PFS 07-14,16,18 Start Date 11/10 TABLE 3 (Inactive)

Game Master Emmjay

7-14,16,18 Table 3 Maps


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Grand Lodge

03-01 Frostfur Captives

This cold, dark stone chamber has walls covered in ancient markings that the ages have worn to the point of illegibility. The higher portion holds a dried-up well, a ladder leading up, and descending stairs to the north. The lower portion to the south has two ancient buildings and a collapsed passageway. The floor has fallen near the east wall, exposing another chamber below. A robed corpse lies at the bottom of the ladder. A satchel lies next to the broken body.

Craft(Stonemasonry) or Know (Dungeoneering, Engineering) dc 15:

The collapse was recent and does not appear to have been an accident.

Know(History), Craft(Pottery) dc 14 OR Appraise, Know (Geography) dc 18:

The clay pots and shards found here are authentically ancient, but the clay is of a wrong type for this region.

Know(History) dc 15:

You confirm that the architecture is correct for this period.

Know(History) or Perception dc 20, Appraise or Know (Engineering) dc 14:

The Chelish archaeologists modified the original Jistkan building with stucco that has been painted to appear aged and weathered.

Perception DC 16:

You notice something gleaming at the bottom of the dried well.

Climb DC 14 to retrieve the item.

The archaeologists bag contains a scroll of resist energy.

Remember, each spoiler is its own test.

Dark Archive

Male Elf Wizard (Spellbinder) 4
Vitals:
HP: 19/19 | AC/T/FF: 14/14/11 | Fort 0, Ref +4, Will +3 (+4 vs. spells and SLAs, +5 vs. illusions) | CMD: 16 | Reveal Weakness used: 0/7

K (History) DC 14: 1d20 + 10 ⇒ (7) + 10 = 17
K (History) DC 15: 1d20 + 10 ⇒ (5) + 10 = 15
K (History) DC 20: 1d20 + 10 ⇒ (17) + 10 = 27
Perception DC 16: 1d20 + 1 ⇒ (19) + 1 = 20

"Interesting...interesting, interesting, interesting," Amarandlon mutters, running his fingers over the hieroglyphs on the walls. "Would that we could read these..." Stooping, he gently picks up one of the clay shards and frowns. "This does appear to be ancient, and the architecture of this building suggests that it's authentic. But the clay these sherds are made from is not native to this region. I'd suspect an import in the age of the Imperium, but the Jistkans never used stucco. These so-called archaeologists must have painted over the original!" In irritation, he slaps the edge of the well.

Then he peers into it.

"Also, there's something shiny down there. Anyone fancy climbing down to get it?"

Dark Archive

HP 55/55; AC 14, T 14, FF 10; CMD 16; Init +4, Perc +1; F +6, R+9, W+8

Know Engineering, DC 15: 1d20 + 10 ⇒ (17) + 10 = 27
Know History, DC 18: 1d20 + 10 ⇒ (16) + 10 = 26
Know History, DC 15: 1d20 + 10 ⇒ (5) + 10 = 15
Appraise, DC 14: 1d20 + 9 ⇒ (12) + 9 = 21
Perception, DC 16: 1d20 + 1 ⇒ (2) + 1 = 3

"This collapse is recent and it was deliberately done. I concur otherwise with the elf's supposition. This is a travesty. To deliberately cover over a more important site... I would very much like to flay these 'archaeologists' alive."

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

So the Chels are trying to pull a fast one then, make it seem like they've got a right to this place. She spits aggressively to the side before climbing down into the well after the shiny object.
Climb Take-10: 10 + 5 = 15

The Exchange

Female Human (Vudrani) Gunslinger 4 | HP 12/28 | AC 17 T 16 FF 12 | Fort+4 Ref +8 Will+3 | Initiative +6 (+8) | Perception +9 | Grit 2/2 |

Knowledge (engineering) DC 15: 1d20 + 4 ⇒ (12) + 4 = 16
Knowledge (engineering) DC 14: 1d20 + 4 ⇒ (16) + 4 = 20

"Min is right, this collapse seems deliberately engineered. And the stucco is quite apparently a later addition. The Chelish government certainly have a rather liberal definition of the word 'archaeology'."

