Chock |
"Fine, leave them leaders alone. Let's go kill some... Archers you said? I'm game."
nightdeath |
The most vulnerable part of the caravan travels near the base of a cliff where the sounds of ever-louder chanting echo from a shadowy cave.
Knowledge (local) DC 10] ORC RAIDERS
Knowledge (local) DC 10] BRIGAND
Knowledge (local) DC 12] ORC MYSTIC
Knowledge (local) DC 13] ORC THUG
Bloodless 1d20 + 10 ⇒ (8) + 10 = 18
Chock 1d20 + 4 ⇒ (3) + 4 = 7
Riceak Hawklight 1d20 + 7 ⇒ (15) + 7 = 22
-Seoni_zd- 1d20 + 3 ⇒ (20) + 3 = 23
Darksid'Ious 1d20 + 8 ⇒ (1) + 8 = 9
It is just as well the party comes to a consenus as they move on to offer support to the wagons. Upon coming on the wagons at siege, it should be noted that casualites are light but some wagons appear to ahve lost significant supplies!!
The more keen eyes of the party soon note floating Barrels and sacks...........
Round 1
Party.
Orcs.
Bold goes first.
Will Hawk |
Knowledge, local - orc: 1d20 + 5 ⇒ (12) + 5 = 17
Knowledge, local - brigand: 1d20 + 7 ⇒ (12) + 7 = 19
Knowledge, local - mystic: 1d20 + 5 ⇒ (7) + 5 = 12
Knowledge, local - thug: 1d20 + 5 ⇒ (6) + 5 = 11
Will Hawk |
Double move, double time.
Climb: 1d20 + 6 - 5 ⇒ (19) + 6 - 5 = 20
Climb: 1d20 + 6 - 5 ⇒ (14) + 6 - 5 = 15
Will deftly scales up the side to stand in front of the yellow orc, rapiers drawn. "Hello there, I believe you are trying to take what we have brought. How rude."
Chock |
@GM: If Chock moves to the red donut on the map, will he be able to shoot any of the enemies? Two possible actions in spoilers. You can move Chock and delete my markings =).
Attack +PBS -Deadly: 1d10 + 11 + 1 - 2 ⇒ (6) + 11 + 1 - 2 = 161d8 + 8 ⇒ (1) + 8 = 9
I'll double move to the blue circle
GM Granta |
★★★OVERSEER ANNOUNCEMENT★★★
Several groups of Pathfinders break through the enemy lines and surround their leaders. A shout of encouragement rolls through the caravan, but a vastly different sound of worry begins rumbling among the attacking tribe.
@Table GMs: Encounter G is still available, but there are no further benefits for it.
nightdeath |
Round 1
Will Hawk
Bloodless
Chock
Riceak Hawklight
-Seoni_zd-
Darksid'Ious
Orcs
Bold can move.
Will Figures out a few things.
There are also human Brigands helping out!
Armed with longswords and leaher armor, where's there one there's likely to be more.
The Orc mystic is likely a cleric of Gorum and has already casted some spells to aid his companions. With a solid looking breastplate, battle axe and Javellins, this orc is well suited for war.
The other Orcs looked to be warriors and scouts.
They all look at Will as he clambers up and greets them with with his rapier dry wit and rapier. Which is sharper is hard to tell at this moment.
Chock puts an eye of the brigand. Lol. Dropping the man where he stands.
"Good shot." offers the Mystic.
nightdeath |
Ermm Darksidious, the goods are with the orcs and brigands....nothing for your red circle to affect. The description was meant to indicate that th wagons are being looted. You can redo if you want.
Round 2
Will Hawk
Bloodless
Chock
Riceak Hawklight
-Seoni_zd-
Darksid'Ious
Orcs
Bold can move.
Seeing that Will is alone, the orcs move to engage!
Attacks. Orc Raider1d20 + 4 ⇒ (7) + 4 = 111d6 + 3 ⇒ (6) + 3 = 9
Orc Mystic 1d20 + 5 ⇒ (12) + 5 = 171d8 ⇒ 1
Orc Thug 1d20 + 7 ⇒ (13) + 7 = 201d6 + 3 ⇒ (2) + 3 = 5
Axe, Scmitar and shor sword lashes out at Will and though he does a good job fending of those attacks, a cunning stab from the Orc Thug spatters blood.
Will Hawk |
"My turn."
Flanking on red allows sneak, so Will will focus his attacks there first. If he falls, move on to yellow.
Attack: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Damage: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (1) = 5
Attack: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Damage: 1d6 + 2 + 1d6 ⇒ (1) + 2 + (3) = 6
nightdeath |
Round 2
Will Hawk
Bloodless
Chock
Riceak Hawklight
-Seoni_zd-
Darksid'Ious
Orc Raider Blue
Orc Raider Cyan
Orc Mystic Yellow
Orc Thug Red 6/25
Bold can move.
Bloodless does a short fient before cutting in to give Will an opening. He captitalises on it but only a single strike gets past his agile opponent's defensees.
