PFC Scions of the sky key (Inactive)

Game Master Merisal The Risen


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Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

Niza studies the flowers intently. “Hey, guys! These are heart-eater blossoms. They are inanimate carnivorous plants that feed on the blood and marrow of cadavers. They can usually be found in northern Avistan and are most prominent in Sarkoris.”

Looking closer, Niza notices two growths of unusual flowers. “Oh! And these are carnivorous plants known as xtabays. They are super aggressive!” She points to the middle flowers which lean to the right; not the four that lean left. “These ones.” She then notices motes of the xtabays drifting in the clearing ahead. “Steer clear of those,” she says pointing to the motes. “They’ll make you really sleepy.”

Niza:
Perception 1: 1d20 + 9 ⇒ (4) + 9 = 13
K: Nature 1: 1d20 + 8 ⇒ (9) + 8 = 17
K: Nature 2: 1d20 + 8 ⇒ (9) + 8 = 17
Perception 2: 1d20 + 9 ⇒ (2) + 9 = 11

Albis:
Perception 1: 1d20 + 1 ⇒ (11) + 1 = 12
Perception 2: 1d20 + 1 ⇒ (13) + 1 = 14

Liberty's Edge

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:

perception: 1d20 + 8 ⇒ (2) + 8 = 10
perception: 1d20 + 8 ⇒ (7) + 8 = 15

Ýridhrendir looks at the flora mentioned with curious eyes. "Thank you for your warning Niza. We will be certain to give those a wide berth."

Then he pauses, apparently in thought, "Given that we are tracking kobolds that seem to have a necromancer of sorts with them, and the nature you mentioned of those heart-eater blossoms, wouldn't plants such as these indicate the presence of dead bodies? I wonder if this is somehow connected."

Sovereign Court

CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.

Can't physically make the Perception checks. :-P

Glancing towards the described fauna, he smiles "Good thing we got you along kid. That could have been disastrous!" Reaching over, her rubs the small womans head. "Sure smell good though..."

"Aye, Ren, that seem a reasonable assumption, but I don't see anything. Perhaps those plants already ate the dead? Yall see a good way around this field?"

Survival for alternate path: 1d20 - 2 ⇒ (15) - 2 = 13

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Kaya, startled by the realization that the plants are quite dangerous levels her crossbow at one of the more aggressive ones, readying to shoot if it moves their direction. As she stares it down she responds to Ren's train of thought, "well either the plants are due to the necromancy or the necromancer could have been drawn to an area with these plants."

Readied action to shoot one of the xtabays if it moves towards the group.

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Rolls:

Perception DC 20: 1d20 + 5 ⇒ (19) + 5 = 24
Knowledge (nature) DC 15: 1d20 + 2 ⇒ (11) + 2 = 13
Knowledge (nature) DC 12: 1d20 + 2 ⇒ (19) + 2 = 21
Perception DC 20: 1d20 + 5 ⇒ (12) + 5 = 17

"Actually, there are bodies here. There, and over there. That's a miner's boot if I've ever seen one." Ahmandé points out a number of different skeletons in the undergrowth.
__________
Does the xtabay pollen constitute magical sleep? I.e. Is Amandé immune?

Liberty's Edge

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:

"Thank you for your keen observations Ahmandé!" Ren says happily.

"Now, does anyone see a proper way around that won't disturb the dead or get us too close to those terrible plants in general...I really would like to avoid them if at all possible." he says, covering his nose and mouth with the edge of his cloak.

He eyes look back and forth over the fabric to the faces of his team, "Just in case it helps." comes his slightly muffled voice.

"I wonder, would a torch burn away the pollen motes that cause sleep?" he thinks aloud.

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

Perception: 1d20 ⇒ 9
Perception: 1d20 ⇒ 1

Pulling out a flask, "How's about we burn 'em real good Preacher? Whattaya say Niza? Or will doin' that spread some kinda spore cloud in the smoke?"


