Karl Sure-eye |
Perception: 1d20 + 15 ⇒ (5) + 15 = 20
Karl keeps on keeping on, and fails to pay attention to the world beneath his feet.
I think I'd rather roll low now, than in combat xD
Amestra Veen |
Not wanting to disappoint their host, and having had a few too many mugs of the Kellids' "special" brew, Amestra takes off her glasses, undoes the small leather tie around her pony-tail and shakes out her hair. Grabbing Eadie by the hand, and giving her a wink and a goofy, drunken grin, she heads toward Xol-Nomag's tent....
The following day, having slept in late after her raucous and invigorating night with Xol-Nomag and Eadie, (Wait, what in the name of Magdh did I DO? I'm not clear on the details.) Amestra is feeling sharp and alert.
Perception: 1d20 + 1d6 + 16 ⇒ (18) + (6) + 16 = 40
Addressing her colleagues, Amestra says, "Is anyone else feeling that? There's a vibration that seems somewhat rhythmic. Almost mechanical."
Then turning to their guide, she asks, "Jala, is that vibration normal here?"
Unlike Karl, I'm using up my good rolls on trivialities....
Eadie Navhelan |
Wow! I’ve never seen such enthusiasm for a game of Harrow before!
Eadie allows herself to be led by the hand into Xol-Nomag's tent.
“Uh – it’s pretty dark in here. How are we going to see to play?”
⌛
Well, the Ghost Wolves do have an unusual take on it – though Amy seems keen enough.
The young Pathfinder *shrugs* Welp, as Aunt Alix always said: When you’re a guest under someone else’s roof, you hafta play by their rules …
⌛ ⌛ ⌛ ⌛ ❂
Take 10 Perception: 10 + 15 = 25
“Yep. Seems like they’re gonna allow us some time to prepare.”
Eadie digs through her backpack for a pot of alchemist’s grease that she brushes over her black full plate. She necks a vial of antitoxin and activates the shield charm that her purple ioun stone holds.
Flipping down her visor, she adopts an aggressive sidewise stance. With her weight on her back foot and her falchion’s pommel held up near her right ear, Eadie looks like a ‘rounders’ batter awaiting the toss.
“Won’t be long now ...”
The Amazing Vanzetti |
Duly warned, V prepares himself with a few wards and blessings.
I cast mage armor, shield, and heroism on myself.
Karl Sure-eye |
After seeing his companions prepare for battle, Karl takes out a wand from his wristsheath, "Could someone help me out with this? If anyone else needs magical armor, you can use a spell from the wand"
Just realized that I bought my bracers of armor, while having 2 potions and a full wand of mage armor.. should've gone with shield, oh well, it's set in stone now =P
Lin Kai |
perception: 1d20 + 15 + 1d8 ⇒ (11) + 15 + (2) = 28
"Yes, Amestra. I feel that, too." Kai glances uneasily around, uncertain what what they would face side the tunnels.
Taking the cue from his partymates, Kai similarly take a short way to get ready. He first withdraws two wands and with practiced ease, activates both of them in short order.
UMD=wand of longstrider: 1d20 + 15 ⇒ (16) + 15 = 31
UMD=wand of heightened awareness: 1d20 + 15 ⇒ (9) + 15 = 24
He then withdraws a few vials of extracts and gulps them down one after that. In fact, he does something strange where almost immediately after drinking one extract, he downs a potion only to spit its content back into its bottle. He considers whether to drink his mutagen as well, but decides to hold onto that for now.
drinks extracts of false life, barkskin, and alchemical allocation to then drink potion of heroism without expending it.
false life: 1d10 + 7 ⇒ (1) + 7 = 8 doh!
The Amazing Vanzetti |
After seeing his companions prepare for battle, Karl takes out a wand from his wristsheath, "Could someone help me out with this? If anyone else needs magical armor, you can use a spell from the wand"
V obligingly uses Karl's wand for him.
Karl Sure-eye |
"Thank you V", Karl sets the wand back under the bracer, and ready his quiver to have most of his arrows immediately available.
