[PFS] A Vision of Neb (Inactive)

Game Master Nebten

Dispatched on an envoy mission overland from Absalom to port city Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen.


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The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek tries to discern what they see.

Perception: 1d20 + 3 ⇒ (5) + 3 = 8

Ezrek will eat two berries to heal his two points of damage. That would leave three left. Are we all healed.?

Liberty's Edge

Male Gnome Summoner 1

1d20 + 2 ⇒ (11) + 2 = 13

"Whats that?!

Grand Lodge

Male Human Cavalier (Order of the Star)/1

Astyannax, walking up front with Haraldir, sees the light up above.

This place is just full of surprises.

He holds an arm up, indicating a stop to the train. Then he points up to the light.

"I don't know what that is and I'm not crazy about simply leaving it in our rear."

He turns to the ranger next to him.

"Do you want to scramble up and take a look? We can try to cover you with our crossbows. Somebody else who is good at climbing can go with you."

"If we all need to go up there, I'd like to make sure everything is okay before we leave the animals down here."

He frowns as he waits for responses.

They always told us, don't split the party...

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

Standing next to Astyannax, Haraldir concentrates on the light reflection trying to discern what it could be. Is it sunlight reflecting of some steel-clad warrior lying in ambush, simple ice surface at an opportune angle or something else?

Perception 1d20 + 6 ⇒ (20) + 6 = 26

When Astyannax asks him to go and scout ahead, Haraldir responds: "Aye, we should check this out. Have someone provide me with some cover, in case things go wrong"

With that, Haraldir hands his large bow and his short sword to Omrax and drops his backpack. From within the backpack he unfolds a coil of silken rope, with a three pronged hook attached to one end. Making sure he is as light as he can be, carrying only minimal weapons (his very large dagger and a light mace), he attempts to climb the surface towards the light they saw.

Climb 1d20 + 5 ⇒ (9) + 5 = 14 plus he is using rope and grappling hook, not sure if that matters

Haraldir will try and climb only if it is not too dark, and if he did not notice anything "dangerous". Otherwise, based on results of my perception check I may go back and rearrange his actions

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16
Haraldir wrote:

Standing next to Astyannax, Haraldir concentrates on the light reflection trying to discern what it could be. Is it sunlight reflecting of some steel-clad warrior lying in ambush, simple ice surface at an opportune angle or something else?

Perception 1d20+6

When Astyannax asks him to go and scout ahead, Haraldir responds: "Aye, we should check this out. Have someone provide me with some cover, in case things go wrong"

With that, Haraldir hands his large bow and his short sword to Omrax and drops his backpack. From within the backpack he unfolds a coil of silken rope, with a three pronged hook attached to one end. Making sure he is as light as he can be, carrying only minimal weapons (his very large dagger and a light mace), he attempts to climb the surface towards the light they saw.

Climb 1d20+5 plus he is using rope and grappling hook, not sure if that matters

Haraldir will try and climb only if it is not too dark, and if he did not notice anything "dangerous". Otherwise, based on results of my perception check I may go back and rearrange his actions

I think you have to throw the grappling hook. Ranged attack roll/Ten foot

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

Honestly, although I am a GM for more than 5 years I did not know that. Will check that rule now, but in case it is needed my ranged attack roll is the same as my climb skill (+5) so it can be counted instead

Silver Crusade

Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

Omrax stands at the ready with Haraldir's bow notched peering up for any sign of hostility.

perception : 1d20 + 1 ⇒ (15) + 1 = 16

"Sir Haraldir, Mind your footing and stay low, and shout if you need us to come to your aid. How much time do you think you will need. We will come up if we do not see you in 5 minutes...cannot have you carried off by some ice yeti..."

Omrax pats his shoulder and winks...

"and besides you have the map."

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

While the others look up, Luisila will keep her eyes at ground level and check the rear for anything sneaking up behind them or trying to flank them. She will grab a Touch of Luck from her domain power and scan her surroundings.

