[PFS] #7-01 Between the Lines (3-5) Gameday V — GM Crucible (Inactive)

Game Master GM Red

Init:

[dice=Alexandre]1d20 + 5[/dice]
[dice=Bartholomew: 1d20 + 2[/dice]
[dice=Kyra] 1d20 + 0[/dice]
[dice=Lolly] 1d20 + 2 [/dice]
[dice=Lukaas] 1d20 + 2 [/dice]


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Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

"Gaseous creatures... no magic weapon spells..." Ackuda says, then points towards Cirri, narrowing his eyes. He begins an unnerving laugh.

Fortune on Cirri. Cackle to extend a round.

Grand Lodge

M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge

I think too much sometimes.

Goupil imitates the demons.

When they move, they are like that.

Inspire courage.


Trouble in Tamran | Sky Key Solution | Between the Lines

@Bastion:
Much like the had you fought earlier, these are "shadow conjurations". They are inadequate imitations of the real thing. Real enough to still be deadly trouble, but not as horrific as the original beasts they mimic. As they are not entirely real, they must not have triggered as evil.

Your realization that these creatures are illusory shadow made solid aids in combatting them.
They will do less damage to you, and their spells are less effective against you.

GM screen:

I: 1d20 + 8 ⇒ (4) + 8 = 12
C: 1d20 + 3 ⇒ (7) + 3 = 10

Yes: B
Tried: CI
Untried: AG

Ackuda calls fortune down on Cirri, and Goupil inspires courage.

Inkita's spell misses badly as she mistimes her throw.

Cirri charges her quarterstaff, and swings, her actions lucky and inspired by the help from her party, but the mist forms stay out of the way.
You still have the spell charged, however.

—COMBAT—
Ackuda
Bastion
Cirri
Goupil
Inkita

* gaseous monsters
Just waiting on Bastion.

Silver Crusade

half orc fighter/paladin 8

"These creatures are false!" Bastion roars as he brings his weapon to bear. "Do not trust your eyes."

Chop (divine favor): 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Damage: 2d4 + 10 + 2 ⇒ (3, 1) + 10 + 2 = 16
Confirming: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Extra Damage: 4d4 + 20 + 4 ⇒ (1, 3, 1, 4) + 20 + 4 = 33


Trouble in Tamran | Sky Key Solution | Between the Lines

Bastion cleaves through one of the creatures, his well-made but non-magical blade seeping hard enough to drive the gaseous creature apart completely.
One down, one to go.

Tentacles of mist wrap around Cirri, wrenching here arms painfully, despite the creature's gaseous nature. Other tentacles
grapple: 1d20 + 13 ⇒ (8) + 13 = 21

Even though it's grappling Cirri, this creature of mist does not suffer from the 'grappled' condition.

—COMBAT—
Ackuda
Bastion
Cirri
(grappled)
Goupil
Inkita

* gaseous monster
Your turn!

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Ewww. tentacles!" The creature wraps itself around her, and she drops her staff.

Figuring now is the best time, she tries to use her magically cold hand against the demon while drawing her longsword.

Melee Touch, Inspire Courage, Fortune 1: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Melee Touch, Inspire Courage, Fortune 2: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12

Nonlethal Cold Damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 Target is also Fatigued

Spell Resistance: 1d20 + 4 + 3 ⇒ (13) + 4 + 3 = 20

Standard to apply Frostbite, Move action to draw weapon

Grand Lodge

M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge

Goupil stops to use his performance and draw his whip for helping bastion to attack the last one.

aid another: 1d20 + 2 ⇒ (1) + 2 = 3

-Posted with Wayfinder

Scarab Sages

Female Human Shoanti
Skills:
//Handle Animal +8/ Diplomacy +19/K-Nature, Planes, Religion+22/Spellcraft+19/Heal+14/SM+11/Survival+12; Arcana +19*/Geo+12*/History +15*/Local +15*
Lore Shaman 13 (HP:107/107)(AC:25/FF:22/T:16)(F:+14 R:+13 W:+21)(Init:+5)(Perception:+26)

Inkita moves to help Cirri with an aid...

Aid Attack: 1d20 + 3 ⇒ (6) + 3 = 9

Grand Lodge

M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge

"Ah, I miss!"

-Posted with Wayfinder

Silver Crusade

half orc fighter/paladin 8

Is it still alive?

Bastion hustles to defend his companions.

Double moving.

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda cackles and begins to cast a spell.

Cackle to extend Fortune and spend standard action to start casting Summon Monster 2 if the creature is still alive.

