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Out of the Abyss (Pathfinder Conversion)

Game Master EmEss

An Underdark based 5th Edition hardcover adventure converted to Pathfinder.

Map of Velkynvelve

Map of Gracklstugh


101 to 138 of 138 << first < prev | 1 | 2 | 3 | next > last >>

Male N/N Pread Druid(cave)/3 | HP: 24/24 | AC Norm/FF/Tch: 18/17/12 | CMB/CMD: +5/16 | F/R/W: +5/3/8 | Init: +2 | Speed 15 ft | Climb +6, Heal +8, Perception +10, Sense Motive +4, Sleight of Hand +3, Survival +11, Swim +6 | Active Conditions: None

I just read through the entire thread and found no evidence of Tanics original hitpoints. Sigh. Does anyone remember whether we rolled anything for HP?


Male Duergar Unchained Barbarian 3 (Invul. Rager) | HP 35/35 (DR 1/-) +6hp w/Rage | Speed 30ft | AC 16, touch 12, flat-footed 14 (CMD 18) | Fort +7 : Ref +4 : Will +3 (+5) | Rage 20rds/Day | Init +1, Perception +6, Survival +6 | Active: End. Elements(Fire)

Original Recruitment post says:

"Health Max for first level. 1/2 +1 for subsequent levels"


Half-Drow Magus 2/Unchained Rogue 1: [HP:21/21] [AC:20 T:16 F:14] [ Fort +5, Ref +7, Will +4] [CMD 16] [Init:+4, Percep:+8]
Active Abilities:
Wakizashi +1
From Recruitment Thread wrote:
Health: Max for first level. 1/2 +1 for subsequent levels


Male N/N Pread Druid(cave)/3 | HP: 24/24 | AC Norm/FF/Tch: 18/17/12 | CMB/CMD: +5/16 | F/R/W: +5/3/8 | Init: +2 | Speed 15 ft | Climb +6, Heal +8, Perception +10, Sense Motive +4, Sleight of Hand +3, Survival +11, Swim +6 | Active Conditions: None

I looked but missed that. Probably because I spent all that time looking though gameplay and got tired. silly me.


Male Duergar Unchained Barbarian 3 (Invul. Rager) | HP 35/35 (DR 1/-) +6hp w/Rage | Speed 30ft | AC 16, touch 12, flat-footed 14 (CMD 18) | Fort +7 : Ref +4 : Will +3 (+5) | Rage 20rds/Day | Init +1, Perception +6, Survival +6 | Active: End. Elements(Fire)

OK, So I only get 10 instead of 11 Hit Points.


Female Drow Warpriest (Cult Leander) 2 / Swashbuckler (Noble Fencer) 1 | HP 21/21 | AC 17, T 13, FF 14 | CMD 14 | F +3, R +5, W +5 (+2 bonus vs traps, +4 bonus vs charm/blind) | Init +5 | Per +6 | Active Conditions: Greenish hue

Talindra is updated!

Warpriest 2 / Swashbuckler 1
+5 HP
+1 Fort
+1 Wis
+1 BAB
+1 Intimidate
+1 Knowledge (nobility)
+1 Perception
+2 Sense Motive
+1 Sleight of Hand
Fervor


Male N/N Pread Druid(cave)/3 | HP: 24/24 | AC Norm/FF/Tch: 18/17/12 | CMB/CMD: +5/16 | F/R/W: +5/3/8 | Init: +2 | Speed 15 ft | Climb +6, Heal +8, Perception +10, Sense Motive +4, Sleight of Hand +3, Survival +11, Swim +6 | Active Conditions: None

Tanic is updated too.


Male Duergar Unchained Barbarian 3 (Invul. Rager) | HP 35/35 (DR 1/-) +6hp w/Rage | Speed 30ft | AC 16, touch 12, flat-footed 14 (CMD 18) | Fort +7 : Ref +4 : Will +3 (+5) | Rage 20rds/Day | Init +1, Perception +6, Survival +6 | Active: End. Elements(Fire)

Harro should be ready.

