(PFS 09-08) GM Dinketry and the Birthright Betrayed #2 (Inactive)

Game Master dinketry

Politics! Intrigue! For (even more) Taldor!!!

Birthright Day Fest!


51 to 100 of 231 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Sovereign Court

LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

Eh, ignore me. Lets just go to the inn.

Grand Lodge

The Mountain's Maw |

Fiery discussion around the breakfast table!

Silver Crusade

Male Human (Tian-Shu) Samurai 2/Fighter (Dragoon) 1 | HP 30/30 | AC 21 T 13 FF 19 | Fort 7 Ref 2 Will 0 | CMB +6 CMD 18 | Init +2 Perc +6

I have no idea what is going on anymore. One player appears adamant abount NOT gathering any more information, onle player is adamant about NOT working with the authorities, two of us want to do both, and two have chosen to have no input on our direction.

So, what happens now?

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus positive/+1 vs fear/+4 vs Performance/sonic/language)|Init +7, Perc +3|CMB +6 CMD 16|10/15 Blood Magic, 1/1 command, 1/1 charm|Stipend: 100

For what it's worth, my dearth of input hasn't precisely been due to "choice".

Sovereign Court

Female Kitsune Chelaxian Noble Scion 3 | Permanent Endure Elements (cold) | HP: 20/20 | AC: 11 | T: 11 | FF: 10 | CMD: 10 | Fort: +2 | Ref: +2 | Will: +6 | Init: +7 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Tracked resources:
Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1

I don't understand why it's better to deal with the first lead we found and not focus our efforts on trying to get the bigger picture (and solving the original mission).

I'll wait to see if Remmy intends to follow the pirat lead alone or if we get to work as a team.

Silver Crusade

Male Human (Tian-Shu) Samurai 2/Fighter (Dragoon) 1 | HP 30/30 | AC 21 T 13 FF 19 | Fort 7 Ref 2 Will 0 | CMB +6 CMD 18 | Init +2 Perc +6
Segray Starnon wrote:

I don't understand why it's better to deal with the first lead we found and not focus our efforts on trying to get the bigger picture (and solving the original mission).

I'll wait to see if Remmy intends to follow the pirate lead alone or if we get to work as a team.

FWIW I agree with you that we should go to the chandlery next. (Just in case my gameplay posts weren't clear). I'm not sure why Remmy is set against going to the Chandlery.

I haven't heard any other suggestions of what we should be doing, so AFAIK the only options are go to the magistrate, go to the chandlery, or try to climb down under the bridge in broad daylight.

I'm ooen to other suggestions, but the mission is to stop the earl from stealing stuff from the museum (and/or) to gain the favor of the more friendly Count.

We were unsuccessful in stopping his direct theft, so we have moved on to an investigatiin to see if he has ties to the pirates stealing from the Count.

Going to the chandlery is our second lead into the criminal activity (and is a lead we should follow).

I very well may have missed something or made a dubious connection in my logic. Please set me stright if that is the case.

------

As I am wont to do, I'd also like to apologize to any other players if I am trying to go too fast. I've been attempting to post no more than once a day here, but I don't want activity to stall either...

Sovereign Court

Female Kitsune Chelaxian Noble Scion 3 | Permanent Endure Elements (cold) | HP: 20/20 | AC: 11 | T: 11 | FF: 10 | CMD: 10 | Fort: +2 | Ref: +2 | Will: +6 | Init: +7 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Tracked resources:
Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1

yup, that's a good summary of "where are we now".

The Exchange

Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

Remmy is fine going where ever, and is just tired of the arguing over what to do, and will happily go wherever everybody else decides to do.

My apologizes if I failed to explain that, but in my defense, remmy does have a Cha of 7, he's pretty bad at expressing his feelings. :P

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus positive/+1 vs fear/+4 vs Performance/sonic/language)|Init +7, Perc +3|CMB +6 CMD 16|10/15 Blood Magic, 1/1 command, 1/1 charm|Stipend: 100
Kita Kyuichi wrote:


We were unsuccessful in stopping his direct theft, so we have moved on to an investigatiin to see if he has ties to the pirates stealing from the Count.

Going to the chandlery is our second lead into the criminal activity (and is a lead we should follow).

I'm fine with both.

Sovereign Court

LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

onward then

The Exchange

Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

Just letting you guys know, my posting will be erratic over the next few days. My grandmother passed away, and so while I have the ability to post I'll be frank that I may not be up to it. bot me if need be, my combat codes are in my profile.

Grand Lodge

The Mountain's Maw |

I'm sorry to hear of your loss, Remmy. Take your time - we'll not get Remmy into too much hot water. Peace.

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus positive/+1 vs fear/+4 vs Performance/sonic/language)|Init +7, Perc +3|CMB +6 CMD 16|10/15 Blood Magic, 1/1 command, 1/1 charm|Stipend: 100

I'm sorry to hear it. My grandfather died last year.