Perception DC 16: 1d20 + 8 ⇒ (5) + 8 = 13

Grand Lodge

Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7

Know History: 1d20 + 4 ⇒ (12) + 4 = 16
Know History: 1d20 + 4 ⇒ (14) + 4 = 18
Perception: 1d20 + 9 ⇒ (9) + 9 = 18
Perception: 1d20 + 9 ⇒ (18) + 9 = 27

"Yes that sounds about right Roldala. Cheliax is good at rewriting history."

Grand Lodge

03-01 Frostfur Captives

Coming back up from the well, Rodala returns with an ancient looking dagger.

Appraise or Know(History) DC 15:

The dagger is Jistkan in design.

As there are several characters that can cast detect magic I will also inform you that it also has a faint aura of abjuration magic.

Next room open for exploration, when you all arrive, we will continue on.

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

Appraise: 1d20 ⇒ 4

So it's magic, huh? What does it do then?

Assuming we've gotten to check out the other small rooms on this level Roldala will be the first to descend to the third Deep.

Dark Archive

Female Chelaxian Investigator Empiricist 4 | HP 27/27 | AC 18 (22) | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +8 | Will +4 | Init +3 | Perc +11/+12 | Inspiration 3/6

Know: History: 1d20 + 9 + 1d6 ⇒ (3) + 9 + (6) = 18

Cornelia shakes her head in disgust at the atrocious Chelish plan, but instead she decides to spend sometime examining the ancient looking dagger. "Now this is truly a legitimate artifact of Jistkan design!"

I started to roll Spellcraft until I forgot Investigators don't have access to Detect Magic on their spell list, which is asinine. I need to get the upgrade to my Wayfinder that grants Detect Magic...

Grand Lodge

Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7

Shera enters the room with Rldala. "What do we have here?"

Perception: 1d20 + 9 ⇒ (12) + 9 = 21

Grand Lodge

03-01 Frostfur Captives

To the north, a winding stairway descends to the dim chamber below. Four alcoves hold marble statues of grim soldiers from ages past, two on either side of a faintly glowing statue of a regally appointed man who towers in front of the southern wall. Two golden lion statues stand at guard in front of the god. The roof has collapsed at the northwest corner, where a large stone slab lies on the floor below the opening.

The corpse of a Chelish soldier from the Everwar is concealed beneath a portion of a collapsed roof. Using Shera's PER check DC 15 Strength check to move.

Corpse:

The broken skeleton wears a platinum ring adorned with the head of a hound, and it has a faint aura of abjuration magic.

[/spoiler

[Spoiler=Know(History) or Profession (Soldier) dc 15]

The quartet of statues in the alcoves represent a noteworth figure in Taldan History. They are military leaders who served in Taldor's Third Army under General Coren. Unfortunately, all four died before the founding of Corentyn, which supposedly served as a launching point for the group that founded this colony.

Appraise, Craft (Stonemasery or Scuplture) or Know (Engineering) dc 14:

You can ascertain from the minimal wear and discoloration that the statues were likely carved in the last century.

DC 15 Appraise OR DC 20 Perception:

The next archaeological item from the report is the pair of golden lion statues. Originally these depicted hellhounds, but the Athenaeum archaeologists augmented the original sculptures with plaster to resemble lions and covered them with a thin gold coating that has been tarnished with paint to appear aged. (Altered)

Know(Planes) dc 13:

You identify that the statues depict hellhounds once the false parts have been removed.

Because I know you will be casting Detect Magic right away, to save time...

Know (Arcana) dc 20:

The final archaeological item is a large, ancient statue of the god Abadar. The statue is actually a magical illusion that looks and feels real. The statue detects as magical. Make a WILL Save dc 17.

The double door is made of metal. A serpent head etched upon its surface is the symbol of archdevil Geryon. The doors have been locked since the Everwar with a chain and padlock, DC 25 Disable Device to unlock (or break it).

