[PFS] 0-06: Black Waters - RD Table 1 (Inactive)

Game Master Andrew Harasty

Black Waters - Table 1


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Grand Lodge

Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5

Cork raises an eyebrow at being called "mister". "No need to be so formal, Shabah." He smiles at the troglodyte.

When he hears that the girl is still alive Cork cheers. "This will make Lady Dacilane happy. Let's take the girl back now. The sooner the better."

I think we're ready to leave.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

[ooc] I think so {/ooc]

The Exchange

Agender Cecaelia Metamorph 5 | HP 37/38 | AC 21, T 12, FF 19 | F +8, R +9, W +5 | Shapechange 0/2 | Mercurial Oil 3/7

Shabah gives a crisp nod. Our aims have been achieved.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

And we are relatively unscathed he comments.

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

I can heal your wounds, and those of the girl, by the grace of the Master of the First Vault. Stay close to me.

Channel: 2d6 ⇒ (3, 1) = 4

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

With the alive but weak Junia in tow, you leave the necropolis. Marlinchen asks about your discoveries, but is soon distracted by something else he “sees.” He harmlessly goes off and tends the grounds some more. When you bring Junia back to Lady Dacilane, she is overwhelmed with joy. She immediately sends for the Clertics of Asmodeus to come and tend to her daughter. “If there is anything I can do for you or your society in the future, I am in your debt.” As you are leaving you think you catch the sight of a young boy that bows to you as you leave. But when you look he is gone. No one else seems to give any notice.

The ruby ring of the salamander is returned to Drenge. “Well done, and I hear we have some additional favor with house Dacilane. We will not let that go to waste. But now is time for some relaxation before your next assignment.

Over the next few days, rumors of a child found alive at the Tri-Towers Yard cause a mob of other parents looking for signs of their own children. The Watch of Absalom is called out to quiet the disturbance.

The Exchange

Agender Sandkin Metamorph 5 | HP 38/38 | AC 19(21), T 12, FF 14(16) | F +8, R +9, W +5 | Shapechanger 2/2

Shabah permits themself a small smile at the outcome, A happier ending than I had anticipated.

Grand Lodge

Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5

Cork makes a casual salute to Drenge. "Thank you sir. And we will find some relaxation. Without making much trouble, I hope." Cork remembers some of the occasions in the past when he, and his fellow sailors, would find 'relaxation' on shore. Sometimes it was difficult to stay out of trouble.

Grand Lodge

Male Human LG Zen Archer (Monk) / 3rd | HP:20/23 | AC:17 T:17 FF:11 | CMB:3 CMD:19 | Saves F:+4 R:+8 W:+4 | Init:+7 | Per: +7

Egg bows to the Venture Captain. "Honored to serve."

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

It was a pleasure to be able to help, and our mission ended with a joyful note. I'm sure it will help any future Relationship between the Pathfinders and the Dacilane family.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

The paladin bows.

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