Outpost Starfinder Society The Commencement (Inactive)

Game Master Hayato Ken

Maps and Info


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Wayfinders

Male LG ysoki priest soldier 5/envoy 1 | Speed 40ft 35ft. (armor) | Active conditions: None.

"This so-called, 'sport', sounds rather dangerous and, while I applaud its creative aspects, nevertheless seems unnecessarily dangerous to both participants and spectators." Lightfoot concludes. "However, though I believe that while my technological and design expertise is not nearly as extensive as that of my distinguished colleagues, I think it should be adequate to improve upon the current capabilities of Laboni's racer and to provide additional safeguards to ensure her protection during such a hazardous pursuit."

Wayfinders

Male LG ysoki priest soldier 5/envoy 1 | Speed 40ft 35ft. (armor) | Active conditions: None.

"This so-called, 'sport', sounds rather dangerous and, while I applaud its creative aspects, nevertheless seems unnecessarily dangerous to both participants and spectators." Lightfoot concludes. "However, though I believe that while my technological and design expertise is not nearly as extensive as that of my distinguished colleagues, I think it should be adequate to improve upon the current capabilities of Laboni's racer and to provide additional safeguards to ensure her protection during such a hazardous pursuit."

Lightfoot grabs a relatively pliant scrap of metal and a sharp-edge and begins to etch a series of designs into the metal. He proposes modifications to make Laboni's vehicle faster and more easily, but also able to withstand possible collisions or direct kinetic attacks.
Propose having Lightfoot, with his Engineering +7, attempt to improve the racer's KAC, speed, and piloting in that order (i.e., continue working on one until a success, then move to the other) His skill set and moral code make him less suited to the other tasks.

@ GM - do you want us to roll all three checks at once or proceed in rounds/phases?

Acquisitives

Male N android ace pilot Technomancer 4 | SP 20 HP 24 | RP 5 | EAC 20; KAC 20 | Fort +2; Ref +6; Will +4; +2 vs. disease, mind-affecting effects, poison, sleep, spells, and other magic effects | Init: +5 | Perc +0, SM -2, low-light vision, Darkvision 60ft. | Speed 30ft

Delta-5 attempts to sneak to Ratrod's racer to modify it.
stealth: 1d20 + 4 ⇒ (20) + 4 = 24

Once there, he messes with the controls.

engineering: 10 + 6 = 16 -4 to piloting checks for ratrod.

Then he makes his way back to Laboni's racer. "Heh, let's make doubly sure Laboni can't catch up to us..."

He sets to work making it faster.

engineering: 10 + 6 = 16

engineering: 10 + 6 = 16

is that all his checks or does he have one more?

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

@Delta-5, I believe you should have one more action.

Since you did two improvements, I believe you also get two chances to investigate the enemy.

Dataphiles

Android Technomancer (Roboticist) 1 | SP 10/10 : HP 14/14 : RP 6/6 | EAC 15 : KAC 16 EAC 14 : KAC 15 | Fort +0 : Reflex +3 : Will +3 | Perc. +5, S.M. -2, Darkvision 60', Low-Light, Init +3 | Move 30' : Tac Auto Pistol +3, 1d6P, 30'
Resources:
Spells: 1st 5/5, Ammo 9/9 +30
STR +0, DEX +3, CON +0, INT +5, WIS +0, CHA -1, Acrobatics +4, Athletics +4, Computers +11, Engineering +10, Life Science +10, Mysticism +5, Physical Science +10, Profession +14, S.O.H. +7, Stealth +5 | CONDITIONS: none

GM Zeyram: Just wanted to confirm that taking 10 is allowed?

Turn 1:

"Let's get to work. I can run some simulations to optimize this weaponry."

Computers take 10: 10 + 11 = 21 Adding a Kinetic Weapon

On her break, Argon goes over to have a look at Ratrod's racer.

"This is a fast vehicle. Is that a magnetic intake? How do you target the weapon and drive at the same time?"

Engineering take 10: 10 + 8 = 18

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

I am not the GM. The GM decides when something is a check that requires some sort of crucial effect as a key part of the adventure's story.

Acquisitives

Male N android ace pilot Technomancer 4 | SP 20 HP 24 | RP 5 | EAC 20; KAC 20 | Fort +2; Ref +6; Will +4; +2 vs. disease, mind-affecting effects, poison, sleep, spells, and other magic effects | Init: +5 | Perc +0, SM -2, low-light vision, Darkvision 60ft. | Speed 30ft
Zeyram wrote:
I am not the GM. The GM decides when something is a check that requires some sort of crucial effect as a key part of the adventure's story.

I'm not aware that the rules state anything about "a crucial effect as a key part of the adventure's story" in relation to taking 10. In fact, GMs arbitrarily deciding that players can't take 10 because they just don't want them to us a pet peeves for me. Did the rules around taking 10 change in Starfinder from Pathfinder?

Acquisitives

Male N android ace pilot Technomancer 4 | SP 20 HP 24 | RP 5 | EAC 20; KAC 20 | Fort +2; Ref +6; Will +4; +2 vs. disease, mind-affecting effects, poison, sleep, spells, and other magic effects | Init: +5 | Perc +0, SM -2, low-light vision, Darkvision 60ft. | Speed 30ft

anyone have suggestions on who to talk to about what for the investigation piece? I'm not sure where to start.

