[PBP GameDay IV] Silbeg's 6-97 Siege of Serpents (sub-tier 3-4) (Inactive)

Game Master Silbeg

tier 3-4
Session ID 121
End Act IV: 20 Dec 2015
Act II Successes: 5
Act III Successes: 3
Act IV Successes: 1


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Grand Lodge

Female Half-Orc Unchained Barbarian 10 | HP: 125/125 | AC: 20 (11 Tch) | CMB: +16, CMD: 27 | F: +14, R: +7, W: +6 | Init: +1 | Perc: +13, SM: +1 | Speed 40ft | Dailies: 28/28 Rage rounds | Active Conditions: none

Lady BroKhan opens her eyes... blinks... yawns and suddenly remembers where she is. "a powernap is exactly what I needed!"

She grabs her hammer and stands up.

Dark Archive

Fury's Toll | MotD

The team starts to engage the enemy, with Pip moving in front of Durothil (but at least she hits!)

With Lady D waking up Lady B, the team is back in business.

Dekion continues to burn from the acid. acid: 2d4 ⇒ (4, 4) = 8 Luckily, it seems the acid has run its course.

The sorcerer then casts mirror image 1d4 + 1 ⇒ (3) + 1 = 4

Blue steps back, and takes a final shot at Pip. He misses, and then draws his rapier.
rapier: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16 Miss!

Red then fires his bow at Dekion, catching him flatfooted still, and trying to finish him off. Dekion collapses. After hitting Dekion, he drops his bow and draws his rapier.
bow vs FF: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21 SA Bow: 1d8 + 2 + 2d6 ⇒ (7) + 2 + (5, 3) = 17

Stabilize DC13: 1d20 + 3 ⇒ (4) + 3 = 7
Dekion lays on the ground, next to Rravn, bleeding.

Party is up!

Mausoleum Rd 3:

Universal Adjustments:
Universal Conditions:

  • => Rravn (Strength of Bull!)
  • => Durothil (Swing and a miss!)
  • => Drusilla (Wakey wakey)
  • => Pip (hit!)
  • => BroKhan (awake!)
  • x Thask
  • x Sniper
  • => Dekion (bleeding)

Conditions:
Dekion: -1/33 bleeding
Durothil:
BroKhan: 3NL.
Drusilla: Mage Armor (50 mins)
Pip:
Rravn: 33/33 Blur

Blue: 11
Red::
Thask::

CLW Wand charges:
BroKhan: 3
Rravn: 4

Mage Armor charges:
Drusilla: 2

Grand Lodge

Female Half-Orc Unchained Barbarian 10 | HP: 125/125 | AC: 20 (11 Tch) | CMB: +16, CMD: 27 | F: +14, R: +7, W: +6 | Init: +1 | Perc: +13, SM: +1 | Speed 40ft | Dailies: 28/28 Rage rounds | Active Conditions: none

Rule of three - Aid token for 3 rounds of inspire +1

From outside through the windows, a well known pathfinder's voice is heard...

Dark Archive

Fury's Toll | MotD

As the team is fighting in the Mausoleum, they hear the inspiring words of Janira Gavix! “As Durvin Gest, exemplar of our Society, saw through the treachery of the fabled Lens of Galundari and chose to hurl the terrible lens down into the neverending Nemesis Well, so you, his noblest heirs, shall stand steadfast against deceit and error, surrendering nothing but your burdens, and falling nowhere but on our foes!”

Lady BroKhan handing off the aid token

Universal Adjustments: +1 Competence Attack/Weapon Damage. +1 Morale to fear/charm saves (rounds 3-5)
Universal Conditions:
Aid Token available: No.

Mausoleum Rd 3:


  • => Rravn (Strength of Bull!)
  • => Durothil (Swing and a miss!)
  • => Drusilla (Wakey wakey)
  • => Pip (hit!)
  • => BroKhan (awake!)
  • x Thask
  • x Sniper
  • => Dekion (bleeding)

Conditions:
Dekion: -1/33 bleeding
Durothil:
BroKhan: 3NL.
Drusilla: Mage Armor (50 mins)
Pip:
Rravn: 33/33 Blur

Blue: 11
Red::
Thask::

CLW Wand charges:
BroKhan: 1
Rravn: 7

Mage Armor charges:
Drusilla: 2

Grand Lodge

Female Half-Orc Bard (Acheologist) 11

"Janira!" Pip gives the sniper a snarky grin, keeping close when he withdraws. Pressing the attack, she hefts her longsword in both hands. Although slightly hampered by her buckler, she pulls back for a massive thrust. "They're falling back. Push!"

5-foot step, attack on blue with Longsword in both hands, with Power Attack. Active conditions: Archeologist's Luck (1 round remaining after this one), Inspire competence.

