PFS #02-13: Murder on the Throaty Mermaid (Inactive)

Game Master WhtKnt

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Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

After fifty days at sea, the Pathfinder lodge at Heidmarch Manor in Magnimar is a welcome place to spend the night on dry land. In the shade of the gazebo on the shore of the manor’s exotic carp pond, the resident venture-captain, Sheila Heidmarch, speaks to the assembled Pathfinders in a low, breathy voice.

"I hope you’ve found your brief stay here in the City of Monuments relaxing. The Pathfinder Society owes you a debt of gratitude for engaging in such an important and lengthy mission. When you set out from Absalom nearly two months ago, I’m sure you never anticipated the monotony of a life at sea, but I’m happy we can put you up as the ship restocks before the final leg of the journey to the Mordant Spire.

"Thus far, you have done an excellent job of representing the Society as the escorts of the Mordant Spire’s envoy, the distinguished Sephriel, whom we hope had a productive meeting with the Decemvirate regarding the Azlanti ruins over which the Mordant Spire elves hold such a protective position. If he was pleased with the meeting and doesn’t find you too reprehensible, perhaps we can launch full expeditions into the lost continent of Azlant from this very lodge in the near future."

She winks, and her eyes glance around the assembled agents. With a wry smirk, she continues.

"Keep up the good work, and ensure that Sephriel’s final two weeks on the Throaty Mermaid are as pleasant and event-free as they can be on as disreputable a smugglers’ ship as it is. Thus far, it’s provided an unassuming cover for such an important dignitary. Let’s hope
the unscrupulous crew delivers their current cargo on time and in pristine condition. When you arrive at Riddleport after dropping Sephriel at the Mordant Spire, a chartered boat will be waiting to take you back to Absalom. May Desna’s blessings be upon you."

Liberty's Edge

F Gnome Cleric 3 HP 25/27 NL0 | AC20* T12* FF19* | CMB+1 CMD12* (*+1 until hit) | F+5 R+2 W+5 (+2 illusion; +2 fear/dispair)| Init+1 SPD20 | Perc+4 SM+6 LL vis
Other:
Morningstar +3/1d6; LXbow +4/1d6/19-20

"I should wish to thank you and the Pathfinders, Miss, for giving this old sailing cleric of Desna 50 days at sea and many new sights to see! I shall need a second 'Obsession Log' soon!"

"Is there anything we should know about Sephriel? Does he have enemies we should know about, abroad or aboard?"

"What is the ship smuggling, do we know? Would the ship have any enemies of its own?"

"How long is the journey from here to the Mordant Spire, and from the Spire to Riddleport? May we resupply at the Spire?" And what does 'Mordant' mean?

"And I hesitate to ask, but what's in the name, the Throaty Mermaid?", Norine asks, with her pen eager to add another entry in her log.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Captain Heidmarch smiles gently at Norine. "So many questions, little one. Your mind must be bubbling over with activity."

"No one grows to such political power as Sephriel and does not make a few enemies. That is part of your duty; to watch for such and insure his safety.

"We have no idea what the vessel is carrying, nor are we particularly concerned with such. Passage on the Throaty Mermaid was arranged by Sephriel himself. He knew that a military escort or even a respectable merchant vessel might attract unwanted attention, and felt that no one would suspect his presence on a disreputable ship like the Throaty Mermaid. That’s why you’re there: to make sure the smugglers and thieves who make up the ship’s crew don’t cause him any problems. It may well have its own enemies, but your mission is to protect Sephriel. If that means that you must fight to save the ship, then so be it.

"It is ten days to the Spire, assuming no undue delays. Riddleport is another 15 day's sail from the Spire, and I am certain that you will be permitted to resupply at the Spire, assuming all is well upon your arrival.

"As for the vessel's name, it’s an immature and uncreative double entendre, if you ask me. I prefer to think it refers to the ship’s figurehead, a busty mermaid smoking an absurdly large tobacco pipe."

Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4

Initially Mez thought the idea of another boat ride would be fun, after all, his most recent trip up near the world wound allowed him to fight an actual dragon, and slay it with ease! Any semblance of fun was quickly snuffed out after the first week of watching Norine bounce around the boat, happy to be back at sea. Mez spent the reminder of the time trying to convince any unallied sailors and pathfinders that the way of freedom and Cayden Cailean is clearly the best option for them, and he’ll drink to that! However, 43 days is even a long time to spend trying to convert the unenlightened. Eventually he resorts to showing off a new trick he’s learned, a way to burst anything that restrains him.

Arriving at Maginmar, Mez takes in the sights, checking in on any temples or shrines to the Drunken God. Arriving at the briefing, those who have been traveling with him can notice a shiny new breastplate under his holy symbol, as well as fancy new cloak draped over his back. ”Do we think there is danger for Sephriel? Was our trip known to many on this side of the voyage?” Hmm, I shall have to watch over our ward more closely than those dwarves. I did not know our crew had no scruples.

At the risk of failing due to plot, Mez will attempt to spend more time with Sephriel, even going as far as to camp on the floor of his room.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Sephriel dismisses Mez's concerns, saying that his bodyguard, Thanzeril, is trusted implicitly and that he has served in the position for over two years. If he own bodyguard is required to stand guard outside the door to his cabin, then under no circumstances would a human be permitted inside. However, he does acquiesce that you are welcome to stand guard with Thanzeril, if you so desire.

"Traveling incognito on a smuggling vessel presents its own dangers," Captain Heidmarch replies, "But the journey has been kept as secret as is possible for such a high-profile individual."

Liberty's Edge

F Gnome Cleric 3 HP 25/27 NL0 | AC20* T12* FF19* | CMB+1 CMD12* (*+1 until hit) | F+5 R+2 W+5 (+2 illusion; +2 fear/dispair)| Init+1 SPD20 | Perc+4 SM+6 LL vis
Other:
Morningstar +3/1d6; LXbow +4/1d6/19-20

Heehee - an 'immature and uncreative double entendre', that sounds funny! Now, Norrha, you need to find out what a 'double entendre' is...

Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4

If he has his own bodyguard, then Mez will leave it to him. Kinda odd that we hae to escort a guy with his own bodyguards, but such is life in teh pathfinders.

Liberty's Edge

F Gnome Cleric 3 HP 25/27 NL0 | AC20* T12* FF19* | CMB+1 CMD12* (*+1 until hit) | F+5 R+2 W+5 (+2 illusion; +2 fear/dispair)| Init+1 SPD20 | Perc+4 SM+6 LL vis
Other:
Morningstar +3/1d6; LXbow +4/1d6/19-20

"One bodyguard may not be sufficient in a den of smugglers and thieves," Norine says, seeing Mez's look. Still, adding Pathfinders doesn't always add either safety nor secrecy - and every faction leader seems ready to chime in on every mission!

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

After such a long time at sea, Targost is more than happy to be on dry, unmoving land! While the trip was mostly uneventful, it was more time at sea than he was really comfortable with. He follows Mez and Norine to speak with the Venture-Captain, listening as the new job is explained to them.

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich stretches his arms over his head for the hundredth time since disembarking. His large frame has been aching for the open spaces of land again. The ship's quarters were cramped and smelly.

On the plus side, no one had been after him to shave his stubble. And that holy man, Mez, always seemed willing to have a quick drink or two in Cayden's honor.

His new companions were a cheerful lot, mostly, especially that irrepressible gnome! Dietrich often found himself laughing inwardly at her antics aboard ship.

The big warrior looks over at Captain Heidmarch. He's armed to the teeth with a very fine-looking greataxe, longsword, mace, and dagger. He even brought along an especially high-quality longbow.

"Well, it seems simple enough. We just can't let anyone get to the elf. If they try, well, then they'll just have to deal with us, eh comrades?"

