Wembly Templeton |
Wembly casts mage armor on Whiskers while riding the green cat up the trail and close to the expected entrance. (4hrs duration)
They then both try to sneak ahead,behind the others.
He will hold back to give the scouts time to move into position.
Wembly Stealth: 1d20 + 3 ⇒ (3) + 3 = 6
whiskers Stealth: 1d20 + 4 ⇒ (9) + 4 = 13
Wembly Init: 1d20 + 3 ⇒ (10) + 3 = 13
Celfwyn the Blind |
Celfwyn surprises himself how quiet his movements are as they approach the stronghold. Then again, it might just be that some others are simply louder than he. Still, his hands rest on his alchemical components to keep them from rattling around too much.
Stealth: 1d20 + 3 ⇒ (18) + 3 = 21
Init: 1d20 + 5 ⇒ (7) + 5 = 12
Horatio Flaxseed |
Horatio Stealth: 1d20 + 5 ⇒ (3) + 5 = 8
Ferox Stealth: 1d20 + 4 ⇒ (20) + 4 = 24
Horatio Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Horatio activates his Equestrian Plate armor before they approach, leaving Ferox less encumbered and more able to sneak forth, even as the portly and heavily armed-and-armored halfling clanks in the saddle.
Before the final approach, he looks at the spellcasters among the group, a wand in hand. "Would one of you gentles be kind enough to tap Ferox and I with this before we make our assault?"
Venture Teller Play b'Post |
oops there was flavor text!
A winding path in the hills leads up to the top of a great canyon. Ahead, two steely arches sweep back from the edge of the cliff. The sound of battle is audible over the edge of the cliff, where, just before the precipitous drop, a single metallic trap door is embedded in the rock.
As the pathfinders approach there is a loud SNAP. As Wembly's boot catches on a stick that cracks and makes a noise loud enough for the troop of guards to look in your direction. How his boot caught a stick when he wasn't even walking is perplexing, but right now there are bigger concerns.
Some of you said you did not want to stealth (Horatio, Wembly, and Devon), so I shall put you 40 ft. (1 move) behind those who did. If this is not OK, everyone starts within a square of Wembly. If you would like to remain hidden in stealth, we will begin opposed rolls in the round. Wembly, Horatio, & Devon are 95 feet from the red spot (map is not big enough for that roll :P). Everyone else is 55 feet from that spot. The Teiflings occupy those 20 squares.
Your move Pathfinders!
Teifling Elite Troop ini: 1d20 + 4 ⇒ (6) + 4 = 10
Haro ini: 1d20 + 3 ⇒ (11) + 3 = 14
R1
Devon (14):
Haro (14):
Wembly (13): 6
Celfwyn (12):
Horatio (11):
Teifling troop (10):
Druthane (10):
Haro (6):
EDIT: ninja'd on Haro's ini EDIT EDIT Haro willingly suppresses his ninja save!
Haro はろ |
Seeing how everyone is in heavy armor, Haro wills elect to stay behind with them. He pulls out a wand and a potion. Holding up the wand he says "Help defend me, use, me, please?" Clearly printed on the side in a black ink, Mage Armor is written on the wand. He quickly drinks the potion he was holding. Bulls Strength.
I claim Radical Edward
Celfwyn the Blind |
Celfwyn moves forward and takes a defensive stance, waiting to see what this horde of foes is capable of.
Crunch: Move forward, total defense. Free action to regret not preparing extracts... After this fight.
Wembly Templeton |
Wembly would use wands for others...if they are spells he knows.
Wembly will cast haste on Whiskers and three other members/mounts in the party within 30' of him.
Whiskers, Horatio, Ferox and Devon? +1 to hit, AC, Reflex Saves, 1x attack
"Well, Whiskers, I guess this is our time to show our mettle. Get ready to charge.
Devon Callister |
Devon looks at the oddball of tieflings, readies his pepperbox and moves towards the large group (40 ft, now 65 ft from red spot).
"Look, Horatio, it seems like they are clearly waiting for us to kill them!
Troops... is this like a tiefling swarm?
