Saarai Shae |
Saarai examines the stone tablets to see if they are trapped.
take 20 for a total of 30 to see if safe to remove.
Saarai Shae |
I was indeed intending to enter the room, looking at the south first. I'll take 20 as I go, though.
Richard M. Harris |
As Saarai moves slowly towards that particular stack of tablets she concentrates on the area around it looking for any oddities that indicate a trap. A minute goes by as she is searching for a threat, the Rune Guardian on the wall starts to glow and then detaches from the wall heading towards Saarai.
It shifts one square away from the wall and summoning the magic that crafted it shoots forth a burst of flames.
Surprise Round
Fire Damage: 3d4 ⇒ (2, 2, 2) = 6
Saarai's Reflex: 1d20 + 6 ⇒ (19) + 6 = 25
Switch's Reflex: 1d20 + 4 ⇒ (4) + 4 = 8
But do to Saarai's Fast Reflexes and Energy Resistance she takes no damage and Switch gets a minor singe taking 3 Fire Damage.
Rolling Initiative:
Evad: 1d20 + 3 ⇒ (15) + 3 = 18
Saarai: 1d20 + 9 ⇒ (14) + 9 = 23
Molos: 1d20 + 9 ⇒ (14) + 9 = 23
Yggdrar: 1d20 + 4 ⇒ (14) + 4 = 18
Crack-Jawed: 1d20 + 0 ⇒ (12) + 0 = 12
Old Iron: 1d20 + 2 ⇒ (8) + 2 = 10
Petronicus: 1d20 + 2 ⇒ (7) + 2 = 9
Baddy: 1d20 + 2 ⇒ (11) + 2 = 13
Combat Order:
Saarai
Molos
Yggdrar
Evad
BADDY
Crack-Jawed
Old Iron
Petronicus
Those of you above the Baddy may now post your Round 1 Actions.
Saarai Shae |
"I knew that was going to happen!" Saarai mourns as she backs up to attack.
FYI, I always act in the surprise round because of Forewarned, so I'll take an action for surprise round, too.
Saarai wheels back as the tiny construct attacks and launches a pair of well-placed arrows at it.
Shortbow attack: 1d20 + 6 ⇒ (14) + 6 = 20 for shortbow damage: 1d6 ⇒ 1
Shortbow attack: 1d20 + 6 ⇒ (20) + 6 = 26 for shortbow damage: 1d6 ⇒ 2
crit?: 1d20 + 6 ⇒ (16) + 6 = 22 for shortbow damage: 2d6 ⇒ (2, 6) = 8
Richard M. Harris |
You are absolutely correct, I misread your rolls.
With the extra few points of damage the rune guardian bursts into 1000's of pieces and crumbles to the floor.
We are no out of init.
The scrolls are not trapped and can be retrieved from the stacks with a few minutes of work.
If any of you could read Thassilonian this would be an amazing repository of information that you could use to get a bonus on any knowledge checks that you wanted to make about Runelords or the Ossuary.
Also upon closer inspection the other rune appears to be removable from the wall. It is roughly 2 feet across and weighs about the same as the tablets.
Molos Voren |
"I says we take all of these back with us when we go. These are strong magical scrolls and this Thassilonian information would be worth significant coin to a collector."
Saarai Shae |
"Agreed," Saarai nods. "We may not want to carry them everywhere, but we can stop by here before we leave," she adds.
Looking around, she says "Let's try the next door to the north, shall we?" Area 19 if anyone agrees.
perception take 20 on door 19: 20 + 9 = 29 30 vs. traps
Richard M. Harris |
A stone door emblazoned with a strange seven-pointed star stands in the back of this alcove. This stone door is locked.
Seven Pointed Star:
To unlock the door:
Saarai Shae |
Saarai examines the door, but comes up blank.
"This reminds me of the door locking the Heart of the Mountain in the Stone Lord's Vault...not easy to get through..."
The tielfling's agile form kneels before the door until she thinks she might have made progress.
knowledge arcana: 1d20 + 8 ⇒ (2) + 8 = 10
disable device: 1d20 + 12 ⇒ (9) + 12 = 21
disable device: 1d20 + 12 ⇒ (9) + 12 = 21
disable device: 1d20 + 12 ⇒ (19) + 12 = 31
Molos Voren |
Know. Arcana 1d20 + 8 ⇒ (19) + 8 = 27
"The seven-pointed star is a Sihedron Rune, an ancient symbol representing the seven schools of Thassilonian magic. This place must be ancient."
Old Iron Tyr |
Old Iron nods. "Ah, you see that star thing a lot 'round Varisia. Guess that's where that Thassilonia place was?"
Old Iron's head rotates around as he finally seems to notice the history of the ossuary. "Guess they screwed something up big time, since it ain't Thassilonia anymore."
Evad Alacar |
We move to the door to the right down the hallway.
Just curious in what way were the tunnels beyond our capabilities? Is that GM speak for your not supposed to go in there? Not trying to be difficult just curious.