Maps and slides

dice rolls:

Ahmande: 1d20 + 5 ⇒ (4) + 5 = 9
Kaya: 1d20 + 4 ⇒ (12) + 4 = 16
Gruk: 1d20 + 4 ⇒ (6) + 4 = 10
Niza: 1d20 + 1 ⇒ (7) + 1 = 8
Kord: 1d20 + 1 ⇒ (8) + 1 = 9
Yridhrendir: 1d20 ⇒ 2

Albis: 1d20 + 2 ⇒ (15) + 2 = 17
xtabays: 1d20 + 1 ⇒ (18) + 1 = 19
other thing: 1d20 + 3 ⇒ (2) + 3 = 5

Suddenly the Xtbays plants start to move towards you! One was directly over the prone form of a miner.

Initiative Surprise round

Bold to act

Xtabays
Albis
Kaya
Gruk
Ahmande
Kord
Niza
Surprise!
Yridhrendir

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

With a twitch of a finger, Kaya lets lose a bolt as the gangly plant moves towards them.

Crossbow: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 ⇒ 3


Maps and slides

Kaya fires his crossbow at the advancing plant and hits it the bolt lodging in its trunk. A broad leaf like creature detaches from the trees to the north and launches itself at Ahmande leading with its stinger like tail

sting attack: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
sting damage: 1d4 + 1 ⇒ (3) + 1 = 4

Its attack delivered it flutters in the air trying to regain momentum from its flight
it charged down from the tree top

ahmande fort save: 1d20 + 1 ⇒ (20) + 1 = 21
Ahamnde feels some weak poison seep into the wound but he shrugs it off easily

know nature dc 11:
That plant creature is a leaf ray

same know nature dc 16:
stinger also deal poison damage 1d2 dex for six rounds dc14 fort cure 1 save

The plants seem to rush as fast as they can towards you their pollen now unmistakable

Kord green will save: 1d20 + 2 ⇒ (10) + 2 = 12
Kord blue will save: 1d20 + 2 ⇒ (18) + 2 = 20
Kaya blue will save: 1d20 + 3 ⇒ (14) + 3 = 17
Gruk blue will save: 1d20 ⇒ 12
Niva blue will save: 1d20 + 5 ⇒ (12) + 5 = 17
Albis blue will save: 1d20 + 1 ⇒ (14) + 1 = 15
Ahmande and the leaf ray seem unaffected by the pollen. Kaya Niza and Albis shake off the effects. The pollen does seem very effective against those of orc blood as Kord and Gruk fall asleep

Intiative First round proper(bold to act)

Xtabays (blue-3)
Albis
Kaya
Ahmande (-4)
Niza

Kord sleepy
Gruk sleepy
Leaf ray
Yridhrendir

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Kaya takes a quick hop back as several of her allies slump to the floor asleep. She puts her hand up and yells, "SHIELD!

As the arcane energies form the barrier she pulls a bolt from the quiver and quickly reloads her crossbow.

Free Action: 5-foot step back
Standard Action: Cast Shield
Move Action: Reload Crossbow

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

Albis stares at Niza with a look she interprets as 'what the heck are these things, Mom?' and waits for her command.

Albis delays until a command is issued.

K: Nature: 1d20 + 8 ⇒ (10) + 8 = 18

Niza pulls her spear and swings at the blue xtabay.

Attack: 1d20 + 1 ⇒ (13) + 1 = 14
Damage: 1d6 ⇒ 4

She then takes a step backwards while telling her allies, "The flying creature is a leaf ray. Steer clear of its stinger because it's poisonous and will slow your reflexes!" She then looks at Albis and commands, "Defend me!"

Move: Pull Spear
Standard: Attack
Free Actions: 5 foot step, command Albis
Defend Command (DC 10): 1d20 + 8 ⇒ (1) + 8 = 9

Albis looks at Niza with his head cocked to the side and does nothing.

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Knowing that they have no chance if everyone is asleep, Ahmandé kneels down and shakes Gruk awake. He then takes a step toward Kord, looking to wake the other half-orc quickly.

Actions:

Standard: wake Gruk
5' step


Maps and slides

Niza's spear strikes true and about half of the strange plant falls to the ground but the other half release yet mor pollen. to no effect other than show its not dead yet Gruk is shaken awake by Ahmande. Alibis stands ready

Intiative First round proper(bold to act)

Xtabays (blue-7)
Albis
Kaya
Ahmande (-4)
Niza
Kord sleepy
Gruk
(prone)
Leaf ray
Yridhrendir

Sovereign Court

CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.

