[PFS] 5-08 The Confirmation [Gameday VI] (Inactive)

Game Master EwokBanshee

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Grand Lodge

Male TN Human Wizard 1 | HP 8/8 | AC 12 T 12 FF 10 | CMB -2, CMD 10 | F: +1, R: +2, W: +3 | Init: +8 | Perc: +1, SM: +1 | Speed 30ft | Force Missile: 0/8 1d4+1 Active conditions: None.

Stabilize: 1d20 + 2 ⇒ (8) + 2 = 10 -6/8hp

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze
GM Ewok wrote:


Combat is over. Take a minute and recover. Somebody help Brundie, he bleeds out in three rounds.

He's got 8 rounds, actually - the threshold of death is negative hit points equal to one's Constitution.

Grand Lodge

Kitsune Guardian 1, HP 14/14, AC 14/12/12. [F+3, R+4, W+0], speed 30ft, darkvision 60ft, CMB +2, CMD 14, Perception +4

His stabilize roll is d20+con - negatives, so poor Brundie's still bled to -7, a larger # of negative HP is a pain.

As Brundie continued to bleed at first, the perceptive notice the blood suddenly stops flowing.

Grand Lodge

Slides
Sirius Sa'luk wrote:
. He's got 8 rounds, actually - the threshold of death is negative hit points equal to one's Constitution.

Right! Duh. Silly me. Anyways, everybody heal up and do the normal after battle actions. Then I'll take us to the next area.

-Posted with Wayfinder

Silver Crusade

male Half-Orc
Spoiler:
AC 15/T12/FF13 HP 17/17 F+4 R+7 W+5 Init +2 Perception +5
Archologist Bard 2

Taking the wand of cure light wounds from the backpack Felix heals the poor sod twice
CLW: 2d8 + 6 ⇒ (3, 1) + 6 = 10

Grand Lodge

Male TN Human Wizard 1 | HP 8/8 | AC 12 T 12 FF 10 | CMB -2, CMD 10 | F: +1, R: +2, W: +3 | Init: +8 | Perc: +1, SM: +1 | Speed 30ft | Force Missile: 0/8 1d4+1 Active conditions: None.

4/8hp

Brundie slowly wakes up. He looks around, seeing multiple enemy corpses and thankfully no other friendly ones.

"Well, at least I stood my ground against multiple enemies and we won."

Grand Lodge

Slides

Once everyone wakes up, the party recovers slowly and begins to investigate the room. Among the fallen bodies, Sirius finds a note written by the dhampir that details plans to start an army of undead made from the “fish people” who have been frequenting this cave. In addition, a small pearl of power (1st-level spell) and a ring of protection +1 are found in the Dhampir's pouch.

During the investigation, but after the loot has been divied up and healing has completed, Takega finds a concealed passage in the northern wall; this tunnel leads to a tight and winding passageway.

Perception DC 20:

You hear the faint sounds of combat and the voice of Janira Gavix shouting something.

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz pulls out all the healing items from the bag and offers them to whoever can use them... "Anyone need these?"

Silver Crusade

Male LG Human (Tian-shu) Samaurai 1 | HP 12/13 | AC 18 T 11 FF 17 | CMB +5, CMD 16 | F: +4, R: +1, W: +1 | Init: +1 | Perc: +5, SM: +5 | Speed 30ft/20ft | Challenge: 0/1, Resolve: 0/1, Folio Reroll: 1/1, Faction Pin: 1/1 | Spells: n/a, Wand of CLW: 45/50 | Active conditions: None.

Takega attempts to speak but his wound confounds his efforts; the only sound he seems able to produce is a gurgling wet cough. He gesticulates at both Ystrizz-san and Felix-san in an attempt to convey his state and need for aid.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz walks over to Takega and hands him a potion of cure light wounds... if he can't drink it himself, he'll pour it down his throat...

Silver Crusade

Male LG Human (Tian-shu) Samaurai 1 | HP 12/13 | AC 18 T 11 FF 17 | CMB +5, CMD 16 | F: +4, R: +1, W: +1 | Init: +1 | Perc: +5, SM: +5 | Speed 30ft/20ft | Challenge: 0/1, Resolve: 0/1, Folio Reroll: 1/1, Faction Pin: 1/1 | Spells: n/a, Wand of CLW: 45/50 | Active conditions: None.

