PBP PFS Gameday #3 Master of the Fallen Fortress (Inactive)

Game Master Crashwheeler

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Silver Crusade

Male
Skills:
Religion +10/Diplomacy +17/SM+10
Tracked:
LoH: 10/10
Aasimar (Angelkin)CL:10 Paladin 10 (HP:93/93)(AC:27 FF:25 T:13)(F:+13/R:+8/W:+10)(CMD:25)(Init:+3)(Perception:+11)

Wyrgan speaks up "I can call upon the positive energies in the world to heal friends or harm undead foes, albeit I get tired of doing that after about six times."
channel, spirit ability from Life Spirit Shaman Class

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

"I suspect waiting until multiple people are hurt would be the most effective use of your energies Wyrgan. Between your skills and Pathfinde Jhon we should be well catered for. Does anyne else have any healing?"

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil advances to the next door and listens there

perception: 1d20 + 2 ⇒ (6) + 2 = 8

Silver Crusade

Male
Skills:
Religion +10/Diplomacy +17/SM+10
Tracked:
LoH: 10/10
Aasimar (Angelkin)CL:10 Paladin 10 (HP:93/93)(AC:27 FF:25 T:13)(F:+13/R:+8/W:+10)(CMD:25)(Init:+3)(Perception:+11)

Wyrgan enters the room with the Ifrit and looks around.
Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Liberty's Edge

Male Kitsune Swaskbuckler (Inspired blade) 5 HP: 17/39 Panache 2/4 Charmed life 2/3 | AC: 23 | T: 16 | FF: 17 | CMD: 20 | Fort: +5| Ref: +10 | Will: +2 (+5 vs Mind affecting, +8 Charms & Compulsions) | Init: +5| Perc: +8, low light vision

Did your elf ears hear anything, or you need help of someone more used to pay atention to the sounds of the surroundings

I have better perception, if you want me to try.

At the time Jhoun is talking with Valandil, he´s searching the body and the room, looking for valuables.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

And, at the same time, Wyrgan is doing another things. Funny

Dark Archive

Female Human Druid 1 HP: 9 | AC: 12 | T: 20 | FF: 12 | CMD: 11 | Fort: +3| Ref: +0 | Will: +6 | Init: +2| Perc: +8 | Sense Motive: +5

My turn for perception

Perception: 1d20 + 8 ⇒ (5) + 8 = 13


Male Ifrit Sorcerer 1, HP 8/8, Spells (3/5), AC 13/13/10, Saves 2/3/2, Init +3, Perception -1, Fire ray 3/7

perception: 1d20 - 1 ⇒ (6) - 1 = 5

"There's nothing at the door. I'll open it." Talonwile takes a step back, casts Open/Close, and the door (if not locked) opens.

Silver Crusade

Male
Skills:
Religion +10/Diplomacy +17/SM+10
Tracked:
LoH: 10/10
Aasimar (Angelkin)CL:10 Paladin 10 (HP:93/93)(AC:27 FF:25 T:13)(F:+13/R:+8/W:+10)(CMD:25)(Init:+3)(Perception:+11)

Wyrgan rolls his eyes when the Ifrit casually remarks the door is clear and takes a step back to protect himself...


No one finds anything in the room. As they come to the door, no one hears anything from the other room. Then when the door opens a stench comes through and assails the party's nostrils. Fort Saves please, DC 11 or be sickened. The smell is akin to the smell of rotten eggs mixed with the reek of an open sewer. Racks for weapons line the walls of this chamber; above the racks hang various shields, pieces of armor, weapons, and standards on display. Most of the racks are empty, but a few weapons remain in place. And in the middle of the room are two humanoids with dull gray scaly hide. Its frame resembles that of a cave lizard, with a long tail and crests on its head and back.

Initiative Rolls:

Jhon and Wolf: 1d20 + 2 ⇒ (19) + 2 = 21
Lily: 1d20 + 2 ⇒ (12) + 2 = 14
Talonwile: 1d20 + 3 ⇒ (4) + 3 = 7
Valandil: 1d20 + 3 ⇒ (19) + 3 = 22
Wyrgan: 1d20 + 4 ⇒ (5) + 4 = 9
Creatures: 1d20 - 1 ⇒ (10) - 1 = 9

Round 1 (begins)
Valandil, Jhon and Colmillo, Lily, Wyrgan, Creatures, Talonwile

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

fort: 1d20 + 1 ⇒ (14) + 1 = 15
"Yech, but tis nothing compared to some of the crypts I explored."

