[PFS] 2-24: Shadow's Last Stand—Part II: Web of Corruption by GM Upaynao (Inactive)

Game Master Upaynao

The Swiftsail
The Captive Audience
Streets of Almas
Councilwoman Ouidda's chambers


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The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Watching from her hiding place in the dockside, Venture Captain Alissa Moldreserva fidgets nervously. The note she had passed onto the sailor's to be given to the Pathfinder agents that boor Hamshanks had brought with him were clear. Was it intercepted? Daylight would soon break. And with it, her hopes to clear the Society's name.

Dot in when ready!

Dataphiles

Windows XP Droid

*beep*

Liberty's Edge

Human Cavalier (Huntmaster) 2/ Hunter 1/ Brawler (Exemplar) 1 - HP: 12/35 - AC: 19, T: 12, FF 17 - CMD: 24 - Fort/Ref/Will: +10/+7/+2 (+2 vs charm and compulsion effects) - Initiative: +3 - Perception: +9 (+2 when adjacent to Ivar) - Challenge: 0/1 - Tactician: 1/1 - Animal Focus: 0/1 - Martial Flexibility: 0/4 - 1st level spells: 1/2

.

Grand Lodge

M Gnome GeoKineticist 2 | Effects Active: None HP 21/21 (0 non-lethal)| AC 19 (FF 16 Touch 14) CMD 11 | Init +3 | Saves (Fort +7 Reflex +6, Will +4)| Per +10, SenMot +8| Spd 20'
Tracked Resources:
Burn 7/7, Spells Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak w Animals 1/1

Dot

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

The cool ocean air of Almas is brisk this early in the morning as you approach the intersection Venture Captain Brackett told you of the day before. As the moon showers its last ivory rays onto the cobblestone street and the tip of the sun begins to climb over the watery
horizon, a lone figure slinks out from a nearby alleyway, pulling back its hood and revealing itself to be Venture-Captain Alissa Moldreserva, a dour expression cemented to her face.

"It’s a shame we couldn’t have met at the Almas lodge, but with all the trouble that has happened there in the space of a day, I’d say
it’s best to keep a low profile for the time being, at least until Brackett gets things sorted out. Thank the gods hamshanks isn't involved as well."

She sighs, exasperated. "The Shadow Lodge" she practically spits. "It’s bad enough that the good name of Pathfinders everywhere is being slandered by that treacherous group of villains but now the local politicians are on our hides thanks to that damnable Ouidda."
She takes a moment to gauge your reaction, and realizing you have no clue what she is talking about, elaborates.
"You’ve heard of Dorianna Ouidda, one of the representatives on the Peoples’ Council here in Almas right? She showed up in town a few years back, and she’s been out to get the Society ever since. Her origins are damn-near untraceable by practical means; it took us this long to finally get to the bottom of the matter, and while it’s no secret she has it out for the Society, few know the truth behind the matter, which is what I’m here to tell you."
She looks about, making sure you are indeed alone before confiding:
"We have it on good authority that Ouidda is none other than the Spider—the leader of the Shadow Lodge cell here in Almas—and that she’s been using her fellow cabalists to smear our name throughout the city. She’s trying to get the legitimate members of the Society either completely run out of Almas or completely under her thumb, but for what reason, we don’t yet know. We know she’s got some shady dealings in her past with the slave trade, and we think she might be up to some of that business here in Almas too. Now here's the bad part. In a few days the People's Council is meeting here at the behest of Representative Ouidda, with regards to the rampant disorder caused by the Society. And given what has just happened at the Almas Lodge, she has plenty of ammunition. You need to get in deep and investigate her. Get proof of her misdeeds, the more the better, and if you can prove she is The Spider, even better. Now your task is difficult Pathfinders, but additionally, I have some further requests from some of the friends and leaders of the Society" she concludes, passing out sealed scroll tubes to each of you.

