[OutPost] GM Irish202 #09-07: Salvation of the Sages (Inactive)

Game Master Irish202

Pathfinder Society Scenario #09-07: Salvation of the Sages

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Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

Was the restoration wand built with the 1000 or 100 gp components?


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It does not state that it in the scenario, so I will assume it is the 100 gp variety.

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)
jing kwan wrote:

I believe lesser is all you need for fatigue. If so, we should save the full restoration wand for more important use. Just my opinion.

You are definitely right that lesser is all you need.

So the question is which resource do we want to deplete? The wand, Torch’s bag of possibilities or if offered, some of Cassandra's spells?

It seems we have 5 people with fatigue.

My proposal is:

If she is willing, have Casandra provide 2 or 3 lesser restores, then use the wand to remove the fatigue of the other 2 or 3. Leaving a couple charges in case we need to remove ability drain later.

If we need to remove a lot of ability drain later, we can always ask Torch for scrolls of restoration at that time.

What are everyone’s thoughts?

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

If we do end up asking Torch, we should ask for scrolls. Scrolls will cost us less than a wand unless we need 30 or more charges. If we need 30 or more lesser restorations, we have had a very rough day.

Dark Archive

Half-elf Investigator (Psychic Detective) 10 | hp 41/76 | AC: 18* | T: 11* | FF: 17 | CMD 22 | Fort +10* | Ref: +14* | Will: +14* | Init +3* | Perception +15* | Trapfinding (+5 Perception vs Traps)| Low-Light vision
current buffs:
Herosim, DR 5/Adamantine, fatigued, hasted (both included in line above), Inspiration on checks is 1d6 +2 (favored class bonus)

I can (and will right now) cast lesser restoration on myself, and can for up to one other.

Grand Lodge

LG Male Dwarf | Ranger 11 / Paladin 1 (Torag) | Perception: +24, Darkvision 60' | Init: +4 | HP: 135/135 | AC: 30, Touch: 14, FF: 27, CMD: 32 | Speed: 30' | Fort: +16, Reflex: +12, Will: +10
Abilities Used:
0 (of 4 Focus [+6]); 0 (of 1 Bastion); 0 (of 8 Tricks); 0 (of 1 Luck ); 0 (of 1 Inspired)
Buffs/Conditions*:
None

I agree that we should petition Torch for a few Lesser Restoration scrolls - enough to get everyone up to full health.

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

So, I don’t speak Auran, so I can’t ask in character. But who is Duke?

Sounds important to your character.

Silver Crusade

Female LG Oracle (Dual Cursed) 7 Paladin 2 | HP 66/66 | AC 11(20[s]) T 11 FF 10(19[s]) | CMB +4, CMD 15 | F: +16, R: +13, W: +18 | Init: +1 | Perc: +0, SM: +4 | Speed 30ft | Channel Energy: 6/11 6d6 | Spells: 1st 4/8 2nd 4/8 3rd 5/6 | Active conditions: Bless | Speed 30ft | Channel Energy: 11/11 |

At a guess, the Duke of Thunder. The good air elemental lord released at the beginning of season 8.

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

I cast a version of lesser restoration on Tiny. He is not fatigued.

As for which mage, I vote the dragon lady.

Silver Crusade

Female LG Oracle (Dual Cursed) 7 Paladin 2 | HP 66/66 | AC 11(20[s]) T 11 FF 10(19[s]) | CMB +4, CMD 15 | F: +16, R: +13, W: +18 | Init: +1 | Perc: +0, SM: +4 | Speed 30ft | Channel Energy: 6/11 6d6 | Spells: 1st 4/8 2nd 4/8 3rd 5/6 | Active conditions: Bless | Speed 30ft | Channel Energy: 11/11 |

I'm ok with dragon

Dark Archive

Half-elf Investigator (Psychic Detective) 10 | hp 41/76 | AC: 18* | T: 11* | FF: 17 | CMD 22 | Fort +10* | Ref: +14* | Will: +14* | Init +3* | Perception +15* | Trapfinding (+5 Perception vs Traps)| Low-Light vision
current buffs:
Herosim, DR 5/Adamantine, fatigued, hasted (both included in line above), Inspiration on checks is 1d6 +2 (favored class bonus)

Correct - Barnaby interacted with Raginorri, who then owes him some minor favors.

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

dragon

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

If we can only bring one with us, maybe we do fleece Torch down first?

