PBP Gameday IV: The Phantom Phenomena by GM Lari (Inactive)

Game Master Dhenn

Notes from Doctor Quolorum
The Lucky Lantern
Lightning
Illirigarde Manor
Kellid Monolith
Diremark

Draw From the Deck:
Draw from the Deck: You have recovered a psychically charged harrow deck, commonly used for telling fortunes. You can expend its remaining energy to draw a card at random as a standard action, and you gain a +2 enhancement bonus to the ability score that matches the suit of the card drawn until the end of the adventure. If you do not have a harrow deck available, instead roll 1d6 to determine the suit (1 is Strength, 2 is Dexterity, 3 is Constitution, 4 is Intelligence, 5 is Wisdom, and 6 is Charisma). While the actual card you pick has no mechanical effect, you can roll a D9 (with physical dice, you'd roll a D10, rerolling 0) to fully simulate the draw for flavor purposes.

Initiative:
dice=Hakon]1d20+2[/dice]
dice=Crowe]1d20+1[/dice]
dice=Erasmus]1d20+4[/dice]
dice=Kyra]1d20[/dice]
dice=Oloch]1d20+3[/dice]
dice=Rivani]1d20+2[/dice]


251 to 300 of 378 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

Kyra will delay and do a channel if someone actually gets hurt.

Silver Crusade

The pale creature does its best to assault Oloch. It seems to be making as much noise as possible.

Club: 1d20 + 5 ⇒ (6) + 5 = 11
Bite: 1d20 ⇒ 8

Y'all are up.


Male Male human air elemental bloodrager 1 hp 13/13 AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex) Fort +4, Ref +1, Will +0 Init +1; Senses Perception +4; Active Conditions: Poisoned (-2 STR dmg, Blessed +1 Attack)

Crowe accepts the rage and uses his earthbreaker to try to break the pallid creature.

Attack: 1d20 + 5 + 1 + 1 ⇒ (11) + 5 + 1 + 1 = 18
Damage: 2d6 + 6 + 1 + 1 ⇒ (1, 6) + 6 + 1 + 1 = 15


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

Once again, Kyra will delay and do a channel if someone actually gets hurt. The fighter types obviously got this in hand.


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none
PJP's Pregen wrote:

Crowe accepts the rage and uses his earthbreaker to try to break the pallid creature.

[dice=Attack]1d20+5+1
[dice=Damage]2d6+6+1

Did you remember to add the bless? I don't see it in your active conditions.


Male Male human air elemental bloodrager 1 hp 13/13 AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex) Fort +4, Ref +1, Will +0 Init +1; Senses Perception +4; Active Conditions: Poisoned (-2 STR dmg, Blessed +1 Attack)

I did not! Edited.


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none
PJP's Pregen wrote:
I did not! Edited.

Bless does not add to damage, did you add a +1 to your damage? And your active conditions say you are poisoned for -2 strength. Is that still in play? If so I should have memorized a lessor restoration and cured that. Oh well. Hopefully it already went away.


Male Male human air elemental bloodrager 1 hp 13/13 AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex) Fort +4, Ref +1, Will +0 Init +1; Senses Perception +4; Active Conditions: Poisoned (-2 STR dmg, Blessed +1 Attack)

Oops. Only 14 Damage, then. I am not sure about the poison damage, but I assume it is still there unless it wears off quickly. I cleaned up the sheet a little - I was also failing to use Power Attack, but should be...


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

Erasmus moves forward and picks up his silver starknife from where it had fallen. Two move actions.


Male Human Skald 1 | hp 9/11 | AC 15, T 11, FF 13 | Fort +3 (+4 while performing), Ref +2, Will +2 | Init +2, Perception. +3 | Active conditions: +2 Str/Con rage song, +1 Will rage song, -1 AC rage song , +2 STR from harrow, -1 str Poison

Hakon moves up behind Erasmus and attacks the beast with his handaxe, but just hits wall.
attack: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
DMG: 1d6 + 3 ⇒ (2) + 3 = 5

The thing has cover from Hakon's attack.

