[PFC] GM Z..D.. Rise of the Goblin Guild (Inactive)

Game Master Z...D...


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The Exchange

"Wraith” | Fighter 1 / Rogue 3 / Monk 1 |HP:33/33 | AC:20 {15T/15 FF}| CMD: 20 (15 FF) | F: +5/ R: +9/ W: +3 | Init +6 | Perception: +8 (+9 for traps) {Trap Spotter 10'} | Sense Motive: +4 | Speed 30ft | Sneak Attack +2d6 | Active Conditions: None

Diplo: 1d20 + 6 ⇒ (4) + 6 = 10

"I will defer to your wisdom on this."

Liberty's Edge

Male Suli-Jann (Mammoth Lords/) Fighter 1 (Unarmed FIghter) | HP: 12/12 | AC:17 (14 Tch,13 Fl) | CMB: +2, CMD: 16 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +5 , SM: +3 | Speed 30ft | Re-roll (+2) 1/1 | Active Conditions: None.

Kargath takes the pearl and examines it in the light, intrigued to it's strange colour. Shrugging, the Hunter places it in their pouch in case it may come in use before returning the Wayfinder to their comrade in another house. With his errand done, with little explanation that may cause an argument, Kargath rejoins his allies in the Captain's study and considers what they know.

"When. Tribal. Following. Needs. To. Work. Strong. Leader. Needed." he says thoughtfully.


Knowledge Checks -Sky Key Solution Aid Token

Ekkie leading the way, she leads you two blocks west of the manor towards the Mariska Knackery.

Perception:

Deenha: 1d20 + 6 ⇒ (12) + 6 = 18
Tolinath: 1d20 + 6 ⇒ (5) + 6 = 11
Durvak: 1d20 + 4 ⇒ (10) + 4 = 14
Theodic: 1d20 + 5 ⇒ (9) + 5 = 14
The Wraith: 1d20 + 4 ⇒ (9) + 4 = 13
Kargath: 1d20 + 2 ⇒ (11) + 2 = 13

Deenha notices a burnt down barns near on of the main buildings.

Ekkie looks up somewhat proubly, That was a lesson to the Mariska long shank. That is what will happen if he don help the Night Soil Maruders.

Continuing on to the main house. Ekkie points to the man butchering a horse. [b]That is the longshank horse killer. She begins to drool at the sight of the meat. The man is middle aged approximatley 5 and half feet tall and sports a gray walrus like mustache.

What can I help you for folk He catches the sight of the goblin and becomes visibly shaken.

Liberty's Edge

Male Suli-Jann (Mammoth Lords/) Fighter 1 (Unarmed FIghter) | HP: 12/12 | AC:17 (14 Tch,13 Fl) | CMB: +2, CMD: 16 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +5 , SM: +3 | Speed 30ft | Re-roll (+2) 1/1 | Active Conditions: None.

Followingthe Goblin through town, Kargath keeps his eyes peeled for those that might take offense to the creature, their hand unconsciously flexing in preparation for a fast draw. Letting out a sigh as they reach the abattoir without incident the Hunter nods in greeting to the owner of the place, even he catching his subtle change in attitude.

"This. Our. Prisoner. You. Tell. Of. Nightsoil. Tribe" he says slowly as ever.

The Exchange

"Wraith” | Fighter 1 / Rogue 3 / Monk 1 |HP:33/33 | AC:20 {15T/15 FF}| CMD: 20 (15 FF) | F: +5/ R: +9/ W: +3 | Init +6 | Perception: +8 (+9 for traps) {Trap Spotter 10'} | Sense Motive: +4 | Speed 30ft | Sneak Attack +2d6 | Active Conditions: None

Wraith takes a long look at the ...horse meat monger? "You seem to recognize my friend here. She says you know about the Night Soil Marauders. Care to talk about it?"

Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21 +1 if he could be attracted to me.

Silver Crusade

halfling bard 2 | HP 17/17 | AC 17, T 14, FF 14 | F: +2, R: +7, W: +4(+6 v. fear) | Perc +6 | Init +3

"Ekkie has already told us much about you. Please tell us the rest."

diplomacy aid: 1d20 + 8 ⇒ (12) + 8 = 20

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

Frowning at the goblin, Durvak looks towards the butcher. "Wes know gobbies trouble. Wes gon stop 'em but ya need ter tell what yous know."

