PFS 2013 PbP Gameday - 00-27 Our Lady of Silver (Inactive)

Game Master Mike Tuholski

A 5-9 PFS scenario played during the PbP Gameday! Chapel of the High Priest


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Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Shinkeer starts to head for the door. There is no time to waste then.

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

Nobody can look like me ! I'm Unique ! Said an outraged Devko

Thank you Al’Jahar Abu-Targos for all these informations. Like Shinkeer said, there is no time to waste if we want to stop this and arrest the Sorcerer.
Do you have any means to magically travel out there ?

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Brachus prays after waking up in the morning and prepares to travel after the imposters (relieved that he doesn't have to spend more time in prison).


The Flaxseed Pathfinder Lodge

Al'Jahar has no magical transportation to offer.

The party travels onward, heading for the chapel to track down their foe. On a lonely promontory overlooking the sea, the memorial chapel of Ubaidah Abd-Hikmah presides over the gravestones of Sarenrae’s faithful. Scoured clean by the restless winds near the sea, many of the stones’ inscriptions are as forgotten as their inhabitants. The forlorn cries of gulls drift on the breeze. The ancient chapel’s iron doors stand closed, but fresh scrapes mar their rusted metal.

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

Before going further, Devko take is rod and cast several spells enhanced by the rod's magic.

I cast Heroism, See Invisibility and Mirror Image

Mirror Image: 1d4 + 3 ⇒ (4) + 3 = 7

Now, we can go and stop this sorcerer and take back the relics.

Devko took his wand of shield in hand, ready to use it before entering in the chapel.

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Shin uses his wand to cast Mage Armor on himself.

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Brachus casts detect magic and looks at the doors of the chapel (from a small distance away).

Perception: 1d20 + 14 ⇒ (16) + 14 = 30


The Flaxseed Pathfinder Lodge

No magic outside the chapel. Brachus hears sounds from inside, as of crowbars prying things.

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

"Someone is inside, sounds like they are using crowbars to tear things apart. We'd better move inside and see if it's the imposters we are after"

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Then let us not waste time. Who shall lead?

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

When we will be closer, I will Haste you all

Said Devko just before trying to use the Wand on him

UMD DD20: 1d20 + 16 + 2 ⇒ (15) + 16 + 2 = 33

Liberty's Edge

Human Cleric 9 (Sarenrae) HP: 50/50 | AC: 21 | T: 10 | FF: 21 | CMD: 18 | Fort: +8 | Ref: +5 | Will: +14 | Init: +1 | Perc: +7 | Sense Motive: +17

Buffs coming before we enter...

Liberty's Edge

Human Cleric 9 (Sarenrae) HP: 50/50 | AC: 21 | T: 10 | FF: 21 | CMD: 18 | Fort: +8 | Ref: +5 | Will: +14 | Init: +1 | Perc: +7 | Sense Motive: +17

Communal Resist Energy (fire): 10 min (20 point resistance) for everyone
Communal Resist Energy (electricity): 10 min (20 point resistance) for everyone
Communal protection from evil: 1 min (gains a +2 deflection bonus to AC and a +2 resistance bonus on saves vs. evil creatures).
Blessings of fervor: 9 rounds (pick your favorite each round)

BoF:

  • Increase its speed by 30 feet.
  • Stand up as a swift action without provoking an attack of opportunity.
  • Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

Blessing of Fervor doesn't stack with Haste. It's Haste OR BoF not both unfortunately.
I think BoF is better than Haste so Devko will not cast it.


The Flaxseed Pathfinder Lodge

Ok, sounds like everyone is ready to storm the chapel. If there any buffs you wanted to do before the party opened the door, retcon them in.

The party opens the door to the chapel to a strange sight. At the front of the chapel stands Ibn-Chadli himself. Standing before him, having fun making a mess of the chapel, stand five large figures that look very much like Devko, Giovanni, Shin, Kuduro, and Brachus.

