PBP: The Godsmouth Heresy (PFS) (Inactive)

Game Master Richard M. Harris

Dungeon Crawl in the Godsmouth Ossuary beneath The City of Strangers

Godsmouth Ossuary Map

Initiative Dice:

[dice=Evad]1d20+3[/dice]
[dice=Saarai]1d20+9[/dice]
[dice=Molos]1d20+9[/dice]
[dice=Crack-Jawed]1d20+0[/dice]
[dice=Old Iron]1d20+2[/dice]
[dice=Petronicus]1d20+2[/dice]

Perception Dice:

[dice=Evad]1d20+5[/dice]
[dice=Saarai]1d20+9[/dice]
[dice=Molos]1d20+0[/dice]
[dice=Crack-Jawed]1d20+6[/dice]
[dice=Old Iron]1d20+7[/dice]
[dice=Petronicus]1d20+7[/dice]

Current Initiative: ROUND 1
Saarai ACTED
Molos
Petronicus
Evad
Svillenius
Mr. Marrow
Crack-Jawed
Old Iron
Vat Zombie


401 to 450 of 652 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Grand Lodge

FYI The scrolls are stone tablets (weighing 5# each) that are stacked in the room. They will require taking time to actually dig them out.

Also does anyone speak Thassilonian by chance?

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Saarai examines the stone tablets to see if they are trapped.

take 20 for a total of 30 to see if safe to remove.

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

No Thassilonian here.

Grand Lodge

@ Saarai, are you attempting this from the doorway or are you moving into the room to check one of the 2 stacks... and if so, which stack are you checking first?

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

I was indeed intending to enter the room, looking at the south first. I'll take 20 as I go, though.

Grand Lodge

As Saarai moves slowly towards that particular stack of tablets she concentrates on the area around it looking for any oddities that indicate a trap. A minute goes by as she is searching for a threat, the Rune Guardian on the wall starts to glow and then detaches from the wall heading towards Saarai.

It shifts one square away from the wall and summoning the magic that crafted it shoots forth a burst of flames.
Surprise Round
Fire Damage: 3d4 ⇒ (2, 2, 2) = 6
Saarai's Reflex: 1d20 + 6 ⇒ (19) + 6 = 25
Switch's Reflex: 1d20 + 4 ⇒ (4) + 4 = 8

But do to Saarai's Fast Reflexes and Energy Resistance she takes no damage and Switch gets a minor singe taking 3 Fire Damage.

Rolling Initiative:

Evad: 1d20 + 3 ⇒ (15) + 3 = 18
Saarai: 1d20 + 9 ⇒ (14) + 9 = 23
Molos: 1d20 + 9 ⇒ (14) + 9 = 23
Yggdrar: 1d20 + 4 ⇒ (14) + 4 = 18
Crack-Jawed: 1d20 + 0 ⇒ (12) + 0 = 12
Old Iron: 1d20 + 2 ⇒ (8) + 2 = 10
Petronicus: 1d20 + 2 ⇒ (7) + 2 = 9
Baddy: 1d20 + 2 ⇒ (11) + 2 = 13

Combat Order:
Saarai
Molos
Yggdrar
Evad
BADDY
Crack-Jawed
Old Iron
Petronicus

Those of you above the Baddy may now post your Round 1 Actions.

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

"I knew that was going to happen!" Saarai mourns as she backs up to attack.

FYI, I always act in the surprise round because of Forewarned, so I'll take an action for surprise round, too.

forewarned:
Forewarned You can always act in the surprise round even if you fail to make a Perception roll to notice a foe

Saarai wheels back as the tiny construct attacks and launches a pair of well-placed arrows at it.

Shortbow attack: 1d20 + 6 ⇒ (14) + 6 = 20 for shortbow damage: 1d6 ⇒ 1
Shortbow attack: 1d20 + 6 ⇒ (20) + 6 = 26 for shortbow damage: 1d6 ⇒ 2
crit?: 1d20 + 6 ⇒ (16) + 6 = 22 for shortbow damage: 2d6 ⇒ (2, 6) = 8

Grand Lodge

Saarai's two arrows hit the tiny floating disc squarely dealing a total of 9 points of damage. It is still floating to a few of his corners are chipped!

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Looks like it should have been 11 dmg total if both arrows hit.

Grand Lodge

You are absolutely correct, I misread your rolls.

With the extra few points of damage the rune guardian bursts into 1000's of pieces and crumbles to the floor.

We are no out of init.

The scrolls are not trapped and can be retrieved from the stacks with a few minutes of work.

