[PFS] 1-35: Voices in the Void (RD) Table 2 (Inactive)

Game Master Andrew Harasty

Map Voices - Table 2


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Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

I'm assuming this thing is as mindless as everything else we've found in this place.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Dark's ray of frost is enough to target the main cluster and cause it to wither. With that the voices still whisper but fainter and you are no longer able to make out any actual words.

The backpack holds a collection of canopic jars, jeweled death masks, gilded ushabti, and other valuable Osiriani relics acquired by Imrizade. Also inside is a scrap of paper with the phrase “The Eye is always vigilant” written on it.

Heading down the shaft will require an acrobatics to balance, or a climb check to avoid walking on the fungus covered stairs

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

Kenza goes first down the stairs, nimbly descending without any trouble.

Acrobatics: 1d20 + 6 ⇒ (20) + 6 = 26

When she nears the bottom she looks around.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Liberty's Edge

Male Half-Orc Unchained Barbarian (1.2) | HP 14/14 | AC 18(w/shield 20) T 12 FF 18 CMB +5 CMD +17 | F +4 R +2 W +1 | Init. +2 | +1 to saves against Enchantment spells/effects | +5 Perc | Rages 4/6 | Spd. 30

Here Kenza or Dark nothing I care about in this pack though maybe one of you will find it more interesting.

Graktul then walks over and heads down the stairs with shield and Morningstar ready.

Acrobatics: 1d20 ⇒ 16

Liberty's Edge

M Human Hunter 2 | HP 17/17| AC 18; Tch 13; FF 16| F +4; R +5; W +2 | CMB +4; CMD 16| Init +2 | Perc +7

Grey enters the room, quickly making his way to the stairs and descends.

Acrobatics: 1d20 - 1 ⇒ (16) - 1 = 15

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

At Graktul's 'command' Kenza puts the backpack over her shoulder.

Dark Archive

Male CN Human Magus (Bladebound) 3.1 | AC 15 {19 w/ Shield} (T 10/FF 15) | CMB +4 CMD 14 (FF 14) | HP 30/30 | Init +0 | Fort +5 Ref +1 Will +3 (+5 vs Cold Weather)| Perception +0 | Speed 30' | Arcane Pool +1: 4/4 | Black Blade's Arcane Pool: 1/1 | Active Conditions:

After clearing some of the mold, Dark follows the group down the stairs. He gingerly climbs down to avoid stepping on any of the mold.

Climb: 1d20 + 4 ⇒ (19) + 4 = 23

Grand Lodge

Human Bard (court bard)2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +1, CMD 11 | F: +0, R: +3, W: +5 | Init: +2 | Perc: +7, SM: +2 | Speed 30ft | Bardic Performance 0/18 rounds/day Active conditions: None.

Yu makes his way down following Dark, trying to be just as careful not to step on things that he shouldn't.

Climb: 1d20 + 4 ⇒ (7) + 4 = 11

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

Embarrassed at her outburst, and torn by the dark lineage that occasionally takes ahold of her, Ne'erduwyl attempts the stairs timidly after her peers have made their way down, wondering if, perhaps, she has made a mistake...

Acrobatics: 1d20 + 2 ⇒ (7) + 2 = 9

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Kenza, Graktul, Grey and Dark safely make it down.

Yu and Neerduwyl slip and slide and get bounced around while sliding down.

Falling damage (non-lethal): 1d6 ⇒ 4

Reaching the bottom.

Perception:

Perception Dark Schnyder: 1d20 + 7 ⇒ (6) + 7 = 13
Perception Neerduwyl: 1d20 + 8 ⇒ (1) + 8 = 9
Perception Graktul: 1d20 + 5 ⇒ (3) + 5 = 8
Perception Kenza: 1d20 + 6 ⇒ (10) + 6 = 16
Perception Yu Khan: 1d20 + 7 ⇒ (18) + 7 = 25
Perception Grey Stoneside: 1d20 + 6 ⇒ (16) + 6 = 22

The shaft deposits you in an alcove at the far end of an antechamber, free of the riotous growths of fungi and mold that choke the shaft and archives above. The simple, clean lines of the basement’s basalt walls give way here to a disturbing, organic style of architecture that makes it seem like you are walking through the gullet of some monstrous behemoth. At the far end of the hall, a large, ornate arch that looks disconcertingly like the beast’s toothed maw stands in the wall, covered by a heavy black curtain with sickly green light from the chamber beyond shining around the edges. A plain iron box sits on the floor in the middle of the room.