Dark Archive

HP 55/55; AC 14, T 14, FF 10; CMD 16; Init +4, Perc +1; F +6, R+9, W+8

Appraise: 1d20 + 9 ⇒ (9) + 9 = 18 vs DC 14
Appraise: 1d20 + 9 ⇒ (3) + 9 = 12 vs DC 15
Arcana: 1d20 + 10 ⇒ (10) + 10 = 20 vs DC 20
Will: 1d20 + 4 ⇒ (12) + 4 = 16 vs DC 17

"These statues are recent creations. More fakery. And that statue is of ABadar. It's an illusion, but such fakery eludes me."

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Roldala spits off to the side again, and unholsters her crowbar.

Should I deal with the chain?

If people are agreed...
Take-10 Strength Check (Racial Ability, Trait, Equipment): 10 + 4 + 2 + 2 + 2 = 20

Dark Archive

Female Chelaxian Investigator Empiricist 4 | HP 27/27 | AC 18 (22) | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +8 | Will +4 | Init +3 | Perc +11/+12 | Inspiration 3/6

Perception DC 20: 1d20 + 11 ⇒ (17) + 11 = 28
Know: Planes DC 13: 1d20 + 9 + 1d6 ⇒ (3) + 9 + (2) = 14
Disable Device DC 25: 1d20 + 14 + 1d6 ⇒ (7) + 14 + (6) = 27
Will DC 17: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19

"These lions are faked as well, they were originally depicted as hell hounds. You can see that beneath this fake plaster and paint."

She then moves over to examine the statue that Min points out. "How interesting..."

And lastly. "No need to shatter that chain, Roldala. I can easily handle this lock. I would not mind bringing these items back as they have historical value." After picking the lock, Cornelia will press her ear to the door and listen for any noises on the other side...

Perception: 1d20 + 11 ⇒ (7) + 11 = 18

Grand Lodge

03-01 Frostfur Captives

Cornelia, with a bit of luck manages to open the lock. Clinking, the rusty chains fall away and she pushes open the doors...

Shadows cast by a blazing brazier behind a metal lattice to the south flitter across the wall paintings here, granting the images the illusion of haunted animation. A seven-foot-tall statue of a hunched, robed figure with three eyes and a mouth ringed with tentacles stands before the lattice.

Know(Planes or Religion) dc 15:

You can recognize an archdevil, its holy

symbol, and recall the following information about it.

Barbatos: The current ruler of Avernus, the first level of

Hell, Barbatos holds the keys to the gateways into Hell. He

has dominion over birds that feast on the recent dead.

Dispater: The immense, iron-walled city of Dis, the

second layer of Hell, is ruled by Dispater, Hell’s greatest

politician and jailer. His followers revere hounds.

Mammon: Hell’s treasurer and accountant, Mammon

lurks in the dark, rat-infested sewers below Dis—a lightless

realm called Erebus that is the third layer of Hell.

Belial: Desire and adultery are the areas of concern

for Belial, ruler of the molten layer of Hell’s fourth circle,

Phlegethon. His followers considered goats sacred.

Geryon: The stinking swamps of Stygia, the fifth layer of

Hell, are the dominion of the Serpent—Geryon—source of all

great heresies.

Know(History) dc 18:

The paintings portray a battle between the troops and div allies of Ancient Osirion and the artificers and constructs of the Jistka Imperium.

A fiery brazier at the east end of the chamber makes the air uncomfortably hot and acrid. An eight-foot-tall statue of a devil with large, curved horns stands at the west end. Across from the metal lattice is a collapsed, descending staircase. An ancient skeleton is partially buried under the rubble.

Perception Rolls:

Per - Cornelia: 1d20 + 11 ⇒ (5) + 11 = 16
Per - Amarandlon: 1d20 + 1 ⇒ (11) + 1 = 12
Per - Sajna: 1d20 + 8 ⇒ (13) + 8 = 21
Per - Roldala: 1d20 + 7 ⇒ (15) + 7 = 22
Per - Minmaximus: 1d20 + 1 ⇒ (14) + 1 = 15
Per - Shera: 1d20 + 8 ⇒ (17) + 8 = 25

Shera, Roldala, and Sanja easily spot a rod next to the corpse.

Know (Arcane or History) or Spellcraft DC 22:

It is an Ivory Baton which the Jistkan artificers used to control their constructs.