Second Seekers (Luwazi Elsebo)

Nonbinary NEED TO FINALIZE WHEN LEVELING Barathu Biotechnician Mystic | SP 7/7, HP 12/12 | EAC 13, KAC 15 | Fort +2, Ref +0, Will +5 | Init +0 | Perc +7 | Sense Motive +7 | RP 1/4

If your main focus is on figuring out weakpoints and the like, I'd aim for Ratrod since he's the one we really need to beat to at least partially live up to Laboni's vote. Otherwise, I'd base it on any information from sense motives we manage to pull together.

Blibdoolpoolp's Engineering experience is rather idiosyncratic to the particularly manufacturing processes of the Barathu, but even without personally creating the compounds she still knows a little something about adding foreign parts onto a chassis in flux.

Sense Motive: 1d20 + 1 ⇒ (10) + 1 = 11
Sense Motive: 1d20 + 1 ⇒ (3) + 1 = 4
Sense Motive: 1d20 + 1 ⇒ (11) + 1 = 12
Sense Motive: 1d20 + 1 ⇒ (10) + 1 = 11

Engineering: 1d20 + 4 ⇒ (8) + 4 = 12
Engineering: 1d20 + 4 ⇒ (16) + 4 = 20
Engineering: 1d20 + 4 ⇒ (15) + 4 = 19
Engineering: 1d20 + 4 ⇒ (8) + 4 = 12

Though she isn't able to garner any information on the other racers, Blibdoolpoolp does manage to attach a new kinetic weapon, as well as improving the top speed of Laboni's jalopy.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Zeyram starts by going to talk to some of the other racers.

Chech 1
He has heard a lot about gnomes, so first he goes to Lemgem.

Feychild gnomes are supposed to always be looking for new things. That should make a good conversation opener.

Greetings Lemgem! I am Zeyram, one of the crew helping Laboni! How many of these races have you been in? What makes you excited about this race?

Diplomacy: 1d20 + 8 ⇒ (12) + 8 = 20

Check 2

Androis are very logical. Perhaps this one can be convinced that Ratrod losing is in everyone’s interest.

Greetings, Velocity! I am Zeyram, one of the crew helping Laboni! Do you take that name because your vehicle is the fastest? Any predictions on the race?

Diplomacy: 1d20 + 8 ⇒ (14) + 8 = 22

Think I will wait to see how those turn out before using my other two actions.

Wayfinders

Male LG ysoki priest soldier 5/envoy 1 | Speed 40ft 35ft. (armor) | Active conditions: None.

Lightfoot works on the upgrading the speed and armor of Laboni’s racer.
Engineering to add to speed (DC 16): 1d20 + 7 ⇒ (11) + 7 = 18
Engineering to add to KAC (DC 16): 1d20 + 7 ⇒ (1) + 7 = 8

He seems to have some trouble with keeping the plating secured in place.

During a break, Lightfoot checks out the vehicles being prepared by the mechanic and the soldier.
Engineering to examine Orsis vehicle (DC 15): 1d20 + 7 ⇒ (1) + 7 = 8
Engineering to examine Nyizin’s vehicle (DC 15): 1d20 + 7 ⇒ (20) + 7 = 27

Although the methods of the mechanic are arcane to Lightfoot,the logic of a fellow soldier is easy to anticipate and figure out.

Wayfinders

Male NG Vesk Xenoseeker Envoy 1 SP 7/7 HP 12/12 | RP 3/3 | F+1 R+4 W+2 | Init +2 | Perc +4 SM +4 low-light vision

Action 1

Knows wanders over to Nyizin, honest curiosity writ plain on his scaly features. He gives a friendly wave: "Greetings! Am Knows-No-Bounds, new to all this racing. Am helping Laboni not make fool of herself. Any advice for a young one such as her?"

Diplomacy: 1d20 + 6 + 1d6 ⇒ (12) + 6 + (5) = 23

Action 2

After conversing with Nyizin, he moves to chat with Orsis. He salutes the Lashunta with respect: "Greetings! Am seeking knowledge about these races. Laboni - the young one - is lost to the drift when it comes to this thing. Am trying to guide her, but is like blind leading blind. Do you have any advice that can help us?"

Diplomacy: 1d20 + 6 + 1d6 ⇒ (20) + 6 + (4) = 30

Acquisitives

Male N android ace pilot Technomancer 4 | SP 20 HP 24 | RP 5 | EAC 20; KAC 20 | Fort +2; Ref +6; Will +4; +2 vs. disease, mind-affecting effects, poison, sleep, spells, and other magic effects | Init: +5 | Perc +0, SM -2, low-light vision, Darkvision 60ft. | Speed 30ft

Delta-5 takes some time in between his speed improvements to have a look at Nyzin's racer.

engineering: 10 + 6 = 16

Dataphiles

Android Technomancer (Roboticist) 1 | SP 10/10 : HP 14/14 : RP 6/6 | EAC 15 : KAC 16 EAC 14 : KAC 15 | Fort +0 : Reflex +3 : Will +3 | Perc. +5, S.M. -2, Darkvision 60', Low-Light, Init +3 | Move 30' : Tac Auto Pistol +3, 1d6P, 30'
Resources:
Spells: 1st 5/5, Ammo 9/9 +30
STR +0, DEX +3, CON +0, INT +5, WIS +0, CHA -1, Acrobatics +4, Athletics +4, Computers +11, Engineering +10, Life Science +10, Mysticism +5, Physical Science +10, Profession +14, S.O.H. +7, Stealth +5 | CONDITIONS: none
Zeyram wrote:
Argon-42 wrote:
GM Zeyram: Just wanted to confirm that taking 10 is allowed?
I am not the GM. The GM decides when something is a check that requires some sort of crucial effect as a key part of the adventure's story.

