[PBP Gameday V] 7-00 The Sky Key Solution (Inactive)

Game Master Kludde

Map and Handouts
Overseer Thread


151 to 200 of 217 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Sovereign Court

Elf HP:79, AC: 19/T:13/FF:16 - Percep: +19(LL) F: +8/R: +9/W: +12 - CMB: +5- CMD: 18, Speed: 30ft, Init: +6

Fort 1d20 + 6 - 1 ⇒ (3) + 6 - 1 = 8
Fort 1d20 + 6 - 1 ⇒ (4) + 6 - 1 = 9
Drain 2d4 ⇒ (4, 2) = 6

Ouch

Percy looks quite drained, to the point he actually grumbles about it.

"So unpleasant"

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Sorry for the delay...

Fort Save: 1d20 + 5 ⇒ (15) + 5 = 20
Fort Save: 1d20 + 5 ⇒ (9) + 5 = 14Levels: 1d4 ⇒ 4(folio reroll)
Fort Save: 1d20 + 5 ⇒ (14) + 5 = 19...that was close.

Elindriel's face becomes ashen for a moment, and her vision begins to fade, but she recovers, visibly shaken.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Unfortunately, Elindriel gets a -7 on both saves from her negative levels :(

Neg levels: 2d4 ⇒ (3, 1) = 4

Those gaze attacks were a real killer - I've got Grim at 4, Lokie at 4, Percy at 7 and Elindriel at 11 of them. Which is problematic for Elindriel, she needs a raise and a restoration to get back to working order.

You still have the aid token, and with the abundance of high-level pathfinder, getting spell service on the spot should not be a problem.

Also, sorry for the delay. Somebody cast 'Bigby's crushing Technical FUBAR' on my credit card. The tech support calls drained the time normally reserved for GM-ing...

Sovereign Court

Elf HP:79, AC: 19/T:13/FF:16 - Percep: +19(LL) F: +8/R: +9/W: +12 - CMB: +5- CMD: 18, Speed: 30ft, Init: +6

Aid Token:

Aid Another: A Pathfinder agent helps the PCs solve a puzzle, disable a trap, or accomplish some other task as if performing the aid another action for a PC. In Subtiers 5–6 and 7–8, the bonus granted increases by 1. In Subtier 10–11, the bonus increases by 2.

Allied Offensive: A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by 1d8 points. In addition, after the attack, anyone attacking the target is considered to be flanking it until the beginning of the attacker’s next turn. In Subtiers 5–6 and 7–8, increase the damage dealt to 2d8 points. In Subtier 10–11, this amount increases to 3d8 points.

Burst of Healing: A Pathfinder agent heals all of the PCs of 1d6 points of damage. In Subtiers 5–6 and 7–8, the amount healed increases to 3d6 points. In Subtier 10–11, the amount healed increases to 5d6 points. Alternatively, in any subtier the agent can instead cast neutralize poison, remove curse, or remove disease with a caster level equal to the table’s APL (minimum 5).

Spellcasting Synergy: A Pathfinder agent casts a spell at the same time as the PC, increasing the save DC and caster level of the PC’s spell by 1. In Subtiers 7–8 and 10–11, the PC’s caster level instead increases by 2.

Timely Inspiration: A Pathfinder agent provides the effects of a bard’s inspire courage bardic performance for 3 rounds. In Subtiers 1–2 and 3–4, the competence bonus is +1. In Subtiers 5–6 and 7–8, the competence bonus increases to +2. In Subtier 10–11, the competence bonus increases to +3.

Doesn't come with a Resto :(

"Hmmm. This seems to have rather banjaxed things" Percy frowns at the devastation.

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

One restoration should clear all the temporary negative levels on a person. Cost 380gp or 2PP. Raise dead for Elindriel is more costly: 5450gp(16PP) plus 2x restorations at 1280 each (4PP). Total of 8010gp.