Grand Lodge

The Mountain's Maw |

Per the CRB: "In cases where the skill restricts who can achieve certain results, such as trying to open a lock using Disable Device, you can't aid another to grant a bonus to a task that your character couldn't achieve alone. The GM might impose further restrictions to aiding another on a case-by-case basis as well."

I'm going to rule - 'No.' You can't aid another on a Sense Motive check.

Sovereign Court

Female Kitsune Chelaxian Noble Scion 3 | Permanent Endure Elements (cold) | HP: 20/20 | AC: 11 | T: 11 | FF: 10 | CMD: 10 | Fort: +2 | Ref: +2 | Will: +6 | Init: +7 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Tracked resources:
Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1

Sorry to read that, Remmy. Take the time you need, RL comes first :)

Sovereign Court

LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

one sense motive check was for the "he's into flattery", the other was "he knows something about the Earl". I figured two sense motive checks were appropriate in that instance. My apologies.

Silver Crusade

Male Human (Tian-Shu) Samurai 2/Fighter (Dragoon) 1 | HP 30/30 | AC 21 T 13 FF 19 | Fort 7 Ref 2 Will 0 | CMB +6 CMD 18 | Init +2 Perc +6

Good teamwork getting the man to open up!

I hope someone has the ability to open a safe.

Sovereign Court

Female Kitsune Chelaxian Noble Scion 3 | Permanent Endure Elements (cold) | HP: 20/20 | AC: 11 | T: 11 | FF: 10 | CMD: 10 | Fort: +2 | Ref: +2 | Will: +6 | Init: +7 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Tracked resources:
Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1

Don't you have the universal can-opener tm?
-> An adamantine knife

Joke aside, Segray can't open a lock.

Silver Crusade

Male Human (Tian-Shu) Samurai 2/Fighter (Dragoon) 1 | HP 30/30 | AC 21 T 13 FF 19 | Fort 7 Ref 2 Will 0 | CMB +6 CMD 18 | Init +2 Perc +6

My FtF group calls it an Adamantium Key :)

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus positive/+1 vs fear/+4 vs Performance/sonic/language)|Init +7, Perc +3|CMB +6 CMD 16|10/15 Blood Magic, 1/1 command, 1/1 charm|Stipend: 100

2nd Edition actually had knives, as distinct from daggers - not to mention Al-QADIM's jambiya! Whatever happened...?

Silver Crusade

Male Human (Tian-Shu) Samurai 2/Fighter (Dragoon) 1 | HP 30/30 | AC 21 T 13 FF 19 | Fort 7 Ref 2 Will 0 | CMB +6 CMD 18 | Init +2 Perc +6

Can we buy a scroll of Knock to open the safe?

The Exchange

Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

Frankly, I'm as good as a knock scroll and I can make multiple attempts. +11 with thieves tools after all. Though I suspect that Uzz's plan might be to just get Kita away so he won't complain about putting innocent people to sleep while remmy burgles the place. We'll wait and see.

Silver Crusade

Male Human (Tian-Shu) Samurai 2/Fighter (Dragoon) 1 | HP 30/30 | AC 21 T 13 FF 19 | Fort 7 Ref 2 Will 0 | CMB +6 CMD 18 | Init +2 Perc +6

Oh, I thought that nobody had Disable Device. Well, then, ok. Carry on. Kita will be glad to be sent away.

Sovereign Court

LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

Was 100% my plan with a little addition. I wanted to see if I could pick up a scrivener's cant wand so that we don't have to take anything.

The Exchange

Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

Yup, occultists are kinda like swiss army knifes, they almost always have the right tools for the job. Psychodermist occultists just are extra creepy since the bits for the tools tend to be made out of other creatures.

Grand Lodge

The Mountain's Maw |

Scrivener’s Cant wand in Ridonport: no
Scroll of Knock in Ridonport: unlikely, but maybe

Grand Lodge

The Mountain's Maw |

Scrivener’s Cant wand in Ridonport: no
Scroll of Knock in Ridonport: unlikely, but maybe

Ridonport is a small city of 6000 people with limited resources.

Sovereign Court

LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

Scriveners can't is a cantrip.

Sovereign Court

Female Kitsune Chelaxian Noble Scion 3 | Permanent Endure Elements (cold) | HP: 20/20 | AC: 11 | T: 11 | FF: 10 | CMD: 10 | Fort: +2 | Ref: +2 | Will: +6 | Init: +7 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Tracked resources:
Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1

Since Segray didn't directly witness Uzziah's magic, she doesn't know he kind of an enchanter as well. Feel free to take her offer or refuse it :)

Grand Lodge

The Mountain's Maw |

Wands are difficult to come by.

Grand Lodge

The Mountain's Maw |

I'm not so sure that Kita can communicate with the rest of the team. (see the bold text)

CRB wrote:
"You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.

There's no open path between the Uzziah and Kita, and there's cumulatively more than 3 feet of wood between the two at this point. Perhaps not in the front room of the chandlery, but definitely the back room.

I'm open for discussion on this one.

