[PBP GameDay #4] GM..Silbeg's 6-98 Serpents Rise (Inactive)

Game Master Silbeg

Session ID #119
The Agents


251 to 300 of 781 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Female Elven Playtest Wizard | HP 13 | AC: 14 ( Tch 14) | F: +2 R: +4 W: +2; | Perc: +1; low-light vision | Speed 30 ft | Spell Points 4 | Active conditions: None

Hearing the sounds of the two lizards' tongues flicking out, Joliryn looks back and notices with dismay the creatures on Rataji and Shihoraj. Her exclamation of surprise quickly transitions into a spell.

Flicking her wrist to retrieve her kukri, she then moves up to the blue lizard.

cast shield. Move 20'. Map updated. AC now 24.


Female Elven Playtest Wizard | HP 13 | AC: 14 ( Tch 14) | F: +2 R: +4 W: +2; | Perc: +1; low-light vision | Speed 30 ft | Spell Points 4 | Active conditions: None

Knowledge:Planes: 1d20 + 5 ⇒ (8) + 5 = 13 Almost forgot the knowledge check!


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

As Rataji is dragged by a slimy tongue towards the frilled lizard creature he frantically tries to think of what he may know of these monsters.

Knowledge Planes: 1d20 + 15 ⇒ (7) + 15 = 22


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

As Joliryn moves on, the chameleon (who, unlike those the have tongued, is not grappled) takes its attack of opportunity. Sorry if it doesn't make sense, logically, but... It missed, probably due to the distraction of the tasty Garundi man it is tasting.
Bite: 1d20 + 6 ⇒ (3) + 6 = 9

The green lizard then charges Zurnzal. The bite scores a healthy hit (well, not healthy for Zurnzal), but the ferocious charge does not concern the brawler. The other lizard then moves up to Zurnzal (it cannot charge, because its buddy is in the way), and bites at Zurnzal, but misses.

Bite, Charge: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24 bite: 2d6 + 6 ⇒ (6, 6) + 6 = 18Will save Zurnzal: 1d20 + 5 ⇒ (18) + 5 = 23

Bite: 1d20 + 10 ⇒ (3) + 10 = 13 bite: 2d6 + 6 ⇒ (6, 5) + 6 = 17

322, Zurnzal, Shihoraj, Rataji, and Marnarius are up (note: none of you, save Joliryn, have your weapons drawn).

The Vaults Round 1:


  • x Chameleons [23]
  • => Joliryn [16]
  • Lizards [13]
  • 322 [11]
  • Zurnzal [11]
  • Shihoraj [6]
  • Rataji [6]
  • Marnarius [6]

Conditions/status:
322:
Joliryn:
Marnarius:
Zurnzal: -18hp
Shihoraj:Grappled by tongue
Rataji: Grappled by tongue
Green:
Red:
Blue:
Pink:


Female Elven Playtest Wizard | HP 13 | AC: 14 ( Tch 14) | F: +2 R: +4 W: +2; | Perc: +1; low-light vision | Speed 30 ft | Spell Points 4 | Active conditions: None

Do the lizards have 10' or more reach? I'm wondering because of the AoO.


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

I failed to identify, did I?

"If you're going to tongue me, buy me a drink!" He hits the creature with a dazing touch to see if it will let go and he can escape the grapple.

It's an SLA, so no concentration check should be needed, right?

"We're not your enemies, guardians. Stand down!" He repeats this phrase in Abyssal, Aklo, Celestial, Infernal and Draconic.


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder
Joli, The Artist wrote:
Do the lizards have 10' or more reach? I'm wondering because of the AoO.

Without a knowledge check, I can only tell you what you observed. The two frilled lizards closed to "base to base" to attack. The chameleons definitely had at least 10' reach with their both their bites and tongues.


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder
Rataji the Resourceful wrote:

I failed to identify, did I?

"If you're going to tongue me, buy me a drink!" He hits the creature with a dazing touch to see if it will let go and he can escape the grapple.

It's an SLA, so no concentration check should be needed, right?

"We're not your enemies, guardians. Stand down!" He repeats this phrase in Abyssal, Aklo, Celestial, Infernal and Draconic.

SLAs definitely need concentration checks -- they provoke. Since you asked, I will allow a retcon. Otherwise, it would have stood, and you'd take the AoO if it was available.


Female CN Elf Oracle (Dark Tapestry) 7 | HP :Dead AC: 19 (13 Tch, 11 Fl) | CMB: +8, CMD: 20 | F: 6, R: +8, W: +9; +2 vs Enchantment | Init: +2 | Perc: +2, SM: 0 | Speed 30ft | |Gift of Madnesss: 6/7 | Intestellar Void 0/1 | Wings of Darkness 5/7 | Spells: 1st 1/7| Spells: 2nd 1/7| Spells: 3rd 1/5| Active conditions: Haste 6 rds, prone

knowledge planes: 1d20 + 5 ⇒ (10) + 5 = 15

Agent 322 draws a dagger from her black robes.