Horatio Flaxseed |
1 person marked this as a favorite. |
Horatio's wand was Bull's Strength, which I'm 90% sure is on the APG Summoner list, so, thank ye! And thanks tons for the Haste, as...
Horatio grins at Devon and the others as Wembly hastens him and Ferox. One hand slams down the visor of his great plumed helm as the other couches his lance under his arm. With a practiced nudge of the knees, Ferox springs forward at lightning speed, Horatio yelling at the top of his lungs as he guides his lance with both hands!
"CHAAAARGE!"
Horatio and Ferox charge ~115 ft (Ferox's move speed is 50, x2 charge, +30 from haste) with Horatio's lance (reach weapon) striking at the very front of the flat-footed tiefling defensive line!
Charge Attack!: 1d20 + 12 + 1 + 2 + 2 + 1 + 4 - 2 ⇒ (5) + 12 + 1 + 2 + 2 + 1 + 4 - 2 = 25
(Melee +12, Bull's Strength +1, Halfling Adaptable Luck +2, Charge +2, Haste +1, Cavalier's Charge +4, Power attack -2)
Damage!: 3d6 + 21 + 18 + 2d6 ⇒ (4, 4, 3) + 21 + 18 + (6, 1) = 57
(Spirited Charge (triple damage with mounted lance charge) 3d6, Str 21 +21, Power Attack +18, Sneak Attack +2d6)
Horatio's AC is currently 27 (thanks to Haste), as he takes no penalty for mounted charges from the Cavalier's Charge ability. His AC goes up to 28 if the tiefling troop become adjacent due to the Expert Duelist trait (+1 to AC when adjacent to a single foe) if they count as a "single" foe.
(This is the first time in almost two years real-time that Horatio has had a chance to make a big dramatic charge like this!!!)
Druthane |
I'd post early, but what I do is going to depend greatly on the answers to Horatio's questions and what the enemey does. I'll post when possible today, but it may be as late as 11 pm EST.
Venture Teller Play b'Post |
Sorry I didn't catch this earlier, Horatio, can you please post your stats & ncharacter info? Maybe others need to as well? Thanks.
Horatio Flaxseed |
** spoiler omitted **
Sorry I didn't catch this earlier, Horatio, can you please post your stats & ncharacter info? Maybe others need to as well? Thanks.
I should have time here and there in spurts today, so I'll try to retype my character sheet into my profile a little at a time
Venture Teller Play b'Post |
1 person marked this as a favorite. |
I assume wand's will be used pre-combat, so you don't need to spend an action on them.
The party closes on the guards almost cautiously. Well, almost. Horatio charges in with a massive amount of vigor and gore. His shouts can be heard even above the din of the battling armies at the cliff bottom.
The teifling's roil at this devastating blow. Dozens of crossbows are aimed at the halfing and his wolf. The bolts fly forward in an almost solid wall of steel-pointed wood. Some bolts fly nearly as far as Druthane, but not quite. Teifling casters attempt to prevent a second charge and a wall of fire nearly 10 feet high appears. It's not solid, but it is hot. (passing through will burn one)
4d8 + 3d8 + 8 + 6 ⇒ (2, 8, 1, 8) + (7, 5, 5) + 8 + 6 = 50 (Reflex for half)
R1
Devon (14): doubles moves; 55 from spot (95-40 :)
Haro (14): drink potions (no move?); 55 from spot
Wembly (13): castes haste, (no move?); 95 from spot
Celfwyn (12): moves, defensive; 25 from spot
Horatio (11): charges, stabs, maims, earns tiefling ire!
Teifling troop (10): crossbow volley, burning wave
Druthane (10): <--here now then the whole party can start R2
Haro はろ |
Haro looks the enemies, knowing nothing on the planes.
Is Haro's character information good?
Wembly Templeton |
Wembly and whiskers would move up 60' towards the mob, following in Horatios wake.
but they did not charge since he cast haste the first round. .
Druthane |
Sorry, JUST got back to hotel room.
Druthane takes a moment to enchant his katana (swift) and then casts a spell of Vanish before moving to his current location.
Venture Teller Play b'Post |
No one has Knowledge planes?
@ Wembly so 35 feet from spot at end of R1.