Oops, my bad. Yes, this should have said GM Hayato Ken

Delta-5 wrote:
...Did the rules around taking 10 change in Starfinder from Pathfinder?

Delta-5: yes they did. From page 133 of the Starfinder CRB:

Starfinder CRB wrote:
...and taking 10 is almost never an option for a check that requires some sort of crucial effect as a key part of the adventure’s story.

Acquisitives

Male N android ace pilot Technomancer 4 | SP 20 HP 24 | RP 5 | EAC 20; KAC 20 | Fort +2; Ref +6; Will +4; +2 vs. disease, mind-affecting effects, poison, sleep, spells, and other magic effects | Init: +5 | Perc +0, SM -2, low-light vision, Darkvision 60ft. | Speed 30ft

Wow, that is a terrible rules change. The previous one that it was only disallowed under duress was much better. Very well. GM my actions will not change, so if you rule that any of those rules cannot be Take 10s, then please feel free to roll them for me, or ask me to roll them.

Dataphiles

Android Technomancer (Roboticist) 1 | SP 10/10 : HP 14/14 : RP 6/6 | EAC 15 : KAC 16 EAC 14 : KAC 15 | Fort +0 : Reflex +3 : Will +3 | Perc. +5, S.M. -2, Darkvision 60', Low-Light, Init +3 | Move 30' : Tac Auto Pistol +3, 1d6P, 30'
Resources:
Spells: 1st 5/5, Ammo 9/9 +30
STR +0, DEX +3, CON +0, INT +5, WIS +0, CHA -1, Acrobatics +4, Athletics +4, Computers +11, Engineering +10, Life Science +10, Mysticism +5, Physical Science +10, Profession +14, S.O.H. +7, Stealth +5 | CONDITIONS: none
Delta-5 wrote:
Wow, that is a terrible rules change...

Frankly I think it is bad scenario writing if everything comes down to a skill check. But it does give a GM grounds to veto a take 10 automatically solving the big crisis.

Wayfinders

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Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

I'm not fond of the rules change. It got some discussion here. In the case of some scenarios, it can make something that is already difficult into something almost impossible. Making 6+ checks against a disguise skill, you are more likely going to get some high rolls.

Wayfinders

Male LG ysoki priest soldier 5/envoy 1 | Speed 40ft 35ft. (armor) | Active conditions: None.

Lightfoot returns to the other Starfinders to share his findings.


Allright. There's indeed some discussion going on here. After checking out the scenarios product thread and conversing with some fellow VO's i decide for no take 10 in this situation. Would also be weird to have some people roll and some not. So please do the rolls which are missing.
For some actions, i'm not 100% clear what people are doing. Like Blibdoolpoolp, you are trying to scout out others and attach a new weapon and improve the speed, is that right?
I created a chart on the map link and will put everything in there, please complete missing information.

Also i would appreciate if the discussion thread would be used for discussions. Thanks.


Velocity is itching to drive something faster but does not have the expertise to make it happen; you can persuade the android into an alliance if you improve the android’s junkracer speed with a Mechanics check (using the same rules as for improving Laboni’s junkracer). If persuaded in this manner, Velocity positions themself to take second place in the race and directs their weapons against anyone in front of Laboni’s junkracer. Zeyram passes this with his roll and computers modifier.

Convincing Lemgem to dangerously overclock her own machine requires a DC 11 Bluff check, which causes the vehicle’s engine to explode at the race’s start and removes Lemgem from the race entirely. PCs may instead talk her into an alliance with a DC 13 Diplomacy (success) check, whereupon she agrees to help the PCs in the race and warns them about Ratrod’s energy absorption ability. If persuaded into an alliance, Lemgem agrees to take second place and does her best to weaken the position of racers ahead of Laboni’s vehicle. Success from Zeyram in diplomacy, now friendly and helping.

Nyizin refuses to ally with the PCs during the race, but if the PCs empathize with her desires with a successful DC 17 Culture check, she becomes friendly and explains how to overload a junkracer’s engine. This modification allows the PCs to press their engine during the race and double their speed for one round, but there is a 50% chance the engine could have an internal malfunction on the next round that permanently reduces the vehicle’s base speed by half. Success from Knows-no-bounds using his roll and stats as culture.

Orsis uses his detect thoughts (DC 15) ability on any PCs that come near his junkracer. Though this is mostly out of quiet vanity and wanting to know what they think of his rig, he warns off any PCs that are entertaining thoughts of cheating, which increases the Stealth DC of future sabotage efforts by 5. He refuses to ally with the PCs during the race, but he offers them tips if they succeed at a DC 16 Diplomacy check to befriend him. These tips can be used while remotely controlling Laboni’s vehicle, granting a +2 insight bonus to Piloting checks; if none of the PCs have ranks in the Piloting skill, raise this bonus to +5. Passed by Knows-no-bounds.

Ratrod. The ratfolk has no interest in helping Laboni, but he’s willing to banter with the PCs. Though most of his talk plays to the crowd, PCs who succeed at a DC 11 Sense Motive check recognize he takes offense at the challenge to his legitimacy. PCs can use this knowledge to raise the stakes on the race by further trash-talking with a successful DC 17 Intimidate check. On a success the taunting affects Ratrod’s actions during the race; he takes a –2 penalty to all rolls if Laboni is ahead of him, but gains a +1 morale bonus if he is ahead of Laboni. Open.

To clear things up, you can do all of the following in one round:
Improve Laboni’s Junkracer + Socializing
Improve Laboni’s Junkracer + Investigating the Enemy
Sabotage

I think a have all rolled actions so far. Took some GM liberty to "guide" you to the right rolls, because that has not been clear before, but would have been directly clear at a table. Kindly asking the rest to roll for their actions and everyone to determine missing actions and rolls!
You're doing well so far!

