[PFS] 4–19: The Night March of Kalkamedes (Inactive)

Game Master StephNyan


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Venture-Captain Sheila Heidmarch glances out a window as the last wisps of twilight fade over the Fenwall Mountains. Turning from the sight, she runs her hand along the rustic cabin's wall and stands beside an occupied wooden bed before addressing you.

"This," the venture captain says, gesturing to the man thrashing around violently, straining against the bonds that lash him securely to the bed, "is our colleague, Kalkamedes. Every night for several weeks now, he has fallen into a deep slumber and tried to sleepwalk right out of his cottage. If not restrained, he marches straight north, eventually falling off a cliff or into a bog as if trying to get himself killed in an attempt to reach an unknown goal." As though he were expressing disagreement, the man tied to the bed suddenly begins pumping his limbs even harder, the violent spasms threatening to smash the bed into splinters."[/b]

"There are those who have recently criticized the Pathfinders for our indifference to the plight of our fellow field agents. It's time to show that's not true. I want you to help Kalkamedes, whether he wants it or not. Several of our best spellcasters have attempted an extensive list of magical cures, but whatever sleepwalking curse or effect he's under tenaciously resists our efforts. All we can do is keep him safe." Heidmarch pats him with a degree of professional affection, and Kalkamedes rewards her by trying to swat her with his head."

"Kalkamedes's friends are at their wits' end, so we are going to attempt the only thing that we have not tried: we're going to let him go tonight. That's where you come in. I want you to follow him and keep him safe and in one piece. Let him get to wherever his addled brain thinks he needs to go so badly. Maybe, just maybe, if he gets there, you can find a way to help him. Maybe you can determine who or what did this to him and find a way to undo it." Heidmarch pulls out a serrated knife. "Now before I cut him free, does anyone have any questions or last minute preparations?"

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

Bulgo steps forward and tips his hat to captain Sheila.

"He always heads north you say? What is a days travel north of here? What might his targets be?"

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);

"Better yet," Negi adds, "what's the farthest he's gotten? It might be more than a day away."

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

And what is the terrain like north of here?

@GM, what's the skill check we would need to bind his arms (to make it easier to restrain him from falling off a cliff, for example)?

To just the party, Ezekias adds,

I think it wise to tie a rope around his waist, in order to more easily stop him from walking into danger.


I'll answer the in-game questions once the game starts. Here's some info on tying someone up, which I'll also use if you want to bind just his arms:

Tie Up:
If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD). The ropes do not need to make a check every round to maintain the pin. If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty. If the DC to escape from these bindings is higher than 20 + the target's CMB, the target cannot escape from the bonds, even with a natural 20 on the check.

Scarab Sages

M Half Elf Investigator(Empiricist)/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:3 | CMD:14 | Fort:+1 | Ref:+5 | Will:+3| Init:+4 | Perc:+10 | Speed 30)

Rolan nods thoughtfully, I'm afraid that I've never heard of anything like this. I hope that we can both keep Mr. Kalkamedes safe, and cure him if possible.

I don't have Geography, but would Knowledge Local help us figure out where he could be heading towards, any major landmarks that are due north, etc?


The scenario offers specific info for those who roll Knowledge (Local).

Scarab Sages

M Half Elf Investigator(Empiricist)/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:3 | CMD:14 | Fort:+1 | Ref:+5 | Will:+3| Init:+4 | Perc:+10 | Speed 30)

Alrighty then, that'll work.
Knowledge Local: 1d20 + 8 ⇒ (13) + 8 = 21

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

Bulgo ponders what he knows about the people and the area.
knowledge(local): 1d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Knowledge, Local: 1d20 + 6 ⇒ (2) + 6 = 8

Don't know much about locality...

Scarab Sages

M Half Elf Investigator(Empiricist)/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:3 | CMD:14 | Fort:+1 | Ref:+5 | Will:+3| Init:+4 | Perc:+10 | Speed 30)

Ezekias, the string of excellence continues.