@ Celfwyn. I have to rule that it does provide cover (fire wall is opaque), though someone can walk through it.
@ Druthane, starting positions was 55 off map, a move should put you 25 off the map (next to Celfwyn) unless you have better movement than I suspect.
@ Horatio I guess it might provoke, based on the fluff, but then I can start either attack from any square within their 20 which you wouldn't threaten. No attack roll is needed as these are area of effect attacks, hence the Reflex save for half. 'Tis not an auto-hit though AoE abilities tend to look that way.
Party is up for R2!
Horatio Flaxseed |
Reflex Save: 1d20 + 6 ⇒ (20) + 6 = 26 (Horatio)
Ride Check: 1d20 + 19 ⇒ (3) + 19 = 22 (Ferox: Indomitable Mount + Evasion)
"Blast, you fiends!" Horatio calls out, reeling from the bolts that strike him, as he is more immediately focused on guiding Ferox safely through that hail of pain (using Indomitable Mount is an Immediate action).
Horatio: 35/60hp
Ferox: 51/51hp
Will wait for Horatio's turn in the initiative again before posting next
Devon Callister |
Devon moves forward towards the fray, laughing at the fire wall. "You think this will stop us? Fat chance!"
Instead of aiming at the troop, Devon points his pistol towards one of the steel horns. He fires, ricocheting the bullet thus avoiding the the fiery wall.
Benefit: You can fire a shot at a wall or piece of solid terrain, and have it ricochet off. When you do, use the square immediately in front of the wall or piece of solid terrain to determine line of sight to a target, and this square is considered the new origin square of the attack. Use that square to determine the effects of cover, and your own square to determine the effects of concealment. You can make this shot as long as you have at least 1 grit point. When making this shot, you can spend 1 grit point to ignore the effects of all cover or concealment. You must choose to spend the grit point before you make the attack roll.
If the fire wall also provides concealment, Devon uses 1 grit point to ignore the concealment.
Shooting around the firewall (total distance 55 ft). away against regular AC. Two range increments, provide a -4 penalty. The troop does not benefit from cover.
Ranged +1 pepperbox (+ deadly aim - range increment): 1d20 + 13 - 2 - 4 ⇒ (4) + 13 - 2 - 4 = 11 Certainly a miss.
The bullet clinks harmlessly from the steel horn and shatters, the shrapnel dropping harmlessly over the cliff beyond.
Clip: 5/6
Druthane |
Sorry, I thought I was ahead due to sneaking. Druthane's R1 would have been a simple double move.
Knowledge (The Planes): 1d20 + 12 ⇒ (13) + 12 = 25
R2: Move and cast Vanish (ending at current position)
Before Vanishing I will alert the party to the spoiler information (as well as what works against troops? For example, how does something like Color Spray or Grease affect a "troop")
Wembly Templeton |
Wembly sighs.
"Fighting an army of demonlings...I should have brought my Riftwardens! They would have made short work of them.
Whiskers, move to where we can get a better look."
He urges Whiskers closer (single move of 70' with haste), to get a view from around the side of the flaming wall and pulls out his crossbow and shoots into the mob.
crossbow: 1d20 + 6 ⇒ (15) + 6 = 21 for dmg: 1d6 ⇒ 5
Does he have a clear shot and or charge lane around the flames from his spot on the map?
Venture Teller Play b'Post |
Druthane recaps what he remembers about troops. Spells like grease that affect an area work normally against a troop. Spells like fireball that affect an area with damage work better than normal against a troop (these are still tieflings though). Spells like haste that affect specific targets have no affect on a troop.
An awesome crack comes from Devon's firearm, rings off the metal structure, but to no affect. Wembly & Whiskers run up until they have a clear shot at the tiefling.yes it is clear line from there. The troop take up those 20 square. At least they do right now.
Horatio, I found indomitable steed on the PRD, but not indomitable mount? Quote/link it & source for me please?
Horatio Flaxseed |
Indomitable Mount
Source Cities of Golarion pg. 50
Your skill at riding helps your mount avoid attacks.