Diplomacy Aid: 1d20 + 1 ⇒ (4) + 1 = 5


Knowledge Checks -Sky Key Solution Aid Token

He looks at the goblin than to Deenha, and pretty much breaksdown, “What could I do? Those little vermin have got me right where they want me! At first, I tried locks and bars to stop them, but the thefts got worse. If there’s any way in, they’ll find it!. Then the big, creepy one, at least a foot taller than me, came one night. It put the fear right into me, I’ll tell you, lurking there in the shadows with its snuffling breath and twitching ears. It said it knew exactly where my family lives and said it’d know if I tried to go to the watch. Then they burned down my shed outside to make their point. So I’ve had to go along with them, leaving the best slabs of meat for them and ignoring the scurrying I hear down in the cellars at night. If I don’t, they’ll burn down my home and murder my family!”

The distraught male leads the group down to the cellar and towards an old sewer drain, just big enough for a medium sized creature to fit through.

I wish you luck, but can not help you anymore, in case you all do not make it. With that he leaves and locks the cellar behind him.

Ekkie pipes up once he is gone, See that long shank is scared too of the big boss. She slips into the drain pipe with ease.You commins. She says from just inside the pipe.

It is completely dark in the tunnels, so for those with out darkvision, will need some lighting.

It takes Ekkie and the PCs to navigate the tunnels to get to the Goblin HQ. The place reeks with the rancid smells of goblin habitation but there is some ventilation, making the air less stale than the sewers.

Will stop here for you to figure out lighting and I need a marching order. Please update it in the google presentation. Slide number 2

Silver Crusade

halfling bard 2 | HP 17/17 | AC 17, T 14, FF 14 | F: +2, R: +7, W: +4(+6 v. fear) | Perc +6 | Init +3

Deenha touches the tip of her rapier for a moment, making it glow. Casting light cantrip, GM please assume cantrip is renewed as necessary.

I put Deenha into marching order, but anyone else may feel free to adjust her position. Just don't put her into two front slots as she is slightly squishy.

The Exchange

"Wraith” | Fighter 1 / Rogue 3 / Monk 1 |HP:33/33 | AC:20 {15T/15 FF}| CMD: 20 (15 FF) | F: +5/ R: +9/ W: +3 | Init +6 | Perception: +8 (+9 for traps) {Trap Spotter 10'} | Sense Motive: +4 | Speed 30ft | Sneak Attack +2d6 | Active Conditions: None

If we need more light, I will carry a torch. Not exactly optimized for stealth, but were first level, lol.

Liberty's Edge

Male Suli-Jann (Mammoth Lords/) Fighter 1 (Unarmed FIghter) | HP: 12/12 | AC:17 (14 Tch,13 Fl) | CMB: +2, CMD: 16 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +5 , SM: +3 | Speed 30ft | Re-roll (+2) 1/1 | Active Conditions: None.

Darkvision here and happy to be in the middle ish with a bow.

Sighing at the Butcher's cowardice and inability to protect his family, Kargath drops down into the sewers with unease, clearly off put by the claustrophobic nature of the walls and the smells to rival any Camp's Mammoth hold. Drawing forth his elegant horn bow, Kargath signals their readiness to press on, their cursed blood at least allowing them to see through the darkness.

"Quick. We. Go? Unnatural. Place." he says softly.

Grand Lodge

Free | Male CG Dwarf CORE Barbarian 2 | HP 27/27 | AC 18, T 12, FF 16 | CMD 17 | F +6 R +2 W +2; +2 vs. Poison, Spells & SLA | Init +2 |  Per +7, SM +2, Darkvision 60ft, stonecunning | Speed 30 ft | Rage 9/9 | Active Conditions: None | Re-Roll (+1) 1/1

"Aye I'm ready. I can see ahead in the dark passage and will take the front lines. Though keep any light you have quelled only enough to see what you need to. What i know about goblins is they tend ta be sneaky little buggers..." looking down at Ekkie and shrugging "...and its a little odd to me goblins don't tend to be talker than humans."
knowledge about the tall goblin big boss. Hoping for something with goblins being a favored Dwarven enemy
Knowledge Nature: 1d20 + 5 ⇒ (3) + 5 = 8
also i don't mind being in the front. I can take it

-Posted with Wayfinder

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

"I ax Irori ta watch o'er you an yours." he advises the butcher before slipping into the sewers below.

