PACG Season of the Runelords: Dark Waters Rising (Inactive)

Game Master jduteau

Online PACG Campaign of Season of the Runelords Adventure 1: Dark Waters Rising


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Repeat, let's grind this down.


Temple - Alahazra

Blessing of the Gods - Blessing B

Check
Auto-acquire

Assuming you use that to explore...

Blessing of the Gods - Blessing B

Check
Auto-acquire

And then the Temple auto-closes.


Anyone need scouting before I end turn?


If you can scout the monsters at the General Store and Waterfront, that will tell us if we need magic or other means to kill them.


recharge Find Traps & FireBlade to do so


Top card of General Store is Zombie Giant - Monster B: Check: Combat 13.

Top card of Waterfront is Siren - Monster B: Check: Wisdom 8.

Turn 18
Blessing: Blessing of the Gods
18/12
Radillo

Locations:

General Store
At This Location: If you encounter anything other than an armor, an item, or a weapon, after the exploration you may explore again.
When Closing: Banish a card from your hand.
When Permanently Closed: On closing, add 1d6 random items to this location without looking at them, then automatically acquire the top card.
Top card is Zombie Giant - Monster B
M:1 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0(Total: 1)
Ostog

The Rusty Dragon
At This Location: If you fail a check to acquire an ally, you may put that ally on the bottom of the location deck.
When Closing: Succeed at a Charisma or Diplomacy 6 check.
When Permanently Closed: On closing, you may recharge an ally from your discard pile.
Top card is Dagger - Weapon B
Other 3 cards are Goblin Raid - Barrier 1, Goblin Warchanter - Monster B and Guide - Ally B
M:1 Ba:1 W:1 Sp:0 Ar:0 I:0 Al:1 Bl:0(Total: 4)

Town Square
At This Location: You may discard a card from your hand to explore during your turn. This card may not be recharged.
When Closing: Banish a card from your hand.
When Permanently Closed: On closing, each character at this location must immediately choose a card and recharge it; each character may then draw a card.
Top card is Spectre - needs Magic
M:1 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 (Total: 1)
Mother Myrtle

Glassworks
At This Location: If you fail a check, discard the top card of your deck.
When Closing: Succeed at a Wisdom/Perception 6 check.
When Permanently Closed: No effect.
Top card is Guard - Ally B
M:3 Ba:1 W:1 Sp:1 Ar:0 I:1 Al:2 Bl:0(Total: 9)

Waterfront
At This Location: When using a weapon, subtract 1 from each die rolled. After your exploration, you may discard 2 cards to explore again.
When Closing: Summon and defeat a Bandit henchman.
When Permanently Closed: On closing, all characters at this location discard a card.
Top card is Siren - Monster B - Wisdom check
M:1 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0(Total: 1)
Radillo

Temple
CLOSED
Alahazra

Dark Archive

I have to go elsewhere for now. I'll come back when we get ready to try and defeat the villain.

I'll head to the General Store, explore.
Frost Ray vs. Zombie Giant 13: 1d10 + 1 + 3 + 2d6 ⇒ (2) + 1 + 3 + (1, 1) = 8
Bottom of Deck: Force Missile, To the Top.
Frost Ray vs. Recharge 8: 1d10 + 1 + 3 ⇒ (1) + 1 + 3 = 5

Well, Shit.

Recharge Bracers. NM. I die.


Wait

This is on me a little

I was tired and didn't draw up

I had blessings or a cure

Alahazra(Troymk1) wrote:

Hand: Holy Light, Cure, Frigid Blast, Amulet of Life, Boatswain, Lookout, Blessing of the Gods, Blessing of the Gods, Crown of Charisma

(Displayed: )
Deck: 7 Discard: 5 Buried: 0
Note: Temple


The cure wouldn't have mattered, but if Radillo is amenable to it, we can rule that she'd have used a blessing to fight the Zombie Giant. You can get 1d10 and that will keep you alive, but just barely.

Or we can live with the death and then it's Ostog's turn.

Dark Archive

Which option do you favor, j?


I'm fine with you using one of Alahazra's BotG and rolling the extra 1d10.

Dark Archive

Lets Have Fate Decide vs 13: 1d10 + 8 ⇒ (9) + 8 = 17
Cool. So Alahazra has a 9 card hand?


No 7. Perhaps I reported it wrong

one second


fixed. I somehow dropped the Amulet and crown under the buried. Not sure how I did that!

Dark Archive

I just wanted to make sure you had a Blessing in reality.

My dreams of transmogrifying into a Druid are over. I'll settle up my turn in a bit.

Dark Archive

Retcon!
I have to go elsewhere for now. I'll come back when we get ready to try and defeat the villain.

