PACG 0-1C: Brine Dragon Hunt (Inactive)

Game Master jduteau

Third scenario of our online play of the Season of the Shackles for the Adventure Card Game.


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Boatswain ally turns up. The Troubadour and I will sing him sweet songs to join our crew

Singing!: 1d8 + 1d6 + 0 - 0 ⇒ (2) + (3) + 0 - 0 = 5


And as a Dwarf, he hates it and tromps off indignantly

Unfortunately that is my turn!

Jirelle(Troymk1) wrote:

Hand: Rapier, Leather Armor, Amulet of Life, Thieves Tools, Buckler

(Displayed: )
Deck: 9 Discard: 2 Buried: 0
Note: Sea Fort.


Turn 11
Blessing: Blessing of the Gods
11/19
Ezren

Harbor
At This Location: When you acquire a boon, any 1 character may move to another location.
When Closing: Choose an open location deck. Shuffle a boon from your hand into that deck.
When Permanently Closed: On closing, you may give a card to a character at another location.
CLOSED

Fog Bank
At This Location: After you play a card or use a power that examines cards in this location deck, shuffle it.
When Closing: Recharge your hand, which must contain at least 1 card.
When Permanently Closed: On closing, draw the same number of cards you recharged when closing.
M:3 Ba:2 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:1 ?:1 (Total: 9)
Ezren

Sea Fort
At This Location: If you defeat a monster during your exploration, you may immediately explore again.
When Closing: Banish an armor.
When Permanently Closed: For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
M:1 Ba:0 W:1 Sp:0 Ar:0 I:0 Al:0 Bl:0 (Total: 2)
Jirelle

Holy Isle
At This Location: If you play a blessing during your exploration, you may explore again.
When Closing: Succeed at a Wisdom or Divine 7 check.
When Permanently Closed: On closing, you may recharge any cards that have the Divine trait in your discard pile.
M:0 Ba:0 W:0 Sp:1 Ar:0 I:0 Al:1 Bl:2 Henchman:1 (Total: 5)
Koren

Coastline
At This Location: If you acquire a boon with the Pirate or Swashbuckling trait, you may immediately explore again.
When Closing: Succeed at a Wisdom or Perception 6 check, or banish a card that has the Pirate or Swashbuckling trait.
When Permanently Closed: On closing, each character at this location may recharge a card that has the Pirate or Swashbuckling trait from her discard pile.
M:2 Ba:1 W:1 Sp:1 Ar:2 I:1 Al:1 Bl:0 ?:1 (Total: 10)

Ghol-Gan Ruins
At This Location: The difficulty of any check to defeat a bane is increased by 1 (the adventure deck number of the current scenario).
When Closing: Succeed at a Strength or Constitution check with a difficulty of 6 (5 plus the adventure deck number of the current scenario).
When Permanently Closed: On closing, if more than 1 location is open, shuffle a random barrier into each open location.
M:3 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:1 ?:1 (Total: 7)
Vika


Fog Bank - Ezren:

Large Chest
Barrier B

Traits
Cache
Lock
Veteran

Check
Strength/Melee 11 (10 + 1 due to adventure deck number)
Dexterity/Disable 10 (9 + 1 due to adventure deck number)

Powers
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.


Exploring I find a Large Chest, but I have no chance to open it so I banish it and end my turn.
Force Missile x2, Magic Weapon, Eye Patch, Sling, Acolyte
Discards: 1 Buried: 1
May use Magic Weapon


Holy Isle - Koren

Sphere of Fire
Monster B

Traits
Magic
Arcane
Divine
Attack
Fire
Elite

Check
Intelligence/Arcane/Wisdom/Divine 7

Divine: 1d8 + 3 ⇒ (5) + 3 = 8

I get the spell and discard Holy Water Grenade to keep it in hand.

I'm done since I have no blessings.

