OutPost I: GM Wolfspirit's Live Exploration Extreme (Inactive)

Game Master Wolfspirit

A Reality Stream brought to you by Zo!


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Second Seekers (Luwazi Elsebo)

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None

Chirrk moves to the center of the bridge and takes a battle stance with his flame doshko, but fires his newly acquired static arc pistol at the closest goblin! (red)

"You cannot pass!

Concealment check: 1d100 ⇒ 7
Ranged: 1d20 + 3 ⇒ (6) + 3 = 9
E Damage: 1d6 ⇒ 6


Absalom Initiation
Raatchet wrote:


Oh, one more question. Is a check available to determine what this cloud is? Physical science perhaps?
[dice=Physical Science, if applicable]1d20+9

You know that the air is poisonous and will require a fortitude save if you breath any of it, but you aren't sure which track it will be without exposure or observation of the effects.

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

"Guys! Remember not to open your armor's seals! Well, unless you want to 'do science!' and figure out what the poison is... Undead camera crew, feel free to breathe in the underground freshness of it all!"

'After all, poison can't possibly affect undead...right?' Raatchet thinks to himself.


Absalom Initiation

Reading up, apparently there is cover from lasers. Interesting

Attack blue: 1d20 + 3 ⇒ (3) + 3 = 6
Attack big: 1d20 + 7 ⇒ (17) + 7 = 24
Concealment: 1d100 ⇒ 24
Electricity damage: 1d4 + 2 ⇒ (2) + 2 = 4

The Big Goblin does a lot better job at shooting than the party, Zzzzzaping Chirrk in the process.

Next up: Kultainen, Poppilo

Combat table:

<= ! -- means you're up!
Goodies:
    Chirrk -4

Baddies:

    N/A

[ooc]Active Global Conditions: None.

Round 1

  • : Raatchet : Missing the acction
  • : Remi: Conserving ammo
  • : Chirrk: You Shall Not Hit
  • :Hudathan: Ready to miss
  • --Enemy: Big
  • --Enemy: Blue
  • : Poppilo <= !
  • : Kultainen: <= !
  • --Enemy: Red, White, Yellow


Absalom Initiation

Oh, and now that you can actually see the goblins

Engineering DC 12:
You realize that while the Big Goblin has full armor on, the cobbled together nature of the other goblins looks like you might be able to sabotage its seals so it was breathing poison. Doing so requires an attack at a -2 penalty that does no damage, or a DC 12 Engineering check that provokes.

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

Engineering: 1d20 + 12 ⇒ (5) + 12 = 17

"Guys!! I believe I see a way to sabotage three-armed ugly so that the poison gas breaches his armor...!!"

Raatchet then communicates the details of what's hidden in the Engineering spoiler to everyone

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien sighs as she steps forward and fires a quick shot at

"That is the leader! Get em!"

Using Get-em to give everyone +1 to hit the leader

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

"Holsin, will you join the fight?? Or are you too afraid to compete against Hudathan's magic wand???"


Raatchet wrote:

[dice=Engineering]1d20+12

"Guys!! I believe I see a way to sabotage three-armed ugly so that the poison gas breaches his armor...!!"

The OTHER goblins, meaning not the big one ;)

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

Oops, I stand corrected!!

Exo-Guardians

Hudathan Swarmbait Male LN Vesk Spacefarer Soldier 4 | SP 34/36 HP 34/34 | RP 6/6 |EAC 18 KAC 19| | Speed 30ft | Fort +5; Ref +7; Will +4 | Init: +5 | Perc: +0, SM: +0
BOT ME:
[dice=Corona Laser@]1d20+11[/dice] [dice=DMG@EAC]2d8+4[/dice]

Hudathan roars and points his gun at Raatchet. "HAHAHA MY WAND! I GET IT! MY WAND IS THE BIGGEST! " He turns back to the goblins with a huge smile on his face. "Holsin, come and join us in glory! "

Second Seekers (Luwazi Elsebo)

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None

Graviton-attuned - round 2
The solarian emits a battlecry and moves forward to engage the leader in hand-to-hand combat, spinning the flame doshko as he moves. When they are close, he attacks with a vicious swing to the goblin's chest!
Attack: 1d20 + 4 ⇒ (15) + 4 = 19
F damage: 1d8 + 2 ⇒ (6) + 2 = 8