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

Assuming Crowe didn't already decorate the walls with the creatures blood;

Oloch swings his greatsword once more in a powerfull arc through the air (with the rage of the song still rushing through his veins?)

To hit AC creature: 1d20 + 5 + 1 + 1 + 1 ⇒ (9) + 5 + 1 + 1 + 1 = 17 (bless, ranging song and +1 for hitting a creature I've already damaged)
Slashing damage if hit: 2d6 + 6 + 1 ⇒ (5, 6) + 6 + 1 = 18

Silver Crusade

Crowe's blow is enough to bring the creature down. What would you like to do from here?


Male Male human air elemental bloodrager 1 hp 13/13 AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex) Fort +4, Ref +1, Will +0 Init +1; Senses Perception +4; Active Conditions: Poisoned (-2 STR dmg, Blessed +1 Attack)

"If the creature is not dead, we should stabilize it, tie it and gag it. Might need information later."

Crowe helps with those actions, then proceeds to search the room.

Perception: 1d20 + 4 ⇒ (14) + 4 = 18

Silver Crusade

We're still going to stay in rounds.

Crowe hears the sound of breathing and claws coming from the hole.


Male Human Skald 1 | hp 9/11 | AC 15, T 11, FF 13 | Fort +3 (+4 while performing), Ref +2, Will +2 | Init +2, Perception. +3 | Active conditions: +2 Str/Con rage song, +1 Will rage song, -1 AC rage song , +2 STR from harrow, -1 str Poison

Hakon finds a rock on the ground and cast Light on it.


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

Kyra will make her way into the room. May I move her?

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

Oloch moves to the side of the pit and looks down, his greatsword ready to slash in case the claws decide to come up


Male Male human air elemental bloodrager 1 hp 13/13 AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex) Fort +4, Ref +1, Will +0 Init +1; Senses Perception +4; Active Conditions: Poisoned (-2 STR dmg, Blessed +1 Attack)

Crowe follows Revvy's lead, earthbreaker ready to knock whatever comes out of the hole back into it if necessary.

Silver Crusade

Several creatures like the one you fought are climbing up the sides of the well. Dozens or possibly hundreds more lie sleeping on the floor below, though some begin to rouse.

3 rounds worth of actions before the first one gets to the top


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

"Well then."

Erasmus walks up to the edge, pulls out an acid flask, and pours it down the side of the well.

Hoping to hit several of them with the acid as it cascades down, or at least make it much harder for them to climb.

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

"Erasmus hold on to that vial a bit longer, let's try plugging the hole"

Room description mentioned ; L looks like a heavy stone lid for the hole, propped up against the wall.

Crowe; help me move this on top of the hole and then let's sit on it"

Silver Crusade

Move action to bring it 5 feet, but it requires a strength check. It's currently on its side so it can be rolled, though you could also lift it at a different DC.

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

I'll try a take 10 first for 10+4=14 to roll it then, if that I'll works keep doing that for 3 rounds..if it isn't enough I'll try rolling dice for the next 2 rounds

Strength check: 1d20 + 4 ⇒ (2) + 4 = 6
Strength check: 1d20 + 4 ⇒ (8) + 4 = 12


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

Erasmus will aid as well.

Str: 1d20 + 2 ⇒ (9) + 2 = 11 Aided.
Str: 1d20 + 2 ⇒ (17) + 2 = 19 Aided.
Str: 1d20 + 2 ⇒ (14) + 2 = 16 Aided.