Potion of CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Takega takes the vial with one hand and pours the contents into his mouth. As the magical elixir hits his throat the wound visibly glows brightly before receding and closing. Once the potion is fully consumed Takega bursts into another coughing fit, expelling a sickening mixture of blood, bile and mucus.

"My thanks, Ystrizz-san, and apologies if I got any of that on you."

Silver Crusade

male Half-Orc
Spoiler:
AC 15/T12/FF13 HP 17/17 F+4 R+7 W+5 Init +2 Perception +5
Archologist Bard 2

Felix will use the wand once on himself and once more on Brundie
Clw: 1d8 + 3 ⇒ (1) + 3 = 4
Clw: 1d8 + 3 ⇒ (3) + 3 = 6

Silver Crusade

Male LG Human (Tian-shu) Samaurai 1 | HP 12/13 | AC 18 T 11 FF 17 | CMB +5, CMD 16 | F: +4, R: +1, W: +1 | Init: +1 | Perc: +5, SM: +5 | Speed 30ft/20ft | Challenge: 0/1, Resolve: 0/1, Folio Reroll: 1/1, Faction Pin: 1/1 | Spells: n/a, Wand of CLW: 45/50 | Active conditions: None.

Felix and Brundie should be full HP now. Sirius and I are down 4 and Hanzo is down 1 I believe.

Grand Lodge

Male TN Human Wizard 1 | HP 8/8 | AC 12 T 12 FF 10 | CMB -2, CMD 10 | F: +1, R: +2, W: +3 | Init: +8 | Perc: +1, SM: +1 | Speed 30ft | Force Missile: 0/8 1d4+1 Active conditions: None.

"Thank you, Felix. So, what is our next objective here? Also, it looks like the Minotaur has been led away, I don't hear it coming after us."

Grand Lodge

Kitsune Guardian 1, HP 14/14, AC 14/12/12. [F+3, R+4, W+0], speed 30ft, darkvision 60ft, CMB +2, CMD 14, Perception +4

<Other....tunnel.>

Silver Crusade

Male LG Human (Tian-shu) Samaurai 1 | HP 12/13 | AC 18 T 11 FF 17 | CMB +5, CMD 16 | F: +4, R: +1, W: +1 | Init: +1 | Perc: +5, SM: +5 | Speed 30ft/20ft | Challenge: 0/1, Resolve: 0/1, Folio Reroll: 1/1, Faction Pin: 1/1 | Spells: n/a, Wand of CLW: 45/50 | Active conditions: None.

"Yamikazi-san is correct; there is the tunnel that went west from the shrine, as well as this one that continues from here. I also think we should advise Uori of our discoveries here so future visitors can be aware. I must retrieve Matsukaze regardless, so if we decide to press on from here I will inform him. In my opinion we should explore the western tunnels."

Silver Crusade

Male LG Human (Tian-shu) Samaurai 1 | HP 12/13 | AC 18 T 11 FF 17 | CMB +5, CMD 16 | F: +4, R: +1, W: +1 | Init: +1 | Perc: +5, SM: +5 | Speed 30ft/20ft | Challenge: 0/1, Resolve: 0/1, Folio Reroll: 1/1, Faction Pin: 1/1 | Spells: n/a, Wand of CLW: 45/50 | Active conditions: None.

Taking notes as well

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz pauses to take some notes,while takeaway retrieves,his mount.

Grand Lodge

Male TN Human Wizard 1 | HP 8/8 | AC 12 T 12 FF 10 | CMB -2, CMD 10 | F: +1, R: +2, W: +3 | Init: +8 | Perc: +1, SM: +1 | Speed 30ft | Force Missile: 0/8 1d4+1 Active conditions: None.

Brundie, after wiping himself off of his own dried blood, he takes out his journal to continue to write.

"West is as good a location as any. If no one is taking the pearl and ring, I will. If only to hold onto them until the end of this ill-advised adventure."