Acquisitives

Male CG damaya lashunta priest mystic (overlord) 4 | SP 24/24 HP 27/28 | RP 5/7 | EAC 15; KAC 15 | Fort +1; Ref +1; Will +9 | Init: +0 | Perc: +12, SM: +10 | Speed 30 fly 30| Healing Touch 1/1 | Detect Thoughts 1/1 | Spells: 1st 1/5; 2nd 0/3 | Active conditions: nil

Poppilo moves up beside Ratchet and fires at the goblins. He trips as he done so though, and the shot goes down into the chasm instead.

static arc pistol vs blue EAC: 1d20 + 1 ⇒ (2) + 1 = 3


Absalom Initiation

Popilo misses in his attack and Kultainen inspires the party!
Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage @Chirrk: 1d4 ⇒ 2
Damage @Chirrk: 1d4 ⇒ 4

Chirrk strides forward and hits the big boss with a firey onslaught! The goblin recoils from the blow but snarls obscenities in goblin.

Next up: Raatchet, Remi, Hudathan!

Combat table:

<= ! -- means you're up!
Goodies:
    [/ooc]

[ooc]Baddies:

    N/A

[ooc]Active Global Conditions: None.

Round 2

  • : Raatchet : <= !
  • : Remi: <= !
  • : Chirrk:
  • :Hudathan: <= !
  • --Enemy: Big
  • --Enemy: Blue
  • : Poppilo
  • : Kultainen:
  • --Enemy: Red, White, Yellow

Wayfinders

Female Damaya Lashunta Operative 5 | SP 27/35 HP 27/34 RP 7/7 | EAC 20 KAC 21 +4 from mobility | Fort +2 Ref +9 Will +6 (+2 vs. poison/disease) | Init +7 Perc +12 darkvision 60ft | Speed 40 ft | Detect thoughts 1/1 | Active conditions: none

“Ah, there they are.” Now that she can see the goblins more clearly, Remi decides to move up to the edge of the bridgeway to get in range to attack the big one, as Kultainen has directed. She uses her excellent survival skills, honed to move smoothly across uneven surfaces, to hold her pistol perfectly steady and let off a sudden shot while still moving.

Survival trick attack big guy, CR+20: 1d20 + 12 ⇒ (7) + 12 = 19 nope

Attack big guy’s EAC: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Electricity damage: 1d6 ⇒ 5

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

"Let's begin studying the effects of this gas! Hur hur hur!"

Raatchet activates combat tracking on red and attempts to breach the red goblin's armor

Laser rifle vs EAC, +1 tracking, -2 to breach: 1d20 + 5 + 1 - 2 ⇒ (15) + 5 + 1 - 2 = 19
Miss Chance (below 21 misses): 1d100 ⇒ 81

Exo-Guardians

Hudathan Swarmbait Male LN Vesk Spacefarer Soldier 4 | SP 34/36 HP 34/34 | RP 6/6 |EAC 18 KAC 19| | Speed 30ft | Fort +5; Ref +7; Will +4 | Init: +5 | Perc: +0, SM: +0
BOT ME:
[dice=Corona Laser@]1d20+11[/dice] [dice=DMG@EAC]2d8+4[/dice]

Hudathan starts locking on to the goblin on the edge. He whispers to himself as he aims over the canyon. "Aim for the seals. Not the head. Let them test this air. " He brings his eye to the sight and pulls the trigger.

Azimuth Laser@Blue, open armor: 1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 7

Unfortunately, the goblin moves and his armor seal shifts. The laser hits the cave wall in the distance.

Wayfinders

Female Damaya Lashunta Operative 5 | SP 27/35 HP 27/34 RP 7/7 | EAC 20 KAC 21 +4 from mobility | Fort +2 Ref +9 Will +6 (+2 vs. poison/disease) | Init +7 Perc +12 darkvision 60ft | Speed 40 ft | Detect thoughts 1/1 | Active conditions: none

Forgot my concealment roll

Miss 1-20: 1d100 ⇒ 60


Absalom Initiation

The big goblin rocks back from Remi's shot, while the red goblin starts to clutch at his face mask in horror, coughing at the fumes a bit, then looking back at the combat with an almost manic gleam in it's eyes, but not obviously affected (yet.)

