[PBP GameDay #4] GM..Silbeg's 6-98 Serpents Rise (Inactive)

Game Master Silbeg

Session ID #119
The Agents


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Female CN Elf Oracle (Dark Tapestry) 7 | HP :Dead AC: 19 (13 Tch, 11 Fl) | CMB: +8, CMD: 20 | F: 6, R: +8, W: +9; +2 vs Enchantment | Init: +2 | Perc: +2, SM: 0 | Speed 30ft | |Gift of Madnesss: 6/7 | Intestellar Void 0/1 | Wings of Darkness 5/7 | Spells: 1st 1/7| Spells: 2nd 1/7| Spells: 3rd 1/5| Active conditions: Haste 6 rds, prone

Dust of darkness is better on Shi, so she has less issues stealth snipping with it, not you. I don't think it's possible to make the room dark - even had I the means - I do not. It will screw everyone except you and Mr Z over. Considering using dust of darkness on myself.

The reason I did not suggest knockout, is because its a save. Combat maneuvers are more certain then saves, even if you're targetting a weak one.

Suprisingly, I'm not that fond of haste. I'm actually of the school that if the fight can be won with it, it can be won without it. Also - dispelling should be something of the last resort. You're rolling a d20+7 to beat 11+(caster level of caster) which is probably going to be higher then yours. Equation works out to d20=(enemy caster level+4).

I'm more of a -deny the other side a chance to act kind of person, rather then reacting to what they do.


HP: -7/66 | AC: 18 (11 Tch, 17 Fl) | CMB: +10, CMD: 21 | F: +7, R: +6, W: +8 | Init: +1 | Acro +1 (+5 to jump), Fly +11, Knature +11, Perc +13, SMot +3, Scaft +11, Stth +11, Surv +11, Swim +21 | Speed 40ft/fly 150ft| Active conditions: 1/2 speed from tanglefoot

Death Attack is rather pointless. I thought it was a freebie you could attach to a normal blow. Not.

Knockout, on the other hand, is. So I would give it a try.

I was thinking the dust of darkness worked like a darkness spell centered on the person, but it doesn't. I needed to read that better. So putting it on Shi could be rather nice.

The scroll of dispel is caster level 12 so he gets quite an bonus on that roll. It really depends on how much you hate the spell they cast. Say they cast confusion on him and he gets a round of clarity. He might just want to use it then :) Its just that he is getting low on spells so it may be the best alternative.


If a combat against a high level mage runs five rounds, that is a very bad thing for the people fighting him. We do not want this to be a long fight.

The main way that the Dispel could be effective is if we expect that he has MULTIPLE buff spells on him. Target him to get a chance, you might take out one spell.

---

On a different topic, Shi if you have questions about the best procedure to take care of a trap, ask Jack here. I've found that there is a fair amount of table variation with regards to this. You are playing a pre-gen that is supposed to know what they are doing, but you've not played this class before. Seems like a great time to ask his advice on rules mechanics.

You're character would have experience with this type of stuff, even if you don't.


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

And the note says, I prepared explosive runes this morning!

(I'm actually hoping that is not the case...)

Dark Archive

Fury's Toll | MotD

Funny... well, you don't know what it says yet (unless you really want to look). (see gameplay thread)


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

I guessed correctly?

Gads, the writers of this one have a dark sense of humor, and I'm really glad that I'm an OOTS fan.

Hmm


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

Jack, Zurznal is under a heroism spell which wasn't in your list of active conditions. He has +2 to his saves that may not have been calculated in (I don't know what the DC of your spell was.)

Also, would telekinetic charge count as an attack that would break invisibility?


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

Yes, it would be counted as an attack.

I will check on the spell, but will remind you all that I go off what I see in the tag lines! Keep them up to date, please...

edit to follow up Even with +2 he still failed.


Female CN Elf Oracle (Dark Tapestry) 7 | HP :Dead AC: 19 (13 Tch, 11 Fl) | CMB: +8, CMD: 20 | F: 6, R: +8, W: +9; +2 vs Enchantment | Init: +2 | Perc: +2, SM: 0 | Speed 30ft | |Gift of Madnesss: 6/7 | Intestellar Void 0/1 | Wings of Darkness 5/7 | Spells: 1st 1/7| Spells: 2nd 1/7| Spells: 3rd 1/5| Active conditions: Haste 6 rds, prone

Might be an idea for you to arcane bond, pull out a haste to dispel his slow. Since dispel won't always work, and will remove it off one target only.