Liberty's Edge

male Human/Shoanti Barbarian 1/Cleric of Gorum 3 \33/36 _HP+0 nonlethal dmg | 18/16 AC/raging | 12/10 T | 16/14 Ff | Fort+7/Ref+3/Will+4(+2 Fort and Will while raging) Perception:+6

Ebon strolls down to the others, a look of disgruntlement on his face.
" Huh! After so long on this tub, it seems the ground is moving like the waves did."
He shakes his head hard, and continues on toward the Manor.
At the gazebo
After listening to Captain Heidmarch, Ebon nods and says to her
" We'll keep him safe Captain. Wouldn't wanna let you down, after all you got me into the Pathfinders to begin with. Thank you, otherwise I wouldn't have met these boon companions!!"
Ebon is apparently still dressed in the same leather armor, with a Greatsword and Earthbreaker strapped across his back.
Didn't buy anything or spend any PP. XD
"Tho I would like to say, NO Monkeys this time around. Still havin' bad dreams about that big one."

Grand Lodge

Female Halfling Gunslinger (Musket Master) 2
Stats:
HP: 19/19 (1 nonlethal) || AC: 19, touch: 16, flat-footed: 14 || CMD: 15 || Fort: +5, Ref: +8, Will: +3; +2 vs. fear || Init: +5 || Perception: +9

Ellie could've cried upon seeing the ship dock at Magnimar. In fact, she may have shed a couple of tears of joy.

After fifty long and exhausting days of feeling sick in the stomach and only rarely being able to keep anything in her stomach down for longer than a few hours, finally, finally, she was on solid footing again. Ellie resisted the thought of kissing the grubby docks. It was a little difficult to resist, really.

Needless to say, in true halfling style, the marksman's first stop was somewhere she could eat. Lots. And lots. Heidmarch Manor would have to wait until after that. Or, well, so she had hoped--the other Pathfinders she was assigned with wanted to get to the meeting right away. Ellie had to make do with an assortment of finger food purchased mid-walk through the city.

Ellie is rather quiet at their briefing, instead trying to get a gauge on the other agents here today. It seemed like quite a few of them were familiar with one another... as a fresh 'graduate' from the Society traineeship in Absalom, she really didn't know too many people at all yet. And her seasickness precluded her from much chatter on the way here. The realisation that they were not yet even halfway through the ocean voyage lingers like a dark stormcloud in her mind, and she sighs to herself.

"Why would the Ten want to meet with this elf in Riddleport?" she asks tentatively. "Riddleport of all places! That's like asking to be shivved!" At least, that's the impression Ellie had picked up from reading a few Pathfinder Chronicle reports on the place.

Ellie is rather tall and limber for a halfling--so, still not really above anyone else's waistlines, except for Norine of course. She has straw-blonde hair cropped messily above her shoulders, and wears a plain brown newsboy's cap as well as a pair of almost oversized goggles on her head. Her leather jacket is almost too long for her, and a bandolier filled to the brim with bullets is strapped over her front. A strange and obviously home-made musket is never far from her leather, fingerless gloved hands.

Going for a very steampunk-esque look :)

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

If there are no further questions, Captain Heidmarch tells you that you are welcome to do any shopping that you wish while in Magnimar and that you will spend a night at the lodge before carrying on with your journey. You may pick up any supplies that you wish while in the city.

Liberty's Edge

F Gnome Cleric 3 HP 25/27 NL0 | AC20* T12* FF19* | CMB+1 CMD12* (*+1 until hit) | F+5 R+2 W+5 (+2 illusion; +2 fear/dispair)| Init+1 SPD20 | Perc+4 SM+6 LL vis
Other:
Morningstar +3/1d6; LXbow +4/1d6/19-20

"We'll soon get back to the ship!"

It looks to be a great group! Still - I'm thinking of you, Dietrich - no one should complain about smells who doesn't walk around at waist level with a keen nose! Whew!