Elindriel, look through your chronical sheets to see if there are any boons to help make the save or prevent negative level damage. If we go with the raise dead then Ceobryrn will help by paying a share of cost.

Ceobryrn pays the gold cost to have a restoration cast on Lokie.

Sovereign Court

Elf HP:79, AC: 19/T:13/FF:16 - Percep: +19(LL) F: +8/R: +9/W: +12 - CMB: +5- CMD: 18, Speed: 30ft, Init: +6

Yeah 380 for Percy too, and will split with Elindriel

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grim will help with costs, but that will have to wait until the game is over, right? No Aid Token for this...

"What now? Seems we've hit a dead end." Grim says to the group, going over the past few minutes in his mind and thinking about where an entrance could be hiding.
Kn(Dung/Eng): 1d20 + 6 ⇒ (16) + 6 = 22

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Ah, forgot about the negatives from the lost levels. In thase case, she'll save the reroll.

Elindriel has 41 PP available; I'm fine with paying for everything out of that, rather than inconvenience everyone else. I'm confused, though - if Elindriel's restorations are 1280gp/4pp, how is the other restoration 380gp/2pp?

The only boon that Elindriel had to possibly help was the following, but it was only a +2, a la Aid Another, and would've had to have been used before the roll:

Echoing Paradox:
A trace of the magic of the Sanctum of Lost Ages clings to you, and against all odds and reason, a future or past version of you can appear to provide assistance in a time of need. Before you roll an attack roll, a skill check, or a saving throw, a copy of you appears to either flank with you or to grant you a +2 bonus as per the aid another action. If you have an ability that grants a higher bonus on aid another actions, you gain this as a bonus instead; the copy also shares all of your teamwork feats. After the attack, skill check, or save is resolved, the copy fades away, and you are shaken until the end of your next turn by the unsettling paradox of being two places at once. When you use this boon, cross it off the Chronicle sheet.

Sovereign Court

Elf HP:79, AC: 19/T:13/FF:16 - Percep: +19(LL) F: +8/R: +9/W: +12 - CMB: +5- CMD: 18, Speed: 30ft, Init: +6

Resto vs temporary lost levels = 280 casting + 100 materials, vs permanent lost levels 280 casting + 1000gp component, 1 level per cast :(

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Ah, thanks. :-)

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

OK, Elindriel.

Once the group is back on it feet and ready for action, Ceobryrn looks around for the fault line.

perception: 1d20 + 15 ⇒ (8) + 15 = 23


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Kreighton Shaine - at least, the copy that has been following the group - simply says Let's find the beast. Some shouting, relaying and asking later, an intimidating, burly half-orc by the name of Shandor comes up, and works on the resurrection of Elindriel. He provides some healing magic to the other pathfinders, then leaves off in eastward direction.

On the field near the fault-line, several of the Harbingers of fate can be seen - each surrounded by an unearthly green glow, somehow anchoring them to the time bubble. The closest of them is a Varisian man, holding a deck of cards.

I see the fortune in the stars! The cards do not lie - the stars will fall! The ground is not cold! Everything is going to burn!

They mocked my talents, no good of a fortune teller, they said. Now I foretell the future with perfect accuracy. Fire, misery, death! That is what the future holds!

The man seems to hold temporal energy, creating stability for the bubble. If he can be convinced to release it - or if he is killed - this might help avoiding disaster.

You can interact with him - he's holding a deck of harrow cards and seems to be something of a gambler

DC 20 Sense Motive:

He seems to have little interest in interacting with the group, but he can be perhaps convinced to a game of Tower, a game played with the Harrow deck.

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

sense motive w/+6 vs humans: 1d20 + 5 + 6 ⇒ (19) + 5 + 6 = 30

Ceobryrn looks the man over as they approach, and addresses him "Perhaps while we wait for your foretold future to arrive we pass the time with a wager on a game of Tower?"


