GM Gustavef |
Initalize 2
GM Gustavef |
“There’s trouble at the Blakros Museum again,” Venture- Captain Adril Hestram growled when you first entered the meeting room in the Grand Lodge earlier this afternoon. “The museum’s curator, Nigel Aldain, came to me this morning asking for help. Apparently, a wayward daughter of his illustrious patrons, the powerful Blakros family, has disappeared, along with a few of the museum’s watchmen who went looking for her. The Society has helped him in the past, and he wants us to find her, before he loses his job, or worse. Now Nigel’s an old friend, and a former Pathfinder, but this kind of missing person case isn’t really our bailiwick. Normally I’d tell him to find the district guard and leave the Society out of it.
“But then he made me an offer that was too good to pass up. Not only will he allow the Society access to the Blakros Museum’s extensive and very private library, but apparently this same missing daughter just returned to Absalom with a pack full of ancient relics collected throughout Osirion and northern Garund. And Nigel promised the Society first pick of any of those pieces that catch our fancy. I don’t need to tell you what those kinds of things might be worth, so it looks like you’re heading to the Blakros Museum tonight.
“The missing daughter is named Imrizade Blakros—half- Osirian herself and a pretty successful adventurer and fortunehunter by all accounts. She just arrived in Absalom out of the blue a few days ago, after a couple of years’ worth of tomb-raiding in the Osirian deserts, and carrying an odd metal cylinder covered in hieroglyphs, like nothing Nigel has ever seen before. Nigel says she went straight to the basement of the museum to do some research in the family’s library, muttering something about ‘whispers in the dark’ and ‘old tapestries,’ or something. He didn’t hear from her for a couple of days, which isn’t unusual when someone is deep into their research in the archives, but he got worried when strange noises started coming from the basement. He sent a watchman down there to investigate, and when he didn’t return, Nigel sent a few more. That was last night, and they haven’t come back up either.
“Go to the museum and find out what happened to Imrizade Blakros and the watchmen. Nigel would prefer them alive, of course, especially the Blakros woman, but the Society is more interested in what she brought back with her. I’ve got a hunch it wasn’t just grave goods and pretty jewelry. Whatever she found, the Society wants it, or at the very least some information about it.”
Knowledge (history), Knowledge (local), and Diplomacy (gather information) can be made for more information on the Blakros Museum. You also have time for any last minute purchases before heading to the Museum
Dark Schnyder |
Diplomacy (Gather Info): 1d20 + 2 ⇒ (11) + 2 = 13
"Hmm... interesting. I'm fluent in Osirian, though not ancient Osirian yet. But I know I would definitely like to look at what she brought back. I wonder though, if she might have brought back something cursed. We'll just have to see."
He looks at the others in the group, "You may call me Dark. I know, a cliché name, but that is what my parents gave me." He shrugs.
Dark is wearing a fancy looking leather armor, has a long sword strapped to his side, but also has a book hanging from a special holster from his belt.
Kenza Bloodborn |
Kenza Bloodborn stands tall and stoic at the back of the room. She's a solidly built half-orc woman with pale green skin tattooed with ancient osiriani sigils. She wears her long black hair tied back, and has rather large teeth protruding from her mouth. Her clothes are clearly made for a hotter climate, light fabrics worn loose and flowing. She wears no armour, and bears only a pair of daggers and a simple sling as weapons. A few vials bulge from her belt pouch and a backpack rests at the ground at her feet.
Kenza eyes the other Pathfinders present, trying to determine which ones will need her protection and which will fare better on their own. That's her job, after all, what she was deemed worthy of--protecting smarter and more useful Pathfinders than herself.
She listens to Venture-Captain Hestram with great seriousness, hanging on his every word. At the end of his mission briefing she immediately replies, "Yes, sir!"
After hearing Dark mention ancient Osiriani, Kenza perks up in surprise. "I speak both ancient and modern Osiriani," she assures him. Perhaps I will be of more use than expected.
She nods at Dark and shakes his hand firmly. "I am Kenza Bloodborn. I am honoured to make your acquaintance." She bows her head in respect, clearly considering Dark superior to her in some way.
"You are a scholar?" she asks Dark, noting the book strapped onto his hip.
Untrained History, max DC 10: 1d20 ⇒ 7
Untrained Local, max DC 10: 1d20 ⇒ 16
Kenza doesn't need to purchase anything before leaving.
Dark Schnyder |
Dark gladly shakes Kenza's hand and smiles at her. "In a sense. I thoroughly enjoy discovering and studying ancient artifacts and secrets with the possibility of adapting any relevant knowledge obtained to modern uses."
GM Gustavef |
So far you are only able to piece together the following information:
The wealthy and prominent Blakros family is a large, extended clan of eccentrics with trade contacts rivaling those of the Aspis Consortium who make most of their money selling valuable antiquities across the Taldor- Qadira border. Their daughters are known far and wide for their beauty, and marrying a Blakros woman is a sure path to power and riches.