Alternatively, it may be an idea to suggest he comes out of the room, but may be a bit of a long shot. I have this feeling the room may be trapped.


I agree that the room is trapped. A long shot would be to use Suggestion to make him come to us. Right now, I think using the Haste via Amulet would allow all of us who failed the save to move normally and those who made it to still be hasted.

Haste wrote:
Haste dispels and counters slow.

I do not believe that casting Haste would dispel your own invisibility, so you could cast it and move. We do need to get a little more spaced out.

Now to see if I have my normal dice luck...


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

haste is not an offensive spell.

You all do need to get moving...


Female CN Elf Oracle (Dark Tapestry) 7 | HP :Dead AC: 19 (13 Tch, 11 Fl) | CMB: +8, CMD: 20 | F: 6, R: +8, W: +9; +2 vs Enchantment | Init: +2 | Perc: +2, SM: 0 | Speed 30ft | |Gift of Madnesss: 6/7 | Intestellar Void 0/1 | Wings of Darkness 5/7 | Spells: 1st 1/7| Spells: 2nd 1/7| Spells: 3rd 1/5| Active conditions: Haste 6 rds, prone

Well, someone had to be first in. Also, I marked the path i took for all to see. I won't have computer access to the boards, handphone access sill be spotty as well for the next 6h.

Hmm, have a nice party!


HP: -7/66 | AC: 18 (11 Tch, 17 Fl) | CMB: +10, CMD: 21 | F: +7, R: +6, W: +8 | Init: +1 | Acro +1 (+5 to jump), Fly +11, Knature +11, Perc +13, SMot +3, Scaft +11, Stth +11, Surv +11, Swim +21 | Speed 40ft/fly 150ft| Active conditions: 1/2 speed from tanglefoot

I have a couple of questions:
1) How high is the ceiling and may I get to 20' high flying?
2) If Gazwyr breathes straight down from 20' high, the area of affect on ground level would not be a cone, but a circle. By my calculations it would be a 20' radius spread. Am I correct?
3) Gazwyr is terribly worried that his corrosive breath would ruin these terribly valuable scrolls lining the walls. Is it possible to capture Zey in the area without damaging the scrolls? He seems annoyingly determined to stay near the library walls!


Female Elven Playtest Wizard | HP 13 | AC: 14 ( Tch 14) | F: +2 R: +4 W: +2; | Perc: +1; low-light vision | Speed 30 ft | Spell Points 4 | Active conditions: None

Header updated for Haste.

I'm not certain, but I believe that both CMB and CMD are adjusted +1 for the Haste. +1 CMB from the bonus on attack rolls and +1 CMD from the Dodge bonus. If that is not correct, let me know and I'll fix it.


Male Half-human Brawler 6/Wizard (sort of a specialized school)* 1 | HP 65 | AC 18 T 14 FF 15 | CMD 25** | F +8, R +10, W +5 | Init +2 | Perc +11| Spd 30ft | Conditions bad hair day, halitosis | * School of making problems disappear; ** varies
Gazwyr PBP wrote:

I have a couple of questions:

1) How high is the ceiling and may I get to 20' high flying?
2) If Gazwyr breathes straight down from 20' high, the area of affect on ground level would not be a cone, but a circle. By my calculations it would be a 20' radius spread. Am I correct?
3) Gazwyr is terribly worried that his corrosive breath would ruin these terribly valuable scrolls lining the walls. Is it possible to capture Zey in the area without damaging the scrolls? He seems annoyingly determined to stay near the library walls!

You could grab him.


Female CN Elf Oracle (Dark Tapestry) 7 | HP :Dead AC: 19 (13 Tch, 11 Fl) | CMB: +8, CMD: 20 | F: 6, R: +8, W: +9; +2 vs Enchantment | Init: +2 | Perc: +2, SM: 0 | Speed 30ft | |Gift of Madnesss: 6/7 | Intestellar Void 0/1 | Wings of Darkness 5/7 | Spells: 1st 1/7| Spells: 2nd 1/7| Spells: 3rd 1/5| Active conditions: Haste 6 rds, prone

He doesn't care about the goo! The goo! I smell freedom of movement!


I think his ego is too big for the goo to hold.