From the feed
Zo casually remarks: "How can you tell if a goblin has been poisoned? Wait for them to go green?"

Back in the action

Big Genius Attack: 1d20 + 10 ⇒ (8) + 10 = 18
damage: 1d8 + 3 ⇒ (8) + 3 = 11
Goblin Attack: 1d20 + 3 ⇒ (6) + 3 = 9

Snarling, the heavily armored goblin brings his mechanical arm down on Chirrk, slicing deep into the solarian! He hoots as kasatha blood sprays from the deep wound. Another goblin scrambles forward and takes a shot, to little avail.

Next up: Kultainen, Poppilo

Combat table:

<= ! -- means you're up!
Goodies:
    [/ooc]

[ooc]Baddies:

    N/A

[ooc]Active Global Conditions: None.

Round 2

  • : Raatchet : “How’s he supposed to breathe with no air?”
  • : Remi: Redeeming herself from previous attacks.
  • : Chirrk: Fiery end goes into the other man
  • :Hudathan: Missing in action
  • --Enemy: Big: That’s not a knife. This is a knife.
  • --Enemy: Blue: Missing you
  • : Poppilo <= !
  • : Kultainen: <= !
  • --Enemy: Red, White, Yellow

(I had more fun with the combat table than I probably should have.)

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"The big one, concentrate on him!" calls out the pretty golden android.
Get'em active on Mr extra arm

She ignores her own advice and targets the air supply on the yellow goblin.
attack: 1d20 + 2 ⇒ (20) + 2 = 22 Woo hoo, good time for a crit, maybe?

Her Azimuth pistol makes a clear shot through its air supply line and the poisonous atmosphere quickly gets sucked in.

"This is almost like paint by numbers!" she quips for the audience.


Absalom Initiation

Fortitude Red: 1d20 ⇒ 12
Yellow concealment: 1d110 ⇒ 39
Fortitude Yellow: 1d20 ⇒ 20

Yellow Appears to have held his breath, for now, though more of the poisonous air fills his suit, though it clearly burns his lungs. Wow. Starfinder poisons are no joke... Damage even on a save, which in this scenario is going to be every round from the continued exposure. That is going to take those out quick.

Acquisitives

Male CG damaya lashunta priest mystic (overlord) 4 | SP 24/24 HP 27/28 | RP 5/7 | EAC 15; KAC 15 | Fort +1; Ref +1; Will +9 | Init: +0 | Perc: +12, SM: +10 | Speed 30 fly 30| Healing Touch 1/1 | Detect Thoughts 1/1 | Spells: 1st 1/5; 2nd 0/3 | Active conditions: nil

Sorry but is Chirrk's current health status displayed anyway? Seems he has taken quite a bit of hit, but I can't find the total to decide if I should go heal him.


Absalom Initiation

If his tagline was up to date prior to the last hit it will be SP 0/14 HP 5/18 | RP 4/4. He is level 2.

Acquisitives

Male CG damaya lashunta priest mystic (overlord) 4 | SP 24/24 HP 27/28 | RP 5/7 | EAC 15; KAC 15 | Fort +1; Ref +1; Will +9 | Init: +0 | Perc: +12, SM: +10 | Speed 30 fly 30| Healing Touch 1/1 | Detect Thoughts 1/1 | Spells: 1st 1/5; 2nd 0/3 | Active conditions: nil

Ouch! Healing it is.

Seeing Chirrk being ripped to shreds, Poppilo yells out, "Not on my watch!" He races across the bridge, coming up behind the kasatha. He lays his hands on him, whilst calling upon Besmara to grant him the power to defeat death. Chirrk's wounds knit back together, until he is almost whole, and in return, a small bleeding gash opens on Poppilo's side.

mystic cure: 1d8 + 5 ⇒ (6) + 5 = 11 And transfer another 2hp of his own to bring Chirrk back to HP18/18. Can't do much about his SP though.

