[PFS] #5–08: The Confirmation (Play-by-Post; Table 2) (Inactive)

Game Master Robert Brookes

Current Encounter Map: Kortos Caves


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Mors Buolgun wrote:
... yep.

mmmmHMM

/cracks open a beer

crkPSSSHH

/cue King of the Hill theme song...

Silver Crusade

Paladin

and stuff, you know..?

'Nice beer' - Helgoron tips his bottle at Brox.


Secret Stuff:

1d6 ⇒ 3
K1P: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18
K2P: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14

As Brox moves forward, Thaddeus follows behind, trodding through the uneven caves - the pervasive moisture glistening along its walls. Every so often there is a sucking sound as one of their boots steps on a particularly soft spot, but overall their movement is silent in darkness.

Up ahead, the tunnel widens somewhat, revealing what seems to be a shallow stream that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline.

More important, across the stream, two small, bipedal reptilian humanoids about 3 feet tall seem to go about some task you cannot really ascertain from this distance.

They have powerful looking jaws for creatures of their size and noticeable claws on hands and feet. Their semblance is curiously devoid of expression, as the only telltale of any actual commitment to whatever it is they are doing are their swishing tails.

Their skin has a sickening rusty red tinge to it, and when Brox steps closer to the exit of the tunnel, one of them seems to raise its head, looking towards their direction, and grunting or speaking (you are not sure) to the other one standing next to it.

Coarse description: Brox stands at the threshold of a tunnel that opens to this large cave with Thaddeus immediately behind. The stream ahead stretches north-south. You stand about 15/20 from it coming from the west, and the creatures are on the other side. The stream ranges from 10 to 20' across at points.

You guys are up.


whispered the Thaddeus Imma go get da casters to lay dese two out, den we kin pass trew 'ere. Make sure dey don see yer...

Head back to the rest of the group and describe what we found.

It would prolly be bestest if we laid em out quick like wit a spell'r sumfink. Normally I'd jes walk up all quiet like a tip em inna head, but we gotta cross a crik ter get t'em.

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

So, just to make sure we're all on the same page. Are we assuming Rahk is here but an inactive member? How about Helgoron? Will he be an active participant?


I haven't seen Rahk post here in a long time, so we're moving along with the three of you - Mors, Brox and Thaddeus . I'm still deciding what fate will befall Helgoron :D

This meas Rahk is 'not there', but Helgoron still is - it is a stretch but about the best we can do at the moment. I am open to suggestions however.

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

No problem. Just wanted to make sure I knew what we were working with. Which I guess that means we gots no casters for Brox's suggestion, either. :)

Mors shakes his head, "Can't make that happen." He shrugs, "Bum rush 'em?"


hehehe Ok!

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

Mors sheathes his dagger, ready to follow the group's sneaks. "Should I stick with you? Or follow at a distance?" Whatever the answer, Mors is eager to press on and deal with the little lizards.

Mors will go with whatever approach you two sneaks would prefer. Make the call and let's push forward. :)


Will wait on Thaddeus for a couple of hours. Then we proceed.

One note - one of the creatures reacted as if it had spotted Brox.

Sovereign Court

HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot
Mors Buolgun wrote:
Mors shakes his head, "Can't make that happen." He shrugs, "Bum rush 'em?"

Running fingers the flasks nestled in his bandolier, Thaddeus nods agreement, whispering - "I think they've seen us - might as well." Spear at the ready, he makes ready to move with the others.

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

"Ya know," Mors whispers as they begin their advance, "we might can just scare 'em off." He shrugs, "Who knows ... they might just be havin' lunch."

Ready to roll initiative when it's appropriate. :)


I'm gonna roll Initiative for the sake of expediency.

Brox: 1d20 + 4 ⇒ (8) + 4 = 12
Thaddeus: 1d20 + 3 ⇒ (8) + 3 = 11
Mors: 1d20 + 2 ⇒ (10) + 2 = 12
Bad guys: 1d20 + 1 ⇒ (18) + 1 = 19

--Round 1--

Assuming they have been noticed, the companions press forward to find the creatures squeaking and growling from the other side of the stream, somewhat protected by a rocky outcropping that juts out from the water.

Noticing Brox, they immediately launch their attacks, using crudely made slings to pepper the half-orc with stones.