Mostly just more HPs, +1BAB, and a LOT more rounds of Rage.

My 3rd level feat I took was Xtra Rage (+6 rounds!) and my favored class bonus was +1 xtra round of rage as well! With my level bonus of +2 that takes my 11rounds of rage and makes it 20 for the day.

(Harro has a LOT of suppressed issues.)

This way I should never have to worry about having enough rage for quite a while!


Male N/N Pread Druid(cave)/3 | HP: 24/24 | AC Norm/FF/Tch: 18/17/12 | CMB/CMD: +5/16 | F/R/W: +5/3/8 | Init: +2 | Speed 15 ft | Climb +6, Heal +8, Perception +10, Sense Motive +4, Sleight of Hand +3, Survival +11, Swim +6 | Active Conditions: None

Tanic will be memorizing Bull's Strength and is looking forward to casting it on Harro.


Half-Drow Magus 2/Unchained Rogue 1: [HP:21/21] [AC:20 T:16 F:14] [ Fort +5, Ref +7, Will +4] [CMD 16] [Init:+4, Percep:+8]
Active Abilities:
Wakizashi +1

Micar will be updated by the end of the weekend (probably sooner).


Female Drow Warpriest (Cult Leander) 2 / Swashbuckler (Noble Fencer) 1 | HP 21/21 | AC 17, T 13, FF 14 | CMD 14 | F +3, R +5, W +5 (+2 bonus vs traps, +4 bonus vs charm/blind) | Init +5 | Per +6 | Active Conditions: Greenish hue

Whoops, I forgot we get a feat! Talindra wants/needs to change her skill assignments a bit. Let's go for this instead.

Warpriest 2 / Swashbuckler 1
+5 HP
+1 Fort
+1 Wis
+1 BAB
+1 Intimidate
+1 Knowledge (nobility)
+3 Knowledge (planes)
+1 Sleight of Hand
Fervor
Demonic Obedience - Nocticula


All the updated characters look good to me.


female half-succubus1/mesmerist 2 | HP 26 | AC 18, TAC 13, FF 15 | CMB +1, CMD 13 | F +2, R +8, W +10 | Per +5 | Spells: Lvl 1 3/4 | SP: darkness 3/3; detect thoughts 1/1 | SU: smite good 1/1, passion 1/3, mesmerist tricks 2/6

Still here, got myself leveled up a while ago. Just been distracted by a variety of things lately.


Half-Drow Magus 2/Unchained Rogue 1: [HP:21/21] [AC:20 T:16 F:14] [ Fort +5, Ref +7, Will +4] [CMD 16] [Init:+4, Percep:+8]
Active Abilities:
Wakizashi +1

Micar is leveled up.

He took Slashing Grace (Wakizashi) for his feat.


Female Drow Warpriest (Cult Leander) 2 / Swashbuckler (Noble Fencer) 1 | HP 21/21 | AC 17, T 13, FF 14 | CMD 14 | F +3, R +5, W +5 (+2 bonus vs traps, +4 bonus vs charm/blind) | Init +5 | Per +6 | Active Conditions: Greenish hue

@EmEss - I'd like us to sell whatever random valuables we have, but I have no idea what they're worth. Do you happen to know? I can roleplay the selling if desired, but I don't really remember what we have. (If anyone else was tracking loot, that's cool too.)


The total value of the accumulated treasure gathered should sell for between 5,000 and 8,000 Gold Pieces. Feel free to roll play this if you want Appraise and Diplomacy or Bluff rolls will determine the exact value they are sold for.


Male N/N Pread Druid(cave)/3 | HP: 24/24 | AC Norm/FF/Tch: 18/17/12 | CMB/CMD: +5/16 | F/R/W: +5/3/8 | Init: +2 | Speed 15 ft | Climb +6, Heal +8, Perception +10, Sense Motive +4, Sleight of Hand +3, Survival +11, Swim +6 | Active Conditions: None

We need to discuss purchases. Please put your preferences here and I'll start putting together a list with prices.