Attack +Luck +Inspire -PA -Buckler: 1d20 + 9 + 2 + 1 - 1 - 1 ⇒ (11) + 9 + 2 + 1 - 1 - 1 = 21
Damage +Luck +Inspire +PA +2hnd: 1d8 + 5 + 2 + 1 + 3 + 2 ⇒ (2) + 5 + 2 + 1 + 3 + 2 = 15

AC 17 this turn, because I've used shield hand to attack.

Liberty's Edge

Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3

Ouch, I said bot me not kill me ;). I did notice my banner was incorrect so I fixed it, but it was my mistake so I accept the consequences. Once battle is over, someone can use my wand on me to heal me.

Grand Lodge

Female Half-Orc Unchained Barbarian 10 | HP: 125/125 Temp HP: 20/20| AC: 18 (9 Tch) | CMB: +18, CMD: 25 | F: +14, R: +7, W: +8 | Init: +1 | Perc: +13, SM: +1 | Speed 40ft | Active Conditions: Rage, Stance, Smasher

Feeling rejuvenated, Lady Brokahn roars loudly as she moves forward, as if to end this red rogue's fight in one swing.

inspired raging hammertime: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26

damage: 1d12 + 13 + 1 ⇒ (11) + 13 + 1 = 25

Dark Archive

Fury's Toll | MotD

Dekion, why is your shield a +4 bonus? I see your shield bonus, but you haven't put your armor, weapons, shield, into your gear list. Please add all of your combat gear into the gear section, for clarity. Thank you.

Pip moves up and slashes at one of the snipers with his longsword, striking him firmly. Lady BroKhan roars in anger, and tries to drop the other rogue. Both of the snipers collapse, bleeding. Both Pathfinders see an "oh crap" look on the sorcerer's face, as his fellow half-elves are now down and bleeding.

Rravn, Durothil, Drusilla

Universal Adjustments: +1 Competence Attack/Weapon Damage. +1 Morale to fear/charm saves (rounds 3-5)
Universal Conditions:
Aid Token available: No.

Mausoleum Rd 3:


  • => Rravn (Strength of Bull!)
  • => Durothil (Swing and a miss!)
  • => Drusilla (Wakey wakey)
  • x Pip (hit!)
  • x BroKhan (awake!)
  • x Thask
  • x Sniper (both bleeding out)
  • x Dekion (bleeding)

Conditions:
Dekion: -1/33 bleeding
Durothil:
BroKhan: 3NL.
Drusilla: Mage Armor (50 mins)
Pip:
Rravn: 33/33 Blur

Blue: 26 (down)
Red:: 25 (down)
Thask::

CLW Wand charges:
BroKhan: 1
Rravn: 7

Mage Armor charges:
Drusilla: 2

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

Seeing one of his own down, Durothil redoubles his efforts. He move into range and again swings his bardiche at the sorcerer's head.

Bardiche, IC: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Damage, IC: 1d10 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Images, 4 is real: 1d4 ⇒ 4

"Quarter will be given. Surrender before you lose your head."

Cannot see tokens on Map can someone move me please? I have reach.

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

"Good girl..." Looks like Drusilla's effort to wake up Lady BroKhan wasn't wasted effort. I wonder if she's always so grumpy when woken up.

The lackeys already cut down by her allies, Drusilla starts walking towards the only remaining enemy. There is four sorcerers to choose from, but only one is correct - but which one? She reaches out for one of the images, but her hand passes through and the figment disappears.
Grapple,IC, ST: 1d20 + 12 + 1 + 1 ⇒ (7) + 12 + 1 + 1 = 21
Images, 4 is real: 1d4 ⇒ 3

Snake style if needed:

Sense motive: 1d20 + 22 ⇒ (17) + 22 = 39

Dark Archive

Fury's Toll | MotD

Correction - maybe I was less than obvious with the images... there are 4. I prefer a "1" being a hit, but as long as it is pre-declared that's fine.
Durothil image=2-5: 1d5 ⇒ 4 Pops an image
Drusilla's roll now can hold.

Durothil and Drusilla move up and start destroying the images of the sorcerer.

Rravn - will bot at 23:00 GMT

Dark Archive

Fury's Toll | MotD

it is well after 23:00 GMT
Rravn cannot recall more about the Cage of Soul Echoes except that it is a power artifact that the Pathfinder is studying.

He then moves up, standing over the fallen archer, to attack the sorcerer with his falcata. He lands a
+1 falcata,IC: 1d20 + 11 ⇒ (13) + 11 = 24 real on a 1: 1d3 ⇒ 1damage: 1d8 + 7 ⇒ (1) + 7 = 8

1d3 ⇒ 1
The sorcerer steps back, and casts a spell against Durothil.
will save (necromancy fear): 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4

If Durothil has a reroll, then he can make this still... not giving anything away at this time.

