[PBP GameDay VI] nightdeath Solstice Scar (3-4 Core) (Inactive)

Game Master nightdeath

Initative:

Will Hawk [dice]1d20+3[/dice]
Bloodless [dice]1d20+6[/dice]
Chock [dice]1d20+9[/dice]
Riceak Hawklight [dice]1d20+1[/dice]
-Seoni_zd- [dice]1d20+2[/dice]
Darksid'Ious [dice]1d20+4[/dice]

Perception:

Will Hawk [dice]1d20+8[/dice] +2 vs humans
Bloodless [dice]1d20+10[/dice]
Chock [dice]1d20+4[/dice]
Riceak Hawklight [dice]1d20+7[/dice]
-Seoni_zd- [dice]1d20+3[/dice]
Darksid'Ious [dice]1d20+8[/dice]

Handout #1:

Pathfinders,

My apologies for interrupting your feast, but Nigel Aldain has just informed me that there is trouble at the Blakros Museum. Once your bitter laughter has subsided, let us continue.

Nigel says it can’t wait until morning. We don’t want to jeopardize our relationship with the Blakros Family, so we will do what we can to aid him. Please gather your gear and meet in the main hall within Skyreach.
I will give more instructions then.

Venture-Captain Ambrus Valsin

Aid Token:

Allied Offensive: A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by 1d8 points. In addition, after the attack, anyone attacking the target is considered to be flanking it until the beginning of the attacker’s next turn. In Subtiers 5–6 and 7–8, this amount increases to 2d8 points. In Subtier 10–11, this amount increases to 3d8 points. To Boost: Succeed at an attack roll against an AC equal to an Average skill check.
Boosted Effect: +1d8 points of damage.

Burst of Healing: A Pathfinder agent heals all of the PCs of 1d6 points of damage. In Subtiers 5–6 and 7–8, the amount healed increases to 3d6 points. In Subtier 10–11, the amount healed increases to 5d6 points. To Boost: Expend one use of channel positive energy or cast one spell with the healing descriptor with a spell level greater than or equal to your APL/2, rounded up. A PC must cast this spell, not simply activate a wand or scroll. Boosted Effect: +2d6 points of damage healed.

Timely Inspiration: A Pathfinder agent provides the effects of a bard’s inspire courage bardic performance for 3 rounds. In Subtiers 1–2 and 3–4, the competence bonus is +1. In Subtiers 5–6 and 7–8, the competence bonus increases to +2. In Subtier 10–11, the competence bonus increases to +3. To Boost: Expend 3 rounds of bardic performance or similar ability. Boosted Effect: Increase the competence bonus by 1.

Provide Knowledge (must be boosted): Gain the benefits of a Knowledge skill check or Spellcraft skill check used to identify a magical item; the type and difficulty (Easy, Average or Hard) depend on the table granting the benefit. To Boost: Succeed at a Knowledge check of your choice, the result of the check (Easy, Average or Hard) should be noted on the Aid Token.

Provide Spellcasting (must be boosted): Gain the benefits of a beneficial spell cast by an ally as listed on the Aid Token. To Boost: Cast one of the following spells and note your PC’s name and caster level on the Aid Token: lesser restoration, neutralize poison, remove curse, or remove disease. Only these spells may be granted.
Expending resources that produce the effects of these spells, such as a paladin’s mercy class feature, may also grant these benefits.

Maps


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Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Archers

Liberty's Edge

Male Ulfen Human Fighter 4 | HP 33/33 | AC 20 (15T) (15F) | Init +9 | Fort +5 Ref +6 Will +2(+1 vs Fear) | +1 Keen Comp Longbow (STR 2) +11/19x3, 1d8+3 | MW Longsword +7, 1d8+2 | CMB +6 | CMD 21(16F) | Arrows 25/80 | Perception +3 | GM Reroll +2 1/1 |
Other skills:
Climb +7, Profession (cook) +7, Ride +9, Survival +6, Swim +6

"Fine, leave them leaders alone. Let's go kill some... Archers you said? I'm game."