Her eyes take on a deranged, feral cast and she screeches in her high pitched sing-song voice at the lizard grappling Rataji, while making a stabbing motion at the other lizard.

aklo:
"Kill him! Kill him!"

Casting Murderous Command Will DC 15 on lizard grappling Rataji with its tongue.


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

Retcon

Casting defensively, Rataji makes a concentration check but the grapple is messing with his abilities too much.

Concentration: 1d20 + 12 ⇒ (3) + 12 = 15

He loses the dazing touch he was trying to cast.


Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions heroism +2 atk, skills, saves; Imp. Grapple 9/10; MFlex 2/6
GM.Silbeg wrote:
322, Zurnzal, Shihoraj, Rataji, and Marnarius are up (note: none of you, save Joliryn, have your weapons drawn).

Z takes the time to draw his hands from his pockets ;) and beats the crap out of the nearest lizard.

flurry of blows: 1d20 + 11 ⇒ (13) + 11 = 24
damage: 1d8 + 6 ⇒ (2) + 6 = 8

flurry of blows: 1d20 + 11 ⇒ (20) + 11 = 31
damage: 1d8 + 6 ⇒ (5) + 6 = 11
Threat
confirm: 1d20 + 11 ⇒ (10) + 11 = 21
additional damage: 1d8 + 6 ⇒ (4) + 6 = 10

flurry of blows: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 1d8 + 6 ⇒ (6) + 6 = 12

If Z has more time a takes a 5-foot step west.

Grand Lodge

Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword

Marnarius will study the two chameleons as a swift action then draw his sword as a move action. Unforutnately he is not close enough to attack yet; therefore he will attempt to duck behind some shelves to set up a sneak attack next turn. I'm not sure if the shelves make a hard corner or not and whether Marnarius can make it a 5 foot step. He was at the end of the second row. I'm going to assume that it was a hard corner and it took another move action. That means if it has range and a second tongue or lets go of Shi or something it could get an AOO on Marnarius before he ducks behind the shelves. In any case his stealth roll, assuming Marnarius is not snagged out of mid move, is

stealth: 1d20 + 2 + 12 ⇒ (7) + 2 + 12 = 21

If I still have a standard action let me know.

If knowledge dungeoneering or local can help me figure out what these things are I roll

knowledge: 1d20 + 2 + 5 ⇒ (1) + 2 + 5 = 8

Grand Lodge

Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword

Obviously Marnarius is confused by these things. All he can think of is that they probably taste like chicken.


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

Will save vs Murderous Command DC15: 1d20 + 3 ⇒ (6) + 3 = 9 The Chameleon targeted by 322 seems to have a different look in his eye... is it looking at Shihoraj, or the other Chameleon? Hint: its target is not human

@Zurnzal, there are two lizards that are equidistant from you. 1=green: 1d2 ⇒ 1
As Zurnzal starts to pummel the lizard, suddenly its skin turns as hard as stone (immediate action). His first blow strikes true, but does not appear to harm the creature. His second is more solid (though he does not confirm the critical), dealing a little damange. His final strike, unfortunately, does not land at all. He then steps back a bit.

@Marnarius, the shelves are hard corners. They are about 6' high, and seem pretty sturdy. They will block Line of Sight as well.
perception: 1d20 + 4 ⇒ (6) + 4 = 10
As Marnarius sneaks around the stacks, the chameleon does not seem to notice him, being more interested in giving Shihoraj a good tonguing.

Shihoraj is up, then chameleons.

The Vaults Round 1:


  • x Chameleons [23]
  • x Joliryn [16]
  • x Lizards [13]
  • x 322 [11] (commanding lizards)
  • x Zurnzal [11] (fists of DOOM?)
  • => Shihoraj [6]
  • x Rataji [6] (getting tongued)
  • x Marnarius [6] (sneaky sneak)

Conditions/status:
322:
Joliryn:
Marnarius:
Zurnzal: -18hp
Shihoraj:Grappled by tongue
Rataji: Grappled by tongue
Green: -3hp
Red:
Blue:
Pink:

Remember to post your knowledge checks as your first rolls, if you have them.


Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions heroism +2 atk, skills, saves; Imp. Grapple 9/10; MFlex 2/6
GM.Silbeg wrote:

[dice=Will save vs Murderous Command DC15]1d20+3 The Chameleon targeted by 322 seems to have a different look in his eye... is it looking at Shihoraj, or the other Chameleon? Hint: its target is not human

@Zurnzal, there are two lizards that are equidistant from you. [dice=1=green]1d2
As Zurnzal starts to pummel the lizard, suddenly its skin turns as hard as stone (immediate action). His first blow strikes true, but does not appear to harm the creature. His second is more solid (though he does not confirm the critical), dealing a little damange. His final strike, unfortunately, does not land at all. He then steps back a bit.