The architecture of this hallway is markedly different from the basement level above, the dark basalt carved in a strange organic style. The passage expands as it extends to the north, its ceilings increasing from 10 feet to 20 feet high, and widening from 10 feet to 35 feet across. The hallway ends in a large, ornate arch that resembles a toothed maw 15 feet high. The corridor is dark, but light issuing from the archway provides dim light for the northern 15 feet of the room.

Grand Lodge

Human Bard (court bard)2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +1, CMD 11 | F: +0, R: +3, W: +5 | Init: +2 | Perc: +7, SM: +2 | Speed 30ft | Bardic Performance 0/18 rounds/day Active conditions: None.

"Figures", Yu states as he dusts himself off from the tumble down. He casts light on his armor to provide some better illumination. "What have we here?"

Know(Insert relevant skill its either +7 or +8 for me): 1d20 + 7 ⇒ (6) + 7 = 13

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

Ne'erduwyl's pride and tailbone are hurt.

She moves closer to the iron box, and casts detect magic.

I'm unfamiliar with the non-lethal rules. Will look them up later, but what's the best way to mark them?

Liberty's Edge

Male Half-Orc Unchained Barbarian (1.2) | HP 14/14 | AC 18(w/shield 20) T 12 FF 18 CMB +5 CMD +17 | F +4 R +2 W +1 | Init. +2 | +1 to saves against Enchantment spells/effects | +5 Perc | Rages 4/6 | Spd. 30

Don't really have anything to post right now but was going to let you know I will not have internet access again till Sunday.

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

Kenza offers Yu and Neerduwyl a hand up from the floor. Once they're standing, Kenza turns and examines the strange room. She steps forward slowly, alert for enemies or the woman we're here to save.

While Neerduwyl examines the box, Kenza peeks past the black curtain, curious what's glowing on the other side.

Not touching or disturbing the curtain in any way, just peeking through the gap around the edges that's letting the glow through.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

The box itself is not magical but there is a stone on the box that radiates magic.

Neerduwyl Spellcraft: 1d20 + 10 ⇒ (17) + 10 = 27

She recognizes it as a stone of alarm and alerts Kenza before she progresses to far in to the room to stay clear of the box.

Without touching or moving the curtain, all that can be made out is some faint green glow from the other side.

Thanks for the update Graktul.

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

Ne'erduwyl looks back at the group, putting a finger to her lips to tell them to remain quiet.

Once the group has huddled up, she whispers, "Does anyone have the ability to disable?"

Do I know anything about how a stone of alarm can be disabled?

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

If anyone attempts to disable the device, Ne'erduwyl will touch them and give them guidance.

+1 for 1 minute on skill check rolls

Liberty's Edge

M Human Hunter 2 | HP 17/17| AC 18; Tch 13; FF 16| F +4; R +5; W +2 | CMB +4; CMD 16| Init +2 | Perc +7

"You know when you get a feeling all the way down in your stomach and you just end up waiting for something to go sideways?" says Grey drawing his sword "Well I am bloody waiting."

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Stones of Alarm are magic items. They can note be "disabled" since they are not traps. Dispel magic would suppress it. However, Stones of Alarm also have command words that will disable/bypass them.

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

Noting Neerduwyl's caution, Kenza stays clear of the box.

Unable to see anything but a glow beyond the curtain, Kenza shakes her head and shrugs her shoulders, signalling that she has no idea what's behind the curtain. She remains there anyway, alert and ready to combat whatever strange enemy appears next....

Ready to move on since the stone can't be disabled. We can always check it out after.

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

A light bulb goes off in Ne'erduwyl's brain.

"I have an idea," she whispers.

She gets nearer to the stone and says, "The eye is always vigilant."

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Winner!

Upon saying the phase the stone on the box fall off. A brief examination with detect magic confirms it is not armed.