Second Seekers (Luwazi Elsebo)

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None

The solarian, although locked in mortal kombat with the goblin leader, feels the incredible healing power from Poppilo course through his body and shouts a quick, "My thanks, friend. I will not forget, nor waste, your sacrifice..."


Absalom Initiation

Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Attack: 1d20 + 2 ⇒ (19) + 2 = 21

damage: 1d4 ⇒ 4
damage: 1d4 ⇒ 4

The swarm of goblins descend on Chirrk! Luckily Popillo healed him, or the solarion would be unconscious from those attacks! Speaking of unconscious, however, the two goblins whose life support was damaged fall down, choking.

Next up: Remi, Raatchet, Hudathan, Chirrk

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

Raatchet applies combat tracking on the 3-armed goblin and fires and overcharged beam at it!

Laser Rifle vs EAC (tracking, get 'em): 1d20 + 5 + 1 + 1 ⇒ (7) + 5 + 1 + 1 = 14
Miss chance, under 21 misses: 1d100 ⇒ 8

And Raatchet isn't able to get a good aim at the bionic goblin through all the fog!

Wayfinders

Female Damaya Lashunta Operative 5 | SP 27/35 HP 27/34 RP 7/7 | EAC 20 KAC 21 +4 from mobility | Fort +2 Ref +9 Will +6 (+2 vs. poison/disease) | Init +7 Perc +12 darkvision 60ft | Speed 40 ft | Detect thoughts 1/1 | Active conditions: none

Although she now has two allies to aim around rather than one, Remi does her best to find a clean shot. Alarmed at the beating that Chirrk is taking on their behalf, she quickly fires off a second. (Full attack vs big guy's EAC)

Attack: 1d20 + 3 + 1 - 4 ⇒ (5) + 3 + 1 - 4 = 5
Electricity damage: 1d6 ⇒ 5
Concealment chance: 1d100 ⇒ 67

Attack: 1d20 + 3 + 1 - 4 ⇒ (2) + 3 + 1 - 4 = 2
Electricity damage: 1d6 ⇒ 4
Concealment chance: 1d100 ⇒ 96

Her concern to avoid hitting Chirrk backfires when both shots instead go flying far off to the side.

Exo-Guardians

Hudathan Swarmbait Male LN Vesk Spacefarer Soldier 4 | SP 34/36 HP 34/34 | RP 6/6 |EAC 18 KAC 19| | Speed 30ft | Fort +5; Ref +7; Will +4 | Init: +5 | Perc: +0, SM: +0
BOT ME:
[dice=Corona Laser@]1d20+11[/dice] [dice=DMG@EAC]2d8+4[/dice]

Hudathan laughs as the two goblins go down. "Laying down on the job? Silly goblins! Wake up!" He raises his gun and finds a different goblin's seals to aim at.

Azimuth Laser @ White's Life Support: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
Miss Chance, under 20: 1d100 ⇒ 21

His laser fires straight over the chasm, at the little breathing unit on the goblin's back.

Second Seekers (Luwazi Elsebo)

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None

Fully graviton-attuned! DR 1/-
The solarian's battle-stance and graviton-attunement help him reduce some of the damage from the goblin leader, and he continues his full-out assault with the flame doshko!
Attack!!: 1d20 + 4 ⇒ (6) + 4 = 10
Flame damage: 1d8 + 2 ⇒ (7) + 2 = 9


Absalom Initiation

Fortitude: 1d20 ⇒ 20
The white goblin chokes and wheezes but appears to have shrugged off the worst effects... for now. Screaming vengeance for their comrades (or just screaming, who knows?) the non-poisoned goblins move in to attack Chirrk again.

Attack Big G@ Chirrk: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Attack Blue: 1d20 + 3 ⇒ (3) + 3 = 6

Next up: Kultainen, Poppilo!

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien offers Chirrk an encouraging smile. "You can do it! Remember this is being recorded for posterity! You're a hero on live TV!"

Inspiring boost to restore 8STA

Acquisitives

Male CG damaya lashunta priest mystic (overlord) 4 | SP 24/24 HP 27/28 | RP 5/7 | EAC 15; KAC 15 | Fort +1; Ref +1; Will +9 | Init: +0 | Perc: +12, SM: +10 | Speed 30 fly 30| Healing Touch 1/1 | Detect Thoughts 1/1 | Spells: 1st 1/5; 2nd 0/3 | Active conditions: nil

Ah, was just going to heal him but that looks like it would hold him for a while.