Female CN Elf Oracle (Dark Tapestry) 7 | HP :Dead AC: 19 (13 Tch, 11 Fl) | CMB: +8, CMD: 20 | F: 6, R: +8, W: +9; +2 vs Enchantment | Init: +2 | Perc: +2, SM: 0 | Speed 30ft | |Gift of Madnesss: 6/7 | Intestellar Void 0/1 | Wings of Darkness 5/7 | Spells: 1st 1/7| Spells: 2nd 1/7| Spells: 3rd 1/5| Active conditions: Haste 6 rds, prone

I think Gazzy sounds cooler. Gassy sounds like you ate too many beans :P

One day, my big mouth is so going to get me into trouble...


Gaz or Gazzy sound better to me as well.

The Gaz? Doesn't quite have the ring of The Fonz, but you can intimidate anyone who doesn't like it.


HP: -7/66 | AC: 18 (11 Tch, 17 Fl) | CMB: +10, CMD: 21 | F: +7, R: +6, W: +8 | Init: +1 | Acro +1 (+5 to jump), Fly +11, Knature +11, Perc +13, SMot +3, Scaft +11, Stth +11, Surv +11, Swim +21 | Speed 40ft/fly 150ft| Active conditions: 1/2 speed from tanglefoot
Agent 322 wrote:

I think Gazzy sounds cooler. Gassy sounds like you ate too many beans :P

One day, my big mouth is so going to get me into trouble...

Maybe, but the play on words is irresistible since he breathes poisonous gas!


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon
Agent 322 wrote:
He doesn't care about the goo! The goo! I smell freedom of movement!

Freedom of movement is not a wizard spell. Who're we still waiting upon?

Oh and thanks for good wishes on the party. Everyone seemed very happy with it. So much so that several of them are still here...

I may be leaving this morning before they do.

Hmm


Female CN Elf Oracle (Dark Tapestry) 7 | HP :Dead AC: 19 (13 Tch, 11 Fl) | CMB: +8, CMD: 20 | F: 6, R: +8, W: +9; +2 vs Enchantment | Init: +2 | Perc: +2, SM: 0 | Speed 30ft | |Gift of Madnesss: 6/7 | Intestellar Void 0/1 | Wings of Darkness 5/7 | Spells: 1st 1/7| Spells: 2nd 1/7| Spells: 3rd 1/5| Active conditions: Haste 6 rds, prone

Its not, but there's a certain ring. That's the only explanation I can think off on how you can get splattered by a tanglefoot bag and not care.


HP: -7/66 | AC: 18 (11 Tch, 17 Fl) | CMB: +10, CMD: 21 | F: +7, R: +6, W: +8 | Init: +1 | Acro +1 (+5 to jump), Fly +11, Knature +11, Perc +13, SMot +3, Scaft +11, Stth +11, Surv +11, Swim +21 | Speed 40ft/fly 150ft| Active conditions: 1/2 speed from tanglefoot
Agent 322 wrote:
Its not, but there's a certain ring. That's the only explanation I can think off on how you can get splattered by a tanglefoot bag and not care.

How about if it is an illusion, or project image, or he has dimension door?


Female CN Elf Oracle (Dark Tapestry) 7 | HP :Dead AC: 19 (13 Tch, 11 Fl) | CMB: +8, CMD: 20 | F: 6, R: +8, W: +9; +2 vs Enchantment | Init: +2 | Perc: +2, SM: 0 | Speed 30ft | |Gift of Madnesss: 6/7 | Intestellar Void 0/1 | Wings of Darkness 5/7 | Spells: 1st 1/7| Spells: 2nd 1/7| Spells: 3rd 1/5| Active conditions: Haste 6 rds, prone

DDoor..if you have it it should splatter, you make a DC 15 ref save, or get glued to the ground (Unless his touch AC is extremely high for the bag to have missed him completely). You need to make a Concentration check 15 + spell level to cast, which should hinder casting a bit.

Illusion - interacting with him - be it by throwing stuff, or grappling, should provoke a will save. Also - illusions cannot cast spells(aka. Slow).

It could be a simulacrum, but I am not that familiar on how the rules for that stuff works (I never studied it - because I've heard it's one of the ways to get books thrown at you by the GM should you decide to use it).

Project image..you need line of effect. If he were invisible somewhere using that project image, Rataji should have seen him. He could be under greater invisibility, which if so, a slow spell would not make him lose invisibility.


Agent 322 wrote:

Also - illusions cannot cast spells(aka. Slow).

...
Project image..you need line of effect. If he were invisible somewhere using that project image, Rataji should have seen him. He could be under greater invisibility, which if so, a slow spell would not make him lose invisibility.