Prerequisites: Mounted Combat, Handle Animal 5 ranks, Ride 5 ranks, Lastwall affinity. (Horatio trained at the Crusader War College in Vigil as part of his backstory)
Benefit: Once per round when your mount must make a saving throw, you can make a Ride check as an immediate action. Your mount makes its save if your Ride check result is greater than the DC of the opponent’s attack.
Horatio grins from behind his visor, even as bolts protrude from his armor. "Have at thee, demon-spawn! YA!"
Ferox, trained in the ways of war, shifts five feet to the side, guided by Horatio's knees, and readies an action to bite at the tiefling troop(s) if they approach adjacent to the mounted halfling and wolf.
Horatio, for his part, leans forward in the saddle, striking with his lance repeatedly and with haste!
Attack 1: 1d20 + 12 + 1 + 1 - 2 ⇒ (16) + 12 + 1 + 1 - 2 = 28
Attack 2: 1d20 + 7 + 1 + 1 - 2 ⇒ (9) + 7 + 1 + 1 - 2 = 16
Haste Attack: 1d20 + 12 + 1 + 1 - 2 ⇒ (9) + 12 + 1 + 1 - 2 = 21
(Melee +12/+7, Bull's Strength +1, Haste +1, Power attack -2)
Damage 1: 1d6 + 7 + 6 ⇒ (6) + 7 + 6 = 19
Damage 2: 1d6 + 7 + 6 ⇒ (5) + 7 + 6 = 18
Damage H: 1d6 + 7 + 6 ⇒ (1) + 7 + 6 = 14
(Lance 1d6, Str 21 +7, Power Attack +6)
---
I made a mistake last round with his AC - using his lance with both hands meant that he should have lost his Shield's +2 to bonus to AC
Horatio's AC is currently 25. His AC goes up to 26 if the tiefling troop become adjacent due to the Expert Duelist trait (+1 to AC when adjacent to a single foe), if they count as a "single" foe.
(in my head this looks something like the movie 300 only with a portly halfling warrior stabbing repeatedly as tieflings fall off the edge of the cliff...*grins*)
Venture Teller Play b'Post |
oops missed Horatio's Nat 20!
General Farabellus' leads his armies against the hordes hundreds of feet below the battle on the cliff top. Here, on the cliff top, the pathfinders cut and slay their way through the teiflings.
R2
Devon (14): moves forward, richochet shot
Haro (14): <--here now
Wembly (13): moves forward, crossbow shot
Celfwyn (12): <--here now
Horatio (11): stabs, misses, magically stabs
Teifling troop (10):
Druthane (10):
Celfwyn the Blind |
Celfwyn moves up as quickly as he is able (not hasted) until he can see the edge of the horde around the fire wall. There, he quickly mixes and lobs a bomb at them!
Bomb+PBS-range: 1d20 + 7 + 1 - 2 ⇒ (17) + 7 + 1 - 2 = 23 vs Touch AC, NW corner spot
3d6 + 5 + 1 ⇒ (3, 3, 4) + 5 + 1 = 16 fire damage because... well... bomb. So does area effect happen before or after DR? (Assuming because, as you said, tieflings)
Venture Teller Play b'Post |
Celfwyn lights the tieflings afire, as Haro strides toward the metal horns. Horatio stabs a few more tieflings. And suddenly the clifftop goes silent. Under the bodies is a trapdoor, which should lead down into the cliffside.
Combat is over. What's next?
Celfwyn the Blind |
Celfwyn takes three minutes to mix some extracts before descending into the trap door. Once ready, he will drink a couple of them.
Prepping Shield, True Strike x3, False Life, and Blur
Drinking Shield, False Life, and Blur
False Life: 1d10 + 5 ⇒ (7) + 5 = 12
Devon Callister |
"Oh boy that was over quick!" Devon laughs, sheathing his smoking pepperbox, "a mob of tieflings, insert one halfling, BOOM, no demon-spawn!"
Devon then proceeds to go and kick the bodies for good measure after giving a friendly pat on Horatio's shoulder. After securing the dead bodies, he starts to refill his pepperbox's clip.
Horatio Flaxseed |
Horatio chuckles at the commentary, first checking Ferox for wounds before yanking a few crossbow bolts from his armor, trickles of blood following.