Sovereign Court

Chronicle Sheets GM Busy At Work........

The most vulnerable part of the caravan travels near the base of a cliff where the sounds of ever-louder chanting echo from a shadowy cave.
Knowledge (local) DC 10] ORC RAIDERS
Knowledge (local) DC 10] BRIGAND
Knowledge (local) DC 12] ORC MYSTIC
Knowledge (local) DC 13] ORC THUG

Perception:
Will Hawk 1d20 + 8 ⇒ (11) + 8 = 19 +2 vs humans
Bloodless 1d20 + 10 ⇒ (8) + 10 = 18
Chock 1d20 + 4 ⇒ (3) + 4 = 7
Riceak Hawklight 1d20 + 7 ⇒ (15) + 7 = 22
-Seoni_zd- 1d20 + 3 ⇒ (20) + 3 = 23
Darksid'Ious 1d20 + 8 ⇒ (1) + 8 = 9

It is just as well the party comes to a consenus as they move on to offer support to the wagons. Upon coming on the wagons at siege, it should be noted that casualites are light but some wagons appear to ahve lost significant supplies!!

The more keen eyes of the party soon note floating Barrels and sacks...........

Round 1
Party.

Orcs.

Bold goes first.

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

Knowledge, local - orc: 1d20 + 5 ⇒ (12) + 5 = 17
Knowledge, local - brigand: 1d20 + 7 ⇒ (12) + 7 = 19
Knowledge, local - mystic: 1d20 + 5 ⇒ (7) + 5 = 12
Knowledge, local - thug: 1d20 + 5 ⇒ (6) + 5 = 11

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

Double move, double time.
Climb: 1d20 + 6 - 5 ⇒ (19) + 6 - 5 = 20
Climb: 1d20 + 6 - 5 ⇒ (14) + 6 - 5 = 15

Will deftly scales up the side to stand in front of the yellow orc, rapiers drawn. "Hello there, I believe you are trying to take what we have brought. How rude."

Liberty's Edge

Male Ulfen Human Fighter 4 | HP 33/33 | AC 20 (15T) (15F) | Init +9 | Fort +5 Ref +6 Will +2(+1 vs Fear) | +1 Keen Comp Longbow (STR 2) +11/19x3, 1d8+3 | MW Longsword +7, 1d8+2 | CMB +6 | CMD 21(16F) | Arrows 25/80 | Perception +3 | GM Reroll +2 1/1 |
Other skills:
Climb +7, Profession (cook) +7, Ride +9, Survival +6, Swim +6

@GM: If Chock moves to the red donut on the map, will he be able to shoot any of the enemies? Two possible actions in spoilers. You can move Chock and delete my markings =).

If Chock can shoot:
After moving until he gets a glimpse of the enemy, Chock pulls an arrow from his quiver and lets it fly.
Attack +PBS -Deadly: 1d10 + 11 + 1 - 2 ⇒ (6) + 11 + 1 - 2 = 161d8 + 8 ⇒ (1) + 8 = 9

If Chock can't shoot:
Chock makes a break uphill, following the path.
I'll double move to the blue circle

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

Several groups of Pathfinders break through the enemy lines and surround their leaders. A shout of encouragement rolls through the caravan, but a vastly different sound of worry begins rumbling among the attacking tribe.

@Table GMs: Encounter G is still available, but there are no further benefits for it.


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Seoni double moves into position. Trying to get line of sight on the orcs.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

Bloodless bounds forward, and into a bit of cover against range attacks.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 1
Will Hawk
Bloodless
Chock
Riceak Hawklight
-Seoni_zd-
Darksid'Ious
Orcs

Bold can move.

Will Figures out a few things.
There are also human Brigands helping out!
Armed with longswords and leaher armor, where's there one there's likely to be more.

The Orc mystic is likely a cleric of Gorum and has already casted some spells to aid his companions. With a solid looking breastplate, battle axe and Javellins, this orc is well suited for war.