"Are we all ready?" He looks at the group of Wolves, "are you coming into THAT with us?"
-Posted with Wayfinder
GM Upaynao |
The Kellids shrug and begin their own approach, as you cautiously approach the gas vent; the hissing intensifies, until the entire thing comes to a "boil". Ducking down, you are able to avoid getting hit by the rock, clumps of earth and other miscellaneous pieces that go flying as the pressure makes the cave-in explode outward.
In it's stead, a thick fog roils within the entrance, as clanging sounds to make a Taldane military parade blush step upwards, under cover of the smoke.
Karl: 1d20 + 14 ⇒ (9) + 14 = 23
Vanzetti: 1d20 ⇒ 9
Lin Kai: 1d20 + 3 ⇒ (7) + 3 = 10
Eadie: 1d20 + 3 ⇒ (14) + 3 = 17
Amestra: 1d20 + 7 ⇒ (5) + 7 = 12
Insidion: 1d20 + 6 ⇒ (8) + 6 = 14
Blue: 1d20 + 1 ⇒ (17) + 1 = 18
Red: 1d20 + 1 ⇒ (15) + 1 = 16
Orange: 1d20 + 1 ⇒ (3) + 1 = 4
Purple: 1d20 + 1 ⇒ (3) + 1 = 4
Round 1
Karl
Blue
Eadie
Red
Insidion
Amestra
Lin Kai
Vanzetti
Orange
Purple
Couple things. Normally, I always forget to give you guys a spoiler with the associated skill check to identify these things. However, I am doing it purposefully here. Why? Well, because anything that is within that area marked by a green border is in a thick cloud of green gas that provides anyone more than 5 feet within with total concealment. Furthermore, if you do get to see them, you are going to need the Technologist feat to even get a shot at them. Perhaps previous encounters with creatures such as these (when you see them) will allow you to determine what, who or where these things are. As of right now though, from where you stand, they have total concealment.
Karl Sure-eye |
Sorry for the slow response, left my laptop at work and didn't realize it was my turn.
After hearing the metallic clanks, Chock moves closer to the entrance and nocks an adamantine arrow, he stands ready to let the arrow fly if anything comes out of the thick green fog.
GM Upaynao |
A figure , barely visible in the green miasma approaches the edge of the fog. It scans around with it's one glass eyepiece gleaming red and locks onto Eadie.
"இலக்கு வாங்கியது. அகன்றல் நீக்குதல் குறியீடு ஆல்பா தொடங்கும்."
Spear vs Eadie: 1d20 + 6 - 6 ⇒ (15) + 6 - 6 = 15
It throws its spear which lands with a thud, head into the ground some distance from the fighter.
Round 1
Karl
Blue
Eadie
Red
Insidion
Amestra
Lin Kai
Vanzetti
Orange
Purple
On your turn, those of you with the Keen Recollection ability can attempt a Knowledge (Engineering) against this thing.
Eadie Navhelan |
Round #1: AC 27, shield, antitoxin
While the spear is still in the air, Eadie charges 50' straight at its point of origin, releasing an unusual war cry as she runs.
“ALCHEMISTSCANYOUIDENTIFYTHEGASSSSSSSS!!”
falchion + Power Attack + Furious Focus + charge!! on Blue: 1d20 + 19 + 2 ⇒ (13) + 19 + 2 = 34
adamantine slashing damage: 2d4 + 22 ⇒ (1, 4) + 22 = 27
GM Upaynao |
Let's include a little miss chance, shall we?
Miss Chance, High is good!: 1d100 ⇒ 10
I didn't expect that.
The fog, green as it may be, interferes with Eadie's strike causing her to overextend! And from the corner of her eye, she sees another red strobe piercing through the fog.
"ஒப்புக்கொள்ளப்பட்டது"
Spear vs Eadie: 1d20 + 10 ⇒ (3) + 10 = 13
While the fog does not seem to hamper them right now, their mechanical incompetence does.