@Marnarius, the shelves are hard corners. They are about 6' high, and seem pretty sturdy. They will block Line of Sight as well.
[dice=perception]1d20+4
As Marnarius sneaks around the stacks, the chameleon does not seem to notice him, being more interested in giving Shihoraj a good tonguing.

Shihoraj is up, then chameleons.
** spoiler omitted **

Remember to post your knowledge checks as your first rolls, if you have them.

@ work. No map. Will relate in about 4 hours. Note: magic fists.


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder
Mister Z - Incognito wrote:
\@ work. No map. Will relate in about 4 hours. Note: magic fists.

Noted - your token has been moved. Magic didn't matter -- it currently has hardness.


Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions heroism +2 atk, skills, saves; Imp. Grapple 9/10; MFlex 2/6

Green would be correct and seeing as how only 3 points of damage got squeezed out of a possible 30-ish. He takes another couple of steps back behind (I'm guessing the pews are supposed to be shelves? If not, let me know.) and considers castling. Swift action: Martial Versatility he mimics Dodge for +1 AC.

Grand Lodge

Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword

I did not remember that Marnarius has Quick Draw. Dang! Oh well.

When his chance comes he will slip up on 'red' and make a sneak attack. Nothing fancy. Again the hard corner will prevent him from making a full attack, and he will instead make a move/attack with his +1 longsword using power attack. I'm new to this sneak attack stuff so feel free to sort out any rolls or redo them completely if necessary.

to sneak up on it and maintain stealth: 1d20 + 2 + 12 ⇒ (2) + 2 + 12 = 16
to hit(+2 studied, -1 power attack): 1d20 + 13 + 2 + 4 - 1 ⇒ (18) + 13 + 2 + 4 - 1 = 36 vs. flatfooted, assuming he maintained stealth mode.
damage if it hits (+2 studied, +2 power attack, +2d6 sneak): 1d8 + 6 + 2 + 2 + 2d6 ⇒ (1) + 6 + 2 + 2 + (1, 6) = 18 again, assuming he maintained stealth mode, less the 2d6 backstab damage if not.

Grand Lodge

Female CN human (Taldan) Unchained Rogue 7 Human | HP: 45/45| AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 21 | F: +3, R: +10, W: +6 | Init: +5 | Perc: +14, Lowlight vision Rogue (unchained) 7 | Speed 20ft | Sneak attack (unchained) +4d6 | Active conditions: Trap Spotter (+14 Perception) | Trapfinding +3 Dust of Darkness

She tryies to break free from the grappble CMB vs CMD

"F***** lizard... Get away from me"

CMB: 1d20 + 6 ⇒ (11) + 6 = 17

I did roll the dice on the disscusion thread


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

Though she tries, Shihoraj cannot remove herself from the tongue of the chameleon. (you have a move action left, I will assume you drew your weapon)

The chameleon holding Shihoraj attempts to hold on to the rogue.
maintain: 1d20 + 12 + 5 ⇒ (3) + 12 + 5 = 20

Amazingly, it drops her.

The other drops Rataji, and moves up to attack its friend. It climbs along the wall (Joliryn can take an AOO). As it attacks the red chameleon gets all stony.

bite attack: 1d20 + 6 ⇒ (3) + 6 = 9 missed

Joliryn AOO + Joliryn action.

The Vaults Round 2:


  • x Chameleons [23]
  • => Joliryn [16]
  • Lizards [13]
  • 322 [11] (commanding lizards)
  • Zurnzal [11] (fists of DOOM?)
  • Shihoraj [6]
  • Rataji [6] (getting tongued)
  • Marnarius [6] (sneaky sneak)

Conditions/status:
322:
Joliryn:
Marnarius:
Zurnzal: -18hp
Shihoraj:Grappled by tongue
Rataji: Grappled by tongue
Green: -3hp
Red:
Blue:
Pink:

I moved Zurnzal back, as he could only take a 5' step -- I had moved him per his notes.


Female Elven Playtest Wizard | HP 13 | AC: 14 ( Tch 14) | F: +2 R: +4 W: +2; | Perc: +1; low-light vision | Speed 30 ft | Spell Points 4 | Active conditions: None

The flank is exposed, if only I can reach it!

Joli slices at the retreating lizard.

AoO: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 1d3 + 5 ⇒ (1) + 5 = 6


Female CN Elf Oracle (Dark Tapestry) 7 | HP :Dead AC: 19 (13 Tch, 11 Fl) | CMB: +8, CMD: 20 | F: 6, R: +8, W: +9; +2 vs Enchantment | Init: +2 | Perc: +2, SM: 0 | Speed 30ft | |Gift of Madnesss: 6/7 | Intestellar Void 0/1 | Wings of Darkness 5/7 | Spells: 1st 1/7| Spells: 2nd 1/7| Spells: 3rd 1/5| Active conditions: Haste 6 rds, prone

GM - how is the chameleons being in that position, or is it hanging literally on top of Shihoraj? (but you don't want to show it because it gets confusing) It's a large creature occupying a 10x5 foot space..not possible unless it's squeezing, or using narrow frame. Or is it plastered onto the wall like occupying 5 ft below and 10 ft of the wall?