The other Orcs looked to be warriors and scouts.

They all look at Will as he clambers up and greets them with with his rapier dry wit and rapier. Which is sharper is hard to tell at this moment.

Chock puts an eye of the brigand. Lol. Dropping the man where he stands.
"Good shot." offers the Mystic.

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

Darksid'ious moves toward the moving good while drawing his wand of grease and uses it on one it. red circle

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The cleric will move up next to adARK SIDIOUS

Sovereign Court

Chronicle Sheets GM Busy At Work........

Ermm Darksidious, the goods are with the orcs and brigands....nothing for your red circle to affect. The description was meant to indicate that th wagons are being looted. You can redo if you want.

Round 2
Will Hawk
Bloodless
Chock
Riceak Hawklight
-Seoni_zd-
Darksid'Ious

Orcs

Bold can move.

Seeing that Will is alone, the orcs move to engage!

Attacks. Orc Raider1d20 + 4 ⇒ (7) + 4 = 111d6 + 3 ⇒ (6) + 3 = 9
Orc Mystic 1d20 + 5 ⇒ (12) + 5 = 171d8 ⇒ 1
Orc Thug 1d20 + 7 ⇒ (13) + 7 = 201d6 + 3 ⇒ (2) + 3 = 5

Axe, Scmitar and shor sword lashes out at Will and though he does a good job fending of those attacks, a cunning stab from the Orc Thug spatters blood.


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Seoni steps over the crest. She than summons forth a flames and sends them to the closest orc. But the flames go wide.

RTA: 1d20 + 4 ⇒ (2) + 4 = 6


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

Bloodless loops around in a lazy arc whilst trying to avoid the orcs, then cuts in to flank one!

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

"My turn."

Flanking on red allows sneak, so Will will focus his attacks there first. If he falls, move on to yellow.

Attack: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Damage: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (1) = 5

Attack: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Damage: 1d6 + 2 + 1d6 ⇒ (1) + 2 + (3) = 6

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

Darksid'ious stays behind ready to protect the goods

Delay

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 2
Will Hawk
Bloodless
Chock
Riceak Hawklight
-Seoni_zd-
Darksid'Ious
Orc Raider Blue
Orc Raider Cyan
Orc Mystic Yellow
Orc Thug Red 6/25

Bold can move.

Bloodless does a short fient before cutting in to give Will an opening. He captitalises on it but only a single strike gets past his agile opponent's defensees.

Seoni Attempts to burn one of the unengaged orc and it turns its beary eyes at her. It narrows and he shifts to ready a charge towards her.

Liberty's Edge

Male Ulfen Human Fighter 4 | HP 33/33 | AC 20 (15T) (15F) | Init +9 | Fort +5 Ref +6 Will +2(+1 vs Fear) | +1 Keen Comp Longbow (STR 2) +11/19x3, 1d8+3 | MW Longsword +7, 1d8+2 | CMB +6 | CMD 21(16F) | Arrows 25/80 | Perception +3 | GM Reroll +2 1/1 |
Other skills:
Climb +7, Profession (cook) +7, Ride +9, Survival +6, Swim +6

Chock keeps shooting until the enemies are down.

Attack 1 +PBS(?) -Rapid -Deadly: 1d20 + 11 + 1 - 2 - 2 ⇒ (11) + 11 + 1 - 2 - 2 = 19 for damage: 1d8 + 8 ⇒ (6) + 8 = 14
Attack 2 +PBS(?) -Rapid -Deadly: 1d20 + 11 + 1 - 2 - 2 ⇒ (15) + 11 + 1 - 2 - 2 = 23 for damage: 1d8 + 8 ⇒ (7) + 8 = 15
If foes are not within 30 feet, -1 to all attack and damage rolls.
Also, I'm not sure of Chock's position on the map, as explained on Discussion.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 3
Will Hawk
Bloodless
Chock
Riceak Hawklight
-Seoni_zd-
Darksid'Ious

Orc Raider Cyan
Orc Mystic Yellow

Bold May move.