Round 1
Karl
Blue
Eadie
Red
Insidion
Amestra
Lin Kai
Vanzetti
Orange
Purple
On your turn, those of you with the Keen Recollection ability can attempt a Knowledge (Engineering) against these things.
Karl, if that was a formally readied action, you have a relatively good view on Red that would trigger your readied action. You also have a 20% miss chance against these bad boys currently.
Eadie Navhelan |
"There's a second one! Standing 5' to the east of me!"
Insidion |
Hope it's okay if I pre-cast mage armor before the battle.
Insidion snarls and begins his approach, nearly moving on all fours he is crouched so low.
Calling on the rapid speed of his ancestors, he imbues his allies, and himself, with supernatural speed. cast haste.
The Amazing Vanzetti |
Small black motes and a single bloody tear drip from V's mask as he throws a fireball into the heart of the cloud!
I know I can't see inside, but I think I should be able to aim well enough that I avoid Eadie and get as many robots as possible.
fireball DC 19, Sacrificial Boon, replicating black powder: 7d6 + 3 ⇒ (5, 6, 3, 3, 6, 1, 5) + 3 = 32
GM Upaynao |
Could you explain the whole "replicating black powder" thing you have going on? I think I understand the rest, but that one is stumping me. I assume it has to do with the added bonus to your fireball.
Karl Sure-eye |
Karl, if that was a formally readied action, you have a relatively good view on Red that would trigger your readied action. You also have a 20% miss chance against these bad boys currently.
That was indeed a readied action Karl lets his arrow fly against the foe in front of Eadie.
Attack-Cover: 1d20 + 12 - 2 ⇒ (16) + 12 - 2 = 26Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Concealment (High is good): 1d100 ⇒ 78
-Posted with Wayfinder
GM Upaynao |
Are these crossbow bolts made of adamantine?
Amestra Veen |
Feeling the rush of arcane speed from Insidion's spell, Amestra runs into the battle to stand behind Eadie. As she moves, she draws her rapier, and activates the magic in the scarf around her wrist and left hand. Arriving in place, she carefully looks over these new and intriguing entities to see what she might know about them.
Swift action to spend 1 panache to activate the Swordmaster's Flair to have 10' natural reach with the rapier.
Using Keen Recollection to attempt to ID the critters. Do I know anything at all?
Kn(Engineering): 1d20 + 1d6 + 11 ⇒ (9) + (2) + 11 = 22
Eadie asked in her battle-cry if we could attempt to ID the gas. I presume not. Am I correct?
Then she takes a single stab with her (non-adamantine) rapier at the one to the south (Blue).
Rapier: 1d20 + 14 ⇒ (19) + 14 = 33
Crit Confirm: 1d20 + 15 ⇒ (16) + 15 = 31
extra +1 to confirmation roll is from a trait.
Miss chance: High is good: 1d100 ⇒ 55
Crit damage: 2d6 + 9 + 6 ⇒ (6, 3) + 9 + 6 = 24
Normal damage is 1d6 + 6 + 3 Precision damage
Karl Sure-eye |
Are these crossbow bolts made of adamantine?
Yes, Karl has about 16 durable adamantine arrows, well one is maybe in the robot, so 15 at the moment =)
-Posted with Wayfinder
GM Upaynao |
@Amestra: No, there are no rolls associated with the gas. It behaves like the smoke generated by a smokestick. It probably contains high amount of some potassium compound though.
Amestra recalls some information about these things. They are "native" hazards to Numeria, and often in the hands of the Technic league: Gearsmen, a type of Numerian golem purportedly from the stars.
@Amestra: You have one question.
As the investigator's rapier sneaks above Eadie's shoulder, so does Karl's crossbow bolt. Both seem to take a toll on the robot!
Fort Save: 1d20 + 1 ⇒ (16) + 1 = 17
It does not seem to suffer any further ill-effects.
@Insidion: Sure, Mage Armor was cast.