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

For the game, I need at least two successes from Bluff, Sleight of Hand, or Profession (gambler) checks

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

bluff w/+6 vs human: 1d20 + 0 + 6 ⇒ (20) + 0 + 6 = 26


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Ceobryrn sits down with the green-glowing man, and shows amazing skills. At least, that's how it seems: Ceobryrn knows little of the game, but manages to convince the man through quick actions and a glib tongue.

One more success needed.

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grim watches the unfamiliar game, unable to determine the strategy behind the seemingly random moves...
No help here - unless you want him dead!

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

I assume Elindriel is back, etc.? If so...

Bluff: 1d20 + 7 ⇒ (17) + 7 = 24


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

The man is defeated at his own game, Trumped and beaten soundly - I did not foresee. As your price, I relinquish my powers, and I shall not hold any control over time anymore.

The green glow around the man dissipates. There's many more minions of the Harbingers of Fate walking around, but the entrance to the vault is also clear.

Let me know if you want to thwart more minions, or if you want to head down into the vault

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

"Glade you have you back alive Elindriel."

To the Varisian man "Thank you for relinquishing your hold over time. Live the unexpected life."

If the green dome is weakened enough, Ceobryrn is ready to head down into the vault expecting trouble to be there as well.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Veins of strange metal line the walls of this massive chamber. Enormous bronze devices connected to the walls by massive cables spark and spew steam, almost obscuring the large vault door at the far end of the room. The door is labeled with a single word in a plethora of languages: danger. Stagnant water collects at the bottom of a ten-foot wide pool in the middle of the room. A gasping, bleeding elf who looks like an aged version of Kreighton Shane lies across the room.

Not eager to give up without a fight, a force of Harbingers of Fate is in the room, assisted by two elementals.

init:

init, Elindriel: 1d20 + 8 ⇒ (14) + 8 = 22
init, Ceobryrn: 1d20 + 5 ⇒ (2) + 5 = 7
init, Percy: 1d20 + 5 ⇒ (15) + 5 = 20
init, Grim: 1d20 + 6 ⇒ (16) + 6 = 22
init, Monster: 1d20 + 4 ⇒ (11) + 4 = 15

---
Elindriel
Grim
Percy

---
Elemental
Elemental
Harbinger
Harbinger
Sneaky Harbinger
---
Ceobryrn

Sovereign Court

Elf HP:79, AC: 19/T:13/FF:16 - Percep: +19(LL) F: +8/R: +9/W: +12 - CMB: +5- CMD: 18, Speed: 30ft, Init: +6

Percy sneers - "I've had enough of this place and the foolery within!" he drops a green tinged fireball on two of the Harbingers and the two elementals.

Dazing Fireball
Damage 10d6 ⇒ (5, 6, 4, 2, 1, 4, 1, 3, 2, 5) = 33
DC20 reflex for half.
Fail save and target is also Dazed for 3 rounds.

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Elindriel takes a moment to nod at Ceobryn, then follows him into the vault. Seeing the harbingers within, she casts a spell and sings once more.

Standard action: Cast haste
Move action: Begin bard song (Inspire Courage @ level 14 (Banner of the Ancient Kings), 14 rounds remaining)

Total bonuses: +6 to hit (+3 competence from inspire courage, +2 morale from flagbearer/Banner of the Ancient Kings, +1 from haste), +5 damage (+3 competence from inspire courage, +2 morale from flagbearer/Banner of the Ancient Kings), +3 to save vs. charm/fear (morale from inspire courage)


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Percy fills the room with fire, while Elindriel shows that the recent hardships have not taken her toll, by singing as loudly as before.

