[PBP GameDay #4] GM..Silbeg's 6-98 Serpents Rise (Inactive)

Game Master Silbeg

Session ID #119
The Agents


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Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions heroism +2 atk, skills, saves; Imp. Grapple 9/10; MFlex 2/6

unarmed strike (haste, blinded): 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 damage (sneak): 1d8 + 6 + 1d6 ⇒ (6) + 6 + (4) = 16


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

Zurnzal finishes his attacks against the gunslinger by missing him.

Telandril takes a step away from Shihoraj and her flanking. He glares at Marnarius Swift Action: Smite Evil and then attacks with his bow...
I will wait for the AoO from Marnarius at this time - you have until 15:00CST to post, or you will do a simple attack.

Grand Lodge

Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword

He will attempt a trip!

trip 1d20 + 14 + 1 haste +2 studied: 1d20 + 14 + 1 + 2 ⇒ (12) + 14 + 1 + 2 = 29

Anything to avoid an infinite barrage of smitey arrows. Not sure if there should be a -4 in there or if there are any bonuses I'm forgetting.

I hope I did that right! Should I have used my CMB instead when using a weapon and how does the +2 on the weapon affect things. If I add the weapon's +2 I think I get +14 anyway so I'm hoping it is all right. Please straighten out the math if I did it wrong.


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

Trip would be CMB not AB, but since it is an attack roll you do get the enhancement bonus of the weapon. As I read it, you should have a trip CMB of 12 + 2 + 2 + 1 (which is a wash)
As the paladin attempts to shoot, Marnarius trips him. He then stands up again (provoking once more if Marnarius had Combat Reflexes).

Marnarius and Shihoraj are up.
322 stablize DC15: 1d20 + 2 ⇒ (6) + 2 = 8

TheTapestry Room rd 2:


  • x Ralirio (guns a blazin’, gun loaded)
  • x Joliryn [stable]
  • x Zurnzal [blinding and stealing]
  • x Rataji [displacement, glittery]
  • x Telandril
  • => Marnarius
  • => Shihoraj
  • x 322 (bleeding, DC16)
  • Loshari

Conditions/status:
322: -6/59 Haste, bleeding
Joliryn: -5/59 Haste, stable
Marnarius: 55/67 Haste
Zurnzal: 31/65 Haste
Shihoraj: 45/45 Haste
Rataji: 50/51 Haste, glittery, displacement
Talandril: -26hp Haste
Loshari: Haste
Ralirio: Haste


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

Rataji, standing behind his pillar, stops to consider what he's seen of the abilities of the three opponents so far. C'mon, Rataji. Think. What will stop that caster before she blasts us?

GM, when I saw the half-orc cast her Haste and Glitterdust, did she use any material components? This is a very important question.

Grand Lodge

Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword

That is so very awesome! Move to new position and wait for Shi so I can get flank. I'm not using viscious.

Attack 1 +14 to hit, +1 haste, +2 studied, +2 flank, -2 power attack: 1d20 + 14 + 1 + 2 ⇒ (18) + 14 + 1 + 2 = 35
Damage 2d4 + 9 + 2d6 sneak + 4 studied and seething hatred: 2d4 + 9 + 2d6 + 4 ⇒ (1, 3) + 9 + (1, 1) + 4 = 19

Attack 2 +14 to hit, +1 haste, +2 studied, +2 flank, -2 power attack: 1d20 + 14 + 1 + 2 ⇒ (17) + 14 + 1 + 2 = 34
Damage 2d4 + 9 + 2d6 sneak + 4 studied and seething hatred: 2d4 + 9 + 2d6 + 4 ⇒ (1, 4) + 9 + (1, 1) + 4 = 20

Attack 3 +9 to hit, +1 haste, +2 studied, +2 flank, -2 power attack: 1d20 + 14 + 1 + 2 ⇒ (12) + 14 + 1 + 2 = 29
Damage 2d4 + 9 + 2d6 sneak + 4 studied and seething hatred: 2d4 + 9 + 2d6 + 4 ⇒ (4, 1) + 9 + (2, 1) + 4 = 21