Dark Archive

HP 55/55; AC 14, T 14, FF 10; CMD 16; Init +4, Perc +1; F +6, R+9, W+8

History: 1d20 + 10 ⇒ (3) + 10 = 13 vs DC 18
Arcane or History or Spellcraft: 1d20 + 10 ⇒ (17) + 10 = 27 vs DC 22

Min focuses on the rod. "It's an ivory baton, used by Jistkan artificers to control their creations. Let me have it; I believe I can utilize it."

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

Knowledge (Religion): 1d20 + 1 ⇒ (13) + 1 = 14 So close!

Roldala eyes the power-mad wizard balefully for a moment. Sure. Just so you know though, I can break an ivory baton if I have to.

Dark Archive

HP 55/55; AC 14, T 14, FF 10; CMD 16; Init +4, Perc +1; F +6, R+9, W+8

"You are a valuable colleague, Roldala. Have you ever considered becoming a lieutenant for a future Runelord?" Min studies the woman for a moment, sizing her up.

Dark Archive

Male Elf Wizard (Spellbinder) 4
Vitals:
HP: 19/19 | AC/T/FF: 14/14/11 | Fort 0, Ref +4, Will +3 (+4 vs. spells and SLAs, +5 vs. illusions) | CMD: 16 | Reveal Weakness used: 0/7

Knowledge (Planes) DC 15: 1d20 + 10 ⇒ (4) + 10 = 14
Knowledge (Hostory) DC 18: 1d20 + 10 ⇒ (14) + 10 = 24

Amarandlon frowns slightly when Min leaps at the baton, but shrugs it off. Remember: explore, report, cooperate. No petty quarrels for now. Besides...I suspect the human shares my affiliation with the Archive. Aloud he says, "These murals--they depict an ancient battle between the forces of the Imperium and Osiriani forces. The Osiriani are aided by divs, the Jistkans by their constructs. They clearly held their artificers in high regard..."

His gaze turns to the statue, troubled. "But I don't know who or what that is. It seems...unfriendly."

Dark Archive

Female Chelaxian Investigator Empiricist 4 | HP 27/27 | AC 18 (22) | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +8 | Will +4 | Init +3 | Perc +11/+12 | Inspiration 3/6

Know: Planes: 1d20 + 9 + 1d6 ⇒ (9) + 9 + (4) = 22

Is the statue depicting one of the archdevils listed in the spoiler? I'm a little confused.

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

I think it's the wall paintings that have the archdevils? Maybe?

Roldala stares hard at Min, No masters for me. Not anymore.

Grand Lodge

Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7

Before Leaving the first room. I assume we can use Roldala's strength check for the slab.

Can someone please move this slab so I can examine the corpse. I'd like to see how it is dressed." She will take the items from the corpse once the slab is moved. She studies the ring.

Spellcraft: 1d20 + 7 ⇒ (15) + 7 = 22

On to the current room

Know Religion: 1d20 + 5 ⇒ (11) + 5 = 16

She studies the statue, and gives a long explanation. "That's an archdevil. It depicts Barbatos: The current ruler of Avernus, the first level of Hell, Barbatos holds the keys to the gateways into Hell.

Dispater: The immense, iron-walled city of Dis, the second layer of Hell, is ruled by Dispater, Hell’s greatest politician and jailer. His followers revere hounds.

Mammon: Hell’s treasurer and accountant, Mammon lurks in the dark, rat-infested sewers below Dis—a lightless realm called Erebus that is the third layer of Hell.

Belial: Desire and adultery are the areas of concern for Belial, ruler of the molten layer of Hell’s fourth circle, Phlegethon. His followers considered goats sacred.

Geryon: The stinking swamps of Stygia, the fifth layer of Hell, are the dominion of the Serpent—Geryon—source of all great heresies." She breathes quickly after the long explanations.

"This is not a good. Place.

Grand Lodge

03-01 Frostfur Captives
Cornelia d'Malheur wrote:

[dice=Know: Planes]1d20+9+1d6

Is the statue depicting one of the archdevils listed in the spoiler? I'm a little confused.