Richard M. Harris |
@Evad, because modules are not written for PFS there are often areas or doors that lead to not described places. This one, according to the module, opens onto a tunnel that leads to the subterranean levels of the ancient Thassilonian prison beneath Kaer Maga. This is obviously outside of the scope of the adventure since it is not described in the module.
Evad Alacar |
Thanks I didn't realize, they left open ended stuff in the mods. Sorry to be a pest.
Saarai Shae |
Saarai joins Evad on the other side of the hallway, then carefully examines the door.
take 20 perception: 20 + 9 = 29 30 vs. traps
Richard M. Harris |
Finding no traps on the door the party opens it slowly.
A thirty-foot-diameter pit fills this circular room, its bottom lost in darkness. The ceiling arches twenty feet above the pit, which is encircled by a narrow, five-foot-wide walkway. A door stands in the opposite wall of the room, across the pit.
Molos Voren |
Perception 1d20 ⇒ 7
Molos peeks around the doorway. "I don't suppose any of you have the ability to fly do you? Not real crazy about trying to creep along the edge of this huge pit..."
Evad Alacar |
Evad peers into the room.
Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Then careful steps inside the room.
Petronicus Krupt III |
Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Petronicus clears his throat and points at the northern wall. "I think there is an irregularity in the wall over there. It might be a secret door. Someone want to check it out?" The Chelaxian smiles broadly and gestures for someone to step forward. "Sarai perhaps? You seem to like hidden things and surprises."
Old Iron Tyr |
Old Iron taps his halberd against his shoulder. "Hope we get somethin' a bit more burly from this one. Might need to start opening these things two at a time." He cradles the halberd in the crook of his arm and leans against the wall. As he glances about, it's clear he's seriously considering the idea.
Saarai Shae |
"I'm not sure I like surprises," Saarai says. "But I will check it out and scout ahead."
The tielfling's lithe form moves quietly around the northern rim of the pit.
stealth: 1d20 + 13 ⇒ (2) + 13 = 15
perception: 1d20 + 9 ⇒ (18) + 9 = 27 +1 vs. traps
Petronicus Krupt III |
Petronicus pretends to smile warmly as Saarai passes him to face the unknown dangers of the door. He has a hard time disguising his innate dislike of all non-humans, however. Bluff to seem sincere: 1d20 - 1 ⇒ (6) - 1 = 5
That's it, take all the glory ... and all the risks, little tiefling.
Evad Alacar |
I'm game.
Evad moves over to next to Saarai by the door, keeping an eye on the room at large.
Saarai Shae |
I had moved into the room next to the door. Once everyone is to my side (and assuming nothing happens), I'll pick the lock
disable device: 1d20 + 12 ⇒ (1) + 12 = 13
Saarai removes her thieve's tools from her pack. "This lock looks simple enough...though I have a rule about not opening locks with a gaping chasm behind me. Perhaps I will overlook that rule today so long as you all watch my back."
"Crack-jawed" Ahto Ulrych |
Ahto speculates over the hole, trying to recall if he'd read anything about such things during his time as an initiate.
Knowledge (Religion): 1d20 + 5 ⇒ (8) + 5 = 13
Knowledge (Planes): 1d20 + 5 ⇒ (10) + 5 = 15
Richard M. Harris |
The lock may have looked simple but it seems the pit to Saarai's rear has nerved her a bit and after a minute she hears a click and then a disturbing crunch as one of her picks breaks off in the lock.
lock is now jammed
Evad: 1d20 + 5 ⇒ (11) + 5 = 16
Saarai: 1d20 + 9 ⇒ (15) + 9 = 24
Molos: 1d20 + 0 ⇒ (13) + 0 = 13
Yggdrar: 1d20 + 8 ⇒ (8) + 8 = 16
Crack-Jawed: 1d20 + 6 ⇒ (8) + 6 = 14
Old Iron: 1d20 + 7 ⇒ (4) + 7 = 11
Petronicus: 1d20 + 7 ⇒ (15) + 7 = 22
Perception DC: 1d20 + 15 ⇒ (12) + 15 = 27
As the stone continues falling down the hole for quite sometime Ahto and Petronicus get an eye full of a ghastly creature coming out of the hole. The body of a skeletal snake topped with a fanged human skull, this is a terrifying sight.
TO IDENTIFY:
Rolling initiative:
Evad: 1d20 + 3 ⇒ (13) + 3 = 16
Saarai: 1d20 + 9 ⇒ (20) + 9 = 29
Molos: 1d20 + 9 ⇒ (12) + 9 = 21
Yggdrar: 1d20 + 4 ⇒ (10) + 4 = 14
Crack-Jawed: 1d20 + 0 ⇒ (12) + 0 = 12
Old Iron: 1d20 + 2 ⇒ (19) + 2 = 21
Petronicus: 1d20 + 2 ⇒ (11) + 2 = 13
Baddy: 1d20 + 3 ⇒ (18) + 3 = 21
COMBAT ORDER:
Saarai
Molos
Baddy
Old Iron
Evad
Yggdrar
Petronicus
Crack-Jawed
Saarai and the Baddy get Surprise Round actions.