Reflex DC 19 (Blue): 1d20 + 2 ⇒ (18) + 2 = 20
Reflex DC 19 (Red): 1d20 + 2 ⇒ (10) + 2 = 12
Reflex DC 19 (Orange): 1d20 + 2 ⇒ (5) + 2 = 7
Reflex DC 19 (Purple): 1d20 + 2 ⇒ (14) + 2 = 16
To top it off, a small bead of orange light swooshes into the fog. Within the next second an explosion echoes throughout the gulch, and the gearsman with the red paint topples forward.
Round 1
Blue 11 dmg
Eadie
Karl
Insidion
Amestra
Lin Kai
Vanzetti
Orange 27 dmg
Purple 27 dmg
On your turn, those of you with the Keen Recollection ability can attempt a Knowledge (Engineering) against these things.
At the end of the round the Ghost Wolves will go. You should start thinking if you want the Kellids to A) strike a robot with their swords, B) give you a bonus to hit, C) a bonus to damage, D) some DR till the end of the next round. Also, Jala will be inspiring a little courage for you all.
Amestra Veen |
Do they have any particular weaknesses we could exploit?
As to having the Ghost Wolves act, do we each choose one of those options on our turn as an individual benefit, or is it a single consensus party decision?
-Posted with Wayfinder
Lin Kai |
I'm assuming none of the others can be seen at this time by us, except for except for blue which only Eadie can see? Or did the fireball blow away the smoke? The below post is assuming Kai can't see any of the creatures.
knowledge(engineering): 1d20 + 9 + 1d8 ⇒ (20) + 9 + (3) = 32 Kai would want to know what special defences, then special attacks.
Not able to see the constructs within the smoke, Kai draws out another extract, pops the cork and gulps in down. Almost immediately, he starts doubling in size, towering over everyone. Wielding his similarly enlarged longspear, Kai strides forward to the edge of the smoke cloud.
By the way, Kai has combat reflexes.
GM Upaynao |
@Lin: You got to see one before it collapsed.
@Amestra: All of these options are individual benefits. Insidion could select DR while you select extra damage.
Amestra does remember that Numerian golems are vulnerable to electricity and to being his in juuuuuuuuuuuuuust the right way. Crits and electricity.
Lin racks his brain upon seeing the one creature fall and remembers that they are purportedly hard to kill, havign much in common with regular objects Harness 5. They also tend to charge whatever weapon they are wielding with electrical power Add a d6 of electricity damage to whatever weapon they are wielding.
@Lin: You still have one more question you may ask.
From the depths of the fog, two more gearsmen stumble forward, looking somewhat charred.
Spear vs Eadie (Orange): 1d20 + 10 ⇒ (10) + 10 = 20
Spear vs Eadie (Orange): 1d20 + 10 ⇒ (15) + 10 = 25
While it does not affect you, the fog must surely affect them, as they both miss.
Jala begins to sing a song of how the Ghost wolves and their allies fear no start-spawned devils, as the other outriders look to you as to how they may best help you.
Inspire Courage +2
Do you want the Kellids to A) strike a robot with their swords, B) give you a bonus to hit, C) a bonus to damage, D) some DR till the end of the next round?
The Gearman with blue paint goes to aid on of it's allies against Eadie!
Aid: 1d20 + 9 ⇒ (1) + 9 = 10
I said to myself, he can only fail this on a "1", this should be OK. Well guess what.
Somehow, it's distracting attack doesn't even phase Eadie. And you could swear that a drop of oil is forming in the corner of it's one eye as it steps back into the mist. 5-ft adjust
Round 2
Blue 11 dmg
Eadie
Karl
Insidion
Amestra
Lin Kai
Vanzetti
Orange 27 dmg
Purple 27 dmg
Insidion |
Once Amestra shares the weaknesses of the constructs, Insidion's hand begins to crackle with electricity. shocking grasp
He moves around to the left flank and looks for an opening. cast spell and move
Karl Sure-eye |
@Insidion: Are we all under the effects of haste? I'm not sure if I was in range.