It was good to have Targost with us again, too - seems 50 days still isn't enough to completely fix his hair, though, poor dear. Those elves are patient with everything! His came back the same color, too - though I am not sure the new "misty silver" mine has grown back as is quite appropriate at all.

Have to talk more to the new fire-stick lady ... once she stops looking so sick, that is. Hopefully, she has the smarts we are missing since Dracothis isn't with us - probably sneaking a few choice things back to Taldor, the rapscallion.

Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4

Mez resupplies his stock of various adult beverages, eager to try the local "cuisine" before returning to the ship and drinking to everyone health.

Grand Lodge

Female Halfling Gunslinger (Musket Master) 2
Stats:
HP: 19/19 (1 nonlethal) || AC: 19, touch: 16, flat-footed: 14 || CMD: 15 || Fort: +5, Ref: +8, Will: +3; +2 vs. fear || Init: +5 || Perception: +9

Realised my question above completely misunderstood your briefing, herp derp. :)

"Not the ship again..." Ellie groans, deflating.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Life on the ship is fairly boring. You have the run of the vessel, excepting the captain's and Sephriel's cabins, though there isn't much to see. The aft deck is the territory of Ulamon, the ship's navigator. During the day, he mans the wheel and in the evening, he pours over star charts and maps with Captain Veane. The vessel anchors by night.

Anera, a Taldan woman with shoulder-length brown hair and a scar across her cheek serves in the capacity of swab, performing various duties on board the vessel. When not working or sleeping, she is often found on the fore deck, fiddling with a black-bladed knife.

When not on deck giving orders, Captain Veane remains in his cabin, which is off-limits to everyone except Azuretta, the ship's resident harlot. She comes and goes as she pleases, but seems to call Veane's cabin her chosen bed.

The forward cabin, beneath the fore deck, is your sleeping quarters. Makeshift bedding lies among barrels, casks, and crates that fill the room.

The main hold is the domain of Shira Acidaxe, a one-eyed dwarf with a permanent scowl, silvered teeth. a nasty scar on her right cheek, and missing part of her left ear. She is surly and unfriendly, even to the crew, and has expressed her disdain of having "passengers" aboard. The hold is full of strange pipes that were brought on board at Magnimar, but seem to belong to a larger system of plumbing, mining ventilation, or other technical purpose. The fore starboard corner of the hold is filed with various crates and barrels, a modest washbasin, and a strange alchemical apparatus apparently used for heating food.

The crew's cabin is jammed full of rickety cots and threadbare hammocks and smells of dank body odor. Each bunk has a small footlocker nearby where the occupants keep their personal belongings.

The first mate's cabin is currently occupied by Sephriel, and Thanzeril, his loyal bodyguard stands outside. Sephriel is seldom seen outside of his cabin, and never without the intricate wooden mask that he wears as a badge of office.

The cargo hold is the lowest level of the ship, and it is here that crates, boxes, and barrels of various sizes are stored. Amid the clutter are two wooden crates that were taken on at Magnimar and are zealously guarded by a black-haired man who came aboard with them.

Finally, the fore cargo hold is a cluttered mess full of crates, barrels, and burlap sacks. This is the home of the ship's resident stowaway and rat catcher, Snig Lacorse. Though he tries to remain hidden, the entirety of the crew knows of his presence and allows him to remain on board due to his skill at catching rodents.

Though you are provided with quarters, you may feel free to sleep on deck, if desired.

Liberty's Edge

F Gnome Cleric 3 HP 25/27 NL0 | AC20* T12* FF19* | CMB+1 CMD12* (*+1 until hit) | F+5 R+2 W+5 (+2 illusion; +2 fear/dispair)| Init+1 SPD20 | Perc+4 SM+6 LL vis
Other:
Morningstar +3/1d6; LXbow +4/1d6/19-20

Norine, talking to the group before boarding, "I have prayed and been granted spells to detect the presence of poison and to purify food and drink, to keep us hale and hearty on this voyage and to keep Sephriel safe from purposeful or accidental poisoning and disease."