Says Valandil. Even as he does this, Valandil steps forward and bathes the creatures in fire.

burning hands: 2d4 ⇒ (1, 4) = 5 (reflex DC16 for half) (should be able to get both in the cone)

"That will warm them up for you - get at them!"
he adds, suddenly realising he is now the front row.

Liberty's Edge

Male Kitsune Swaskbuckler (Inspired blade) 5 HP: 17/39 Panache 2/4 Charmed life 2/3 | AC: 23 | T: 16 | FF: 17 | CMD: 20 | Fort: +5| Ref: +10 | Will: +2 (+5 vs Mind affecting, +8 Charms & Compulsions) | Init: +5| Perc: +8, low light vision

Jhon Fort Save: 1d20 + 4 ⇒ (15) + 4 = 19
Colmillo Fort Save: 1d20 + 4 ⇒ (3) + 4 = 7

Colmillo, with his fine senses couldn´t avoid being affected by the stink, not like Jhon, who seems unaffected by the stench.

You´re right Tallonwile, there´s nothing at the door says Jhon joking at the at him. Maybe they´re not the more perceptive guys, but at least, they´re not afraid of a little action

Jhon charges to the nearest creature, followed painfully by his wolf and trying to put himself between it and the elf, in an attempt to avoid attacks for the light armoured wizard.

Jhon attack: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 4 ⇒ (1) + 4 = 5
sickened Colmillo attack: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 4 ⇒ (1) + 4 = 5
Trip attemp: 1d20 + 4 ⇒ (8) + 4 = 12

Silver Crusade

Male
Skills:
Religion +10/Diplomacy +17/SM+10
Tracked:
LoH: 10/10
Aasimar (Angelkin)CL:10 Paladin 10 (HP:93/93)(AC:27 FF:25 T:13)(F:+13/R:+8/W:+10)(CMD:25)(Init:+3)(Perception:+11)

Fort: 1d20 + 3 ⇒ (19) + 3 = 22
Wyrgan smells the horrible odor but manages to ignore its dreadful effects. He then advances into the room to assist his companions in combat.


Male Ifrit Sorcerer 1, HP 8/8, Spells (3/5), AC 13/13/10, Saves 2/3/2, Init +3, Perception -1, Fire ray 3/7

Fort save: 1d20 + 2 ⇒ (20) + 2 = 22

"Oh!"

Talonwile moves into the room and will attempt to splash one of them with some acid.

Acid Splash: 1d20 + 3 ⇒ (1) + 3 = 4

Dark Archive

Female Human Druid 1 HP: 9 | AC: 12 | T: 20 | FF: 12 | CMD: 11 | Fort: +3| Ref: +0 | Will: +6 | Init: +2| Perc: +8 | Sense Motive: +5

Fort Save: 1d20 + 3 ⇒ (13) + 3 = 16

Lily strides forward, shrugging of the nasty stench, enlarging as she does so and lashing out at the creature that seemed to have taken the least amount of damage, determined to separate its head from its shoulders.

Greatsword Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 3d6 + 6 ⇒ (2, 5, 5) + 6 = 18


Ref: 1d20 - 1 ⇒ (2) - 1 = 1
Ref: 1d20 - 1 ⇒ (19) - 1 = 18
Round 1 (complete)
Valandil casts a spell at the two creatures. One takes the full brunt of it while the other one is able to dodge most of it.
Jhon walks up and kills one while Colmillo takes a bite out of the other one and trips it.
Lily walks up and gives it the finishing blow, chopping its head off.
Combat over!
Searching through this room for salvageable loot requires an Appraise check, which only Valandil has.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil looks around the room for items of value.

He'll take ten for 22. Although lookign at it, I'm not sure I remember why there is a +3 misc bonus against appraise, so that maybe 19. I'll do some digging to check, let me know if it makes a difference.


It will. You need a 20.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

I think the +3 must be related to a familiar before he was rebuilt as I can't see any other reason for it. So Val doesn't notice anything? Or would you prefer a roll given this is a 'notice' rather than him specificly doing something.l

appraise: 1d20 + 9 ⇒ (12) + 9 = 21


Looking around the room Valandil finds a masterwork silver dagger, a masterwork light steel shield emblazoned with a dolphin, and a banner depicting a bird of living flame. K(local) DC 20 to figure out who the banner used to belong to.
So...three choices, go through the door to the east, the south east, or climb the building from the outside again.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Local is one of the knowledges Valandil doesn't have

Val listens at each of the doors.

east: 1d20 + 2 ⇒ (12) + 2 = 14
southeast: 1d20 + 2 ⇒ (12) + 2 = 14


Val hears nothing from both doors.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

After pointing out the valuable items, Valandil points to the centre door.