Grand Lodge

Slides

After regrouping the group returns to the main cavern and comes upon Uori. "Zombie gillmen?!" He stands up in shock. "They have been missing for many months. I must go give them a proper burial." He gives the group a deep bow before leaving. "Thank you for giving my people their rest."

Entering the western tunnel, the entrance is about six feet wide. Sorry Takega. Also, the walls are covered in a bioluminescent fungus, giving off a blue light. After trekking through the twisting passages for about 20 minutes, the tunnel broadens You're welcome, Takega. to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline. The river is only 1 foot deep, and it flows languidly at an almost imperceptibly slow speed.

As the tunnel broadens, you hear two people speaking in a foreign language up ahead.

Draconic:

"No! The chief specifically asked for a cavern with a river."

"Boss. This is a river."

*Smacking sound*

"NO! My piss is bigger than this!"

New map opened up. No initiative roll necessary yet.

Silver Crusade

male Half-Orc
Spoiler:
AC 15/T12/FF13 HP 17/17 F+4 R+7 W+5 Init +2 Perception +5
Archologist Bard 2

Making a few notes after having healed the people Felix smiles and nods. Off to the next tunnel. Does anyone else want the ring?"

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz whispers softly... "SOmeone's speaking the language of dragons up ahead... something about wanting a cavern with a river, and arguing over the size of the waterway ahead."

"I'd take the ring but it really should go to someone who's likely to be in front and be a target don't you think?"

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze
Felix of the Golden Coin wrote:
"Does anyone else want the ring?"

"Gladly!"

Grand Lodge

Kitsune Guardian 1, HP 14/14, AC 14/12/12. [F+3, R+4, W+0], speed 30ft, darkvision 60ft, CMB +2, CMD 14, Perception +4

Hanzo opens the bag on his hip, and lets the fox back in it.

<Then we go.>

Silver Crusade

male Half-Orc
Spoiler:
AC 15/T12/FF13 HP 17/17 F+4 R+7 W+5 Init +2 Perception +5
Archologist Bard 2

Felix looks at Sirius and then adds."Someone that would go into battle!"

Silver Crusade

Male LG Human (Tian-shu) Samaurai 1 | HP 12/13 | AC 18 T 11 FF 17 | CMB +5, CMD 16 | F: +4, R: +1, W: +1 | Init: +1 | Perc: +5, SM: +5 | Speed 30ft/20ft | Challenge: 0/1, Resolve: 0/1, Folio Reroll: 1/1, Faction Pin: 1/1 | Spells: n/a, Wand of CLW: 45/50 | Active conditions: None.

Just checking, is Matsukaze supposed to be with us? I got the impression from the exposition that she should but her icon is not on the map. If she's further back due to squeezing that's fine.

Takega lowers his voice to a whisper. "Do not alert them to our presence. The element of surprise can still be ours. Ystrizz-san, how close do you need to be to attack the dragon-speakers with your alchemical weapons? Gavix-sensei's pack has a potion that should allow you to close without being noticed."

Grand Lodge

Kitsune Guardian 1, HP 14/14, AC 14/12/12. [F+3, R+4, W+0], speed 30ft, darkvision 60ft, CMB +2, CMD 14, Perception +4

Hanzo seems agitated by the leading posture of Takega, but he stares into the direction of the sound.

Hanzo has a trick up his sleeve.

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz whispers... "I have to be closer than this... throwing range close."

Grand Lodge

Male TN Human Wizard 1 | HP 8/8 | AC 12 T 12 FF 10 | CMB -2, CMD 10 | F: +1, R: +2, W: +3 | Init: +8 | Perc: +1, SM: +1 | Speed 30ft | Force Missile: 0/8 1d4+1 Active conditions: None.

Brundie walks with the group, a bit weary from being unconscious. In the middle of the group, he stays silent for the time being.

Grand Lodge

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Slides

As the party quietly whispers and deliberates on how to proceed, the harsh and high pitched voices continue to echo from the cavern.

Draconic:

"Boss, while I do not doubt the size of your waste stream, I think this river is good enough for the chief!"