'Gobbies bad creatures! Need ta learn ta be good. Mahbe I talk to 'em."

I'm fine with being second. I am a bit frontlinish in build and I have darkvision.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

He is fine being in front or the middle

The Exchange

"Wraith” | Fighter 1 / Rogue 3 / Monk 1 |HP:33/33 | AC:20 {15T/15 FF}| CMD: 20 (15 FF) | F: +5/ R: +9/ W: +3 | Init +6 | Perception: +8 (+9 for traps) {Trap Spotter 10'} | Sense Motive: +4 | Speed 30ft | Sneak Attack +2d6 | Active Conditions: None

If we are going to carry a light source, I am good being second in case we run into any traps or the like.


Knowledge Checks -Sky Key Solution Aid Token

The party enters the sewers. Wraith carrying a torch to help those not accustomed to the darkness.

Tolinath comes to another opening, his silhouette highlighted by the torch. The goblins surprised by the newcomer, stop what they are doing and reach for their weapons.

Initiative:

Deenha: 1d20 + 3 ⇒ (2) + 3 = 5
Tolinath: 1d20 + 2 ⇒ (5) + 2 = 7
Durvak Stoutheart: 1d20 + 2 ⇒ (13) + 2 = 15
Theodic: 1d20 + 3 ⇒ (8) + 3 = 11
Wraith: 1d20 + 6 ⇒ (19) + 6 = 25
Kargath: 1d20 + 6 ⇒ (19) + 6 = 25
GM: 3d20 ⇒ (11, 7, 9) = 27
tie breaker, 1 Wraith 2 Kargath: 1d2 ⇒ 1

Round 1
Bold May Act
Wraith
Kargath

Red
Blue
Durvak
Yellow
Theodic
Tolinath
Deenha

Note on combats. I will resolve actions in order of initiative not as posted. So if you wish to delay, ready or what not, please say so or indicate it in the RP. If something changes in the middle of the round, I will allow you to redo actions, it is only fair.
How you move is also important for AOO and other aspects of combat.
Please let me know who you move, either by post or arrows or a poly line through the google tools. I do not roll perception checks in combat, so if you want to know or look for something specific, roll your selves. It will also cost a move action.

Liberty's Edge

Male Suli-Jann (Mammoth Lords/) Fighter 1 (Unarmed FIghter) | HP: 12/12 | AC:17 (14 Tch,13 Fl) | CMB: +2, CMD: 16 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +5 , SM: +3 | Speed 30ft | Re-roll (+2) 1/1 | Active Conditions: None.

Having been keeping an eye on their Goblin charge at the rear, Kargath stops as his allies spy foes ahead, his cursed eyes allowing him to read the changing tension in their bodies. Hand gripping his bow tightly, Kragath skulks to the head of the group and looks down the corridor to the three Goblinoids arrayed against them. Whispering a curse in his native's tongue, the Mammoth lord warrior draws back a dark iron arrow to his cheek and breathes out softly as he lets it fly.

The arrow soars through the air at the Goblin wearing a frayed red scarf.

Move straight line, fire at Red

Longbow: 1d20 + 5 ⇒ (13) + 5 = 18 for damage: 1d8 ⇒ 3

The Exchange

"Wraith” | Fighter 1 / Rogue 3 / Monk 1 |HP:33/33 | AC:20 {15T/15 FF}| CMD: 20 (15 FF) | F: +5/ R: +9/ W: +3 | Init +6 | Perception: +8 (+9 for traps) {Trap Spotter 10'} | Sense Motive: +4 | Speed 30ft | Sneak Attack +2d6 | Active Conditions: None

Wraith draws her sword Standard Action, curse you Level 1! and moves just inside the long hallway.

I have hears too many tales of the perils warriors face when they charge headlong into battle. Best to wait for the group to move up together!

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

He could cast dancing lights so that the ninja would have a free hand


Knowledge Checks -Sky Key Solution Aid Token

The arrow finds its mark, causing the goblin to yelp in pain.

The goblins return fire, one aiming at wraith the other at Kargath. One arrow strikes Kargath doing minimal damage. While the other goblin fumbles with its bow and send the arrow into the cieling.