Karl takes one step forward and to his left, and lets his bow sing in a flurry of arrows. He starts shooting at the purple tinted construct, Karl switches targets if it drops, targeting the blue one next.
Attack 1 (not adding haste bonus): 1d20 + 12 ⇒ (16) + 12 = 28 Damage 1: 1d8 + 3 ⇒ (4) + 3 = 7
Attack 2 (not adding haste bonus): 1d20 + 12 ⇒ (15) + 12 = 27 Damage 2: 1d8 + 3 ⇒ (1) + 3 = 4
Attack 3 (not adding haste bonus): 1d20 + 7 ⇒ (2) + 7 = 9 Damage 3: 1d8 + 3 ⇒ (6) + 3 = 9
"GREAT WORK V!!! Let's mow this clankers down.
Clarifying: I didn't add Haste bonus to attack, so if i'm under the effect add +1 to all attack rolls. Haste additional attack is spoilered, and Orange has +2 AC (soft cover) from my attacks that target it. Arrows order is, Purple, Blue, Orange, shooting each until it drops and moving to the next
The Amazing Vanzetti |
"For the Ghost Wolves! For the Society! FOR ALL GOLARION!" Cries V in a beatific voice.
Rallying Cry! Everyone in 30 feet of me (so that should be indeed everyone) gets a +2 morale bonus to attack and damage rolls for 3 rounds.
If the Kellid bonus are an individual choice, mine will be for them to strike with their swords.
Amestra Veen |
Taking a moment to study these "Gearsmen" more carefully, Amestra gains further insight on how best to attack and harm them. She aims for the only ones she can see. First at the one in front of Eadie (Orange), then the one to the North (Purple).
In Hallit, she calls out, "Ghost Wolf brothers, lend me your strength that I may damage them better!"
Rapier 1: 1d20 + 20 ⇒ (6) + 20 = 26
Miss chance: High is Good: 1d100 ⇒ 87
Damage: 1d6 + 15 ⇒ (6) + 15 = 21
Rapier Haste: 1d20 + 20 ⇒ (10) + 20 = 30
Miss chance: High is Good: 1d100 ⇒ 53
Damage: 1d6 + 15 ⇒ (4) + 15 = 19
Rapier 2: 1d20 + 15 ⇒ (11) + 15 = 26
Miss chance: High is Good: 1d100 ⇒ 22
Damage: 1d6 + 15 ⇒ (5) + 15 = 20
Quick Study = Gain benefits of Studied Combat as a swift action
Damage above does not include whatever benefit the Wolves provide. I chose damage cause it's a non-adamantine rapier.
Buffs: Haste & V (Morale) & Jala (Competence) & Studied Combat (Insight) Wow!
Edited - Added rolls for Concealment.
Eadie Navhelan |
Round #2: AC 30, haste, shield, antitoxin
“There’s now three in a north-south line, directly in front of me. The ‘bots, Amy and I form a perfect ‘T.’”
Eadie will target the most damaged metal man, switching to the next most damaged if one drops.
falchion + Power Attack + Furious Focus + haste + Rallying Cry + Bard: 1d20 + 19 + 1 + 2 + 2 ⇒ (12) + 19 + 1 + 2 + 2 = 36
adamantine slashing damage + V + bard: 2d4 + 22 + 2 + 2 ⇒ (1, 3) + 22 + 2 + 2 = 30 + Ghost Wolf boost to damage
Miss Chance, hi is good sayeth the GM: 1d100 ⇒ 33
iterative falchion + PA + no FF + haste + Rallying Cry + Bard: 1d20 + 14 - 3 + 1 + 2 + 2 ⇒ (15) + 14 - 3 + 1 + 2 + 2 = 31 *Crit Threat*
adamantine slashing damage + V + bard: 2d4 + 22 + 2 + 2 ⇒ (1, 4) + 22 + 2 + 2 = 31 + Ghost Wolf boost to damage
Miss Chance, hi is good sayeth the GM: 1d100 ⇒ 58
hasted falchion + PA + no FF + haste + Rallying Cry + Bard: 1d20 + 19 - 3 + 1 + 2 + 2 ⇒ (14) + 19 - 3 + 1 + 2 + 2 = 35
adamantine slashing damage + V + bard: 2d4 + 22 + 2 + 2 ⇒ (2, 4) + 22 + 2 + 2 = 32 + Ghost Wolf boost to damage
Miss Chance, hi is good sayeth the GM: 1d100 ⇒ 86
Confirm Crit+ PA + no FF + haste + Rallying Cry + Bard: 1d20 + 14 - 3 + 1 + 2 + 2 ⇒ (9) + 14 - 3 + 1 + 2 + 2 = 25
adamantine slashing damage + V + bard: 2d4 + 22 + 2 + 2 ⇒ (4, 3) + 22 + 2 + 2 = 33 + Ghost Wolf boost to damage
GM Upaynao |
In a flash of adamantine, bolts and rapier swordplay, all the remaining gearsmen fall down, destroyed.