Durothil is frightened. He starts running away from the sorcerer as fast as he can.

Party is up.
Dekion stabilize DC12: 1d20 + 3 ⇒ (1) + 3 = 4

Universal Adjustments: +1 Competence Attack/Weapon Damage. +1 Morale to fear/charm saves (rounds 3-5)
Universal Conditions:
Aid Token available: No.

Mausoleum Rd 4:


  • => Rravn (hits for real!)
  • => Durothil (running away)
  • => Drusilla (Image popping)
  • => Pip (hit!)
  • => BroKhan (killing sniper)
  • x Thask (2 images)
  • x Dekion (bleeding)

Conditions:
Dekion: -3/33 bleeding
Durothil:
BroKhan: 3NL.
Drusilla: Mage Armor (50 mins)
Pip:
Rravn: 33/33 Blur

Blue: 26 (down)
Red:: 25 (down)
Thask:: 8hp, 2 images left

CLW Wand charges:
BroKhan: 1
Rravn: 7

Mage Armor charges:
Drusilla: 2

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

No reroll, need 2 more games for that GM star. My fort save is +6, my will is +2 w/ an additional +2 for charm and enchantment

Dark Archive

Fury's Toll | MotD

You get a reroll for an approved shirt, or the character folio, not for GM stars. The GM stars just give you a bonus on your rerolls equal to the number of stars, which is why GMs often refer to it as a GM star reroll.

I fixed the reroll type -- was thinking of a different spell, but I went with the tactics.

Grand Lodge

Female Half-Orc Bard (Acheologist) 11

Pip notices that Durothil is succumbed by fear. Turning back to him, she weaves some magic and spurs him on in the fight. "Come on, Durothil. We still need you. Get back in there."

Cast Remove Fear on Durothil.

Liberty's Edge

Male Tengu Oracle 5 | HP 33/33 | CMD 19 | AC 23, t 13, ff 20 | Fort +3 Ref +5 Will +4 | Init +5x2, Perc +9 (Low-light vision, Darkvision 60ft. (also max range), Carrion Sense) | Act Con: blur

Had to see The Martian (Saving Private Ryan from Mars) last night so wasn't able to post that time.

Rravn moves past the sorcerer, letting him concentrate a free attack on the tengu. Once in position, Rravn turns with red eyes to face the multi-imaged man. "DIE!"

+1 falcata + BS + IC: 1d20 + 8 + 2 + 1 ⇒ (3) + 8 + 2 + 1 = 14 Might still hit an image.
Damage (magic, slashing): 1d8 + 4 + 2 + 1 ⇒ (7) + 4 + 2 + 1 = 14
Image (1 is real): 1d3 ⇒ 3

Conditions: Blur, Bull's Strength, Inspire Courage

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

"You'll be out of your illusory doubles soon, dear. There is quite a number of us, who'd like to pay back what you did to the initiates."

Drusilla follows the sorcerer, not planning to let him escape. Once more, the woman reaches out and tries to grab the spellcaster, and again she chooses the wrong target. At least this should leave the caster defenceless for her allies.
Grapple, IC: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30
Image, 1 is real: 1d2 ⇒ 2 Assuming Rravn hit one image

"Oh, good work bringing Durothil back to his senses, Pip!"

Grand Lodge

Female Half-Orc Unchained Barbarian 10 | HP: 125/125 | AC: 20 (11 Tch) | CMB: +16, CMD: 27 | F: +14, R: +7, W: +6 | Init: +1 | Perc: +13, SM: +1 | Speed 40ft | Dailies: 28/28 Rage rounds | Active Conditions: none

Having slain her enemy, and her allies overwhelming the final opponent in the closet, Lady Brokahn allows her rage to subside, and attempts to aid her fallen comrade.

first aid heal: 1d20 ⇒ 12

Liberty's Edge

Regional Venture Coordinator - Online



********************
Overseer Announcement
********************

Quote:
A dull hum emanates from Skyreach as the ground trembles, trees sway, and glass shatters. A moment later, most of Skyreach’s northwest tower tears free from the keep; however, rather than crash to the ground, a visible aura holds the structure aloft and causes it to float above the Grand Lodge. Even the shower of stone blocks floats, swirling around the airborne tower in a nimbus of speeding debris.


GM Only Note:
GMs: You have until mid-day November 28th, 2015 to begin to wrap up ACT II. ACT III will begin the afternoon/evening of November 28th, 2015.

Dark Archive

Fury's Toll | MotD

Durothil runs away, and Pip tries to remove fear on him. (Moved Pip back so that she has line of sight -- Durothil moved first)

Rravn swings, and destroys another image, and Lady Drusilla destroys the last one Lady BroKhan tries to stabilize Dekion, but fails.