Koren(jduteau) wrote:

Hand: Heavy Pick, Sagacity, Paladin's Helm, Sage's Journal, Sphere of Fire

Deck: 5 Discard: 8 Buried: 0
Note: @Holy Isle


Turn 13
Blessing: Blessing of Cayden Cailean
13/17
Vika

Locations:

Harbor
At This Location: When you acquire a boon, any 1 character may move to another location.
When Closing: Choose an open location deck. Shuffle a boon from your hand into that deck.
When Permanently Closed: On closing, you may give a card to a character at another location.
CLOSED

Fog Bank
At This Location: After you play a card or use a power that examines cards in this location deck, shuffle it.
When Closing: Recharge your hand, which must contain at least 1 card.
When Permanently Closed: On closing, draw the same number of cards you recharged when closing.
M:3 Ba:1 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:1 ?:1 (Total: 8)
Ezren

Sea Fort
At This Location: If you defeat a monster during your exploration, you may immediately explore again.
When Closing: Banish an armor.
When Permanently Closed: For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
M:1 Ba:0 W:1 Sp:0 Ar:0 I:0 Al:0 Bl:0 (Total: 2)
Jirelle

Holy Isle
At This Location: If you play a blessing during your exploration, you may explore again.
When Closing: Succeed at a Wisdom or Divine 7 check.
When Permanently Closed: On closing, you may recharge any cards that have the Divine trait in your discard pile.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:2 Henchman:1 (Total: 4)
Koren

Coastline
At This Location: If you acquire a boon with the Pirate or Swashbuckling trait, you may immediately explore again.
When Closing: Succeed at a Wisdom or Perception 6 check, or banish a card that has the Pirate or Swashbuckling trait.
When Permanently Closed: On closing, each character at this location may recharge a card that has the Pirate or Swashbuckling trait from her discard pile.
M:2 Ba:1 W:1 Sp:1 Ar:2 I:1 Al:1 Bl:0 ?:1 (Total: 10)

Ghol-Gan Ruins
At This Location: The difficulty of any check to defeat a bane is increased by 1 (the adventure deck number of the current scenario).
When Closing: Succeed at a Strength or Constitution check with a difficulty of 6 (5 plus the adventure deck number of the current scenario).
When Permanently Closed: On closing, if more than 1 location is open, shuffle a random barrier into each open location.
M:3 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:1 ?:1 (Total: 7)
Vika


On the off chance that you're not staying at the ruins, I'm holding off on revealing the next card. Let me know if you're staying and exploring or moving to the Coastline (or somewhere else)

The Exchange

Ill move to the Coastline I guess. I dont have a weapon, so this could get ugly.


Coastline - Vika

Chain Shirt
Armor B

Traits
Light Armor
Swashbuckling
Basic

Check
Constitution/Fortitude 4

Powers
Recharge this card to reduce Combat damage dealt to you by 1, or 3 if the check has the Swashbuckling trait.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armours, bury this card instead.

The Exchange

Chain Shirt(4): 1d10 + 2 ⇒ (10) + 2 = 12
Yay, more armor.

Ending my turn. Recharging the elven breastplate, and discarding the chain shirt.

The Exchange

Vika(cosined) wrote:

Hand: Warhammer, Chain Mail, Master-At-Arms, BotG

Deck: 8 Discard: 5 Buried: 0
Note: At Coastline. Keeping BotG.


Only changed location...

Coastline
At This Location: If you acquire a boon with the Pirate or Swashbuckling trait, you may immediately explore again.
When Closing: Succeed at a Wisdom or Perception 6 check, or banish a card that has the Pirate or Swashbuckling trait.
When Permanently Closed: On closing, each character at this location may recharge a card that has the Pirate or Swashbuckling trait from her discard pile.
M:2 Ba:1 W:1 Sp:1 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 9)
Vika


Turn 14
Blessing: Blessing of the Gods
14/16
Jirelle

Sea Fort Card:

Pirate Captain
Monster B

Traits
Human
Captain
Pirate
Veteran

Check
Combat 13 (12 + adventure deck number)

Powers
Before you act, recharge a card.
You may not play allies that have the Pirate trait on this check.
After you act, the Pirate Captain deals 2 Structural damage to your ship.