Female CN Elf Oracle (Dark Tapestry) 7 | HP :Dead AC: 19 (13 Tch, 11 Fl) | CMB: +8, CMD: 20 | F: 6, R: +8, W: +9; +2 vs Enchantment | Init: +2 | Perc: +2, SM: 0 | Speed 30ft | |Gift of Madnesss: 6/7 | Intestellar Void 0/1 | Wings of Darkness 5/7 | Spells: 1st 1/7| Spells: 2nd 1/7| Spells: 3rd 1/5| Active conditions: Haste 6 rds, prone

I put a circle to denote the square that I'd like to know if the lizard was in.


Female Elven Playtest Wizard | HP 13 | AC: 14 ( Tch 14) | F: +2 R: +4 W: +2; | Perc: +1; low-light vision | Speed 30 ft | Spell Points 4 | Active conditions: None

Even looking from my laptop, I'm not certain if I'm within a 5' step of Blue Lizard. The following action is based on the assumption that I can 5' step and attack Blue Lizard in melee.

We can't afford to lose Shihoraj. I best not hold anything back.

Joliryn shifts her stance slightly and is suddenly surrounded by magical sigils, making it harder to see her. Her open hand twirls and then twists at the wrist so her open fingers are pointing towards Shihoraj. She then shuffles forward and thrusts with her kukri at the lizard on the wall.

Swift - Enter Mystical Focus. I choose Blur from Arcane Bloodrage.
Spell Combat Full Round action: Cast defensively with +3 bonus, Grease spell on Shihoraj's armor. Step 5' forward and strike with the Kukri.

Concentration: 1d20 + 11 + 3 ⇒ (6) + 11 + 3 = 20
Attack: 1d20 + 12 - 2 - 3 ⇒ (18) + 12 - 2 - 3 = 25
Damage: 1d3 + 1 ⇒ (1) + 1 = 2 Can not use Slashing Grace w/ Spell Combat
Potential Crit: 1d20 + 12 - 2 - 3 ⇒ (16) + 12 - 2 - 3 = 23
Crit damage if confirmed: 1d3 + 1 ⇒ (1) + 1 = 2

Made the DC17 concentration check so Shihoraj has +10 CMB to escape grapples and +10 CMD to avoid grapples.


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder
Agent 322 wrote:
GM - how is the chameleons being in that position, or is it hanging literally on top of Shihoraj? (but you don't want to show it because it gets confusing) It's a large creature occupying a 10x5 foot space..not possible unless it's squeezing, or using narrow frame. Or is it plastered onto the wall like occupying 5 ft below and 10 ft of the wall?

It is up on the wall, above you all. The 5' squares next to (or behind) Shihoraj are available to move into.

Jolyrin casts grease, and attacks. Her attacks lands true, but does not appear to do any damage.


Female Elven Playtest Wizard | HP 13 | AC: 14 ( Tch 14) | F: +2 R: +4 W: +2; | Perc: +1; low-light vision | Speed 30 ft | Spell Points 4 | Active conditions: None

Joliryn calls out "That should prevent you from getting stuck again, Shihoraj!"

Grand Lodge

Female CN human (Taldan) Unchained Rogue 7 Human | HP: 45/45| AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 21 | F: +3, R: +10, W: +6 | Init: +5 | Perc: +14, Lowlight vision Rogue (unchained) 7 | Speed 20ft | Sneak attack (unchained) +4d6 | Active conditions: Trap Spotter (+14 Perception) | Trapfinding +3 Dust of Darkness

She moves 5 feet backward.
"Thanks Joli, but we need it to move a little to flank it and kill it, if not I will spend a potion of dissplacement."

"Come on lizard, move here!"
From the handy haversack she picks up the potion of displacement.


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

The displacement will not allow you to sneak attack. It is not the same as invisibility or other forms of total concealment. It will, however, make it really hard to hit you.

The green lizard attacks Zurnzal, first biting, and then with its tail.
bite vs AC19: 1d20 + 10 ⇒ (11) + 10 = 21 bite damage: 2d6 + 6 ⇒ (3, 4) + 6 = 13
tail vs AC19: 1d20 + 5 ⇒ (4) + 5 = 9

The pink lizard moves off to attack 322.
attack vs 322 AC 18: 1d20 + 10 ⇒ (10) + 10 = 20bite damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16

Shihoraj moves back, retrieving a potion of displacement. (Standard action left still)

322, Shihoraj (standard only), Rataji, Marnarius are up.