Trying to find a way out of his mess, the sorcerer casts on the defensive.
concentration: 1d20 + 9 ⇒ (6) + 9 = 15

He fails, and surrenders.

Party is up, what do you do?

Grand Lodge

Female Half-Orc Unchained Barbarian 10 | HP: 125/125 | AC: 20 (11 Tch) | CMB: +16, CMD: 27 | F: +14, R: +7, W: +6 | Init: +1 | Perc: +13, SM: +1 | Speed 40ft | Dailies: 28/28 Rage rounds | Active Conditions: none

"We need prisoners to find out what happened. Let him live. "

Assuming the party agrees... Lady Brokahn pulls Dekion's wand and hands it to the nearest capable caster.

on his behalf:
clw: 1d8 + 1 ⇒ (8) + 1 = 9
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (5) + 1 = 6
clw: 1d8 + 1 ⇒ (8) + 1 = 9

Dark Archive

Fury's Toll | MotD

Regardless of what you do to him, the success has been reported. There is nothing more in the mausoleum, as you finish exploring the place.

Gear Found
On Sorcerer:
potion of cure moderate wounds,
scroll of levitate,
scroll of ray of exhaustion,
scroll of silent image,
wand of entangle (20 charges),
smokestick;
masterwork light crossbow with 10 bolts,
masterwork light mace,
cloak of resistance +1,

Snipers:
oil of magic weapon (2),
potion of cure moderate wounds (2),
masterwork studded leather, (2)
masterwork composite longbow with 18 arrows (2)

You move on, to an area near what would be the border of the NW and South areas. After twenty minutes of dealing with problems, and walking through the areas, you end up at the statue of Durven Gest, where the story-telling contest was given.

Lady BroKhan spies a man decked-out in full plate that she recognizes, with an elf beside him. The man appears to be sobbing.

The Exchange

Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF

The warpriest is laying on top of what appears to have been a pushcart, but is now shattered beyond recognition. He is coated in some sort of liquid, which appears to have cleaned off most of the gore you saw on him as he fell out of the rukh. The rest of the barrel's contents have spilled out over the clearing.

"The Trollheim mead! Why did it have to be the Trollheim mead! You damned vulture! You could have flown over anything when I cut my way out of you! But it had to be over the Trollheim mead?"

Grand Lodge

Female Half-Orc Unchained Barbarian 10 | HP: 125/125 | AC: 20 (11 Tch) | CMB: +16, CMD: 27 | F: +14, R: +7, W: +6 | Init: +1 | Perc: +13, SM: +1 | Speed 40ft | Dailies: 28/28 Rage rounds | Active Conditions: none

"The mead!?! Nooooooooooo"

Now. NOW she's mad.


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

This tall statue is cast in the likeness of Durvin Gest, the most famous Pathfinder of all time. Carved in a likeness of the adventurer in his later years—still dashing and bearing an assortment of scrolls and adventuring gear—the statue stares intently off into the distance. Beneath the statue, pedestals stand adorned with angelic figures and elaborate friezes showing some of the more memorable scenes from the Pathfinder’s long and celebrated career.

As you approach, suddenly, the statue shudders. Ripping out of it are a pair of angelic statues, leaving nothing but a shattered wreck. They immediately turn to you as if they are going to attack.

init:

Dekion init: 1d20 + 4 ⇒ (15) + 4 = 19 4
Durothil init: 1d20 + 6 ⇒ (10) + 6 = 16 5
BroKhan init: 1d20 + 1 ⇒ (12) + 1 = 13 7
Drusilla init: 1d20 + 9 ⇒ (17) + 9 = 26 1
Pip init: 1d20 + 2 ⇒ (18) + 2 = 20 3
Rravn init 1: 1d20 + 5 ⇒ (9) + 5 = 14Rravn init 2: 1d20 + 5 ⇒ (17) + 5 = 22 2
Aspis Fallen Angels init: 1d20 + 0 ⇒ (12) + 0 = 12 6

Universal Adjustments:
Universal Conditions:
Aid Token available: No.
All but Lady BroKhan are up!

Monument Mayhem Rd 1:


  • => Drusilla ()
  • => Rravn ()
  • => Pip (hit!)
  • => Durothil ()
  • => Dekion ()
  • Aspis Fallen Angels
  • BroKhan ()

Conditions:
Dekion: 33/33
Durothil:
BroKhan: 3NL.
Drusilla: Mage Armor (30 mins)
Pip:
Rravn: 33/33

CLW Wand charges:
BroKhan: 1
Rravn: 7
Dekion: 6

Mage Armor charges:
Drusilla: 2

Liberty's Edge

Male Tengu Oracle 5 | HP 33/33 | CMD 19 | AC 23, t 13, ff 20 | Fort +3 Ref +5 Will +4 | Init +5x2, Perc +9 (Low-light vision, Darkvision 60ft. (also max range), Carrion Sense) | Act Con: blur

Rravn would have killed the Aspis agent, but due to his colleagues' refusal to do so makes the tengu not do that. Instead he beats the sorcerer to unconsciousness, and then lets the strong individuals tie him up. Once the ordeal is over, Rravn's eyes turn to the original blue and orange.