"I suspect the staircase up will be in there. The strongest part of the tower and all. Speaking of strong.. would one of you strong types care to open it - I don't hear anything, but I didn't hear those other smelly things either."

Valandil takes the time to do a couple of sketches of the lizard men to put in his journal, noting the horrible smell associated with them as well.

Liberty's Edge

Male Kitsune Swaskbuckler (Inspired blade) 5 HP: 17/39 Panache 2/4 Charmed life 2/3 | AC: 23 | T: 16 | FF: 17 | CMD: 20 | Fort: +5| Ref: +10 | Will: +2 (+5 vs Mind affecting, +8 Charms & Compulsions) | Init: +5| Perc: +8, low light vision

I´ll prefer to check it by myself previous to open any door

Perception east: 1d20 + 5 ⇒ (10) + 5 = 15
Perception southeast: 1d20 + 5 ⇒ (19) + 5 = 24

Also I could carry the loot, it´s not very heavy for me
Before pick anything, Jhon waits to see if anyone thinks different, or if anyone is able to identify it.

Silver Crusade

Male
Skills:
Religion +10/Diplomacy +17/SM+10
Tracked:
LoH: 10/10
Aasimar (Angelkin)CL:10 Paladin 10 (HP:93/93)(AC:27 FF:25 T:13)(F:+13/R:+8/W:+10)(CMD:25)(Init:+3)(Perception:+11)

Wyrgan looks at the objects and does not notice anything particularly important about them. "I have no objection to you carrying the newly acquired goods." he tells Jhon.


Male Ifrit Sorcerer 1, HP 8/8, Spells (3/5), AC 13/13/10, Saves 2/3/2, Init +3, Perception -1, Fire ray 3/7

"Let me see if there are any magical qualities on these items"
Talonwile will cast Detect Magic on the loot.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil also does a quick scan of the room, and the valuables in particular, for any magical items.

Casts detect magic
perception: 1d20 + 2 ⇒ (5) + 2 = 7

Dark Archive

Female Human Druid 1 HP: 9 | AC: 12 | T: 20 | FF: 12 | CMD: 11 | Fort: +3| Ref: +0 | Will: +6 | Init: +2| Perc: +8 | Sense Motive: +5

Away for the next 48 hours, bot me as needed.


Jhon hears nothing as well. There is no magic on the weapons or in the room.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

"Can you repeat that trick for opening the door?" asks Valandil, watching with keen interest.
"I'll have to see if I can work out how to do that."

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

With a sigh, Valandil approaches the door that nobody wants to open, and gives it a gentle tug.

Liberty's Edge

Male Kitsune Swaskbuckler (Inspired blade) 5 HP: 17/39 Panache 2/4 Charmed life 2/3 | AC: 23 | T: 16 | FF: 17 | CMD: 20 | Fort: +5| Ref: +10 | Will: +2 (+5 vs Mind affecting, +8 Charms & Compulsions) | Init: +5| Perc: +8, low light vision

Wait! It´s my job.
I was waiting to see if Talon could open it. But if not, It´s beeter for us if the best armored one opens it.
Says Jhon putting a hand in Valandil shoulders.

Just let me pick up all the loot first.. Then he proceeds to open the east door.


Male Ifrit Sorcerer 1, HP 8/8, Spells (3/5), AC 13/13/10, Saves 2/3/2, Init +3, Perception -1, Fire ray 3/7

"Sorry, I was distracted by all the loot." Talonwile casts Open/Close on the door.


The eastern door opens and the party sees a spiral staircase going up and down, however the way down is blocked by rockfall.
So, up the staircase or go through the southeastern door?

Silver Crusade

Male
Skills:
Religion +10/Diplomacy +17/SM+10
Tracked:
LoH: 10/10
Aasimar (Angelkin)CL:10 Paladin 10 (HP:93/93)(AC:27 FF:25 T:13)(F:+13/R:+8/W:+10)(CMD:25)(Init:+3)(Perception:+11)

Wyrgan positions himself to support either door opening.

Liberty's Edge

Male Kitsune Swaskbuckler (Inspired blade) 5 HP: 17/39 Panache 2/4 Charmed life 2/3 | AC: 23 | T: 16 | FF: 17 | CMD: 20 | Fort: +5| Ref: +10 | Will: +2 (+5 vs Mind affecting, +8 Charms & Compulsions) | Init: +5| Perc: +8, low light vision

I want to check the entire floor before going up searching for more problems. Talonwile, would you mind to upen the southeastern door. Says Jhon as he goes with Colmillo to the door.