Grey Stoneside |
"Well don't be looking at me to translate a bloody thing, I am as fluent in Osiriani as Lucy here" Grey reaches down and ruffles the head of the very scared boar standing next to him, which in return earns him a derisive snort. "Ha! Don't bloody be pretending you know the first thing about knowing anythin' about Osiriani."
Graktul |
Just how big is this Museum to have multiple guardsmen available to be lost in the basement... Wonder what she has been eating/drinking to have been missing for a couple days?
When people turn to see who was speaking they would see a huge scarred half-orc in a suit of scale mail and multiple weapons the most prominent being the two handed flail on his back.
Neerduwyl Nathvallar |
Diplomacy GI: 1d20 - 2 ⇒ (15) - 2 = 13
Knowledge History: 1d20 + 4 ⇒ (17) + 4 = 21
"I've raided a tomb or two myself, perhaps I could tell you something about Imrizade," says a cruel-looking elven witch, a scorpion crawling creepily through her hair.
Kenza Bloodborn |
Kenza nods at Dark before moving on, offering a handshake and a bow to each of her companions in turn, first the man with the pig, then the scarred half-orc, then the woman with the scorpion in her hair.
I am Kenza Bloodborn. I am honoured to make your acquaintance." she tells each of them respectfully.
Graktul |
Looks a little unsure at Kenza's hand before grasping it in a firm handshake.
Orkish Greetings Kenza. Curious where did you leave your weapons or are you just going to stay behind me?
Faces the rest of the group pointing at his chest. Graktul the Savage.
Kenza Bloodborn |
GM Gustavef |
Neerduwyl recalls the following:
In the early days of Absalom, the Blakros Museum was originally the stronghold of an eccentric wizard. Abandoned for centuries, it was later bought by the Blakros family, who turned it into a museum for their impressive collection of curiosities from across Golarion.
The mad astrologer Ralzeros the Overwatched built what is now the Blakros Museum thousands of years ago, as an observatory to study distant worlds (and some say, to be studied by them). He later disappeared following a mage-duel with another of Absalom’s early wizards.
Lucy the Lovely Lady Boar |
Lucy gives a dismissive snort as her man thing talks, leaving his side with a parting head but she makes her way to Kenza side before maneuvering her large head under her hand and looking up at the half-orc expectantly.
Dark Schnyder |
"The first thing we should probably do is head to the Museum, question the Director and then head to the lower levels to investigate the situation ourselves."
GM Gustavef |
You can Finalize your purchases, though I will move on to the entrance
The Blakros Museum is a private museum located in Absalom’s Wise Quarter. Owned by the far-reaching and influential Blakros family, it houses and displays an assortment of antiques and oddities the family has collected over the years. The museum’s basement primarily consists of storage rooms containing those pieces of the Blakros family’s vast collection that are not on display in the museum above. The basement also holds the family’s private archives, an impressive compilation of scrolls, manuscripts, and correspondence, as well as a scriptorium where texts can be copied.
A 50-foot-long stone ramp concealed beneath the miniature ziggurat in the museum’s North Exhibit Hall descends 25 feet to the basement. Wide enough to accommodate a draft horse moving large exhibits to and from the basement storerooms, the ramp ends at two sets of double doors, facing each other to the east (down) and west (up). Wooden placards on the doors are marked “Storeroom 1” and “Storeroom 2.”
The basement’s walls are hewn stone, carved from basalt, and mirror the gothic architecture found in the rest of the museum, though of a simpler design. Unless otherwise noted, the basement’s ceilings are 15 feet high and all doors are strong wood and unlocked. The basement is unlit unless otherwise noted, so the party will need to bring their own light sources with them.
Yu Khan |
Know(Local): 1d20 + 8 ⇒ (2) + 8 = 10
Know(History): 1d20 + 8 ⇒ (7) + 8 = 15
Yu recalls noting more to add to the discussion about the Blakros Museum.
"If this doesn't look foreboding, I don't know what does... Storeroom 1 or 2, does it matter which way we go?"
Kenza Bloodborn |
Kenza bows to the pig who apparently has wonderful taste in women. "Greetings, Lucy. I am Kenza Bloodborn. It is an honour to meet you, as well."
---
Kenza follows her fellows into the museum, through the atrium, and down the ramp hidden under the ziggurat.
Upon arriving in the basement, Kenza looks around warily, and moves to the front (or very near the front is someone else wants to lead) of the group, ready to protect them from danger at a moment's notice. She leans against the doors one at a time, listening for any sounds...