Light foot gains one question about Nyizins vehicle:
On a successful check, you can ask one pertinent question about the pilot’s skill or about the vehicle the pilot is driving (or receives similar relevant information, if a player is unsure what he or she should be asking about).

Second Seekers (Luwazi Elsebo)

Nonbinary NEED TO FINALIZE WHEN LEVELING Barathu Biotechnician Mystic | SP 7/7, HP 12/12 | EAC 13, KAC 15 | Fort +2, Ref +0, Will +5 | Init +0 | Perc +7 | Sense Motive +7 | RP 1/4

Yep, upgrading the racer twice, then failing at a bunch of person-scouting...

Wayfinders

Male LG ysoki priest soldier 5/envoy 1 | Speed 40ft 35ft. (armor) | Active conditions: None.

Lightfoot asks Nyizin, "Your vehicle looks rather impressive. How long have you been racing? Do you have a favorite course?" Attempting to learn about Nyizin's skill at Piloting.

Actions 3 & 4

Lightfoot works on further upgrading the speed and also improving armor of Laboni’s racer.
Engineering to add to speed (DC 16): 1d20 + 7 ⇒ (7) + 7 = 14
Engineering to add to KAC (DC 16): 1d20 + 7 ⇒ (15) + 7 = 22

He seems to have some trouble with fuel injector, but manages to secure the plating.

During a break, Lightfoot checks out the vehicles being prepared by Ratrod and Velocity, the two opponents with the fastest sounding names.
Engineering to examine Ratrod vehicle (DC 15): 1d20 + 7 ⇒ (15) + 7 = 22
Engineering to examine Velocity's vehicle (DC 15): 1d20 + 7 ⇒ (20) + 7 = 27

Dataphiles

Android Technomancer (Roboticist) 1 | SP 10/10 : HP 14/14 : RP 6/6 | EAC 15 : KAC 16 EAC 14 : KAC 15 | Fort +0 : Reflex +3 : Will +3 | Perc. +5, S.M. -2, Darkvision 60', Low-Light, Init +3 | Move 30' : Tac Auto Pistol +3, 1d6P, 30'
Resources:
Spells: 1st 5/5, Ammo 9/9 +30
STR +0, DEX +3, CON +0, INT +5, WIS +0, CHA -1, Acrobatics +4, Athletics +4, Computers +11, Engineering +10, Life Science +10, Mysticism +5, Physical Science +10, Profession +14, S.O.H. +7, Stealth +5 | CONDITIONS: none

OK here's a re-do:

Turn 1:

"Let's get to work. I can run some simulations to optimize this weaponry."

Computers: 1d20 + 11 ⇒ (4) + 11 = 15 Adding a Kinetic Weapon

On her break, Argon goes over to have a look at Ratrod's racer.

"This is a fast vehicle. Is that a magnetic intake? How do you target the weapon and drive at the same time?"

Engineering: 1d20 + 8 ⇒ (16) + 8 = 24

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Comparing notes with the others, Zeyram decides he will attempt to help upgrade their racer. He just needs to link a gun he found into the control network of the racer and adjust the targeting program.

Round 3:
Computers, Add Kinetic Weapon: 1d20 + 4 ⇒ (4) + 4 = 8 Nope!
Sense Motive, Ratrod: 1d20 + 2 ⇒ (10) + 2 = 12 Nope!

Round 4:
Computers, Add Kinetic Weapon: 1d20 + 4 ⇒ (17) + 4 = 21 Yes!
Sense Motive, Ratrod: 1d20 + 2 ⇒ (13) + 2 = 15 Yes!

Wayfinders

Male NG Vesk Xenoseeker Envoy 1 SP 7/7 HP 12/12 | RP 3/3 | F+1 R+4 W+2 | Init +2 | Perc +4 SM +4 low-light vision

Knows sets off into the junk pile, trying to find parts that look useful for upgrading Laboni's racer.

Action 3
Perception: 1d20 + 4 ⇒ (7) + 4 = 11
Action 4
Perception: 1d20 + 4 ⇒ (12) + 4 = 16

It takes him a while, but eventually he locates some bits and pieces to upgrade the racer and add more speed.

"Best way to win is be first, right?" He says to Laboni as he helps fit the parts to the racer.


Missing actions from Argon 42 and Delta 5 for rounds 2-4, please post them! I´ll then sum everything up and we advance to the race tomorrow.


Botting for Delta-5

Round 2

Engineering for more speed!: 1d20 + 6 ⇒ (18) + 6 = 24 Success
Investigate Orsis’s vehicle w/ Engineering : 1d20 + 6 ⇒ (9) + 6 = 15 Success

Round 3

Engineering for more speed!: 1d20 + 6 ⇒ (4) + 6 = 10 Failure
Investigate Nyizin’s vehicle w/ Engineering : 1d20 + 6 ⇒ (6) + 6 = 12 Failure

Round 4

Engineering for more speed!: 1d20 + 6 ⇒ (18) + 6 = 24 Success
Investigate Nyizin’s vehicle w/ Engineering : 1d20 + 6 ⇒ (9) + 6 = 15 Success

Delta-5 decides all Laboni’s vehicle needs is more speed! He looks over both Orsis’s and Nyizin’s vehicle on his breaks trying to get more ideas.

He decides one way to improve the speed is removing some of the safety equipment so the racer is lighter! Taking off one of the roll bars worked fine, but the other one had to be put back since it was providing structural support.