Molos Voren |
Know. Arcana 1d20 + 8 ⇒ (18) + 8 = 26
"Watch out! This necrofidius has a bite that can paralyze! It also has a powerful daze Attack that works on several of us at once. Be very careful!"
Saarai Shae |
Saarai rolls into a defensive crouch as she sees the hideous creature crawling from the hole, but manages to draw her bow and shoot it between the eyes.
"I always know what is coming!" she says.
prescience: 1d20 ⇒ 20 Going to use Prescience (school special ability) to allow me to use this reroll later in the round. Looks like I'll use it!
Shortbow attack vs. flat-footed: 1d20 + 6 ⇒ (3) + 6 = 9 for shortbow damage: 1d6 ⇒ 6
sneak attack: 1d6 ⇒ 1
crit?: 1d20 + 6 ⇒ (10) + 6 = 16 for shortbow damage: 2d6 ⇒ (6, 1) = 7
If I can crit on it, deals 14 dmg total.
Richard M. Harris |
Saarai's arrow hits the necrophidius' skull and creates a significant ding, but did not seem to be quite as effective as she would have expected.
After receiving the blow to its head the Necro decides to slither that direction and return the favor to Saarai.
Bite: 1d20 + 6 ⇒ (19) + 6 = 25
The bite lands sinking into the Tiefling's flesh dealing 6 points of damage.
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
As the fangs dig deeper Saarai feels a cool numbing sensation start to spread through her body.
Fort Save for Saarai vs. Paralysis: 1d20 + 1 ⇒ (12) + 1 = 13
but she finds herself able to fight off the Necrophidius' venom.
We are now in Round 1. Molos and Saarai may take their Round 1 actions.
Saarai Shae |
Not liking the danger of the front line, Saarai backs up so the others can take her place.
Double move to get out of there!
Richard M. Harris |
Molos's acid splash hits the necrophidius leaving am avid burn on its bones. That seems to have gotten its attention though. It turns and looks at Molos and begins to writhe in a hypnotizing pattern as it slithers around on the ledge.
Will Saves for everyone:
Evad: 1d20 + 5 ⇒ (8) + 5 = 13
Saarai: 1d20 + 2 ⇒ (15) + 2 = 17
Molos: 1d20 + 3 ⇒ (11) + 3 = 14
Yggdrar: 1d20 + 1 ⇒ (14) + 1 = 15
Crack-Jawed: 1d20 + 4 ⇒ (13) + 4 = 17
Old Iron: 1d20 + 2 ⇒ (10) + 2 = 12
Petronicus: 1d20 + 1 ⇒ (9) + 1 = 10
Evad, Molos, Old Iron, and Petronicus are all entranced by the snakes dance. They are each dazed now and can take no actions.
This effect lasts for a number of rounds equal to the below rolls
Evad: 2d4 ⇒ (2, 3) = 5
Molos: 2d4 ⇒ (4, 4) = 8
Old Iron: 2d4 ⇒ (2, 3) = 5
Petronicus: 2d4 ⇒ (2, 1) = 3
Yggdrar and Crack-Jawed may take their round 1 actions, and Saarai may take her round 2 action.
Evad Alacar |
can I use a character folder reroll with + 2 gm stars?
If so, here goes
Reroll Will Save: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Let me know if that works.
Evad Alacar |
Shaking off the strange hypnotic effect and face to face with the skeletal snake; Evad remembers his training adopting the pummeling style. Then lets loose a power kick against the snake.
pummeling style allows flurry of blows to count as one big punch.
flurry: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d6 + 3 ⇒ (4) + 3 = 7
flurry: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d6 + 3 ⇒ (1) + 3 = 4
Saarai Shae |
From across the pit, Saarai steels herself as she sees many of her companions will not be helping with this fight. She summons a ball of ice with a rock at the center and hurls it at the creature.
ranged touch: 1d20 + 5 ⇒ (11) + 5 = 162d6 ⇒ (4, 5) = 9
DC 15 Fort save or be staggered for one round.
Richard M. Harris |
One of Evad's punches will land with force dealing the 4 points of damage and seems to be fully effective.
Saarai's snowball slings across the pit and beans the Necrophidius in the back of the head dealing 9 points of damage.
Fort Save: 1d20 + 1 ⇒ (12) + 1 = 13
The snowball coats the body of the creature in icy crystals that will stagger it for the one round.
Slithering up onto the ledge next to Evad 5 foot step it then lashes out with its teeth against the flurrying monk.
Bite: 1d20 + 6 ⇒ (8) + 6 = 14
The teeth bouncing harmlessly off the of the magical armor which protects him.
Yggdrar still has a round 1 action, but we will move forward
Evad, Crack-Jawed, and Yggdrar may take their Round 2 actions and Saarai may take her round 3 actions
Evad Alacar |
Evad continues to confront the strange creature in his pummeling style, recalling his training he makes himself even more elusive while attempting to deliver a big blow.
As a swift action active monastic trait to add +1 trait bonus to AC for 1 min (effective AC 21).
flurry: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d6 + 3 ⇒ (1) + 3 = 4
flurry: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d6 + 3 ⇒ (5) + 3 = 8
sigh..