Ma Stuff:

K attack 1: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d3 - 1 ⇒ (2) - 1 = 1

K attack 1 crit?: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d3 - 1 ⇒ (2) - 1 = 1

K attack 2: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d3 - 1 ⇒ (2) - 1 = 1

One of the primitive projectiles actually manages to hit the rogue, scraping his forehead. The creatures seem to rejoice, strangely shouting in halting Taldane - "You NO take CANDLE!"

Brox, you take 1 point of damage.

You are up guys!

->MAP<-

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

Mors readies his shield and advances slowly towards the little guys. "Put down the rocks, and things don't have to get rough."

Move right > right > right > up-right.

Sovereign Court

HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot

Does the water look deep enough that we need to swim? Difficult terrain? Slightly damp rock?


I'm at work with now so I can't add a marker, but I will start in the square immediately south of Thaddeus. Move me East-> East-> Northeast. I'm setting up for a running jump across the creek next turn.


Thaddeus, no need to swim across - it is only difficult terrain. Lets call it an underground creek ;)

Sovereign Court

HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot

Pulling a chemical flask from his bandolier, Thad shadows Mors, seeking the protection of his shield.

Drawing and Acid Flask and moving in behind Mors. That should leave me in 'H'


Had to make some adjustments to your movement and positioning.

As the adventurers close in, both of the creatures seem very agitated, jumping up and down, gesturing frantically and giggling, laughing... Or something similar.

They seem to pause momemtarilly at Mors words, but then, in a rush, reload the crude slings and launch another two stones at the group, which bounce harmlessly over Brox's well made studded leather.

Ma stuff:

K1 attack: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 1d3 - 1 ⇒ (1) - 1 = 0

K2 attack: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d3 - 1 ⇒ (3) - 1 = 2

You are up guys!

->MAP<-

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

Okay, I think I can make this happen. Let me know if I'm mis-calculating movement rates and what-not.

Mors continues forward, trying not to get caught in the middle of the little river. He keeps his tone even, but firm. "Now, listen. I don't wanna have to get rough, but I can't let you keep on peltin' my friends with them rocks. Stop attacking or we'll have to fight back."

Mors has 40 feet on a double-move. I think the following is possible.
UP-RIGHT (5ft) > UP-RIGHT (10ft) > RIGHT (10ft) > RIGHT (10ft) > UP-RIGHT (5ft)

In case the above requires an Intimidate check (though I'm not trying to demoralize them so much as convince them it's smarter for them to stop fighting ... even though there's not really a combat mechanic for that).
Intimidate (bonus for size): 1d20 + 3 + 4 ⇒ (8) + 3 + 4 = 15

Sovereign Court

HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot

Trailing Mors, Thad rushes across the stream, ready for a fight.

Right 5', Up/Right 5', Up/Right 10', Right 10', Right 10', Right 10'

Moving to the square just below Mors.


Running jump to cross the creek.

Acrobat: 1d20 + 10 ⇒ (11) + 10 = 21

I end my jump on square Q6 (can't move the marker lol)

In the first ten feet I draw both gladius


Gonna go with the initiative count here - which means Brox and Mors take their move first, and approximately at the same time.

Ma Stuff!:

Bad Luck (Mors=1 / Brox=2)?: 1d2 ⇒ 1
Perception?: 1d20 + 2 - 10 ⇒ (20) + 2 - 10 = 12
Trap Attack: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d3 ⇒ 1

K1 Attack: 1d20 + 1 ⇒ (16) + 1 = 17Damage: 1d6 - 1 ⇒ (6) - 1 = 5
K2 Attack: 1d20 + 1 ⇒ (9) + 1 = 10Damage: 1d6 - 1 ⇒ (3) - 1 = 2

Mors decisively moves forward first, and when he does so, about to step foot into the stream, he feels the floor below him give way a tad too much than it should - too late, a spring loaded dart trap fires from a well hidden spot in the nearby rocks, hitting the man in an unprotected spot, and drawing the smallest trickle of blood.

Mors, you take 1 point of damage, and I will need a Fortitude Save since the dart seems to be coated with some sort of greenish substance :D

When the dart hits, the creatures veritable cackle in glee, clapping each other in the shoulder, seemingly very satisfied. The look in their faces changes however when Mors walks up in their face with menacing words.

The first one, right next to Mors, changes from the gleeful cackling, to a low menacing growl, drawing a small spear, and jabbing it at the huge man. The attack is surprisingly well aimed, but the Warpriest's scale mail easily deflects the puncturing weapon - "Wha..?" - comes the creature's surprised reaction.