"I have always preferred the night watch to better see the beauty of Desna's creation, but I think most of us should sleep when we can during the day and be awake at night: By day, threats will often be seen far off; by night, often only when the hooks are flying over the rails. I sleep on deck, whenever weather allows."

In town, Norine has bought two bells and extra rolls of string and ten more (14 total) pitons in town. If possible, she is going to try to rig a makeshift alarm system, threading and stretching the string through the pitons, set in two lines along the rails and ending at the two bells - one for each side of the ship - at the bow of the ship. "Hopefully, this will help alert us to any miscreants coming aboard from small boats or the sea."

When Norine sees Sephriel, she prays for guidance, and approaches him offering a sheriff's whistle and a signal whistle. "Sephriel, your honor, may I give to you two whistles - this one here that only I can hear, if you wish to be discreet, and this one here, which will alert the ship?"

Diplomacy: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Oh, well. He probably looks at her as if she crawled out from under a rock.

Norine trys offering them to Thanzeril, too. "Not to suggest that you need any help, but just that we are now also responsible for Sephriel's safety."

Diplomacy: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11

(Norine feels mixed emotions about Snig's skills, despite rats being the bane of ships: But I like talking to the rodents; if more people just talked to them, I think we could work things out better...)

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

What are the sleeping arrangements like for everyone else? In case it becomes important.

Liberty's Edge

male Human/Shoanti Barbarian 1/Cleric of Gorum 3 \33/36 _HP+0 nonlethal dmg | 18/16 AC/raging | 12/10 T | 16/14 Ff | Fort+7/Ref+3/Will+4(+2 Fort and Will while raging) Perception:+6

Before boarding
" Haw! My little friend has the right of it. I also will sleep on the deck. Weather be damned! Night watches it is then." He grins at everyone. " Maybe this leg O the journey will prove a bit more eventful. Last part was reeeeaaallyy boring!"
On the ship
Ebon winces in sympathy as he watches Norine boggle the attempt to talk to the uppity crust-guy that they must protect.
Better her than I tho. He would probably want to hang me in the water if I talked to him...
He couldn't care less about the rat-boy stowaway, as long as he stays away from their charge.

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Targost, while wishing to retain his 'bed' below decks, also feels that night-time would be a good time for him, with his superior elven vision, but can be persuaded to keep watch during the day.

Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4

Mez would be in his room, its there for a reason!

During the voyage, Mez spends some time on the aft deck, trying to catch Ulamon alone for a moment. At the appropriate time, he'll slide over to the man. "Greeting Ulamon. I have heard some stories regarding the elves of the Mordent Spire. I heard of the terrible sinking of many a Sargavan vessel by them, and I was curious if you know anything about it from your travels. Truth be told, I'm actually looking to acquire some remnants of the battle, as I am a bit of a collector, would you know where I could find something?"

Diplomacy: 1d20 + 4 ⇒ (20) + 4 = 24

Grand Lodge

Female Halfling Gunslinger (Musket Master) 2
Stats:
HP: 19/19 (1 nonlethal) || AC: 19, touch: 16, flat-footed: 14 || CMD: 15 || Fort: +5, Ref: +8, Will: +3; +2 vs. fear || Init: +5 || Perception: +9

Ellie is rather impressed by her fellow smallfolk's preparations, and she whistles in surprise. Nice to have some competent folk around! I hope I'm not holding them back.

"I think maybe a couple of people being up in the day couldn't hurt, though... what if we've all gone to bed and then suddenly- BAM!" The halfling gesticulates wildly to express her point. "That, and I'm blind as a bat at night. I won't be much use then," she adds sheepishly.

Ellie will sleep in her quarters, not on deck.