Perception:

Perception Dark Schnyder: 1d20 + 7 ⇒ (13) + 7 = 20
Perception Neerduwyl: 1d20 + 8 ⇒ (3) + 8 = 11
Perception Graktul: 1d20 + 5 ⇒ (5) + 5 = 10
Perception Kenza: 1d20 + 6 ⇒ (15) + 6 = 21
Perception Yu Khan: 1d20 + 7 ⇒ (3) + 7 = 10
Perception Grey Stoneside: 1d20 + 6 ⇒ (18) + 6 = 24

That fall of the stone seems to have agitated what ever was inside. Listening carefully Grey determines that it sounds like a lot of insects or similar in the box. But for now contained within.

Dark Archive

Male CN Human Magus (Bladebound) 3.1 | AC 15 {19 w/ Shield} (T 10/FF 15) | CMB +4 CMD 14 (FF 14) | HP 30/30 | Init +0 | Fort +5 Ref +1 Will +3 (+5 vs Cold Weather)| Perception +0 | Speed 30' | Arcane Pool +1: 4/4 | Black Blade's Arcane Pool: 1/1 | Active Conditions:

Dark congratulates Neerduywl, "Good thinking. It seems odd that they didn't mention this gate before. Were the curator trying to hide the fact this place existed."

Dark draws his sword, "Since the alarm is off, nothing really left but to move onward."

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

"Hold on," says Ne'erduwyl, her temper flaring. "Let's look more closely at this iron box. If you haven't noticed that archway looks like a mouth that's about to swallow us."

Is there a lid on the iron box? Or is it solid?

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

There is a lid. The box is not locked.

Liberty's Edge

M Human Hunter 2 | HP 17/17| AC 18; Tch 13; FF 16| F +4; R +5; W +2 | CMB +4; CMD 16| Init +2 | Perc +7

"It sounds like someone threw a heap load of creepy crawlies inside the box...that feeling inside of my stomach is getting worse..." says Grey

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

"Perhaps," says Ne'erduwyl. "or maybe that's what a 'brain canister 'sounds like. We're looking to find a canister, and use it to close a portal. It's hard to tell which is which."

And yet, the tomb raiders greed begins to get the better of her, and her fingers edge closer and closer to the lid...

Grand Lodge

Human Bard (court bard)2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +1, CMD 11 | F: +0, R: +3, W: +5 | Init: +2 | Perc: +7, SM: +2 | Speed 30ft | Bardic Performance 0/18 rounds/day Active conditions: None.

"Hey, step aside. You guys keep me alive should the worse happen. Besides, it is just as likely a boon as a curse."

Yu opens the box.

Liberty's Edge

M Human Hunter 2 | HP 17/17| AC 18; Tch 13; FF 16| F +4; R +5; W +2 | CMB +4; CMD 16| Init +2 | Perc +7

"And things just went sideways."

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

How to trap adventure, a simple box

The box opens easily as thousands of spiders pour out filling the nearby squares marked in red

Yu takes 1d6 ⇒ 6 damage from spider bites and must make two fort saves. red dots where it started

Init Spider Swarm: 1d20 + 3 ⇒ (15) + 3 = 18

Init, Dark Schnyder: 1d20 + 0 ⇒ (10) + 0 = 10
Init, Neerduwyl: 1d20 + 8 ⇒ (10) + 8 = 18
Init, Graktul: 1d20 + 2 ⇒ (1) + 2 = 3
Init, Kenza: 1d20 + 3 ⇒ (5) + 3 = 8
Init, Yu Khan: 1d20 + 2 ⇒ (1) + 2 = 3
Init, Grey Stoneside: 1d20 + 2 ⇒ (11) + 2 = 13

The spider swarm then move to those at the door way end position is dashed lines

Grey, Lucy, and Graktul take 1d6 ⇒ 2 biting damage and also must make two fort saves.

Neerduwly can act before it moves (and get out its way), and everyone can go as well.

The swarm is in the dashed area. The dotted is to show where it started.

Grand Lodge

Human Bard (court bard)2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +1, CMD 11 | F: +0, R: +3, W: +5 | Init: +2 | Perc: +7, SM: +2 | Speed 30ft | Bardic Performance 0/18 rounds/day Active conditions: None.

Fort: 1d20 ⇒ 9
Fort: 1d20 ⇒ 8

I never said I was smart, and this makes it more fun!

