DM-Camris' WRATH of the RIGHTEOUS Part 1: The Worldwound Gambit (table 2) (Inactive)

Game Master Camris

Current Tactical Map: TACTICAL OVERVIEW
Map of Kenabres: Link
Flex Time Thread: LINK

Loot Tracking: Link


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Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

I think arrows should go to those who can use them well. So I vote for Tentak having them! :P

Kidding aside, I think Jokum and whoever else can use a bow should split the arrows, as far as I'm concerned Iavdi can have the +1 blinding hevy steel shield.

Karthak could use the cold iron bolts if no one else wants them as he has some of his own already. The +1 breastplate could be useful for Karthak, as the MW heavy steel shield but I'll let you people choose first.

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

As I said, the only thing Iavdi wants is the blinding shield.
If everyone else is willing to wear Iomadae's symbol, all the better.

But Iavdi doesn't want the magic longsword, as it's not cold iron. Planning on getting this one enchanted soon, anyway. Magic Weapon will do for now.
Both breastplates are worse than her Iomadae-specific breastplate, and the arrows/bolts don't interest her.

She will be more than happy to trade in her masterwork heavy steel shield, giving it to whoever needs it, or the party funds.

Does anyone have a problem with Iavdi taking the blinding shield?


Female Halfling Bard 4 HP 28/33-AC 20/25 T15/20 FF 17-saves F+4 R+8 W+8-Atk: melee +8-ranged +7-Init +3 BarPer 8/13

Nothing of small size, I guess?

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

Aw, man.
I forgot about our resident halfling!

I think he would have specified if they were Small.


All equipment here is of Normal size.


Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point

Voren can use heavy maces... but he already has an adamantine morningstar.

I don't mind Iavdi taking the blinding shield. It doesn't seem like there's much that a witch can make use of. The only things: heavy crossbows, bolts, longspears, and heavy maces. But, Voren doesn't have much of a strength modifier. So carrying the heavier weapons might slow him down. And I don't know if carrying a cold iron longspear might interfere with his somatic casting and wand casting. Though, it might give him some space when going into melee.

However, those are just my thoughts.

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

Well. Just think who inhabited this before the invasion.

Paladins and clerics.
Both of which can use the armor, shields, and weapons.

This was meant for Iomadae's worshippers here, and so they shall use it again.


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

I'm sort of disinclined to pick up a longsword, but maybe it'd be fore the best...the reduced damage compared to my greatsword seems like it would even out with overcoming DR, but I could be wrong.

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

It's always good to have an option for overcoming DR, especially with demons.

Remember, DR 5 is not the only one out there.
Not sure exactly what has it, but 10, 15, even 20 is out there.

And everyone could use some Iomadaen blessing!


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

I'll take the +1 breastplate, it will increase Karthak's ac a little. Id someone wants his agile MW breastplate it's avaiable


Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point

I can take the masterwork cold iron heavy mace. I'll wait to add it for confirmation from others.


Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point

So, is Lisandra still with us?


Sent a PM, no response so far.


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

I hope you don't mind a little "self promotion"... :P

We are trying to start a playtest game about the Vigilante class, we are 4 people 3 players and the GM and we still need a zealot vigilante. If anyone's interested here's the link to the discussion thread. It's one spot, so the first person who comes up with a character concept will probably get to play. Hope to see you there too!

Taldan Defenders discussion thread


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

I don't think I really have time to take on another game right now...sorry! Otherwise I would, I'm very curious about the vigilante.


Female Halfling Bard 4 HP 28/33-AC 20/25 T15/20 FF 17-saves F+4 R+8 W+8-Atk: melee +8-ranged +7-Init +3 BarPer 8/13

Has Lisandra lifelinked any of the singed boys? If so, and if she didn't drop her life link(s) before falling down unconscious, we might lose her next round if she's not cured.

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

Iavdi really wants that longsword, and would be willing to give up any further loot found in here to make up for it. Objections? I think Arthas, Jokum and Iavdi are the only ones that are proficient, and Arthas has Radiance, and Jokum has two magic weapons. Not accusing, just presenting my argument xD

Karthak, no, as I said above, I'd be willing to give up any of the stuff I would get to get the +1 evil outsider bane sword. Although, we may have to give it back to Irabeth. Hmm. We'll have to see.


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

I have no objections about Iavdi getting the longsword. Karthak is a bit weak in terms of offensive options but he can't use a longsword anyway. Also Arthas's sword is way better anyway so I think the only one with "longsword affinity" is you anyway Iavdi.
As for the ring and barkskin potion I want them because I'm trying to build Karthak as a tank but he's not the only frontline fighter, so if someone else wants it just say so.

One last thing, a request for our GM: if possible I'd like you to tailor the equipment we find based on the party composition at least a bit. Being small Dakota is obviously disadvantaged, and for now the game has given a lot of stuff to Iomedeans but pretty little for other kind of faithfuls (which makes sense), finding something is much cheaper than having to buy it after all! :P


Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)

In my real life games we allowed shortswords to be longswords and daggers to be shortswords for small characters.