Male Male human air elemental bloodrager 1 hp 13/13 AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex) Fort +4, Ref +1, Will +0 Init +1; Senses Perception +4; Active Conditions: Poisoned (-2 STR dmg, Blessed +1 Attack)

Strength Check: 1d20 + 5 ⇒ (18) + 5 = 23
Strength Check: 1d20 + 5 ⇒ (5) + 5 = 10
Strength Check: 1d20 + 5 ⇒ (16) + 5 = 21


Male Human Skald 1 | hp 9/11 | AC 15, T 11, FF 13 | Fort +3 (+4 while performing), Ref +2, Will +2 | Init +2, Perception. +3 | Active conditions: +2 Str/Con rage song, +1 Will rage song, -1 AC rage song , +2 STR from harrow, -1 str Poison

With his Inspired Rage still going, Hakon moves over and aids the others.
Aid:
Str check: 1d20 + 3 ⇒ (8) + 3 = 11
Str check: 1d20 + 3 ⇒ (8) + 3 = 11
Str check: 1d20 + 3 ⇒ (12) + 3 = 15

Silver Crusade

Together, you're all able to drag the lid over and place it over the hole. Seconds later, fists start pounding on the heavy stone. You're pretty sure it'll hold them off for a good long while, but maybe not forever...

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

"Someone go look for something heavy to put on top of this lid while I'll hold it down"

Oloch stand on the centre of the lid, applying his weight to keep it closed


Male Human Skald 1 | hp 9/11 | AC 15, T 11, FF 13 | Fort +3 (+4 while performing), Ref +2, Will +2 | Init +2, Perception. +3 | Active conditions: +2 Str/Con rage song, +1 Will rage song, -1 AC rage song , +2 STR from harrow, -1 str Poison

Hakon stops his song.

"The doctors letter said that there may be glyphs used to stop these things. If we can't find anything, maybe we can collapse the place on top of the beasts'" Hakon says while looking around.

Hakon looks around the room for more of the glyphs or places where they would go.
Perception: 1d20 + 3 ⇒ (2) + 3 = 5

If unable to find anything he looks for any weakness in the room to collapse it.
K Engineering: 1d20 + 2 ⇒ (8) + 2 = 10

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

"Take your time looking, I can sit here all day"

You can take 20 to search for stuff if you want..unless they somehow will bash me of the lid..I think we have some time


Male Human Skald 1 | hp 9/11 | AC 15, T 11, FF 13 | Fort +3 (+4 while performing), Ref +2, Will +2 | Init +2, Perception. +3 | Active conditions: +2 Str/Con rage song, +1 Will rage song, -1 AC rage song , +2 STR from harrow, -1 str Poison

Then Hakon will take 20 on the Perception check. (23)


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

Kyra will attempt to aid in the search
aid: 1d20 + 3 ⇒ (5) + 3 = 8

Silver Crusade

Amidst a pile of bones, you're able to uncover a battered bag. Inside is a tin of alchemical cement, and a gilded breastplate with a canine heraldic symbol.

With the well secured with cement, at least for the foreseeable future, you're able to head off to the Sincomakti School of Sciences, to pay Dr. Quolorum's office a visit.
Knowledge Local, Arcana, or History may reveal some background on this place, as could gathering information via diplomacy.

Rising and falling upon steep sea cliffs, Rozenport’s archaic architecture possesses an almost organic pattern, with sharp steeples, flat-roofed manors, and a bubble-domed town hall. The campus of the Sincomakti School of Sciences is hidden amid the town’s labyrinthine avenues. Once there, finding Doctor Quolorum's office is no trouble.

Dr. Quolorum’s office is a single-story, 20-by-20-foot square building made of fitted limestone and covered in ivy vines. Though Doctor Quolorum's letter included a key, the door is partially open.

Peering inside, you see that the contents of the room float aimlessly about as if loosed from the bounds of gravity. A large oak desk spins slowly in the center, and a matching carved oak chair floats near the ceiling. The walls are lined with low bookshelves, but the books and countless other items that once rested there drift gently in midair. Ivy-covered windows to the west and east provide only dim light.


Male Human Skald 1 | hp 9/11 | AC 15, T 11, FF 13 | Fort +3 (+4 while performing), Ref +2, Will +2 | Init +2, Perception. +3 | Active conditions: +2 Str/Con rage song, +1 Will rage song, -1 AC rage song , +2 STR from harrow, -1 str Poison

Knowledge Local: 1d20 + 2 ⇒ (11) + 2 = 13
Knowledge Arcana: 1d20 + 2 ⇒ (3) + 2 = 5
Knowledge History: 1d20 + 2 ⇒ (6) + 2 = 8

+1 on anything about dwarves


Male Male human air elemental bloodrager 1 hp 13/13 AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex) Fort +4, Ref +1, Will +0 Init +1; Senses Perception +4; Active Conditions: Poisoned (-2 STR dmg, Blessed +1 Attack)

"What's this now?"