Male Duergar Unchained Barbarian 3 (Invul. Rager) | HP 35/35 (DR 1/-) +6hp w/Rage | Speed 30ft | AC 16, touch 12, flat-footed 14 (CMD 18) | Fort +7 : Ref +4 : Will +3 (+5) | Rage 20rds/Day | Init +1, Perception +6, Survival +6 | Active: End. Elements(Fire)

Harro's pretty good, right now. Food and a safe resting place are his only requirements currently.


Female Drow Warpriest (Cult Leander) 2 / Swashbuckler (Noble Fencer) 1 | HP 21/21 | AC 17, T 13, FF 14 | CMD 14 | F +3, R +5, W +5 (+2 bonus vs traps, +4 bonus vs charm/blind) | Init +5 | Per +6 | Active Conditions: Greenish hue

Wand of Infernal Healing
Cloak of Resistance +1
Pearl of Power (1st)

None of these are essential, though I think the wand at least is well worth it.


Male Duergar Unchained Barbarian 3 (Invul. Rager) | HP 35/35 (DR 1/-) +6hp w/Rage | Speed 30ft | AC 16, touch 12, flat-footed 14 (CMD 18) | Fort +7 : Ref +4 : Will +3 (+5) | Rage 20rds/Day | Init +1, Perception +6, Survival +6 | Active: End. Elements(Fire)

Ok...with that kind of Cash?

Wishlist:

Sure a Cloak of Resistance +1 would be cool.
or
Amulet of Natural Armor +1?
or
Ring of Protection +1?

Also...Harro would love to recharge his Ring of the Ram the next chance he can afford to do so.
=)


Male N/N Pread Druid(cave)/3 | HP: 24/24 | AC Norm/FF/Tch: 18/17/12 | CMB/CMD: +5/16 | F/R/W: +5/3/8 | Init: +2 | Speed 15 ft | Climb +6, Heal +8, Perception +10, Sense Motive +4, Sleight of Hand +3, Survival +11, Swim +6 | Active Conditions: None

I think the wand is an essential and a PoP would be great too. Anyone interested in a magic weapon (Harro, Micar, or Talindra)? We have the money for it.

Talindra, remember that Tanic has that corrosive dagger you said you were interested in too. I think, right now, Tanic has a +3 str, +2 BAB with it and you would have a +3 dex, +2 BAB with it so it is still a wash as to who uses it. That is probably going to change as Tanic starts to grow into his wild shape and build up his grappling abilities.


Male Duergar Unchained Barbarian 3 (Invul. Rager) | HP 35/35 (DR 1/-) +6hp w/Rage | Speed 30ft | AC 16, touch 12, flat-footed 14 (CMD 18) | Fort +7 : Ref +4 : Will +3 (+5) | Rage 20rds/Day | Init +1, Perception +6, Survival +6 | Active: End. Elements(Fire)

Sure. A +1 Great Axe would be awesome!


Male N/N Pread Druid(cave)/3 | HP: 24/24 | AC Norm/FF/Tch: 18/17/12 | CMB/CMD: +5/16 | F/R/W: +5/3/8 | Init: +2 | Speed 15 ft | Climb +6, Heal +8, Perception +10, Sense Motive +4, Sleight of Hand +3, Survival +11, Swim +6 | Active Conditions: None

We have over 17K so a +1 Great Axe is on the menu! Well, provided we can find one of course.


female half-succubus1/mesmerist 2 | HP 26 | AC 18, TAC 13, FF 15 | CMB +1, CMD 13 | F +2, R +8, W +10 | Per +5 | Spells: Lvl 1 3/4 | SP: darkness 3/3; detect thoughts 1/1 | SU: smite good 1/1, passion 1/3, mesmerist tricks 2/6

Besides the wand I'm not sure what else to look for.