Perception +5 +1 Luck: 1d20 + 6 ⇒ (10) + 6 = 16

She makes a palm down pushing gesture to Rees, suggesting he find cover or at least lie prone.

Luisila also readies an action to cast True Strike if combat takes place. An arrow is knocked in her bow.

What do actors say before a play for luck?

Hey Haraldir, Break a Leg!

Dark Archive

Nobody is able to perceive anything more then the glint of light off the edge of a rocky cliff. There still is about an hour or so of sunlight left.

Haraldir rearranges his belongings and prepares for his climb. He tosses the grappling hook up to the nearby ledge 50' up. The ranger climbs up onto the icy landing above.

Haraldir:
A small statue of a woman complete with a nearby shrine rests on the ledge. The glinting light seen from the path is the sun’s reflection off a number of coins and gems in the shrine’s offering bowl.

Grand Lodge

Male Human Cavalier (Order of the Star)/1

As Haraldir prepared to make his ascent, Ast loaded and cocked his heavy crossbow, moving away from the ranger to get the best angle on the ledge above.

He'll be pissed if I accidentally hit him...

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek loads his crossbows as well and keeps at the the ready.

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

Musing inside his head whether this is a known statue/goddess, Haraldir backs up slowly, keeping his attention trained to the shrine in front of him. Without turning his head, he speaks (but does not shout) trying to be just loud enough that the closest members of the party can hear him, without raising too much noise. You never know who or what might be listening...

"There's a small statue of a woman here together with what seems like a shrine, just over the ledge. Also there's a number of coins and gems in the shrine’s offering bowl. Which of course, we will not touch, I am just stating what I see" - he adds the last part hastily.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek tries to remember if his has ever read anything about this.

Know. History: 1d20 + 6 ⇒ (13) + 6 = 19

Dark Archive

Ezrek:
You would have to see the statue itself to get a better idea of what he's talking about. You can keep that roll if you climb up there.

Grand Lodge

Male Human Cavalier (Order of the Star)/1

Astyannax yells up, "Drop in a silver and come back down."

He looks at the group on the ground. "The last thing we need to do is annoy some goddess up here by pilfering her offerings. Of course, ignoring her shrine might be just as bad. A coin should get us out of her intact."

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

Luisila smiles as she listens to the men talk it out. She misses the reduction in tension a good gossip with her charges at the Temple used to bring her. The thought of introducing some of them to her new companions amuses her ...

I think I’ll leave Badger out of this one ...

Which one for Ezrek? ... Saucy tart – no question.

Omrax ... how about a Brazen strumpet? He is known as ‘the Bold’ after all.

Astyannax could soooooooo do with some Haughty courtesan in his life.

Haraldir. Tricky. Certainly not Slovenly, Cheap or Wanton.

... and let’s not forget good ol’ Nestor Rees ... frankly the Sacred Near-sighted Billy Goat is too good for him.

What did he call Omrax that time? Was it ‘rude’? Omrax the Rude – what a joke!

Ah, fond memories of page 192 of the Calistrian ‘Book of Joy’. 1E DMG

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

DM:
I don't suppose I can just have Haraldir describe it to me? ;)
Not sure I wanna try 50' at -3 Climb. How long would it take to knot the rope? Or perhaps pull me up?

What does the statue look like Haraldir?

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4
Ezrek Filosten wrote:

** spoiler omitted **

What does the statue look like Haraldir?

Actually I have copied to the letter the description I have received from the GM, so at the moment I can not give you more information, unless you want me to start-up my imagination, but that could lead to some...interesting results ;-) I am assuming maybe Calistria (due to Luisile), but could be anyone actually

Replying to Astyannax - "A noble idea, which I like, however it wouldn't be to bad to have a name to go with a short prayer and an offering. Let me describe it to you if anyone can recognize it"

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

I may try to climb up there, though I am hesitant because physical activity was never a strong suit for me. Anyone have any ideas as the easiest way to get myself up there?

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

Luisila thinks about the clues being given out.