The Vaults Round 2:


  • x Chameleons [23]
  • x Joliryn [16]
  • x Lizards [13]
  • => 322 [11] (commanding lizards)
  • => Zurnzal [11] (fists of DOOM?)
  • S Shihoraj [6]
  • => Rataji [6] (getting tongued)
  • => Marnarius [6] (sneaky sneak)

Conditions/status:
322: -16
Joliryn:
Marnarius:
Zurnzal: -31hp
Shihoraj: Grappled, Greased
Rataji:
Green: -3hp
Red:
Blue:
Pink:


Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions heroism +2 atk, skills, saves; Imp. Grapple 9/10; MFlex 2/6

"Damn it! I feel vaguely insulted." Z says as the second lizard moves off.

Swiftly add Greater Dirty Trick to Dodge.

[dice=Classic Three Stooges' eye gouge (to blind green)]1d20+16[/dice] additional duration: 1d4 ⇒ 4

Move to flank pinkie around the column to the south and the bookcase. (It is a bookcase right? Not a pew.)

PS: I wouldn't happen to see any honking big weapons I'm (currently) not proficient with lying about do I?


Female CN Elf Oracle (Dark Tapestry) 7 | HP :Dead AC: 19 (13 Tch, 11 Fl) | CMB: +8, CMD: 20 | F: 6, R: +8, W: +9; +2 vs Enchantment | Init: +2 | Perc: +2, SM: 0 | Speed 30ft | |Gift of Madnesss: 6/7 | Intestellar Void 0/1 | Wings of Darkness 5/7 | Spells: 1st 1/7| Spells: 2nd 1/7| Spells: 3rd 1/5| Active conditions: Haste 6 rds, prone

Agent 322's cloak spilts and turns into tendrils of dark energy.

Using Wings of Darkness

She then flies around the frilled lizard to the other side of the room, above the shelves.

I'll take an AOO for movement. End position is 4 squares North of Red, I am unable to move my token as I'm on cell - when I get home I will. The following takes place only if I'm allowed to complete my movement, I.e not grappled.

She unleashes her magic, in hope of befuddling the minds of the frilled lizards.

Calm emotions - DC 16 - centre is 3 squares North of Pink - Green and Pink need to make will saves, but I mamaged to avoid Mr Z.

Aklo:
"Don't attack the frilled lizards unless they make any attacks on you. I'm trying to hold them down. Rataji, make sure everyone gets it!"
, she screeches violently.

Aklo:
"And Marnarius is standing in the way of glitterdust, Zed could make himself useful pokimg a few moreblizard eyeballs out.Focus fire on those not frilled lizards."
, she shrieks.

Grand Lodge

Female CN human (Taldan) Unchained Rogue 7 Human | HP: 45/45| AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 21 | F: +3, R: +10, W: +6 | Init: +5 | Perc: +14, Lowlight vision Rogue (unchained) 7 | Speed 20ft | Sneak attack (unchained) +4d6 | Active conditions: Trap Spotter (+14 Perception) | Trapfinding +3 Dust of Darkness

[She drinks the potion with the standard action left.


Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions bad hair day, halitosis | * School of making problems disappear; ** varies

unskilled Knowledge (planes) max 10 result: 1d20 + 2 ⇒ (19) + 2 = 21 So 10.


Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions heroism +2 atk, skills, saves; Imp. Grapple 9/10; MFlex 2/6
Agent 322 wrote:
Agent 322.... screeches violently.

"Ya don't say." Wincing at the noise Z jabs his clawed pinky in one ear and wiggles it violently about trying to clear it.

"They're stone lizardy-things. Try and concentrate your efforts on one of them at a time, while we try and distract these two! You have about 15 seconds!" He shouts.


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

Rataji nods to Vara’s comments in Aklo. Not knowing if these creatures are intelligent or not, it’s best to keep strategy coded. He translates Vara's comments for the party. "For now, this is a No-Frills opportunity. Marnarius, step back, and let Vara Shine! Z, I’m sure you’re Eyeing your chances as well!"

Bluff to Pass Secret Message to Party: 1d20 + 15 ⇒ (19) + 15 = 34

Secret Message to Party:
"Focus fire on the non-frilled lizards! Vara’s laying down glitter! Z, get them in the eyes!"

Casting defensively, Rataji then moves and lines up a lightning bolt to hit both of the non-frilled lizards.

Concentration: 1d20 + 12 ⇒ (10) + 12 = 22

damage: 7d6 ⇒ (5, 1, 1, 1, 4, 3, 5) = 20 Reflex DC 18 for half


2 people marked this as a favorite.
Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions heroism +2 atk, skills, saves; Imp. Grapple 9/10; MFlex 2/6

'Go for the eyes Boo.' Got it. *smiles* Though I think I'll mix it up a bit first.

Grand Lodge

Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword
Marnarius PBP wrote:

I did not remember that Marnarius has Quick Draw. Dang! Oh well.