Sorry, Alan: there are only five of them so someone had to be left out.

gm rolls:

Ibn-Chadli: 1d20 + 1 ⇒ (9) + 1 = 10
BIG PEOPLE: 1d20 - 1 ⇒ (4) - 1 = 3
Devko: 1d20 + 3 ⇒ (10) + 3 = 13
Kuduro: 1d20 + 1 ⇒ (5) + 1 = 6
Shin: 1d20 + 3 ⇒ (11) + 3 = 14
Brachus: 1d20 + 2 ⇒ (13) + 2 = 15
Alan: 1d20 + 3 ⇒ (2) + 3 = 5
Giovanni: 1d20 + 5 ⇒ (18) + 5 = 23

Initiative:

1. Giovanni, Brachus, Shin, and Devko
2. Ibn-Chadli
3. Kuduro and Alan
4. BIG PATHFINDERS!

Giovanni, Brachus, Shin, and Devko are up!

Also, look at me! I finally stopped being lazy and uploaded your profile pics to Roll20 instead of using the free tokens.

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

BoF : chose +2Att/AC/Ref

It was a mystake to take my beautiful and unique look ! You will pay for that !

As always, Devko open the ball with his perfect dance Move action : Inspire Courage +2, infuse his weapon of raw arcane power Swift action : Arcane Strike then cast a spell which moved him in a straight-line and striked the big pathfinder in front of him. Standard action : Bladed Dash

Falcata with power attack: 1d20 + 12 + 2 + 2 + 2 + 3 ⇒ (1) + 12 + 2 + 2 + 2 + 3 = 221d8 + 18 + 2 ⇒ (8) + 18 + 2 = 28

ReRoll (+2) Falcata with power attack: 1d20 + 12 + 2 + 2 + 2 + 3 + 2 ⇒ (2) + 12 + 2 + 2 + 2 + 3 + 2 = 251d8 + 18 + 2 ⇒ (4) + 18 + 2 = 24

I always double my roll with my ReRoll :P

DON'T FORGET INSPIRE COURAGE : +2 competence bonus to attack, weapon damages and +2 moral bonus against fear and charm.

Devko have +7AC against evil foe, +6 against other (shield +4, PfE +1, BoF +2)

Liberty's Edge

Human Cleric 9 (Sarenrae) HP: 50/50 | AC: 21 | T: 10 | FF: 21 | CMD: 18 | Fort: +8 | Ref: +5 | Will: +14 | Init: +1 | Perc: +7 | Sense Motive: +17

A fireball is looking like a good lead off. I put up my target on Roll20 :)

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Shin casts Vanish and moves into the chapel, while drawing his temple sword. Using extra thirty feet of movement.


The Flaxseed Pathfinder Lodge

Devko inspires his companions and heads in after the giant representation of himself, landing a solid hit on himself. Meanwhile Shin turns invisible and sneaks up next to Ibn-Chadli.

Initiative:

1. Giovanni, Brachus, Shin, and Devko
2. Ibn-Chadli
3. Kuduro and Alan
4. BIG PATHFINDERS!

Ibn-Chadli
Big Giovanni:
Big Brachus:
Big Shin:
Big Devko: 24 dmg
Big Kuduro:

Giovanni and Brachus are up!

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

BOF: Choose -> Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell

Brachus casts sound burst using the extra range from enlarge spell (targeted so that it only hits Big Brachus and Ibn Chandli)

DC 17 Fort save to avoid being stunned for 1 round
Sonic damage: 1d8 ⇒ 4

Liberty's Edge

Human Cleric 9 (Sarenrae) HP: 50/50 | AC: 21 | T: 10 | FF: 21 | CMD: 18 | Fort: +8 | Ref: +5 | Will: +14 | Init: +1 | Perc: +7 | Sense Motive: +17

The tokens look great btw :)

Sovereign Court

Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs

WOW! 18 posts during the day today!