Grand Lodge

Female CN human (Taldan) Unchained Rogue 7 Human | HP: 45/45| AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 21 | F: +3, R: +10, W: +6 | Init: +5 | Perc: +14, Lowlight vision Rogue (unchained) 7 | Speed 20ft | Sneak attack (unchained) +4d6 | Active conditions: Trap Spotter (+14 Perception) | Trapfinding +3 Dust of Darkness

Rapier at hand she pokes the paladin.

mwk rapier: 1d20 + 11 + 1 + 2 ⇒ (16) + 11 + 1 + 2 = 301d6 + 1 ⇒ (2) + 1 = 34d6 ⇒ (4, 6, 4, 1) = 15

mwk rapier: 1d20 + 11 + 1 + 2 ⇒ (9) + 11 + 1 + 2 = 231d6 + 1 ⇒ (1) + 1 = 24d6 ⇒ (2, 4, 1, 3) = 10


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

Shihoraj tries to hit the paladin, but his defenses are just too strong. Marnarius has no such problems, however. Viscious does not say you can turn it off, so you cannot.
Viscious first two attacks: 4d6 ⇒ (2, 1, 6, 6) = 15
to Marnarius : 1d6 ⇒ 1
The paladin falls after the first two scythe blows, so he is able to stay his hand on the third swing.

Loshari is definitely not using spell components.
I will do Loshari's action in a bit when I am on my laptop.

Grand Lodge

Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword
GM.Silbeg wrote:
The paladin falls after the first two scythe blows, so he is able to stay his hand on the third swing.

Yea, NOT. That last blow falls on his slumping body. For all Marnarius knows, that mage may have a healing bent and that Paladin is NOT getting up again if he can help it. Besides, Marnarius likes kicking a downed opponent.

Unless the viscious damage is applied after every hit? Then he would back off. But from what I saw, you only applied it once. I suspect that was an oversight and you 'owe' Marnarius another d6 and he will indeed back off out of self preservation. I applied the 1 point to his status line and look forward to the extra damage. It was worth it.

Grand Lodge

Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword

When the Paladin goes down, Marnarius casts his eyes towards the mage and says, "Still in the mood green boy? Can you even use that little toy axe you carry around? I'm tempted to let you go just so the Pathfinders will remain burdened with your ineffectual presence."

That was probably a really stupid move for my character, but he is a bully and there's nothing like a little success to embolden someone like him.


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Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions heroism +2 atk, skills, saves; Imp. Grapple 9/10; MFlex 2/6

"Uh, she's a green girl."

Z casts an appreciative gaze at her while wrestling the firearm out of her ally's grasp.

"Hey babe, I gonna hurt you real bad." He says in a seductive Barry White baritone.

Hey! Don't judge me! She has to have a Charisma of at least 13 to cast the spells she casting. ;)


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

Vicious is added for each hit. Also, I missed one, you are correct.
vicious: 1d6 ⇒ 2
Since this hurts Marnarius with every blow, he is backing off

After Marnarius savages the paladin, it is very clear that this paladin will not be breathing again without some powerful divine assistance. Loshari rises to Marnarius's taunt by screaming out, and casting a spell... a tiny ball of flame comes out of her finger, bursting into a giant ball of flame.
Fireball (Marnarius, Shihoraj, Rataji: 7d6 ⇒ (2, 4, 4, 1, 2, 2, 3) = 18
Marnarius save: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26 9 damage
Rataji save: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 18 damage
Shihoraj save: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26 Evasion - no damage. Because she evaded the damage, her cloak does not trigger

Loshari then moves to a safer position by the tapestry.

Note: Zurnzal would have had to 5' step last turn to get next to the gunslinger... correcting.