Perception on the room to notice any clues or things of note: 1d20 + 6 ⇒ (10) + 6 = 16
Perception to listen at the doors: 1d20 + 6 ⇒ (11) + 6 = 17
Dark Schnyder |
Dark pulls a sunrod out from his pack, activating it before he ties a string around it and hangs it like a necklace around his neck. "This should do for some light."
Letting the more martial types take the lead, he stays toward the rear. "We might as well go in order. So I say Storeroom 1. And I must warn you, I like to explore every nook and cranny. You never know what you might miss if you don't."
Neerduwyl Nathvallar |
"Given the history of this place and its treasures, exploring every nook and cranny sounds like a fine idea. We can always send Pinch under doors to take a peek, if we don't want to get our hands dirty."
If the party decides to let Pinch go under the door, he will do so stealthiy under Storeroom 1.
GM Gustavef |
Pinch's Perception: 1d20 + 4 ⇒ (12) + 4 = 16
Feel free to roll both stealth and perception at the same time for scouting
Pinch does not sense anything living in the room.
Opening the door after sensing the all clear:
Perception Dark Schnyder: 1d20 + 7 ⇒ (18) + 7 = 25
Perception Needuwyl: 1d20 + 8 ⇒ (1) + 8 = 9
Perception Graktul: 1d20 + 5 ⇒ (15) + 5 = 20
Perception Kenza: 1d20 + 6 ⇒ (6) + 6 = 12
Perception Yu Khan: 1d20 + 7 ⇒ (5) + 7 = 12
Perception Grey Stoneside: 1d20 + 6 ⇒ (1) + 6 = 7
The doors open with a grinding creak, revealing a large room filled with monsters of all shapes and sizes. Giant skeletons and stuffed taxidermic monstrosities are frozen in poses of snarling ferocity, while mummified corpses lie in sedate repose in ornately carved sarcophagi. As silent as a tomb, the air in the hall is stale and musty.
Two large wooden signs lean against one wall, inscribed with the captions “Hunting the Beasts of Legend” and “The Honored Dead.” Unlit oil lamps hang from brackets in the center of each wall. A door in the southern (left) wall holds a sign labeled “Storeroom 3.”
Dark Schnyder and Graktul realize that although nothing is living the Owlbear in the far corner is animated by some dark energy.
Init, Dark Schnyder: 1d20 + 0 ⇒ (8) + 0 = 8
Init, Needuwyl: 1d20 + 8 ⇒ (20) + 8 = 28
Init, Graktul: 1d20 + 2 ⇒ (1) + 2 = 3
Init, Kenza: 1d20 + 3 ⇒ (20) + 3 = 23
Init, Yu Khan: 1d20 + 2 ⇒ (3) + 2 = 5
Init, Grey Stoneside: 1d20 + 2 ⇒ (19) + 2 = 21
Init Taxidermic Owlbear : 1d20 + 6 ⇒ (15) + 6 = 21
Everyone can shift themselves to where they wanted to be when the door opened. Needuwyl and Kenza can act before the animated Owlbear acts.
Yu Khan |
Yu stays to the back of the group. He's no fighter, and knows it.
Know Aracana to ID the Owlbear.
Know(Arcana): 1d20 + 7 ⇒ (11) + 7 = 18
GM Gustavef |
It is undead, but your skill is the same
The owlbear is a animated undead skeleton with the husk of the hide over it.
DR is 5/bludgeoning, Immune to cold and mind-effecting (and other undead traits)
Nothing extra special other than large and has nasty claws and a bite.
Kenza Bloodborn |
Kenza wanders into the storage room, near the strange massive creature with the long neck, and looks around warily.
As the owl bear begins to move Kenza dashes forward and delivers a flying kick to it's face, not bothering to wait and see if the strange beast is hostile.
Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Neerduwyl Nathvallar |
Ne’erduwyl snaps her fingers and puts a fortune hex on Grey, allowing him to roll all d20s twice this round.
Graktul |
Graktul would prefer to be at the front of the group though guess he was a little to distracted looking at the exhibit considering he will be moving last in this combat. Also, hoping there are charge paths for me and Grey to reach this bear this round.
GM Gustavef |
The DR mentioned means Bludgeoning is what bypasses the DR
Kenza soundly hits the stuffed owlbear braking many of the bones under the feathered hide.
However, it now turns its attention on to Kenza
Owlbear Claw Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Owlbear Claw Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Owlbear Claw Crit Confirm: 1d20 + 5 ⇒ (11) + 5 = 16
Owlbear Claw Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Owlbear Claw Damage Critical: 2d6 + 6 ⇒ (3, 5) + 6 = 14
Kenza falls to the savage assault of the owlbear, but is still alive.
I leave it to you if you want to use your Orc Ferocity
Everyone is up now.
Grey Stoneside |
"No! shouts the shocked Grey
Seeing Kenza fall so quickly to the monster Grey springs into action.
"Lucy we have to get to her!"