Exchange Members:
May the winds of trade bear well upon your voyage to Almas! It is fortunate you are going there—we have recently learned that Almas is one of the largest producers of an incredibly durable ration preservative. Having the recipe behind this marvel of food engineering would enable our merchants to take longer voyages and provide us a new and profitable ware to sell. Procure a sample of this substance—likely found in the provisions of the ships in Almas’s harbor—and you will be greatly rewarded.
In addition, my partner has requested me to ask you a favor as well. One of his "cousins", a girl named Rashtu, was in Almas but has recently dropped out of contact, and we fear the worst, what with all the recent talk of slave trading there. Perhaps she is somehow entrapped in the Spider’s dreadful scheme—rescue her and you will have my eternal gratitude.
Travel and Prosper, Trade Prince Aaqir Al’Hakam

Grand Lodge Members:
Pathfinders. New information has suddenly come to light regarding the disgraced Sapphire Sage, my good friend Amenopheus. It seems his involvement in the Shadow Lodge may have been nothing but a ruse in order to infiltrate the organization! If this is true, it is vital you find him and ensure he is safe.
I understand your current mission is to hit at the very heart of the Almas Shadow Lodge cell, and if he’s there he could easily be caught in the crossfire. While other Pathfinders may not yet understand his involvement as a double agent, I trust in your good judgement in how far to spread this information.
I lack the skill for managing a network of specialized agents as he does and have had trouble getting a message to one of our spies in Almas, a page for a prominent member of the People’s Council. Enclosed is a coded message in the form of a political flyer. Place it on the exterior of the palace of the People’s Council in a prominent position where she may see it, but remain discreet, as it would not do us any good to have this intercepted by the thrice-damned Aspis.
Venture-Captain Ambrus Valsin

Liberty's Edge and Silver Crusade Members:
The People’s Council’s recent slanderous accusations against the Pathfinders must not stand, and it is good to see that you are seeking to right this matter by exposing the treacherous Spider. It has come to my attention that she is managing a slave-trading operation within the very borders of one of Andoran’s finest cities; we must protect Almas’s citizens from her vile grasp, lest the entire nation slowly learn to accept such horrid acts as commonplace. Find me solid, irrefutable evidence of the Spider’s wrongdoings and put a stop to her madness.
Alas, it is sometimes not enough to merely disrupt one facet of evil, and there have been rumors that the Spider is cooperating with several well-known dhampir pirates, infamous for their slaverunning campaign. They’ve been spotted in the port of Almas as of late—stop them at all costs and you will be greatly rewarded.
For Liberty!
Major Colson Maldris

PS: Please aid the Major and his people.
Ollysta Zadrian.

Dark Archive Members:
Delicate Pawn,
It is delightful to hear you will be visiting the meager settlement of Almas, for I have heard of its recent expanse in the realm of the arts. An old playhouse there has recently been renovated and is slowly making a name for itself. While its works are crude, they are truly unique, and would provide a bit of flavor to the humdrum plays I have seen on the Egorian stage of late. Retrieve a current, ideally unproduced, script for me.
As much as it pains me to admit, I have an additional favor to ask of you. One of my nieces—an innocent, still tender lass named Bourillia—has fallen in with this very playhouse, and I fear it may be somehow involved in the Spider’s slaving efforts. Rescue her from the wretched place—convince her to join a different theater company in the city of your choice if you must— and you will have my utmost gratitude.
Travel and Prosper,
Paracountess Zarta Dralneen

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

The redheaded undine pretty much went back to the docks to stare out to the sea. She did a few laps around the bay, enjoying the feel of flowing through the water. This Pathfinder Society was an easy way for her to see the world and make up some wealth. She'd have her ship back in no time.

But today was a new day, and with it a new mission.

Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

Do you have any inspiration for the introduction of our investigation?

If any of these are helpful:
Knowledge (Local): 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
Knowledge (Nobility): 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Diplomacy (Gather Information): 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16

Silver Crusade

Female Gnome 2nd level Oracle (Life) | HP 17/17 | AC 18 | T 13 | FF 16 | CMD 12 | Fort +2 | Ref +2 | Will +2 | Init +2 | Perc +5 | Spells: 1st - 5/5

Trix practically skips along with the others, extremely eager to go out on their next mission together. "After that debacle in the bell towers, I've spoken at length with some other folks like me; they showed me some very neat tricks on dealing with devices or sorts! No more traps will hinder our way forward!"