The other one falls in line with his companion - "Smelly big'un dies of POWAH poison!" - he screeches, also drawing a small, poorly constructed spear, and launching a poorly aimed attack, which proves quite ineffective - "Aawwwww..." - the long snout one seems disappointed.

You guys are up!

>>MAP<<


Brox moves north->northeast->north->northwest, setting up a nice flank with the critter on P3.

MH attack: 1d20 + 5 ⇒ (6) + 5 = 11
OH attack: 1d20 + 5 ⇒ (15) + 5 = 20

MH damage: 2d6 + 2 ⇒ (2, 2) + 2 = 6
OH damage: 2d6 + 1 ⇒ (6, 5) + 1 = 12


Brox, out of curiosity, how is it that you are able to move and still attack twice? :D


One is a Main Hand attack, the other is Off-Hand. Penalties are already factored into the rolls. Two weapon fighting is pretty good at low levels, but rogue damage is overtaken at later levels, even with sneak attack damage


Yeah, I understand that one is main hand and the other is off hand. But I though that even if wielding two weapons, if you move you only get one attack?

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

Fort save vs poison: 1d20 + 4 ⇒ (11) + 4 = 15

And yah, I don't know of any low-level abilities that allow moving and full attacking in a single round.


The oily coating on the dart may have been poisoned or not, yet this makes no difference as far as Mors is concerned - his stout constitution easily shrugging away any potential harmful side effects.


well crap. nothing on page 202 indicates twf needs a full action but it is hidden on p 187. oh well...I became even more sucky :P Time to drop shit rogues.

So I missed

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

Re-roll him as a slayer. You won't regret it. :)
(Though it won't fix the move/full attack thing.)

Mors sweeps the flat if his blade in a low arc at left lizard-thing's legs. "Last chance!" Mors growls menacingly. "Drop weapons and surrender!"

Trip the left lizard man (kobold?) with his longsword (which will provoke from the target)
Trip: 1d20 + 5 ⇒ (18) + 5 = 23

Sovereign Court

HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot

Assuming they do not yield to Mors' offer...

Returning the flask to his bandolier, Thad jabs at the nearest... thing with his spear. "When diplomacy fails, the blade will suffice."

Longspear Attack (reach): 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

If they surrender/parley, Thad will stay his plade.


Private!:

AoO vs. Mors: 1d20 + 1 ⇒ (12) + 1 = 13

Brox deftly navigates the area, to find the best possible positioning behind the creature on the right side - lunging with a swift strike from his vantage point, which surprisingly doesn't connect - his wide eyed foe, not really knowing which way to look seems as surprised as the half-orc that it wasn't hit.

As Mors wades in to trip one of the puny creatures, it tries to react with a fanged grin and a snarl, but its ability to counter proves ineffective to say the least, and the blow glances off harmlessly.

The huge man's movement on the other hand is nothing if not effective, the blade sweeeping in a wide arc, taking out the feet from under the creature as if it was weightless, and dropping it flat on the ground. Seemingly ready to immediately stand up, it does hovewer lose some of its momentum and motivation to retaliate when Thaddeus spear veritably impales the wretch's companion, perforating it cleanly from one side to the other. As the tiefling removes his weapon with a similar motion to the one that just eliminated his foe, it falls down like a clumsy rag doll.

"Noooo!" - the other one wails - "Gracchnak'tar! Dead! Me no dead! Pleeeeze! No DEAD!"

Your move guys.

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

"Easy, Thad!" Mors grunts as he raises his own blade, but holds it high ... waiting. "You," he threatens down at the lizard thing, "Don't move. Thad, use the rope in my pack to tie it up."

Ready a nonlethal attack. Trigger: anything other than staying still.
Longsword, nonlethal: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15
Nonlethal damage: 1d8 + 4 ⇒ (5) + 4 = 9


The creature whines and shuffles, but seems to make no aggressive movement as you tie it up.

The sniveling continues all the while though - "No... Me good... Just checkinz some stuffs in cavezzz is all..."


While Mors and Thad tie up the little reptilian ferret, Brox checks the recently dead for valuables and such.

Make sure yer axes him who set da traps...

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

Mors nods at Brox's suggestion. "Great start. Answer him." Then he continues to question the little guy (which I'll summarize for expediency). He asks about the trap, the lizard's purpose in the caves, its tribe, and anything it knows about the caves ... all the while watching the little guy for deception.