Scarab Sages

Female Human Shoanti
Skills:
//Handle Animal +8/ Diplomacy +19/K-Nature, Planes, Religion+22/Spellcraft+19/Heal+14/SM+11/Survival+12; Arcana +19*/Geo+12*/History +15*/Local +15*
Lore Shaman 13 (HP:107/107)(AC:25/FF:22/T:16)(F:+14 R:+13 W:+21)(Init:+5)(Perception:+26)

Inkita will try to aid Cirri again on her turn.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

I'm dotting to get this table in my Campaigns. I'll have updates soon.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Okay guys, here we go. Please let me know if I forget anything. I have read the entire Gameplay thread, but a game of your own is a lot easier to know than a game that someone else has already run most of.

GM Screen:

Staggered rounds: 1d4 ⇒ 1

The gaseous creature freezes in place as Cirri extends her frozen palm at it. Its long tentacles go limp and cold, immediately releasing her as they turn to ice.

____

Echo of Exploration, Round 3?
Ackuda, Bastion, Cirri, Goupil, Inkita are up
Gaseous monster (stunned, fatigued)

Scarab Sages

Female Human Shoanti
Skills:
//Handle Animal +8/ Diplomacy +19/K-Nature, Planes, Religion+22/Spellcraft+19/Heal+14/SM+11/Survival+12; Arcana +19*/Geo+12*/History +15*/Local +15*
Lore Shaman 13 (HP:107/107)(AC:25/FF:22/T:16)(F:+14 R:+13 W:+21)(Init:+5)(Perception:+26)

I have forgotten where we left off so apologies if I mix this up

Inkita aids the next attack against the creature with her spear...

Aid Attack: 1d20 + 3 ⇒ (14) + 3 = 17

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

With a howl, a wolf appears behind the misty creature, and lunges at it, its eyes glowing.

Ackuda grins and points at the demon closing his right eye and opening his left, then cackles again.

Summon Monster 2 completes, Use Evil Eye to reduce AC on the creature for 9 rounds, DC 18 Will reduces that to 1 round, then Cackle to extend the Fortune on Cirri and the Evil Eye on the monster by 1 round.

Wolf Smiting Bite: 1d20 + 2 ⇒ (9) + 2 = 11
Bite: 1d6 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Ouch!" Cirri falls through the mist, and corrects her posture, readying her longsword. With last reserve of arcane energy she magically empowers her longsword to cut through its defenses.

Cold Iron Longsword +1, Inspire Courage, Combat Expertise, Fortune 1: 1d20 + 7 + 1 - 0 ⇒ (16) + 7 + 1 - 0 = 24
Cold Iron Longsword +1, Inspire Courage, Combat Expertise, Fortune 2: 1d20 + 7 + 1 - 0 ⇒ (9) + 7 + 1 - 0 = 17

Damage: 1d8 + 3 + 1 + 1 ⇒ (8) + 3 + 1 + 1 = 13

"Hmpf. Take that you mystical demon wisp...thing!"

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Looking back a few pages, it seems Crucible used another table's initiative rolls accidentally, so I don't have a good indication of what everyone's initiative was. I will just use the order in which he had originally listed your names to resolve your actions.

Will Save: 1d20 + 4 ⇒ (5) + 4 = 9

The misty form becomes a little more opaque as Ackuda glares at it horrifically, but even with that, the newly summoned wolf just misses it.

Cirri mightily cleaves the mist, cutting off several of its frozen tentacles and crumbling them into bits.

It still lives. Barely. Bastion and Goupil are up.

Silver Crusade

half orc fighter/paladin 8

Bastion chops a second time at the false creatures.

Chop: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 2d4 + 10 ⇒ (3, 3) + 10 = 16

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Bastion's blow proves fatal, and the creature is cleaved into two, littering the ground in shards of ice and a gaseous mist that slowly fades back into the vents.

Combat is over

When the demise of the two gaseous creatures, a hidden panel in the altar falls open. Inside is the icon that Wulessa spoke of, but rather than gold, the version you see is made of glass.

1d20 + 12 ⇒ (6) + 12 = 18

Focusing on the inaccuracy, you're able to will your mind forward into the next area.

Wulessa's memories fade into a different reality as the stone walls again become glass. The room's dimensions remain the same, but the altar, catwalks, and vents all vanish. The statue remains, but its form distorts into that of a featureless humanoid, all signs of either demonic or Wulessa's likeness melting away. Beneath the statue, a glass portcullis blocks off another passageway. Opposite the passage and statue the wall once again crumbles away into a fathomless void.

The walls around you light up. One of the panels displays an image of Wulessa's face being drawn onto a scroll, rolled up and placed inside the Monadistic Archive chest.

It then flickers to a montage of images of, all including Wulessa at different points in her life alongside piles of coins, jewels, and other valuables.

Finally, an image of a nest of rodents rummaging in the walls of a well-ordered house appears.

Suddenly, cracks form on the statue ahead and you swear you can see it begin to move ever so slightly.