Chock takes out two of the opposing raiders.

The Orcish Cleric takes his swing at Will while the remaining raider charges directly at Seoni swinging his weapon wildly!
Orc Mystic VS Will 1d20 + 5 ⇒ (17) + 5 = 221d8 ⇒ 3
Orc Raider vs Seoni 1d20 + 4 ⇒ (19) + 4 = 231d6 + 3 ⇒ (3) + 3 = 6

Blood sprays the Air!!!


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

Bloodless flanks around and then strikes...

Attack 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Damage 1d6 + 3 + 2d6 ⇒ (2) + 3 + (1, 2) = 8


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Seoni takes a five foot back down the hill and pulls out a scroll. She then reads off the words and vanishes. Scroll of Invisibility, 3 minutes.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The half elf moves up to poke the green orc with his glaive
1d20 + 5 ⇒ (9) + 5 = 14
1d10 + 3 ⇒ (6) + 3 = 9

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

Will wewaves his thin blades in, out, back and forth, making cuts where he can against the orc priest.

Attack, flanking: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Damage: 1d6 + 2 + 1d6 ⇒ (4) + 2 + (2) = 8

Crit Confirm?: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Additional Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Attack, flanking: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Damage: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (2) = 6

Liberty's Edge

Male Ulfen Human Fighter 4 | HP 33/33 | AC 20 (15T) (15F) | Init +9 | Fort +5 Ref +6 Will +2(+1 vs Fear) | +1 Keen Comp Longbow (STR 2) +11/19x3, 1d8+3 | MW Longsword +7, 1d8+2 | CMB +6 | CMD 21(16F) | Arrows 25/80 | Perception +3 | GM Reroll +2 1/1 |
Other skills:
Climb +7, Profession (cook) +7, Ride +9, Survival +6, Swim +6

Seeing the priest about to be surrounded, Chock makes a sprint to shoot the orc that attacked Seoni.

Attack 1 +PBS -Deadly: 1d20 + 11 + 1 - 2 ⇒ (15) + 11 + 1 - 2 = 25 for damage: 1d8 + 8 ⇒ (5) + 8 = 13

"This one won't get past me."

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

Darksid'Ious still guards the wagons, ready to stop any looters.

Sovereign Court

Chronicle Sheets GM Busy At Work........

And falls does the looters.

As the wagoneers cheer at your victory, the scouts call out that more bandits can be seen in the distance! 4 figures soon make themselves known!

2 Rounds to do your healing and the next round appears.
Wagons will be moved to reflect your new positions.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

Bloodless just looks on, ready to engage anyone who thinks of taking their wagons for a ride...

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Does any one need a heal?

Liberty's Edge

Male Ulfen Human Fighter 4 | HP 33/33 | AC 20 (15T) (15F) | Init +9 | Fort +5 Ref +6 Will +2(+1 vs Fear) | +1 Keen Comp Longbow (STR 2) +11/19x3, 1d8+3 | MW Longsword +7, 1d8+2 | CMB +6 | CMD 21(16F) | Arrows 25/80 | Perception +3 | GM Reroll +2 1/1 |
Other skills:
Climb +7, Profession (cook) +7, Ride +9, Survival +6, Swim +6

@GM: how far away are the new enemies? For range penalties and all that.

It's been a while since I shot this far away at a moving target.
Attack 1: 1d20 + 11 ⇒ (9) + 11 = 20 for damage: 1d8 + 3 ⇒ (8) + 3 = 11 -2 to attack roll if they're anywhere between 111 and 220 feet. If they are farther away, I won't shoot on the first round.

Riceak wrote:
Does any one need a heal?

"The beauty of staying away from the front line, is that you don't get so many axes to the face."

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

Will could use a bit of healing, and provides his own wand to do so.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (4) + 1 = 5


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Seoni is currently invisible. So she will move up with the wagons.

Sovereign Court

Chronicle Sheets GM Busy At Work........