The second voice answers, raised slightly. "Son, if I bring the chief to his new village cavern and there is not enough bathing room for all 14 of his wives, it will be my head!"

"But..."

"No! We'll camp here tonight and keep looking tomorrow. This river must widen somewhere."

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

"They want to locate a village here in this cavern and are worried the river isn't wide enough for their chief's 14 wives... they plan to camp here for the night... perhaps we should go talk them out of bringing their folk here."

Silver Crusade

male Half-Orc
Spoiler:
AC 15/T12/FF13 HP 17/17 F+4 R+7 W+5 Init +2 Perception +5
Archologist Bard 2

"Do so. Tell them a big minotaur lives here and that would spell doom for them!"
Felix adds.

Grand Lodge

Male TN Human Wizard 1 | HP 8/8 | AC 12 T 12 FF 10 | CMB -2, CMD 10 | F: +1, R: +2, W: +3 | Init: +8 | Perc: +1, SM: +1 | Speed 30ft | Force Missile: 0/8 1d4+1 Active conditions: None.

Brundie keeps an eye on Ystrizz as he goes to talk to the talking group. He once again takes out his journal and begins to write down what has, and is, happening.

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz slips out of the passage and to a spot across the stream where he can talk to the kobolds from.

stealth: 1d20 + 3 ⇒ (9) + 3 = 12

He does his best to move silently til he's close enough to talk with them...

in draconic: "Hello there, little friends.. I am Ystrizz and just want to talk with you... I couldn't help but overhear you. It seems you are considering this as a new village site. A fine idea, yes, but you should know that these caves are the home of a vicious monster, a minotaur. He's out right now, but I'm sure he'll be back soon, so I've got make this short, or I won't get out alive... Just thought you ought to be aware."

diplomacy: 1d20 ⇒ 2
folio reroll:
diplomacy: 1d20 ⇒ 14

these could be bluff rolls if that's more appropriate... but the rolls are the same for either skill

Grand Lodge

Kitsune Guardian 1, HP 14/14, AC 14/12/12. [F+3, R+4, W+0], speed 30ft, darkvision 60ft, CMB +2, CMD 14, Perception +4

Since the map of us and the kobolds is presented on a slide, this will take place when applicable.

<Lizards....armed.>

He looks down at his little fox, which just looks at him with a cocked head, then yawns. It rubs its paw across its head in a cleaning way three times.

Hanzo clenches his fists, and a few seconds afterwards, his form becomes transparant, like a wrathful specter.
Hanzo sinks into the ground.

GM:

Hanzo is moving through the ground to where the arrow is pointing.
He'll remain there for 2 rounds, before he'd pop out of the ground there.

Grand Lodge

Slides

Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Perception: 1d20 + 5 ⇒ (7) + 5 = 12

The two kobolds look up as Ystrizz enters the room. In Draconic. "Look boss, it's a Ratman! Can we keep 'im?"

DC 19 Diplomacy, if anyone else speaks Draconic.

The leader steps forward. In Draconic. "Stop where you are, rat! Not another step." He pushes out his chest, raises himself to his full three foot height and continues. "Are you trying to threaten us? I know there's no minotaur! We're great scouts, we would have seen one of those! "

He looks over at the other kobold and winks. "Now, if you're really that scared, we'll take care of you! Yes. Just drop your weapons and we'll come get you."

GM Rolls:

Bluff: 1d20 - 1 ⇒ (3) - 1 = 2
Ystrizz Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Hanzo: 1d20 + 1 ⇒ (15) + 1 = 16
Takega: 1d20 + 5 ⇒ (18) + 5 = 23
Felix: 1d20 + 4 ⇒ (2) + 4 = 6

Ystrizz, it's obvious that he is lying, and wants to enslave you.

As this interaction is moving forward, Takega notices that the sand directly in front of Ystrizz is dry, unlike the rest of the beach. It's a trap!!! There is a trap buried under the sand directly in front of Ystrizz.