GM:

At some point during the day when he doesn't seem busy, Ellie will approach Thanzeril with a sheepish smile. "H-...Hello!" She scrabbles around in her coat pockets, searching for the missive sent by Ambrus, and presents it to the elf. "This is a message from Venture-Captain Ambrus Valsin of the Pathfinder Society. He's heard of your desire to open up access to Azlant... and he wants you to know that the Pathfinders are also very interested!"

She'll also surreptitiously scout out the Throaty Mermaid's figurehead and see how she might be able to get up and grab the pipe.

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich quietly takes in the activity around him. He spends as much time as he can above decks, watching the sailors at their tasks and generally trying to avoid anything like work.

He breathes the sea air deeply, and seems to relax a little each time he has the sun on his face.

"Well, it isn't much for excitement, but I must say this beats tramping about in some musty old dungeon! I'll sleep up here where I can catch a breath of fresh air, but I'll take whatever watch you'd like."

Liberty's Edge

F Gnome Cleric 3 HP 25/27 NL0 | AC20* T12* FF19* | CMB+1 CMD12* (*+1 until hit) | F+5 R+2 W+5 (+2 illusion; +2 fear/dispair)| Init+1 SPD20 | Perc+4 SM+6 LL vis
Other:
Morningstar +3/1d6; LXbow +4/1d6/19-20

Each day, Norine tries to attract a seabird using some bit of food (perhaps trail rations) or fish guts and some fresh water, and asks about other boats and anything the bird finds of note - perhaps the weather, which is always useful for a sailor - and promises more food the next day.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Norine:
As you attempt to give Sephriel the whistles, he says nothing, but merely shakes his head. The mask he wears makes it impossible to read his emotions. Thanzeril takes the whistles and says only a curt, "Thank you."

The sea birds have little to report. The weather is good, and what few boats they have seen carry many humans, but offer little food to them.

Mez:
Ulamon does not look at you, his eyes locked on the horizon, but he does speak. "May I ask your feelings on Cheliax?"

You are about a week out from Magnimar. The weather is cool and clear, and the night is quiet when Norine, Ebon, and Targost hear the distinctive tinkling of the alarm bells that Norine has set.

Liberty's Edge

F Gnome Cleric 3 HP 25/27 NL0 | AC20* T12* FF19* | CMB+1 CMD12* (*+1 until hit) | F+5 R+2 W+5 (+2 illusion; +2 fear/dispair)| Init+1 SPD20 | Perc+4 SM+6 LL vis
Other:
Morningstar +3/1d6; LXbow +4/1d6/19-20

Before the bells
Well, you tried, Nor old girl. We'll see if they help. Elves can be so stubborn, and these are very ... elvish ... elves, indeed!

When Mez is free, Norine will sidle up and suggest, quietly, that they go in search of the stowaway - "Since you're all diplomatic-like" - and talk to Snig about joining the cause of freedom and justice. "We should take some good food and water, and have some of the others linger behind in case there is trouble."

I'll save two days of my trail rations for the birds, and two for Snig. I should have brought more rations!

The bells!
Norine readies her Wand of Bless and her signal whistle, looking for what tripped the alarm bells!

Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4

GM:
Mez eyes the man askew for a moment at the change of topics before answering him truthfully. ”I was born there, and spent my youth trying to survive on the streets. When I was old enough, I left Cheliax far behind me and hope I never have to see its borders again. My opinion is all demon worshipping scum can go rot in the Nine Hells with the demons they so love. Why do you ask.

Mez nods to the gnome, [b]"I shall see what I can do. It may be better if the Andorans show a unified front and approach him as one voice though."

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Targost also heads down to the cabin to see what their alarm has uncovered

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The map is now up. I hope this works. Bear with me, as I am new to Google Drive.

Map

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Looking about, Norine, Ebon, and Targost notice four figures climbing onto the aft deck. They are a light blue in color, with an elven cast about them. They carry tridents and javelins.

Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4

You need to update the Share button to allow anyone with access to view/update the map, otherwise we get a rejection screen.