Kargath takes one point of damage

GM rolls:
2d20 ⇒ (16, 1) = 171d4 ⇒ 1

Round 1
Bold May Act
Wraith
Kargath-1 Damage
Red
Blue
Durvak
Yellow
Theodic
Tolinath
Deenha

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

Hearing his companions engage the gobblins, Durvak lumbers around the corner. "Dirty gobbies...tryin 'urt folks...shud..." he mumbles to himself.

Thinking back to his religious training he sighs before adding. "Gobbies, wes no need ta fight. Yous out-manned. Sarrender."

Stopping as he eyes the ground in front of him, he points to it "Uh, sumtin dere. Maybe not step on it." Scratching his head a moment, he reaches down and pulls out his heavy crossbow.

GM ZD:

Red Arrow is intended path of double move. To save time...

Ref?: 1d20 + 2 ⇒ (17) + 2 = 19
Ooo better than I expected

Pulled out crossbow as a move


Knowledge Checks -Sky Key Solution Aid Token

GM roll:
durvak stone cunning1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24

Durvak moves forward, during his movement. His movement, something catches his eye. What looks like a trap in the middle of the hall, which leads 15 feet down.

Durvak, I moved you back to where you would have spotted it. You make redo what is left of your action

Round 1
Bold May Act
Wraith
Kargath-1 Damage
Red
Blue
Durvak
Yellow
Theodic
Tolinath
Deenha

Grand Lodge

Free | Male CG Dwarf CORE Barbarian 2 | HP 27/27 | AC 18, T 12, FF 16 | CMD 17 | F +6 R +2 W +2; +2 vs. Poison, Spells & SLA | Init +2 |  Per +7, SM +2, Darkvision 60ft, stonecunning | Speed 30 ft | Rage 9/9 | Active Conditions: None | Re-Roll (+1) 1/1

Listening to Durvak's calling out the Pit Trap Tolinath walks up to the edge drawing his short bow knocking an arrow and letting lose towards the goblin with the red scarf.
Shortbow + Hated: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
Piercing Damage: 1d6 ⇒ 1
walking straight forward

-Posted with Wayfinder

Silver Crusade

halfling bard 2 | HP 17/17 | AC 17, T 14, FF 14 | F: +2, R: +7, W: +4(+6 v. fear) | Perc +6 | Init +3

Deenha takes out her lute and begins to play and sing. Her song refers to many of the heroes of the Goblinblood wars almost a generation ago.

Inspire courage, +1; now used 1/8 rounds

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

The sorcerer will read a scroll of mage armor and advance into the room


Knowledge Checks -Sky Key Solution Aid Token

Tolinath hits the goblin but does not do too much damage.

Yellow retaliates shooting a bow of his own, aiming at tolinath. But the arrow sails wide.

1d20 ⇒ 61d4 ⇒ 1

Round 2
Bold May Act
Wraith
Kargath
-1 Damage
Red-4 damage
Blue
Durvak
Yellow
Theodic
Tolinath
Deenha

Liberty's Edge

Male Suli-Jann (Mammoth Lords/) Fighter 1 (Unarmed FIghter) | HP: 12/12 | AC:17 (14 Tch,13 Fl) | CMB: +2, CMD: 16 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +5 , SM: +3 | Speed 30ft | Re-roll (+2) 1/1 | Active Conditions: None.

Feeling inspired by Deenha's performance Kargath hustles forwards to get a cleaner shot, taking care to stop where his dwarven allies had spied the potential pit trap. Grimacing at the scratch caused by the goblin's weapon, Kargath lets off a curse in his native tongue determined to walk away from this.

Deciding to prove who was the better archer, the exiled warrior draws back his horn bow and targets the Red scarfed goblin again, seeking to prove his skill.

Longbow, PBS, Inspire: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15 for cold iron damage: 1d8 + 2 ⇒ (3) + 2 = 5

The Exchange

"Wraith” | Fighter 1 / Rogue 3 / Monk 1 |HP:33/33 | AC:20 {15T/15 FF}| CMD: 20 (15 FF) | F: +5/ R: +9/ W: +3 | Init +6 | Perception: +8 (+9 for traps) {Trap Spotter 10'} | Sense Motive: +4 | Speed 30ft | Sneak Attack +2d6 | Active Conditions: None

Wraith pulls out her tools and begins to disarm the trap.

Not the ideal circumstances, but we can't get across until it is done!