Scarab Sages

Male Male Nagaji Oracle/3rd (HP 15/15 | AC:20 | T:13 | FF:17 | CMB: +1 | CMD:12 | Fort:+0 | Ref:+5 | Will:+3 | Init:+1 | Perc:+2 | Speed 20/15)

S'arkee stands there considering everything that was said and looking over the struggling man.
"Fascinating, so he continues to wonder off somewhere to the north?" as he ponders this and looks close to the man he begins to think on his lessons and knowledge bestowed upon him

Knowledge Arcana: 1d20 + 8 ⇒ (4) + 8 = 12

Knowledge Religion: 1d20 + 8 ⇒ (19) + 8 = 27

I'm guessing none of this will help me, but who knows.

Turning back to the group he gives a knowing nod.
"I agree with Ezekias. If we have him bound in that way he may not be able to rush off, but I think we should keep his hands bound so he can't pull the rope off. If we got into combat and someone was holding him, he could easily escape." S'arkee states as he continues to look over the thrashing man. "My mental probe would do nothing to tell us where he is trying to go and I do not want to wound a fellow society member if there is no certainty in uncovering the truth. We'll have to gear up and be prepared for anything."


Rolan & Bulgo:
Kalkamedes is a veteran Pathfinder, though his fame does not extend beyond southern Varisia. Although he is now semi-retired and only forwards the occasional report to the Decemvirate these days, his colleagues continue to respect him for his many prior accomplishments.

Rolan:
Late in his career, Kalkamedes developed an interest in lore of the ancient runelords and the rare heroes who dared to oppose the runelords' tyranny. He relocated from Absalom to Varisia for the chance to further his study.

"The thought of just leaving him safely tied up and go search in whatever direction he was headed occurred to me," the Venture-Captain tells you, "and we've already tried that. Although we know he marches north, we haven't been able to find anything that sheds any light on the situation. For this to work, we'll need Kalkamedes to be our guide and show us exactly where he's trying to go. We have no idea where that may be, but that's why you have to get the job done before dawn. Once he wakes up, he remembers nothing and becomes downright useless as a guide."

"The area directly up north is filled with brambles and trees," Sheila shrugs. "There isn't really anything else I could tell you about the terrain. It's unclear where exactly Kalkamedes is trying to go."

At the mention of the rope, Sheila nods her head. "Do what you must, but go easy on him. Remember the point of this is to help him!"

"I have little that would be any use, but I believe Kalkamedes would forgive your making use of anything in his cabin. So you may want to take a look around before you head out."

Roll perception if you decide to look for useful items in the cabin.

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Ezekias looks for anything useful in the room.

Perception: 1d20 - 1 ⇒ (16) - 1 = 15

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

Bulgo does a thorough inspection of the cabin
We have time to take 20 here I guess? that is a 29

Scarab Sages

Male Male Nagaji Oracle/3rd (HP 15/15 | AC:20 | T:13 | FF:17 | CMB: +1 | CMD:12 | Fort:+0 | Ref:+5 | Will:+3 | Init:+1 | Perc:+2 | Speed 20/15)

Perception: 1d20 ⇒ 1

S'arkee appears to be in deep thought, blanking everything around him out.


Searching Kalkamedes's cabin uncovers several items of note. The wardrobe in Kalkamedes's bedchamber contains his outdoor clothing (an explorer's outfit) and a pair of strong boots. A drawer in the end table next to Kalkamedes's bed contains a series of unfinished charts mapping the Fenwall Mountains.

When you search the stove, you find the remains of a crumpled and burned charcoal sketch (see the map link for the picture). The tattered sketch depicts a squat fortress under a full moon enshrouded by clouds. In addition to the sketch, you find a hidden lever in the back of the stove that releases the catch to a hidden compartment concealed in the floor under a stack of water barrels. Within, you find a locked metal chest.