Moving quickly to the unnatural beast Grey channels his fury through his great-sword and puts it to work.
GS Attack: 1d20 + 3 ⇒ (13) + 3 = 16
GS Damage: 2d6 + 4 ⇒ (6, 2) + 4 = 12
"Lucy put some bloody holes in that thing!"
Handle Animal: 1d20 + 7 ⇒ (6) + 7 = 13
Lucy the Lovely Lady Boar |
Lucy quickly takes the lead from her pet monkey and recognizes the threat in the room quickly moving to the threat show she could show it the pointy end of her tusks.
Gore Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Gore Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Yu Khan |
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Yu cautiously makes his way forward very cautious like, especially after seeing Kenza fall that quickly. So, thinking fast (that is what he does after all!) he composes some insults to throw at the creature.
Action: Satire. The creature suffers -1 to hit and damage rolls. (opposite of Inspire Courage).
"Hey, you, ugly thing!" Yu yells at the creature. "You empty-headed animal food trough wiper! I fart in your general direction! Your mother was a hamster and your father smelt of elderberries!"
Neerduwyl Nathvallar |
Grey, the hex I put on you allows you to roll the handle animal check and the GS attack twice...although you may not need it ;)
Ne'erduwyl rushes to Kenza's side, staying out of reach of the owlbear/skeleton.
Cure Light Wounds on Kenza: 1d8 + 1 ⇒ (1) + 1 = 2
Ugh.
Yu Khan |
Grey, the hex I put on you allows you to roll the handle animal check and the GS attack twice...although you may not need it ;)
Ne'erduwyl rushes to Kenza's side, staying out of reach of the owlbear/skeleton.
Ugh.
Rolling any lower and you might actually accomplish something. Thankfully, I will be there next round....LOL!
GM Gustavef |
Grey and the boar rip into the stuffed animation. Doing more damage to the pelt then the structure underneath. But still breaking some more of the bones.
It is beginning to list to the side, but still stands.
Needuwyl stabilizes Kenza and can see that the creature has short arms and can only reach 5 feet.
Yu notices that the undead is not affect by his satire since it has no mind to notice.
Kenza Bloodborn |
OW! If I had less CON I'd be dead! lol Since so many posts have passed, I won't activate my Orc Ferocity. I'll save it for later.
Kenza lays unconscious on the ground, with massive gouges out of her torso.
Stable at -9 hp after the healing.
Graktul |
Seeing Kenza fall Graktul charges the owlbear.
Kenza!
Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d10 + 6 ⇒ (5) + 6 = 11
Have to figure out a war cry at some point for this character sadly drawing a blank right now.
Also only have AC 15 for this round if the owlbear survives.
GM Gustavef |
Graktul's charges with is flail swinging. Striking the creature and shattering its bones. Stuffing and feathers explode then slowly and quietly fall to the ground in the moments after the attack.
The creature has been destroyed.
Kenza Bloodborn |
@ Graktul - I'm pretty sure Kenza IS the best war cry ever. You can shout it for the next ten levels without giving anyone any context. It'll be great. lol
Lucy the Lovely Lady Boar |
Lucy sees the creature crumble under Graktul blow, she gives a deep grunt of what appears to be approval before giving the corpse one last thrust from her tusk.
Realizing that Kenza is still unconscious Lucy moves to her side and gentle nozzles her head with her snout.
Grey Stoneside |
"I see her...one second" says Grey in response to Lucy.
Grey quickly puts away his great-sword and pulls free a wand and moves to Kenza side.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
He then redraws his great-sword and casts light on the blade.
Kenza Bloodborn |
Kenza's eyes fly open and she flails around, fighting off her attackers--which turns out to be Grey, her saviour.
"Sorry!" she exclaims with worry.
Kenza quickly hurries to her feet and looks around. Seeing the owlbear is vanquished she looks solemn.
She bows to the group in shame. "I apologize for being a burden."
Yu Khan |
"I see her...one second" says Grey in response to Lucy.
Grey quickly puts away his great-sword and pulls free a wand and moves to Kenza side.
He then redraws his great-sword and casts light on the blade.
Next time don't use a wand, I have the spell prepared....
"Well, there is something to be said for big, strong, muscly, burly men!"
Dark Schnyder |
By the time Dark enters the room, the combat is over. He sighs and shakes his head. "I understand you are probably use to charging foes like that Kenza. But I recommend next time wait until you can get some backup to join you. You were too close to death there. I would hate to see that. Especially, since I suspect I will need your brawn to protect me later on in our mission. Oh, and protect the others too."
"While Kenza rest some to get her strength back. The rest of us should search the room. And I recommend we head to Storage Room 2 afterwards instead of jumping to 3."
After checking up on Kenza, he begins to search the room.
Perception: 1d20 ⇒ 19
Pouts, I didn't get to use my Disrupt Undead spell. :(