Sense Motive: 1d20 + 6 ⇒ (16) + 6 = 22

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

As he asks the questions, he fishes the wand from his pack and uses it on the stabbed kobold, hoping it's not too late.

Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2

Sovereign Court

HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot

Shrugging at his friend's tactics, Thad winds the rope around the creature's limbs and body, securing it tightly. "Fragile little things, aren't they?" he mumbles to himself.

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

Mors grunts his agreement as he waits for answers. "Like children. Scaley, ugly, annoying, toothy children." He pauses and looks over at Thad, "Cousins a'yours?"


Mors Buolgun wrote:
Mors grunts his agreement as he waits for answers. "Like children. Scaley, ugly, annoying, toothy children." He pauses and looks over at Thad, "Cousins a'yours?"

Hahaha! Good'un dere Mors! Nah dese t'ings stink o' piss an' fear. Thad 'ere...'e 'as da smell o' brimstone 'bout 'im if'n I don' miss m'guess.

Dey don' carry much wealf on em's needer...wunderin' if'n dey taste good...

Brox looks at the little reptilian thing, narrowing one eye and arching the opposite eyebrow speculatively.


"Mezzanows nothins for biguns!" - it squeeks - "Mezzascouts for big chief - tells Gracchnak'tar and Bruuvakni'tar 'fetch stones and find people and knows all, so me knows all, and weeeze knows ALL!" - he seems to get carried away momentarily, but calms down looking at you all - "Weezalooks but sees onytunnelzandtunnelz - ranz from izzaslowanugly, hastrapzz anateachemgood! Ha! Buthenzzz biguns come and hitazzzall hard, and hitzzzz, and hitzzz.." - his voice trails off into a wheeze, as Mors zaps the fallen one with his wand.

Mors, the fallen creature doesn't even move after your healing, though its wounds might have mended somewhat... Maybe.

Brox RedGloves wrote:

Dey don' carry much wealf on em's needer...wunderin' if'n dey taste good...

Brox looks at the little reptilian thing, narrowing one eye and arching the opposite eyebrow speculatively.

The one still left alive lifts an eye towards Brox, with a disgusted look in its rat/reptile like face - "Noooooooooo... No gooodz, toughandhardtobitechewymuddytastin... Noooooo" - he shakes his head emphatically.

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

Mors frowns dumbly as he tries to follow the little guy's response. Then he shakes his head. "You searched the tunnels, huh? Did you see a halfling girl?" He briefly describes pathfinder Janira and the minotaur. "And what stones did your big chief have you looking for?"


"Noooozhafling, nooo nooo, but..." - the creature pauses momentarily, nose up in the air as if asking you to be silent, but not daring to do so.

Secret GM stuff - really cool but you can't see it:

1d20 + 2 ⇒ (1) + 2 = 3
1d20 + 7 ⇒ (16) + 7 = 23
1d20 + 4 ⇒ (10) + 4 = 14

Both Mors and Thaddeus don't really hear much more than the flowing stream right next to them, and perhaps some sort of sucking sound further away, but Brox does pick up something else - Janira's voice... As if it was impossibly far away, yet he is sure it is her unmistakable, crystal clear voice.

The creature smiles a huge, irregular smile, made up of broken, misshapen teeth, and perhaps some remains of food..?

Mors Buolgun wrote:
"And what stones did your big chief have you looking for?"

The smile grows impossibly wider - "Shinies"

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

Mors considers, then looks at the other pathfinders. "I don't care about shinies right now, and we can come back to mapping this place until after we find Janira."

He waits for confirmation from Thad and Brox before looking back at the kobold. "You come with us. If we step on a single trap ... it's your hide. If I think for a second you're setting us up for any pain ... it's your hide. If I regret keeping you breathing for a second ... your hide. Got it?"

Unless the little guy fights it, Mors takes a second to bind the unconscious lizard-folk with the same rope, then tosses it over his shoulder, giving the talkative one a few feet of slack to walk. "Let's go find her."

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

Sorry. Just realized I kind of ignored the fact that only Brox heard Janira's voice. My bad.


No worries

Yeah dat's a good idea. I t'ink I herd 'er voice off dat way...les'move!

Silver Crusade

HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1

As we're moving on, do we have any healing that needs to be done? Mors is down 1 hp, but I won't be spending a wand charge on that.
Brox? Thad?


I'm too cool for injuries!

BTW, I forgot to mention this previously but Grats on the WoW reference!

Sovereign Court

HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot

Not a scratch.

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