What you unlocked was knowledge about the statues, as far as who is what, which MAY or may not become more useful as the adventure continues....

The first statue (#1) depicts Barbatos.

The second (#2) is of Dispater.

Grand Lodge

03-01 Frostfur Captives

Taking the stairs and continuing on the path set for you.....

The echoing, lightless hall has a dark pool that extends most of its length. A walkway runs above the pool, but much of it has collapsed, leaving only the support pillars below. In the south, upon a platform at the end of the hall, stands a seven-foot-tall statue of a horned humanoid with a large, cryptic disc mounted upon its back. The hall turns to the west before the platform. This hall is dedicated to the archdevil Mammon, whose statue looms at the end of the hall. This statue is of Mammon

The pool appears to be at least 10' deep.

The easiest way across is 6 DC 12 Acrobatics checks, to hop from one pillar to another, keeping out of the water. If you want fewer checks you can leap from collapsed section to section with a DC 15 Acrobatics check, DC 20, then DC 10 (3 checks total instead of 6).

Perception Rolls:

Per - Cornelia: 1d20 + 11 ⇒ (10) + 11 = 21
Per - Amarandlon: 1d20 + 1 ⇒ (5) + 1 = 6
Per - Sajna: 1d20 + 8 ⇒ (10) + 8 = 18
Per - Roldala: 1d20 + 7 ⇒ (7) + 7 = 14
Per - Minmaximus: 1d20 + 1 ⇒ (8) + 1 = 9
Per - Shera: 1d20 + 8 ⇒ (10) + 8 = 18

CORNELIA:

You notice that the water appears as though a film of some kind floats on the water...

You Fall Into The Water!:

If you fall into the water you are able to make it across without much difficulty, but it leaves an oily residue on you. If you take any fire damage, you are deal an additional 1d4 fire damage and must make a DC 15 Reflex save or catch fire.

The Exchange

Female Human (Vudrani) Gunslinger 4 | HP 12/28 | AC 17 T 16 FF 12 | Fort+4 Ref +8 Will+3 | Initiative +6 (+8) | Perception +9 | Grit 2/2 |

Sajna looks across the room at the statue of Mammon.
”At least those who built this place seem to have shared an interest in devil worship with our patrons here. Perhaps that is not the connection they had hoped for though. I can see why the archeologists might have wanted to cover it up.”
Sajna starts toward the collapsed walkway.
”Looks like this path has seen better days. Careful.” She says, as she makes the first jump across the gap.
Acrobatics: 1d20 + 9 ⇒ (14) + 9 = 23
Acrobatics: 1d20 + 9 ⇒ (12) + 9 = 21
Acrobatics: 1d20 + 9 ⇒ (11) + 9 = 20
Effortlessly crossing to the other side of the pool, Sajna brushes down her silks and adjusts her braid.
”Come on.” she calls back to the others.

Grand Lodge

Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7

"These statues are interesting, but this certainly isn't Chelaxian."

She makes a jump and misses falling into the water. She paddles over and makes her way out at the oterside. Can anyone remove this oil?"

Acrobatics 12: 1d20 - 1 ⇒ (9) - 1 = 8

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

Roldala looks at the narrow platforms and decides to just swim for it, hating the idea of looking foolish if she did make the jumps.

Swim Take-10: 10 + 5 = 15

Dark Archive

HP 55/55; AC 14, T 14, FF 10; CMD 16; Init +4, Perc +1; F +6, R+9, W+8

Acrobatics!: 1d20 + 3 ⇒ (7) + 3 = 10
Acrobatics!: 1d20 + 3 ⇒ (12) + 3 = 15
Acrobatics!: 1d20 + 3 ⇒ (5) + 3 = 8

Min decides to get wet early, apparently, and avoid the rush, falling into the water with a splash and a curse. He wades across, still spluttering.

Dark Archive

Female Chelaxian Investigator Empiricist 4 | HP 27/27 | AC 18 (22) | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +8 | Will +4 | Init +3 | Perc +11/+12 | Inspiration 3/6

Acrobatics: 1d20 + 8 ⇒ (7) + 8 = 15
Acrobatics: 1d20 + 8 ⇒ (14) + 8 = 22
Acrobatics: 1d20 + 8 ⇒ (17) + 8 = 25

Cornelia spots the strange film and quickly points it out to her companions. "There is some strange film floating atop this water. Perhaps we should---" She cringes as half of them fall into the water. "Take caution." She finishes her thought.