I'll head to the General Store, explore.
Frost Ray & Alahazra BotG vs. Zombie Giant 13: 1d10 + 1 + 3 + 2d6 + 1d10 ⇒ (2) + 1 + 3 + (1, 1) + 9 = 17
Bottom of Deck: Force Missile, To the Top.
Frost Ray vs. Recharge 8: 1d10 + 1 + 3 ⇒ (1) + 1 + 3 = 5
My location is empty, so I'll banish Bracers of Protection.

Draw and finish:

Radillo(cosined) wrote:

Hand: Detect Magic, Force Missile, Lightning Touch, Augury, Jinx Eater, Blessing of the Gods

Deck: 2 Discard: 8 Buried: 0
Note: @ Waterfront

Free item and a free explore if the roll is 2+


On closing, the General Store gets 1d6 ⇒ 1 random items.

Item that Radillo gets is:

Sage's Journal - Item B
Book/Basic

And that comes before you reset your hand, so I think you have that instead of your BotG.

Dark Archive

Radillo(cosined) wrote:

Hand: Detect Magic, Force Missile, Lightning Touch, Augury, Jinx Eater, Sage's Journal

Deck: 3 Discard: 8 Buried: 0
Note: @ Waterfront


Alahazra Stargazer wrote:
fixed. I somehow dropped the Amulet and crown under the buried. Not sure how I did that!

I know you had the one BotG (the last card before closing the Temple) but I'm unsure which cards you now have in your deck.

Alahazra wrote:

Hand: Amulet of Life, Holy Light, Cure, Crown of Charisma, BotG, ??, ??

Deck: 9 Discard: 5 Buried: 0

And then you discard the BotG for Radillo's check.


Ostog will head to the Rusty Dragon since he doesn't do well with Wisdom nor with magic-requiring monsters.

Turn 19
Blessing: Blessing of the Gods
19/11
Ostog

Locations:

General Store
CLOSED
Radillo

The Rusty Dragon
At This Location: If you fail a check to acquire an ally, you may put that ally on the bottom of the location deck.
When Closing: Succeed at a Charisma or Diplomacy 6 check.
When Permanently Closed: On closing, you may recharge an ally from your discard pile.
Top card is Dagger - Weapon B
Other 3 cards are Goblin Raid - Barrier 1, Goblin Warchanter - Monster B and Guide - Ally B
M:1 Ba:1 W:1 Sp:0 Ar:0 I:0 Al:1 Bl:0(Total: 4)
Ostog

Town Square
At This Location: You may discard a card from your hand to explore during your turn. This card may not be recharged.
When Closing: Banish a card from your hand.
When Permanently Closed: On closing, each character at this location must immediately choose a card and recharge it; each character may then draw a card.
Top card is Spectre - needs Magic
M:1 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 (Total: 1)
Mother Myrtle

Glassworks
At This Location: If you fail a check, discard the top card of your deck.
When Closing: Succeed at a Wisdom/Perception 6 check.
When Permanently Closed: No effect.
Top card is Guard - Ally B
M:3 Ba:1 W:1 Sp:1 Ar:0 I:1 Al:2 Bl:0(Total: 9)

Waterfront
At This Location: When using a weapon, subtract 1 from each die rolled. After your exploration, you may discard 2 cards to explore again.
When Closing: Summon and defeat a Bandit henchman.
When Permanently Closed: On closing, all characters at this location discard a card.
Top card is Siren - Monster B - Wisdom check
M:1 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0(Total: 1)

Temple
CLOSED
Alahazra


The Rusty Dragon - Ostog

Dagger - Weapon B
Knife/Ranged/Piercing/Basic

Check
Dexterity/Ranged 3


Puny thing...: 1d6 ⇒ 4 I think I'll keep it.

I'll discard the Long Sword and Short Sword along with this dagger to see if I can get some more helpful cards.

Ostog(jduteau) wrote:

Hand: Improvised Rock, Greatsword, Mattock, Recruit

Deck: 5 Discard: 8 Buried: 2
Note: @Rusty Dragon


Turn 20
Blessing: Blessing of Irori
20/10
Mother Myrtle

The Rusty Dragon
At This Location: If you fail a check to acquire an ally, you may put that ally on the bottom of the location deck.
When Closing: Succeed at a Charisma or Diplomacy 6 check.
When Permanently Closed: On closing, you may recharge an ally from your discard pile.
Other 3 cards are Goblin Raid - Barrier 1, Goblin Warchanter - Monster B and Guide - Ally B
M:1 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:0(Total: 3)
Ostog


adjusted for playing the blessing.

Alahazra(Troymk1) wrote:

Hand: Holy Light, Cure, Frigid Blast, Amulet of Life, Blessing of the Gods, Crown of Charisma

(Displayed: )
Deck: 9 Discard: 6 Buried: 0
Note: Temple


1 person marked this as a favorite.

I'll explore the Rusty Dragon. Hopefully I'll find the Goblin raid while half of us are at closed locations.