Poppilo smirks in pride at keeping the frontline Chirrk on his feet, but the smirk fades somewhat Kultaninen also jumps in to steal his thunder. Still, he consoles himself that Chirrk would have gone down earlier if not for him. Raising his pistol, he fires at the goblin right front.

static arc pistol vs blue KAC: 1d20 + 1 ⇒ (13) + 1 = 14 dmg: 1d6 ⇒ 6


Absalom Initiation

Things start to move at an accelerated pace! Kultainen's inspiration seems to reinvigorate the Solarian, keeping him in the fight. Poppilo, slightly outdone in the healing department, is still impressive in his own right by shooting one of the remaining goblins, who flies back in a shower of sparks, unmoving!

Attack: 1d20 ⇒ 3

The white goblin gets off one more shot before succumbing to the toxic gas that collapse its tiny lungs. It gasps feebly, pitifully.

You monsters.

Only the armored goblin remains! You can see that you've taken a toll on him; a few more shots and you might be able to sabotage his lifesupport as well!

Next up: Remi, Raatchet, Hudathan, Chirrk!

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

Raatchet yells in goblin, "Throw down your arms and surrender, you can't take on all of us alone! Get it? Throw down your arms? You've got three... uh... ...arms. Bah! Nevermind!"

And Raatchet fires off another overcharged shot, depleting all the charges in his rifle's battery.

Laser rifle vs EAC: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12

Miss Chance (below 21 misses): 1d100 ⇒ 33

Fire damage: 1d8 + 1d6 ⇒ (1) + (5) = 6

Exo-Guardians

Hudathan Swarmbait Male LN Vesk Spacefarer Soldier 4 | SP 34/36 HP 34/34 | RP 6/6 |EAC 18 KAC 19| | Speed 30ft | Fort +5; Ref +7; Will +4 | Init: +5 | Perc: +0, SM: +0
BOT ME:
[dice=Corona Laser@]1d20+11[/dice] [dice=DMG@EAC]2d8+4[/dice]

Well... If they weren't little, pesky, annoying, demonic, chaos bringing, son-of-space-rock, big headed, sharp toothed pieces of space turds I would feel bad. But, you're goblins and I'm a fReAKiNg VESK SO "DIEEEEEEEEEEEEEEEEEE!" Hudathan shouts as he squeezes down the trigger of his oversized gun.

Azimuth Laser, Full Attack: 1d20 + 6 - 4 ⇒ (3) + 6 - 4 = 5
DMG@EAC: 1d10 ⇒ 7

Azimuth Laser, Full Attack: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10
DMG@EAC: 1d10 ⇒ 7

And...shoots the wall.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Good shooting Hudathan. I didn't think anyone else saw the goblin creeping up it to get a shot at us from above."

bluff: 1d20 + 8 ⇒ (4) + 8 = 12

The pretty android tries to make the large Vesk feel a little better about his shooting.

Wayfinders

Female Damaya Lashunta Operative 5 | SP 27/35 HP 27/34 RP 7/7 | EAC 20 KAC 21 +4 from mobility | Fort +2 Ref +9 Will +6 (+2 vs. poison/disease) | Init +7 Perc +12 darkvision 60ft | Speed 40 ft | Detect thoughts 1/1 | Active conditions: none

Remi takes a couple graceful steps closer and narrows her eyes at the three-armed goblin who has proved so evasive.

Survival trick attack, DC 20+CR: 1d20 + 12 ⇒ (11) + 12 = 23
Attack vs EAC: 1d20 + 3 ⇒ (9) + 3 = 12
Concealment check: 1d100 ⇒ 12 Ah, it's a miss
Electricity damage: 1d6 ⇒ 1

She tries to carefully aim a shot that will knock him off balance and cause him to trip on the uneven ground, but the fog between them shifts at just the wrong moment and her shot goes awry. She blinks a few times, futilely trying to clear her vision.