Grand Lodge

LG Male Dwarf | Ranger 11 / Paladin 1 (Torag) | Perception: +24, Darkvision 60' | Init: +4 | HP: 135/135 | AC: 30, Touch: 14, FF: 27, CMD: 32 | Speed: 30' | Fort: +16, Reflex: +12, Will: +10
Abilities Used:
0 (of 4 Focus [+6]); 0 (of 1 Bastion); 0 (of 8 Tricks); 0 (of 1 Luck ); 0 (of 1 Inspired)
Buffs/Conditions*:
None

Though the dragon's breath weapon might come in handy, I'm concerned with our group's maneuverability given a Huge ally wandering around a presumably cramped underground environment alongside us.

Amenopheus has a few evocation spells similar to what the dragon has, if that's what we're looking for? He also has Tongues, which might come in handy (unless someone else already has that spell). But I'll go with the group, if everyone feels the dragon is the best choice.

And speaking of Underground... Radek's favored terrain is Underground (if that is the terrain into which we are headed), so he will get +4 to initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks while in that terrain. In addition, with the Guide archetype, he has Terrain Bond, which allows everyone withing line of sight and hearing to have +2 to all of those as well, except for Knowledge.

If we don't take Torch with us, we'd best hit him up for whatever we think we might need sooner than later.

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)
Radek Angdur wrote:

And speaking of Underground... Radek's favored terrain is Underground (if that is the terrain into which we are headed), so he will get +4 to initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks while in that terrain. In addition, with the Guide archetype, he has Terrain Bond, which allows everyone withing line of sight and hearing to have +2 to all of those as well, except for Knowledge.

Gotta love Init bonuses.

Dark Archive

Half-elf Investigator (Psychic Detective) 10 | hp 41/76 | AC: 18* | T: 11* | FF: 17 | CMD 22 | Fort +10* | Ref: +14* | Will: +14* | Init +3* | Perception +15* | Trapfinding (+5 Perception vs Traps)| Low-Light vision
current buffs:
Herosim, DR 5/Adamantine, fatigued, hasted (both included in line above), Inspiration on checks is 1d6 +2 (favored class bonus)

As a character, Barnaby would be most interested in Tahonikepsu (time dragon, could potentially help with 'time stuff' or Sinuhotep (knowledgeable spell-caster, useful psychic)

As player I've run this before so my vote should count last

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

I have never been hit with permanent negative levels before except for end of game(TPK) raise dead/full restorations. How do I adjust for this and how can Jing Kwan explain the effect to the others? Suddenly I cannot access the spells I once had, etc.?


Negative Levels Info Link

This link may be helpful. Basically you are -X to all d20 rolls (ability, skill, attack, saves) and to CMD, where X is your # of negative levels. Additionally, your max hit points go down by 5 per negative level. Your effective caster level goes down (for variable purposes, like a fireball would go down from 9d6 to 7d6), but you don't lose any prepared/available spells. If X equals your hit dice, you die.

Permanent negative levels can still be removed with restoration like usual.

If I were to put it into words, it is like a general overall feeling of weakness; your life essence has been depleted slightly. Everything is harder to accomplish, things take more energy to do, etc.

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

ok that all makes sense, but how does that affect Tiny if at all?

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

You don’t loose the prepared spells/slots, but if your caster level is too low to cast a particular spell you can’t cast it.

As a 9th level summoner you can cast 3rd level spells. Even at caster level 7, you can cast 3rd level spells. So you can still cast all your spells. But if you got another negative level, your caster level would drop to 6, which is less than what a summoner needs for 3rd level spells. At that point you could no longer cast 3rd level spells. But if you could still use that 3rd level slot to cast a second level spell.

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

GM Irish, If you don’t mind can you check the chronicle sheet and see if the wand of restoration is listed? And if it is, what it’s listed price is?

If the price is 5,680 for four charges then it is probably the “expensive” version.
If it’s 2,080 then it is definitely the cheap version.

Restoration can only take care of one negative level, per PC per week, but even that would help.


Mr. Madison wrote:

If the price is 5,680 for four charges then it is probably the “expensive” version.

If it’s 2,080 then it is definitely the cheap version.

Restoration can only take care of one negative level, per PC per week, but even that would help.

Well, look at that! Checked and confirmed it is the 5,680. I learned something new today! Feel free to use the upgraded version.

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

No problem, the writer would have been quite the tease to put that wand in there only to not have it be the right version of the spell for what comes later. :)

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

My appologies, but I'm a little confused...did we go through the two archive rooms?


Yes, you are currently in the North Archive. They are two rooms with the bone shelves.

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

I love the Jing/Tiny dynamic.