Crowe peers in, looking for clues as to what is going on.

Perception: 1d20 + 4 ⇒ (6) + 4 = 10


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

"Curious... I've never seen anything quite like this. I wonder what is holding all of those things up in the air?"


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

"Actually, that looks like fun!"

Uppon uttering that, Kyra steps into the room and sees if she can 'swim'.

May I assume that we can pick new spells for the new day? I'm getting tired of bless.

Grand Lodge

QUONX sp 14/18 hps 20/20 SP 4/4EAC16 ,KAC16 Fort +3, Ref +5, Will +1 Init +2; Perception +6

"...so we hit floating stuff now?"


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none
Kyra PBP wrote:

"Actually, that looks like fun!"

Uppon uttering that, Kyra steps into the room and sees if she can 'swim'.

May I assume that we can pick new spells for the new day? I'm getting tired of bless.

I swapped out Bless for Murderous Command.


Male Human Skald 1 | hp 9/11 | AC 15, T 11, FF 13 | Fort +3 (+4 while performing), Ref +2, Will +2 | Init +2, Perception. +3 | Active conditions: +2 Str/Con rage song, +1 Will rage song, -1 AC rage song , +2 STR from harrow, -1 str Poison

Hakon looks to his handaxes after oloch's comment. "I think I can hit any of the floating stuff from here.

Silver Crusade

Swapping out spells is OK.

Kyra begins to lift off the ground. The only piece of furniture not floating is a built-in cabinet on the far side of the room.


Male Human Skald 1 | hp 9/11 | AC 15, T 11, FF 13 | Fort +3 (+4 while performing), Ref +2, Will +2 | Init +2, Perception. +3 | Active conditions: +2 Str/Con rage song, +1 Will rage song, -1 AC rage song , +2 STR from harrow, -1 str Poison

Hankon follows Kyra into the "air sea"; swimming.
Did he get anything from the k checks?

Silver Crusade

Not much. Rozenport is built on steep sea cliffs, Rozenport’s archaic architecture possesses an almost organic pattern, with sharp steeples, flat-roofed manors, and a bubble-domed town hall. Think Boston on a cliffside.


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

Kyra starts swimming, finding out what happens when she pushes off stuff. Eventually, of course, she will make her way to the one stable fixture in the room.

Silver Crusade

1d3 ⇒ 1

Kyra drifts over the the cabinet and flings it open, only to find it completely empty. A soft voice calls out.

"Whatever you might be looking for is long gone, dear."


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

"And who might YOU be?"


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

"Oh, this is all getting so very interesting. I'm not one to float around in the air, really. How is that going, my dear Kyra?"


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

"Rather fun, I must say. Though there seems to be someone around here that just announced her presence, though so softly that I doubt you could hear."

"Again, little one, what is your name. At least I assume you are one of the small folk, though unless you show yourself I may never know!"

Silver Crusade

1d3 ⇒ 2

A different voice, also female, shouts

"HOW DARE YOU CALL ME LITTLE! I know secrets that would melt your insignificant brain, Sarenite!"

Perception might pinpoint where the voices are coming from.


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none
GM Lari wrote:

1d3

A different voice, also female, shouts

"HOW DARE YOU CALL ME LITTLE! I know secrets that would melt your insignificant brain, Sarenite!"

Perception might pinpoint where the voices are coming from.

"I sure wouldn't want that! But without a name, I have to do my best in naming you. Surely you may tell me your names?"

perception: 1d20 + 3 ⇒ (4) + 3 = 7

251 to 300 of 378 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Lari's Phantom Phenomena (Table 2) Gameplay All Messageboards

Want to post a reply? Sign in.