"Zzzz. Mmmm. Mommy, I like making cookies..." *Snort* mutters the half-orc as his elven companion gives him a vigorous shake. Looking around at the situation, he exclaims "Huh? OH, Right!"

Reaching over, he shakes Kord. "Ahmade, why don't you handle the singing this time?"

Standard - Wake Kord


Maps and slides

Gruk wakes Kord as the leaf ray flies past Ahmande again flicking out its tail as it does so. However its second attack is not so effective and it flutters away slowly gaining height as it does. aoo s for those with weapons in hand as it passes

dice rolls:

leaf ray sting attack: 1d20 + 3 ⇒ (5) + 3 = 8

Intiative First round proper(bold to act)

Xtabays (blue-7)
Albis
Kaya
Ahmande (-4)
Niza
Gruk (prone)
Leaf ray (20 ft high)
Kord (prone)
Yridhrendir

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

Niza slashes at the leaf ray as it flies away from her.

Attack: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d6 ⇒ 1

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

Hoping the green thing does not have reach.

The paladin stands and draws out his flail.

Liberty's Edge

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:

Ren grabs heavy mace and moves closer to stand near Gruk, hopping to protect his fallen friend and to get a swing in on the plant creature when he can.

Move action to take out my mace, then move action to close.


Maps and slides

The closer xtabay sinks both stingers into Gruk and the acid sinks into him inas the other one moves closer and launches more pollen into air Kord and Gruk once again fall asleep but Yridhrendir shakes off the effects. However the acid from the first plant soon wakes Gruk

dice rolls:

sting attack 1: 1d20 + 4 ⇒ (20) + 4 = 24
crit sting attack 1: 1d20 + 4 ⇒ (15) + 4 = 19
sting attack 2: 1d20 + 4 ⇒ (14) + 4 = 18
sting1 damage: 2d3 - 1 + 2d2 ⇒ (2, 1) - 1 + (2, 1) = 5
sting 2: 1d3 - 1 + 1d2 ⇒ (1) - 1 + (1) = 1

will save Gruk green: 1d20 ⇒ 2
will save Kord green: 1d20 + 2 ⇒ (4) + 2 = 6
will save Ren Green: 1d20 + 5 ⇒ (11) + 5 = 16

The dicebot does not like the party

Intiative Second round (bold to act)

Xtabays (blue-7)
Albis
Kaya
Ahmande (-4)
Niza
Gruk (-6 prone awake from acid burns)

Leaf ray (20 ft high)
Kord (prone and sleepy)
Yridhrendir

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

No bold in the list, but looking at the last Initiative order, it must be Albis, Kaya, Ahmandé, Niza and Gruk up, right?
_______________

Ahmandé is turning to quip back at Gruk, "I'm not really much of a singer, actually," before noticing the half-orc unconscious again before suddenly jolting awake from some internal pain. Good grief, man, not your day! he thinks.

He begins a pantomime of the xtabays' attack style that he hopes could be useful to his allies. "See how it moves when it strikes? There's an opening, like this." He acts out the motion, then urges everyone on. "We've got to get take them out; chop them down!" he exclaims, drawing his own sword.

Actions:

Standard: start Bardic Performance, Inspire Courage
Move: draw longsword

PRD wrote:
Inspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Bardic Performance: 6/7 rounds remaining

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Kaya moves over by Albis to get a better angle on the plant creature and lets lose a bolt.

Crossbow + PBS - No Precise: 1d20 + 4 + 1 - 4 ⇒ (6) + 4 + 1 - 4 = 7
Damage + PBS: 1d6 + 1 ⇒ (5) + 1 = 6

Move Action: Move
Standard: Fire Crossbow @ Blue
Had a busy day yesterday, sorry for the delay and TERRIBLE ATTACK ROLL!

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

Albis glances at Niza and awaits a command.

Albis delays until Niza's turn.

Niza, spear out, steps closer to the blue xtabay. She slashes at it.

Attack: Spear + IC: 1d20 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Damage + IC: 1d6 + 1 ⇒ (6) + 1 = 7

She looks towards Albis and commands, "Attack!" and points to the blue xtabay.

Albis Attack:

He doesn't attack or move because I failed my command.
Bite Attack + IC: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Damage + IC: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Free Action: 5-foot step
Standard: Attack
Free Action: Command Albis
Command: Attack (DC 10): 1d20 + 8 ⇒ (1) + 8 = 9

Albis looks questioningly at Niza and does nothing.