If any of you could read Thassilonian this would be an amazing repository of information that you could use to get a bonus on any knowledge checks that you wanted to make about Runelords or the Ossuary.

Also upon closer inspection the other rune appears to be removable from the wall. It is roughly 2 feet across and weighs about the same as the tablets.

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

"I says we take all of these back with us when we go. These are strong magical scrolls and this Thassilonian information would be worth significant coin to a collector."

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

"Agreed," Saarai nods. "We may not want to carry them everywhere, but we can stop by here before we leave," she adds.

Looking around, she says "Let's try the next door to the north, shall we?" Area 19 if anyone agrees.

perception take 20 on door 19: 20 + 9 = 29 30 vs. traps

Grand Lodge

A stone door emblazoned with a strange seven-pointed star stands in the back of this alcove. This stone door is locked.

Seven Pointed Star:

Knowledge Arcana DC 20:
You recognize the seven-pointed star as a Sihedron Rune, an ancient symbol representing the seven schools of Thassilonian magic.

To unlock the door:

Disable Device DC 30:
This door opens onto a tunnel that leads to the subterranean levels of the ancient Thassilonian prison beneath Kaer Maga. THIS IS OUTSIDE OF THE SCOPE OF THIS ADVENTURE.

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Saarai examines the door, but comes up blank.

"This reminds me of the door locking the Heart of the Mountain in the Stone Lord's Vault...not easy to get through..."

The tielfling's agile form kneels before the door until she thinks she might have made progress.

knowledge arcana: 1d20 + 8 ⇒ (2) + 8 = 10

disable device: 1d20 + 12 ⇒ (9) + 12 = 21
disable device: 1d20 + 12 ⇒ (9) + 12 = 21
disable device: 1d20 + 12 ⇒ (19) + 12 = 31

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Know. Arcana 1d20 + 8 ⇒ (19) + 8 = 27

"The seven-pointed star is a Sihedron Rune, an ancient symbol representing the seven schools of Thassilonian magic. This place must be ancient."

The Exchange

(not raging) AC 22 T 15 FF 19 (uncanny dodge) l Current HP 52/53| F +12 (+2 vs poison) R +6 W +4 (+2 vs mind affecting) | Init +2 | Perc +10 Rage 13/13

Old Iron nods. "Ah, you see that star thing a lot 'round Varisia. Guess that's where that Thassilonia place was?"

Old Iron's head rotates around as he finally seems to notice the history of the ossuary. "Guess they screwed something up big time, since it ain't Thassilonia anymore."

Grand Lodge

After a quick peek through the door that Saarai so deftly unlocked and realizing that the tunnels were beyond your capabilities you returned to the hallway.

Where to next?

Scarab Sages

Half-Elf Monk (Unchained) Lvl 10 HP 78/94 | AC 33 FF 29 Touch 25 CMD 40 Init+3| Saves Fort+11, Reflex+12, Will+11| Per +21, SenMot +19| Spd 60' Effects Active: Panther Style, Mage Armor, Barkskin, Darkvision, Death Ward, Prot Evil Tracked Resources: Ki Power 6/11, Stunning Fist 10/11

We move to the door to the right down the hallway.

Just curious in what way were the tunnels beyond our capabilities? Is that GM speak for your not supposed to go in there? Not trying to be difficult just curious.

Grand Lodge

@Evad, because modules are not written for PFS there are often areas or doors that lead to not described places. This one, according to the module, opens onto a tunnel that leads to the subterranean levels of the ancient Thassilonian prison beneath Kaer Maga. This is obviously outside of the scope of the adventure since it is not described in the module.

Scarab Sages

Half-Elf Monk (Unchained) Lvl 10 HP 78/94 | AC 33 FF 29 Touch 25 CMD 40 Init+3| Saves Fort+11, Reflex+12, Will+11| Per +21, SenMot +19| Spd 60' Effects Active: Panther Style, Mage Armor, Barkskin, Darkvision, Death Ward, Prot Evil Tracked Resources: Ki Power 6/11, Stunning Fist 10/11

Thanks I didn't realize, they left open ended stuff in the mods. Sorry to be a pest.

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Saarai joins Evad on the other side of the hallway, then carefully examines the door.

take 20 perception: 20 + 9 = 29 30 vs. traps

Grand Lodge

Finding no traps on the door the party opens it slowly.

A thirty-foot-diameter pit fills this circular room, its bottom lost in darkness. The ceiling arches twenty feet above the pit, which is encircled by a narrow, five-foot-wide walkway. A door stands in the opposite wall of the room, across the pit.

Perception DC 20:
There is a secret door tucked away in the North Wall.