Is it that Haste and BoF don't stack, or that you can't gain the Haste-like benefits form BoF while Hasted (in other words, the other options would still be legal choices as not being stacking effects)?

Giovanni will select (this time) the extra attack in a full attack set from BoF.

Giovanni steps up to the larger version of himself and begins to do, well, what Giovanni loves to do. First he tires to trip the bigger version of himself.

---

Greater Trip CMB w/ Inspire: 1d20 + 21 + 2 ⇒ (17) + 21 + 2 = 40 That's 9 more than would be required to Trip Giovanni, so I'm going to assume success.

---

As the big Giovanni starts to fall, the actual Giovanni continues his normal opening volley and attempts to strip him of whatever he had been using to cause havoc within this building.

---

Greater Disarm w/ Inspire AoO: 1d20 + 23 + 2 ⇒ (17) + 23 + 2 = 42 That's 9 more than would be required to disarm Giovanni, so I'm going to assume success.
Up on map is 1: 1d8 ⇒ 7

---

And the crowbar (or whatever it is) hits the corner of the building and falls at the feet of the statue in that corner.

Now that the larger Giovanni lies unarmed on the ground in front of him, the actual Giovanni provides a predatory smile. "One of us is a murderer, and deserves to be treated like one. Just desserts coming up!"

---

Bonus Primary Attack w/ Inspire (vs Prone): 1d20 + 17 + 2 ⇒ (2) + 17 + 2 = 21 Prone not taken into account
Damage w/ Inspire: 2d4 + 6 + 2 ⇒ (4, 4) + 6 + 2 = 16

Secondary Attack w/ Inspire (vs Prone): 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21 Prone not taken into account
Damage w/ Inspire: 2d4 + 6 + 2 ⇒ (1, 1) + 6 + 2 = 10

I started to complain about how those attack dice sucked, and then I remembered that the CMB dice were really good. It balances out. Oh, and I agree, the tokens look great!

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

Blessing of Fervor wrote:
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Does not stack might just mean you don't get a +1 to hit from haste and a +2 to hit from BOF, or that you don't get 2 attacks..I think you might still get the extra attack from haste and can pick the +2 to hit from BOF, you just end up with a +2 to attack and not a +3.

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

"Doesn't stack" means you can't have both spell active on you. That's what as a GM I rule and as myself I understand it.

Sovereign Court

Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs

Bonuses to different types of things are never in conflict under the stacking rules. Thus the question.

Scarab Sages

Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

Alan will move to threaten the evil devko and another if he can. He then will fight defensively.

Attack+fighting defensively+inspire+flank+haste
1d20 + 8 + 2 + 2 + 1 ⇒ (14) + 8 + 2 + 2 + 1 = 27
Damage+inspire
1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
AC + defensive + BoF
22 + 5 + 2 = 29


The Flaxseed Pathfinder Lodge

Sorry for the delay; our Carrion Crown group got together last night after nearly a month hiatus.

Yes, I've always heard that you can not have BoF and Haste active at the same time.

Ibn-Chadli: 1d20 + 5 ⇒ (6) + 5 = 11
Big Brachus: 1d20 + 6 ⇒ (19) + 6 = 25

Brachus creates a burst of sound that hurts the sorcerer and the big version of himself. Giovanni trips himself up and then knocks the crowbar (actually a greatclub-just called them crowbars for effect) out of his own hands. Giovanni then hits himself twice. Boy, these pronouns, haha.

Sorry, I missed this because it's buried in his Tactics for some reason: Ibn-Chadli is disguised as the Pathfinder Farendir. But you guys knew it was him so no harm done. Just for effect though.

Ibn-Chadli casts a spell on his companions.

DC 21 Spellcraft:
Haste

That will provoke from Shin; he's not casting defensively since he doesn't know Shin is there.

DC 13 + damage dealt concentration check: 1d20 + 12 ⇒ (18) + 12 = 30

So if Shin does at least 17 damage he will lose that spell.