"Quick indeed! Glory, might, *and* right were on our side! My duty to you, fellows, is to take the brunt of things like this..." he tosses the bloody bolts aside. "...but would one of you perhaps be willing to use one or both of my healing items on my wounds?" He produces from his pack two wands (Cure Moderate Wounds 2d8+3 x12 charges and/or Cure Light Wounds 1d8+1 x33 charges).
Wembly Templeton |
"You see that, Whiskers? I told you we would prevail. Good job everyone. Now lets be careful, hopefully that was the last of them and the lower tunnels are unoccupied or lightly guarded as we were promised."
Wembly will dismount from Whiskers if climbing is needed.
Celfwyn the Blind |
Celfwyn takes the wand and looks at it strangely. "So unused to using something other than my mind for these things."
Regardless, he take the offered wand and uses it on the dragoon. Go ahead and roll healing. I don't wanna be responsible for 1's and 2's. =P
Horatio Flaxseed |
"Well, if you'd think that would be more efficient, feel free...I just dislike taxing the resources of my fellows and all that, hut hut."
(thanks! Unless someone chimes in wanting to do other healing, I'll go with the rolls below...*crosses fingers*)
35/60hp
CMW: 2d8 + 3 ⇒ (4, 7) + 3 = 14 49/60
CLW: 1d8 + 1 ⇒ (7) + 1 = 8 57/60
CLW: 1d8 + 1 ⇒ (4) + 1 = 5 60/60
Venture Teller Play b'Post |
Devon then proceeds to go and kick the bodies for good measure after giving a friendly pat on Horatio's shoulder. After securing the dead bodies, he starts to refill his pepperbox's clip.
Devon Callister |
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Devon picks up a pure white pearl admist the wreckage. "Well lookie here, folks! Got myself something shiny!" Dumb as he is, he pockets the pearl not realizing it might hold magic properties. You are free to inquire the item from Devon, though. Asking or by force.
Venture Teller Play b'Post |
The foolhardy Devon, unscathed and proud, will go head on first through the trapdoor, not giving a single thought of possible traps.
Celfwyn takes three minutes to mix some extracts before descending into the trap door. Once ready, he will drink a couple of them.
A wave of negative energy washes over Celfwyn, Devon, Horatio and others.
Will Saves (everyone within 20' of trapdoor).
A 15-ft.-tall metal ladder occupies the center of this wide chamber, reaching to the cliff top above by means of a trapdoor. A second trapdoor is situated ten feet north of the ladder’s landing. Around the edges of this chamber are cots and makeshift beds, with uninteresting personal effects littered around.
Haro はろ |
Will: 1d20 + 5 ⇒ (18) + 5 = 23
Haro looks around, "Ice under skin, what that was?"
Devon Callister |
Will save: 1d20 + 4 ⇒ (5) + 4 = 9
"OUCH!" Devon shouts as the negative energy makes him regret his hasty decisions... not really, he doesn't understand the consequences of his uncaringness.
"Who in their right mind would make 'em home a death trap? Stupid demons, they don't git the jist."
I'm giving others time to do stuff so I wouldn't alone pull the group through all the dangers.
Horatio Flaxseed |
Will Save: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12 (Horatio + Adaptable Luck 2/3)
Ride Check: 1d20 + 19 ⇒ (18) + 19 = 37 (Ferox: Indomitable Mount)
I'd like to use my shirt re-roll on that will save...
Will Save re-roll: 1d20 + 4 + 2 + 5 ⇒ (4) + 4 + 2 + 5 = 15 (Horatio + Adaptable Luck 2/3 + GM Stars)
Blast! Well, Horatio gets a +3 if the save is fear-based, at least...?
Horatio pulls up on the reins, trying to have Ferox dance away from any danger using his riding skill, but neglects to see to his own safety as something washes over them from the trapdoor so carelessly opened!
"Blast it young fool! You can't just throw open doors to secure bunkers willy-nilly like that!"
Devon Callister |
"Secure?" Devon snickers, pointing at the pile of dead tieflings, "their security was rather poor, dontcha think? And really, fella, wha else could we have done? Sneak past tha' unholy supertrap?"