"This is a guess, but what about Desna, Haraldir?"

"Travellers favor her and it would make sense for her shrine to be up high, closer to the heavens."

"She also has a definite association with luck."

"Are you not a follower of hers, good ranger? Perhaps if you search your memory, the answer may become clearer."

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

Perception check to see if I can get any additional details on the statue 1d20 + 6 ⇒ (11) + 6 = 17 Does it look like Desna, or any other "regular" goddess?

"You may tie the end of the rope around your waist, so I can pull you up, if ya'd like?"

Grand Lodge

Male Human Cavalier (Order of the Star)/1

Knowledge-Religion check if relevant for somebody standing 50' below on the ground
1d20 + 5 ⇒ (18) + 5 = 23

"Could be my patroness, Ioemedae the Inheritor. Does she have armor or a sword?"

I should have put 1 point into Climb!

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Pull away, Master Haraldir.

Dark Archive

Haraldir Str Check: 1d20 + 1 ⇒ (15) + 1 = 16

All too easy. (mechanical breathing, oh brrr)

Haraldir is able pull up the Ezrek to get a better look at the shrine.

Ezrek:
You are able to identify the figure in the statue as Lady Kayle, a Taldan adventurer who sacrificed herself so her comrades could defeat the great dragon Maejerex, who terrorized the Isle of Kortos until 4592 AR. The glinting light seen from the path is the sun’s reflection off a number of coins and gems in the shrine’s offering bowl.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek looks around to see if there is anything else of interest. Then he proceeds to cast a spell. Detect Magic

Perception: 1d20 + 3 ⇒ (16) + 3 = 19

Dark Archive

Ezrek:
You see nothing else of interest. You do not detect any magic.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek tells Haraldir. Sorry to make you put out the effort, it is only a shrine. He then speaks louder so the others can hear. I'm afraid all the effort was for naught. If memory serves me correctly, this is a shrine to a fallen Taldan adventuress, who sacrificed her life to save her companions in a battle with a great dragon. Maejerex, I believe was the name of the beast. Terrorized Kortos around 4592. Lady Kayle was the name of the fallen one, I think.

As Ezrek turns to go, he stops, digs into his belt pouch, and throws a couple coins in the bowl.

Deducting two silver pieces

Liberty's Edge

Male Gnome Summoner 1

"So what is this statue doing here exactly?"

Grand Lodge

Male Human Cavalier (Order of the Star)/1

Not much of anything, I'd say.

Silver Crusade

Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

Omrax continues to keep watch for ambush.

"Sir Ezrek, that is indeed impressive...no not your climbing skill but your historical reference. Sounds like a mighty battle. Sir Astyannax, I would like to think this fallen warrior served the Inheritor, whether directly or just in deed."

Liberty's Edge

Male Gnome Summoner 1

"Who in the right mind would fight a battle out here!"

Was what he was getting at.

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

"Impressive indeed" - Haraldir seem to echo half-elven paladin's words. With a slight bow, he whispers softly: "Brave deed you have done, noble lady. May the memory of you inspire generations to come, and let your heroism not be forgotten. I pay respect to your sacrifice"

Shadowing Ezrek's move, Haraldir puts a gold piece into the bowl, prior to moving to the ledge to help Ezrek climb down.

I will deduct 1gp

Silver Crusade

Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

The paladin not wanting to pass up honoring the bravery of the fallen...

"Sir Haraldir, if you are willing, put another gold in the bowl for me and I will repay you whence you climb down and reclaim your bow."

He says a short prayer to the Inheritor for the bravery of this warrior serve as an example to her followers everywhere.

will deduct 1gp if Haraldir hears and does as requested.

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

"As you wish, Sir Omrax" - Haraldir complies with request coming from elven paladin, tossing another gold piece in the offering bowl.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

Not wanting to be left out ...

"Hey, is this one of those men only clubs, or can I get a piece of this action too?" *Smiles*

... and keeps 1 gp for Haraldir.