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

Ne'erduwyl steps out of the way of the swarm.

knowledge nature: 1d20 + 8 ⇒ (18) + 8 = 26

Ne'erduwyl would like to know whether mind-affecting spells affect swarms, or whether affects that say "a creature" affect them

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

Withholding my action until I know the results of the knowledge check...assuming that's legal.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

It is a swarm of vermin. So not affected by mind affecting spells.

Also since it is diminutive creatures, normal weapons attacks will not be effective. Need AoE attacks

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

Ne'erduwuyl looks around the room, questioning her fellow Pathfinders with her eyes. Hoping Dark has something up his sleeve, she places a fortune hex on him.

Dark, you can roll an attack or saving throw twice this round.

All, I gave you guidance for one minute before we came down the stairs. I'll let the GM decide whether that is still active.

Paizo Employee

Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

Kenza dashes across the cavern and punches the swarm.

Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Seeing that her fist seems to do nothing to the swarm--despite her solid punch--Kenza glares at the chittering mass of insects.

Kenza's only way to harm the swarm is with her vials of acid, but she's bound to catch some of you in her splash area, so she needs your permission to throw it. Let me know if that's alright. Otherwise she'll try to aim beside it next turn.

Dark Archive

Male CN Human Magus (Bladebound) 3.1 | AC 15 {19 w/ Shield} (T 10/FF 15) | CMB +4 CMD 14 (FF 14) | HP 30/30 | Init +0 | Fort +5 Ref +1 Will +3 (+5 vs Cold Weather)| Perception +0 | Speed 30' | Arcane Pool +1: 4/4 | Black Blade's Arcane Pool: 1/1 | Active Conditions:

Unfortunately Dark does not have anything on hand or a spell that will be useful against a swarm and looks at the others helpless. "I don't have anything that will work on them."

No AoE spells.

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

Your ray of frost *might* still work, Dark, but I'm not sure of the rules. It just seems like you should be able to freeze them.

@Kenza: Yeah, I would just throw the acid or anything else we have. It's like 1 point of splash damage and we don't have many methods for dealing with them.

Liberty's Edge

M Human Hunter 2 | HP 17/17| AC 18; Tch 13; FF 16| F +4; R +5; W +2 | CMB +4; CMD 16| Init +2 | Perc +7

fort: 1d20 + 3 ⇒ (6) + 3 = 9
fort: 1d20 + 3 ⇒ (3) + 3 = 6
Well that can't be good. I really hate swarms and I question the fascination module designers have with them.

"Lucy come! Blood swarms again!" orders Grey as he puts some distance between them and the swarm.

Handle Hanimal: 1d20 + 7 ⇒ (6) + 7 = 13

Grand Lodge

Female Boar HP 19/19 | AC 18; Tch 12; FF 17| F +5; R +4; W +1 | CMB +4; CMD 15| Init +1 | Perc +6

fort: 1d20 + 5 ⇒ (19) + 5 = 24
fort: 1d20 + 5 ⇒ (2) + 5 = 7

Lucy reluctantly follows Grey's command.

Dark Archive

Male CN Human Magus (Bladebound) 3.1 | AC 15 {19 w/ Shield} (T 10/FF 15) | CMB +4 CMD 14 (FF 14) | HP 30/30 | Init +0 | Fort +5 Ref +1 Will +3 (+5 vs Cold Weather)| Perception +0 | Speed 30' | Arcane Pool +1: 4/4 | Black Blade's Arcane Pool: 1/1 | Active Conditions:

Unsure what effect this will have on the swarm, Dark sends his ray of frost toward the swarm, hoping to freeze some of the insects in place.

Ray of Frost: 1d20 ⇒ 17
Ray of Frost (Fortune Hex): 1d20 ⇒ 2
Cold Damage +1 Force Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Male Half-Orc Unchained Barbarian (1.2) | HP 14/14 | AC 18(w/shield 20) T 12 FF 18 CMB +5 CMD +17 | F +4 R +2 W +1 | Init. +2 | +1 to saves against Enchantment spells/effects | +5 Perc | Rages 4/6 | Spd. 30

Gah spiders got nothing for the buggers.

Graktul stomps through the swarm as he exits and goes to stand near the curtain just in case something else comes through while the swarm is behind.

