercenaries, or merchants.

As a pirate, having the pirate ship (and a pirate with you) will just give you a circumstance bonus when you're rolling your checks for believablity, with Marshala having a slightly higher bonus than those not actually pirates.

If you want to come as merchants, you'll have more freedom and access to places, but you will have to discard or conceal weapons and any obviously magical gear because heavily armed merchants generally frighten their prospective clients, and unless one of you actually have a merchant-like profession, you'd lose out on the circumstance bonus.

Having a pirate in the group is beneficial.

If the other party members have other suggestions, please feel free to share them.

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

I should have read this before I posted last... I like the idea of posing as pirates. It means little acting for Marshala. :P

I have no diplomacy skills. None. Lie, cheat and steal is not a moral problem... just one of competency. I may be better at one than the others. :)

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

Wilhimina is not leaving her starknives behind. They are Desna's (thus her) sacred weapons and she's very attached to them. It sounds like posing as merchants is out, and pirates/hired crew is our best bet. Being a gnome, she'll try anything at least once! Just don't expect her to know how to sail a ship :)

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

Awesome! If everyone's good with the plan, I'll write a "welcome aboard" post :D

Dark Archive RPG Superstar 2015 Top 32

Whisper, are we good?

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

We're awesome! :)

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

*puts away current virtual dice*

*tries a different set*

:P

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

Does he sound like he's firm on the 300, or could we talk him down (would it seem odd/are we expected to negotiate)? Also, do we think paying him would bring more attention to ourselves vs fighting?

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

A heavy horse (such as I assume a draft horse would be) is 200g. If it's just one horse, it'd be cheaper to buy a replacement.

If it's multiple horses, I say if we have to buy them, they would belong to us, not to the gambling caravan leader. (Shouldn't have bet his horse anyway)

If we want to go the buying route, that is. I'll try diplo as long as the party wants, but Besmara's not exactly a goddess of peace and commerce-Marshala's got no objection to a barroom brawl, either.

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

I'd prefer to go the route that brings us the least attention, since our party is not so good at bluff or disguise. If the first thing we do turns everyone's eyes on us, it may make for a harder time in Bloodcove. Wilhimina doesn't mind fighting for a good cause, but she also doesn't go for senseless violence. If paying the man would truly be the end of the matter, then she's okay with spending her gold.

Dark Archive RPG Superstar 2015 Top 32

I am recusing myself from this decision, as I've started prepping this scenario for a convention next week.
Balthazar is following your lead.

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

Whisperer, what do you think? I'm leaning towards 1 more diplo (negotiate?) attempt and if he remains as belligerent as he is now, you and Balth will likely be in good positions to strike?

And... what's in the "wrong" pouch? :D

I still have no idea whether a fight or tossing money around for someone else's gambling debt will draw more attention. *shrug*

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

Go for it. I won't attempt to assist as I will hinder more than help. :P

As for the pouch, I was just moving for the flank.

Grand Lodge

F Human, with Orcish qualities Mom-12

Lisa, go ahead and post your turn. Play by post goes a bit differently, depending on the GM. Because of the delay in posts, frequently people will back post. We'll try not to get too far ahead of Balthazar, he's gone to Council of Five Nations this weekend, oh, and also, posts tend to slow down on weekends.

If you want, you can post an alternate move in case what Balthazar does stops you from being able to do whatever you wanted to do.

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

Ah, thanks, good to know!

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

Random side note: anyone else thinking of Gibson novels when attacking Blue Ant? Take that, Bigend! Lol.

Grand Lodge

F Human, with Orcish qualities Mom-12

I know this is the first combat, and you're excited to keep going, but I know that Balthazar is at the Council of Five Nations this weekend, I would *kinda* like to let him get back and play his own character rather than bot him, if you don't mind. If you do mind, I'll bot him today so you can continue on.

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

Personally, I don't mind. We've no deadline we have to finish by, right?

Grand Lodge

F Human, with Orcish qualities Mom-12

December, technically, for the Gameday boon possibility.

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

Sorry, I'll post by tonight, I've been running nonstop since Thursday.

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

If you prefer my rolls outside of spoiler tags, let me know. ^_^

Grand Lodge

F Human, with Orcish qualities Mom-12

I don't care, as long as I'm smart enough to figure it out. :)

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

Fair warning - my posts will be very sporadic this weekend. I'll try to check in today and tomorrow, but I won't be around on Sunday. Monday I should be back to my normal posting though!

Grand Lodge

1 person marked this as a favorite.
F Human, with Orcish qualities Mom-12

I expected that! No worries! :)

Have a great wedding, and repeatedly remind David he's lucky to have you!

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

Balth, I moved your token up to the counter for you. Hope that's okay.

Wilhiminia!!
Wait, YOUR wedding??!!! OMG GRATS! :D

Dark Archive RPG Superstar 2015 Top 32

Yeah, absolutely. I would have done it myself, but we've been balls to the wall prepping for Dominick's birthday party, and didn't have access to a computer.

Huzzah for gnome weddings! Congratulations!

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

Thanks everyone, this gnome is now a Mrs.! :) We just got settled at the B&B, and are going to go check out the town and find some dinner. When we get back I'll get out my laptop, and move my token.

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

I'll move my token later tonight, when I get home, unless someone could do it for me! ^_^

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

Balthazar was intent on a more... rigorous interrogation. Once we have information about our target from Senzer, he wanted to wake the most injured thug with the salts, and ask him questions. If he refused, wake up the second thug, and ask the first again. If he desires death, we oblige him. Then we ask the second thug. Repeat if necessary.
::shrug:: Oh well.

Grand Lodge

F Human, with Orcish qualities Mom-12

You would have gotten death. They wouldn't have told you anything. They fear their boss more than they fear death.

Grand Lodge

1 person marked this as a favorite.
F Human, with Orcish qualities Mom-12

I have not forsaken you! I will post this afternoon after most of my work for the day is done, or this evening at home.

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

If Marshala doesn't do it and Wilhimina's still up next round, she'll stabilize Balthazar (unless he manages to stabilize himself).

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

Mari, are you one of those GMs that enforce the initiative order, or do you equate being unconscious as delaying? This is important, as I either go after Marshala or after the eidolon...

Grand Lodge

F Human, with Orcish qualities Mom-12

I do not enforce initiative order in play by post, if you don't post and important things happen, I assume you are delaying until you stop delaying.

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

Even if I was unconscious? I've had GMs tell me delaying is a conscious action.

Grand Lodge

F Human, with Orcish qualities Mom-12

Not me. I'm usually a nice GM. I promise.

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

Is the elixir in the cabinet? And is the bartender taking it out for us, or just giving us the locked cabinet?

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

Our is Whisper disabling the lock for us?

Grand Lodge

F Human, with Orcish qualities Mom-12

You're not taking the locked cabinet without drawing a lot more attention to yourselves. There is nothing mentioned about a key, so I'd say Whisper can open it and take the contents or just the elixir. Whatever you want.

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