She glaces at the possibilities and takes a less than graceful leap towards the first collapsed section and just manages to land and catch herself before falling into the water. The investigator takes a moment to do some breathing exercises, judges the distance again and this time is able to easily leap across the remaining gaps. Once she is standing next to Sajna, Cornelia also begins to smooth down her own clothing and fix a few errant strands of hair that came loose. "Might I suggest we find a way to wash that film off each of you?"

Grand Lodge

03-01 Frostfur Captives

Amarandlon Acrobactics: 1d20 + 2 ⇒ (9) + 2 = 11
Amarandlon Acrobactics: 1d20 + 2 ⇒ (5) + 2 = 7
Amarandlon Acrobactics: 1d20 + 2 ⇒ (1) + 2 = 3
Amarandlon Acrobactics: 1d20 + 2 ⇒ (3) + 2 = 5
Amarandlon Acrobactics: 1d20 + 2 ⇒ (9) + 2 = 11
Amarandlon Acrobactics: 1d20 + 2 ⇒ (13) + 2 = 15

Sanja and Cornelia both pass, the other fall in (or decide to swim)...

This hallway has staircases leading down to the north and west. The wide staircase to the west leads to a room illuminated by the warm glow of a small, fuel-less forge next to an eight-foottall statue. The statue depicts a handsome, winged humanoid, though one side of his body is notably angelic and the other half fiendish. You know it is Belial. Skeletal remains in a red uniform lie in the middle of the room.

The corpse of the Chelish soldier has a gaping but cleanly cut hole through its rib cage. One of the corpse’s skeletal hands still clutches an amulet.

Heal DC 15:

Something hot burned through the torso of the corpse

PC holding the ROD:

When walking towards the forge it trembles slightly.
DC 15 craft skill/Spellcraft check to repair.
DC 15 UMD to activate, based on above repair check.

The human corpse has a Jistkan gold bracelet that has the head of a goat engraved on it. The bracelet has faint abjuration aura on it.

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

Heal: 1d20 + 1 ⇒ (5) + 1 = 6

Wonder what got them?

Dark Archive

HP 55/55; AC 14, T 14, FF 10; CMD 16; Init +4, Perc +1; F +6, R+9, W+8

Heal: 1d20 ⇒ 1
Spellcraft: 1d20 + 10 ⇒ (7) + 10 = 17
UMD: 1d20 + 4 ⇒ (19) + 4 = 23

"No idea about the dead man. I would assume he was killed by the chest wound. But I believe this rod is functional once more. My mastery of the arcane arts serves once again."

Dark Archive

Male Elf Wizard (Spellbinder) 4
Vitals:
HP: 19/19 | AC/T/FF: 14/14/11 | Fort 0, Ref +4, Will +3 (+4 vs. spells and SLAs, +5 vs. illusions) | CMD: 16 | Reveal Weakness used: 0/7

Amarandlon raises one fey eyebrow. "Do be careful with it, whatever it is. I'd hate for you to be pointing it at someone useful, if it makes the holes in people that we see here."

Grand Lodge

03-01 Frostfur Captives
Minmaximus! wrote:


"No idea about the dead man. I would assume he was killed by the chest wound. But I believe this rod is functional once more. My mastery of the arcane arts serves once again."

Activating the rod does nothing that you can tell...

Grand Lodge

Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7

"I would love to know how to get rid of this film. I'm not excited about being oily in a place there could be fire."

She studies the dead body on the floor. "The hole was made by burning through him. I have the ring from the other room. Does someone want to take the bracelet and the amulet? Those can be proof that this wasn't a Chelxain ruin."

Heal: 1d20 + 7 ⇒ (16) + 7 = 23

Dark Archive

Male Elf Wizard (Spellbinder) 4
Vitals:
HP: 19/19 | AC/T/FF: 14/14/11 | Fort 0, Ref +4, Will +3 (+4 vs. spells and SLAs, +5 vs. illusions) | CMD: 16 | Reveal Weakness used: 0/7

Amarandlon retrieves them. "Hmph. As though we needed more than the evidence of scholarly duplicity."