Disable Device: 1d20 + 10 ⇒ (16) + 10 = 26


Knowledge Checks -Sky Key Solution Aid Token

Wraith beins to disable the trap buy jamming the hinges.
duration: 2d4 ⇒ (1, 3) = 4 rounds

Kargath sends another arrow into red. It slinks to the ground.

Blue is furious and sends an arrow at Kargath. But deflects of his armor.

1d20 ⇒ 8

Round 2
Bold May Act
Wraith-Disabling trap round 1 of 4
Kargath-1 Damage
Blue
Durvak
Yellow
Theodic
Tolinath
Deenha

Silver Crusade

halfling bard 2 | HP 17/17 | AC 17, T 14, FF 14 | F: +2, R: +7, W: +4(+6 v. fear) | Perc +6 | Init +3

Deenha moves towards the others. She draws out her shortbow to have it ready. As she does so, she keeps singing.

continuing inspire courage, this is round 2/8

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

Taking aim, Durvak fires a bolt from his pre-loaded weapon at the yellow skinned gobblin. "Hazaa!" hollers the dwarf as his projectile makes its target. "Keep 'er go-in" he tells the others as he kneels down and begins working the winch on his cross bow.

Full-Round to reload; Move action this round used and standard next

Heavy Crossbow w/Hatred & IC: 1d20 + 2 + 1 + 1 ⇒ (17) + 2 + 1 + 1 = 21
Damage w/IC: 1d10 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Free | Male CG Dwarf CORE Barbarian 2 | HP 27/27 | AC 18, T 12, FF 16 | CMD 17 | F +6 R +2 W +2; +2 vs. Poison, Spells & SLA | Init +2 |  Per +7, SM +2, Darkvision 60ft, stonecunning | Speed 30 ft | Rage 9/9 | Active Conditions: None | Re-Roll (+1) 1/1

"Be a sweet heart and hold this... please." Tolinath says with a wink dropping his bow towards Wraith free action And continues "Watch this!!!"

If Durvak killed the yellow Goblin:
"HAHAHA..." Tolinath points at the one in blue. "You're next!!!!" charge blue instead

Tolinath starts off at a fast charge headed straight to the Goblin wearing the yellow bib like a hat. Hefting the large Dwarven Waraxe from it place on his back to bring down soon the funny little goblins head.
Large Dwarven Waraxe, IC, charge, hatred: 1d20 + 3 + 1 + 2 + 1 ⇒ (16) + 3 + 1 + 2 + 1 = 23
DMG Slashing, IC: 2d8 + 4 + 1 ⇒ (5, 2) + 4 + 1 = 12

-2 AC until next turn

-Posted with Wayfinder

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

Uh...Im not surr that trap is fully disabled dwarf pal...o.O

-Posted with Wayfinder

Grand Lodge

Free | Male CG Dwarf CORE Barbarian 2 | HP 27/27 | AC 18, T 12, FF 16 | CMD 17 | F +6 R +2 W +2; +2 vs. Poison, Spells & SLA | Init +2 |  Per +7, SM +2, Darkvision 60ft, stonecunning | Speed 30 ft | Rage 9/9 | Active Conditions: None | Re-Roll (+1) 1/1

hrm... i thought the trap was disabled o well crap I didn't read that correctly.

GM If I can redo my action:
Tolinath shakes off a crazed daydream of hacking the yellow or blue clad goblin in twain. Looks up and knocks an arrow.
Shortbow, IC, Hated: 1d20 + 3 + 1 + 1 ⇒ (12) + 3 + 1 + 1 = 17
Piercing, IC: 1d8 + 1 ⇒ (3) + 1 = 4
Letting the arrow fly....

-Posted with Wayfinder

The Exchange

"Wraith” | Fighter 1 / Rogue 3 / Monk 1 |HP:33/33 | AC:20 {15T/15 FF}| CMD: 20 (15 FF) | F: +5/ R: +9/ W: +3 | Init +6 | Perception: +8 (+9 for traps) {Trap Spotter 10'} | Sense Motive: +4 | Speed 30ft | Sneak Attack +2d6 | Active Conditions: None

Of all the chauvinist... "Wait, I haven't finished... By Calistra's Whip, I have to hurry!

Disable Device takes time. Usually is it out of combat, so it's not an issue. So, I have 3 more rounds of mechanical 'fiddling' to disable this trap.