Combat over.
Even to the untrained eye, it would seem that the gearsmen's "guts" contain all sorts of precious metals, be they gold, silver, or skymetals. Eyeballing it, it will probably take you an hour to salvage the metal within. "You fought well. But that will likely not be the last of them" voices Jala with a concerned look upon his face. "We'll stand guard here while you are inside. But be back before sunrise. By then I suspect we'll need to collapse the entrance again. Whether you've escaped or not."
This leaves you with roughly the entire night to explore the complex. No you do not need to worry about making saves to avoid being fatigued. As of right now, it is close to sunset. Place yourselves in marching order using the cave at the edge of the map.
Karl Sure-eye |
Karl walks over the gearsmen, curious about their innards, but most importantly he recovers his arrows before moving on.
"So, if we are movin' in, do we want to have the armors in front and the casters in the middle? I can cover the back or stay in between, wherever you think I'm best works".
Eadie Navhelan |
“Yeah, I think so, Karl. I’ll go first and I think you should guard the rear.”
Eadie turns the various combinations over in her mind. “I agree with having the casters somewhere in the middle, so I would propose:
• Eadie
• Kai
• Amy
• Insidion (& friends)
• V
• Karl
Eadie makes an open gesture with her left hand as she sends her ioun torch into orbit above her great helm with her right. “But if someone has another suggestion – go for it!”
“Insidion, is it possible you could re-charge my ioun stone with a charge from your wand of shield, please?”
The warrior frowns. “I do have one question though … We can’t see the sky underground, right? So how are we supposed to tell when sunrise is?”
Lin Kai |
Before Kai has the chance to get a good look at the metal man, they were already smashed into pieces. Waiting for a minute before shrinking back to normal science, he joins Karl to look through the metal creatures, curious about their construction, but they are too alien and he learns little.
He hears the discussion and looks up. "Second in line is good for me. Close enough to tackle traps if any, and with my longspear, I can still engage whoever, or whatever, we may encounter in the frontline."
Amestra Veen |
Picking through the remains of the gearsmen, Amestra points a few things out to Kai and Karl, then becomes lost in her study of the intricate and interesting components: the shiny clockwork gears, the glowing chemicals in translucent flexible tubing, the thin multicolored bundles of wires....
Eadie's comments pull her from her study, "Hmm? Oh, yes, Eadie, excellent plan. Third works for me."
-Posted with Wayfinder
GM Upaynao |
Delving deep into the depths, it becomes clear that whatever this complex was, it did not survive the landing from the stars intact. Multiple chambers and pathways are caved in, making your exploration a fairly linear one all told. Throughout, buzzing light sources and blocky shapes with glass tubes shed some light and allow you to observe the blotches of green and yellow corrosion appearing haphazardly on you way. Finally perhaps a half-hour later at most, you end up approaching a large ten foot dark metal door.
Eadie Navhelan |
“This place is creepy … I reckon we’ve come further now than Gojan the Sharp did.”