The Exchange

Female Human (Vudrani) Gunslinger 4 | HP 12/28 | AC 17 T 16 FF 12 | Fort+4 Ref +8 Will+3 | Initiative +6 (+8) | Perception +9 | Grit 2/2 |

Sajna shifts uncomfortably in front of the statue of Belial.
"I do not like this place, the sooner we are out of it the better."
Noting the dead end, she peers down the stairway to the north to see if it leads anywhere more appealing.
Perception: 1d20 + 8 ⇒ (11) + 8 = 19

Grand Lodge

03-01 Frostfur Captives

On the east end of this dim hallway, two staircases lead to the north and south but the one to the north has collapsed. A painting on the eastern wall depicts four figures guided along a path by a rat, a goat, a raven, and a hound. A rounded tunnel extends to the west, and glowing runes on the floor divide the floor into four areas. Stairs at the far end of the hall descend into a larger room, and a decrepit corpse wearing a silver amulet is splayed precariously across the upper steps.

This next section is horrible in a PbP setting, as it doesn't translate well at all. But, since you have gathered all the items and most of the spoilers, iI'll just explain how it goes... Long story short, since you found all three items (the fourth is on the corpse at the other end of the area), by displaying those tokens that you found, you are able to disable the glowing runes. However, because the last token is the amulet on the corpse AFTER the glowing runes (on the stairs heading to the next area), the FIRST person across to retrieve it will require a DC 17 WILL save. If you wish to drag the corpse back instead of tripping the runes, come up with a plan and test for it - go ahead and roll.

Heal DC 15:

You determine that his neck is snapped because something nearly succeeded in tearing his head from his body.

Dark Archive

Female Chelaxian Investigator Empiricist 4 | HP 27/27 | AC 18 (22) | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +8 | Will +4 | Init +3 | Perc +11/+12 | Inspiration 3/6

Cornelia stops short of the glowing runes and examines them for a time before realizing that the relics they located are likely used to disable the runes. She then spots the amulet upon the body, just passed the last line. "I imagine that amulet may be the last of the relics used to bypass these runes. Does anyone have a grappling hook? We could use it to hook the body and drag it back to us?" She removes a coil of rope. "I have the rope, just no hook."

Dark Archive

Male Elf Wizard (Spellbinder) 4
Vitals:
HP: 19/19 | AC/T/FF: 14/14/11 | Fort 0, Ref +4, Will +3 (+4 vs. spells and SLAs, +5 vs. illusions) | CMD: 16 | Reveal Weakness used: 0/7

Amarandlon squints at the runes, muttering his cantrip and hoping to discern what they might do if crossed.

Spellcraft: 1d20 + 10 ⇒ (18) + 10 = 28
Knowledge (Arcana) to ID the school, if more applicable: 1d20 + 10 ⇒ (19) + 10 = 29

Grand Lodge

03-01 Frostfur Captives

The runes are of the abjuration school, much like the other items you have found.

When you are ready, place your icon at the bottom of the stairs ready to enter the next room. When that is done for everyone, we will continue on... (Some of you haven't moved yourselves in quite some time)

Grand Lodge

Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7

"I will get the amulet." She casts Touch of Law on herself and walks up to the body retrieving the amulet, and bringing it back to the others.

Will Touch of Law: 11 + 7 = 18

Grand Lodge

03-01 Frostfur Captives

Perception Rolls:

Per - Cornelia: 1d20 + 11 ⇒ (13) + 11 = 24
Per - Amarandlon: 1d20 + 1 ⇒ (13) + 1 = 14
Per - Sajna: 1d20 + 8 ⇒ (9) + 8 = 17
Per - Roldala: 1d20 + 7 ⇒ (19) + 7 = 26
Per - Minmaximus: 1d20 + 1 ⇒ (7) + 1 = 8
Per - Shera: 1d20 + 8 ⇒ (11) + 8 = 19

The air in this chamber is strangely humid, and a thin layer of fog clings all across the floor. A staircase descends from the east and another staircase to the west is fully obstructed by rubble. Several statues with serpent motifs stand in the area. To the north, a large, green stained-glass window looms behind a twisted statue of three serpentine men conjoined at the hip. Vines snake across the floor from a central pool filled with luminescent green liquid. In several places, faintly glowing arcane script inscribed on the floor tiles shines through the mist. Tall as this area is, the ceiling is 40' tall. Cornelia and Roldala both notice the secret door to the north. The vines are considered difficult terrain.