Seoni Attempts to burn one of the unengaged orc and it turns its beary eyes at her. It narrows and he shifts to ready a charge towards her.
Chock |
Chock keeps shooting until the enemies are down.
Attack 1 +PBS(?) -Rapid -Deadly: 1d20 + 11 + 1 - 2 - 2 ⇒ (11) + 11 + 1 - 2 - 2 = 19 for damage: 1d8 + 8 ⇒ (6) + 8 = 14
Attack 2 +PBS(?) -Rapid -Deadly: 1d20 + 11 + 1 - 2 - 2 ⇒ (15) + 11 + 1 - 2 - 2 = 23 for damage: 1d8 + 8 ⇒ (7) + 8 = 15
If foes are not within 30 feet, -1 to all attack and damage rolls.
Also, I'm not sure of Chock's position on the map, as explained on Discussion.
nightdeath |
Round 3
Will Hawk
Bloodless
Chock
Riceak Hawklight
-Seoni_zd-
Darksid'Ious
Orc Raider Cyan
Orc Mystic Yellow
Bold May move.
Chock takes out two of the opposing raiders.
The Orcish Cleric takes his swing at Will while the remaining raider charges directly at Seoni swinging his weapon wildly!
Orc Mystic VS Will 1d20 + 5 ⇒ (17) + 5 = 221d8 ⇒ 3
Orc Raider vs Seoni 1d20 + 4 ⇒ (19) + 4 = 231d6 + 3 ⇒ (3) + 3 = 6
Blood sprays the Air!!!
Riceak Hawklight |
The half elf moves up to poke the green orc with his glaive
1d20 + 5 ⇒ (9) + 5 = 14
1d10 + 3 ⇒ (6) + 3 = 9
Will Hawk |
Will wewaves his thin blades in, out, back and forth, making cuts where he can against the orc priest.
Attack, flanking: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Damage: 1d6 + 2 + 1d6 ⇒ (4) + 2 + (2) = 8
Crit Confirm?: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Additional Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Attack, flanking: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Damage: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (2) = 6
Chock |
Seeing the priest about to be surrounded, Chock makes a sprint to shoot the orc that attacked Seoni.
Attack 1 +PBS -Deadly: 1d20 + 11 + 1 - 2 ⇒ (15) + 11 + 1 - 2 = 25 for damage: 1d8 + 8 ⇒ (5) + 8 = 13
"This one won't get past me."
nightdeath |
And falls does the looters.
As the wagoneers cheer at your victory, the scouts call out that more bandits can be seen in the distance! 4 figures soon make themselves known!
2 Rounds to do your healing and the next round appears.
Wagons will be moved to reflect your new positions.
Chock |
@GM: how far away are the new enemies? For range penalties and all that.
It's been a while since I shot this far away at a moving target.
Attack 1: 1d20 + 11 ⇒ (9) + 11 = 20 for damage: 1d8 + 3 ⇒ (8) + 3 = 11 -2 to attack roll if they're anywhere between 111 and 220 feet. If they are farther away, I won't shoot on the first round.
Does any one need a heal?
"The beauty of staying away from the front line, is that you don't get so many axes to the face."
Will Hawk |
Will could use a bit of healing, and provides his own wand to do so.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
nightdeath |
They're all in range, this is kinda a continous combat.
One of them like Seoni is invisible and hence has a faded icon.
Map has being updated.
Chock may or maynot keep that action.
Other then that, let's go!
Round 1
Will Hawk
Bloodless
Chock
Riceak Hawklight
-Seoni_zd-
Darksid'Ious
Human Brigand
Orc Raider
Orc Raider
Orc Mystic
Orc Thug.
Bold move first.
The party takes a quick breather before once ore they're set upon by bandits!
Chock |
If they get as close to us as the map says, I'll change my action for a Rapid Shot.
Chock trains his bow at the nearest enemy and shoots two arrows.
Attack 1 +PBS -Rapid- Deadly: 1d20 + 11 + 1 - 2 - 2 ⇒ (2) + 11 + 1 - 2 - 2 = 10 for damage: 1d8 + 8 ⇒ (3) + 8 = 11
Attack 2 +PBS -Rapid- Deadly: 1d20 + 11 + 1 - 2 - 2 ⇒ (1) + 11 + 1 - 2 - 2 = 9 for damage: 1d8 + 8 ⇒ (1) + 8 = 9
Both of his arrows fly wide and he's left standing in confusion.
Does that mean that I need more ale or less? Send me a sign Caylen
These ones are faster!!
Karma finally decided to turn my dice around.
Bloodless |
The rogue scoots forward quickly, getting around behind them (o he's not in the way of his own archers!) then lashes out at the Mystic hoping to catch him flat footed!
Sneak
Attack 1d20 + 8 ⇒ (1) + 8 = 9
Damage 1d6 + 3 + 2d6 ⇒ (2) + 3 + (5, 2) = 12
Sadly, an inopportune rock causes him to stumble at the last moment...!