"Those Shadow Lodgers... do they not realize they are doing more harm than good with these antics?" she sighs. "I understand their frustrations, but such actions are more akin to treason than whistleblowing..."

Grand Lodge

M Gnome GeoKineticist 2 | Effects Active: None HP 21/21 (0 non-lethal)| AC 19 (FF 16 Touch 14) CMD 11 | Init +3 | Saves (Fort +7 Reflex +6, Will +4)| Per +10, SenMot +8| Spd 20'
Tracked Resources:
Burn 7/7, Spells Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak w Animals 1/1

Krolmnite furrows his brow, I bet this won't be easy. Venture Captain can you help us understand exactly what happened at the lodge, I know we save Brackett and several others, but who was it the hobgoblins killed.

He thinks for a second, then follows up with.

Where do you think we should start looking for this information?

Feeling a bit overwhelm at the prospect of following the Spiders trail.

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

"Huh, political intrigue. Normally I'd have them walk the plank, but I can't do that now, can I?" Gaging everyone's reaction she shrugs. "First thing's first: Figure out whom we can trust. Figure out where what's-her-face frequents."

She turns to Trixalana. "We might need your breaking and enterin' skills, and soon." Aquavius trusts her gut to find out more information.

Knowledge(Local): 1d20 + 1 ⇒ (12) + 1 = 13
Diplomacy(Versatile Performance): 1d20 + 7 ⇒ (14) + 7 = 21

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Gather information checks will be resolved after the briefing as they take 1d4 hours to make. Keep your results though.

"The hobgoblins killed bodyguards and captured Andoren dignitaries that could have been swayed to our side. I'm not sure what has happened to them, but we cannot count on their support" answers the Venture Captain to Krolmnite. "As to where to start... I would cautiously start asking around. Perhaps even your patrons' letters can be of use, giving you an idea as to where to go."

A memory comes back to Constantin, a conversation he had with a halfling trader yesterday afternoon. "This old half-elf, goes by the name of Jarovar—a real stingy, nasty type—well, he’s just set up his investment establishment in Almas, but he refuses to subscribe to any of the merchant guilds in the city and he only deals with a few clients who get small contributions from him, one of whom is the Spider, I hear. Queerer still, he makes odd ventures out of his shop in the dead of night, well after closing.” she said as she finished the transaction. Perhaps she knows more?

Liberty's Edge

Human Cavalier (Huntmaster) 2/ Hunter 1/ Brawler (Exemplar) 1 - HP: 12/35 - AC: 19, T: 12, FF 17 - CMD: 24 - Fort/Ref/Will: +10/+7/+2 (+2 vs charm and compulsion effects) - Initiative: +3 - Perception: +9 (+2 when adjacent to Ivar) - Challenge: 0/1 - Tactician: 1/1 - Animal Focus: 0/1 - Martial Flexibility: 0/4 - 1st level spells: 1/2

Rogar reads the missive meant for him with some difficulty before waving it at the party.

"I've got a lead down on the docks, if that helps."

For good measure:
Knowledge (local): 1d20 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

The docks for deducing, or a trader for tale-telling? I don't suppose the halfling trader sets up shop on the docks?

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck

Purchasing and - if it's alright - reading to get the advantage of a blue book for Almas; 5 gp already spent from character sheet.

"The docks here sound like rich hunting ground all around," Says a rather frightening-looking Half-Orc. "They're usually a good place to get one's start hunting secrets." Those near her faintly notice a strange, ethereal susurrus on the wind as she says the word "secrets."

Inspired Knowledge (Local): 1d20 + 9 + 1d6 ⇒ (20) + 9 + (2) = 31

Grand Lodge

M Gnome GeoKineticist 2 | Effects Active: None HP 21/21 (0 non-lethal)| AC 19 (FF 16 Touch 14) CMD 11 | Init +3 | Saves (Fort +7 Reflex +6, Will +4)| Per +10, SenMot +8| Spd 20'
Tracked Resources:
Burn 7/7, Spells Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak w Animals 1/1

Yeah, the docks during the day sounds good. Then I bet we could follow the half-elf at night when she is sneaking around.