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

"Ahhh.." says Bulgo.

"Firstly, let us make sure that Kalkamedes is dressed. Can't have him cut to pieces on brambles."

He passes the clothing and boots over to the rest of the team to dress the old pathfinder in.

I assume he is asleep now, and cannot be wakened?

"I wonder if he did these while asleep or when awake? Could that fortress be where we are heading?"

He then carefully studies the chest to see if it is trapped
Again, takes 20 for 29 on perception
And tries to open it.
Takes ten on disable device to open if not trapped, for 19, if that fails he'll take 20 for 29

Scarab Sages

Male Male Nagaji Oracle/3rd (HP 15/15 | AC:20 | T:13 | FF:17 | CMB: +1 | CMD:12 | Fort:+0 | Ref:+5 | Will:+3 | Init:+1 | Perc:+2 | Speed 20/15)

S'arkee looks over the picture with interest as something clicks in his mind.
"Can anyone recognise this to be of Azlanti origin?" he asks as he studies the rough picture.

Knowledge Arcana: 1d20 + 8 ⇒ (3) + 8 = 11

Knowledge Religion: 1d20 + 8 ⇒ (19) + 8 = 27

It's probably too rough to tell anything from and I only had religion there as S'arkee's religion of woreship is Lissala, the God of the Azlanti people.


@Bulgo: It's night now, and the Venture-Captain told you "Every night for several weeks now, he has fallen into a deep slumber and tried to sleepwalk right out of his cottage."

You may of course try to dress him with force. It'll require some effort, but it's possible.

Bulgo manages to unlock the chest after several attempts. The chest contains some of Kalkamedes's adventuring gear: bracers of armor +1, a mud-splattered cloak of resistance +1, an elixir of swimming, a dried gourd containing a potion of cure light wounds, and an irregularly-shaped mithral flask with jigsaw-like edges containing a potion of hide from undead. The razor-sharp flask doubles as a caltrop or an improvised dagger. Also secreted away inside the chest is a broken +1 allying mithral longsword.

S'arkee feels some kind of familiarity when looking at the style of the building on the drawing, but isn't able to tell which or whose building it is.

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);

"That building probably has something to do with his journey. It shouldn't be the person sending it, because they could've just had someone snatch him rather than make him sleepwalk there." Thinking for a second, Negi turns to the Venture-Captain. "Did Kalkamedes have any family or distanct ancestors who were part of or worked for the Society, or maybe explored independently?"

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

Bulgo grins at the loot.

"We had best take this with us... to help keep Kalkamedes safe."

He does his best to dress Kalkamedes. "At least his bracers and cloak should be easy to put on him. I wonder what broke that sword. They don't exactly break easily."

When it comes to boots Bulgo looks for assistance.

"You soft feet, I really do wonder sometimes. Someone else best help with this, I never got the hang of laces."

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Ezekias does his best to get the man's boots on.

-Posted with Wayfinder

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

If anyone has CMB higher than +4, they should tie him up. Otherwise Easy will do it.

-Posted with Wayfinder

Scarab Sages

M Half Elf Investigator(Empiricist)/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:3 | CMD:14 | Fort:+1 | Ref:+5 | Will:+3| Init:+4 | Perc:+10 | Speed 30)

Rolan glances over the adventuring gear before turning to help dress Kalkamedes.
CMB Aid Another: 1d20 + 1 ⇒ (4) + 1 = 5

With a semi-decent perception check, you notice that Rolan's boots are horribly tied and one comes undone even as he wrestles with Kalkamedes. Perhaps he is not the right person to help with tying laces.

Scarab Sages

Male Male Nagaji Oracle/3rd (HP 15/15 | AC:20 | T:13 | FF:17 | CMB: +1 | CMD:12 | Fort:+0 | Ref:+5 | Will:+3 | Init:+1 | Perc:+2 | Speed 20/15)
StephNyan wrote:


S'arkee feels some kind of familiarity when looking at the style of the building on the drawing, but isn't able to tell which or whose building it is.