I trudge around these musty confines finding..


A Pirate Captain

I recharge the Thieves Tools

then I might use the magic weapon to try and hit this 13

Magic Rapier to the spleen: 1d10 + 3d4 + 2 - 0 ⇒ (3) + (1, 2, 2) + 2 - 0 = 10


I will have to reroll the d10

Magic Rapier to the spleen: 1d10 + 7 - 0 ⇒ (8) + 7 - 0 = 15


Done thankfully. For structural damage, unless someone speaks up, I will lose the buckler so that I still have an armor in hand


Jirelle(Troymk1) wrote:

Hand: Cutlass, Rapier, Leather Armor, Amulet of Life, Burglar

(Displayed: )
Deck: 8 Discard: 3 Buried: 0
Note: Sea Fort.


You defeated a monster at the sea fort. Free explore?


Oh man. That's on me. Let's move on as I am nowhere near a PC


You do get a free explore...

I'm willing to wait for you to get somewhere you can try a roll.

We know it's a weapon and whether you succeed or not, you'll be able to close the location by banishing an armor.

Sea Fort card:

Falcata
Weapon B

Traits
Sword
Melee
Slashing
Elite

Check
Strength/Melee 7

Powers
For you combat check, reveal this card to use your Strength or Melee skill + 2d4; you may additionally discard this card to add another 2d4. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

If any d4 rolled on this check is a 4, count it as a 5.


No roll required. I cannot hit a 7.

I banish the leather armor

Count it closed


Turn 15
Blessing: Blessing of the Gods
15/15
Ezren

Locations:

Harbor
At This Location: When you acquire a boon, any 1 character may move to another location.
When Closing: Choose an open location deck. Shuffle a boon from your hand into that deck.
When Permanently Closed: On closing, you may give a card to a character at another location.
CLOSED

Fog Bank
At This Location: After you play a card or use a power that examines cards in this location deck, shuffle it.
When Closing: Recharge your hand, which must contain at least 1 card.
When Permanently Closed: On closing, draw the same number of cards you recharged when closing.
M:3 Ba:1 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:1 ?:1 (Total: 8)
Ezren

Sea Fort
At This Location: If you defeat a monster during your exploration, you may immediately explore again.
When Closing: Banish an armor.
When Permanently Closed: For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
CLOSED
Jirelle

Holy Isle
At This Location: If you play a blessing during your exploration, you may explore again.
When Closing: Succeed at a Wisdom or Divine 7 check.
When Permanently Closed: On closing, you may recharge any cards that have the Divine trait in your discard pile.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:2 Henchman:1 (Total: 4)
Koren

Coastline
At This Location: If you acquire a boon with the Pirate or Swashbuckling trait, you may immediately explore again.
When Closing: Succeed at a Wisdom or Perception 6 check, or banish a card that has the Pirate or Swashbuckling trait.
When Permanently Closed: On closing, each character at this location may recharge a card that has the Pirate or Swashbuckling trait from her discard pile.
M:2 Ba:1 W:1 Sp:1 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 9)
Vika

Ghol-Gan Ruins
At This Location: The difficulty of any check to defeat a bane is increased by 1 (the adventure deck number of the current scenario).
When Closing: Succeed at a Strength or Constitution check with a difficulty of 6 (5 plus the adventure deck number of the current scenario).
When Permanently Closed: On closing, if more than 1 location is open, shuffle a random barrier into each open location.
M:3 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:1 ?:1 (Total: 7)


magic weapon recharge: 1d12 + 3 ⇒ (6) + 3 = 9


Explore fog bank.


Fog Bank - Ezren

Devilfish
Monster 1

Traits
Aberration
Aquatic
Basic

Check
Combat 8 (10 - 2 for closed Sea Fort)

Powers
If any die rolled in your check to defeat is a 2, count it as 1.
If undefeated, after you act, the Devilfish deals 1 Poison damage to you.