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Perception 1d20 ⇒ 7

Molos peeks around the doorway. "I don't suppose any of you have the ability to fly do you? Not real crazy about trying to creep along the edge of this huge pit..."

Scarab Sages

Half-Elf Monk (Unchained) Lvl 10 HP 78/94 | AC 33 FF 29 Touch 25 CMD 40 Init+3| Saves Fort+11, Reflex+12, Will+11| Per +21, SenMot +19| Spd 60' Effects Active: Panther Style, Mage Armor, Barkskin, Darkvision, Death Ward, Prot Evil Tracked Resources: Ki Power 6/11, Stunning Fist 10/11

Evad peers into the room.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10

Then careful steps inside the room.

The Exchange

(*Mind-Buttressing Armor*) Male Human Inquisitor of Abadar (Sin Eater) 6 l AC 17 T 10 FF 17 l HP 49/49 l F +5 R +2 W +7/+9* l Init +2 l Perc +11

"Just don't fall in," Ahto says matter-of-factly.

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Petronicus clears his throat and points at the northern wall. "I think there is an irregularity in the wall over there. It might be a secret door. Someone want to check it out?" The Chelaxian smiles broadly and gestures for someone to step forward. "Sarai perhaps? You seem to like hidden things and surprises."

The Exchange

(not raging) AC 22 T 15 FF 19 (uncanny dodge) l Current HP 52/53| F +12 (+2 vs poison) R +6 W +4 (+2 vs mind affecting) | Init +2 | Perc +10 Rage 13/13

Old Iron taps his halberd against his shoulder. "Hope we get somethin' a bit more burly from this one. Might need to start opening these things two at a time." He cradles the halberd in the crook of his arm and leans against the wall. As he glances about, it's clear he's seriously considering the idea.

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

"I'm not sure I like surprises," Saarai says. "But I will check it out and scout ahead."

The tielfling's lithe form moves quietly around the northern rim of the pit.

stealth: 1d20 + 13 ⇒ (2) + 13 = 15

perception: 1d20 + 9 ⇒ (18) + 9 = 27 +1 vs. traps

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Petronicus pretends to smile warmly as Saarai passes him to face the unknown dangers of the door. He has a hard time disguising his innate dislike of all non-humans, however. Bluff to seem sincere: 1d20 - 1 ⇒ (6) - 1 = 5

That's it, take all the glory ... and all the risks, little tiefling.

Grand Lodge

@Saarai, the door does not appear to be trapped but is mundanely locked.

Is anyone else moving in or through the room?

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Molos waits to see the way is clear for Saarai before volunteering to walk that way himself.

Scarab Sages

Half-Elf Monk (Unchained) Lvl 10 HP 78/94 | AC 33 FF 29 Touch 25 CMD 40 Init+3| Saves Fort+11, Reflex+12, Will+11| Per +21, SenMot +19| Spd 60' Effects Active: Panther Style, Mage Armor, Barkskin, Darkvision, Death Ward, Prot Evil Tracked Resources: Ki Power 6/11, Stunning Fist 10/11

I'm game.

Evad moves over to next to Saarai by the door, keeping an eye on the room at large.

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

I had moved into the room next to the door. Once everyone is to my side (and assuming nothing happens), I'll pick the lock

disable device: 1d20 + 12 ⇒ (1) + 12 = 13

Saarai removes her thieve's tools from her pack. "This lock looks simple enough...though I have a rule about not opening locks with a gaping chasm behind me. Perhaps I will overlook that rule today so long as you all watch my back."

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

Getting bored, Petronicus takes a stone from his pocket and flicks it into the large hole, hoping to discover how deep it is.

The Exchange

(*Mind-Buttressing Armor*) Male Human Inquisitor of Abadar (Sin Eater) 6 l AC 17 T 10 FF 17 l HP 49/49 l F +5 R +2 W +7/+9* l Init +2 l Perc +11

Ahto speculates over the hole, trying to recall if he'd read anything about such things during his time as an initiate.

Knowledge (Religion): 1d20 + 5 ⇒ (8) + 5 = 13

Knowledge (Planes): 1d20 + 5 ⇒ (10) + 5 = 15

Grand Lodge

The lock may have looked simple but it seems the pit to Saarai's rear has nerved her a bit and after a minute she hears a click and then a disturbing crunch as one of her picks breaks off in the lock.

lock is now jammed

Evad: 1d20 + 5 ⇒ (11) + 5 = 16
Saarai: 1d20 + 9 ⇒ (15) + 9 = 24
Molos: 1d20 + 0 ⇒ (13) + 0 = 13
Yggdrar: 1d20 + 8 ⇒ (8) + 8 = 16
Crack-Jawed: 1d20 + 6 ⇒ (8) + 6 = 14
Old Iron: 1d20 + 7 ⇒ (4) + 7 = 11
Petronicus: 1d20 + 7 ⇒ (15) + 7 = 22

Perception DC: 1d20 + 15 ⇒ (12) + 15 = 27

As the stone continues falling down the hole for quite sometime Ahto and Petronicus get an eye full of a ghastly creature coming out of the hole. The body of a skeletal snake topped with a fanged human skull, this is a terrifying sight.