"This is all the more interesting. Does anyone object to me holding onto this picture?" he asks as he looks around the room and pockets the drawing. "Now, we better get him dressed. If we run into any undead we can force feed him or we could feed it to him before leaving, depending on how potent the potion is."

I'm assuming it's CL1st, which means it'll last 10 mins so I'm unsure if we should feed it to him now and make our way or if we should feed it to him later.

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

"Lets hold off giving him potions. He might choke, and I'm sure we would be aware if there were undead so close to his cabin."

He nods to S'arkee. "The picture means nothing to me."

Are we all ready to set off?

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

I'm ready.

Scarab Sages

M Half Elf Investigator(Empiricist)/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:3 | CMD:14 | Fort:+1 | Ref:+5 | Will:+3| Init:+4 | Perc:+10 | Speed 30)

I'm ready.


If no CL is given, indeed assume potions to be at the lowest level they can be cast.

Sheila shakes her head after Negi's question. "I have no clue about his relatives, if he has any."

With some effort you're able to get Kalkamedes clothed. you also put his bracers and cloak on to better protect him, and tie him up.

"Good luck, Pathfinders," Sheila says, and watches you leave.

You've barely left the building when...

For whoever has the broken sword:
A voice speaks inside your head.

Thank you for protecting Kalkamedes. My name's Gamin. I'm Kalkamedes's friend and companion.

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Nobody spoke for it, but Bulgo was the last (and only) to mention it. If anybody has it, he does.

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

As the only one who actually referred to the sword, and I'm posting...

Bulgo looks around.

"Ahhh.. Where are you? And are..what are you?"

Seeing the surprise of his fellow pathfinders he adds
"Ahh, Gamin. Anyone else hearing voices in their heads?"

Scarab Sages

M Half Elf Investigator(Empiricist)/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:3 | CMD:14 | Fort:+1 | Ref:+5 | Will:+3| Init:+4 | Perc:+10 | Speed 30)

No, that's just you. What's it saying?

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

No more than usual, my friend. Are these troublesome voices? Do we need to bind you as well?

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

Bulgo steps back from Ezekias. "Try it big guy, just try it."

Once he knows he has space around him he adds

"Someone called Gamin. Must be invisible or something. Gamin - show yourself. Says he is a friend of Kalkamedes. Sounds like he means it.. Well, 'sounds' it kind of hard, as the voice is odd. Like he is whispering inside my head."

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Okay, okay, take it easy.

Ezekias addresses the empty air.

Gamin, please show yourself. We mean you no harm.

Scarab Sages

Male Male Nagaji Oracle/3rd (HP 15/15 | AC:20 | T:13 | FF:17 | CMB: +1 | CMD:12 | Fort:+0 | Ref:+5 | Will:+3 | Init:+1 | Perc:+2 | Speed 20/15)

The Nagaji watched this development and gives a grin and a nod.
"Hearing voices can be the sign of enlightenment. Before my journey began I had nightmares before hearing the voice of my Goddess, guiding me to the society." he states proud of this fact.


Bulgo:
You hear a chuckle before the voice speaks again.

"I'm the sword, lad. Never met an intelligent item before?"

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

Bulgo lets go of the sword in shock.

"Hello?"

Then, realising he is acting a little strangely he tentatively picks it up with the tips of his fingers, as if worried he might be getting burned.

"It says it is the sword, and it's intelligent...

And for the ease of communication, Bulgo is happy to pass messages backwards and forwards between the group and the sword.

"Umm, how did you end up in the sword? And how did the sword get broken?" after a moment he adds "And what is the real story behind what is happening to Kalkamedes - and what was the picture of?"

