PFS: #4-11: The Disappeared (CORE) (Inactive)

Game Master R D

Map of the Chelish Embassy
Map of the Vent System

Initiatives:
[dice=Imrana]1d20+3[/dice]
[dice=Jair]1d20+1[/dice]
[dice=Numair]1d20+3[/dice]
[dice=Rendala]1d20+2[/dice]


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Scarab Sages

F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7
Spells Active:
See Invisibility, Mage Armor, False Life, Haste
F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8

"Oh, good. We can finally begin looking for evidence! I hope I can be more useful with this task than with sneaking."

Imrana begins searching the room. Her focus is so intense on each object that she stops to look at, that she appears to not even notice anything else.

Perception: 1d20 + 4 ⇒ (16) + 4 = 20

She jumps when she sees the painting of the nymph.

"By the Lady!"

She quickly turns herself away, but her cheeks suddenly much more red. She looks to her companions.

"Um...is this normal for Chelaxians?"

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)

Numair smiles.

"For some of them, I dare say yes. Zarta, however, is well known for having... particular tastes."

He then searches the room.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Good taste, Lady Zarta is someone to know.

Jaïr looked at the nymph, appreciating the finesse of the carvings.

I don't know, but she's definitively have good taste. she said before casting a detect magic and beginning to scan the room with it.

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Silver Crusade

You notice that the Asmodean star hanging from the nymph’s neck is actually a keyhole.

(There's also a door to the north you haven't examined.)

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)

Numair quickly looks through the door to the north.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9.

Silver Crusade

This room seems to be in pristine condition, with little evidence of renovations. The chamber is full of a variety of equipment suggestive of a dungeon or torture chamber. The walls appear to be thickly padded and sustain hooks holding a number of whips, bludgeons, and other instruments of pain. Spaced between large mirrors are several extremely obscene paintings.

Among the paintings on the wall is a rather blasphemous portrait of Sarenrae in a compromising position with two succubi.

GM Notes:
00:10:00

Scarab Sages

F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7
Spells Active:
See Invisibility, Mage Armor, False Life, Haste
F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8

"A torture chamber right next to her bed chambers?!"

Her eye catches the painting before she quickly turns away, her face another shade redder.

"And psychological torture as well against the servants of the Dawnflower?"

Imrana frowns and shakes her head.

"This Zarta is truly a gruesome woman. I am not sure it is so good for us to find her."

Despite her musing, Imrana searches for something that could be a key, though perhaps not with the energy and focus she did before.

Perception: 1d20 + 4 ⇒ (19) + 4 = 23

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)

"Gruesome... may not be quite the right word. Debauched, perhaps. From what I have heard, the activities she partook of were usually consensual..."

Numair then moves back to the other room, and points at the keyhole.

"Shall we see what lies beyond this door?"

Silver Crusade

Imrana realizes that they already have an asmodean-themed key in their possession--from the set in the door back at the waiting room.

"usually consensual" ROFL! :-)

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Quite a taste ! Zarta is someone to know for sure !

Jair seems to enjoy the view and the taste of Zarta, she carefully examine the "key hole" before using the asmodean-themed key in her possession.

Silver Crusade

Turning the key in the keyhole of the woodcutting in this room also summons two creatures!
(Knowledge (Planes) for more.)

Initiative Rolls:
Imrana: 1d20 + 3 ⇒ (9) + 3 = 12
Jair: 1d20 + 1 ⇒ (14) + 1 = 15
Numair: 1d20 + 3 ⇒ (9) + 3 = 12
Rendala: 1d20 + 2 ⇒ (15) + 2 = 17
Devil: 1d20 + 6 ⇒ (9) + 6 = 15
Devil: 1d20 + 6 ⇒ (5) + 6 = 11

Sorted Inits:
Rendala
Devil (Red)
Jair
Imrana
Numair
Devil (Blue)

This is round 1. Rendala is up first!

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Know. Planes: 1d20 + 7 ⇒ (13) + 7 = 20

Scarab Sages

F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7
Spells Active:
See Invisibility, Mage Armor, False Life, Haste
F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8

Knowledge (planes): 1d20 + 8 ⇒ (4) + 8 = 12

Silver Crusade

These are Bearded Devils (Barbazu).

DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16

Special Abilities:
Beard (Ex) If a bearded devil hits a single opponent with both claw attacks, it also lashes at the same target with its spiky, filthy beard. The victim takes 1d8+2 points of damage and must succeed on a DC 17 Fortitude save or contract devil chills. The save DC is Constitution-based.Devil Chills: Disease—injury; save Fort DC 17; onset 1d4 days; frequency 1/day; effect 1d4 Str damage; cure 3 consecutive saves.

Infernal Wound (Su) The damage a bearded devil deals with its glaive inflicts persistent wounds that cause 2 points of bleed damage. Bleed caused from an infernal wound is particularly difficult to stanch—a DC 17 Heal check stops the damage, and any attempt to heal a creature suffering from an infernal wound must succeed on a DC 16 caster level check or the spell does not function. Success indicates the healing works normally and stops all bleed effects on the victim. The infernal wounds caused by a bearded devil are a supernatural ability of the devil, not of the weapon.

Liberty's Edge

Half-orc Bard (Comedian) HP: -3/8 | AC: 14 T: 12 FF: 12 | CMB/CMD: 0/12 F+1 R+4 W+2 | Init +2 Perc +4
Skills:
Bluff +8, Diplo +8, Intim +10, Ling +6, Perf(comedy) +8, Sns Mtv +4, Spellcraft +6, UMD +8

Rendala will tell a joke to begin her Bardic Performance.

Party steps out of a barn, and is faced with a war party of gnolls.

Mage: *Mumbles arcane words* A ball of fire leaps from his palm, the gnolls go up in flame and smoke.

Bard: "Wow that was nice, can you teach me that sometime?"

Mage: "What?"

Bard: "That spell you just cast."

Mage: "I did not cast a spell, at least I do not remember doing such a thing."

Bard: "Yeah, you just blew all those gnolls into ashes."

Mage: "I did that, oh my, I need anger management classes."

Bard: "Soooo.... can you teach me that spell?"

Mage: "What spell."

Bard: *Sigh*

Inspire Courage for a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

It could only be an illusion or we are all dead.

Reaper of Reputation hear my prayer, make these creature illusion prayed silently Jair before saying to her comrades.

It's an illusion ! Don't believe in it !

Scarab Sages

F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7
Spells Active:
See Invisibility, Mage Armor, False Life, Haste
F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8

Bearded Devils? At 1-2 tier?

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

That's why Jair prayed for an illusion and not TWO real Bearded Devil !

Silver Crusade

Whoops! You're right. I was thinking of a different game. My bad. They're 2 imps. Sorry, guys.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Look ! They are not Barbazu but Imp ! Use silver weapon against them !

Said Jair

Liberty's Edge

Half-orc Bard (Comedian) HP: -3/8 | AC: 14 T: 12 FF: 12 | CMB/CMD: 0/12 F+1 R+4 W+2 | Init +2 Perc +4
Skills:
Bluff +8, Diplo +8, Intim +10, Ling +6, Perf(comedy) +8, Sns Mtv +4, Spellcraft +6, UMD +8

I'm still going to keep my inspire courage.

Silver Crusade

This is round 1.

Rendala begins combat by inspiring courage in her allies.

The red imp attacks.

Target, 1 is Imrana, 2 is Numair, 3 is Jair: 1d3 ⇒ 2

The red imp enters Numair's square and whips its stinger at him: 1d20 ⇒ 13, damage: 1d4 ⇒ 2. It does 2 HP of damage and fills his veins with hellish poison: Fort Save: 1d20 + 2 ⇒ (11) + 2 = 13. Thankfully, the sorcerer calls upon the power of his bloodline, and he resist the poison.
____________________________________________________________

Sorted Inits:
Rendala
Devil (Red)
Jair
Imrana
Numair
Devil (Blue)
____________________________________________________________

Jair, it's your turn!

Imrana, you're on deck.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Round 1

Jair call for the Reaper of Reputation's help and a second self appeared moved action : copycat (1/7)

She went for full defence standard action +4AC, => AC18 and asked Imrana My dear Imrana, if this is a spell, do you know how long it will last ?

Silver Crusade

Imrana, it's your turn.

Numair, you're on deck.

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)

Numair draws his morningstar, and takes a swing at the imp that has yet to act.

Morningstar: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14, for 1d8 + 7 + 1 ⇒ (1) + 7 + 1 = 9 damage.

