Out of the Abyss (Inactive)

Game Master caster4life

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Audio
Party notes
Party loot
Character xp


Underdark Travel:

Pace Mi/day Effect
Fast 8 −5 penalty to passive Wisdom (Perception) scores; no
foraging
Normal 6 —
Slow 4 Improved foraging, or able to use Stealth

Traveling at a fast pace decreases the Drow pursuit level by one per day. Traveling at a slow pace increases the Drow pursuit level by one per day. A normal pace does not affect it.

Food, Drink, and Rest:

Characters who don’t eat or drink suffer the effects of
exhaustion (see appendix A). Exhaustion caused by lack
of food or water can’t be removed until the character
eats and drinks the full required amount.

Food
A character needs one pound of food per day and can
make food last longer by subsisting on half rations.
Eating half a pound of food in a day counts as half a day
without food.
A character can go without food for a number of days
equal to 3 + his or her Constitution modifier (minimum
1). At the end of each day beyond that limit, a character
automatically suffers one level of exhaustion.
A normal day of eating resets the count o f days
without food to zero.

Water
A character needs one gallon of water per day, or two
gallons per day if the weather is hot. A character who
drinks only half that much water must succeed on a
DC 15 Constitution saving throw or suffer one level of
exhaustion at the end of the day. A character with access
to even less water automatically suffers one level of
exhaustion at the end of the day.
If the character already has one or more levels of
exhaustion, the character takes two levels in either case.

Rest
A character who goes 24 hours without rest suffers one level of exhaustion. Sleeping on a uncomfortable surface without bedding requires a DC 8 con save.

Character creation:

Level 1 characters.
Point buy.
UA allowed unless I have to rule otherwise on something particularly cheesy.
Background (and/or example RP) required. The goal of this is to show me several things:
A. You are committed to the work of a long-term campaign.
B. You have some vision for who your character is and what motivates them.
C. You write in a reasonably interesting manner.

Character advancement:
Xp will be tracked. XP will be awarded for successful completion of goals whether they be combat (kill a creature), social (persuade a key npc), or exploration (discover a hidden lair) as well as for high quality roleplay. If the party is, through no fault of its own, underlevel for a section, there will be ways for the party to fix that (run away and do sidequests for a little while).

Posting Requests:

Your posts should be descriptive and engage with those of your teammates. Long posts are often epic but this can be done in short posts as well. Example:
"Taking advantage of the distractions created by Bob the Fighter's mighty strikes, Jim the Rogue deftly strikes at their beleaguered adversary, his dagger seeking a vital organ. Dice rolls."
Further, posts should push the action along. In combat, this may be as simple as taking your turn. Out of combat, it may be more complex but it's still pretty easy. Example:
"I hate that wizard! Jim the Rogue exclaims. He turns to Bob the Figher How can we kill him?"
The above example advances the action and prompts teammates to join in while the below example
"I hate that wizard! Jim the Rogue exclaims."
doesn't advance the action and promote engagement nearly as much.

Posting will be expected to occur roughly once per weekday and once on weekends. Players may let me know ahead of time when exceptions come up.

Buying magic items:

I'll use these rules for buying magic items sometimes. But sometimes you just won't be able to find an item.
http://www.harschrealities.com/2015/04/buying-magic-items-in-dd-5e/