They're all in range, this is kinda a continous combat.
One of them like Seoni is invisible and hence has a faded icon.
Map has being updated.
Chock may or maynot keep that action.
Other then that, let's go!

Round 1
Will Hawk
Bloodless
Chock
Riceak Hawklight
-Seoni_zd-
Darksid'Ious

Human Brigand
Orc Raider
Orc Raider
Orc Mystic
Orc Thug.

Bold move first.

The party takes a quick breather before once ore they're set upon by bandits!

Liberty's Edge

Male Ulfen Human Fighter 4 | HP 33/33 | AC 20 (15T) (15F) | Init +9 | Fort +5 Ref +6 Will +2(+1 vs Fear) | +1 Keen Comp Longbow (STR 2) +11/19x3, 1d8+3 | MW Longsword +7, 1d8+2 | CMB +6 | CMD 21(16F) | Arrows 25/80 | Perception +3 | GM Reroll +2 1/1 |
Other skills:
Climb +7, Profession (cook) +7, Ride +9, Survival +6, Swim +6

If they get as close to us as the map says, I'll change my action for a Rapid Shot.

Chock trains his bow at the nearest enemy and shoots two arrows.
Attack 1 +PBS -Rapid- Deadly: 1d20 + 11 + 1 - 2 - 2 ⇒ (2) + 11 + 1 - 2 - 2 = 10 for damage: 1d8 + 8 ⇒ (3) + 8 = 11
Attack 2 +PBS -Rapid- Deadly: 1d20 + 11 + 1 - 2 - 2 ⇒ (1) + 11 + 1 - 2 - 2 = 9 for damage: 1d8 + 8 ⇒ (1) + 8 = 9

Both of his arrows fly wide and he's left standing in confusion.
Does that mean that I need more ale or less? Send me a sign Caylen
These ones are faster!!

Karma finally decided to turn my dice around.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

The rogue scoots forward quickly, getting around behind them (o he's not in the way of his own archers!) then lashes out at the Mystic hoping to catch him flat footed!

Sneak
Attack 1d20 + 8 ⇒ (1) + 8 = 9
Damage 1d6 + 3 + 2d6 ⇒ (2) + 3 + (5, 2) = 12

Sadly, an inopportune rock causes him to stumble at the last moment...!

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

Will is going to step into the path, and ready a disarm attempt to anyone trying to run past with supplies.

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

The clash of weapons and sounds of battle are all that remain after the war drums stop beating. The orcs and giants look around in a moment of panic. Where they once fought with cruel determination, they now fight with worried desperation.

@Table GMs: The Scattered Leaders condition on page 20 is in effect.

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

If we don't need the Aid Token, I propose to boost it using 3 rounds of my Inspire Courage.

Darsid'Ious shoots at the orc near him red

Crossbow + Swift action (Arcane Strike): 1d20 + 7 ⇒ (19) + 7 = 26
Damages: 1d8 + 0 + 1 ⇒ (3) + 0 + 1 = 4
Crit Confirm: 1d20 + 7 ⇒ (11) + 7 = 18
Additionnal Damages: 1d8 + 0 + 1 ⇒ (3) + 0 + 1 = 4

His shoot find a weak spot of the orc! 8 damages

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

Can we boost a boosted token?


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Seoni moves forward and unleashes a rush of flames.

The flames should hit everyone in front of her.

fire damage: 5d4 ⇒ (1, 1, 1, 2, 2) = 7 DC 16 reflex for half

Wow that was not worth losing my invisibility over.

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

I think so if it's not the same boost.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Alright Boosted Aid Token Boosted. Have fun!
Will Saves 1d20 + 0 ⇒ (15) + 0 = 151d20 - 1 ⇒ (4) - 1 = 31d20 - 1 ⇒ (5) - 1 = 41d20 + 5 ⇒ (11) + 5 = 161d20 + 0 ⇒ (19) + 0 = 19
Reflex Saves 1d20 + 1 ⇒ (8) + 1 = 91d20 + 0 ⇒ (2) + 0 = 21d20 + 0 ⇒ (8) + 0 = 81d20 + 1 ⇒ (2) + 1 = 3

Round 2
Will Hawk
Bloodless
Chock
Riceak Hawklight
-Seoni_zd-
Darksid'Ious

Orc Thug.