Luisila will say a short, silent prayer for the soul of Lady Kayle.

GM Neb:
My apologies, I have just been re-reading "Bit of Luck" Domain power and think I have been confusing it with the orison Guidance - I will try to keep this straight going forward.

Grand Lodge

Male Human Cavalier (Order of the Star)/1

ast calls up, "do not leave me out. An offering on my behalf, please"

Liberty's Edge

Male Gnome Summoner 1

"not me thank you"

Dark Archive

Haraldir makes the donations on behalf of his companions. Soon after, he and Ezrek make their way down from the icy cliff face (along with their rope). As they leave the shrine, surge of warmth rushes through the group. A smile creeps across everybody's face in acknowledgement. All but Badger who only feels the cool wind on his shoulder

On the backside of the mountain, the group is able to find a good place to camp within the foot hills. The weather is managable and the vista, excellent. The group is able to find wood to make a fire, but it almost seems unnessary from the inner warmth most of the party feels.

The night is uneventful. The morning is damp with mist slipping in and out of the underbrush.

OOC:
It'll be assumed everybody should be healed up at this point. Go ahead and change any spells you want for the new day. Make any short talk that you want over breakfast. I'll be out until Sunday. Until that time, please make the following rolls with your standard amount of gear you wear for overland travel. Badger, use your Elidon's Acrobtics, but your Fort.
8 Acrobatics checks
8 Fort checks

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

Hmmm, what can I do for a bit of fun ... I know,

Quietly to Badger: “Hey, Badger. Do you want to help me play a trick on Ezrek? If you do just play along ...”

She goes to find Ezrek ...

“Uhhh, Ezrek, seeing you are such a learned cove, do you think you could settle a bet between Badger and I?” *winks at Badger*

“I am sure you have heard of that wicked Darklands elf race, called the ‘drow’?”

“Well, Badger says you pronounce the name so that it rhymes with the Taldan word, ‘bow’, while I say its rhymes with the word, ‘sow’.”

“So what say you, Good Ezrek, which one of us is right?”

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

Ranger spends his morning first by studying the map, and then peering into the distance. From his excellent vantage point it would seem that they have crossed the mountain bend, and they would be going towards lower ground. He squints, focusing his gaze and trying to pierce through the mist and the light fog surrounding them, hoping to catch a glimpse of the terrain.

"We have been travelling for 3 days and nights. It would seem we are making good progress, but still we're a long way from Escadar. Map seem to indicate what looks like a swampy terrain in front of us, and the moisture in the air confirms it. Please have that in mind when preparing for the day ahead"

Could I use my survival skill to come up to with some kind of improvised swamp-shoes, something similar to this? If yes, here's the roll 1d20 + 6 ⇒ (11) + 6 = 17

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

I was under the assumption that while travelling, our "additional staff" (i.e. backpack) was on the mule. So my rolls bellow are not modified for my gear. If my assumption is incorrect then 3 should be substracted from all my Acrobatic rolls, due to medium encumbrance.

Acrobatics:

1d20 + 4 ⇒ (13) + 4 = 17
1d20 + 4 ⇒ (18) + 4 = 22
1d20 + 4 ⇒ (8) + 4 = 12
1d20 + 4 ⇒ (8) + 4 = 12
1d20 + 4 ⇒ (6) + 4 = 10
1d20 + 4 ⇒ (2) + 4 = 6
1d20 + 4 ⇒ (5) + 4 = 9
1d20 + 4 ⇒ (17) + 4 = 21

Fort checks:

1d20 + 3 ⇒ (3) + 3 = 6
1d20 + 3 ⇒ (20) + 3 = 23
1d20 + 3 ⇒ (4) + 3 = 7
1d20 + 3 ⇒ (3) + 3 = 6
1d20 + 3 ⇒ (2) + 3 = 5
1d20 + 3 ⇒ (11) + 3 = 14
1d20 + 3 ⇒ (14) + 3 = 17
1d20 + 3 ⇒ (16) + 3 = 19

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

I am making the same assumptions as Haraldir.