Preps? Maps to follow.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri dusts off her armor and sheathes her longsword. "Thanks for the help, guys. " Cirri grabs her quarterstaff and checks for any long term damage. Noting none, she watches the terrain warp around her.

She pulls out her wand of shield and renews it, forming a wave of energy in front of her.

"Ugh. Now what?"

Grand Lodge

M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge

It seem this trap use the memory of those who read it.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Yeah...the Venture-Captain's entire life is getting written up and wrapped away. We gotta help the captain!"

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

The map's updated. Where there was once open air, there is now floor as you've moved to another level. Behind you is the void.

An enormous construct suddenly steps out from where the lifeless statue was. The shadowy glass figure has a human's shape, save that one arm ends in a jagged hammer and another in a spike of glass.

Init:

Cirri: 1d20 + 1 ⇒ (2) + 1 = 3
Goupil: 1d20 + 1 ⇒ (14) + 1 = 15
Bastion: 1d20 + 11 ⇒ (8) + 11 = 19
Ackuda: 1d20 + 11 ⇒ (14) + 11 = 25
Inkita: 1d20 + 4 ⇒ (1) + 4 = 5
Golem: 1d20 - 1 ⇒ (2) - 1 = 1

Kn (Arcana) to identify

Civil Discourse, Round 1
Ackuda, Bastion, and Goupil are up
Inkita and Cirri
Glass creature

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Er, where is the map?

K (Arcana): 1d20 + 7 ⇒ (2) + 7 = 9

"It's a...um...thing...construct?" Cirri ponders, then hefts her quarterstaff. "I guess we gotta smash it."

Grand Lodge

M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge

arcana: 1d20 + 8 ⇒ (11) + 8 = 19

"Captain?"

-Posted with Wayfinder

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Apologies. I've now copied it from Crucible's tagline to my own. Lore will be up shortly.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Goupil recognizes the construct as a glass golem, although it doesn't appear to be any more real than the mist demons you encountered earlier.

Construct traits, DR 5/adamantine, immune to magic (spells or SLAs that allow spell resistance), has a bleed attack

Silver Crusade

half orc fighter/paladin 8

Bastion holds his mighty shield high and moves forward to engage the construct. "Face me monster!" he roars in challenge.

Using Holy Shield. For the next 6 rounds everyone adjacent to Bastion gets a +6 shield bonus to AC.

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda ducks behind the others, but peeks out and begins to cast a spell on Bastion.

Cast Enlarge Person on Bastion

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Goupil, you're up. Cirri and Inkita may also post their actions.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Man, that's thing is big. Well, I can do big, too!" Cirri reads a page in her spellbook, then begins casting with a combination of dance and martial precision.

Casting Enlarge Person. It takes an entire round and will finish right before Cirri's next turn.

Concentration Check if I need it: 1d20 + 4 + 3 ⇒ (18) + 4 + 3 = 25

Grand Lodge

M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge

I don't really know what to do. Better try to protect those on front.

Goupil will use his whip to distract the golem.

aid another +2 ac bastion: 1d20 + 2 ⇒ (16) + 2 = 18

-Posted with Wayfinder

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

I think Inkita's still away (they said 5 days or so in Discussion), so would anyone like to bot their actions?

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Botting!
Inkita will aid another to protect Cirri.

Aid Another for +2 AC on Cirri vs Golem: 1d20 + 3 ⇒ (20) + 3 = 23
What a waste of a 20

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Slam: 1d20 + 16 ⇒ (2) + 16 = 182d8 + 5 ⇒ (4, 6) + 5 = 15
Slam: 1d20 + 16 ⇒ (3) + 16 = 192d8 + 5 ⇒ (1, 4) + 5 = 10

The golem brings both its fist and its glass spike down towards Bastion's head, but Bastion is far too heavily defended to be impacted at all and each slam glances off his armor.

Jesus that AC 29.

Civil Discourse, Round 2
Ackuda, Bastion, and Goupil are up
Inkita and Cirri
Glass creature

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Question: How many legs does the golem have? I like to trip, so if it's more than 2 I'll go back to bashing the thing.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

It appears to have only two, so you should be good to trip it.

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda's spell completes, and Bastion grows in size. He then directs a Hex at the golem with a pointed finger and a fearsome glare. He chuckles unnervingly.

Enlarge Person on Bastion takes effect, then use Misfortune on the Golem. It's a supernatural ability and not mind affecting, so should work? DC 18 will negates.

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Yeah, I agree.

Bastion doubles in size and Inkita is forced back as a result.

Will save: 1d20 + 4 ⇒ (6) + 4 = 10
The golem appears to have dark clouds over its face as it's suddenly overcome with horrible luck.

Bastion and Goupil are up.