Silver Crusade

Male LG Human (Tian-shu) Samaurai 1 | HP 12/13 | AC 18 T 11 FF 17 | CMB +5, CMD 16 | F: +4, R: +1, W: +1 | Init: +1 | Perc: +5, SM: +5 | Speed 30ft/20ft | Challenge: 0/1, Resolve: 0/1, Folio Reroll: 1/1, Faction Pin: 1/1 | Spells: n/a, Wand of CLW: 45/50 | Active conditions: None.

Takega moves forward with Matsukaze to emerge in the cavern.

"YSTRIZZ-SAN, STEP BACK, TRAP!!"

He then addresses the creatures.

"DEPART THIS PLACE AND DO NOT RETURN!"

Intimidate: 1d20 + 9 ⇒ (10) + 9 = 19

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz steps back, careful to follow his own footsteps already taken, rather than brave new territory, just in case there are more traps in the sand.

Grand Lodge

Slides

Initiative:

Takega Initiative: 1d20 + 1 ⇒ (5) + 1 = 6

Felix Initiative: 1d20 + 2 ⇒ (4) + 2 = 6

Ystrizz Initiative: 1d20 + 3 ⇒ (19) + 3 = 22

Sirius Initiative: 1d20 + 4 ⇒ (10) + 4 = 14

Brundie Initiative: 1d20 + 8 ⇒ (4) + 8 = 12

Hanzo Initiative: 1d20 + 5 ⇒ (18) + 5 = 23

Kobold Initiative: 1d20 + 1 ⇒ (3) + 1 = 4

Draconic:

"Hey boss, that guy on a horse is yelling at us. His horse is scary..."

"He's speaking the language of the humans. They yell as a compliment!"

"No boss, I think you're wrong!"


The kobolds are shaken, but they are standing their ground!

Shaken:
A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Both Kobolds pull out their slings and begin calling Takega demeaning names in Draconic.

GM Rolls:

Kobold Left: 1d20 + 3 ⇒ (4) + 3 = 7
Left Damage: 1d3 - 1 ⇒ (2) - 1 = 1
Kobold Right: 1d20 + 3 ⇒ (10) + 3 = 13
Right Damage: 1d3 - 1 ⇒ (3) - 1 = 2

Fortunately for Takega, both kobolds are far to busy insulting him to aim.

Hanzo pops up on his turn.

 The PCs in bold may act. Anyone, in bold, who does not act within 24 hours will be botted, for sake of time.


Hanzo
Ystrizz
Takega 9/13
Sirius 5/9
Felix
Brundie 7/8

Left Kobold
Right Kobold

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz moves back to the wall and hopes Takega will chase them off.

Silver Crusade

male Half-Orc
Spoiler:
AC 15/T12/FF13 HP 17/17 F+4 R+7 W+5 Init +2 Perception +5
Archologist Bard 2

Felix will activate his luck and move at the corner across the stream.

Grand Lodge

Kitsune Guardian 1, HP 14/14, AC 14/12/12. [F+3, R+4, W+0], speed 30ft, darkvision 60ft, CMB +2, CMD 14, Perception +4

Hanzo emerges from the ground.

<Shreeek>

He designates the west kobold as his hated target.

Sirius is also feeling a bit lucky again.

+1 to another 1 d20 roll.

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

Hmm, I was hoping we could at least have taken it as read that somebody'd healed me after last fight....

chakram vs slinger kobold, melee penalty: 1d20 ⇒ 8
damage: 1d8 ⇒ 6

Grand Lodge

Male TN Human Wizard 1 | HP 8/8 | AC 12 T 12 FF 10 | CMB -2, CMD 10 | F: +1, R: +2, W: +3 | Init: +8 | Perc: +1, SM: +1 | Speed 30ft | Force Missile: 0/8 1d4+1 Active conditions: None.

Brundie makes a double move to get into a better location to cast spells.

Silver Crusade

Male LG Human (Tian-shu) Samaurai 1 | HP 12/13 | AC 18 T 11 FF 17 | CMB +5, CMD 16 | F: +4, R: +1, W: +1 | Init: +1 | Perc: +5, SM: +5 | Speed 30ft/20ft | Challenge: 0/1, Resolve: 0/1, Folio Reroll: 1/1, Faction Pin: 1/1 | Spells: n/a, Wand of CLW: 45/50 | Active conditions: None.