I don't have a problem with Karthak getting the ring. Things like those are easy to pass around as the party upgrades gear.

Also Irabeth sold the sword so Arthas feels like it is rightfully the parties. And this shows someone was trying to capture and corrupt Radience and the "new" sword.

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

As much as you're trying to go defense (Guardian, perhaps?) and Arthas is going offense (paladin plus Champion? yes!), I'm trying to keep a mix of the two.

Want to be able to tank if needed, but still be able to take out the enemies if needed.

As for equipment, I do agree with Karthak on the getting Small stuff for Dakota.
I also have no want of the ring or Barkskin potion, or anything else for that matter.

I'm feeling a little picked out, even more than I thought would happen. Not trying to upset the balance of wealth here, and I didn't even think about this when making Iavdi.

Seeing as how I just picked up an 8,000 gp item, I would be willing to give you the blinding shield, Karthak, in order to bring the party wealth closer to equal. If you feel that's necessary.


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

No need, it wouldn't do anything besides giveing Karthak another +1 to AC, which is negligible, I'll just get the MW steels hield enchanted if we survive this. Keep the shield, it's more than fine.

I don't care overmuch about gp item cost and who gets them: we should get what's mainly useful for our characters, and that's the problem for Dakota (mainly) and for those of us who are not Iomedeans (to a lesser extent). There's fewer stuff that's useful for us that we can find.
I want to be clear: it makes sense to write stuff where Iomedean equipment is prevalent, Kenabres was definitely a Iomedean city as any on Golarion. The problem is APs are written with the Author assuming GMs will tailor the equipment on the party. And what I'm asking is exactly that. It's not out of reason Kenabres also had a strong presence of worshippers of Torag (I'd say he would be one of the most popular deities just after Iomedae, being LG and having protection in his portfolio), and it's not out of reason there were a sizeable population of halflings and gnomes fighting inside the city, so there should be quite some amount of small equipment too. But the APs do not usually take into consideration these concerns, because as said above, the authors assume the GMs tailor the rewards on the party's needs, and I think we need just that, after all if we are facing a stronger opposition than expected because we are many we should also get more rewards, resizing some objects and turning a sword into a dwarven waraxe or a warhammer could be done quite easily

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

Hopefully we can find some non-Iomadaen loot, but until then, I shall keep what I have.
I figured I'd offer, to make sure y'all understood I wasn't intentionally trying to hog all the good stuff.

As for fixing the loot, I would like to see Dakota get some Small sized stuff.
Although, any magic item that isn't a weapon or armor resizes, if I remember correctly.


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

Feel free to take the sword, Iavdi. Jokum's gonna be going for the big weapons as a full-offense character anyway. :)

That said...I'm curious if anyone knows of ways to get natural weapons that pierce DR (or cold iron DR, at least)? My archetype requires me to take the natural weapon style, and I'd hate to see all those bonus feats go to waste because we're mostly fighting devils...haven't found anything that's a real solution yet.

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

1. They're demons. Devils have DR/silver, I believe.
2. Thought we had talked about this already xD

Angelic Blood will get you a +2 on saves versus [evil] stuff and on stabilization checks.
And Angelic Flesh, Steel will give you a cool +1 natural armor bonus, and overcome DR/cold iron.


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

Derp, the devil thing was just a typo. Angelic Flesh, Steel! That's what I need. Wish it didn't have the prereq. It's not that it's bad, just...have other things I could use the feat for. Thanks! Eldritch claws was all I was turning up, but it does silver/magic, not cold iron.

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

Well, you get a feat at Mythic tier 1. And it's gotta be close, surely.
And then 5th level shouldn't be far behind it, so you can get both pretty quickly.

Plus, if there's any campaign you want a bonus to saves vs. evil stuff, this is it.

P.S. Eldritch Claws is so not worth it. Buy an Amulet of Mighty Fists, or use Magic Fang.


Arthas wrote:
In my real life games we allowed shortswords to be longswords and daggers to be shortswords for small characters.

I would have no problem with that.


Female Halfling Bard 4 HP 28/33-AC 20/25 T15/20 FF 17-saves F+4 R+8 W+8-Atk: melee +8-ranged +7-Init +3 BarPer 8/13

Dakota is more of a spellcaster, buffer, debuffer, enabler with a side of skills and agility. She would love to find some useful wands and / or magical trinkets that could help her express her natural inclinations...


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Question: do you think Big Game Hunter to be a legal feat for the WotR campaign? And if so, do you think it could be a good choice? A lot of Demons are large or larger after all.

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

I'm no sure if it's legal, as that's Camris' decision.

But yes, it might be worth it, seeing as we'll probably fight a lot of Large creatures eventually. It's a nice boost to damage, although situational.


Karthak: I would call it legal yes. As for whether it's a good choice for you I cannot say; there are too many variables.
Also; I think your character would know that info bit about Staunton Vhane and what he did (he is a stain upon the Dwarven reputation.)