Mobile eaten
force missile: 1d12 + 2d4 + 3 ⇒ (3) + (1, 3) + 3 = 10
recharge: 1d12 + 3 ⇒ (5) + 3 = 8
End turn, draw sphere if fire and detect magic.


Holy Isle - Koren

Deckhand
Ally C

Traits
Human
Pirate
Basic

Check
Charisma/Diplomacy 6

Powers
Recharge this card to add 1d6 to you non-combat Strength or Dexterity check.
Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.


Okay, if I can secure the services of this Pirate Deckhand, then it's just blessings and the Henchman left...

Charisma 6: 1d8 ⇒ 4

Nope. :(

Well, it's just two blessings and a Henchman left.


Turn 17
Blessing: Blessing of Erastil
17/13
Vika

Locations:

Harbor
At This Location: When you acquire a boon, any 1 character may move to another location.
When Closing: Choose an open location deck. Shuffle a boon from your hand into that deck.
When Permanently Closed: On closing, you may give a card to a character at another location.
CLOSED

Fog Bank
At This Location: After you play a card or use a power that examines cards in this location deck, shuffle it.
When Closing: Recharge your hand, which must contain at least 1 card.
When Permanently Closed: On closing, draw the same number of cards you recharged when closing.
M:2 Ba:1 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:1 ?:1 (Total: 7)
Ezren

Sea Fort
At This Location: If you defeat a monster during your exploration, you may immediately explore again.
When Closing: Banish an armor.
When Permanently Closed: For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
CLOSED
Jirelle

Holy Isle
At This Location: If you play a blessing during your exploration, you may explore again.
When Closing: Succeed at a Wisdom or Divine 7 check.
When Permanently Closed: On closing, you may recharge any cards that have the Divine trait in your discard pile.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:2 Henchman:1 (Total: 3)
Koren

Coastline
At This Location: If you acquire a boon with the Pirate or Swashbuckling trait, you may immediately explore again.
When Closing: Succeed at a Wisdom or Perception 6 check, or banish a card that has the Pirate or Swashbuckling trait.
When Permanently Closed: On closing, each character at this location may recharge a card that has the Pirate or Swashbuckling trait from her discard pile.
M:2 Ba:1 W:1 Sp:1 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 9)
Vika

Ghol-Gan Ruins
At This Location: The difficulty of any check to defeat a bane is increased by 1 (the adventure deck number of the current scenario).
When Closing: Succeed at a Strength or Constitution check with a difficulty of 6 (5 plus the adventure deck number of the current scenario).
When Permanently Closed: On closing, if more than 1 location is open, shuffle a random barrier into each open location.
M:3 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:1 ?:1 (Total: 7)


Coastline - Vika:

Sapphire of Intelligence
Item B

Traits
Object
Magic

Check
Intelligence 7

Powers
Recharge this card to roll your Intelligence die instead of the normal die on a non-Combat check.


I'll head to the fog bank on my turn I think

The Exchange

Im dumb as bricks so I wont be acquiring that. Discard BotG to explore.


Coastline - Vika

Buoyancy
Spell B

Traits
Magic
Arcane
Basic

Check
Intelligence/Arcane 3

Powers
Discard this card to examine the bottom card of your location deck and put it on top of that deck.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 5 check to recharge this card instead of discarding it.

The Exchange

Int. 3: 1d4 ⇒ 3
Acquired, and I'll play it unless someone needs a Spell B


Certainly not me


1 person marked this as a favorite.

I don't need one.


go for it


Coastline - Vika

Bottom card that goes on top
Dead Man's Chest
Barrier B

Traits
Cache
Lock
Pirate

Check
Dexterity/Disable 11
Strength/Melee 13

Powers
If defeated, add 1 random weapon, 1 random item, and 1 random spell from the box to your hand.
If undefeated, you may banish this barrier.