RFX: 1d20 + 7 ⇒ (5) + 7 = 12
RFX: 1d20 + 7 ⇒ (1) + 7 = 8

RFX: 1d20 + 12 ⇒ (6) + 12 = 18
RFX: 1d20 + 12 ⇒ (12) + 12 = 24

---
Elindriel
Grim
Percy
---
Elemental (33, dazed)
Elemental (16)
Harbinger (33, dazed)
Harbinger (33, dazed)
Sneaky Harbinger
---
Ceobryrn
---

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

With practiced ease, the giant warrior quickly sheathes his greatsword and draws the masterwork darkwood composite shortbow. In a blink of an eye, he draws an arrow, aims, and releases a shaft of steel and wood towards one of the harbingers.
Ranged attack + courage: 1d20 + 9 + 6 ⇒ (12) + 9 + 6 = 27
Damage + courage: 2d6 + 6 + 5 ⇒ (2, 1) + 6 + 5 = 14


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Grim's arrow clips the harbinger's armor, boring itself deep into the dazed man's chest

One of the sparkling elementals rushes forward, and slams itself into Grim, whose armor eagerly conducts the electricity. In the shadow, another harbinger rushes forward to fire his crossbow at Ceobryrn - well before he can react.

Slam, Grim: 1d20 + 13 + 3 ⇒ (17) + 13 + 3 = 331d8 + 3 + 1d6 ⇒ (4) + 3 + (2) = 9

Crossbow, Ceo, vs FF: 1d20 + 11 - 4 ⇒ (18) + 11 - 4 = 251d8 + 5d6 ⇒ (5) + (3, 2, 6, 5, 2) = 23

---
Ceobryrn
Elindriel
Grim
Percy

---
Elemental (47)
Elemental (16)
Harbinger (33)
Harbinger (33)
Sneaky Harbinger
---
---

Sovereign Court

Elf HP:79, AC: 19/T:13/FF:16 - Percep: +19(LL) F: +8/R: +9/W: +12 - CMB: +5- CMD: 18, Speed: 30ft, Init: +6

Percy decides he doesn't like the elemental much

Misfortune
DC20 Will save.

He cackles to maintain it...

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Status: Ceo Hp 89-23=66 /89

Taking a dislike to the Sneaky Harbinger, Ceobryrn draws his sword as he hastly circles around outside the reach of the elemental and closes on the Sneak before attacking.

+2 adamantine greatsword w/+3 bard +2 flag +1 haste -3 PA: 1d20 + 16 + 3 + 2 + 1 - 3 ⇒ (12) + 16 + 3 + 2 + 1 - 3 = 31 Add +6 if human

damage if hits w/+3bard+2flag+6PA: 2d6 + 8 + 3 + 2 + 6 ⇒ (2, 5) + 8 + 3 + 2 + 6 = 26 Add +6 if human

Meanwhile, Lokie be directed to attack the elemental does so.

Melee bite w/+3 bard +2 flag +1 haste -2PA: 1d20 + 12 + 3 + 2 + 1 - 2 ⇒ (17) + 12 + 3 + 2 + 1 - 2 = 33
damage if hits +3bard+2flag+4PA: 1d6 + 9 + 3 + 2 + 4 ⇒ (1) + 9 + 3 + 2 + 4 = 19

Melee bite w/+3 bard +2 flag +1 haste -2PA: 1d20 + 12 + 3 + 2 + 1 - 2 ⇒ (2) + 12 + 3 + 2 + 1 - 2 = 18
damage if hits +3bard+2flag+4PA: 1d6 + 9 + 3 + 2 + 4 ⇒ (1) + 9 + 3 + 2 + 4 = 19

Melee bite w/+3 bard +2 flag +1 haste -2PA: 1d20 + 7 + 3 + 2 + 1 - 2 ⇒ (5) + 7 + 3 + 2 + 1 - 2 = 16
damage if hits +3bard+2flag+4PA: 1d6 + 9 + 3 + 2 + 4 ⇒ (3) + 9 + 3 + 2 + 4 = 21

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grim drops the bow and draws his greatsword again, taking a step forward and attacking the elemental with a bit of its own medicine.
Power Attack + Courage: 1d20 + 12 + 6 ⇒ (12) + 12 + 6 = 30
Vital Strike + Courage: 4d6 + 19 + 5 ⇒ (6, 3, 3, 4) + 19 + 5 = 40
add 1d6 ⇒ 4 electrical damage if it affects the elemental, which I doubt...