Grand Lodge

LG Male Dwarf | Ranger 11 / Paladin 1 (Torag) | Perception: +24, Darkvision 60' | Init: +4 | HP: 135/135 | AC: 30, Touch: 14, FF: 27, CMD: 32 | Speed: 30' | Fort: +16, Reflex: +12, Will: +10
Abilities Used:
0 (of 4 Focus [+6]); 0 (of 1 Bastion); 0 (of 8 Tricks); 0 (of 1 Luck ); 0 (of 1 Inspired)
Buffs/Conditions*:
None

Yikes! OK, so looks like maybe casting Arcane magic results in a Will save or take negative levels, even if you're casting a cantrip? By the same token, it appears that casting Divine spells doesn't cause this quite debilitating curse - at least not orisons. That's just an OOC observation, obviously. Radek has little to no knowledge of spellcraft.

Silver Crusade

Female LG Oracle (Dual Cursed) 7 Paladin 2 | HP 66/66 | AC 11(20[s]) T 11 FF 10(19[s]) | CMB +4, CMD 15 | F: +16, R: +13, W: +18 | Init: +1 | Perc: +0, SM: +4 | Speed 30ft | Channel Energy: 6/11 6d6 | Spells: 1st 4/8 2nd 4/8 3rd 5/6 | Active conditions: Bless | Speed 30ft | Channel Energy: 11/11 |

I had thought something similar, but Psycho is psychic instead of arcane. While Mr. Madison is arcane, but unaffected.

Grand Lodge

LG Male Dwarf | Ranger 11 / Paladin 1 (Torag) | Perception: +24, Darkvision 60' | Init: +4 | HP: 135/135 | AC: 30, Touch: 14, FF: 27, CMD: 32 | Speed: 30' | Fort: +16, Reflex: +12, Will: +10
Abilities Used:
0 (of 4 Focus [+6]); 0 (of 1 Bastion); 0 (of 8 Tricks); 0 (of 1 Luck ); 0 (of 1 Inspired)
Buffs/Conditions*:
None

Hmm... maybe everyone should post what spells they cast thus far, what sort of 'magic' they cast, and when they were affected by the negative levels? Might help to figure out what's happening here.

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

detect magic(arcane cantrip;2 neg. levels), and rejuvenate eidolon(arcane (3L); 2 neg. levels (1 cured)).

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

Detect magic, arcane, cantrip. No negative levels, but fought them off.

Silver Crusade

Female LG Oracle (Dual Cursed) 7 Paladin 2 | HP 66/66 | AC 11(20[s]) T 11 FF 10(19[s]) | CMB +4, CMD 15 | F: +16, R: +13, W: +18 | Init: +1 | Perc: +0, SM: +4 | Speed 30ft | Channel Energy: 6/11 6d6 | Spells: 1st 4/8 2nd 4/8 3rd 5/6 | Active conditions: Bless | Speed 30ft | Channel Energy: 11/11 |

Detect Magic, divine, osiron. No drain effects

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

Not sure if this matters, but my saves (and AC) are +2 higher when Tiny is within reach. Oppss...forgot it's says on my tag line. sorry.

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

Only Levitate.
I do think Psycho and Jing did not passed some save, so that is why they get negative levels when they try to cast.

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

When we entered the first room, there was something strange.

Grand Lodge

LG Male Dwarf | Ranger 11 / Paladin 1 (Torag) | Perception: +24, Darkvision 60' | Init: +4 | HP: 135/135 | AC: 30, Touch: 14, FF: 27, CMD: 32 | Speed: 30' | Fort: +16, Reflex: +12, Will: +10
Abilities Used:
0 (of 4 Focus [+6]); 0 (of 1 Bastion); 0 (of 8 Tricks); 0 (of 1 Luck ); 0 (of 1 Inspired)
Buffs/Conditions*:
None

Wonder if alignment has something to do with it? When/if Cassandra casts a divine spell beyond an orison we'll see if that has an effect, but since a couple of arcane cantrips triggered the drain, I'm guessing she might be safe.

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

Moving this from Gameplay tab. The reason I brought up the invisibilty thing is that you don't need to d.door in and out, I can d.door Tiny, and since he is holding him, Barnaby as well.

Maker’s Call (Su)
At 6th level, as a standard action, a summoner can call his eidolon to his side. This functions as dimension door, using the summoner’s caster level. When used, the eidolon appears adjacent to the summoner (or as close as possible if all adjacent spaces are occupied). If the eidolon is out of range, the ability is wasted. The summoner can use this ability once per day at 6th level, plus one additional time per day for every four levels beyond 6th.