When his chance comes he will slip up on 'red' and make a sneak attack. Nothing fancy. Again the hard corner will prevent him from making a full attack, and he will instead make a move/attack with his +1 longsword using power attack. I'm new to this sneak attack stuff so feel free to sort out any rolls or redo them completely if necessary.

to sneak up on it and maintain stealth: 1d20 + 2 + 12 ⇒ (2) + 2 + 12 = 16
to hit(+2 studied, -1 power attack): 1d20 + 13 + 2 + 4 - 1 ⇒ (18) + 13 + 2 + 4 - 1 = 36 vs. flatfooted, assuming he maintained stealth mode.
damage if it hits (+2 studied, +2 power attack, +2d6 sneak): 1d8 + 6 + 2 + 2 + 2d6 ⇒ (1) + 6 + 2 + 2 + (1, 6) = 18 again, assuming he maintained stealth mode, less the 2d6 backstab damage if not.

Well, having received the IC request to stand back, and knowing how much it can hurt when a mage says that and you don't, Marny will change his tactics. Instead of charging boldly forward, he will sheath his sword with a move action, quick-draw his bow with a swift action, 5' step to get line of sight on 'red', and exchange is sword thrust for a bow shot. The rolls above should serve except for a slight mod to the to hit and damage roll for the bow which will be at 34 (-2 to hit) and 15 (-3 to damage) due to the loss of power attack and use of the inferior weapon.

Let me know if you want new rolls due to the change in tactics.

Note: it sure looks like things got shifted on the tactical map. Marny and 'red' were both one square down on the map I think. And Shi looks like she can't make up her minds WHERE she should be! If the map is right then Marny need not and will not move at all.


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

Zurnzal pokes the eyes of one of the lizards, causing it to temporarily go blind. He does not find any honking big weapons lying around, though.

322 then casts her spell on the two lizards.
pink will: 1d20 + 6 ⇒ (14) + 6 = 20 succeeds
green will: 1d20 + 6 ⇒ (4) + 6 = 10 Fails

Rataji gives his message, and let's go with a lightning bolt, causing both of the chameleons to go stony again.

He also recalls that they are Foo creatures.

Foo Creatures:
Foo creatures are benevolent guardian spirits that hail originally from the Outer Plane of Nirvana, where they spend their days cavorting in the idyllic wilds or aiding that realm's inhabitants, particularly the agathions, in their work. Yet while they come from Nirvana, foo creatures are often encountered on the Material Plane as well, for they are favorite conjurations of many cultures and religions.

Countless species of foo creatures exist—for if an animal dwells upon the Material Plane, it is certain that somewhere in the vast wilds of Nirvana its spiritual double frolics and plays. Nonetheless, certain foo creatures are more common than others, and the most often encountered of all are dogs and lions.

A foo creature can be called to the Material Plane for any reason a conjurer can imagine—these monsters are generally much more intelligent than their mundane counterparts, and can not only follow complex orders but can speak and converse as well. Typically, a foo creature is contacted to serve for a time as a guardian—by adopting its statue form using its freeze ability, a foo creature can appear as little more than an ornate decoration astride the facade of a building or standing guard over a fountain in a city plaza. They are not as often called upon to serve as soldiers in armies, for foo creatures detest war. They generally dislike serving as mounts as well, although for particularly pious and kindly folk, they have been known to make exceptions.

They typically have damage reduction which can be overcome by bludgeoning weapons. However, they can give their skins the strength of stone (hardness 8) as an immediate action several times per day, which slows them down to half-speed. When Foo Creatures are within 30 feet of another Foo Creature, they also get the benefit of Protection from Evil.
Plus, they are always immune to disease, paralysis, and poison.

red reflex: 1d20 + 6 ⇒ (8) + 6 = 14 Fails
blue reflex: 1d20 + 6 ⇒ (8) + 6 = 14 Fails

Marnarius, I will need new rolls, as the change in tactics is dramatic, and you cannot know the results before you do it. In future, please spoiler actions that are contingent or waiting for others to act (such as the lizards above). Keeps things cleaner. Typically, once you post, it has happened. I'll allow the change this time due to the delays I caused over the weekend.

Marnarius, please give me new rolls on the attack. If I do not see a post within 1 hour of this post, I will roll for you.

The Vaults Round 2:


  • x Chameleons [23]
  • x Joliryn [16]
  • x Lizards [13]
  • x 322 [11] (calm emotions on lizards)
  • x Zurnzal [11] (Blinding the lizard)
  • x Shihoraj [6] Displacement
  • x Rataji [6] (bolt of DOOM)
  • WAITING Marnarius [6] (sneaky sneak)

Conditions/status:
322: -16
Joliryn:
Marnarius:
Zurnzal: -31hp
Shihoraj: Greased
Rataji:
Green: -3hp
Red: -12hp
Blue: -12hp
Pink:

Grand Lodge

Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword

No problem. Sheath, draw, fire. No 5' step necessary from what I can tell from the tactical so he'll hold his position.

to maintain stealth: 1d20 + 2 + 12 ⇒ (10) + 2 + 12 = 24
+2 from studied, +12 from skill

Let's see if the stealth works first. It will change the rolls a bit if it doesn't. I do have to roll stealth again, right?