Bold move first.
Pending Riceak for Round 1

A burst of flame washes over the Orcs, leaving only the Mystic and the Brigand who turns tail upon seeing the bolt fired by Dark skewer the Mystic where he stands.

Will spots some goods disappearing from the wagon!


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Well that was more useful than I thought

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

Will moves up to Red to relieve him of the goods, then decides just to stab him anyway.

Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The cleric moves up and tries to slash the creature with his glaive
1d20 + 5 ⇒ (20) + 5 = 25
Confrim 1d20 + 5 ⇒ (10) + 5 = 15

1d10 + 2 ⇒ (6) + 2 = 8 if no confirm
3d10 + 2 ⇒ (8, 3, 3) + 2 = 16 if he does

Sovereign Court

Chronicle Sheets GM Busy At Work........

Invisiblity.
50% miss chance. High is good.
2d100 ⇒ (79, 42) = 121

Will stabs a spot which starts bleeding midair while Riceak misses his swing! However that's enough as the fightened orc runs away now that he ha taken such a grevious wound!

The wagons move on as per normal, having cleared the path.

--------------------------------------------------------------------------- --------------

High on the mountainside, a tall peak creates a natural vantage point for archers.
Knowledge (local) DC 10 BRIGANDS
Knowledge (local) DC 14 ORC LIEUTENANT

Take this time to heal and prebuff. I'll place the Init order later.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

Know Local - Untrained 1d20 ⇒ 15 vs DC10 (Brigands)

Bloodless recovers what he can of any stolen items.

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

Darksid'Ious is ready to use his magic against the archers !

Know. (local) Brigands: 1d20 + 1 ⇒ (3) + 1 = 4
Know. (local) Orc lieutnant: 1d20 + 1 ⇒ (19) + 1 = 20

Sovereign Court

Chronicle Sheets GM Busy At Work........

Init rolls:

Will Hawk 1d20 + 3 ⇒ (3) + 3 = 6
Bloodless 1d20 + 6 ⇒ (4) + 6 = 10
Chock 1d20 + 9 ⇒ (12) + 9 = 21
Riceak Hawklight 1d20 + 1 ⇒ (3) + 1 = 4
-Seoni_zd- 1d20 + 2 ⇒ (5) + 2 = 7
Darksid'Ious 1d20 + 4 ⇒ (17) + 4 = 21
Brigand 1d20 + 1 ⇒ (5) + 1 = 6
Orc Lt. 1d20 + 3 ⇒ (1) + 3 = 4

Loot found.:

Mundane Items discarded.
Potion of Bull's strength
Potion of Cure Moderate Wounds x2
Cloak of Resistance +1 x 5
Scroll of Sound Burst x2
Scroll of Summon Monster II x2
Leather Armor +1
Potion of Cure Light Wounds x4
Potion Of Invisibility x1
Leather Armor +1 x1

Round 1
Chock
Darksid'Ious
Bloodless
Seoni
Will

Brigand
Brigand
Orc Lt.
Riceak

Map updated.
Bold may move.
Post your actions. Init order will be applied later. This will be a run under heavy fire so as to speak.
Fight under the Rain!

The Brigands are teh same as the ones you faced earlier except this time they're armed with bows.
The Orc with them is better armored in a heavy hide shirt and bears a better made long bow.
“Push them down the hill!” is heard as the sky above the hills suddenly darkens as arrows fill the air.

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

Know local: 1d20 + 5 ⇒ (10) + 5 = 15
Know local: 1d20 + 5 ⇒ (7) + 5 = 12

Will takes the potion of Bull's Strength and drinks it down as they approach the front. He'll also drink the invisibility one. Both, assuming no one else is concerned. Then he starts running up the path.

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