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

I don’t doubt that you could bring Tiney back, there is abiguity as to weather you could bring Barnaby with him.


Just to give a heads up, I will be at a convention starting Friday afternoon through Sunday evening; so my updates may be delayed slightly moreso than usual.

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

I am not sure how some things are going to be affected by this:

Life Link (Su)
Starting at 1st level, a summoner forms a close bond with his eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane.

In addition, the eidolon and the summoner must remain within 100 feet of one another for the eidolon to remain at full strength. If the eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If the eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If the eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when the eidolon gets closer to its summoner, but its maximum hit point total does return to normal.
Question is: Since my body stays here and my mind goes Astral, does it still count as Tiny being at 100% or does he wink out?

Bond Senses (Su)
Starting at 2nd level, a summoner can, as a standard action, share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability a number of rounds per day equal to his summoner level. There is no range to this effect, but the eidolon and the summoner must be on the same plane. The summoner can end this effect as a free action.
Question is: do I loose this ability?

Shield Ally (Ex)
At 4th level, whenever a summoner is within his eidolon’s reach, the summoner receives a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This bonus does not apply if the eidolon is grappled, helpless, paralyzed, stunned, or unconscious.
Question is: will that help my Astral as well as my physical?

Sorry for the trouble, I just want to know ahead of time.


jing kwan wrote:

Life Link (Su)
Question is: Since my body stays here and my mind goes Astral, does it still count as Tiny being at 100% or does he wink out?

Bond Senses (Su)
Question is: do I loose this ability?

Shield Ally (Ex)
Question is: will that help my Astral as well as my physical?

Life Link is tied to your body rather than your mind, so Tiny is OK there. You would not be able to pass hit points to Tiny until your mind is back. Bond senses would not function because your mind is on another plane. Shield Ally would function for any effect on your body, but no effect for anything that occurs to you in the mindscape.

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

Thank you. That's what I thought on each, but I wanted to clairfy before acting on anything.

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

Because the negative levels are memory based, what are your thoughts on a “psychic surgery” spell? “Psychic surgery removes all effects magically altering the target’s memory, even instantaneous effects, and it can restore a memory to perfect clarity like the second use of modify memory.” Scrolls would only cost 1800 each, so could be a slightly cheaper fix.


Mr. Madison wrote:
Because the negative levels are memory based, what are your thoughts on a “psychic surgery” spell? “Psychic surgery removes all effects magically altering the target’s memory, even instantaneous effects, and it can restore a memory to perfect clarity like the second use of modify memory.” Scrolls would only cost 1800 each, so could be a slightly cheaper fix.

Let's hold this tentatively in abeyance for the nonce. That certainly is a good idea, however.


While running this scenario for my local PFS group, I discovered that I missed a part regarding the Memory Extraction device. While it still does inflict negative levels in the some of the memories, the level are only permanent negative levels if the device is left in 'extraction' mode. Since Barnaby had successfully switched the device to 'retrieval' before you all entered, the negative levels inflicted are temporary instead.

This will involve a little bit of ret-con, but anyone who I mentioned gained permanent negative levels from the machine (all but Radek and TIny) can switch those to temporary instead. If you had used up a re-roll for this and would have not burned it for a temporary level, I would be OK with you recharging your re-roll back. Mr. Madison, this also means that the restoration wand would have removed all of the temp. levels with the final charge as well.

My apologies for the error, there are a lot of moving parts to this scenario. Let me know if there are questions.

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

So....I have 1 permanent negative level and 3 temporary levels?

Grand Lodge

LG Male Dwarf | Ranger 11 / Paladin 1 (Torag) | Perception: +24, Darkvision 60' | Init: +4 | HP: 135/135 | AC: 30, Touch: 14, FF: 27, CMD: 32 | Speed: 30' | Fort: +16, Reflex: +12, Will: +10
Abilities Used:
0 (of 4 Focus [+6]); 0 (of 1 Bastion); 0 (of 8 Tricks); 0 (of 1 Luck ); 0 (of 1 Inspired)
Buffs/Conditions*:
None

This really has been a fascinating adventure so far (the story has been great!), but man the game mechanics for the GM to track seem complicated as hell.

Sczarni

Male Kitsune (always in human form) Sorc 11 (Fey bloodline) , HP 79/79, Init +19 (+23), F 10, R 7, W 11 (+1 against poisons or diesease)

So Barnaby for MVP?


Jing Kwan wrote:
So....I have 1 permanent negative level and 3 temporary levels?

By my count, you have 1 permanent negative level and 1 temporary negative level.

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