I forget to change the access all the time too, lol.

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Targost calls out in elven
"Hey who are you? What are you doing there?"
He also cast Light on one of his arrows and prepares to fire it towards the intruders.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Should be good to go, now.

Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4

I can see it now. As an aside, anything from my spoiler?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Initiatives, in case we're going to combat:

Elf #1: 1d20 + 1 ⇒ (1) + 1 = 2
Elf #2: 1d20 + 1 ⇒ (9) + 1 = 10
Elf #3: 1d20 + 1 ⇒ (9) + 1 = 10
Elf #4: 1d20 + 1 ⇒ (7) + 1 = 8
Norine: 1d20 + 2 ⇒ (5) + 2 = 7
Targost: 1d20 + 4 ⇒ (19) + 4 = 23
Ebon: 1d20 + 4 ⇒ (6) + 4 = 10

Those below deck are presumed to be asleep and get a Perception check against DC 20 (10 base plus 10 for being asleep) to hear the alarm bells.

Mez: 1d20 + 7 ⇒ (8) + 7 = 15
Ellie: 1d20 + 9 ⇒ (2) + 9 = 11
Dietrich: 1d20 + 5 ⇒ (11) + 5 = 16

All below decks remain asleep (for the moment). Targost calls out in Elven, but the invaders offer no reply. Two of the elves take something from the belts they wear and begin moving the object over the business ends of their weapons.

Ebon, you're up.

Liberty's Edge

F Gnome Cleric 3 HP 25/27 NL0 | AC20* T12* FF19* | CMB+1 CMD12* (*+1 until hit) | F+5 R+2 W+5 (+2 illusion; +2 fear/dispair)| Init+1 SPD20 | Perc+4 SM+6 LL vis
Other:
Morningstar +3/1d6; LXbow +4/1d6/19-20

Norine blows loudly on her signal whistle and then shouts, "Four armed sea elves aft!" and touches Ebon, giving him a bit of Desna's Luck!

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Mez:
Ulamon now looks at you, giving you a careful once-over. "You seem to be a man of honor and I will take you at your word. Those who stand against Cheliax and who stand for personal freedoms stand with me. This ring," he says, removing a golden signet ring from his finger, "Was worn by one of the elves. If you wish, you may keep it. Your ideals would seem to be stronger than my own."

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

On Norine's turn, when she blows the whistle, everyone below decks will awaken. You may then roll intiative to join the fray on the next round.

Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4

GM:
"I thank you, and will add this ring to the collection of those seeking to end oppression and slavery." Even the talk of slavery get Mez's blood boiling, his knuckles going white as he grips hard upon the rail of the boat.

Init: 1d20 + 4 ⇒ (16) + 4 = 20
"Huh.. what.. a whistle? Doesn't that mean..." Mez sits upright with a bolt, and immediately clangs his forehead on the bunk above him. "Son of a crabcaked jellyfish..." he murmer's rubbing his head where a bruise will form.

For knowledge sake, how far is it to the deck and where do we come up?

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich hears a distant sound in his dreams, causing him to turn over. A moment later, he awakens with a groan.

Shaking sleep from his eyes, he mutters: Why now? I was finally getting used to sleeping on this tub again!

Initiative: 1d20 + 2 ⇒ (14) + 2 = 16

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Those below decks are in the forward cabin on the top map. The main deck is the one right outside the door, so you are, at most, a few steps away.