What the heck?!? Fumbling TWO commands in a row. I didn't even think I'd ever have to deal with a command due to the low DC and my high modifier. Ugh!


Maps and slides

Gruk kicks Kord awake. The leaf ray dives towards Kaya and does a fancy pirouette to fly away back to where it was but the flick of its stinger misses the Halfling wizard

dice rolls:

leaf ray attack: 1d20 + 3 ⇒ (8) + 3 = 11
leaf ray fly check: 1d20 + 9 ⇒ (16) + 9 = 25

Intiative Second and third round (bold to act)
having misread the xtabay pollen ability as an aura rather than a standard action they will do nothing at the start of the third round so the party can catch up on action economy also Kord and Gruk may stand up and grab their weapons as a move action and then take a five foot step (standing up will provoke as normal)

Xtabays (blue-7)
Abis
Kaya
Ahmande (-4)
Niza
Gruk (-6 prone awake from acid burns)

Leaf ray (20 ft high)
Kord (prone)
Yridhrendir

Sovereign Court

CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.

Cast Defensively DC 17: 1d20 + 4 ⇒ (16) + 4 = 20
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Cautiously mumbling a few phrases to himself, Gruk's hand begins to glow as he touches his fresh wounds. The quickly mend.

Grabbing he weapon, he lays still, waiting for an opening.

-Posted with Wayfinder

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

Trying to hold his flail up defensively, the paladin regains his feet, steadies himself, then swings with both hands.

Flail, PA: 1d20 + 3 ⇒ (12) + 3 = 15 for damage: 1d10 + 7 ⇒ (8) + 7 = 15

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Kaya watches her teammates act and focuses her attention on a different target. Inspired by Ahmandé, she feels confident her next attack will strike true. "Finish off those pollen spewers." She points at the closer xtabay, "that one has been hit a few times."

She steps closer, loads a bolt and then fires up at the leafray, "I'm going after the flyer."

Crossbow + PBS + I.C.: 1d20 + 4 + 1 + 1 ⇒ (20) + 4 + 1 + 1 = 26
Damage + PBS + I.C.: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Crit Confirmation + PBS + I.C.: 1d20 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9
Possible Crit Damage + I.C.: 1d6 + 1 ⇒ (6) + 1 = 7

5-ft step, move to load, standard to fire.

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

Niza takes another slash at the blue xtabay with her spear.

Attack + IC: 1d20 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Damage + IC: 1d6 + 1 ⇒ (4) + 1 = 5

Once again, she looks at Albis and commands, “Albis, ATTACK!” She points towards the blue xtabay.

Standard: Attack
Free: Command Albis
Attack (DC 10): 1d20 + 8 ⇒ (4) + 8 = 12

Albis moves towards the blue xtabay and bites at it.

Attack + IC: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Damage + IC: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Trip (if attack hits, vs CMD) + IC: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21

Free: 5-foot step
Standard: Attack

Liberty's Edge

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:

Seeing the wounds on more than one friend, Ren says off to the side to Gruk, "Stay down for now friend. Your not alone." and he steps back and channels the power of Desna to heal his allies but not the aggressive plant creatures. 5' step back, selective channeling to exclude the wounded plants

Channel positive: 1d6 ⇒ 6

Everyone should be at full hp now.


Maps and slides

dice rolls:
green xtabay aoo Kord: 1d20 + 4 ⇒ (4) + 4 = 8
ahmande sword attack: 1d20 + 1 + 2 + 1 ⇒ (4) + 1 + 2 + 1 = 8
leafray attack: 1d20 + 3 ⇒ (4) + 3 = 7
leaf ray fly: 1d20 + 9 ⇒ (19) + 9 = 28

Gruk concentrates on delivering himself some healing recovers somewhat from his wounds. The xtabay next to Kord extends its tendrils towards him trying to deliver acid as he rises but only succeeds in making an inviting target for the paladin whose flail threshes the plant all over the clearing.