Second Seekers (Luwazi Elsebo)

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None

Fully graviton-attuned! DR 1/-

The solarian's graviton armor again absorbs a portion of the damage that would otherwise give him a new scar, and the android's inspiring boost restores most of his stamina. "You fought valiantly, little goblin-machine, but it is time to end this battle!" Chirk says as he slashes again at the leader.
Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Flame damage: 1d8 + 2 ⇒ (5) + 2 = 7


Absalom Initiation

There is a flurry of misses, but Chirrk manages to land a solid hit on the armored goblin! The goblin looks like he has a few hits left, but the integrity of his armor is definitely vulnerable to being sabotaged.

Oblivious to his own danger, the goblin keeps on swinging!
Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Then laughing maniacally, he activates his jump boots, potentially singing Chirrk and jumping over everyone on the bridge's head to land behind Remi!

Fire Damage: 1d4 ⇒ 1Chirk, DC10 Reflex Save to avoid the damage

Next up: Everyone!

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

Raatchet is about to reload his laser rifle with a fresh battery when he sees the three-armed cyborg goblin jump jet across the bridge to a position much closer to Raatchet. 'Awww hell.... time to be a hero... I guess...' thinks Raatchet as he begins running forward. Raatchet weaves in and out, left and right, moving right up to the robo-gobo, dropping his rifle onto the ground behind him and yelling, "Geronimooooooooooo!"

Once Raatchet gets right up to the goblin, he attempts to sabotage the goblin's armor by pulling out cover panels, fist-fulls of exposed wiring, and bashing little fragile-looking bits!

Engineering: 1d20 + 12 ⇒ (7) + 12 = 19

I assume sabotaging it requires both hands, hence dropping the rifle. And I believe this will provoke an AoO... go for it! I'd be very amused if Raatchet charged up to it only to have the AoO knock Raatchet down unconscious!

Acquisitives

Male CG damaya lashunta priest mystic (overlord) 4 | SP 24/24 HP 27/28 | RP 5/7 | EAC 15; KAC 15 | Fort +1; Ref +1; Will +9 | Init: +0 | Perc: +12, SM: +10 | Speed 30 fly 30| Healing Touch 1/1 | Detect Thoughts 1/1 | Spells: 1st 1/5; 2nd 0/3 | Active conditions: nil

"What..." Poppilo mutters when the three-armed bandit jumps right over him. He quickly moves away to give Remi space to move away, and Chiirk to step in. At the same time, with his antenna waving animatedly, Poppilo sends a blast of psychic energy at the goblin.

Daze, DC12

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien points to the armored goblin. "Just the one left. We can Get Em!"

Uses Get-em again, +1 to hit for everyone on Mr Three Arms

She then aims for his life support system
attack: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9

But misses. "Alas, at least I have brave Starfinders to keep me safe" she enthuses for the camera.

Second Seekers (Luwazi Elsebo)

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None

Fully graviton attuned. DR 1/-

Reflex: 1d20 + 1 ⇒ (6) + 1 = 7
Chirrk watches to see where the goblin lands, and moves next to Remi and presses his attack!

Flank attack: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Flame damage: 1d8 + 2 ⇒ (2) + 2 = 4

When the three-armed goblin leader goes down, Chirrk performs a combat salute with the two-handed weapon. "You fought well."


Absalom Initiation

AOO: 1d20 + 10 ⇒ (14) + 10 = 24
damage: 1d8 + 3 ⇒ (4) + 3 = 7

Fortitude save: 1d20 + 3 ⇒ (3) + 3 = 6
Will save: 1d20 + 3 ⇒ (2) + 3 = 5

The Big Goblin strikes out at the Ysoki, then coughs as Raatchet sabotages his life support, reels as Poppilo incapacitates him with his mental prowess, and Chirrk slashes at him once again. Still in the fight, barely, it looks like a stiff wind might be able to fell him.