Silver Crusade

Numair's swing is surprisingly strong. It connects! But somehow, the imp seems less hurt by the solid blow than it should be.

(Because of the previous Knowledge Roll, you know everything about imps. Please feel free to reference their PRD entry.)
____________________________________________________________

Sorted Inits:
Rendala
Devil (Red)
Jair
Imrana
Numair
Devil (Blue) -- 4 HP of damage
____________________________________________________________

Imrana is up! Then the Blue Imp will act.

Scarab Sages

F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7
Spells Active:
See Invisibility, Mage Armor, False Life, Haste
F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8

"Um, I did not notice the casting of a summon spell, so I am not sure, Jair."

Imrana draws her wand of Magic Missile and aims it at the imp Numair struck.

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

Silver Crusade

Crap! The 4-player adjustment says there's only ONE imp! Removing the blue imp from the table and transferring all damage to the red imp... Sorry, guys. :-(
____________________________________________________________

Imrana Reza wrote:

Imrana draws her wand of Magic Missile and aims it at the imp Numair struck.

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

SMACK! The imp takes the full force of the magic missile right in his stinger!

____________________________________________________________

Sorted Inits:
Rendala
Imp -- 9 HP damage
Jair
Imrana
Numair
____________________________________________________________

Rendala is up! This is now round 2.

Liberty's Edge

Half-orc Bard (Comedian) HP: -3/8 | AC: 14 T: 12 FF: 12 | CMB/CMD: 0/12 F+1 R+4 W+2 | Init +2 Perc +4
Skills:
Bluff +8, Diplo +8, Intim +10, Ling +6, Perf(comedy) +8, Sns Mtv +4, Spellcraft +6, UMD +8

Rendala will try to Daze the Imp. DC 14

Silver Crusade

(1d20 ⇒ 11) The imp remains undazed!
____________________________________________________________

The imp moves unusually fast! (In the lower tier, there's only one, but he's hasted.) His stinger lashes out twice.

1d20 ⇒ 18, Damage: 1d4 ⇒ 1
1d20 ⇒ 4, Miss!

Numair Save vs. Poison: 1d20 + 2 ⇒ (10) + 2 = 12

Numair, do you have a re-roll that you wish to use?

This is round 2.

Liberty's Edge

Half-orc Bard (Comedian) HP: -3/8 | AC: 14 T: 12 FF: 12 | CMB/CMD: 0/12 F+1 R+4 W+2 | Init +2 Perc +4
Skills:
Bluff +8, Diplo +8, Intim +10, Ling +6, Perf(comedy) +8, Sns Mtv +4, Spellcraft +6, UMD +8

Why is he undazed if he rolled an 11?

Silver Crusade

Because imps have a +4 to their will saves.

Liberty's Edge

Half-orc Bard (Comedian) HP: -3/8 | AC: 14 T: 12 FF: 12 | CMB/CMD: 0/12 F+1 R+4 W+2 | Init +2 Perc +4
Skills:
Bluff +8, Diplo +8, Intim +10, Ling +6, Perf(comedy) +8, Sns Mtv +4, Spellcraft +6, UMD +8

Bah!

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)

Not to mention, Imps are outsiders, and therefore immune to daze, which specifies that it only affects humanoids...

Numair steps out of the imps square (so that he has a flank on it), and takes another swing at it.

Morningstar: 1d20 + 4 + 1 + 2 ⇒ (10) + 4 + 1 + 2 = 17, for 1d8 + 7 + 1 ⇒ (8) + 7 + 1 = 16 damage.

Scarab Sages

F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7
Spells Active:
See Invisibility, Mage Armor, False Life, Haste
F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8

Yeah, need Daze Monster for that

"I do not like this imp so much."

Imrana fires another blast from her wand.

Wand of Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Numair drops it. Imrana can save her Magic Missile.
____________________________________________________________

You've found a secret room!

In contrast to the large and lavish rooms that make up the rest of this side of the embassy, this secret study is cramped, utilitarian, and sparse. Almost all of the room is taken up by a long desk topped by a series of cubbies full of papers and curios. The desk itself is clear except for a piece of paper and a small, framed portrait of Venture-Captain Ambrus Valsin with a lipstick kiss-mark on it. The walls of the room are irregular and look as if the room was shoehorned into wasted space between other rooms. Like the rest of the personal chambers, this room is windowless, and is pierced only by the secret door and an air vent in the southern corner.