Kayas bolt punches a neat hole in the leaf ray but fails to hit anything truly vital. The leafray now looking as though it has been attacked by slugs. Niva tries to cajole Albis into attacking the plant and is too distracted into getting the cheetah to attack that her own goes awry. Albis's face may say I am not a rabbit but he does make an attempt to connect with the mangled bush. Ahmande steps into flank with Albis and tries hack some more off but he caught between pantomine and genuine attack. Yridhrendir channels and as the party wounds heal up the miner in the centre of the clearing begins to stir. Once again the leafray divebombs Kaya to much the same result as last time.

Initiative (Bold to act)

Xtabay (blue-7)
Abis
Kaya
Ahmande
Niza
Gruk (prone)
Leaf ray (20 ft high)
Kord 'Plantkiller' Shatterspine
Yridhrendir

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

Having had quite enough... "I ain't dyin' to no stupid plants!" The rest of the orc's tirade does not seem fit for polite company. The enraged paladin swings at nearest of these leafy attackers.

Flail, PA, Flank: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25 for Salad tossing: 1d10 + 7 ⇒ (10) + 7 = 17

Confirm: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17 for Salad tossing: 1d10 + 7 ⇒ (6) + 7 = 13

Liberty's Edge

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:

Seeing Kord has things well in hand up close, Ren takes his crossbow from his hip and levels it at the flying leaf ray...

Light Crossbow: 1d20 ⇒ 5
Piercing damage: 1d8 ⇒ 8

...but his aim is poor and the bolt flies far from it's mark.


Maps and slides

Kord Brings down his flail and the remains of the xtabay form a small cloud in the clearing obviously putting Yridhrendir off his aim.

Initiative (Bold to act)


Abis (white wolf)
Kaya
Ahmande
Niza
Gruk (prone)

Leaf ray (20 ft high) -4
Kord 'Plantkiller' Shatterspine
Yridhrendir

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

There are far worse nicknames to earn early in one's career, lol.

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Ahmande continues to inspire his allies, switching to a pantomime of the leaf ray's attack pattern. "See how it lifts its 'tail' right before it dives; watch for that!"

He draws his bow, and fires a single arrow at the flying creature.

Actions:

Free: continue Inspire Courage
Free: drop sword
Move: draw bow
Standard: attack

Shortbow, PBS, IC: 1d20 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9
Damage, PBS, IC: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Bardic Performance: 4/7 rounds remaining

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Kaya reloads quickly, steadies her breathing and fires another bolt at the fluttering plant.

Crossbow + PBS + I.C.: 1d20 + 4 + 1 + 1 ⇒ (19) + 4 + 1 + 1 = 25
Damage + PBS + I.C.: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Move to reload, Standard to fire.

Crit Threat on 19 Confirmation: 1d20 + 4 + 1 + 1 ⇒ (13) + 4 + 1 + 1 = 19
Crit Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Sovereign Court

CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.

Getting to his feet, Gruk looks at the splattered plants around him. "Well done Kord!"

Glancing to the divebombing creature above, he readies for it to swoop down again.

Readied Attack:

If Leaf Ray comes close enough to me

MW Falchion: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Damage: 2d4 + 4 + 1 ⇒ (4, 3) + 4 + 1 = 12


Maps and slides

Ahmandes arrow flies wide but Kaya's bolt strikes the beast true and it spirals to the ground with a crash.

"Whoa Bert did you see that? Bert?" The questions come from a rather pallid looking miner in the centre of the clearing. he looks around. Then asks you "Have you seen Bert?" and then if suddenly remembering something adds "Where did all the kobolds go? And who are you anyways?"

combat over

Sovereign Court

CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.

Looking towards the miner, a bit puzzled, Gruk stows his weapon.

Glancing towards their diplomatic Kaya, he shrugs before speaking up with gumpsion. "Why dear sir, we are your saviors! The Pathfinder Society sent us to help out with this situation. Sadly, I do not know any 'Bert'...and the kobolds were gone when we arrived. How many of you did they kidnap?"

Diplomacy: 1d20 + 3 ⇒ (18) + 3 = 21

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Kaya let's out a little whoop of glee as her bolt strikes true and the leaf thing drops to the ground.

Hearing Gruk talk to the miner she stows her crossbow and runs over to him, drawing a wand. "Sir, are you okay? I can heal you a little if not. We also have some food. Do you have any idea where the Kobolds might have taken your friend?"