Eadie frowns at the green and yellow patches. “Amy and Kai, could the natural sulphur present be reacting alchemically with the skymetal somehow?”
From previous experience, Eadie is on the lookout for gun turrets, power sources, thin wires and electrified floors – as well as more conventional dungeon trappings – as the party approaches the door.
Auto-aid Perception for Traps: 1 + 15 = 16 for +2
Insidion |
Since I'd cast shocking grasp and not used it, I'll continue to hold the charge.
"Yes, this place is bizarre," Insidion agrees. "A fine place for HEAVY METAL!" another voice adds to whatever Insidion was planning to say.
Lin Kai |
Kai approaches the door carefully, keeping his eyes peeled for traps and also to see if he can hear what's beyond the door. He glances at Insidion and hushes him.
perception, heroism, heightened awareness, Eadie's aid, inspiration: 1d20 + 15 + 2 + 2 + 2 + 1d8 ⇒ (8) + 15 + 2 + 2 + 2 + (7) = 36 +3 for finding traps
GM Upaynao |
Lin Kai freezes, not even five feet from where he started. The entire corridor is trapped, with many vents here lazily exuding a decidedly more yellow version of the gas that popped the tunnel entrance open.
However, it does look like disabling these vents shouldn't be too hard... Perhaps.
Lin Kai |
"Freeze!" Kai calls out, holding his hand up to stop anyone from moving further. "The whole corridor is trapped. Stay back. I'll see what I can do." Extracting his thieves' tools very carefully, Kai examines the the mechanisms and slowly gets to work neutralising the gas traps.
Also expend one inspiration point
disable device, heroism, mw thieves' tools, inspiration: 1d20 + 14 + 2 + 2 + 1d8 ⇒ (18) + 14 + 2 + 2 + (7) = 43
GM Upaynao |
Lin easily disables the trap. As he does so a faint sound, much like a subvocal growl, echoes through the piping; a sound only he can hear.
The doors loom, imposing.
Lin Kai |
"Did anyone hear that? A subvocal growl. Through the pipes?"
Eadie Navhelan |
“Oops. Sorry.”
Eadie’s cheeks briefly flush pink. “Musta been the snake meat and chilli I had for breakfast.”
Perception traps & threats on door and in following room: 1d20 + 15 ⇒ (13) + 15 = 28
“So well done, Kai!” Eadie *smacks* the investigator on the shoulder. “Shall we try the door now?”
Assuming Kai signals the OK, Eadie attempts to open the door. If successful, she leads with her sky metal falchion into the chamber beyond.
Karl Sure-eye |
With one adamantine arrow in one hand and his longbow ready, Chock is prepared to attack any enemy in front of Eadie.
-Posted with Wayfinder
Amestra Veen |
Studiously watching Kai disable the trap, Amestra notes some of his techniques. "Wow, he's very good at this. He certainly didn't need my help."
"Very nicely done, Kai," she comments in a tone meant to convey the utmost professional respect and admiration.
Perception: 1d20 + 1d6 + 16 ⇒ (15) + (3) + 16 = 34
Did she happen to hear the pipes growling also?
Then taking a moment to tuck a stray strand of hair back into the leather tie, she draws her rapier and steps forward to follow Eadie.
-Posted with Wayfinder
Insidion |
Still holding his shocking grasp charge, Insidion waits for the next room.
"Ready?"
perception: 1d20 + 10 ⇒ (15) + 10 = 25
GM Upaynao |
@Amestra: Vaguely.
The doors open violently with the screech of metal hinges needing oil. The chamber on the other side is a mess of shattered boxes and other detritus. Lights flicker and crackle, lending it a rather sinister look. A few intact-looking objects lie near the eastern wall; some rags, a suit of flexible matte cloth, a black box, a metal stick with a glass piece at one end, a few delicate metal strands, some of which connect to a small metallic box, a bright orange square withe pieces of string dangling from it and a sheet of blue crystal, ringed by a band of black matte metal.
The Amazing Vanzetti |
V tries to sense any magical auras in the room (via detect magic).