Scarab Sages

Female Human Shoanti
Skills:
//Handle Animal +8/ Diplomacy +19/K-Nature, Planes, Religion+22/Spellcraft+19/Heal+14/SM+11/Survival+12; Arcana +19*/Geo+12*/History +15*/Local +15*
Lore Shaman 13 (HP:107/107)(AC:25/FF:22/T:16)(F:+14 R:+13 W:+21)(Init:+5)(Perception:+26)

ty for botting me and wasting a nat 20...lol

Silver Crusade

half orc fighter/paladin 8

Giga-Bastion rears back with his similarly enlarged weapon and hacks at the construct.

Chop: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 2d6 + 11 ⇒ (4, 6) + 11 = 21

Poorly.

Grand Lodge

M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge

Goupil continues to distract the golem.

aid another +2 ac to bastion: 1d20 + 2 ⇒ (19) + 2 = 21

-Posted with Wayfinder

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

Ok, Inkita and Cirri are up.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri finishes her magical dance, and grows large. "On the floor, buddy!"

She plants her silver quarterstaff between the golem's feet, trying to trip it.

Trip attempt with Combat Expertise.

Trip: 1d20 + 11 ⇒ (18) + 11 = 29

Trip Math:

  • +3 BAB
  • +3 Str
  • +1 Str from Enlarge Person
  • +1 CMB Size Bonus for being large
  • +2 from Improved Trip
  • +1 for using a Trip Weapon with a +1 Enchantment
  • -0 for Combat Expertise with the Threatening Defender trait
  • With Combat Expertise and Bastion's Holy Shield, Cirri's AC is now 28.

    "Upsy daisy!"

    AoO if it tries to stand up:

    Attack: 1d20 + 3 + 3 + 1 - 1 + 1 - 0 ⇒ (13) + 3 + 3 + 1 - 1 + 1 - 0 = 20
    2H Enlarge damage: 1d8 + 6 + 1 ⇒ (2) + 6 + 1 = 9

    Scarab Sages

    Female Human Shoanti
    Skills:
    //Handle Animal +8/ Diplomacy +19/K-Nature, Planes, Religion+22/Spellcraft+19/Heal+14/SM+11/Survival+12; Arcana +19*/Geo+12*/History +15*/Local +15*
    Lore Shaman 13 (HP:107/107)(AC:25/FF:22/T:16)(F:+14 R:+13 W:+21)(Init:+5)(Perception:+26)

    Inkita focuses her hex on the foe to target its AC...DC 14 WIS to negate it to one round...

    Sovereign Court

    Ironfang Invasion | Loot/Provisions | Combat Map

    Misfortune in effect
    Wis: 1d20 ⇒ 17
    Wis: 1d20 ⇒ 18

    Inkita gives the golem the evil eye, but it's able to resist the bulk of the effects.

    Cirri knocks the lumbering beast off its feet and it crashes forward onto the ground, sending tremors through the otherworldly floor.

    The golem places its huge translucent leg up and begins to press off the floor, shards of glass chipping off of its huge body. Cirri takes advantage and slices at it.
    Bastion, you can also take an AoO

    If Giga-Bastion doesn't finish it off,
    Bastion 1, Cirri 2: 1d2 ⇒ 2
    Misfortune 1
    Slam: 1d20 + 16 ⇒ (15) + 16 = 31
    Slam: 1d20 + 16 ⇒ (1) + 16 = 17
    Slam 1 damage: 2d8 + 5 ⇒ (8, 4) + 5 = 17
    Misfortune 2
    Slam: 1d20 + 16 ⇒ (3) + 16 = 19
    Slam: 1d20 + 16 ⇒ (19) + 16 = 35
    Slam 2 damage: 2d8 + 5 ⇒ (8, 2) + 5 = 15

    With Ackuda's hex in effect, the glass golem foolishly swings its arms around, missing Cirri completely.

    ____

    Civil Discourse, Round 3
    Ackuda, Bastion, and Goupil are up
    Inkita and Cirri
    Glass creature (-2 AC, -9 HP)

    Grand Lodge

    Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

    Thanks Misfortune!

    Cirri clobbers it once and feels like she could have been clobbered twice. "Bastion! Let's surround it!"

    Grand Lodge

    M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

    Ackuda genuinely grins as he cackles to extend the misfortune on the golem, and he points at it while he speaks an arcane phrase. A glob of sticky gray stuff flies out to strike the golem.

    Cackle to extend Misfortune, then cast Web Bolt. Ref DC 17 negates. If it fails it is grappled (-4 Dex, -2 to Attacks)

    Grand Lodge

    M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge

    sorry for the delay

    Well, it is now time play with my hand I supposesays Goupil.

    The bard claps his hands.

    [B]go you can beat this![\b]

    [Inspire courage]

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