The gunslinger pulls out his sap, since he was disarmed, and attacks Zurnzal (blinded)
sap: 1d20 + 7 ⇒ (8) + 7 = 15'high you die': 1d100 ⇒ 100NL: 1d6 - 1 ⇒ (1) - 1 = 0

Party is up.
322 stabilize DC15: 1d20 + 2 ⇒ (10) + 2 = 12

TheTapestry Room rd 3:


  • x Ralirio (sap)
  • x Joliryn [stable]
  • => Zurnzal [blinding and stealing]
  • => Rataji [displacement, glittery]
  • => Marnarius
  • => Shihoraj
  • x 322 (bleeding, DC16
  • Loshari

Conditions/status:
322: -6/59 Haste, bleeding
Joliryn: -5/59 Haste, stable
Marnarius: 43/67 Haste
Zurnzal: 31/65 Haste
Shihoraj: 45/45 Haste
Rataji: 32/51 Haste, glittery, displacement
Talandril: -80hp Haste [DEAD]
Loshari: Haste
Ralirio: Haste


Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions heroism +2 atk, skills, saves; Imp. Grapple 9/10; MFlex 2/6

vicious pummeling v blinded (flurry, hasted): 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30 damage (sneak attack): 1d8 + 6 + 1d6 ⇒ (4) + 6 + (5) = 15

vicious pummeling v blinded (flurry, hasted): 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21 damage (sneak attack): 1d8 + 6 + 1d6 ⇒ (8) + 6 + (2) = 16

vicious pummeling v blinded (flurry, hasted): 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 damage (sneak attack): 1d8 + 6 + 1d6 ⇒ (7) + 6 + (2) = 15

Grand Lodge

Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword

I think you get another attack.
2 attacks normally, one at -5
+1 for brawlers flurry
+1 for haste


Am I wrong?

Grand Lodge

Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword

Marnarius laughs uproariously.

What was that, a hot bath? Didn't know you would be so friendly!

Aw, gee, I surrender!

Marnarius will stand there mockingly with his hands up near his head (but near his bow) and wait for him to start casting. When he does, provided the sorcerer lives that long, he will drop the scythe, quick draw the bow, and plug him with arrows (assuming no surprises).

Now, is that legal? Will I get to fire before he finishes the spell and interrupt it if I do this? If not, treat these shots as going off on his initiative and study/add 2 for study bonus. Also, the shot is good from there, right? The table is in the way but I don't see it giving him more than a little concealment.

When Marnarius goes:

First attack to hit 1d20+10, +1 haste, no study bonus: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
First attack damage: 1d8 + 5 ⇒ (1) + 5 = 6
Second attack to hit 1d20+10, +1 haste, no study bonus: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
First attack damage: 1d8 + 5 ⇒ (4) + 5 = 9
Third attack to hit 1d20+5, +1 haste, no study bonus: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
First attack damage: 1d8 + 5 ⇒ (2) + 5 = 7


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

@Marnarius: It is helpful to state out the actions.
Free action: drop scythe
Move action: draw bow
Standard action: Ready bow shot when half-orc casts

Note: If you delay, you cannot interrupt the casting.
Also note, I will use your first roll, only, frmo your spoiler, as this is the only one that is legal.

@Zurnzal, Marnarius was correct. Normally you are +11/+11/+6 w/ flurry... with haste that becomes +12/+12/+12/+7
Zurnzal flurry: 1d20 + 12 ⇒ (14) + 12 = 26 damage: 1d8 + 1d6 + 6 ⇒ (3) + (1) + 6 = 10

Waiting on Rataji and Shihoraj

TheTapestry Room rd 3:


  • x Ralirio (sap)
  • x Joliryn [stable]
  • x Zurnzal [flurry]
  • => Rataji [displacement, glittery]
  • R Marnarius (Ready for casting)
  • => Shihoraj
  • x 322 (bleeding, DC16
  • Loshari

Conditions/status:
322: -6/59 Haste, bleeding
Joliryn: -5/59 Haste, stable
Marnarius: 43/67 Haste
Zurnzal: 31/65 Haste
Shihoraj: 45/45 Haste
Rataji: 32/51 Haste, glittery, displacement
Talandril: -80hp Haste [DEAD]
Loshari: Haste
Ralirio: -41: Haste


Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions heroism +2 atk, skills, saves; Imp. Grapple 9/10; MFlex 2/6
Marnarius PBP wrote:

I think you get another attack.

Stoopid hasted flurry.


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

"Shihoraj, flank with Zed!"

Rataji moves and casts defensively to avoid an attack an opportunity from the Gunslinger.