Rusty Dragon - Mother Myrtle

Goblin Warchanter - Monster 1
Goblin/Bard/Elite

Check
Combat 8

Powers
BYA, succeed at a Wisdom 8 check or you may not play spells with the Attack trait or weapons.


wis: 1d12 + 1 ⇒ (6) + 1 = 7
acid flask: 1d4 + 2d6 ⇒ (3) + (5, 2) = 10
recharge: 1d8 + 2 ⇒ (5) + 2 = 7
Can't explore again.
Hand: P Gracefulness, silk coat, l-touch, v-strike, Flash freeze, Bl o El


The Rusty Dragon
At This Location: If you fail a check to acquire an ally, you may put that ally on the bottom of the location deck.
When Closing: Succeed at a Charisma or Diplomacy 6 check.
When Permanently Closed: On closing, you may recharge an ally from your discard pile.
Cards are Goblin Raid - Barrier 1 and Guide - Ally B
M:0 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:0(Total: 2)
Ostog, Mother Myrtle


Turn 21
Blessing: Blessing of Sarenrae
21/09
Alahazra

Temple
CLOSED
Alahazra

Where to oh Mystic Oracle?


headed to town Square face the Spectre with some Holy Light: 3d12 + 3 - 0 ⇒ (12, 9, 4) + 3 - 0 = 28

Dark Archive

Alahazra Stargazer wrote:

3d12 + 3 - 0 ⇒ (12, 9, 4) + 3 - 0 = 28

Show Off.


Holy Light recharge: 1d12 + 3 - 0 ⇒ (1) + 3 - 0 = 4

~sigh~ banish crown of charisma location closed.

discard BotG to gain Shelyn back to hand.

Alahazra(Troymk1) wrote:

Hand: Cure, FireBlade, Frigid Blast, Amulet of Life, Boatswain, Lookout, Shelyn

(Displayed: )
Deck: 6 Discard: 7 Buried: 0
Note: Town Square

Radillo come get cured.


Alahazra Stargazer wrote:

[dice=Holy Light recharge]1d12 + 3 + -0

~sigh~ banish crown of charisma location closed.

discard BotG to gain Shelyn back to hand.

Alahazra(Troymk1) wrote:

Hand: Cure, FireBlade, Frigid Blast, Amulet of Life, Boatswain, Lookout, Shelyn

(Displayed: )
Deck: 6 Discard: 7 Buried: 0
Note: Town Square

Radillo come get cured.

On closing the Town Square, you have to recharge a card.


Turn 22
Blessing: Blessing of Torag
22/08
Radillo

Locations:

General Store
CLOSED
Radillo

The Rusty Dragon
At This Location: If you fail a check to acquire an ally, you may put that ally on the bottom of the location deck.
When Closing: Succeed at a Charisma or Diplomacy 6 check.
When Permanently Closed: On closing, you may recharge an ally from your discard pile.
Cards are Goblin Raid - Barrier 1 and Guide - Ally B
M:0 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:0(Total: 2)
Ostog, Mother Myrtle

Town Square
CLOSED
Alahazra

Glassworks
At This Location: If you fail a check, discard the top card of your deck.
When Closing: Succeed at a Wisdom/Perception 6 check.
When Permanently Closed: No effect.
Top card is Guard - Ally B
M:3 Ba:1 W:1 Sp:1 Ar:0 I:1 Al:2 Bl:0(Total: 9)

Waterfront
At This Location: When using a weapon, subtract 1 from each die rolled. After your exploration, you may discard 2 cards to explore again.
When Closing: Summon and defeat a Bandit henchman.
When Permanently Closed: On closing, all characters at this location discard a card.
Top card is Siren - Monster B - Wisdom check
M:1 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0(Total: 1)

Temple
CLOSED


Alahazra(Troymk1) wrote:

Hand: Cure, FireBlade, Amulet of Life, Boatswain, Clockwork Butterfly, Lookout, Shelyn

(Displayed: )
Deck: 6 Discard: 7 Buried: 0
Note: Town Square

Dark Archive

I head to Town Square and get cured.
Heal me!: 1d4 + 1 ⇒ (1) + 1 = 2

1st: 1d8 ⇒ 1
2nd: 1d7 ⇒ 3
From Front: Force Missile, Lightning Touch, Bracers of Protection, Token of Remembrance, Fox, Sage, Blessing of the Gods, Blessing of the Gods

End:

Radillo(cosined) wrote:

Hand: Detect Magic, Force Missile, Lightning Touch, Augury, Jinx Eater, Sage's Journal

Deck: 5 Discard: 6 Buried: 0
Note: @Town Square


The Rusty Dragon - Ostog

Guide - Ally B
Human/Basic

Check
Wisdom/Survival 12 (7 + 5 for scenario)
Charisma/Diplomacy 11 (6 + 5 for scenario)


Small chance of winning the guide over...