Fortitude: 1d20 + 4 ⇒ (12) + 4 = 16
Fortitude 2: 1d20 + 4 ⇒ (15) + 4 = 19

Grand Lodge

Human Bard (court bard)2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +1, CMD 11 | F: +0, R: +3, W: +5 | Init: +2 | Perc: +7, SM: +2 | Speed 30ft | Bardic Performance 0/18 rounds/day Active conditions: None.

"Sorry! Sorry! Shouldn't have done that!"

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

”So what do we have to attack these with? If anyone has flasks of acid or alchemical fire now would be the time to share.”

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Poisoned: 1d2 ⇒ 2 Strength Damage

  • Yu
  • Grey

    Nauseated:

  • Yu
  • Lucy

    Dark's ray hits the swarm but does not do any significant disruption of the swarm.

    Everyone scatters, and the swarm then move towards Kenza. Biting her for 1d6 ⇒ 2 damage. And two fort saves

    Everyone is up.

  • Liberty's Edge

    Male Half-Orc Unchained Barbarian (1.2) | HP 14/14 | AC 18(w/shield 20) T 12 FF 18 CMB +5 CMD +17 | F +4 R +2 W +1 | Init. +2 | +1 to saves against Enchantment spells/effects | +5 Perc | Rages 4/6 | Spd. 30

    Well if we have nothing to stop this swarm lets fall back up the stairs and the cold from the fungus should slow the spiders down. I also remember a couple oil lamps up there can potentially use the oil to start a fire to kill the damn things.

    Grand Lodge

    Human Bard (court bard)2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +1, CMD 11 | F: +0, R: +3, W: +5 | Init: +2 | Perc: +7, SM: +2 | Speed 30ft | Bardic Performance 0/18 rounds/day Active conditions: None.

    "Good idea, lets move! Let me slow them down with this...."

    Yu casts SLEEP on the spiders.

    Dark Archive

    Male CN Human Magus (Bladebound) 3.1 | AC 15 {19 w/ Shield} (T 10/FF 15) | CMB +4 CMD 14 (FF 14) | HP 30/30 | Init +0 | Fort +5 Ref +1 Will +3 (+5 vs Cold Weather)| Perception +0 | Speed 30' | Arcane Pool +1: 4/4 | Black Blade's Arcane Pool: 1/1 | Active Conditions:

    "Good idea Yu." Dark makes his away around the swarm and heads up the stairs covered in moss.

    Climb: 1d20 + 4 ⇒ (17) + 4 = 21
    Double Move

    Scarab Sages

    Consumed:
    1 charge of mage armor, 2 charges of cure light wounds
    Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

    Ne'erduwyl puts a fortune hex on Kendra. Kendra!" she shouts, "get them with the acid."

    "How much do you have? We should all be using it."

    Paizo Employee

    Female Half-orc Monk 4 | HP: 30/30 | AC 17 (T16, FF 14) | CMB: +7 CMD: 19 | F:+7* R:+7 W:+7 (+2 vs. enchantments, hot weather, +1 vs. disease, poison) | Init +2 | Perc +9, SM +2, Diplomacy +0, Intimidate +8 | Speed 40 ft. | Ki Pool: 5/5, Orc Ferocity: 1/1, Stunning Fist: 4/4 | Active Conditions: None

    Fortitude 1: 1d20 + 4 ⇒ (5) + 4 = 9
    Fortitude 2: 1d20 + 4 ⇒ (2) + 4 = 6

    Using the Fortune hex to reroll whichever one of those was against nausea.
    Fortitude reroll: 1d20 + 4 ⇒ (17) + 4 = 21

    Kenza backs up carefully out of the range of the swarm and draws a vial of alchemist's fire. She throws it on the bugs, causing it to explode in a mass of red flames. Aiming for the bottom left square of the swarm so no allies get hit by the splash.

    Ranged Touch Attack: 1d20 + 2 ⇒ (2) + 2 = 4
    Fire Damage: 1d6 ⇒ 6

    Dealing 1 splash, at least...

    Hearing Neerduwyl's question about the acid, Kenza replies. "I have three vials of acid. Though handing them out would prove difficult!"

    Kenza can't hand them out to you from across the room, and throw them at the swarm at the same time. I suppose if one of you were to step behind Kenza you could draw one from the belt pouch she just took the alchemist's fire out of.

    "Retreat up the stairs! I'll take care of this!" she calls back.

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