Project Image can cast spells. Retaji should have a chance of seeing him, but Zey may be in the upper area where it would be more difficult. It would go a long way towards explaining the strangeness of his turning away and mostly ignoring us as the real one does something.

I would think anyone seeing the tanglefoot bag hit should be interacting with the illusion at that time. Good question as to if those of us with Spellcraft or Knowledge: Arcana are interacting each time we see him cast a spell.

I expect we will find out quite a bit more once he attempts to cast again.

The projected image can not see Rataji via See Invisible since that spell is not an illusion and has a range of personal.

If it is a projected image, I expect there have been many unseen dice rolls for our characters. The way I read it, every spell he casts would have the V,S,M components either at both locations or only his true location.

Dark Archive

Fury's Toll | MotD

FYI - so not expect to see all rolls for this encounter. They are being made, but not all on camera.... for reasons that will be obvious eventually.


HP: -7/66 | AC: 18 (11 Tch, 17 Fl) | CMB: +10, CMD: 21 | F: +7, R: +6, W: +8 | Init: +1 | Acro +1 (+5 to jump), Fly +11, Knature +11, Perc +13, SMot +3, Scaft +11, Stth +11, Surv +11, Swim +21 | Speed 40ft/fly 150ft| Active conditions: 1/2 speed from tanglefoot

I'm also thinking that if the statues do not animate, he may be hidden in one of them. Just another crazy thought.


Female CN Elf Oracle (Dark Tapestry) 7 | HP :Dead AC: 19 (13 Tch, 11 Fl) | CMB: +8, CMD: 20 | F: 6, R: +8, W: +9; +2 vs Enchantment | Init: +2 | Perc: +2, SM: 0 | Speed 30ft | |Gift of Madnesss: 6/7 | Intestellar Void 0/1 | Wings of Darkness 5/7 | Spells: 1st 1/7| Spells: 2nd 1/7| Spells: 3rd 1/5| Active conditions: Haste 6 rds, prone

Quickened burning hands isn't a ray btw. Quickened scorching ray is.

Did Aram Zey make his defensive concentration casting check for feeblemind, as Gazwyr was threatening him at his last position before he moved?

Also for further AOOs if I get any on Aram Zey, I'd want to trip him - as long as it doesn't provoke (i.e he is not wielding a weapon). Should I fail by 5 or more, I will drop my weapon as opposed to falling prone.


I can't move Joliryn at the moment. She would have taken the 45 degree step, so as to be beside A.Z.


There, I've moved Joliryn for the Step Up feat.

Did my attack of opportunity change anything with respect to what happened or did the spell still go off?

Dark Archive

Fury's Toll | MotD

Nope. No changes. He seemed to have ignored the attacks.


Female CN Elf Oracle (Dark Tapestry) 7 | HP :Dead AC: 19 (13 Tch, 11 Fl) | CMB: +8, CMD: 20 | F: 6, R: +8, W: +9; +2 vs Enchantment | Init: +2 | Perc: +2, SM: 0 | Speed 30ft | |Gift of Madnesss: 6/7 | Intestellar Void 0/1 | Wings of Darkness 5/7 | Spells: 1st 1/7| Spells: 2nd 1/7| Spells: 3rd 1/5| Active conditions: Haste 6 rds, prone

Edited my hp. Haste would have increased touch AC by 1, so 2nd ray would have missed.


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder
Agent 322 wrote:
Edited my hp. Haste would have increased touch AC by 1, so 2nd ray would have missed.

Guys, let's get our taglines up to date and correct. There have been FAR too man retcons in this game due to missing some bonus here or there.

I realize this is a very complicated scenario, but you have been playing these characters for 2 months already.


HP: -7/66 | AC: 18 (11 Tch, 17 Fl) | CMB: +10, CMD: 21 | F: +7, R: +6, W: +8 | Init: +1 | Acro +1 (+5 to jump), Fly +11, Knature +11, Perc +13, SMot +3, Scaft +11, Stth +11, Surv +11, Swim +21 | Speed 40ft/fly 150ft| Active conditions: 1/2 speed from tanglefoot

I double checked my tag line and it looks good. The slow and haste cancelled each other.

Suggestion: A darkness on the image (breaking line of sight) or a dispel magic might cancel the projected image.

I wish my char knew as much as me. He is totally unsure of what to do and needs direction.