Scarab Sages

Male Male Nagaji Oracle/3rd (HP 15/15 | AC:20 | T:13 | FF:17 | CMB: +1 | CMD:12 | Fort:+0 | Ref:+5 | Will:+3 | Init:+1 | Perc:+2 | Speed 20/15)
Bulgo Bluefoot wrote:

Bulgo lets go of the sword in shock.

"Hello?"

Then, realising he is acting a little strangely he tentatively picks it up with the tips of his fingers, as if worried he might be getting burned.

"It says it is the sword, and it's intelligent...

And for the ease of communication, Bulgo is happy to pass messages backwards and forwards between the group and the sword.

"Umm, how did you end up in the sword? And how did the sword get broken?" after a moment he adds "And what is the real story behind what is happening to Kalkamedes - and what was the picture of?"

"Be careful with such items. I've heard tales of people going insane or possessed by such items." S'arkee states, not with fear, but with a growing interest as he looks over the item "It is a shame I never adopted a spell to fix items or I would attempt to bring it back to it's former glory."

I'm thinking mending, but forgot the limit on it with magic items and I don't have the 0 level spell anyway.


The voice tells Bulgo the answers to the questions asked, relying on Bulgo to relay the information.

"I don't like that you tied my friend up, but I'll explain some thing 'cause you went through the trouble to make him wear his protective gear."

"I was forged by people who didn't care much for me when they realized their creation had failed. I was never broken, and thus I can't be restored. Kalkamedes is the only person who ever accepted and valued me the way I am."

"When Kalkamedes ventured near the building named the Black Edifice, I accompanied him. There he contracted his bizarre somnambulism, but I know neither why such a thing occurred nor how to find his way back to that place. Please protect Kalkamedes and let him trace his path back to try to solve this mystery..."

"The picture you saw is of the Black Edifice, an ancient waystation
used by the Thrallkeepers thousands of years ago to summon and store dangerous creatures from the beyond."

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

"So.. Says Bulgo, trying to put the pieces together.
"You are not trapped in the sword, but are somehow a part of the sword. Are you a part of both halves, or just one of the halves?"
He pauses to allow for any answers.

"I guess we could untie Kalkamedes, but we want to make sure we can stay up with him and reduce the chance of him hurting himself.."

Lastly he considers

"How long ago did Kalkamedes find the waystation? Just recently? Why does he not remember finding it? And..if you don't mind me asking.. who made you, and how old are you?"

Scarab Sages

Male Male Nagaji Oracle/3rd (HP 15/15 | AC:20 | T:13 | FF:17 | CMB: +1 | CMD:12 | Fort:+0 | Ref:+5 | Will:+3 | Init:+1 | Perc:+2 | Speed 20/15)

"The Black Edifice you say?" S'arkee states with interest as he thinks back to his teachings and at the mention of Thrall Keepers

DM StephNyan:
Out of character I know a bit of the Thrallkeepers as they feature a little in Part 4 of CotCT. Not too much though. Curious if my previous knowledge rolls would be enough to know a little more about the name of the building or Thrallkeepers or shall I make another or is there just not that much about them?


"I AM the blade. Just like you are a person with a body, this is my body."

"I was made by the so-called Gatesmiths, an informal brotherhood of dwarves at Riddleport's Gas Forges in its earlier years. I was originally crafted "The Gaminuecron" and was meant to be a blade of legend. However, a flaw appeared early in the forging, and the smiths found themselves unable to salvage me. Thus they discarded me and started anew."

"I think we happened upon the waystation about a week ago. Your other questions about it I cannot answer."

S'arkee:
I don't think Knowledge (Religion) does much to help here. There's some basic info I could give S'arkee about the Thrallkeepers and the Black Edifice, basic on Knowledge (Arcana).

You'll have to make a new rolls for that.

Now you've heard about the Black Edifice and Thrallkeepers, Knowledge (Arcana) could reveal a bit more.