----

Rravn is, not surprisingly, unmoved by the destruction of a large order of mead. When the statue rips apart, it seems that Rravn sighs. His eyes turn black. "Art so beautiful, and it is destroyed. Such waste."

And again his muscles bulge as he draws his weapon.

Bull's strength again. 2nd lvl spell slots left: 3/5.

Grand Lodge

Female Half-Orc Bard (Acheologist) 11

Pip would like to capture the sorcerer alive, but doesn't protest too much if any of the others want to apply justice immediately. She's happy to see Gunari again and well. "I'd say, lucky that the cask broke your fall. The mead can be replaced, you can't."

--

Pip spots the statues breaking apart and ready to attack. She takes a moment to decide on the best course of action.

If the statues are walking on the ground:

Pip fumbles around with a stick of butter taken from a pouch at her belt, muttering some incantations and sticking out her tongue at the statues. The ground below and behind the statues is soon coated in a slick layer of oily substance, from the magic she's woven.

Move up the stairs two squares while drawing longsword. Cast Grease on the squares occupied by the enemies and the squares directly behind them. Reflex save DC 13 to negate.

If the statues float or fly:

Pip reaches for her spell component pouch, but decides against it. Instead, she moves up the stairs while drawing her longsword, swinging south to attack the rightmost statue.

Move while drawing weapon. I'd like to reach one square below and to the left of the blue enemy. Then attack blue enemy with Power Attack.

Attack - PA: 1d20 + 8 - 1 ⇒ (1) + 8 - 1 = 8
Damage +PA: 1d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9

-Posted with Wayfinder

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

"Well, some good news at least. Less alcohol for you to consume, and less change for being inebriated. A sober day would do well for you, priest." It looks like Drusilla doesn't have much sympathy for Gunari's plight.

Knowledge (Arcana) to identify the statues?: 1d20 + 12 ⇒ (15) + 12 = 27
Drusilla is not very surprised to see yet another enemy springing on her and her allies. But she is a little bit sad to see valuable art be destroyed once more. "Forwards, friends! Smite down the agents of Aspis Consortium!"

Snake Style, Advice, Studied target: Red statue

Conditions: Inspire Courage: +1 atk/dmg

Snake style if needed:

Sense motive: 1d20 + 21 ⇒ (5) + 21 = 26 +1 vs red

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

If no one wants it Durothil could use the cloak

Springing into action, Durothil barrels past Drusilla and the pillar into a more tactical position.

Once again the air whistles as the bardiche slices through the air. Durothil is a bit nervous trying to hit the stone angles with his curved-headed pole arm, but he hope he can do at least some damage.

Bardiche: 1d20 + 9 ⇒ (14) + 9 = 23
Bardiche: 1d10 + 5 ⇒ (6) + 5 = 11

"I much prefer a living target, but these statues will do for now."

The Exchange

Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF

The Varisian warpriest looks at Pip with a baffled face. "But, it was the Trollheim! They only make a couple of dozen barrels a year, and we had one! And now it is gone!"

Pip recalls stories of this nigh invincible warpriest. From jumping through a ship's cargo grate to blindly find what lie below (a troll hound, as it were), to leaping off of a cliff to prevent a drow from escaping, to being swallowed whole by a tyrannosaurus rex, and now repeating that feat, it appears he has no concept of his own mortality. His sorrow is true... he has failed in one of the callings of his god... to sample all of the world's drafts, and to spread the joy of beer.

Dark Archive

Fury's Toll | MotD

The statues are currently flying on their stone wings. Thank you for asking, Pip.

Rravn casts a spell which infuses him with magical strength, while Pip moves up and gives a mighty swing at the statue, missing mightily. Durothil, sporting a new, slightly bloodstained, cloak, swings his over-sized pole axe at a statue, striking it soundly. However, the nature of the materials deflects some of his blow.