Jack,

Is the Slay Living touch spell still held on 322? That spell has a target of a living creature.

At what point is it reasonable for Joliryn to conclude she is dealing with some sort of illusion or phantasm? Her strike was true but did nothing, and it sounds like she didn't feel anything when her kukri jabbed into what looks like Aram Zey. On the other hand, she was able to Spellcraft a spell as it was evidently cast by the figment.

---

As a player, I'm not sure it is a Project Image spell. Not everything is matching up with what I would expect if it were that spell.


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

She struck cleanly, but there was no observable affect. She did feel the strike. I have been rolling appropriate saves. FYI note the types of illusions.

I am still trying to figure out the interactions with the listed spell... First time this ha happened when I have run this scenario!


Alright, re-read the Illusion school in CRB, pg. 210-211 in order to try and get the Pathfinder game-specific terminology correct.

It sounds like it is reasonable for her to think that the Aram Zey she can see is an illusion (school) of either Figment or Shadow sub-school. She can't prove it at this time but that is the only thing that I can think of that fits what has been described.

She hit something, no blood, no visible injury on what she hit. Lack of injury does not sound like it is consistent with DR, energy resistance, regeneration, fast healing or incorporeal creatures. It is confusing because the magical effects that she did her Spellcraft check off were consistent with a known spell. She has not noticed any spellcasting effects in other parts of the room.

If 322's touch spell is still held and Joliryn recognized what spell it is, Joliryn at that point would have proof that the Aram Zey she sees is not alive. No Magus could survive to 7th level without understanding how touch spells work. Feel free to do the spellcraft check for me if you wish.

I'm going to post my actions based on the above logic.


Male Human (Minnesotan) GM 5 Gallows of Madness |Midnight Marauder

I am going with the spell discharges without effect. This is a illusion(shadow) spell. Note: 322 has a specific spoiler in game, so she may know better now what is going on.

This is the ruling that I am going with.


GM.Silbeg wrote:


In character... only Rataji and Gazwyr can see the invisible person on the upper level. The rest of you do not see him. Please act accordingly. I would prefer to leave the token on the board, so that they can see it, but the rest of you cannot. Shihoraj moved previously, so her action is not a problem, though there was some metagaming there due to Joli's outburst.

Leave the token on the board.

I assume you will allow us our DC20 plus range modifiers chance at detecting what square an invisible creature is in. There are also spell manifestations that presumably would be visible. Casting any spell with a Verbal component should be a much easier Perception Check. Even if the rod he is carrying is a meta-magic silent, that should have been used up by now (slow, scorching ray, feeblemind).

All those are the more difficult methods.

Much easier if Gazwyr would just tell us where the invisible caster is. Retaji can't do that, but we will be able to see about where he is moving.

Was there something about my characters outburst that was meta-gaming?

Grand Lodge

Female CN human (Taldan) Unchained Rogue 7 Human | HP: 45/45| AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 21 | F: +3, R: +10, W: +6 | Init: +5 | Perc: +14, Lowlight vision Rogue (unchained) 7 | Speed 20ft | Sneak attack (unchained) +4d6 | Active conditions: Trap Spotter (+14 Perception) | Trapfinding +3 Dust of Darkness

Neither I did metagaming. If you know any LEGENDARY mage that will let assasins charge at him.... that wasn´t a mage, and for sure not legendary.

And worse... the tanglefoot bag did not affect him... but it did hit him.


I'm assuming it was a Chain Lightning. I suppose we could do Spellcraft checks to verify.


Female CN Elf Oracle (Dark Tapestry) 7 | HP :Dead AC: 19 (13 Tch, 11 Fl) | CMB: +8, CMD: 20 | F: 6, R: +8, W: +9; +2 vs Enchantment | Init: +2 | Perc: +2, SM: 0 | Speed 30ft | |Gift of Madnesss: 6/7 | Intestellar Void 0/1 | Wings of Darkness 5/7 | Spells: 1st 1/7| Spells: 2nd 1/7| Spells: 3rd 1/5| Active conditions: Haste 6 rds, prone

Good point. Too early in the morning.


Here, have some coffee!


Female CN Elf Oracle (Dark Tapestry) 7 | HP :Dead AC: 19 (13 Tch, 11 Fl) | CMB: +8, CMD: 20 | F: 6, R: +8, W: +9; +2 vs Enchantment | Init: +2 | Perc: +2, SM: 0 | Speed 30ft | |Gift of Madnesss: 6/7 | Intestellar Void 0/1 | Wings of Darkness 5/7 | Spells: 1st 1/7| Spells: 2nd 1/7| Spells: 3rd 1/5| Active conditions: Haste 6 rds, prone

I don't drink coffee. It does weird things to me. I'm a tea person!