I'm moving the scenario forward tomorrow. If new questions for Gamin pop up at a later moment, you can still ask those then.

Scarab Sages

Male Male Nagaji Oracle/3rd (HP 15/15 | AC:20 | T:13 | FF:17 | CMB: +1 | CMD:12 | Fort:+0 | Ref:+5 | Will:+3 | Init:+1 | Perc:+2 | Speed 20/15)

Knowledge Arcana: 1d20 + 8 ⇒ (6) + 8 = 14

"Very interesting. I shall have to see that such a site is sanctified and we remove any tresspassers." S'arkee states as he has become enamored with finding this place. "Does the blade know if there are any undead nearby? We could use that potion then on him near such creatures."

Scarab Sages

HP 45/45; Reroll@+3 1/1; uRogue 6: (AC21 normally) Fort +5; Reflex +12; Will +5; Init +5; Perception +12; SM +10;

Bulgo looks at the broken sword.

"So, you are not so much broken, as incomplete? Hilt not affixed to blade? Would you want to be completed, or are you content as you are? And how long have your been Kalkamedes's companion?"

He looks around the group. "I've never heard of talking weapons before. Especially not ones that talk into your mind. Although.. I'm not sure how they could otherwise talk. They don't have mouths..."

He directs a final question to the sword. "I'm sorry for the questions... the flaw... was that in your metalwork, or ... in your enchantment? Do you know the nature of it?"

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Knowledge Arcana: 1d20 + 6 ⇒ (14) + 6 = 20

I think I remember something about that.


A picture of Gamin has been added. It shows his 'flaw' pretty clear.

"I'd very much like to be complete, but I fear there's really no way for me to become whole. I now wish to stop talking about my flaw, I'm not interrogating you about your flaws either."

"And could you tell your comrade to not refer to me as 'the blade'? My name's Gamin."

With some aid from S'arkee, Ezekias is able to recall some more information about the Thrallkeepers.

Info Thrallkeepers:
Millennia ago, during the reign of the runelords in ancient Thassilon, a conclave of powerful thaumaturgists known as the Thrallkeepers experimented with calling forth all manner of horrors to further the cause of their runelord overlords. Thinking their techniques flawless, the Thrallkeepers summoned numerous otherworldly creatures and attempted to force them into servitude. Thousands of years later, the Thrallkeepers have long since gone extinct, but several of their forgotten projects remain, lurking in ancient, abandoned vaults.

The adventure begins!

Kalkamedes stumbles northward. The night sky is clear with a waning quarter crescent moon that provides dim light, but the minimal illumination is of no help to the sleepwalking Pathfinder, whose staggering gait propels him blindly forward with closed eyes. It should be obvious to you that in his present state, Kalkamedes has no sense of self-preservation, and that his somnambulance might make even the most mundane acts of navigation surprisingly difficult.

A mere half hour after you've begun walking Kalkamedes twists his ankle on a rock. Bulgo hears Gamin cry out in alarm.

"Kalkamedes!"

Damage: 1d4 + 1 ⇒ (3) + 1 = 4

DC 15 Heal:
If Kalkamedes continues to march on he'll aggravate the injury and take 1 additional point of damage every minute of his march.

Scarab Sages

M Half Elf Investigator(Empiricist)/2 (HP 17/17| AC:15 | T:12 | FF:13 | CMB:3 | CMD:14 | Fort:+1 | Ref:+5 | Will:+3| Init:+4 | Perc:+10 | Speed 30)

Rolan runs to Kalkamedes, attempting to wrap his ankle before he injures it further.
Heal: 1d20 + 4 ⇒ (9) + 4 = 13
I think I know what it is, but I'm not sure. Can someone help me examine him, and tell me if I'm right?

Can someone aid another, which will bring me up to the required 15?

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);

Aid: 1d20 ⇒ 13

"Are you sure about that?" Negi asked, looking over the sprain himself. "The swelling seems pretty bad to me."

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