And know that I think on it, why we haven´t do this in the base flor?
Well, we could search it later, when we go down


Male Ifrit Sorcerer 1, HP 8/8, Spells (3/5), AC 13/13/10, Saves 2/3/2, Init +3, Perception -1, Fire ray 3/7

Talonwile points at the southeastern door. "Open!" he says.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

"That sounds reasonable."
Valandil prepares himself with a view through the doorway.


The door opens. Inside the next room is a fine layer of dust covering the floor. It's clearly been abandoned for a long time.


The door opens. Inside the next room is a fine layer of dust covering the floor. It's clearly been abandoned for a long time.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil carefully enters the room, looking around for anything that may have been left.

"I wonder why those lizard men didn't come in here?" he asks.

perception: 1d20 + 2 ⇒ (2) + 2 = 4

Map square is still covered up...

Liberty's Edge

Male Kitsune Swaskbuckler (Inspired blade) 5 HP: 17/39 Panache 2/4 Charmed life 2/3 | AC: 23 | T: 16 | FF: 17 | CMD: 20 | Fort: +5| Ref: +10 | Will: +2 (+5 vs Mind affecting, +8 Charms & Compulsions) | Init: +5| Perc: +8, low light vision

Are you thinking in something dangerous? We could search the room. Both, Jhon and Colmillo enter in the room searching for traps, lizard men hidden, man-eating fungus or any other dangerous thing.

Jhon´s perception: 1d20 + 5 ⇒ (12) + 5 = 17
Colmillo´s perception: 1d20 + 5 ⇒ (11) + 5 = 16 only for self preservation.


As Valandil steps into the room, a trap goes off! Javelin Trap: 1d20 + 15 ⇒ (6) + 15 = 211d6 + 2 ⇒ (5) + 2 = 7 Other than the layer of dust on the floor, nothing is found in the room.


The party climbs the stairs. On the third floor, party comes to a door while the stairs continue up. Talonwile tries to command it to open but finds out that it is locked.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

"Curiousity killed the Elf! At least I don't have to wonder why the lizards didn't come in any longer."

Valandil takes a spot in the middle of the group.

"Anyone good with locks?" he asks

Liberty's Edge

Male Kitsune Swaskbuckler (Inspired blade) 5 HP: 17/39 Panache 2/4 Charmed life 2/3 | AC: 23 | T: 16 | FF: 17 | CMD: 20 | Fort: +5| Ref: +10 | Will: +2 (+5 vs Mind affecting, +8 Charms & Compulsions) | Init: +5| Perc: +8, low light vision

Not me. Then he turns to Wyrgan

Wyrgan, there are three of us already wounded, what about some healing?

Silver Crusade

Male
Skills:
Religion +10/Diplomacy +17/SM+10
Tracked:
LoH: 10/10
Aasimar (Angelkin)CL:10 Paladin 10 (HP:93/93)(AC:27 FF:25 T:13)(F:+13/R:+8/W:+10)(CMD:25)(Init:+3)(Perception:+11)

apologies, had a busy/hectic NYE schedule

Wyrgan assembles the wounded members of the team and summons positive energies to soothe their wounds...
Channel: 1d6 ⇒ 1
and determines that some of his companions were hurt more than others he decides to bring forth positive healing energies again...
Channel: 1d6 ⇒ 4

total of 5 HP healed, 2/6 channels spent

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

"My thanks... that was... unusual. I have never seen energies manipulated like that before." says the elf, looking at Wyrgan with newfound respect.

Liberty's Edge

Male Kitsune Swaskbuckler (Inspired blade) 5 HP: 17/39 Panache 2/4 Charmed life 2/3 | AC: 23 | T: 16 | FF: 17 | CMD: 20 | Fort: +5| Ref: +10 | Will: +2 (+5 vs Mind affecting, +8 Charms & Compulsions) | Init: +5| Perc: +8, low light vision

Thanks Wyrgan, I feel better now.

It looks like no one could open this lock, but we could try to broke it

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

"Or maybe we should come back, and see what is higher up?" suggests Valandil.

Liberty's Edge

Male Kitsune Swaskbuckler (Inspired blade) 5 HP: 17/39 Panache 2/4 Charmed life 2/3 | AC: 23 | T: 16 | FF: 17 | CMD: 20 | Fort: +5| Ref: +10 | Will: +2 (+5 vs Mind affecting, +8 Charms & Compulsions) | Init: +5| Perc: +8, low light vision

Not sure. I don´t want to something coming for us from this level if we encounter problems upstairs. But the door is closed, so we can do as you said Valandil

Then, Jhon goes to the stairs, prepared to go up as soon as the rest of the group is prepared.

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