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Percy decides the elemental could be less fortunate, and gives it a rainy frown to make it so.

WIll: 1d20 + 2 ⇒ (7) + 2 = 9

Ceobryrn is more concerned about the sneaking harbinger, and reveal his location with an arrow, causing Lokie to come over and bite him.

Grim's sword arc electricity that seamlessly mingle with that of the elemental - the metal deals a slot of damage, though.

---
Ceobryrn
Elindriel
Grim
Percy
---
Elemental (47)
Elemental (56, misfortune'd)
Harbinger (33)
Harbinger (33)
Sneaky Harbinger (51)
---

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Elindriel takes a moment to nod at Ceobryn, then follows him into the vault. Seeing the harbingers within, she casts a spell and sings once more.

Free action: Maintain bard song (Inspire Courage @ level 14 (Banner of the Ancient Kings), 13 rounds remaining)
Move action: As indicated on map
Acrobatics (Taldan Duelist): 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25

Swift action: Imbue falcata (arcane strike)
Standard action: Attack elemental
Attack (+1 Keen Adamanatine Falcata, Inspire Courage, Flagbearer, Power Attack, Haste): 1d20 + 12 + 3 + 2 - 2 + 1 ⇒ (17) + 12 + 3 + 2 - 2 + 1 = 33
Damage (+1 Keen Adamanatine Falcata, Inspire Courage, Flagbearer, Power Attack, Arcane Strike): 1d8 + 5 + 2 + 2 + 4 + 3 ⇒ (8) + 5 + 2 + 2 + 4 + 3 = 24

Critical Confirm (+1 Keen Adamanatine Falcata, Inspire Courage, Flagbearer, Power Attack, Haste): 1d20 + 12 + 3 + 2 - 2 + 1 ⇒ (7) + 12 + 3 + 2 - 2 + 1 = 23
Critical Damage (+1 Keen Adamanatine Falcata, Inspire Courage, Flagbearer, Power Attack, Arcane Strike): 2d8 + 10 + 4 + 4 + 8 + 6 ⇒ (5, 2) + 10 + 4 + 4 + 8 + 6 = 39

Total bonuses: +6 to hit (+3 competence from inspire courage, +2 morale from flagbearer/Banner of the Ancient Kings, +1 from haste), +5 damage (+3 competence from inspire courage, +2 morale from flagbearer/Banner of the Ancient Kings), +3 to save vs. charm/fear (morale from inspire courage)


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Elindriel keeps her song up, and moves forward to attack the crackling ball of lightning, bringing it down with a swift strike.

The two harbingers in the back take up positions of cover, while the assassin tries to take down Crobryrn - only managing to get past the ranger's defenses once.

Longbow, Ceobryrn: 1d20 + 12 ⇒ (17) + 12 = 291d8 + 5 ⇒ (3) + 5 = 8
Longbow, Elindriel: 1d20 + 12 ⇒ (12) + 12 = 24
Rapier, Ceobryrn: 1d20 + 13 ⇒ (9) + 13 = 22
Rapier, Ceobryrn: 1d20 + 8 ⇒ (20) + 8 = 281d6 + 3 ⇒ (1) + 3 = 4
Confirm, Ceobryrn: 1d20 + 8 ⇒ (14) + 8 = 22

Finally, the last elemental moves forward to harass the singing elindriel.