Takega draws his katana and spurs Matsukase on. Seeing Yamikazi-san appear behind the foes he positions Matsukaze to take the best tactical advantage he can.

Ride DC5 guide with knees: 1d20 + 1 ⇒ (10) + 1 = 11

Katana (two handed), power attack, flanking, high ground: 1d20 + 8 ⇒ (13) + 8 = 21
Katana (two handed), power attack damage: 1d8 + 9 ⇒ (6) + 9 = 15

He glares at the other creature.

"Flee, or join your comrade. Choose now."

Grand Lodge

Kitsune Guardian 1, HP 14/14, AC 14/12/12. [F+3, R+4, W+0], speed 30ft, darkvision 60ft, CMB +2, CMD 14, Perception +4

Hanzo is currently incorporeal, and does not have lethal means to threaten the kobolds with, which was a requirement for providing flank, correct?

Silver Crusade

Male LG Human (Tian-shu) Samaurai 1 | HP 12/13 | AC 18 T 11 FF 17 | CMB +5, CMD 16 | F: +4, R: +1, W: +1 | Init: +1 | Perc: +5, SM: +5 | Speed 30ft/20ft | Challenge: 0/1, Resolve: 0/1, Folio Reroll: 1/1, Faction Pin: 1/1 | Spells: n/a, Wand of CLW: 45/50 | Active conditions: None.

Crud, didn't realize that, sorry Ewok. Fortunately the roll is stills probably high enough to connect, so I don't think there's a material impact to the result.

Grand Lodge

Slides

The party moves into the cavern, taking up tactical positions and preparing for battle. Suddenly, Hanzo drifts out of the ground, scaring the pants off these kobolds. Frightened as they were of the man on the horse, this just made it so much worse. Taking advantage of their distraction, Takega rides in and takes a swing at the first kobold. Never having fought a kobold before, he misjudges the strength necessary to fell such a small creature and cleaves the poor guy in two.

The kobold drops the sling and pulls out a spear with a rock tip.

Draconic:
"Holy Mother-Of-Dragons! He killed Wigwig!"

Well, the chief will roast me over the fire if I return empty handed. Stupid tall-creatures won't be able to withstand my genius trap!

With that, the kobold runs across the river, and stands in front of his trap and yells at the human defiantly.

Draconic:
"It's over human! I have the high ground!"

GM Rolls:

Hit Takega: 1d20 + 1 ⇒ (8) + 1 = 9

The kobold slings a rock in the horse's general direction, which lands harmlessly in the river.

By the way, those rocks in the river are impassible terrain. So you can squeeze by them on your horse, but not stand on them. The PCs in bold may act. Anyone, in bold, who does not act within 24 hours will be botted, for sake of time.

Hanzo
Ystrizz
Takega 9/13
Sirius 5/9
Felix
Brundie 7/8

Left Kobold
Right Kobold

Grand Lodge

Kitsune Guardian 1, HP 14/14, AC 14/12/12. [F+3, R+4, W+0], speed 30ft, darkvision 60ft, CMB +2, CMD 14, Perception +4

Next round's actions:

Hanzo flies over towards the kobold, then declares the kobold hated target. Unless he was already.

In which case he shreeks, to lengthen its shaken-ness.
Intimidate: 1d20 + 5 ⇒ (14) + 5 = 19

Dark Archive

HP 17/17; AC 13/13/10; f 5, r 7, w 2; bab 1, melee +1, ranged +4; cmb 1, cmd 14; init +3; bomb 5/5 1d6+3, 4 splash DC14; wclw 50; folio reroll 1/1 | ratfolk alchemist (grenadier, inspired chemist) / 2 | -23 *
skills:
appraise 8, craft alchemy 7, disable 7+2, escape 3, heal 5, know local 6 perc 5, slt of hand 7, stlth 3, umd 5

Ystrizz moves closer and pulls out an alchemist fire.. 0 bab so can't throw it this turn

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