Krolmnite bounces from one leg to the other in excitement.

Dark Archive

Grippli Alchemist (Blightseeker/Bogborn Alchemist) 2 HP: 15/16, F:7 R: 8 W: 3 | AC: 18 T 14 FF 15 CMD 11 | Per: +6 Init: +4 | Bombs 4/6, Speed 30 ft, 20 ft Climb

Glenn will follow to the docks I go where you do kero.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

OK, so Are you directing that gather information check to get more information about the affairs the Spider may have at the Docks?

"Ah yes, before I forget; I thought you could use a hand, given the critical nature of your mission. This is Agent Tsogtsos, she is here to complement your strengths. If you need me I will be roaming near the Lodge. Maybe we can get an idea as to where those hobgoblins have come from."

Khana remembers a conversation she had with an Andoren middle-aged "tough", a man by the name of Gabro Nemphis. He recalled that there's an illegal brothel in the Theater District, a recently renovated place. He also seemed eager to "try the merchandise" as it were. Another of her contacts, Chulo Varotien of the University of Almas has commented about a relative newcomer that calls himself "The Spider" and seems to only frequent a newly remodeled playhouse called the Captive Audience, attending every show incognito. It’s been putting
on a new show every month for a couple of years now, and never gives repeat performances. It would seem the artists don’t stick around town for very long.

At this point, you may try to gather some information, as I mentioned earlier. This is an activity that takes 1d4 hours. Based on your intent, I would direct all successes towards finding whatever it is the Spider has going on at the Docks. Also, the Investigator has slain the information beast with regards to the Theater. :D

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

"Well, let's figure out where she is at the docks, then." Aquavius feels at home talking to dockworkers and sailors, blending them right in.

Reapply my 21 Diplomacy check.

Liberty's Edge

Human Cavalier (Huntmaster) 2/ Hunter 1/ Brawler (Exemplar) 1 - HP: 12/35 - AC: 19, T: 12, FF 17 - CMD: 24 - Fort/Ref/Will: +10/+7/+2 (+2 vs charm and compulsion effects) - Initiative: +3 - Perception: +9 (+2 when adjacent to Ivar) - Challenge: 0/1 - Tactician: 1/1 - Animal Focus: 0/1 - Martial Flexibility: 0/4 - 1st level spells: 1/2

Diplomacy, aiding Aquavius: 1d20 + 5 ⇒ (14) + 5 = 19

Rogar helps Aquavius snoop around the docks.
+3 due to Order of the Dragon

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Hours spent canvassing: 1d4 ⇒ 4

The Pathfinders happen upon a beggar, who when pressed abotu the Spider confides the following: "If rumors are true—and I hope they’re not—then this Spider is the nasty sort of arachnid, the kind from distant lands like Katapesh that brings her creepy slaver buddies with him. Only sensible way in from Katapesh is from a boat, and the only boat I seen around here that says it’s from Katapesh lately is the ship they call the Sailswift."

Finding the Sailswift isn't hard; with the name of the ship in hand, the Pathfinders locate it at berth, but with it's gangplanks withdrawn. It seems they don't quite want any visitors at this hour. No sailors are seen to be on deck; in fact noone is seen to be on deck.

Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

Constantin turns to the group, So, who's a surefooted scaler not scared of a swim?

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

"Thanks, man." She flips a gold coin to the beggar. "That should get you some food and lodgings for a while." She leaves the beggar. "Always be kind to the little folk. They help in big ways."

Viewing the Sailswift, she smiles a bit. Not too bad. Not as good as my ship. Constantin asks about getting on board. "Swimming? Not a problem." She grabs her rope. "Climbing's shouldn't be a problem, either. I even brought rope!"

Dark Archive

Grippli Alchemist (Blightseeker/Bogborn Alchemist) 2 HP: 15/16, F:7 R: 8 W: 3 | AC: 18 T 14 FF 15 CMD 11 | Per: +6 Init: +4 | Bombs 4/6, Speed 30 ft, 20 ft Climb

The frog taps his face.

"Yes, kero, I wonder if I might not be able to swim and climb..."