Slam, Elindriel: 1d20 + 13 ⇒ (16) + 13 = 291d8 + 3 ⇒ (2) + 3 = 5

---
Ceobryrn
Elindriel
Grim
Percy

---
Elemental (47)
Harbinger (33)
Harbinger (33)
Sneaky Harbinger (51)
---

Sovereign Court

Elf HP:79, AC: 19/T:13/FF:16 - Percep: +19(LL) F: +8/R: +9/W: +12 - CMB: +5- CMD: 18, Speed: 30ft, Init: +6

They should still be dazed I would have thought - three round duration :)

Percy tries bringing more misfortune...
Misfortune on the next Elemental.
DC20 Will save :)


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Cr*p! Yes, they are indeed. I'm just to used to daze only taking one round...

Please ignore the arrow to Ceobryrn, and the slam to Elindriel

Will: 1d20 + 2 ⇒ (4) + 2 = 6

Percy fixes a stoic gaze on the elemental, adding misfortune to the outsider's clouded state of mind.

---
Ceobryrn
Elindriel
Grim
Percy

---
Elemental (47- dazed-2, misfortune)
Harbinger (33, dazed-2)
Harbinger (33, dazed-2)
Sneaky Harbinger (51)
---

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

The warrior moves if needed to counter-attack the remaining elemental and draw its attention away from the bard.
Power Attack + Courage: 1d20 + 12 + 6 ⇒ (6) + 12 + 6 = 24
Vital Strike + Courage: 4d6 + 19 + 5 ⇒ (2, 1, 6, 6) + 19 + 5 = 39

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Status: Ceo Hp 66-4=62 /89

Ceobryrn calls Lokie to attack the Sneak from the flank.

Hasted Lokie moves counter clockwise around the pool to attack the Sneak.

Melee bite w/+3 bard +2 flag +1 haste -2PA+2flank: 1d20 + 12 + 3 + 2 + 1 - 2 + 2 ⇒ (7) + 12 + 3 + 2 + 1 - 2 + 2 = 25
damage if hits +3bard+2flag+4PA: 1d6 + 9 + 3 + 2 + 4 ⇒ (2) + 9 + 3 + 2 + 4 = 20

Once Lokie in in position, Ceobryrn hacks at the Sneak.

+2 adamantine greatsword w/+3 bard +2 flag +1 haste -3 PA +2flank +6vsHuman: 1d20 + 16 + 3 + 2 + 1 - 3 + 2 + 6 ⇒ (1) + 16 + 3 + 2 + 1 - 3 + 2 + 6 = 28 Nat 1: Miss

+2 adamantine greatsword w/+3 bard +2 flag +1 haste -3 PA +2flank+6vsHuman: 1d20 + 16 + 3 + 2 + 1 - 3 + 2 + 6 ⇒ (5) + 16 + 3 + 2 + 1 - 3 + 2 + 6 = 32
damage if hits w/+3bard+2flag+6PA+6vsHuman: 2d6 + 8 + 3 + 2 + 6 + 6 ⇒ (3, 6) + 8 + 3 + 2 + 6 + 6 = 34

+2 adamantine greatsword w/+3 bard +2 flag +1 haste -3 PA +2flank+6vsHuman: 1d20 + 11 + 3 + 2 + 1 - 3 + 2 + 6 ⇒ (12) + 11 + 3 + 2 + 1 - 3 + 2 + 6 = 34
damage if hits w/+3bard+2flag+6PA+6vsHuman: 2d6 + 8 + 3 + 2 + 6 + 6 ⇒ (1, 2) + 8 + 3 + 2 + 6 + 6 = 28


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Grim is too far away to reach the elemental in a single move. Let me know what you want to do - for now I'm going to assume a move action to reach the dazed elemental.

With concerted efforts, Lokie and Ceobryrn bring down the sneaking Harbinger, while Grim sets his sights for the elemental.

---
Ceobryrn
Elindriel
Grim
Percy
---
Elemental (47- dazed-2, misfortune)
Harbinger (33, dazed-2)
Harbinger (33, dazed-2)
Sneaky Harbinger (51)
---

Sovereign Court

Elf HP:79, AC: 19/T:13/FF:16 - Percep: +19(LL) F: +8/R: +9/W: +12 - CMB: +5- CMD: 18, Speed: 30ft, Init: +6

Percy has used Misfortune twice, so think he has had his turn :)

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Roger - move to the objective!