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12
DM-Camris wrote:

Karthak: I would call it legal yes. As for whether it's a good choice for you I cannot say; there are too many variables.

Also; I think your character would know that info bit about Staunton Vhane and what he did (he is a stain upon the Dwarven reputation.)

Ok thanks then I'll give it serious consideration later on. I'm torn between Steel Soul (for a nice extra +5 to 90% of save checks instead of "just" +3), Extended Bane, Extra Bane (basically the same stuff but they stack... and bane on command is THAT good after all), Favored Judgment (I think we can safely assume to meet quite a lot of evil outsiders).

And of course Karthak could still benefit from "normal stuff" like dodge and Toughness.

P.S.

Any chances you can tailor future equipment based on our party composition? :P


Karthak wrote:
Any chances you can tailor future equipment based on our party composition?

Aside from equipment sizing, does anyone have any ideas in particular?


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

My idea is simple, if the AP gives loads of stuff of a certain type (for example longswords with several different properties) once those who can use them are satisfied change a couple to fit the needs of the other members of the party. I would never suggest to change important items like like Irabeth's longsword or Radiance, but MW cold iron longsword #17 could become MW cold iron dwarven waraxe #1 with little problem imo.
If the module doesn't give good bows and gives crossbows instead after a while change one to be a bow od some type (for our resident ranger's) and so on.
I'm not suggesting you change everything: just a little when items start becoming redundant (like it happened here, we'll sell 95% of the equipment and we'll split the money, but it's much better to find something like Irabeth's sword than to be able of affording it considering the cost and the fact we split the money we find).
Btw I think the problem will partially solve itself when we reach mythic tiers.

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

What Karthak said.

While Iomadae is clearly the most involved here, she is by no means the only god with followers fighting against the Worldwound.

Torag, Erastil, Saranrae, and possibly even Desna should have a presence, along with possibly thousands of "low templars", those who are only fighting here for the personal glory and gold to be found.

Surely there are more than just longswords in the Worldwound.


Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)

Honestly, and I know I may be in the minority here, I like the idea of playing the game as written. Now having said that I haven't read the game so if you changed it I wouldn't know.

I remember in the past you had elf, dwarven, human, halfling sized armors which was a b@&+@, so they just said armors size themselves to their wearers and the weapon sizing rules I mentioned earlier.

I am also not a huge min max rules details person so I am having trouble knowing what mythic path is best for my character and the group.

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

As to mythic paths, I see Arthas as a full Champion, with Iavdi going Champion/Hierophant, Karthak being a Guardian, Voren going Archmage, and no idea where Dakota or Jokum are going.


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

Jokum is intended to be a Champion. Fairly mobile, combat oriented, hard-hitting.

On a different note: I'm going to be traveling out of my home country until August 10, and I don't know how much internet access I'll have. I'll be trying to check in and post as much as possible, but please bot me as needed to keep things moving!


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Marshal or trickster are probably the best choices for a bard. And I can confirm Karthak is going full guardian.


Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point

Voren is going Hierophant/Archmage with a focus on healing based powers.


Female Halfling Bard 4 HP 28/33-AC 20/25 T15/20 FF 17-saves F+4 R+8 W+8-Atk: melee +8-ranged +7-Init +3 BarPer 8/13

Dakota is probably going to mix Trickster and Marshal (I'm looking at you, Dual Path mythic feat...)


Female Halfling Bard 4 HP 28/33-AC 20/25 T15/20 FF 17-saves F+4 R+8 W+8-Atk: melee +8-ranged +7-Init +3 BarPer 8/13

Hello, I will be on holiday for a couple of weeks, will try to log in when I can but please bot Dakota as you see fit. Thank You!


Female Halfling Bard 4 HP 28/33-AC 20/25 T15/20 FF 17-saves F+4 R+8 W+8-Atk: melee +8-ranged +7-Init +3 BarPer 8/13

Hello guys! Just got back home from Vienna, going straight to bed, I'll be back and resume regular posting Tomorrow.


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Welcome back.
I think we need Arthas to do something before the GM posts again.


I was waiting for Arthas, because he could really go in a number of ways; charge ahead, fighting retreat or even flee back drawing them with him.


Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)

Oh sorry! What was the name of the lord we heard about?


Arthas: Good lord; that's just... evil.

Well, the note you found was addressed TO Staunton Vhane, and signed BY someone named Othrubo.

If you don't have intimidate, you still have to make a Charisma check; it is kinda like a fast-talk.


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Ok, what happens now?
I think everyone has posted his action (and unfortunately only Karthak, Dakota and Tentak can attack downstairs). I'm thinking of using one judgment if things go south upstairs and this can be considered a single combat

Edit: Voren can attack too, sorry I forgot


Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point

Camris, demons speak in Abyssal. So, shouldn't the tieflings be talking in Abyssal as well? Infernal is the language of devils. Not to criticize you or anything.


Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point

Or I could be mistaken and for some reason this group of tieflings speak in Infernal.

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