GM Granta |
★★★OVERSEER ANNOUNCEMENT★★★
The clash of weapons and sounds of battle are all that remain after the war drums stop beating. The orcs and giants look around in a moment of panic. Where they once fought with cruel determination, they now fight with worried desperation.
@Table GMs: The Scattered Leaders condition on page 20 is in effect.
Darksid'Ious |
If we don't need the Aid Token, I propose to boost it using 3 rounds of my Inspire Courage.
Darsid'Ious shoots at the orc near him red
Crossbow + Swift action (Arcane Strike): 1d20 + 7 ⇒ (19) + 7 = 26
Damages: 1d8 + 0 + 1 ⇒ (3) + 0 + 1 = 4
Crit Confirm: 1d20 + 7 ⇒ (11) + 7 = 18
Additionnal Damages: 1d8 + 0 + 1 ⇒ (3) + 0 + 1 = 4
His shoot find a weak spot of the orc! 8 damages
-Seoni_zd- |
Seoni moves forward and unleashes a rush of flames.
The flames should hit everyone in front of her.
fire damage: 5d4 ⇒ (1, 1, 1, 2, 2) = 7 DC 16 reflex for half
Wow that was not worth losing my invisibility over.
nightdeath |
Alright Boosted Aid Token Boosted. Have fun!
Will Saves 1d20 + 0 ⇒ (15) + 0 = 151d20 - 1 ⇒ (4) - 1 = 31d20 - 1 ⇒ (5) - 1 = 41d20 + 5 ⇒ (11) + 5 = 161d20 + 0 ⇒ (19) + 0 = 19
Reflex Saves 1d20 + 1 ⇒ (8) + 1 = 91d20 + 0 ⇒ (2) + 0 = 21d20 + 0 ⇒ (8) + 0 = 81d20 + 1 ⇒ (2) + 1 = 3
Round 2
Will Hawk
Bloodless
Chock
Riceak Hawklight
-Seoni_zd-
Darksid'Ious
Orc Thug.
Bold move first.
Pending Riceak for Round 1
A burst of flame washes over the Orcs, leaving only the Mystic and the Brigand who turns tail upon seeing the bolt fired by Dark skewer the Mystic where he stands.
Will spots some goods disappearing from the wagon!
Will Hawk |
Will moves up to Red to relieve him of the goods, then decides just to stab him anyway.
Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Riceak Hawklight |
The cleric moves up and tries to slash the creature with his glaive
1d20 + 5 ⇒ (20) + 5 = 25
Confrim 1d20 + 5 ⇒ (10) + 5 = 15
1d10 + 2 ⇒ (6) + 2 = 8 if no confirm
3d10 + 2 ⇒ (8, 3, 3) + 2 = 16 if he does
nightdeath |
Invisiblity.
50% miss chance. High is good.
2d100 ⇒ (79, 42) = 121
Will stabs a spot which starts bleeding midair while Riceak misses his swing! However that's enough as the fightened orc runs away now that he ha taken such a grevious wound!
The wagons move on as per normal, having cleared the path.
--------------------------------------------------------------------------- --------------
High on the mountainside, a tall peak creates a natural vantage point for archers.
Knowledge (local) DC 10 BRIGANDS
Knowledge (local) DC 14 ORC LIEUTENANT
Take this time to heal and prebuff. I'll place the Init order later.
nightdeath |
Will Hawk 1d20 + 3 ⇒ (3) + 3 = 6
Bloodless 1d20 + 6 ⇒ (4) + 6 = 10
Chock 1d20 + 9 ⇒ (12) + 9 = 21
Riceak Hawklight 1d20 + 1 ⇒ (3) + 1 = 4
-Seoni_zd- 1d20 + 2 ⇒ (5) + 2 = 7
Darksid'Ious 1d20 + 4 ⇒ (17) + 4 = 21
Brigand 1d20 + 1 ⇒ (5) + 1 = 6
Orc Lt. 1d20 + 3 ⇒ (1) + 3 = 4
Mundane Items discarded.
Potion of Bull's strength
Potion of Cure Moderate Wounds x2
Cloak of Resistance +1 x 5
Scroll of Sound Burst x2
Scroll of Summon Monster II x2
Leather Armor +1
Potion of Cure Light Wounds x4
Potion Of Invisibility x1
Leather Armor +1 x1
Round 1
Chock
Darksid'Ious
Bloodless
Seoni
Will
Brigand
Brigand
Orc Lt.
Riceak
Map updated.
Bold may move.
Post your actions. Init order will be applied later. This will be a run under heavy fire so as to speak.
Fight under the Rain!
The Brigands are teh same as the ones you faced earlier except this time they're armed with bows.
The Orc with them is better armored in a heavy hide shirt and bears a better made long bow.
“Push them down the hill!” is heard as the sky above the hills suddenly darkens as arrows fill the air.
Will Hawk |
Know local: 1d20 + 5 ⇒ (10) + 5 = 15
Know local: 1d20 + 5 ⇒ (7) + 5 = 12
Will takes the potion of Bull's Strength and drinks it down as they approach the front. He'll also drink the invisibility one. Both, assuming no one else is concerned. Then he starts running up the path.