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Elindriel, encouraged by her success with the last elemental, charges toward the other and swings once more.

Free action: Maintain bard song (Inspire Courage @ level 14 (Banner of the Ancient Kings), 12 rounds remaining)
Move action: As indicated on map
Acrobatics (Taldan Duelist): 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25

Swift action: Imbue falcata (arcane strike)
Standard action: Attack elemental
Attack (+1 Keen Adamanatine Falcata, Inspire Courage, Flagbearer, Power Attack, Haste): 1d20 + 12 + 3 + 2 - 2 + 1 ⇒ (15) + 12 + 3 + 2 - 2 + 1 = 31
Damage (+1 Keen Adamanatine Falcata, Inspire Courage, Flagbearer, Power Attack, Arcane Strike): 1d8 + 5 + 2 + 2 + 4 + 3 ⇒ (5) + 5 + 2 + 2 + 4 + 3 = 21

Total bonuses: +6 to hit (+3 competence from inspire courage, +2 morale from flagbearer/Banner of the Ancient Kings, +1 from haste), +5 damage (+3 competence from inspire courage, +2 morale from flagbearer/Banner of the Ancient Kings), +3 to save vs. charm/fear (morale from inspire courage)


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Grim rumbles towards the last elemental, while Elindriel rushes past him and grounds the elemental, making it explode with a crackling bang.

The final two harbinger still stand a nailed to the floor.

---
Ceobryrn
Elindriel
Grim
Percy

---
Harbinger (33)
Harbinger (33)
---

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Elindriel stops singing, seeing the end of the battle near, charges the nearest harbinger.

Free action: End bard song (Inspire Courage @ level 14 (Banner of the Ancient Kings), Lingering Performance - 2 rounds remaining)
Swift action: Imbue falcata (arcane strike)
Full-round action: Charge harbinger
Attack (+1 Keen Adamanatine Falcata, Inspire Courage, Flagbearer, Power Attack, Haste, Charge): 1d20 + 12 + 3 + 2 - 2 + 1 + 2 ⇒ (4) + 12 + 3 + 2 - 2 + 1 + 2 = 22
Damage (+1 Keen Adamanatine Falcata, Inspire Courage, Flagbearer, Power Attack, Arcane Strike): 1d8 + 5 + 2 + 2 + 4 + 3 ⇒ (8) + 5 + 2 + 2 + 4 + 3 = 24

Total bonuses: +6 to hit (+3 competence from inspire courage, +2 morale from flagbearer/Banner of the Ancient Kings, +1 from haste), +5 damage (+3 competence from inspire courage, +2 morale from flagbearer/Banner of the Ancient Kings), +3 to save vs. charm/fear (morale from inspire courage)

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Status: Ceo 62 /89; Hasted

After the Sneak falls, Ceobryrn and Lokie hastely move around the electrical vats giving them a wide berth along the way to attack the Harbinger in the back.

(hasted movement: Ceo 40', Lokie 80')

+2 adamantine greatsword w/+3 bard +2 flag +1 haste -3 PA +6vsHuman: 1d20 + 16 + 3 + 2 + 1 - 3 + 6 ⇒ (12) + 16 + 3 + 2 + 1 - 3 + 6 = 37

damage if hits w/+3bard+2flag+6PA+6vsHuman: 2d6 + 8 + 3 + 2 + 6 + 6 ⇒ (3, 6) + 8 + 3 + 2 + 6 + 6 = 34

Melee bite w/+3 bard +2 flag +1 haste -2PA: 1d20 + 12 + 3 + 2 + 1 - 2 ⇒ (11) + 12 + 3 + 2 + 1 - 2 = 27
damage if hits +3bard+2flag+4PA: 1d6 + 9 + 3 + 2 + 4 ⇒ (1) + 9 + 3 + 2 + 4 = 19

Sovereign Court

The green dome overhead ripples and flexes, visibly weakened but still present. The same woman’s voice from earlier booms from everywhere and nowhere at once.