Turn 18
Blessing: Blessing of Pharasma
18/12
Jirelle

Locations:

Harbor
At This Location: When you acquire a boon, any 1 character may move to another location.
When Closing: Choose an open location deck. Shuffle a boon from your hand into that deck.
When Permanently Closed: On closing, you may give a card to a character at another location.
CLOSED

Fog Bank
At This Location: After you play a card or use a power that examines cards in this location deck, shuffle it.
When Closing: Recharge your hand, which must contain at least 1 card.
When Permanently Closed: On closing, draw the same number of cards you recharged when closing.
M:2 Ba:1 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:1 ?:1 (Total: 7)
Ezren

Sea Fort
At This Location: If you defeat a monster during your exploration, you may immediately explore again.
When Closing: Banish an armor.
When Permanently Closed: For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
CLOSED
Jirelle

Holy Isle
At This Location: If you play a blessing during your exploration, you may explore again.
When Closing: Succeed at a Wisdom or Divine 7 check.
When Permanently Closed: On closing, you may recharge any cards that have the Divine trait in your discard pile.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:2 Henchman:1 (Total: 3)
Koren

Coastline
At This Location: If you acquire a boon with the Pirate or Swashbuckling trait, you may immediately explore again.
When Closing: Succeed at a Wisdom or Perception 6 check, or banish a card that has the Pirate or Swashbuckling trait.
When Permanently Closed: On closing, each character at this location may recharge a card that has the Pirate or Swashbuckling trait from her discard pile.
M:2 Ba:1 W:1 Sp:0 Ar:1 I:0 Al:1 Bl:0 ?:1 (Total: 7)
Note: Dead Man's Chest Barrier on top
Vika

Ghol-Gan Ruins
At This Location: The difficulty of any check to defeat a bane is increased by 1 (the adventure deck number of the current scenario).
When Closing: Succeed at a Strength or Constitution check with a difficulty of 6 (5 plus the adventure deck number of the current scenario).
When Permanently Closed: On closing, if more than 1 location is open, shuffle a random barrier into each open location.
M:3 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:1 ?:1 (Total: 7)


Fogbank - Jirelle:

Zombie
Monster B

Traits
Undead
Zombie
Basic

Check
Combat 9

Powers
The Zombie is immune to the Mental and Poison traits.
Halve the damage dealt by the Zombie (rounding up).
If undefeated, each other character at your location summons and encounters a Zombie.


Hmm, just realized that I assumed Vika was done. She could use the Master-At-Arms to explore if she wanted to.


I will wait in case it matters?

The Exchange

Holding on to MAA for the close check. Turn over.


Fighting a Zombie in the fog.

Mistified by the Undead: 1d10 + 2d4 + 2 - 0 ⇒ (5) + (3, 2) + 2 - 0 = 12


I will discard the Whip and end my turn

Jirelle(Troymk1) wrote:

Hand: Cutlass, Rapier, Amulet of Life, Burglar, Abadar

(Displayed: )
Deck: 6 Discard: 4 Buried: 0
Note: Fog Bank. Holding Abadar for a bad barrier

The Exchange

Vika(cosined) wrote:

Hand: Warhammer, Lucerne Hammer, Chain Mail, Master-At-Arms

Deck: 7 Discard: 6 Buried: 0
Note: At Coastline. Will recharge Warhammer if you come to me and engage in combat (+1d6)


Turn 19
Blessing: Blessing of Gozreh
19/11
Ezren

only changed location:

Fog Bank
At This Location: After you play a card or use a power that examines cards in this location deck, shuffle it.
When Closing: Recharge your hand, which must contain at least 1 card.
When Permanently Closed: On closing, draw the same number of cards you recharged when closing.
M:1 Ba:1 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:1 ?:1 (Total: 6)
Ezren, Jirelle


Fog Bank - Ezren:

Force Missile
Spell B

Traits
Magic
Arcane
Attack
Force
Basic

Check
Intelligence/Arcane 4

For Ezren after seeing above:

Find Traps
Spell B

Traits
Magic
Divine

Check
Wisdom/Divine 6

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