Knowledge Checks -Sky Key Solution Aid Token

Durvak places a bolt right into the center of the goblins chest. It falls in a heap.

Tolinath places an arrow in the thigh of the bluish goblin. It lets out a curse, but stays standing.

Deenha continues to sing.

Bold May Act
Round 2
Theodic

Round 3
Wraith-Disabling trap round 2 of 4
Kargath-1 Damage
Blue-4 damage
Durvak
Theodic
Tolinath
Deenha

Liberty's Edge

Male Suli-Jann (Mammoth Lords/) Fighter 1 (Unarmed FIghter) | HP: 12/12 | AC:17 (14 Tch,13 Fl) | CMB: +2, CMD: 16 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +5 , SM: +3 | Speed 30ft | Re-roll (+2) 1/1 | Active Conditions: None.

Not sure the Map updated for me, but I moved Tolinath back to our side of the pit ^^

Smiling grimly as his arrow downs the Goblin, Kargath switches his focus as he draws another arrow and lets it fly at the Blue painted goblinoid, seeking to finish off the Dwarve's well placed shot.

"Goblins. Not. Flee?" he asks curiously. "Boss. Powerful."

Arrow vs blue, Inspire: 1d20 + 6 ⇒ (8) + 6 = 14 for damage: 1d8 + 1 ⇒ (7) + 1 = 8

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

For some reason I can't open the map n my phone so he will take out a scroll and cast magic middle at blue on or if he is down another goblin 1d4 + 1 ⇒ (3) + 1 = 4


Knowledge Checks -Sky Key Solution Aid Token

Theodic lets loose a magic missile and strikes the goblin, felling the last one.

Out of combat

You all find 6 alchemist fire and 6 sets of caltrops.

Heal up if you need to

The first room you come to is empty of goblins. This room contains equipment for the guild’s goblins to practice their thieving skills including several human-sized training dummies covered with bells for pickpocketing and an obstacle course studded with sharp nails and jagged junk.

The next room you come to is down a long hallway. The guild’s goblin thieves sleep here when not out scavenging and stealing. Smelly bedding, moldy food, and rubbish lie scattered about. You can hear what sounds like little feet running down the sewer, away from the PCs.

Ill give everyone a chance to heal if needed. And then we will move on.

Theodic, what level was your mage armor cast at?

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

Looking over his companions, he sees but a scratch on Kargath. "Yas good? Any needin ministrations?"

Eyeing the proffered items from their foes, he furrows his brow before stating. "Yas kin pick through. Durvak no need." He then proceeds to turn to the goblins and inspect their wounds, before following the rest down the hall muttering "Nasty gobbies. Nasty filthy gobbies."

Heal 1: 1d20 + 4 ⇒ (17) + 4 = 21
Heal 2: 1d20 + 4 ⇒ (9) + 4 = 13
Heal 3: 1d20 + 4 ⇒ (8) + 4 = 12

If any are still bleeding out, he'll cast stabilize before moving on.

Silver Crusade

halfling bard 2 | HP 17/17 | AC 17, T 14, FF 14 | F: +2, R: +7, W: +4(+6 v. fear) | Perc +6 | Init +3

Deenha looks around at the group, checking that everyone looks OK. "Are you all alright? Does anyone need help?"

willing to use a few CLW wand charges on party members if they haven't gotten their own wands yet.

Liberty's Edge

Male Suli-Jann (Mammoth Lords/) Fighter 1 (Unarmed FIghter) | HP: 12/12 | AC:17 (14 Tch,13 Fl) | CMB: +2, CMD: 16 | F: +3, R: +1, W: +1 | Init: +1 | Perc: +5 , SM: +3 | Speed 30ft | Re-roll (+2) 1/1 | Active Conditions: None.

Kargath looks to the small cut at Durvak's question before shaking his head to indicate he was fine. The wound would heal and hardly cause a scar, though the battle was not worth the re-telling in the warrior's opinion. Rooting through the Goblin's possessions, Kargath pockets two of the vials filled with red liquid and some of the caltrops, in case they should prove useful.

"Kargath. Is. Fine. Goblin. Arrows. Blunted. Poor. Warriors" he says when he is ready to leave, his bow drawn.

At the sound of running he turns to his allies. "We. Are. Found. Where. Is. Ekkie?"

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

The sorcerer will claim a vial of the alchemist fire.