Concentration: 1d20 + 12 ⇒ (17) + 12 = 29

Casts Lesser Globe of Invulnerability

This will prevent any spell of third level or lower, including buffs on the Gunslinger, from coming at us. If Shihoraj flanks, she'll be in the safe zone too. The half-orc's a sorc, so low on skill points. I'm really hoping that she fails her spellcraft to identify what I just cast, and wastes a round casting at one of us.

Rataji grins. "You know, Zed, you're right. For a half-orc, she is smokin'. Baby, you wanna show us what you got, or surrender and save your teammate's life?"

_______________________________
Move action: Move 50ft
Standard action: Cast defensively Lesser Globe of Invulnerability
Free Action: Taunt the Half-orc so she casts at me

Grand Lodge

Female CN human (Taldan) Unchained Rogue 7 Human | HP: 45/45| AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 21 | F: +3, R: +10, W: +6 | Init: +5 | Perc: +14, Lowlight vision Rogue (unchained) 7 | Speed 20ft | Sneak attack (unchained) +4d6 | Active conditions: Trap Spotter (+14 Perception) | Trapfinding +3 Dust of Darkness

She will run like the wind to be more intimate with our new friend.
I have the wand of true strike and the sword at hand.

"Oh, you don´t have to be afraid... it´s only work."

AOO if the mage can.
I will try to hit her hard to stop the spells, M can flank the gunslinger, o help to kill the mage.

Grand Lodge

Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword
GM.Silbeg wrote:

@Marnarius: It is helpful to state out the actions.

Free action: drop scythe
Move action: draw bow
Standard action: Ready bow shot when half-orc casts

Note: If you delay, you cannot interrupt the casting.
Also note, I will use your first roll, only, from your spoiler, as this is the only one that is legal.

The draw bow is a swift action due to Quick Draw, which is why there is no study bonus (which also takes a swift action) and I get a full attack. I can never remember the difference between held action and delay action. Whichever it is, I want to interrupt the casting.


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

spellcraft DC19: 1d20 + 4 ⇒ (3) + 4 = 7
Only ready action can interrupt. So that's what you have to do.

The half-orc sorcerer, who definitely had a greataxe falchion out (my bad on the weapon -- misremembered) does take her attack of opportunity. However, she manages to miss.
AoO: 1d20 + 1 + 7 ⇒ (4) + 1 + 7 = 12

She steps aside, then attempts to cast on the defensive, at which time Marnarius shoots at her, hitting!
damage concentration DC18: 1d20 + 10 ⇒ (17) + 10 = 27
damage concentration DC19: 1d20 + 14 + 4 ⇒ (4) + 14 + 4 = 22

However, she is not able to get the spell off.

The Gunsligner attepts to attack Rataji
sap: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22 miss chance: 1d100 ⇒ 30
sap: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20 miss chance: 1d100 ⇒ 3
sap: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6
All miss

322 stabilize DC16: 1d20 + 2 ⇒ (19) + 2 = 21
Party is up!

TheTapestry Room rd 3:


  • x Ralirio (sap)
  • x Joliryn [stable]
  • => Zurnzal [flurry]
  • => Rataji [lesser globe]
  • => Marnarius (Ready for casting)
  • => Shihoraj
  • x 322 (bleeding, DC16
  • Loshari

Conditions/status:
322: -6/59 Haste, bleeding
Joliryn: -5/59 Haste, stable
Marnarius: 43/67 Haste
Zurnzal: 31/65 Haste
Shihoraj: 45/45 Haste
Rataji: 32/51 Haste, glittery, displacement
Talandril: -80hp Haste [DEAD]
Loshari: Haste
Ralirio: -41: Haste


Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions heroism +2 atk, skills, saves; Imp. Grapple 9/10; MFlex 2/6

improved trip v Ralirio (hasted): 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21 Possibly putting him at greater disadvantage. Note if Rataji is armed there are flanking bonuses I have not added in.

flurry of pummeling blows (hasted): 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27 damage (sneak attack): 1d8 + 6 + 1d6 ⇒ (2) + 6 + (4) = 12

flurry of pummeling blows (hasted): 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13 damage (sneak attack): 1d8 + 6 + 1d6 ⇒ (8) + 6 + (3) = 17

flurry of pummeling blows (hasted): 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 damage (sneak attack): 1d8 + 6 + 1d6 ⇒ (1) + 6 + (4) = 11
Threat!
flurry of pummeling blows (confirmation): 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11 additional damage (sneak attack): 1d8 + 6 + 1d6 ⇒ (3) + 6 + (3) = 12

GM:
If he dies here and now its because Z broke his neck over the stock of his own musket. SNAP!