Dataphiles

Android Technomancer (Roboticist) 1 | SP 10/10 : HP 14/14 : RP 6/6 | EAC 15 : KAC 16 EAC 14 : KAC 15 | Fort +0 : Reflex +3 : Will +3 | Perc. +5, S.M. -2, Darkvision 60', Low-Light, Init +3 | Move 30' : Tac Auto Pistol +3, 1d6P, 30'
Resources:
Spells: 1st 5/5, Ammo 9/9 +30
STR +0, DEX +3, CON +0, INT +5, WIS +0, CHA -1, Acrobatics +4, Athletics +4, Computers +11, Engineering +10, Life Science +10, Mysticism +5, Physical Science +10, Profession +14, S.O.H. +7, Stealth +5 | CONDITIONS: none

Okay, I'm going to have to figure out what we already have before I decide what I'm going to add. Give me a few minutes.

Dataphiles

Android Technomancer (Roboticist) 1 | SP 10/10 : HP 14/14 : RP 6/6 | EAC 15 : KAC 16 EAC 14 : KAC 15 | Fort +0 : Reflex +3 : Will +3 | Perc. +5, S.M. -2, Darkvision 60', Low-Light, Init +3 | Move 30' : Tac Auto Pistol +3, 1d6P, 30'
Resources:
Spells: 1st 5/5, Ammo 9/9 +30
STR +0, DEX +3, CON +0, INT +5, WIS +0, CHA -1, Acrobatics +4, Athletics +4, Computers +11, Engineering +10, Life Science +10, Mysticism +5, Physical Science +10, Profession +14, S.O.H. +7, Stealth +5 | CONDITIONS: none

Blibdoolpoolp Did:
* Action 1: Improve Fail, Investigate Fail
* Action 2: Added Kinetic Weapon, Investigate Fail
* Action 3: Increased Speed, Investigate Fail
* Action 4: Improve Fail, Investigate Fail

Lightfoot Did:
* Action 1: Increased Speed, Investigate Fail
* Action 2: Improve Fail, Investigated Nyizin's racer
Then Lightfoot Did:
* Action 3: Improve Fail, Investigate Ratrod's Vehicle
* Action 4: Improve KAC, Investigate Velocity's Vehicle

Zeyram Did:
* Action 1: Socialized with Laboni, Did not roll Increase
* Action 2: Socialized with Velocity, Did not roll Increase
Then Zeyram Did:
* Action 3: Improve Fail, Investigate Fail
* Action 4: Added Kinetic Weapon, Investigate Ratrod

Knows-No-Bounds Did:
* Action 1: Socialized with Nyizin, Did not roll Increase
* Action 2: Socialized with Orsis, Did not roll Increase
Then Knows-No-Bounds Did:
* Action 3: Improve Fail, Did not roll Investigate
* Action 4: Added Speed, Did not roll Investigate

Delta-5 Did:
* Action 1: Sabotaged Ratrod's racer
Then Delta-5 Did:
* Action 2: Improved Speed, Investigated Orsis' Vehicle
* Action 3: Improve Fail, Inbvestigate Fail
* Action 4: Improved Speed, Investigated Nyizin's Vehicle

Argon-42 Did:
* Action 1: Improve Fail, Investigated Ratrod's racer

So we have:
* Increased Speed 5 times (to 65)
* Added 2 kinetic weapons
* Improved KAC once
* Investigated Nyizin's Racer Twice
* Investigated Ratrod's Racer Twice
* Investigated Velocity's Racer
* Investigated Orsis's Racer
* Investigated Ratrod
* Socialized with Velocity
* Socialized with Lemgem
* Socialized with Orisis
* Socialized with Nyizin

Zeyram has 2 more improvement rolls to make for round 1 and 2
Knows-No-Bounds has 2 improvement rolls to make for round 1 and 2
Knows-No-Bounds has 2 investigate rolls to make for round 3 and 4

Dataphiles

Android Technomancer (Roboticist) 1 | SP 10/10 : HP 14/14 : RP 6/6 | EAC 15 : KAC 16 EAC 14 : KAC 15 | Fort +0 : Reflex +3 : Will +3 | Perc. +5, S.M. -2, Darkvision 60', Low-Light, Init +3 | Move 30' : Tac Auto Pistol +3, 1d6P, 30'
Resources:
Spells: 1st 5/5, Ammo 9/9 +30
STR +0, DEX +3, CON +0, INT +5, WIS +0, CHA -1, Acrobatics +4, Athletics +4, Computers +11, Engineering +10, Life Science +10, Mysticism +5, Physical Science +10, Profession +14, S.O.H. +7, Stealth +5 | CONDITIONS: none

Turn 2

"Let's see what kind of weapons there are that are usable," Argon-42 says as she looks over the piles of junk Laboni has collected.

Computers Add Energy Weapon: 1d20 + 11 ⇒ (7) + 11 = 18

On her break she goes over to Orsis' pit and watches him, trying to get a handle on the man's ability.

Sense Motive vs. Orsis: 1d20 - 2 ⇒ (13) - 2 = 11

Turn 3

"That one worked all right, let's see what else is there." Argon-42 says as she looks over the piles of junk Laboni has collected.

Computers Add Energy Weapon: 1d20 + 11 ⇒ (1) + 11 = 12

On her break, this time she goes over to Nyizin's pit and watches him, trying to gauge the Ryphorian's ability.