Grand Lodge

Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword

That looks pretty good. This is what I come up with for the attack rolls...

mwk composite longbow +10/+5 (1d8+5/×3)
+2 to hit and damage for studied
+4 to hit due to sneak-attack. Not sure about this one.
+2d6 to damage from sneak-attack.

I think that would give me

1d20+10+2+4 to hit
1d8+5+2+2d6 for damage

Is that right?

Please make the attack rolls for me with any corrections in there. Personally, I don't really care if you 'push the dice button' or I do.


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

Watching with satisfaction as his lightning bolt fries two of the lizards at once, Rataji suddenly realizes what these creatures must be. "Of course. They're Foo creatures -- very good aligned! They can only keep that stone skin up a short while. When it drops, hit them with bludgeoning."

That's probably about as much information as I can share in six seconds...


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

Marnarius, that looks good. Maintaining stealth would be a good idea. However, once you attack, you've lost stealth unless you break line of sight. There is no bonus to attacking with sneak attack, however the target is flatfooted.
Marnarius attack (Studied, sneak): 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
damage: 1d8 + 5 + 2 + 2d6 ⇒ (7) + 5 + 2 + (2, 4) = 20

Marnarius' arrow hits hard... penetrating the things stone-hard skin.

The chameleons look at each other funny, but seem to realize what had happened. At least somewhat. Red seems confused by who is the more critical target, but chooses Rataji most likely due to the lightning bolt he cast! The leader is hit with the stick tongue and pulled next to the foo chameleon.
tonguing Rataji: 1d20 + 6 ⇒ (7) + 6 = 13 grab Rataji: 1d20 + 12 ⇒ (6) + 12 = 18

The blue chameleon looks away from its partner, and attacks the halfling who is standing right next to it. However, perhaps due to the odd nature of how it is standing on the wall, it misses.
bite: 1d20 + 6 ⇒ (3) + 6 = 9
Joliryn is up!

The Vaults Round 2:


  • x Chameleons [23]
  • => Joliryn [16]
  • Lizards [13]
  • 322 [11] (calm emotions on lizards)
  • Zurnzal [11] (Blinding the lizard)
  • Shihoraj [6] Displacement
  • Rataji [6] (bolt of DOOM)
  • Marnarius [6] (sneaky sneak)

Conditions/status:
322: -16
Joliryn:
Marnarius:
Zurnzal: -31hp
Shihoraj: Greased
Rataji: grappled
Green: -3hp
Red: -24hp
Blue: -12hp
Pink:


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

"Again, with the tonguing! I don't lick you without invitation! Where are your manners, guardian?" Rataji resigns himself to being grabbed again, hoping that his teammates can use the information he provided to strike more effectively.


Female Elven Playtest Wizard | HP 13 | AC: 14 ( Tch 14) | F: +2 R: +4 W: +2; | Perc: +1; low-light vision | Speed 30 ft | Spell Points 4 | Active conditions: None

Second round of Mystic Focus, so I'm still blurred and capable of Spell Combat.

It looks like the lightning didn't do full damage. Time to try other things.

Maintaining the mystic symbols was easy, but now it was time to feed some power into the weapon and try to end this creature. Maintaining her concentration, Joliryn uses her kukri to ward off the creature as she casts her spell.

Swift action: Spend 1 Arcane Pool, add +2 to weapon. +1 for Keen. +1 to upgrade from Flaming to Flaming Burst if that is allowed. If it isn't, go for an additional plus on the weapon.
Spell combat, +4 to Concentration check to cast Frigid Touch. Two attacks because of Spellstrike.

Concentration: 1d20 + 12 + 4 ⇒ (8) + 12 + 4 = 24
Spell Combat attack #1: 1d20 + 12 - 2 - 4 ⇒ (8) + 12 - 2 - 4 = 14 +1 if Flaming Burst isn't valid choice.
Spell Combat attack #2: 1d20 + 12 - 2 - 4 ⇒ (11) + 12 - 2 - 4 = 17 +1 if Flaming Burst isn't valid choice.
Damage: 1d3 + 1 ⇒ (1) + 1 = 2 +1 if Flaming Burst isn't valid choice.
Damage #2: 1d3 + 1 ⇒ (2) + 1 = 3 +1 if Flaming Burst isn't valid choice.

Cold Damage from Frigid Touch if either hits, plus Staggered condition: 4d6 ⇒ (6, 3, 1, 4) = 14

A blue glow covers her weapon as she strikes at the creature.

5' step towards the other one if mine dies. I don't expect it will.


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

Joli tries to destroy the chameleon with her spells. As expected, the chameleon turns rock solid... again. Her first slash with the kukri misses, but the second does not. The hardness of the stone repels both her blade, and the cold. It does seem to be moving much slower, though.