Next up: Hudatahan and Remi

Exo-Guardians

Hudathan Swarmbait Male LN Vesk Spacefarer Soldier 4 | SP 34/36 HP 34/34 | RP 6/6 |EAC 18 KAC 19| | Speed 30ft | Fort +5; Ref +7; Will +4 | Init: +5 | Perc: +0, SM: +0
BOT ME:
[dice=Corona Laser@]1d20+11[/dice] [dice=DMG@EAC]2d8+4[/dice]

Hudathan shakes his head as Raatchet charges towards danger. That crazy little monkey man... Why would he drop his gun and...TRY TO UPSTAGE MY GREATNESS?! Hudathan snarls and runs towards the goblin as well. "Save some for the rest of us!" He runs up, dropping his large artillery cannon as he sprints. Two hands in the air, he pulls out his ancient longsword. "Sword of my fathers, end this pest!"

Longsword: 1d20 + 3 ⇒ (4) + 3 = 7
DMG@KAC: 1d8 + 1 ⇒ (6) + 1 = 7

Apparently he needs to work on his melee prowess.

Wayfinders

Female Damaya Lashunta Operative 5 | SP 27/35 HP 27/34 RP 7/7 | EAC 20 KAC 21 +4 from mobility | Fort +2 Ref +9 Will +6 (+2 vs. poison/disease) | Init +7 Perc +12 darkvision 60ft | Speed 40 ft | Detect thoughts 1/1 | Active conditions: none

Remi whirls around in shock as the giant goblin lands right behind her. But bolstered by all the allies who are suddenly surrounding their foe, she drops her pistol and swiftly draws the knife stored on her belt. She slashes at the goblin, hoping that their combined blows will be able to fell him at last.

Attack vs KAC, flanking: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Damage: 1d4 ⇒ 1


Absalom Initiation

The heavily armored goblin continues to writhe, coughing, Dazed, bleeding... before he collapses dead under the weight of your combined work!

On the feed
Zo! gives a loud cheer that is echoed in the chat comments! A few people wanted to fight to have gone longer and seen someone get knocked out from the party, but the general consensus is that everyone showed excellent tactics and teamwork.

Back in the action.
With the goblins defeated, you can freely explore the cavern and examine the large door. The goblins’ tools, explosives, and other gear is scattered haphazardly about, available for the PCs to use in opening the large door you found with a successful DC 16 Athletics or Engineering check.

On the goblins there is little of note: goblin battle jack (jump jets), punchslicer, and several unstable junkzappers.

Dataphiles

Male CN Ysoki Mechanic 8 | SP 56/56 HP 50/50 | RP 10/10 | EAC 26 KAC 27 | Fort +7; Ref +11; Will +2 | Init: +5 | Perc: +14, SM: +0 | Speed 30ft | Laser (14/20) (8/20) Pulse (17/20) Disintegrator (40/40) | Active conditions: Fire Resist (8), DR 5/-, +2 vs spells/spell-abilities

Raatchet reloads his rifle with a fresh battery and gets to work opening the door.

Engineering: 1d20 + 12 ⇒ (6) + 12 = 18

Right before opening the door, Raatchet yells, "Open sesame!!!"


Absalom Initiation

And like a sesame covered bun, the door opens. Once the door is open, Wazasha urges you to let a few of the camera crew enter first just to get a good reaction shot. The door exits onto an elevated walkway that runs along the length of a horizontal cylindrical space that’s several hundred feet in diameter and that extends as far as the eye can see to the right and left. At several points along its visible length lie heavy doors like the one the you opened to get to this room. Most notably, though, you spot a digital terminal near their door, its display glowing with strange alien text that quickly cycles through various forms before stopping on Common.

Terminal Display

At a second glance, you can see that each of the doors along this huge gallery have a similar terminal next to them, suggesting there are untold numbers of other... simulation? chambers that could potentially be sustaining other artificial worlds within the moon. Holsin, who has been tagging along, begins to mutter furiously in dwarven, clearly taken aback, before finally exclaiming in Aklo: "SIMULATION!? This is our home, our life? Is that all my people have been for centuries? Is Torag toying with us?"

As the chamber’s sensors detect the toxic gas and begin venting it out of the Quest for Sky simulation, Wazasha signals you to let them know that this is a perfect cliffhanger to stop filming. She asks that you quickly assemble for one final action shot, such as all posing together like victorious explorers as the poisonous fog billows past them. The camera crew snaps dozens of pictures for promotional purposes, and everyone can attempt a DC 15 Charisma check to appear especially brave, powerful, or stylish in these images.

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