TO IDENTIFY:

Knowledge Arcana DC18:
This is a Necrophidius, a Neutral Medium Construct. The necrophidius has a bite attack that inflicts paralysis.

Knowledge Arcana DC23:
It has a Special Attack called Dance of Death that can daze everything within 30 feet.

Rolling initiative:
Evad: 1d20 + 3 ⇒ (13) + 3 = 16
Saarai: 1d20 + 9 ⇒ (20) + 9 = 29
Molos: 1d20 + 9 ⇒ (12) + 9 = 21
Yggdrar: 1d20 + 4 ⇒ (10) + 4 = 14
Crack-Jawed: 1d20 + 0 ⇒ (12) + 0 = 12
Old Iron: 1d20 + 2 ⇒ (19) + 2 = 21
Petronicus: 1d20 + 2 ⇒ (11) + 2 = 13
Baddy: 1d20 + 3 ⇒ (18) + 3 = 21

COMBAT ORDER:
Saarai
Molos
Baddy
Old Iron
Evad
Yggdrar
Petronicus
Crack-Jawed

Saarai and the Baddy get Surprise Round actions.

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Know. Arcana 1d20 + 8 ⇒ (18) + 8 = 26

"Watch out! This necrofidius has a bite that can paralyze! It also has a powerful daze Attack that works on several of us at once. Be very careful!"

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Saarai rolls into a defensive crouch as she sees the hideous creature crawling from the hole, but manages to draw her bow and shoot it between the eyes.

"I always know what is coming!" she says.

prescience: 1d20 ⇒ 20 Going to use Prescience (school special ability) to allow me to use this reroll later in the round. Looks like I'll use it!

Shortbow attack vs. flat-footed: 1d20 + 6 ⇒ (3) + 6 = 9 for shortbow damage: 1d6 ⇒ 6
sneak attack: 1d6 ⇒ 1

crit?: 1d20 + 6 ⇒ (10) + 6 = 16 for shortbow damage: 2d6 ⇒ (6, 1) = 7

If I can crit on it, deals 14 dmg total.

Grand Lodge

Saarai's arrow hits the necrophidius' skull and creates a significant ding, but did not seem to be quite as effective as she would have expected.

After receiving the blow to its head the Necro decides to slither that direction and return the favor to Saarai.

Bite: 1d20 + 6 ⇒ (19) + 6 = 25

The bite lands sinking into the Tiefling's flesh dealing 6 points of damage.

Damage: 1d8 + 4 ⇒ (2) + 4 = 6

As the fangs dig deeper Saarai feels a cool numbing sensation start to spread through her body.

Fort Save for Saarai vs. Paralysis: 1d20 + 1 ⇒ (12) + 1 = 13

but she finds herself able to fight off the Necrophidius' venom.

We are now in Round 1. Molos and Saarai may take their Round 1 actions.

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Molos casts Acid Splash at the creature.

RTA 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14

Damage 1d3 ⇒ 3

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Not liking the danger of the front line, Saarai backs up so the others can take her place.

Double move to get out of there!

Grand Lodge

Molos's acid splash hits the necrophidius leaving am avid burn on its bones. That seems to have gotten its attention though. It turns and looks at Molos and begins to writhe in a hypnotizing pattern as it slithers around on the ledge.

Will Saves for everyone:

Evad: 1d20 + 5 ⇒ (8) + 5 = 13
Saarai: 1d20 + 2 ⇒ (15) + 2 = 17
Molos: 1d20 + 3 ⇒ (11) + 3 = 14
Yggdrar: 1d20 + 1 ⇒ (14) + 1 = 15
Crack-Jawed: 1d20 + 4 ⇒ (13) + 4 = 17
Old Iron: 1d20 + 2 ⇒ (10) + 2 = 12
Petronicus: 1d20 + 1 ⇒ (9) + 1 = 10

Evad, Molos, Old Iron, and Petronicus are all entranced by the snakes dance. They are each dazed now and can take no actions.