Drusilla:

You have heard of these things in your studies. They are a type of animated object created by the Aspis Consortium referred to as Aspis Fallen Angels. Much like most animated objects, they are very difficult to harm, both with weapons and energy damage, but these typically are controlled by evil otherworldly beings (from the Dark Tapestry), so act intelligently, and can be affected by mind-affecting powers, unlike most animated objects

Dekion moves up, drawing his blade, and attacks the red angel. However, much like Pip, he swings wildly.
long sword PA: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12

The two then land, spreading out some, and attack.
Blue attacks Durothil, taking advantage of its higher ground. Tentacles pop out of its body.
tentacle: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
tentacle: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9

Red then attacks the more lightly armored Pip.
tentacle: 1d20 + 5 ⇒ (1) + 5 = 6
tentacle: 1d20 + 5 ⇒ (15) + 5 = 20 slam damage: 1d4 + 2 ⇒ (4) + 2 = 6

Party is up, starting with Lady BroKhan!
Universal Adjustments: Advice +1
Universal Conditions:
Aid Token available: No.

Monument Mayhem Rd 1:


  • x Drusilla ()
  • x Rravn (bull strength)
  • x Pip (hit!)
  • x Durothil ()
  • x Dekion ()
  • x Aspis Fallen Angels
  • => BroKhan ()

Conditions:
Dekion: 33/33
Durothil:
BroKhan: 3NL.
Drusilla: Mage Armor (30 mins)
Pip: 25/31
Rravn: 33/33 Bull Strength

CLW Wand charges:
BroKhan: 1
Rravn: 7
Dekion: 6

Mage Armor charges:
Drusilla: 2

Grand Lodge

Female Half-Orc Unchained Barbarian 10 | HP: 125/125 Temp HP: 20/20| AC: 18 (9 Tch) | CMB: +18, CMD: 25 | F: +14, R: +7, W: +8 | Init: +1 | Perc: +13, SM: +1 | Speed 40ft | Active Conditions: Rage, Stance, Smasher

Lady Brokahn roars in delight at the new focus of her rage. She charges straight at the Blue angel swinging for the fences. someone please move me to the square north of pip

"For the Trollheim!!!"
hammertime, inspire, charge: 1d20 + 11 + 2 + 1 ⇒ (11) + 11 + 2 + 1 = 25
damage: 1d12 + 13 + 1 ⇒ (3) + 13 + 1 = 17

AC=13 this turn

Grand Lodge

Female Half-Orc Bard (Acheologist) 11

In between two slashes at the statues, Pip thinks back on the warpriest and his sorrow on losing the mead. Maybe I was callous. It's part of his belief, even if I don't share it. I'll have to make amends if I see him again.

Spooked by the tentacles spawning from the statue, Pip doesn't go all-out on attack. She keeps her buckler for defense, making a mighty one-handed stroke with her blade.

Melee attack on red with longsword, one-handed with Power Attack.

Attack -PA -advice: 1d20 + 8 - 1 + 1 ⇒ (9) + 8 - 1 + 1 = 17
Damage +PA +advice: 1d8 + 5 + 1 + 1 ⇒ (5) + 5 + 1 + 1 = 12

Liberty's Edge

Male Tengu Oracle 5 | HP 33/33 | CMD 19 | AC 23, t 13, ff 20 | Fort +3 Ref +5 Will +4 | Init +5x2, Perc +9 (Low-light vision, Darkvision 60ft. (also max range), Carrion Sense) | Act Con: blur

Rravn steps up closer, moving over to the blue statue. His morose eyes still gaze black, as he looks upward. "Such wings could make you soar to breathtaking landscapes, yet here you are, and I must shatter you with my blade."

+1 falcata + BS + IC: 1d20 + 8 + 2 + 1 ⇒ (19) + 8 + 2 + 1 = 301d8 + 4 + 2 + 1 ⇒ (7) + 4 + 2 + 1 = 14
Critical confirmation: 1d20 + 8 + 2 + 1 ⇒ (19) + 8 + 2 + 1 = 302d8 + 8 + 4 + 2 ⇒ (8, 3) + 8 + 4 + 2 = 25

Whoah, 39 damage on a crit.

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

I am assuming that blue is read after those attacks, if not retcon to a move and attack blue with a 5 foot step.

Durothil seeing his companions decimate the blue statue, moves closer to the red statue. He looks down at his bardiche, knowing it is not the correct weapon for the fight, but he had to contribute somehow.

He lifts the haft over his head so the blade is almost hitting him in the rear, then he swings over his head as hard as he can, hoping to shear off a slice or two of the statue.

Bardiche: 1d20 + 9 ⇒ (5) + 9 = 14
Bardiche: 1d10 + 5 ⇒ (9) + 5 = 14 weird synergy - too much turkey and beer

Liberty's Edge

Regional Venture Coordinator - Online


********************
Overseer Announcement
********************

GMs:
The Northeast is now CODE YELLOW

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

Lady BroKhan rages, charges up, and attacks the blue angel. Her polearm smashes into the thing, though it does not harm it as much as she expected. Then, Pip attacks the red one, again, hitting, and again not harming it as much as expected. Then, Rravn slashes his falcata at the blue on, shattering it into a million pieces.