Charisma 6: 1d6 ⇒ 2

Nope. Never mind, forgot about the scenario +5 rule.

I'll use my Recruit to explore again and face the Goblin Raid.


For Mother Myrtle and Ostog (since the other two are at a closed location)...

Goblin Raider - Henchman/Monster 1
Goblin

Check
Combat 8


I'll use my Greatsword against this Gob!

Combat 8: 1d10 + 3 + 2d6 ⇒ (1) + 3 + (5, 2) = 11

Defeated. Mother Myrtle needs to encounter her Goblin, but I'll try to close the location in the meantime.

Charisma 6: 1d6 ⇒ 6

Woo hoo - that was lucky!

I'll recharge the Recruit that I just used.

Ostog(jduteau) wrote:

Hand: Improvised Rock, Greatsword, Mattock, BotG

Deck: 5 Discard: 8 Buried: 2
Note:


Turn 24
Blessing: Blessing of Calistria
24/06
Mother Myrtle

Locations:

General Store
CLOSED
Radillo

The Rusty Dragon
CLOSED
Ostog, Mother Myrtle

Town Square
CLOSED
Alahazra

Glassworks
At This Location: If you fail a check, discard the top card of your deck.
When Closing: Succeed at a Wisdom/Perception 6 check.
When Permanently Closed: No effect.
Top card is Guard - Ally B
M:3 Ba:1 W:1 Sp:1 Ar:0 I:1 Al:2 Bl:0(Total: 9)

Waterfront
At This Location: When using a weapon, subtract 1 from each die rolled. After your exploration, you may discard 2 cards to explore again.
When Closing: Summon and defeat a Bandit henchman.
When Permanently Closed: On closing, all characters at this location discard a card.
Top card is Siren - Monster B - Wisdom check
M:1 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0(Total: 1)

Temple
CLOSED


need to recharge Cure

Cure recharge: 1d12 + 3 - 0 ⇒ (4) + 3 - 0 = 7

bah


Viper strike vs Gob: 1d12 + 2d4 + 1 ⇒ (2) + (1, 3) + 1 = 7
recharge: 1d8 + 2 ⇒ (1) + 2 = 3
recharge silk coat for damage.

May I use Ostog's BotG to face the Siren? I should then be able to close the Waterfront.


Yes, sure. Wisdom + BotG check and then Lightning Touch against the Waterfront's Bandit! You go Mother!


That's the plan.
Move to and explore Siren.

wis + BotG: 2d12 + 1 ⇒ (2, 1) + 1 = 4
Wow.
I discard my hand. Top 3 cards are Clockwork butterfly, sleep, and potion of healing. butterfly is discarded.

Hand: sleep, slug, boE, slik coat, acid flask, p healing
discards: everything else.

on the next turn I'll use the potion.
potion: 1d4 ⇒ 4
recharge: 1d8 + 2 ⇒ (7) + 2 = 9
Healed are butterfly, p grace, guidance, l touch

Hand: sleep, slug, boE, slik coat, acid flask
discards: 7 deck: 5
at waterfront
may use boE


Well, that didn't work!

We now have 5 turns to clear 10 cards. Going to come down to the wire!

Turn 25
Blessing: Blessing of Desna
25/05
Alahazra

Glassworks
At This Location: If you fail a check, discard the top card of your deck.
When Closing: Succeed at a Wisdom/Perception 6 check.
When Permanently Closed: No effect.
Top card is Guard - Ally B
M:3 Ba:1 W:1 Sp:1 Ar:0 I:1 Al:2 Bl:0(Total: 9)

Waterfront
At This Location: When using a weapon, subtract 1 from each die rolled. After your exploration, you may discard 2 cards to explore again.
When Closing: Summon and defeat a Bandit henchman.
When Permanently Closed: On closing, all characters at this location discard a card.
Top card is Siren - Monster B - Wisdom check
M:1 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0(Total: 1)


should I close Waterfront?

Dark Archive

1 person marked this as a favorite.
Alahazra Stargazer wrote:
should I close Waterfront?

I would say no. MM is at the Waterfront now, and can attempt the check against the Bandit if we get there. We don't have much time, so heading to the Glassworks is probably the better option.


Radillo, Enchanting Ensorceler wrote:
Alahazra Stargazer wrote:
should I close Waterfront?
I would say no. MM is at the Waterfront now, and can attempt the check against the Bandit if we get there. We don't have much time, so heading to the Glassworks is probably the better option.

I agree. We need to push through the Glassworks as fast as possible.


Glassworks - Alahazra:

Guard - Ally B
Human/Basic

Check
Constitution/Fortitude 9 (4 + 5 for scenario)
Charisma/Diplomacy 11 (6 + 5 for scenario)

And, of course, an ally that doesn't give a free explore

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