-Posted with Wayfinder

Grand Lodge

M Gnome GeoKineticist 2 | Effects Active: None HP 21/21 (0 non-lethal)| AC 19 (FF 16 Touch 14) CMD 11 | Init +3 | Saves (Fort +7 Reflex +6, Will +4)| Per +10, SenMot +8| Spd 20'
Tracked Resources:
Burn 7/7, Spells Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak w Animals 1/1

Krolmnite speaks in hushed tones, I'll need help getting aboard; if I try on my own I bet I'd fall in the water.

Liberty's Edge

Human Cavalier (Huntmaster) 2/ Hunter 1/ Brawler (Exemplar) 1 - HP: 12/35 - AC: 19, T: 12, FF 17 - CMD: 24 - Fort/Ref/Will: +10/+7/+2 (+2 vs charm and compulsion effects) - Initiative: +3 - Perception: +9 (+2 when adjacent to Ivar) - Challenge: 0/1 - Tactician: 1/1 - Animal Focus: 0/1 - Martial Flexibility: 0/4 - 1st level spells: 1/2

Rogar raises an eyebrow at the others eagerness.

"Climbing about to get in where we aren't supposed to didn't exactly go smoothly last time... Perhaps we should 'case the joint' and see if the gangplanks, and any crew members, appear in time."

Silver Crusade

Female Gnome 2nd level Oracle (Life) | HP 17/17 | AC 18 | T 13 | FF 16 | CMD 12 | Fort +2 | Ref +2 | Will +2 | Init +2 | Perc +5 | Spells: 1st - 5/5

Trix appears ready to dive right in when Rogar's words give her pause. "I suppose Rogar is right. Perhaps we should slow down and use caution." She sounds most disappointed with her own words.

Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

Our trouble wasn't in traversing the twine, but in taming the tintinnabulations, with which Trixalana's now trained in tinkering.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Sorry for the absence, it's been a rough couple days.

So if I understand correctly, some of you want to jump aboard or swim/climb aboard. I'm fine with that, and either of those checks (or series of checks) is relatively easy, but that could get you some unwanted attention. It is about noon at this point, and there are plenty of people around. Let me know if that changes your intent, and if it doesn't by the time I check on you tomorrow I'll be giving you the DCs!

Grand Lodge

M Gnome GeoKineticist 2 | Effects Active: None HP 21/21 (0 non-lethal)| AC 19 (FF 16 Touch 14) CMD 11 | Init +3 | Saves (Fort +7 Reflex +6, Will +4)| Per +10, SenMot +8| Spd 20'
Tracked Resources:
Burn 7/7, Spells Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak w Animals 1/1

Krolmnite looks around at the various people on the docks.

I bet Rogar is probably right, we are likely to draw to much attention right now. Let's take some shifts watching the boat at least until nightfall. Or maybe check in on another lead and come back here later.

I vote to keep an eye on the boat or also would be okay with pursuing another lead.

Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

I agree, perhaps our probe should be postponed to a point proper for prowling. How about we hit up the halfling hawker?

Dark Archive

Grippli Alchemist (Blightseeker/Bogborn Alchemist) 2 HP: 15/16, F:7 R: 8 W: 3 | AC: 18 T 14 FF 15 CMD 11 | Per: +6 Init: +4 | Bombs 4/6, Speed 30 ft, 20 ft Climb

Glenn splashes some water on heat-cracked skin.

Fine by me Kero. Im also a good watcher

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck

"Makes sense to me."

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

Aquavius shrugs. "Stealth it is, then. Nighttime?"

Silver Crusade

Female Gnome 2nd level Oracle (Life) | HP 17/17 | AC 18 | T 13 | FF 16 | CMD 12 | Fort +2 | Ref +2 | Will +2 | Init +2 | Perc +5 | Spells: 1st - 5/5

"This sounds exciting! What are these called? Steakouts? Huh, do you eat steak while doing this? Such a funny thing to eat with watching for someone. I would think perhaps jerky would be more conducive to such work..."

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

So, are you splitting the party, with some of you staying to stand watch on the boat while the others go find Jarovar? Or are you all leaving to return at some later time? Or are you paying someone to keep an eye on things while you are gone?