Note: you all know nothing about what these are until Lady Drusilla says something.

Drusilla and Durothil, then Dekion (the 3-Ds!)
Universal Adjustments: Advice +1
Universal Conditions:
Aid Token available: No.

Monument Mayhem Rd 2:


  • => Drusilla ()
  • x Rravn (bull strength)
  • x Pip (hit!)
  • => Durothil ()
  • => Dekion ()
  • Aspis Fallen Angels
  • BroKhan ()

Conditions:
Dekion: 33/33
Durothil:
BroKhan: 3NL.
Drusilla: Mage Armor (30 mins)
Pip: 25/31
Rravn: 33/33 Bull Strength

CLW Wand charges:
BroKhan: 1
Rravn: 7
Dekion: 6

Mage Armor charges:
Drusilla: 2

Liberty's Edge

Male Tengu Oracle 5 | HP 33/33 | CMD 19 | AC 23, t 13, ff 20 | Fort +3 Ref +5 Will +4 | Init +5x2, Perc +9 (Low-light vision, Darkvision 60ft. (also max range), Carrion Sense) | Act Con: blur

Still in a sullen state, Rravn glances at the rocks left by the granite angel. "Rest now, my dear, for your memory will live on," he says with a low-tone, whimpering voice that of an adolescent male.

With a sigh, Rravn's eyes stay black for a moment longer, lingering, and then suddenly turn into a somewhat familiar golden hue. His voice turns into a booming, deep, and powerful male. "But fear not, brethren! Vigilance has always been rewarded, and today, YES, today we will be victorious!"

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

"Careful, friends! Unless your weapons are made of adamantine, you'll have hard time damaging these statues. They are controlled by some alien entities, so spells that affect minds should work on them. Or... just hit hard like our feathered friend just did."

It wasn't mentioned how high the pedestal is... Can Drusilla jump or climb to the pedestal without going via the stairs?

If Drusilla can make it to the statue with one move:

As everyone is occupied by the battle, no one notices Drusilla hopping very un-ladylike onto the pedestal. Quickly she maneuvers next to the fallen angel. But once there, she pauses for a moment top ponder what she can actually do against such creature of stone. Flesh or stone - she finally decides - will yield to grip of iron. And thus she takes a firm grip on the creature, hoping the others can finish it.
Grapple, IC, ST: 1d20 + 12 + 1 + 1 ⇒ (10) + 12 + 1 + 1 = 24
Please move Drusilla next to the statue

If she has to use the stairs:

Knowing the creature is too far for Drusilla to do any harm on it, she moves into flanking position hoping to give advantage to Dekion. Please double-move Drusilla next to the statue

Snake style if needed:

Sense motive, ST: 1d20 + 21 + 1 ⇒ (8) + 21 + 1 = 30

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

I attacked and missed before the oversee-er

Dark Archive

Fury's Toll | MotD

I was figuring 5'.

Drusilla attempts to jump up to the top of the platform.
Assuming 40' movement, but don't see it.
acrobatics DC20: 1d20 + 7 + 4 ⇒ (16) + 7 + 4 = 27
She easily clears the platform, and moves up. She grabs the statue, and the Dekion attacks.

@Dekion - please add your Strength damage to your weapons!
Dekion: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14PA damage: 1d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9
He hits, thanks to Drusilla's advice, but his blade doesn't seem to catch very well.

The angel then attacks, with tentacles, against Drusilla.
attack 1: 1d20 + 3 - 1 ⇒ (2) + 3 - 1 = 4
attack 2: 1d20 + 3 - 1 ⇒ (6) + 3 - 1 = 8

Party is up!
Universal Adjustments: Advice +1
Universal Conditions:
Aid Token available: No.

Monument Mayhem Rd 3:


  • => Drusilla (grappled)
  • => Rravn (bull strength)
  • => Pip (hit!)
  • => Durothil ()
  • => Dekion ()
  • Aspis Fallen Angel (grappled)
  • => BroKhan ()

Conditions:
Dekion: 33/33
Durothil:
BroKhan: 3NL.
Drusilla: Mage Armor (30 mins)
Pip: 25/31
Rravn: 33/33 Bull Strength

CLW Wand charges:
BroKhan: 1
Rravn: 7
Dekion: 6

Mage Armor charges:
Drusilla: 2

Grand Lodge

Female Half-Orc Unchained Barbarian 10 | HP: 125/125 Temp HP: 20/20| AC: 18 (9 Tch) | CMB: +18, CMD: 25 | F: +14, R: +7, W: +8 | Init: +1 | Perc: +13, SM: +1 | Speed 40ft | Active Conditions: Rage, Stance, Smasher

Lady BroKhan steps around her allies into a flank with Dekion.

hammertime, advice, flank: 1d20 + 11 + 2 + 1 ⇒ (8) + 11 + 2 + 1 = 22
damage: 1d12 + 13 + 1 ⇒ (10) + 13 + 1 = 24

Grand Lodge

Female Half-Orc Bard (Acheologist) 11

Sorry, short post today.