Grand Lodge

Female CN human (Taldan) Unchained Rogue 7 Human | HP: 45/45| AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 21 | F: +3, R: +10, W: +6 | Init: +5 | Perc: +14, Lowlight vision Rogue (unchained) 7 | Speed 20ft | Sneak attack (unchained) +4d6 | Active conditions: Trap Spotter (+14 Perception) | Trapfinding +3 Dust of Darkness

She makes a new hole in her body.

"Don´t move too much, that will make it more painful"

mwk rapier: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 131d6 + 1 ⇒ (4) + 1 = 5

mwk rapier: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 171d6 + 1 ⇒ (6) + 1 = 7

Paizo random dices are not random for my... how many ones did I roll?

Grand Lodge

Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword

Shi, think of yourself as a whirling flurry of distraction instead of destruction. By the way, when you are facing someone with a bow or casting spells I'd advise using that debilitating attack special ability you have that prevents a 5' step so you can get an AOO, particularly when there is a flank set up you don't want him to move out of. Not so much in that last attack, but think about it for later.

Grand Lodge

Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword

Too many what ifs to post my rolls yet. Let's see if Z takes his gal down.


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Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions heroism +2 atk, skills, saves; Imp. Grapple 9/10; MFlex 2/6
Marnarius PBP wrote:
Too many what ifs to post my rolls yet. Let's see if Z takes his gal down.

Um, the gun man's a guy.... How many fingers am I holding up? ;)

Grand Lodge

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Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword

Sheesh, that icon looked like a girl - until I studied it more carefully.

And as for your fingers, I know better to look too closely or they find there way into my eyes. I've seen it happen.


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

Rataji casts defensively.

Concentration: 1d20 + 12 ⇒ (14) + 12 = 26

If the gunslinger is not down, he casts at the gunslinger to finish him off.  If the gunslinger is down, he casts at the lovely Loshario (our half-orc sorceress)...

Magic Missile

Damage: 4d4 + 4 ⇒ (4, 4, 2, 3) + 4 = 17

Grand Lodge

Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword

Marnarius raises his left eyebrow and states, simply, "I'd like a hostage. I don't care who it is. So, would you rather be a dead Pathfinder or a hostage Pathfinder? No guarantees of course, but a little cooperation would go a long way towards who we decide lives."

Marnarius studies Loshari and will ready an action to attack the Sorcerer if she starts casting a spell, tries to duck behind the tapestry (or some other action that would look obviously like an escape attempt - Marny thinks there may be a secret door back there), or if she moves more than 30'.

I'm betting she does something stupid, but you never know, some Pathfinders are sane. She just doesn't seem the type.

Attacks:

First attack to hit 1d20+10, +1 haste, +2 study bonus: 1d20 + 13 ⇒ (20) + 13 = 33
First attack damage 1d8+5 +2 studied: 1d8 + 7 ⇒ (1) + 7 = 8

First attack crit confirm 1d20+10, +1 haste, +2 study bonus: 1d20 + 13 ⇒ (18) + 13 = 31
First attack additional crit damage 1d8+5 +2 studied: 1d8 + 7 ⇒ (2) + 7 = 9

Second attack to hit 1d20+10, +1 haste, +2 study bonus: 1d20 + 13 ⇒ (17) + 13 = 30
Second attack damage 1d8+5 +2 studied: 1d8 + 7 ⇒ (2) + 7 = 9

Third attack to hit 1d20+5, +1 haste, +2 study bonus: 1d20 + 8 ⇒ (4) + 8 = 12
Third attack damage 1d8+5 +2 studied: 1d8 + 7 ⇒ (5) + 7 = 12


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

Zurnzal attempts to trip the gunslinger, but is not able to pull it off. He then hits the man twice in the face. This was enough to knock Ralirio out, and the man is close to dying.