Attempt to read the Script:

Anyone that attempts to read the glowing script on the dark stones must succeed at a DC 17 Will save or become fascinated for 1d4 rounds as the infernal heresies carved upon the stones take hold of his mind. Afterward, the heresies fade from memory, leaving only an oily sensation of infernal taint behind in the PC’s thoughts.

Dark Archive

HP 55/55; AC 14, T 14, FF 10; CMD 16; Init +4, Perc +1; F +6, R+9, W+8

Will: 1d20 + 4 ⇒ (5) + 4 = 9 Min is fascinated for 1d4 ⇒ 3 rounds as he contemplates the heresies.

Grand Lodge

03-01 Frostfur Captives

Minmaximus, walking over to some of the script on the walls, fails to understand, and is thus Fascinated....

HOWEVER, doing so woke 2 effigies!

Initiative Rolls:

Init - GM: 1d20 + 1 ⇒ (11) + 1 = 12
Init - Cornelia: 1d20 + 3 ⇒ (4) + 3 = 7
Init - Amarandlon: 1d20 + 2 ⇒ (17) + 2 = 19
Init - Sajna: 1d20 + 6 ⇒ (8) + 6 = 14
Init - Roldala: 1d20 + 1 ⇒ (5) + 1 = 6
Init -Minmaximus: 1d20 + 3 ⇒ (7) + 3 = 10
Init -Shera: 1d20 + 3 ⇒ (12) + 3 = 15

COMBAT ROUND 1--------------------------
Amarandlon
Shera
Sanja

BLUE
GREEN
Min Fascinated 3 rounds
COrnelia
Roldala

KNOW(Arcana) to ID.....

BOLD go ahead and attack!

Dark Archive

Male Elf Wizard (Spellbinder) 4
Vitals:
HP: 19/19 | AC/T/FF: 14/14/11 | Fort 0, Ref +4, Will +3 (+4 vs. spells and SLAs, +5 vs. illusions) | CMD: 16 | Reveal Weakness used: 0/7

Amarandlon raises his eyebrow in irritation. "Minmaximus, you seem to have awoken something. ...Minmaximus? Damn, never mind." Muttering to himself, he peers at the statue.

Knowledge (Arcana): 1d20 + 10 ⇒ (10) + 10 = 20

Would love to know any resistances and/or defenses before I make my move.

The Exchange

Female Human (Vudrani) Gunslinger 4 | HP 12/28 | AC 17 T 16 FF 12 | Fort+4 Ref +8 Will+3 | Initiative +6 (+8) | Perception +9 | Grit 2/2 |

As Sajna reaches the bottom of the stairs, she takes up a position facing the two woken effigies.

Waiting to see what Amarandlon can say about these things, but assuming they will have some form of hardness or DR...

Eyeing the constructs, Sajna retrieves an adamantine bullet from her belt pouch and begins to reload her musket.

Grand Lodge

Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7

Shera casts Bless on the Party before the effigies have a chance to attack.

Grand Lodge

03-01 Frostfur Captives

They are serpent effigies (constructs). DR/2, immune to fire and construct traits.

Group Buffs: BLESS
COMBAT ROUND 1--------------------------
Amarandlon
Shera
Sanja
BLUE
GREEN
Min Fascinated 3 rounds
COrnelia
Roldala

BOLD go ahead and attack!

The Exchange

Female Human (Vudrani) Gunslinger 4 | HP 12/28 | AC 17 T 16 FF 12 | Fort+4 Ref +8 Will+3 | Initiative +6 (+8) | Perception +9 | Grit 2/2 |

Sajna spends this round reloading her musket with an adamantine bullet.

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