Seeing how her attacks have done minimal damage so far, Pip puts her off-hand on her sword and swings for an all-out attack.

Attack with Power Attack, two-handed. - 2 AC this turn.

Attack -PA +advice -buckler: 1d20 + 8 - 1 + 1 - 1 ⇒ (11) + 8 - 1 + 1 - 1 = 18
Damage +PA +advice +2hd: 1d8 + 5 + 3 + 1 + 2 ⇒ (7) + 5 + 3 + 1 + 2 = 18

-Posted with Wayfinder

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

"Gah! All these people around it."

Durothil tries to maneuver into a better position to strike out at the red statue, knowing his blow will only be one of many needed to destroy this thing from another world.

Bardiche, advice: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
Bardiche, advice: 1d10 + 5 + 1 ⇒ (7) + 5 + 1 = 13

Again he chops at it with his Bardiche severing off a few peddles.

Liberty's Edge

Male Tengu Oracle 5 | HP 33/33 | CMD 19 | AC 23, t 13, ff 20 | Fort +3 Ref +5 Will +4 | Init +5x2, Perc +9 (Low-light vision, Darkvision 60ft. (also max range), Carrion Sense) | Act Con: blur

Once BroKhan has swung her hammer, Rravn steps between her and the stone angel (or what's left of it) and attempt to deliver a finalizing blow.

+1 falcata + BS + advice + flank: 1d20 + 8 + 2 + 1 + 2 ⇒ (8) + 8 + 2 + 1 + 2 = 211d8 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11

Dark Archive

Fury's Toll | MotD

The group converges in the statue, and destroys it utterly.

success!
i am not going to start a new encounter, since this act ends today. 11/28

The team finishes off the Angels, and can still see Gunari weeping over the spilt mead,

Grand Lodge

Female Half-Orc Bard (Acheologist) 11

Pip leans on a bit of rubble after the combat is over, breathing hard from yet another fight. When she spots Gunari, she starts in his direction. She motions for the rest of her companions to follow. "Come. It seems like things are getting slightly better. We need a rest, if we are to continue. It'll be a while before this is truly over."

"Can I join you?" she asks Gunari, before squatting down next to him. She rummages around her backpack for something to eat and drinking, offering some to the warpriest as well. "Here, we'll need our strength. The day is long yet. I'm sorry about the mead, I hope you'll get another chance to share it with friends. Things may look dour, but I can see our fate changing, for the better." She gets a twinkle in her eyes. "Did you hear about the trouble in the Blakros Museum, a while ago? With the strange mist? I was there, let me tell you what happened..."

Grand Lodge

Female Half-Orc Unchained Barbarian 10 | HP: 125/125 | AC: 20 (11 Tch) | CMB: +16, CMD: 27 | F: +14, R: +7, W: +6 | Init: +1 | Perc: +13, SM: +1 | Speed 40ft | Dailies: 28/28 Rage rounds | Active Conditions: none

Lady Brokahn steps up to Pip and Gunari, and pulls out a bottle.

"i've been saving this for the right time. Nows as good as any. Hobgoblin WarDraught. Nasty stuff harhar." She will pour into his mug and her own.

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

As the battle subsides, Durothil looks around him. Everything familiar, everything that he cared about, this place - more a home than Kyonin, was besieged.

Slowly they were reclaiming what was theirs, what had always been theirs, but at what cost?

He strides over to Gunari with the others. Sitting down wearily, he looks at the Cadenyite. "So you are the famous beer priest my little brother talks so much about. You know it has been years, not that it matters so much to us elves. He and I, brothers, but as different as two can be." He starts to look around him, lost in thoughts, not really wanting to share with this man, this group, but he knew this would most likely never happen again.

Courage on the battelfield, there was no fight he backed down from, but this 'fight' was challenging. "Gunari, when you see him. Tell him .... tell him. Well we didn't always agree. You know he can be a pain in the ass. Just let him know that I am well, and that I hope he is well too. Maybe our paths will cross one day. Well I know you are upset about the Trollheim, but do you think there is some Chelish red around here, something with a peppery finish?"

Grand Lodge

Female Half-Orc Bard (Acheologist) 11

While the group is resting, Pip retrieves a wand from her backpack and uses it to heal herself. "Gunari, do you require healing?"

CLW from wand: 1d8 + 1 ⇒ (4) + 1 = 5

It seems I failed to account for a hit for 6 damage in the last encounter. This heals the most of it. I should be at 30/31 now, that's good enough for me.

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