Shihoraj attacks the half-orc with her rapier, missing twice, the latter only apparently because the supernatural speed that the sorcerer was moving at. Then, Rataji lets fliy with a quartet of intensely bright magical bolts, striking the the sorceress several times, causing her to swear about how she should have put her shield up.

Marnarius -- readied action only gets one standard action - so a single attack.

The sorcerer, seeing her situation, starts to cast, defensively. Marnarius shoots the sorcerer, hitting her in the neck. Using the first three damage rolls as the critical damage, as it is 3d8+21 Her spell fails.

Ralario stabilize: 1d20 + 1 ⇒ (10) + 1 = 11 The Gunslinger breathes his last breath.

Party is up.

TheTapestry Room rd 3:


  • x Ralirio (sap)
  • x Joliryn [stable]
  • x Zurnzal [flurry]
  • x Rataji [lesser globe]
  • R Marnarius (Ready for casting)
  • x Shihoraj
  • x 322 (bleeding, DC16
  • Loshari

Conditions/status:
322: -6/59 Haste, bleeding
Joliryn: -5/59 Haste, stable
Marnarius: 43/67 Haste
Zurnzal: 31/65 Haste
Shihoraj: 45/45 Haste
Rataji: 32/51 Haste, glittery, displacement
Talandril: -80hp Haste [DEAD]
Loshari: -26hp Haste
Ralirio: -64hp: Haste b


Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions heroism +2 atk, skills, saves; Imp. Grapple 9/10; MFlex 2/6

Z dashes to the sorcerer's side and whispers in her ear. "Hey doll, nuthin' personal."

Fisticuffs (hasted): 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18 damage: 1d8 + 6 ⇒ (3) + 6 = 9

Fisticuffs (hasted): 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20 damage: 1d8 + 6 ⇒ (3) + 6 = 9

Grand Lodge

Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword

I don't think you get any extra attacks when you take a move action like that.

Grand Lodge

Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword

If she survives the onslaught of the other PCs and tries another spell, here are my rolls. Marnarius will ready an action to attack the Sorcerer if she starts casting a spell, tries to duck behind the tapestry (or some other action that would look obviously like an escape attempt - Marny thinks there may be a secret door back there), or if she moves more than 30'.

attack:

To hit 1d20+10, +1 haste, +2 study bonus: 1d20 + 13 ⇒ (8) + 13 = 21
Damage 1d8+5 +2 studied: 1d8 + 7 ⇒ (4) + 7 = 11

Uh oh, hope someone else eliminates her first.


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder
Marnarius PBP wrote:
I don't think you get any extra attacks when you take a move action like that.

Correct.

Zunzal moves up and smacks the sorceress in the face. Evidently this is a half-orc mating ritual, or something. She is, by far, the finest half-orc woman the brawler has ever seen! (not going non-lethal on your future honey?)

Marnarius then takes aim, waiting for her to do anything

Rataji and Shihoraj?


Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions heroism +2 atk, skills, saves; Imp. Grapple 9/10; MFlex 2/6

Alas, this is business. That and she'd ever go for it the way I'm dressed.


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

Surely Zed, Marnarius and Shihoraj have this.

Not wanting to waste one more spell on the pretty half-orc, Rataji shouts. "Ha! What do you think your chances are with all of us arrayed against you like this?"

Intimidate to Demoralize: 1d20 + 5 ⇒ (14) + 5 = 19

DC is 10+ hit dice+ wisdom modifier or shaken

Grand Lodge

Female CN human (Taldan) Unchained Rogue 7 Human | HP: 45/45| AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 21 | F: +3, R: +10, W: +6 | Init: +5 | Perc: +14, Lowlight vision Rogue (unchained) 7 | Speed 20ft | Sneak attack (unchained) +4d6 | Active conditions: Trap Spotter (+14 Perception) | Trapfinding +3 Dust of Darkness

She looks to Rataji and says: "Can to pass the sap on the floor to me. I think someone is in love here and we will need to make it non lethal..."


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

I already used my standard action to demoralize.

Rataji looks down at the sap the gunslinger used. "Are you sure you want this one, Shihoraj? It appears to be dripping in blood."