The sparkly pink lizard then attacks Zurnzal, who has so kindly moved next to it. It very obviously can still see. Both the bite and the tail smack right into the hapless slayer, who now looks rather woozy. He still stands, but he doesn't look very happy about it.
bite: 1d20 + 10 ⇒ (18) + 10 = 28 damage: 2d6 + 6 ⇒ (3, 1) + 6 = 10
tail: 1d20 + 5 ⇒ (20) + 5 = 25 confirm: 1d20 + 5 ⇒ (15) + 5 = 20 (ouch)damage: 2d8 + 6 ⇒ (7, 7) + 6 = 20

The green lizard thinks about its situation, but doesn't realize it can clear its eyes reasonably quickly.
int check: 1d20 - 2 ⇒ (8) - 2 = 6
It then tries to locate a target, but only manages to run into a bookcase. It then climbs up onto the bookcase. Move and Move It does appear to be sniffing the air towards Zurnzal.
perception: 1d20 + 11 ⇒ (5) + 11 = 16

322, Zurnzal, Shihoraj, Rataji, and Marnarius are up!
(Note, the chameleon tonguing Rataji does not seem hindered by it.)

The Vaults Round 3:


  • x Chameleons [23]
  • x Joliryn [16]
  • x Lizards [13]
  • => 322 [11] (calm emotions on lizards)
  • => Zurnzal [11] (Blinding the lizard)
  • => Shihoraj [6] Displacement
  • => Rataji [6] (bolt of DOOM)
  • => Marnarius [6] (sneaky sneak)

Conditions/status:
322: -16
Joliryn:
Marnarius:
Zurnzal: -61hp
Shihoraj: Greased
Rataji: grappled
Green: -3hp glittery, blind 4ph, 7ph
Pink:
Red: -24hp
Blue: -18hp - Staggered


Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions heroism +2 atk, skills, saves; Imp. Grapple 9/10; MFlex 2/6

trip: 1d20 + 13 ⇒ (15) + 13 = 28


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

Zurnzal pulls off an amazing stunt... he actually manages to trip the four-legged, large sized creature!

Grand Lodge

Female CN human (Taldan) Unchained Rogue 7 Human | HP: 45/45| AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 21 | F: +3, R: +10, W: +6 | Init: +5 | Perc: +14, Lowlight vision Rogue (unchained) 7 | Speed 20ft | Sneak attack (unchained) +4d6 | Active conditions: Trap Spotter (+14 Perception) | Trapfinding +3 Dust of Darkness

She moves fast to hit the monster. And fail terribly.
Stealth: 1d20 + 12 ⇒ (2) + 12 = 14

mwk rapier: 1d20 + 11 ⇒ (11) + 11 = 221d6 + 1 ⇒ (2) + 1 = 3

If applies

Sneak: 4d6 ⇒ (1, 1, 3, 1) = 6

Sorry but it´s my firt time playing a rogue so if you think it´s better to move somewhere, please say it, I suppose my character does know how to do her job.


Female CN Elf Oracle (Dark Tapestry) 7 | HP :Dead AC: 19 (13 Tch, 11 Fl) | CMB: +8, CMD: 20 | F: 6, R: +8, W: +9; +2 vs Enchantment | Init: +2 | Perc: +2, SM: 0 | Speed 30ft | |Gift of Madnesss: 6/7 | Intestellar Void 0/1 | Wings of Darkness 5/7 | Spells: 1st 1/7| Spells: 2nd 1/7| Spells: 3rd 1/5| Active conditions: Haste 6 rds, prone

"O-oh N-no...t-there's s-so m-much blood, a-and h-huge lizards"[b]she stutters, scared, in her pleasant alto, as she gathers a ball of eldritch blue energy.

Casting Cure Serious wounds

Agent 322 flies over to Mr Z, and gingerly touches Mr Z's wounds. She winces and immediately looks away after, as the tentacles knit his flesh closed.

3d8 + 7 ⇒ (6, 1, 8) + 7 = 22 CSW dmg healed.


Female CN Elf Oracle (Dark Tapestry) 7 | HP :Dead AC: 19 (13 Tch, 11 Fl) | CMB: +8, CMD: 20 | F: 6, R: +8, W: +9; +2 vs Enchantment | Init: +2 | Perc: +2, SM: 0 | Speed 30ft | |Gift of Madnesss: 6/7 | Intestellar Void 0/1 | Wings of Darkness 5/7 | Spells: 1st 1/7| Spells: 2nd 1/7| Spells: 3rd 1/5| Active conditions: Haste 6 rds, prone

Sorry. It was supposed to come out in Aklo. Tongues....need to remember


Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions heroism +2 atk, skills, saves; Imp. Grapple 9/10; MFlex 2/6
GM.Silbeg wrote:

The green lizard thinks about its situation, but doesn't realize it can clear its eyes reasonably quickly.

It then tries to locate a target, but only manages to run into a bookcase. It then climbs up onto the bookcase. It does appear to be sniffing the air towards Zurnzal.

AH HA! They are bookcases!!!

251 to 300 of 781 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PbP Gameday IV] GM Silbeg's 6-98 Serpent's Rise All Messageboards

Want to post a reply? Sign in.