I'm thinking that if I dispel his fly, it'll put him out of your AOO reach as he drops down next round, essentially giving him free casting. Dispelling mirror image is better, no?


I am really going to have to go back through the gameplay thread after this is all over to read some of the spoilers in languages my character didn't know.

I had missed the question about dispelling Fly vs. Mirror Image. My response would have been "What Mirror Image?" followed by "Dispel Fly!". Sorry, I was rushing to get my posts in and actually had some stuff I had to do for work today.

If there was a Mirror Image on the Invisible Zey, that really doesn't work. Should have left it alone since at most it would only affect characters that can See Invisible.

Complicated rules for why I believe this to be the case:

Mirror Image is an Illusion (Figment), so the images have no physical substance. It doesn't create objects.

CRB, pg. 210 wrote:
Because figments and glamers are unreal, they cannot produce real effects the way that other types of illusions can. Figments and glamers cannot cause damage to objects or creatures, support weight, provide nutrition, or provide protection from the elements.

Glitterdust is Conjuration(Creation). It creates physical magical glitter that afffects Creatures and Objects in the area. See Area of spell.

A spell can not replicate another spell, so Mirror Image can not replicate Glitterdust.

Since the Mirror Image does not create objects and Glitterdust only affects creatures and objects, there would only be a single Glitter-dusted version of Zey.

It is really questionable if Mirror Image would work at all when the caster is Invisible.

CRB, pg. 314 wrote:
An attacker must be able to see the figments to be fooled. If you are invisible or the attacker is blind, the spell has no effect (although the normal miss chances still apply).

One valid (but possibly overly strict) reading of the above would mean that the spell has no effect if the caster is invisible.


Female CN Elf Oracle (Dark Tapestry) 7 | HP :Dead AC: 19 (13 Tch, 11 Fl) | CMB: +8, CMD: 20 | F: 6, R: +8, W: +9; +2 vs Enchantment | Init: +2 | Perc: +2, SM: 0 | Speed 30ft | |Gift of Madnesss: 6/7 | Intestellar Void 0/1 | Wings of Darkness 5/7 | Spells: 1st 1/7| Spells: 2nd 1/7| Spells: 3rd 1/5| Active conditions: Haste 6 rds, prone

His invisibility has been neutralised by your glitterdust. Now everyone sees I dunno how many glittery images of Aram Zey. Probably 8, including the original. Which ever way he cast it, mirror image first, or invis first, it doesn't matter.

Fly also, I suspect this version is overland flight, with a higher DC. Was not sure I would be able to get the CL to dispel it, reroll or no.


Read the complicated rules part of my post. It explains why I think there should only be one glittery Zey.

Corrections welcome.


Female CN Elf Oracle (Dark Tapestry) 7 | HP :Dead AC: 19 (13 Tch, 11 Fl) | CMB: +8, CMD: 20 | F: 6, R: +8, W: +9; +2 vs Enchantment | Init: +2 | Perc: +2, SM: 0 | Speed 30ft | |Gift of Madnesss: 6/7 | Intestellar Void 0/1 | Wings of Darkness 5/7 | Spells: 1st 1/7| Spells: 2nd 1/7| Spells: 3rd 1/5| Active conditions: Haste 6 rds, prone

If you struck an invis caster who had mirror image, assuming you knew where he was, you would take 50% concealment chance. Period, mirror image would not apply.

Mirror image is based on the original. Whatever state of the originals, the mirror images will follow, faithfully. Lets assume you manage to stab a guy with mirror image in the arm, blood flows out. All the mirror images will appear as they had been stabbed(although its not possible), else, why would they not be distinguished on the original?

Lets say you stand looking into a mirror. I pour a bucket of paint on you (Yeah, Id get murdered after that, but thats another story). Would your image in the mirror not show you splattered with paint? That's what mirror image is. Sure, the figure in the mirror isn't real, but still can be affected by what it's reflecting.

Also putting it this way in the name of game balance. How would you feel as a magus, if you cast mirror image, and some common thug neutralized it by throwing flour over you, then said, only the real you should have flour. Bit of a downer, no? That's what glitterdust is, a glorified bucket of paint/flour.

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