This effect lasts for a number of rounds equal to the below rolls

Evad: 2d4 ⇒ (2, 3) = 5
Molos: 2d4 ⇒ (4, 4) = 8
Old Iron: 2d4 ⇒ (2, 3) = 5
Petronicus: 2d4 ⇒ (2, 1) = 3

Yggdrar and Crack-Jawed may take their round 1 actions, and Saarai may take her round 2 action.

The Exchange

(*Mind-Buttressing Armor*) Male Human Inquisitor of Abadar (Sin Eater) 6 l AC 17 T 10 FF 17 l HP 49/49 l F +5 R +2 W +7/+9* l Init +2 l Perc +11

Ahto draws his morningstar and moves around the side of the hole.

"Ha! Try me, beast!" he calls, trying to get its attention.

Scarab Sages

Half-Elf Monk (Unchained) Lvl 10 HP 78/94 | AC 33 FF 29 Touch 25 CMD 40 Init+3| Saves Fort+11, Reflex+12, Will+11| Per +21, SenMot +19| Spd 60' Effects Active: Panther Style, Mage Armor, Barkskin, Darkvision, Death Ward, Prot Evil Tracked Resources: Ki Power 6/11, Stunning Fist 10/11

can I use a character folder reroll with + 2 gm stars?

If so, here goes

Reroll Will Save: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23

Let me know if that works.

Grand Lodge

@Evad, you may and that will handily succeed.

For a moment Evad is enraptured by the snake but his years of experience and organization allow him to shake it off without another thought.

You may now take your action as well Evad.

Dark Archive

Male Human (Chelish/Varisian) Demon Hunter 6, Init +3, HP 53/53, AC 19 T 13 FF 17, Fort +7, Ref +6, Will +5, P +9, Effects:

I would also like to use my GM/book/shirt reroll with a +4 bonus for GM stars: Will save: 1d20 + 1 + 4 ⇒ (8) + 1 + 4 = 13 *sigh*

Scarab Sages

Half-Elf Monk (Unchained) Lvl 10 HP 78/94 | AC 33 FF 29 Touch 25 CMD 40 Init+3| Saves Fort+11, Reflex+12, Will+11| Per +21, SenMot +19| Spd 60' Effects Active: Panther Style, Mage Armor, Barkskin, Darkvision, Death Ward, Prot Evil Tracked Resources: Ki Power 6/11, Stunning Fist 10/11

Shaking off the strange hypnotic effect and face to face with the skeletal snake; Evad remembers his training adopting the pummeling style. Then lets loose a power kick against the snake.

pummeling style allows flurry of blows to count as one big punch.

flurry: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d6 + 3 ⇒ (4) + 3 = 7
flurry: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d6 + 3 ⇒ (1) + 3 = 4

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

From across the pit, Saarai steels herself as she sees many of her companions will not be helping with this fight. She summons a ball of ice with a rock at the center and hurls it at the creature.

ranged touch: 1d20 + 5 ⇒ (11) + 5 = 162d6 ⇒ (4, 5) = 9

DC 15 Fort save or be staggered for one round.

Grand Lodge

One of Evad's punches will land with force dealing the 4 points of damage and seems to be fully effective.

Saarai's snowball slings across the pit and beans the Necrophidius in the back of the head dealing 9 points of damage.

Fort Save: 1d20 + 1 ⇒ (12) + 1 = 13

The snowball coats the body of the creature in icy crystals that will stagger it for the one round.

Slithering up onto the ledge next to Evad 5 foot step it then lashes out with its teeth against the flurrying monk.

Bite: 1d20 + 6 ⇒ (8) + 6 = 14

The teeth bouncing harmlessly off the of the magical armor which protects him.

Yggdrar still has a round 1 action, but we will move forward
Evad, Crack-Jawed, and Yggdrar may take their Round 2 actions and Saarai may take her round 3 actions

Scarab Sages

Half-Elf Monk (Unchained) Lvl 10 HP 78/94 | AC 33 FF 29 Touch 25 CMD 40 Init+3| Saves Fort+11, Reflex+12, Will+11| Per +21, SenMot +19| Spd 60' Effects Active: Panther Style, Mage Armor, Barkskin, Darkvision, Death Ward, Prot Evil Tracked Resources: Ki Power 6/11, Stunning Fist 10/11

Evad continues to confront the strange creature in his pummeling style, recalling his training he makes himself even more elusive while attempting to deliver a big blow.

As a swift action active monastic trait to add +1 trait bonus to AC for 1 min (effective AC 21).

flurry: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d6 + 3 ⇒ (1) + 3 = 4
flurry: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d6 + 3 ⇒ (5) + 3 = 8

sigh..

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