Sense Motive vs. Nyizin: 1d20 - 2 ⇒ (3) - 2 = 1

Turn 4

"That didn't work... I have time for one last one." Argon-42 says and tries to find a weapon that works

Computers Add Kinetic Weapon: 1d20 + 11 ⇒ (17) + 11 = 28

On her break, this time she goes over to Velocity's pit and watches her, trying to assess her ability.

Sense Motive vs. Velocity: 1d20 - 2 ⇒ (10) - 2 = 8

Dataphiles

Android Technomancer (Roboticist) 1 | SP 10/10 : HP 14/14 : RP 6/6 | EAC 15 : KAC 16 EAC 14 : KAC 15 | Fort +0 : Reflex +3 : Will +3 | Perc. +5, S.M. -2, Darkvision 60', Low-Light, Init +3 | Move 30' : Tac Auto Pistol +3, 1d6P, 30'
Resources:
Spells: 1st 5/5, Ammo 9/9 +30
STR +0, DEX +3, CON +0, INT +5, WIS +0, CHA -1, Acrobatics +4, Athletics +4, Computers +11, Engineering +10, Life Science +10, Mysticism +5, Physical Science +10, Profession +14, S.O.H. +7, Stealth +5 | CONDITIONS: none

So now we have:
* Increased Speed 5 times (to 65)
* Added 3 kinetic weapons
* Added 1 energy weapon
* Improved KAC once

* Investigated Nyizin's Racer Twice
* Investigated Ratrod's Racer Twice
* Investigated Velocity's Racer
* Investigated Orsis's Racer
* Investigated Ratrod
* Socialized with Velocity
* Socialized with Lemgem
* Socialized with Orisis
* Socialized with Nyizin

Zeyram has 2 more improvement rolls to make for round 1 and 2
Knows-No-Bounds has 2 improvement rolls to make for round 1 and 2
Knows-No-Bounds has 2 investigate rolls to make for round 3 and 4

We now have enough weapons for everyone not driving to get to shoot every round, so we don't need more weapons.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Zeyram considers the targeting system on the racer. It is almost non-existent. With all the guns the group is strapping to the hull, a targeting system for them would be nice.

Round 1 & 2 Improvements

Computers to improve weapons targeting: 1d20 + 4 ⇒ (13) + 4 = 17 Success
Computers to improve weapons targeting: 1d20 + 4 ⇒ (3) + 4 = 7 Failure

He gets the basic system working, but has to back half the code out when it proves too unstable.

Wayfinders

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Male NG Vesk Xenoseeker Envoy 1 SP 7/7 HP 12/12 | RP 3/3 | F+1 R+4 W+2 | Init +2 | Perc +4 SM +4 low-light vision

Aha. I misread the initial description: thought you couldn't socialize and improve.

Check 3 & 4
Sense Motive Ratrod: 1d20 + 4 + 1d6 ⇒ (16) + 4 + (5) = 25
Intimidate Ratrod: 1d20 + 2 ⇒ (18) + 2 = 20

He strolls over to Ratrod, a mocking grin plastered to his face. He glances over the ysoki's racer, before turning back to him: "Laboni is to worry about this piece of junk? Ha! Even with full belly and strong headwind could still outrun this thing on foot. Not just me: any Starfinder."

He pauses a moment, scratching at his head as if in thought: "Let us raise the stakes. If you win we rename Starfinder flagship to 'Ratrod is best' so all galaxy know your name. If we win you tell all your race fans and viewers that Starfinders are the best and they should join today. Seems like more fair stakes, you think?"

Check 1 & 2
Perception to improve EAC: 1d20 + 4 ⇒ (17) + 4 = 21
Perception to improve EAC: 1d20 + 4 ⇒ (10) + 4 = 14

Knows - not the most technically savvy of the group - picks out a bit of junk to attach to Laboni's racer and serve as ablative armour.

Acquisitives

Male N android ace pilot Technomancer 4 | SP 20 HP 24 | RP 5 | EAC 20; KAC 20 | Fort +2; Ref +6; Will +4; +2 vs. disease, mind-affecting effects, poison, sleep, spells, and other magic effects | Init: +5 | Perc +0, SM -2, low-light vision, Darkvision 60ft. | Speed 30ft

thanks for botting me. When it's time to race I should be ready.


We're still missing some actions.
You can see everything on the table here, which i made several days ago.

Actions table

Should i have overseen something, don't hesitate to put it in there.
I marked successes green. Would love to move on to the race today or tomorrow.

Just to make the action economy clear again:

Action 1:
Improve Labonis racer or Sabotage.

Action 2:
When improving Labonis racer, you can either socialize or inverstigate the enemy.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Missed several. including Argon-42 Round 1, Zeyram Round 3 & 4. Going through the spreadsheet now to find out if there are more.


Botting Delta-5 for Round 1 Investigate

Engineering, Investigate Orsis's vehicle: 1d20 + 6 ⇒ (17) + 6 = 23


I believe everything is filled out now. On each of them I added, I made successes green and failures orange.

Acquisitives

Male N android ace pilot Technomancer 4 | SP 20 HP 24 | RP 5 | EAC 20; KAC 20 | Fort +2; Ref +6; Will +4; +2 vs. disease, mind-affecting effects, poison, sleep, spells, and other magic effects | Init: +5 | Perc +0, SM -2, low-light vision, Darkvision 60ft. | Speed 30ft

Delta-5's round 1 action was to sabotage Ratrod's racer. I believe I posted all the rolls

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Sorry, my mistake. You are correct that there should be no action 2 after Sabotage.

Would be nice to finish this.

Should I just post a lot of piloting rolls and everyone else Gunnery with a target such as competitor furthest along that isn’t an ally?


After your improvements the racer looks pretty different.