“This… this isn’t what I wanted. I wanted a world with purpose again—with certainty. But I suppose there is no greater way to die than in the same fiery cataclysm that marked Aroden’s first step toward divinity. Join me in martyrdom, Pathfinders, and try to die with some dignity.”

Tables, we no longer need any anchors successes! All that's left is to retake the vault!


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Now that the harbingers are regaining their senses, Elindriel and Ceobryrn work furiously to take them out before they can do any harm. A charge from Elindriel goes a long way toward finishing off the first, while Ceobryrn and Lokie quickly dispatch the second one.

---
Ceobryrn
Elindriel
Grim
Percy

---
Harbinger (33)
---

Sovereign Court

Elf HP:79, AC: 19/T:13/FF:16 - Percep: +19(LL) F: +8/R: +9/W: +12 - CMB: +5- CMD: 18, Speed: 30ft, Init: +6

Percy blasts the lone creature with magic missiles from his staff...

Damage 2d4 + 2 ⇒ (2, 4) + 2 = 8

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grimaldus moves beside Elindriel to attack the final Harbinger, swinging his greatsword in a powerful attack!
Power Attack + Courage[/dice: 1d20 + 12 + 6 ⇒ (8) + 12 + 6 = 26
Vital Strike + Courage + Electrical: 4d6 + 19 + 5 + 1d6 ⇒ (4, 4, 3, 5) + 19 + 5 + (1) = 41


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Two missiles screech through the air air Grim rushes forward to bring down the final Harbinger. And bring him down he does, leaving him a bloody pulp on the floor...

Combat over

“Good show, Pathfinders,” the injured form of Kreighton Shaine manages between blood-soaked coughs. “But Lady Arodeth is a true savant and driven to fanatical extremes. The same energies that infected her casters above have also seized her soul, and I fear she has already killed several of your fellow chroniclers. Or will have killed them. Blast, but this is confusing.”

Shaine props himself up to continue speaking. “However noble her goals may have been, if Lady Arodeth forces us to remain in this time, we will all die. If the Sky Key is still functional, you must reactivate it before the Starstone arrives.”

The machines in this chamber begin to spark and smoke, and female bodies take shape from the green miasma.

Shaine continues, “She has learned to create temporal copies of, as I have. She can produce an army, left unchecked. Some teams will need to hold the line here, in this chamber, so that anyone confronting the true Lady Arodeth in the room beyond isn’t overwhelmed by these simulacra. You know your team’s capabilities better than I, but I promise you Lady Arodeth will be not yield easily.”

With that, the chorus of murky green figures announce,“I would have brought destiny back to this world.”

You can choose to fight the simulacra, or push on and deal with the real deal <--recommend, really

Sovereign Court

Elf HP:79, AC: 19/T:13/FF:16 - Percep: +19(LL) F: +8/R: +9/W: +12 - CMB: +5- CMD: 18, Speed: 30ft, Init: +6

"Have the others hold the line - this calls for a Blakros" Percy decrees with the full gravitas one would expect of a Taldan noble.

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

"Well, let it never be said that we were ever hesitant...", Elindriel nods at Percy, readying herself to continue.

Cast arcane concordance, providing the benefits of the Extend Spell feat for spells cast in the next 10 rounds
Cast heightened awareness, dropping it for initiative bonus when the time comes
Cast mirror image for 1d3 + 3 ⇒ (1) + 3 = 4 images.
Cast haste again, refreshing it before entering the room

151 to 200 of 217 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PBP Gameday V] 7-00 The Sky Key Solution All Messageboards

Want to post a reply? Sign in.