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

I think we're going to watch the boat until nighttime, then get on the boat.

Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

Seems good

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Night falls fast, and as the sun's rays dip below the horizon, the Swiftsail comes to life. Figures dressed in Katapeshi garb appear on deck, cleaning it and checking the sails. One of them, a plain looking woman, hauls the gangplank out and bridges the dock back to the ship.

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

"Huh, they're active during the night, it seems." Aquavius checks her gear. "So then, how are we doing this? With so much crew it will be hard to sneak in."

She smiles. "Of course, if you want to loud..."

Liberty's Edge

Human Cavalier (Huntmaster) 2/ Hunter 1/ Brawler (Exemplar) 1 - HP: 12/35 - AC: 19, T: 12, FF 17 - CMD: 24 - Fort/Ref/Will: +10/+7/+2 (+2 vs charm and compulsion effects) - Initiative: +3 - Perception: +9 (+2 when adjacent to Ivar) - Challenge: 0/1 - Tactician: 1/1 - Animal Focus: 0/1 - Martial Flexibility: 0/4 - 1st level spells: 1/2

Rogar cracks a mischievous grin.

"I can do loud, perhaps even provide a distraction."

Grand Lodge

M Gnome GeoKineticist 2 | Effects Active: None HP 21/21 (0 non-lethal)| AC 19 (FF 16 Touch 14) CMD 11 | Init +3 | Saves (Fort +7 Reflex +6, Will +4)| Per +10, SenMot +8| Spd 20'
Tracked Resources:
Burn 7/7, Spells Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak w Animals 1/1

So these are slavers from Ketapesh right? That's illegal here in Almas. I bet that's why they are active at night. Any of those crew members look like slaves? I'm okay with busting some heads if these are really slavers.

Krolmnite studies the emerging crew members to see if any look downtrodden.

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

None of the crew seem like indentured servants, but overall, only 2 seem to be fully vested, barking out orders and able to afford a moment or two of idleness.

Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

Their offices seem open, ought we make an overture and see how they oblige us?

Grand Lodge

M Gnome GeoKineticist 2 | Effects Active: None HP 21/21 (0 non-lethal)| AC 19 (FF 16 Touch 14) CMD 11 | Init +3 | Saves (Fort +7 Reflex +6, Will +4)| Per +10, SenMot +8| Spd 20'
Tracked Resources:
Burn 7/7, Spells Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak w Animals 1/1

Krolmnite smiles at the Azlant, Indeed, an overture!

Krolmnite waits for one or two of the others to begin approaching the ship before falling into group.

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

"Yeah, sure. Let's do this. You can lead, Constantin. Maybe pretend to be buying some slaves or something. You're good at lyin', right?"

Anyone has ranks in Bluff? Not sure if Diplomacy is the best bet here. Intimidate I can do, though.

Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

It's dark so I dropped to a +3...

Silver Crusade

Female Gnome 2nd level Oracle (Life) | HP 17/17 | AC 18 | T 13 | FF 16 | CMD 12 | Fort +2 | Ref +2 | Will +2 | Init +2 | Perc +5 | Spells: 1st - 5/5

I think Trix might have the highest Bluff at +4. I'll wait until we know for sure who has the highest Bluff modifier before I post. Also, my profile should be all update to date now.

Grand Lodge

Male Human (Azlanti) Bard (Duettist) 7 | HP 52/52 | AC 18, T 11, FF 17 CMD 14 | Fort +6, Ref +8, Will +7 | Init +4(5)* | Perc +10 | SM +18* | Spells Remaining: level 1 4/5 level 2 4/4 level 3 2/2 | Bardic Performance Rounds 22/23

Constantin winces at Aquavius's question, Fraud is not my forte, but I'll follow if we're fishing for their faults.

Dark Archive

Grippli Alchemist (Blightseeker/Bogborn Alchemist) 2 HP: 15/16, F:7 R: 8 W: 3 | AC: 18 T 14 FF 15 CMD 11 | Per: +6 Init: +4 | Bombs 4/6, Speed 30 ft, 20 ft Climb

The frog says nothing at all.

-Posted with Wayfinder

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