Alan moves into the room and kicks Big Devko in the gut, bringing Devko to the ground.

Initiative:

1. Giovanni, Brachus, Shin, and Devko
2. Ibn-Chadli
3. Kuduro and Alan
4. BIG PATHFINDERS!

Ibn-Chadli: 4 dmg, stunned 1 round
Big Giovanni: 26 dmg, prone, disarmed
Big Brachus: 4 dmg
Big Shin:
Big Devko: at -3 and bleeding
Big Kuduro:

Kuduro is up! And Shin has an AoO!

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Probably not going to get 17 damage, but can I grapple as a AoO, my CMD will be higher.

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

@Shinkeer : No because grapple is a standard action by itself, you can't use it as a part of an attack action like disarm or Trip
@GM : could the sorcerer still cast Haste as he's stunned by Brachus' spell ?

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

I don't think the provoking part even comes into play, unless he has some way to cast spells while he's stunned?

Liberty's Edge

Human Cleric 9 (Sarenrae) HP: 50/50 | AC: 21 | T: 10 | FF: 21 | CMD: 18 | Fort: +8 | Ref: +5 | Will: +14 | Init: +1 | Perc: +7 | Sense Motive: +17

Kuduro calls down the righteous fire of Sarenrae!

Shin already confirmed he's ok with being in the AoE. Thanks buddy :)

Fireball: 9d6 ⇒ (2, 6, 3, 3, 6, 6, 3, 3, 3) = 35 DC 19 Ref for half

Bof: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Reflex: 1d20 + 7 ⇒ (12) + 7 = 19 Woohoo!

Shin grits his teeth as the flames roll over him, but smiles as he expected such a tactic from Kuduro. He glances over his shoulder to survey the damage wrought.

Liberty's Edge

Human Cleric 9 (Sarenrae) HP: 50/50 | AC: 21 | T: 10 | FF: 21 | CMD: 18 | Fort: +8 | Ref: +5 | Will: +14 | Init: +1 | Perc: +7 | Sense Motive: +17

See resist fire 20 covered all that :)


The Flaxseed Pathfinder Lodge

Yep, you guys are right. He can't cast anyways because he's stunned. I think I got stunned and staggered confused this morning in my hurry to get a post up.

Kuduro produces a giant burst of flame, catching all of the giant Pathfinders.

Big Giovanni Ref: 1d20 ⇒ 3
Big Brachus Ref: 1d20 ⇒ 8
Big Shin Ref: 1d20 ⇒ 1
Big Devko Ref: 1d20 ⇒ 11
Big Kuduro Ref: 1d20 ⇒ 8

As the smoke settles, the party sees that not only have all of the giant Pathfinders fallen over unconscious, but Big Giovanni and Big Devko have actually reverted to their natural forms as lumbering giants with puffy faces featuring a wide mouth with ill-fitting teeth.

DC 13 KN (loacl):
They were ogres under some sort of magical disguise. Not really anything special to know about ogres except that they are subtype giant and have darkvision and low-light vision. And they're all knocked out now anyways.

Initiative:

1. Giovanni, Brachus, Shin, and Devko
2. Ibn-Chadli
3. Kuduro and Alan
4. BIG PATHFINDERS!

Ibn-Chadli: 4 dmg, stunned 1 round
Big Giovanni: DEAD
Big Brachus: -9 and bleeding
Big Shin: -5 and bleeding
Big Devko: DEAD
Big Kuduro: -5 and bleeding

GIovanni, Brachus, Shin, and Devko are up!

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Taking +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves this round.

Grapple: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14

Shin lunges forward and attempts to grapple the stunned Ibn-Chadli.

Sovereign Court

Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs

I forgot BoF!

Select +30' to speed

Giovanni frowns as most of the opponents fall and obviously quit struggling, until he sees the one target still standing on the far side of the room and he scoots across the room to interferes with this opponent's plans, too.