*Waves at Haraldir and bows*

"Haraldir, do you know what type of stag it was back at the river bridge? I think it was a ..."

**Warning** Pun Imminent (for all):
Haral – deer

GM Neb:
I have updated my pretty ordinary book-keeping using a spreadsheet (why didn’t I think of using one before?) if you need to update your HeroLab file.

I will also make a daily casting of Endure Elements if this effects any of the dice roll results.

Acrobatics +1:
1d20 + 1 ⇒ (18) + 1 = 19 1d20 + 1 ⇒ (20) + 1 = 21 1d20 + 1 ⇒ (13) + 1 = 14 1d20 + 1 ⇒ (18) + 1 = 19 1d20 + 1 ⇒ (4) + 1 = 5 1d20 + 1 ⇒ (5) + 1 = 6 1d20 + 1 ⇒ (3) + 1 = 4 1d20 + 1 ⇒ (10) + 1 = 11

Fortitude +3:
1d20 + 3 ⇒ (15) + 3 = 18 1d20 + 3 ⇒ (18) + 3 = 21 1d20 + 3 ⇒ (3) + 3 = 6 1d20 + 3 ⇒ (11) + 3 = 14 1d20 + 3 ⇒ (6) + 3 = 9 1d20 + 3 ⇒ (2) + 3 = 5 1d20 + 3 ⇒ (19) + 3 = 22 1d20 + 3 ⇒ (11) + 3 = 14

Silver Crusade

Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}


GM Same assumptions as Haraldir. Omrax will have his heavy shield for the first roll, but if it is obvious it is hampering progress, he will pack it on the mule as well...please validate the assumptions and adjust accordingly. Not sure if take-10s are allowed, Omrax would probably fail them anyway with his armor penalty. With this many rolls, he is bound to fail some.

Omrax Rolls:

acrobatics
acrobatics: 1d20 - 7 ⇒ (9) - 7 = 2
acrobatics: 1d20 - 5 ⇒ (20) - 5 = 15
acrobatics: 1d20 - 5 ⇒ (4) - 5 = -1
acrobatics: 1d20 - 5 ⇒ (4) - 5 = -1

acrobatics: 1d20 - 5 ⇒ (17) - 5 = 12
acrobatics: 1d20 - 5 ⇒ (2) - 5 = -3
acrobatics: 1d20 - 5 ⇒ (5) - 5 = 0
acrobatics: 1d20 - 5 ⇒ (11) - 5 = 6

Omrax fort
fort: 1d20 + 3 ⇒ (3) + 3 = 6
fort: 1d20 + 3 ⇒ (9) + 3 = 12
fort: 1d20 + 3 ⇒ (11) + 3 = 14
fort: 1d20 + 3 ⇒ (12) + 3 = 15

fort: 1d20 + 3 ⇒ (18) + 3 = 21
fort: 1d20 + 3 ⇒ (16) + 3 = 19
fort: 1d20 + 3 ⇒ (7) + 3 = 10
fort: 1d20 + 3 ⇒ (2) + 3 = 5

Mule Rolls:

Mule acrobatics
acrobatics: 1d20 + 1 ⇒ (10) + 1 = 11
acrobatics: 1d20 + 1 ⇒ (18) + 1 = 19
acrobatics: 1d20 + 1 ⇒ (9) + 1 = 10
acrobatics: 1d20 + 1 ⇒ (8) + 1 = 9

acrobatics: 1d20 + 1 ⇒ (2) + 1 = 3
acrobatics: 1d20 + 1 ⇒ (3) + 1 = 4
acrobatics: 1d20 + 1 ⇒ (10) + 1 = 11
acrobatics: 1d20 + 1 ⇒ (7) + 1 = 8

Mule fort
fort: 1d20 + 7 ⇒ (12) + 7 = 19
fort: 1d20 + 7 ⇒ (16) + 7 = 23
fort: 1d20 + 7 ⇒ (7) + 7 = 14
fort: 1d20 + 7 ⇒ (1) + 7 = 8

fort: 1d20 + 7 ⇒ (19) + 7 = 26
fort: 1d20 + 7 ⇒ (19) + 7 = 26
fort: 1d20 + 7 ⇒ (3) + 7 = 10
fort: 1d20 + 7 ⇒ (15) + 7 = 22

Liberty's Edge

Male Gnome Summoner 1

"ummm....."