Labonis Racer:

Speed 65 ft., full 650 ft.
EAC 12; KAC 14
Attack 2 energy weapon (–4 to Piloting)
4 kinetic weapon
Modifiers +2 Piloting (+4/7 while remote control from Orsins tips), –2 attack
Passengers 1
SPECIAL ABILITIES
Remote Control Laboni’s junkracer and weaponry can be remotely controlled by the PCs, allowing them to make attack rolls and attempt Piloting checks in her place.

Talking with the other participants, you also managed to:

Lemgem is a blue-haired gnome covered in piercings, tattoos, and augmentations. A short conversation reveals she is obsessed with continual alterations to herself and her racer, to the point where her vehicle modifications skirt the bounds of common sense.
You talked her into an alliance, whereupon she agrees to help you in the race and warns you about Ratrod’s energy absorption ability. Lemgem agrees to take second place and does her best to weaken the position of racers ahead of Laboni’s vehicle.

Still bearing the scars of the fight that killed her dragonkin partner, Nyizin is a racer with an obvious death wish. Unstable black-market mods made of dragon bone and elemental energies fill Nyizin’s vehicle. So long as she is alive, she intends to win in honor of her fallen companion.
Nyizin refuses to ally with you during the race, but she explains how to overload a junkracer’s engine. This modification allows you to press the engine during the race and double the speed for one round, but there is a 50% chance the engine could have an internal malfunction on the next round that permanently reduces the vehicle’s base speed by half.

Orsis is a stoic, dark-haired lashunta who looks unfairly good in black and gold.
He refuses to ally with you during the race, but he offers you some tips.
These tips can be used while remotely controlling Laboni’s vehicle, granting a +2 insight bonus to Piloting checks; if none of the PCs have ranks in the Piloting skill, raise this
bonus to +5.

Velocity is a beautiful android with silver hair and skin. They have self-modified to have both masculine and feminine attributes, and have decorated their clothing, eyelids, and lips with bright, colorful patterns. While the android is a very good pilot, they struggle with engineering and have never won a race—they have mostly sought entertainment by shooting at other racers during previous competitions.
Velocity is itching to drive something faster but does not have the expertise to make it happen; you helped and persuaded Velocity to position themself to take second place in the
race and directs their weapons against anyone in front of Laboni’s junkracer.

WELL-ARMED JUNKRACER
Speed 50 ft., full 500 ft.
EAC 10; KAC 12
Attack energy weapon (–4 to Piloting), kinetic weapon (–6
to Piloting)
Modifiers +2 Piloting, –3 attack
Passengers 1

Ratrod is a ysoki with mottled gray-and-white fur.
He has a showman’s personality to match his icon status. People in the Spike consider him something of a hero to the ysoki-dominated Scrap Union.
The ratfolk has no interest in helping Laboni, but he’s willing to banter with you. Though most of his talk plays to the crowd, you recognize he takes offense at the challenge to his legitimacy. You used this to taunt him; he takes a –2 penalty to all rolls if Laboni is ahead of him, but gains a +1 morale bonus if he is ahead of Laboni.

RATROD’S JUNKRACER
Speed 55 ft., full 550 ft.
EAC 12; KAC 14
Attack energy weapon (–4 to Piloting)
Modifiers +2 Piloting, –3 attack
Passengers 1


Prior to the start of the race, the vehicles set up at the starting line, and they take off when given the signal. Laboni is technically piloting her vehicle, but since she lacks the necessary racing skills, she needs your help to compete.

Each turn of the race includes two phases:
First, all the competitors fire their weapons at their chosen targets.
Second, all the pilots attempt Piloting checks to determine their positions in the race. Any number of players can each control a single weapon during the firing phase, whereas only one player can act during the piloting phase.
If any PCs have nothing to do, the GM can allow them to take control of any racer with whom they have made an alliance, using that racer’s statistics. Velocity and Lemgem are allied with you, you can control them.
Actions during each of the race phases occur simultaneously, so there is no need to determine an order or initiative.

Phase One: All racers may fire their weapons by rolling a ranged attack roll against their target competitor’s vehicle EAC (for energy weapons) or KAC (for kinetic weapons), with a bonus or penalty equal to the vehicle’s attack modifier. Each weapon can be fired only once per round. Successful weapon attacks impose Piloting penalties (usually – 4, unless the weapon was upgraded using one of the PCs’ prerace actions) that last for the rest of the turn.
The other racers attack whomever is most threatening to their lead, but Ratrod always aims at Laboni unless she is three or more spots behind.

Phase Two: Once all the weapons have been fired and the relevant Piloting penalties have been applied to each driver, each racer must attempt a DC 16 Piloting check, modified by the vehicle’s Piloting bonus.
Success means the vehicle moves at its full speed along the track (for the purposes of this race, assume a junkracer’s full speed is equal to the vehicle’s speed × 10).
Failure causes the vehicle to crash into piles of junk on the sidelines, forcing it to move at half speed (the vehicle’s speed × 5) on the circuit; failure by more than 10 points causes the vehicle to get stuck and not move at all for that round.

The Track: The racing circuit is 3,000 feet long, and whoever crosses the finish line first is the winner. If multiple vehicles cross the finish line on the same round, whoever is farther across is the winner; if multiple vehicles tie for this distance, the race is a tie.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

May I use a spoiler and post Pilot rolls immediately rather than wait for all gunnery rolls? May we do more than one round of rolls at a time?


Everything goes rather quick after the racers are prepared.
To a cheering crows and ear-shattering fanfares the racers are brought into position and the pilots enter them.