---

Single Move - last 5' would provoke form target that threatened
Primary Attack Greater Trip w/ Inspire: 1d20 + 21 + 2 ⇒ (16) + 21 + 2 = 39

Assuming that's enough . . ..

---

As the opponent begins falling, he provokes AoOs from everyone who threatens him. Giovanni recognizes that he may be more valuable alive, and tries to knock him out instead of kill him.

---

AoO W/ Inspire and nonlethal: 1d20 + 17 + 2 - 4 ⇒ (8) + 17 + 2 - 4 = 23
Nonlethal damage w/Inspire: 2d4 + 6 + 2 ⇒ (3, 1) + 6 + 2 = 12

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

BOF -> Increase speed by 30 feet.

Brachus moves up next to Ibn-Chadli using his divine granted extra speed, drawing his morning star as he moves and takes a swing at his opponent.

To hit + Inspire/Prone: 1d20 + 3 + 2 + 2 ⇒ (7) + 3 + 2 + 2 = 14
B/P Damage + Inspire: 1d8 - 1 + 2 ⇒ (5) - 1 + 2 = 6

Also curious, did he have anything in his hands when he got stunned and if so, what did he drop?


The Flaxseed Pathfinder Lodge

Shin pops out of invisibility and grabs ahold of the stunned sorcerer. Giovanni then trips the man to the ground (I think Shin's hands are full grappling but he can still headbutt or kick for unarmed strike AoO.) Giovanni then puts a big wound into the man's side.

Brachus advances and hits the poor sorcerer while he's down.

Initiative:

1. Giovanni, Brachus, Shin, and Devko
2. Ibn-Chadli
3. Kuduro and Alan
4. BIG PATHFINDERS!

Ibn-Chadli: 22 dmg, grappled and prone
Big Giovanni: DEAD
Big Brachus: -9 and bleeding
Big Shin: -5 and bleeding
Big Devko: DEAD
Big Kuduro: -5 and bleeding

Devko is up!

Sovereign Court

Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs

As a reminder, Giovanni's damage on the Sorcerer was NONLETHAL.

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

[ooc]Choose from BoF +2 Att/AC/Ref

Devko moved to the poor sorcer, infused of arcane power his weapon, continuing his dance.

As I said, I don't like to be played

Then strike.

Falcata: 1d20 + 12 + 2 + 2 + 2 ⇒ (5) + 12 + 2 + 2 + 2 = 231d8 + 18 + 2 ⇒ (6) + 18 + 2 = 26

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

AoO Unarmed: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


The Flaxseed Pathfinder Lodge

Thanks Giovanni, I didn't catch that.

Devko moves up and cuts into the sorcerer, who promptly falls unconscious.

Out of combat!

In case anyone is interested, he carried:

potion of invisibility, potion of barkskin +2, scroll of invisibility, wand of web; circlet of persuasion, masterwork light crossbow with 20 bolts, sickle, whip, two 50-foot lengths of silken rope

--------------------------------------------------------------------

With Ibn-Chadli captured and (presumably) turned over to the authorities, a terrible fate awaits the sorcerer. The Satrap orders the sorcerer to be enslaved and sent to the hellish salt mines of Zho.

For stopping the destruction of the chapel, the High Priest of Sarenrae quickly agrees to grant his collection to the Pathfinder Society in his will. Very pleased, the priest heaps praise on you when he next speaks publicly.

Given the chance to examine the items, Hanimethiris the Sage acts quickly, frantically taking measurements and sketching. He has the relics carefully repacked within hours.

Their marriage saved, the newlyweds see the Pathfinders off on their way to Absalom. They ensure that your fame spreads wherever they go. Rumor also spreads among the slavers of the region, word that the Pathfinder Society is not a group to trifle with. You travel with the thanks of Master Bashir, who continues to provide the Pathfinder Society with intriguing relics and assistance in Qadira.

That's about it everyone! Hope you all had a good time and hope to see some of you at the Golemworks!

I'll get chronicle sheets up soon.

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