Half-Drow Magus 2/Unchained Rogue 1: [HP:21/21] [AC:20 T:16 F:14] [ Fort +5, Ref +7, Will +4] [CMD 16] [Init:+4, Percep:+8]
Active Abilities:
Wakizashi +1

Wishlist: Pearl of Power (1st)
Mithril Chain Shirt
Cloak of Resistance +1


Male N/N Pread Druid(cave)/3 | HP: 24/24 | AC Norm/FF/Tch: 18/17/12 | CMB/CMD: +5/16 | F/R/W: +5/3/8 | Init: +2 | Speed 15 ft | Climb +6, Heal +8, Perception +10, Sense Motive +4, Sleight of Hand +3, Survival +11, Swim +6 | Active Conditions: None
Vinexa wrote:
Besides the wand I'm not sure what else to look for.

A cloak of resistance is ALWAYS a good idea. A pearl of power or the the runestone thingie is great too. Don't mesmerists have items that add spells or reuse spells? A few scrolls of the right type are a great help, particularly 1st level spells that you hate to memoraize/learn but come in handy under odd situations. Like Comprehend languages, protection from evil/good, monkeyfish, etc.


Female Drow Warpriest (Cult Leander) 2 / Swashbuckler (Noble Fencer) 1 | HP 21/21 | AC 17, T 13, FF 14 | CMD 14 | F +3, R +5, W +5 (+2 bonus vs traps, +4 bonus vs charm/blind) | Init +5 | Per +6 | Active Conditions: Greenish hue

@Tanic - Keep the dagger until you don't want it. Talindra can use it better now that she has a spring-loaded wrist sheath (solving the problem of how to draw the dagger after firing her crossbows), but she can get by just fine with whatever weapons. Now that she has Fervor, she will mostly be popping Divine Favor and relying on static bonuses for damage.


Male N/N Pread Druid(cave)/3 | HP: 24/24 | AC Norm/FF/Tch: 18/17/12 | CMB/CMD: +5/16 | F/R/W: +5/3/8 | Init: +2 | Speed 15 ft | Climb +6, Heal +8, Perception +10, Sense Motive +4, Sleight of Hand +3, Survival +11, Swim +6 | Active Conditions: None

Suggested purchases...

Micar (Magus/rogue)

  • Mithril Chain Shirt (1,100)
  • Pearl of Power (1,000)
  • Cloak of resistance (1,000)

    Harro(Barbarian)

  • +1 Great Axe (~2,300)
  • Cloak of Resistance, +1 (1,000)

    Talindra (Warpriest/Swashbuckler)

  • Pearl of Power (1,000)
  • Scabbard of Vigor (1,800)

    Tanic (Druid)

  • Cloak of Resistance, +1 (1,000)
  • Ring of Protection, +1 (2,000)

    Vinexa (Mesmerist)

  • Spell Lattice (extra 1st level spell) (1,000)
  • Wand of Infernal Healing (750)
  • Cloak of Resistance, +1 (1,000)

    About 15,000 of the 17,000 so far.


  • Female Drow Warpriest (Cult Leander) 2 / Swashbuckler (Noble Fencer) 1 | HP 21/21 | AC 17, T 13, FF 14 | CMD 14 | F +3, R +5, W +5 (+2 bonus vs traps, +4 bonus vs charm/blind) | Init +5 | Per +6 | Active Conditions: Greenish hue

    Scabbard of vigor, that is a clever choice. I'm good with that.


    Male N/N Pread Druid(cave)/3 | HP: 24/24 | AC Norm/FF/Tch: 18/17/12 | CMB/CMD: +5/16 | F/R/W: +5/3/8 | Init: +2 | Speed 15 ft | Climb +6, Heal +8, Perception +10, Sense Motive +4, Sleight of Hand +3, Survival +11, Swim +6 | Active Conditions: None

    I figured that it could be used with the rapier now, your dagger after you beef up your rapier, and eventually Tanic can give you the corrosive dagger and use the scabbard for use with his scimitar when he uses it instead of his claws. In other words, its flexible and easily transferable.