Liberty's Edge

F Gnome Cleric 3 HP 25/27 NL0 | AC20* T12* FF19* | CMB+1 CMD12* (*+1 until hit) | F+5 R+2 W+5 (+2 illusion; +2 fear/dispair)| Init+1 SPD20 | Perc+4 SM+6 LL vis
Other:
Morningstar +3/1d6; LXbow +4/1d6/19-20

Norine's initiative: 1d20 + 2 ⇒ (11) + 2 = 13

Grand Lodge

Female Halfling Gunslinger (Musket Master) 2
Stats:
HP: 19/19 (1 nonlethal) || AC: 19, touch: 16, flat-footed: 14 || CMD: 15 || Fort: +5, Ref: +8, Will: +3; +2 vs. fear || Init: +5 || Perception: +9

GM, any word on the scouting/talking I did in my spoiler earlier? :)

Initiative: 1d20 + 5 ⇒ (17) + 5 = 22

"Huhwha..." Ellie groans loudly as the whistle brings her suddenly into consciousness. She then groans again as her stomach lurches into her throat upon feeling the steady sway of the boat come into clear focus.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Ellie:
As Ellie approaches Thanzeril, he notices her digging in her pockets and says, "Please, I already have a whistle. I..." He stops short as she produces the missive. He takes the message and pockets it, saying, "I will insure that this reaches the right eyes."

A careful study of the vessel's prow reveals that Ellie will have to climb out onto the foremost part of the ship and scuttle down to the figurehead, taking the pipe. It won't be easy. A DC 20 Acrobatics or Climb check is required.

Liberty's Edge

male Human/Shoanti Barbarian 1/Cleric of Gorum 3 \33/36 _HP+0 nonlethal dmg | 18/16 AC/raging | 12/10 T | 16/14 Ff | Fort+7/Ref+3/Will+4(+2 Fort and Will while raging) Perception:+6

Moving forward to the top of the stairs, and drawing his Greatsword, Ebon shouts.." Hey Fishfaces, what are you about?"
Giving them his evilest grin he brandishes his sword.
"Might think twice afore you get all violent. Its been a boring month!"
intimidate to demoralize: 1d20 + 3 ⇒ (11) + 3 = 14

Liberty's Edge

F Gnome Cleric 3 HP 25/27 NL0 | AC20* T12* FF19* | CMB+1 CMD12* (*+1 until hit) | F+5 R+2 W+5 (+2 illusion; +2 fear/dispair)| Init+1 SPD20 | Perc+4 SM+6 LL vis
Other:
Morningstar +3/1d6; LXbow +4/1d6/19-20

Ebon, remember to roll twice for each d20 since I used the Bit of Luck domain trait.

Liberty's Edge

male Human/Shoanti Barbarian 1/Cleric of Gorum 3 \33/36 _HP+0 nonlethal dmg | 18/16 AC/raging | 12/10 T | 16/14 Ff | Fort+7/Ref+3/Will+4(+2 Fort and Will while raging) Perception:+6

Sorry, I thought it was only good for one roll, like guidance. Was saving it in case of poisonous attack. But since its every d20 in the next round...
intimidate, luck roll: 1d20 + 3 ⇒ (4) + 3 = 7
Definitely stick with the first roll. XD

Grand Lodge

Female Halfling Gunslinger (Musket Master) 2
Stats:
HP: 19/19 (1 nonlethal) || AC: 19, touch: 16, flat-footed: 14 || CMD: 15 || Fort: +5, Ref: +8, Will: +3; +2 vs. fear || Init: +5 || Perception: +9

GM:
At an opportune moment, probably in the late afternoon one day, Ellie sneaks up onto the prow and nimbly skitters along the beam to the figurehead, her arms held out for balance. She hurriedly snags the pipe and shoves it in a random pocket before going back the way she came, whistling innocently as she goes.

Acrobatics: 1d20 + 9 ⇒ (11) + 9 = 20

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The two remaining elves also draw forth something from their belts and apply it to the ends of their weapons. When Ebon issues his challenge, the elves merely give a momentary confused look, then carry on.

Ebon:
Ebon can see from his vantage point that they are squeezing something from some sort of bladder to coat the tips of the weapons.

And that brings us back to the PCs. Those of you in the cabin may join the fray now.

INITIATIVE
Targost
Ellie
Mez
Dietrich
Norine
Ebon
Elf #2
Elf #3
Elf #4
Elf #1

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