Besides Laboni and her racer there are Lemgem with a BULKY JUNKRACER,
Nyizin with a SLEEK JUNKRACER, Orsis with a SPHERICAL JUNKRACER, Velocity with their WELL-ARMED JUNKRACER and RATROD’S JUNKRACER.
You should take over Lemgem and Velocity, stats for their racers are above.

You take your places at the remote control device and seconds later the starting signals cuts through the air.

Round 1 Phase 1
Nyizin seemingly doesn't have a weapon.
Orsis takes a shot at Nyizin Kinetic: 1d20 + 3 ⇒ (7) + 3 = 10
Ratrod shoots at Laboni Energy: 1d20 + 5 ⇒ (14) + 5 = 19

Dataphiles

Android Technomancer (Roboticist) 1 | SP 10/10 : HP 14/14 : RP 6/6 | EAC 15 : KAC 16 EAC 14 : KAC 15 | Fort +0 : Reflex +3 : Will +3 | Perc. +5, S.M. -2, Darkvision 60', Low-Light, Init +3 | Move 30' : Tac Auto Pistol +3, 1d6P, 30'
Resources:
Spells: 1st 5/5, Ammo 9/9 +30
STR +0, DEX +3, CON +0, INT +5, WIS +0, CHA -1, Acrobatics +4, Athletics +4, Computers +11, Engineering +10, Life Science +10, Mysticism +5, Physical Science +10, Profession +14, S.O.H. +7, Stealth +5 | CONDITIONS: none

Round 1

Argon takes control of one of the kinetic weapons, and aims at Ratrod.
Ranged attack: 1d20 + 3 - 2 ⇒ (9) + 3 - 2 = 10

"Targeting the leader... his armor seems to have deflected the blast."

Wayfinders

Male LG ysoki priest soldier 5/envoy 1 | Speed 40ft 35ft. (armor) | Active conditions: None.

Lightfoot questions the civility of this race, but fires another kinetic weapon at Ratrod.

Ranged attack v.Ratrod KAC: 1d20 + 2 - 2 ⇒ (9) + 2 - 2 = 9

But his heart is not in it.


Please look at the discussion thread everyone. We could really speed that up a bit by handling several rounds rolls at once.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Zeyram takes one of the controllers and adjusts the settings to suit his preferences.

Remember, we only need to worry about Ratrod, Nyizin and Orsis! Never target Ratrod with an energy weapon! Lemgem said his racer has some sort of energy absorber.

Round 1
--Phase 2:

Piloting:
Pilot, controls, advice: 1d20 + 10 + 2 + 2 ⇒ (19) + 10 + 2 + 2 = 33

Round 2
--Phase 2:
Piloting:
Pilot, controls, advice: 1d20 + 10 + 2 + 2 ⇒ (14) + 10 + 2 + 2 = 28

Round 3
--Phase 2:
Piloting:
Pilot, controls, advice: 1d20 + 10 + 2 + 2 ⇒ (10) + 10 + 2 + 2 = 24

Round 4
--Phase 2:
Piloting:
Pilot, controls, advice: 1d20 + 10 + 2 + 2 ⇒ (6) + 10 + 2 + 2 = 20

Round 5
--Phase 2:
Piloting:
Pilot, controls, advice: 1d20 + 10 + 2 + 2 ⇒ (5) + 10 + 2 + 2 = 19

Second Seekers (Luwazi Elsebo)

Nonbinary NEED TO FINALIZE WHEN LEVELING Barathu Biotechnician Mystic | SP 7/7, HP 12/12 | EAC 13, KAC 15 | Fort +2, Ref +0, Will +5 | Init +0 | Perc +7 | Sense Motive +7 | RP 1/4

Blibdoolpoolp will go man the plasmic deregulator one of the energy weapons, trying to keep Orsis in check, though the has to tweak the misaligned targeting system as best she can on the fly...

Many shootings:
Round 1: Fire!: 1d20 + 2 - 2 ⇒ (5) + 2 - 2 = 5
Round 2: Fire!: 1d20 + 2 - 2 ⇒ (2) + 2 - 2 = 2
Round 3: Fire!: 1d20 + 2 - 2 ⇒ (4) + 2 - 2 = 4
Round 4: Fire!: 1d20 + 2 - 2 ⇒ (14) + 2 - 2 = 14
Round 5: Fire!: 1d20 + 2 - 2 ⇒ (14) + 2 - 2 = 14

Wayfinders

Male NG Vesk Xenoseeker Envoy 1 SP 7/7 HP 12/12 | RP 3/3 | F+1 R+4 W+2 | Init +2 | Perc +4 SM +4 low-light vision

Knows takes control of one of the kinetic weapons they hooked up to Laboni's racer. He aims at Ratrod, grinning nervously as the race begins: "Time to back up words with action!"

Shooting:

-Round 1
--Phase 1: Weapon roll Kinetic vs Ratrod DC14: 1d20 + 2 ⇒ (8) + 2 = 10

-Round 2
--Phase 1: Weapon roll Kinetic vs Ratrod DC14: 1d20 + 2 ⇒ (16) + 2 = 18

-Round 3
--Phase 1: Weapon roll Kinetic vs Ratrod DC14: 1d20 + 2 ⇒ (9) + 2 = 11

-Round 4
--Phase 1: Weapon roll Kinetic vs Ratrod DC14: 1d20 + 2 ⇒ (11) + 2 = 13

-Round 5
--Phase 1: Weapon roll Kinetic vs Ratrod DC14: 1d20 + 2 ⇒ (1) + 2 = 3

Only 1 hit on round 2!

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