*badger says as eh is not one for jokes despite his gnome heritage*

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

During breakfast, Luisila takes a bite out of a biscuit in her trail rations and discovers some meat has been unintentionally added in the form of a couple of weevils.

One is large and fat, the other is shorter and slimmer.

“Ughhh! Disgusting vermin.”

She drops them in her clay mug and shows Omrax.
*Innocently* “Omrax, if you had to make a choice between these two creatures, which one would you take?”

Grand Lodge

Male Human Cavalier (Order of the Star)/1

Acrobatics
1d20 ⇒ 5
1d20 ⇒ 13
1d20 ⇒ 12
1d20 ⇒ 16
1d20 ⇒ 5
1d20 ⇒ 18
1d20 ⇒ 5
1d20 ⇒ 10

Fortitude
1d20 + 3 ⇒ (13) + 3 = 16
1d20 + 3 ⇒ (20) + 3 = 23
1d20 + 3 ⇒ (14) + 3 = 17
1d20 + 3 ⇒ (20) + 3 = 23
1d20 + 3 ⇒ (8) + 3 = 11
1d20 + 3 ⇒ (3) + 3 = 6
1d20 + 3 ⇒ (13) + 3 = 16
1d20 + 3 ⇒ (3) + 3 = 6

May not be on again until late tomorrow night

Silver Crusade

Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

Omrax gives Lady Luisila a puzzled look as he is trying to figure out why she would ask such a question. Then he stops thinking about it and he sees the ploy.

With a smile...

"Why Lady Luisila, I did not know we were offered a choice in the matter, and with the tenets of my training there is rarely wiggle room so I prefer no weevils at all. But when deciding, I would go with the lesser of the two weevils. "

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
Omrax the Bold wrote:

Omrax gives Lady Luisila a puzzled look as he is trying to figure out why she would ask such a question. Then he stops thinking about it and he sees the ploy.

With a smile...

"Why Lady Luisila, I did not know we were offered a choice in the matter, and with the tenets of my training there is rarely wiggle room so I prefer no weevils at all. But when deciding, I would go with the lesser of the two weevils. "

*Claps her hands in delight* “Ha, ha, Good Omrax. I tip my hat to thee.”

Wiggle room – pretty good.

Grand Lodge

Male Human Cavalier (Order of the Star)/1

Astyannax, trailing Haraldir and leading Achilles by the reins, looks back at the others.

Well, we've killed one beast and avoided being frozen to death. I'd say it's been successful so far.

He asks Luisila, "So, what led a priestess of Calistra to the Society?"

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Acrobatics: 1d20 - 1 ⇒ (5) - 1 = 4
Acrobatics: 1d20 - 1 ⇒ (14) - 1 = 13
Acrobatics: 1d20 - 1 ⇒ (19) - 1 = 18
Acrobatics: 1d20 - 1 ⇒ (5) - 1 = 4
Acrobatics: 1d20 - 1 ⇒ (15) - 1 = 14
Acrobatics: 1d20 - 1 ⇒ (10) - 1 = 9
Acrobatics: 1d20 - 1 ⇒ (11) - 1 = 10
Acrobatics: 1d20 - 1 ⇒ (19) - 1 = 18

Fort.: 1d20 ⇒ 6
Fort.: 1d20 ⇒ 13
Fort.: 1d20 ⇒ 15
Fort.: 1d20 ⇒ 20
Fort.: 1d20 ⇒ 12
Fort.: 1d20 ⇒ 8
Fort.: 1d20 ⇒ 6
Fort.: 1d20 ⇒ 13

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