The Exchange

"Wraith” | Fighter 1 / Rogue 3 / Monk 1 |HP:33/33 | AC:20 {15T/15 FF}| CMD: 20 (15 FF) | F: +5/ R: +9/ W: +3 | Init +6 | Perception: +8 (+9 for traps) {Trap Spotter 10'} | Sense Motive: +4 | Speed 30ft | Sneak Attack +2d6 | Active Conditions: None

Wraith accepts two small bags of caltrops and one of the 'fire' flasks. She then looks down the hall and listens for any telltale signs their battle was noticed.

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Sounds as if we have not been noticed.

Just to clarify, are the tunnel lit, or do we still need our own light source?


Knowledge Checks -Sky Key Solution Aid Token

It is still dark down here, and will be for the rest of the scenario while you are in the sewers.

GM:
4d20 ⇒ (6, 4, 11, 8) = 29

perception:
Tolinath: 1d20 + 6 ⇒ (7) + 6 = 13
Durvak: 1d20 + 4 ⇒ (17) + 4 = 21
deenha: 1d20 + 6 ⇒ (5) + 6 = 11

Initiative:

Deenha: 1d20 + 3 ⇒ (17) + 3 = 20
Tolinath: 1d20 + 2 ⇒ (20) + 2 = 22
Durvak Stoutheart: 1d20 + 2 ⇒ (2) + 2 = 4
Theodic: 1d20 + 3 ⇒ (13) + 3 = 16
Wraith: 1d20 + 6 ⇒ (16) + 6 = 22
Kargath: 1d20 + 6 ⇒ (12) + 6 = 18
4d20 ⇒ (11, 14, 10, 15) = 50

Tolinath walks through the passage way, followed by Durvak who notices movement. Three goblin heads pop up and begin moving around the room. One climbs up on a stone, flask in its hands while the other two move opposite ways.
You can not see the goblin on the upper level yet.

Surprise Round
Goblins
Durvak

Round 1
Tolinath
Wraith
Deenha

GM
Kargath
Theodic
Blue
Yellow
Red
Durvak

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

Surprise Round

Stepping into the room, he points to the three goblins. "Ya kin be betta! Need give up fore wes 'urt each udder!"

Stopping next to his dwarven companions, he mutters "Me thinks wes 'bout ter fisty cuff it."

Silver Crusade

halfling bard 2 | HP 17/17 | AC 17, T 14, FF 14 | F: +2, R: +7, W: +4(+6 v. fear) | Perc +6 | Init +3

Deenha walks into the room and moves her fingers as she sings a line or two. A blob of grease flies from her hand and splatters the floor around the goblin with the blue hat. If he's the one we can't see, please adjust target to red.

casting grease, DC 15 reflex save, DC 10 to move, used green box for area.

Grand Lodge

Free | Male CG Dwarf CORE Barbarian 2 | HP 27/27 | AC 18, T 12, FF 16 | CMD 17 | F +6 R +2 W +2; +2 vs. Poison, Spells & SLA | Init +2 |  Per +7, SM +2, Darkvision 60ft, stonecunning | Speed 30 ft | Rage 9/9 | Active Conditions: None | Re-Roll (+1) 1/1

Tolinath looks to almost be foaming at the mouth but dates his bloodlust running up to engage the goblin with the red scarf.
move and draw
Large Dwarven Waraxe, hatred: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Slashing: 2d8 + 4 ⇒ (7, 1) + 4 = 12

Resolving by initiative Deehna would you have centered grease differently if Tolinath were standing where he is?

-Posted with Wayfinder

Silver Crusade

halfling bard 2 | HP 17/17 | AC 17, T 14, FF 14 | F: +2, R: +7, W: +4(+6 v. fear) | Perc +6 | Init +3

Yes, if you were already there, I would have adjusted so you weren't in the greased square.

Grand Lodge

Free | Male CG Dwarf CORE Barbarian 2 | HP 27/27 | AC 18, T 12, FF 16 | CMD 17 | F +6 R +2 W +2; +2 vs. Poison, Spells & SLA | Init +2 |  Per +7, SM +2, Darkvision 60ft, stonecunning | Speed 30 ft | Rage 9/9 | Active Conditions: None | Re-Roll (+1) 1/1

Alright cool figured i could lock up the blue and red gobs. Hope you don't mind i moved it

-Posted with Wayfinder

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