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

Just waiting for Shoraj's action....

Grand Lodge

Female CN human (Taldan) Unchained Rogue 7 Human | HP: 45/45| AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 21 | F: +3, R: +10, W: +6 | Init: +5 | Perc: +14, Lowlight vision Rogue (unchained) 7 | Speed 20ft | Sneak attack (unchained) +4d6 | Active conditions: Trap Spotter (+14 Perception) | Trapfinding +3 Dust of Darkness

She will move 5 feet to flank on the next turn with Z, if he moves, and if the mage try to cast she will hit her with the sword.

AOO:

mwk rapier : 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 221d6 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword

Marnarius' arm is getting sore from drawing the bow and holding for over 50 hours!


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

Shihoraj, I am assuming you meant a readied action instead of an AoO

Given that the Aspis Agents were doing everything to hit her while she casts, she changes her tactics. She takes a five foot step, and then attacks Zurnzal.
falchion, haste: 1d20 + 8 ⇒ (6) + 8 = 14
falchion, haste: 1d20 + 8 ⇒ (7) + 8 = 15

Even with her supernatural speed, she is unable to land a blow.

Party is up!


Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions heroism +2 atk, skills, saves; Imp. Grapple 9/10; MFlex 2/6

flurry of fisticuffs (haste): 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24 damage: 1d8 + 6 ⇒ (5) + 6 = 11

flurry of fisticuffs (haste): 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27 damage: 1d8 + 6 ⇒ (1) + 6 = 7

flurry of fisticuffs (haste): 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 damage: 1d8 + 6 ⇒ (4) + 6 = 10

Grand Lodge

Male NE Human Slayer 7 HP: 65/67 | AC: 21 (13 Tch, 19 Fl, -2 if no shield) | CMB: +12, CMD: 24 | F: +9, R: +9, W: +7 (add +2 vs. mind-reading) | Init: +2 | Acro: +10, Bluff: +8, Disable: +11, Perc: +11, SM: +11, Stealth +12, Surv: +10 | Speed 30ft | Studied Target +2 as swift action, Sneak Attack +2d6 | Active conditions: Using Greatsword

Z, you get three attacks at +11 courtesy of haste+flurry, plus your attack at +6.

"Surround her, everyone."

I'm hoping either Z drops her or Raj gives Shi the flank, or I may have to do a dash in order to set up the flank myself.


Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions heroism +2 atk, skills, saves; Imp. Grapple 9/10; MFlex 2/6

Stoopid hasted flurry.

flurry of fisticuffs (haste): 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14 damage: 1d8 + 6 ⇒ (5) + 6 = 11

Dark Archive

Fury's Toll | MotD

Zurnzal gives the other half-orc a few love-taps on the chin, and she collapses. It does appear that all three Pathfinders are currently stable.

With the guards out of the way, the Aspis agents contemplate their next moves... and what they need to do about their fallen (but not dead) teammates.


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

Rataji immediately starts searching the gunslinger. "Everyone, start searching the bodies! We need potions or wands. Something that we can use to cure our comrades, or help us survive to the end of the mission."

Casts Detect Magic to Aid his Search

Perception: 1d20 + 2 ⇒ (19) + 2 = 21

And if we find anything...
Spellcraft: 1d20 + 15 ⇒ (14) + 15 = 29


Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions heroism +2 atk, skills, saves; Imp. Grapple 9/10; MFlex 2/6

Z goes through his "loot the body" routine (close the doors, pad the dead down, tear out tongues to foil speak with dead... the usual).

"Someone, clean up all that blood."


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

"If you want the blood cleaned, you'll have to revive Joli first. She's the one with the cleaning spell." Rataji looks over at Shihoraj. "How good are you at triggering magic devices, Shi? There's one charge left on Vara's cure wand. Can you use it to bring her back?"

Then realizing that Z might be looking at him, Rataji covers for his own emotions. "We'll need our healer, and she has other tricks besides."


Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions heroism +2 atk, skills, saves; Imp. Grapple 9/10; MFlex 2/6

sense motive: 1d20 + 11 ⇒ (13) + 11 = 24

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