Diplomacy Aid: 1d20 + 7 ⇒ (12) + 7 = 19

Wand of CLW if used:

UMD: 1d20 + 7 ⇒ (8) + 7 = 15
UMD: 1d20 + 7 ⇒ (3) + 7 = 10
UMD: 1d20 + 7 ⇒ (20) + 7 = 27
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Ahmande feels like maybe he needs to be the bearer or bad news. "Sir, I'm going to hope that this isn't your friend, but there is a body out here. These plants are carnivorous, and it appears someone fell victim. Is that your friend?" He points to the body among the plants that he found before the combat started, with the miner's boots.

Liberty's Edge

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:

In as gentle a voice as he can manage, Ren talks to the miner, trying not to barrage the poor person even more. "Once we heard of the trouble we set out immediately to help." He smiles sympathetically, "Just take your time, breath, and know that you are safe now."

diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26

Maybe that body Ahmandé noticed is this miner? One can hope. <crosses fingers> At least we saved one!


Maps and slides

"There were about a dozen of us taken from the gold crown mining camp. The kobolds wanted us alive for some reason and were rushing us somewhere I have no clue where in this valley they were taking us. The trail seems pretty clear." he sits down. He is showing no signs of wounds but is very drained. "I am in no state to help rescue my friends and I will only slow you down. I will make my way to the foot of that climb and await you there. Just give me a moment some food would be good "

As you look around the clearing you see the remains of some well equipped adventurers. Including a suit of +1 studded leather armor, a masterwork scimitar, and two potions of cure light wounds. In addition, several of the plants growing here are key components in expensive medicines, and the PCs can harvest sundry alchemical and medicinal reagents worth 100 gp.

the boot you saw earlier was this guys so Ahmande has no bad news to give

Sovereign Court

CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.

"I understand, sir. Here, take one of my rations." replies the half-blood, earnestly handing the man a bit of food. "We'll come back for you then, hopefully with the rest of your friends in tow."

Scanning the items, his heart skips a beat at the sight of the armor. "Uh, if none of you mind, I'll gladly borrow that piece of leather there."

Would take the +1 studded leather without hesitation, unless someone else with light armor could use it better. Kord should probably take one of the potions.

Liberty's Edge

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:

As the group gathers the various items, and makes preparations to leave, Ren helps Gruk change into the new armor.

"There you go! Looks like it fits really well. A nice upgrade." he says with a satisfied tone.

Looking back to the group, "We had best be on our way. The man said they were in a rush to get wherever they were going. With luck it isn't much further along the path right there..." he says pointing.

Good idea for Kord to take one of the potions, but someone else take the second one.

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Kaya looks over the items and shrugs, "I can't use any of that stuff and I have a wand that works most of the time."

She reloads her crossbow and keeps it out, standing at the edge of the clearing ready to continue following the path the kobolds took.

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

The paladin accepts the potion from Ren with a grunt. "Thanks. Hopefully no one will need this."

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Ahmande nods his head in agreement. "I too have a good wand for healing, and I've never used a scimitar. Well-made or not, I don't think I'd do much good with it."

He helps harvest some of the useful plant items, and will carry the second potion if nobody else speaks up for it. He then looks up the continuing path. "We shouldn't dally. Shall we go?"


Maps and slides

The scimitar looks to be small sized. Gruk takes the armour. Kord takes one potion and Yridhrendir is left holding the other. You press on and come to where a deep ravine divides the valley. It is bridged only by an ancient and crumbling span of stone reinforced by haphazard wooden reinforcements. A pair of ancient dwarven statues flanks either side of the bridge, each in considerable disrepair. An ancient stone building partly consumed by the jungle is visible across the ravine.

You are coming from the left

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

Niza looks disdainfully over the items and commands Albis to defend her as they walk.

Handle Animal: Defend Niza DC 10: 1d20 + 8 ⇒ (20) + 8 = 28

As they walk out of the clearing she spies a glint of metal. Looking closer she finds a shiny metal curved sword. Picking it up and making a few practice cuts, it feels very well balanced. Hmm... this might not do as much, but could be easier to handle. I think I’ll hold onto it. She holsters her spear and follows after the group, scimitar in hand.

Coming up to the stone bridge, she takes a long look at the rickety wood supports. “I think Albis could probably jump that rickety part, but I doubt I could make it.” She pulls out a coiled silk rope. ”Shall we at least tie this off to whomever goes across?”

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