    Also our battles are typically less than 5 rounds, interspersed/not all concentrated in one day which makes it a good choice for us.


    Half-Drow Magus 2/Unchained Rogue 1: [HP:21/21] [AC:20 T:16 F:14] [ Fort +5, Ref +7, Will +4] [CMD 16] [Init:+4, Percep:+8]
    Active Abilities:
    Wakizashi +1

    A party wand of cure light wounds would probably be a good idea.


    Male N/N Pread Druid(cave)/3 | HP: 24/24 | AC Norm/FF/Tch: 18/17/12 | CMB/CMD: +5/16 | F/R/W: +5/3/8 | Init: +2 | Speed 15 ft | Climb +6, Heal +8, Perception +10, Sense Motive +4, Sleight of Hand +3, Survival +11, Swim +6 | Active Conditions: None

    We got the infernal healing wand. You want another heal stick?


    Female Drow Warpriest (Cult Leander) 2 / Swashbuckler (Noble Fencer) 1 | HP 21/21 | AC 17, T 13, FF 14 | CMD 14 | F +3, R +5, W +5 (+2 bonus vs traps, +4 bonus vs charm/blind) | Init +5 | Per +6 | Active Conditions: Greenish hue

    I'm off on a cruise starting tomorrow for a week, back Memorial Day. Posting pace will probably slow a little, so please bot me as needed.

    -Posted with Wayfinder


    Talindra Misraria wrote:

    I'm off on a cruise starting tomorrow for a week, back Memorial Day. Posting pace will probably slow a little, so please bot me as needed.

    Noted. Have fun on your cruise.


    Male Duergar Unchained Barbarian 3 (Invul. Rager) | HP 35/35 (DR 1/-) +6hp w/Rage | Speed 30ft | AC 16, touch 12, flat-footed 14 (CMD 18) | Fort +7 : Ref +4 : Will +3 (+5) | Rage 20rds/Day | Init +1, Perception +6, Survival +6 | Active: End. Elements(Fire)

    Did we buy the stuff yet?

    I would like to know before we get involved with another fight!
    =)


    Yes. You were leaving the market with the stuff when the giant appeared.


    Half-Drow Magus 2/Unchained Rogue 1: [HP:21/21] [AC:20 T:16 F:14] [ Fort +5, Ref +7, Will +4] [CMD 16] [Init:+4, Percep:+8]
    Active Abilities:
    Wakizashi +1

    Micar follows Harro into battle, drawing his Wakizashi as he moves. He focuses his arcane energy into his weapon and casts Shocking Grasp through his Wakizashi (I'm assuming the Giant is flat-footed to us).

    Spellstrike w/ Wakizashi: 1d20 + 7 ⇒ (18) + 7 = 25
    Damage (Electricity + Weapon + Sneak): 2d6 + 1d6 + 5 + 1d6 ⇒ (1, 1) + (5) + 5 + (1) = 13

    Confirm Crit: 1d20 + 7 ⇒ (4) + 7 = 11
    Crit Damage (Electricity+Weapon): 2d6 + 1d6 + 5 ⇒ (5, 4) + (6) + 5 = 20

    Actions:

    Move action to move and draw
    Swift Action to spend from Arcane Pool making Wakizashi +1 for 2 minutes.
    Standard to cast shocking grasp, delivered through Spellstrike.


    Female Drow Warpriest (Cult Leander) 2 / Swashbuckler (Noble Fencer) 1 | HP 21/21 | AC 17, T 13, FF 14 | CMD 14 | F +3, R +5, W +5 (+2 bonus vs traps, +4 bonus vs charm/blind) | Init +5 | Per +6 | Active Conditions: Greenish hue

    I'm basically back, at the airport now. Added the Scabbard of Vigor and Pearl of Power to my inventory.

    101 to 138 of 138 << first < prev | 1 | 2 | 3 | next > last >>
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