GM Notes:
00:10:24

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)

"Well, that was unpleasant, but not entirely unexpected. What do we have her?"

He then begins to search the room, starting with the desk (paying particular attention to the piece of paper, and the portrait).

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Well done comrade ! said Jair when the Imp *pouf* in mist after being hit by Numair.

I will looked at the desk she added while beginning to look at the desk thoroughly.

Perception (take 20): 20 + 4 = 24

Silver Crusade

The paper left out on Zarta’s desk.
____________________________________________________________

The back of Valsin’s portrait contains a note from Zarta.
____________________________________________________________

Examining the cubbies in Zarta's study reveals a felt bag with three carved tower figurines in the Thassilonian style. There is also a list labeled "SL Operatives" among the myriad papers spilling out of the cubbies.
____________________________________________________________

Tucked behind the vent in this room is a valise containing 50 gp, a pouch of dust of disappearance, a cloak of elvenkind, and official-looking documents establishing several different false identities for Zarta Dralneen.

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)

Numair sighs, and pinches the bridge of his nose after reading the notes.

"Lovely. Riddles and puzzles. Why that woman can't leave a straight message, I just don't understand..."

Waiting for someone else to have a crack at them ;-)

He is, however, quite happy to appropriate the valise, and its contents, clipping the cloak around his neck.

"Not really my colour, but at least it will make it slightly easier for me to manoeuvre around unnoticed..."

Scarab Sages

F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7
Spells Active:
See Invisibility, Mage Armor, False Life, Haste
F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8

Gonna let someone who hasnt played this before take a crack at it first.

Imrana leans in to look at the notes, her face brightening as she notices the jumbled words and letters.

"Oh! A cipher. I am very fond of ciphers, you know."

She turns away and closes her eyes. Her hands conduct invisible letters and numbers through the air.

"I do not need the notes. I have memorized them."

She speaks in her bright lilting accent with a completely matter-of-fact tone, completely innocent of the difficulty such a task might pose for most.

Silver Crusade

Imrana Reza wrote:
Gonna let someone who hasnt played this before take a crack at it first.

I belive the only player who's new to this scenario is Rendala. I think she's in an airplane for a while today and/or tomorrow. She's going to the Star Wars Celebration! :-)

Apologies if this causes a slowdown. But, feel free to RP in the meantime. You guys certainly have the bonuses to find everything, especially if you take 20.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

This Zarta is someone to know of ! She seems to love secret as much as ... other things

I'm not as good as finding secret as my God, but I will try. Said Jair looking at the two clues.

Silver Crusade

Searching further, you discover that the vent (behind which you found the valise) is actually big enough for you to crawl through, if you wish. In fact, this crammed vent leads to a series of old ventilation tunnels. The floor and some of the walls of the tunnels are plain stone or plaster, but in many places the walls and ceiling display pieces of crumbling mosaics, frescos, murals, and bas-relief sculptures.

Silver Crusade

"Bas-relief sculptures in ventilation tunnels?" You (the party, collectively) think.

Scarab Sages

F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7
Spells Active:
See Invisibility, Mage Armor, False Life, Haste
F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8

"Bas-relief sculptures in ventilation tunnels?"

Imrana raises a skeptical eyebrow.

"Putting sculptures in tunnels seems like a waste. Who would see them?"

She shakes her head, shrugging with her mouth.

"These people are most strange."

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

May be there is another secret room ? Said Jair who began to search for a secret panel.

Perception (take20): 20 + 4 = 24

Silver Crusade

Indeed there might! The party will have to crawl into the ventilation tunnels to investigate.

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 9 (HP 74/74) (AC 16/10/16) (CMD 12) (Fort +8, Ref +5, Will +8) (Init +6) (Perception +22)

Well then, let's keep things moving ;-)

Numair eyes the vent thoughtfully.

"Hmmm... You know, on that note on the back of the portrait, the word 'Vent' was inappropriately capitalised... as are the words 'Lion', 'Scales', 'King', and 'Centaur'. Perhaps we should keep an eye out for them?"

He then gingerly moves forward into the ventilation system.

Silver Crusade

Marching order in the vents? I presume Numair is going first?

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