Silver Crusade

Male Human (Tian-Shu) Samurai 2/Fighter (Dragoon) 1 | HP 30/30 | AC 21 T 13 FF 19 | Fort 7 Ref 2 Will 0 | CMB +6 CMD 18 | Init +2 Perc +6

Would I still hear the others? There is not that much wood between me and the front room, is there?

Grand Lodge

The Mountain's Maw |

The problem is that it's Uzziah's spell. He's got too many walls between him and you.

Sovereign Court

LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

Seems reasonable to me.

Grand Lodge

The Mountain's Maw |
CRB wrote:
Disabled: A character with 0 hit points, or one who has negative hit points but has become stable and conscious, is disabled. A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Taking move actions doesn't risk further injury, but performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a quickened spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character's hit points, he is now in negative hit points and dying.

Drawing a magic item (such as a wand) is a move action. Activating said magic wand is a standard action. Taking a 5 foot step when you don't make any other movement in a round is a move action, so by my calculations, you took two move actions and a standard action this round, all while disabled at zero hit points.

I'll allow you a re-do if you'd like, or you can simply draw the wand of CLW this round. Your choice.

Sovereign Court

Female Kitsune Chelaxian Noble Scion 3 | Permanent Endure Elements (cold) | HP: 20/20 | AC: 11 | T: 11 | FF: 10 | CMD: 10 | Fort: +2 | Ref: +2 | Will: +6 | Init: +7 | Perc: +0 | Sense Motive: +0 | Speed: 30 ft.
Tracked resources:
Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1

A 5' step is always a free action, however counts as movement.

Activating a wand doesn't provoke an AoO. He could activate the wand, passing himself at -1 while being healed by 2 HP, thus being at 1 HP. But I'd say that it's GM ruling on this.

Grand Lodge

The Mountain's Maw |

I'm not ruling on an attack of opportunity. Uzziah is at zero hit points and is disabled currently. He needed to draw the wand. That's his move action for the round. You're right about the 5 foot step, however, Segray; I retract that concern. Uzziah may take a 5 foot step. He may not activate his wand this round.

Sovereign Court

LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

Sure, Uzziah will draw and 5ft step then. My bad, got a little ahead of myself.

Sovereign Court

LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

I'm jealous of your crits GM

Grand Lodge

The Mountain's Maw |

As a player, I've been on the receiving ends of those before. I feel your guys' pain.

Sovereign Court

Male Human Fighter 4 HP 24/40 - AC: 28 T: 14 /FF: 25 - Perception -1 - F: +6 / R: +3 /W: +0 - CMB +8 - CMD 21 - Speed 20 - Init. +6

I've known dragons with fewer hitpoints than these model ships! Presumably they must have some sort of hardness.

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus positive/+1 vs fear/+4 vs Performance/sonic/language)|Init +7, Perc +3|CMB +6 CMD 16|10/15 Blood Magic, 1/1 command, 1/1 charm|Stipend: 100

@DM: Are you taking the Constitution bonus into account for Uzziah?

Grand Lodge

The Mountain's Maw |

Yup.

Sovereign Court

Male Human Fighter 4 HP 24/40 - AC: 28 T: 14 /FF: 25 - Perception -1 - F: +6 / R: +3 /W: +0 - CMB +8 - CMD 21 - Speed 20 - Init. +6

GM please note that without his armour and shield, Chelk is only AC14.

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus positive/+1 vs fear/+4 vs Performance/sonic/language)|Init +7, Perc +3|CMB +6 CMD 16|10/15 Blood Magic, 1/1 command, 1/1 charm|Stipend: 100

Was I ever given a potion of cure light wounds and 2 potions of endure elements, or are those being listed on my character sheet as "Temporary" inventory just left over from my previous adventure?

Grand Lodge

The Mountain's Maw |

None of those things were given out on this adventure.

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus positive/+1 vs fear/+4 vs Performance/sonic/language)|Init +7, Perc +3|CMB +6 CMD 16|10/15 Blood Magic, 1/1 command, 1/1 charm|Stipend: 100

Please help me track what's going on at the moment.

Grand Lodge

The Mountain's Maw |

You can read my last full post HERE that explains what's going on, if you've lost track.

Sovereign Court

LN Elf Psychic (Dream) 8 / Enchanting Courtesan 1 | HP: 47/56 | AC: 9 | T: 9 | FF: 9 | CMD: 11 | Fort: +6 | Ref: +4 | Will: +10 | Init: -1 | Perc: +12 | Sense Motive: +12 | Speed: 30 ft. | PPP: 5/7 | 1st: 9/9 | 2nd: 6/8 | 3rd: 3/7 | 4th: 4/5 |

Chelk, Uzziah, and Segray are in the main room and everyone else is in the private room searching for the wall safe.

Grand Lodge

The Mountain's Maw |

Segray may or may not be in the back room - I’m waiting clarification from them to determine where they are.

51 to 100 of 231 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / (PFS 09-08) GM Dinketry and the Birthright Betrayed #2 Discussion All Messageboards

Want to post a reply? Sign in.