Out of the Abyss

Game Master ULTRAGEEK


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Human GM

This is the discussion thread for my campaign! Feel free to chat, and do whatever you wish :)


LG Infernal-Tainted Fey, Paladin
Status:
HP currently 11 of 18 . . . . AC 16

Regarding my equipment, I wouldn't mind finding a reach weapon, some kind of glaive or halberd. And as for my Sage Background, well, on the first drow we manage to kill I'll look for paper & parchment, ink and chalk -- basic writing and recording staples as found in the Sage starting equipment. I don't want to make a shopping list.
.... I think the more fun (challenging) find will be a Holy Symbol of some LG deity that becomes my god, and to whom I give my Sacred Vows to become a Paladin.

Really, that's more important to me. Developing my character into a Paladin from his irreverent, almost sacrilegious past.

Maybe it will be Helm since there's a PC Cleric of that deity. But you're the DM; you know how long I'll have before leveling up and if any other deities will inspire me in the upcoming roleplay encounters.


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

Sorry I did not flesh out my character's background more before we started. Basically he was a guide and scout for travellers moving between the Rock Gnome town on the surface, and the Deep Gnome village in the underdark. I originally was thinking of asking to play a Deep Gnome, but kept it to the "normal" races instead. Think this should work out pretty good.


Rappan Athuk on roll20.net

Hey all. Nice to meet you all. I hail from Rochester, NY, USA (5.5 hours drive NW of NYC). Been gaming since. Blue and white box basic D&D, and played a lot of PBP over the last several years.

Lanzera, love that you are roleplaying your ascendancy to paladinhood. Looking forward to our interplay. Especially since Carson sees no use in anyone who doesn't know their way around combat.

Uran, I like that background. Useful in our situation. Deep gnome would have been fun.

A couple questions for those who have more experience than 5e.

- can I assume that, without my holy symbol, I cannot cast spells with the Material component, unless I have the actual material component?

- Ultrageek, as Helm's holy symbol is an eye on the middle of a hand, Carson is going to try carving the eye of Helm into his palm to use as a makeshift holy symbol. I will let you consider if it works or not. Please don't tell me your decision until he tries to use it. If it works, I could definitely see being at disadvantage, or giving my opponent advantage on saves.

- can I assume that being shackled hinders my spell casting enough that I cannot cast spells with a Somatic component?


Human GM
GM Hands of Fate wrote:
-can I assume that, without my holy symbol, I cannot cast spells with the Material component, unless I have the actual material component?

Right on ! :)

GM Hands of Fate wrote:
-can I assume that being shackled hinders my spell casting enough that I cannot cast spells with a Somatic component?

Yeah, that makes sense :)


Rappan Athuk on roll20.net

Ultrageek, could the iron bar be used to gain advantage on a strength check to break the shackles? makeshift prybar?


LG Infernal-Tainted Fey, Paladin
Status:
HP currently 11 of 18 . . . . AC 16

Well, the more I think about this PC in this situation, the more I think Lathander would be an ideal choice to turn to and become one of his Paladins.

Lanezra wants to once again see the light of day and wants to use Light to fight the Darkness of the Underdark.

.... But I'm still open-minded. Helm has a Cleric in the party but I dunno, something just seems off for this PC. Helm is so Combat and Protection. My original thought was Tyr but the more this campaign gets underway the more that just doesn't seem as good as Lathander.

Any other ideas?


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

We are going to have a difficult time progressing past our incarceration if the DM does not answer our questions and move this along. GM Ultrageek, are you there?


Male Human Cleric (Helm) 3, AC 15, hp 21/21

Lanzera, that is up to you. I am really not too familiar with the gods of the realms. I would go with whatever you feel would be right.

Dieredon, agreed. Ultrageek was online 17 minutes ago in another tread. Just sent a PM.


Human GM

Sorry Guys Just posted


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Thanks!


Human GM

Will not be able to post for 30 mins-1 hour. Just warning everyone Thanks!


Male Human Cleric (Helm) 3, AC 15, hp 21/21

no problem UG. I'm usually only on during work hours.

Grand Lodge

Uh oh, I just remembered that while Abraxas is a major Demon Lord in Pathfinder, especially with the Drow, back in FR he's less infamous. That it's all Lolth in the Underdark.

Maybe Lanezra should say "Vhaerun" instead of "Abraxas."

(I'm so used to Paizo and REAL D&D that I almost forgot that in the WotC game and campaign setting it's different!)


What do you consider "REAL D&D"? Just curious.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Are you serious? Paizo's Pathfinder is an adaptation of edition 3.5, made possible because of everyone's frustration over the complexities of WoTC in 3.5 and the epic fail of 4.0. 5E is closer to REAL D&D than I have experienced since the 80's.


That's the sentiment I've been hearing most. I only started with 3.5, just before 4e came out, but I've heard a lot about 1e and 2e. Although in some ways PF is better that 3.5, I think I've had the most fun so far playing with 5e theorycraft. Games depend on the table more than the system for me.

Grand Lodge

1 person marked this as a favorite.

Oh, I'm just being an anti-WotC jerk. Second favorite thing after playing D&D. For some of us Grognards we just can't let the Edition Wars go.
.... It's actually kind of sad.


Rappan Athuk on roll20.net

I agree. 5E is closer to 1/2E than anything I have seen. I'm still withholding judgement, as I haven't played a lot, but I'm liking the quick easy play, and the extreme customization, without a lot of crunchiness.

My group completely skipped 4E and diverted to Pathfinder. More than half of us now own 5E and have expressed interest in trying it.I have introduced some elements of 5E in my current campaign. After we finish this (in 18 months or so) I'll consider changing.


Male Human Cleric (Helm) 3, AC 15, hp 21/21

Any chance that he would be surprised at our attack on him?


Human GM

I'm not sure... I mean, he did draw his scimitars, and saw you chanting. Also, I rolled a check for him to see if he would know what you were doing. On a side note, the attack mod you used for your spell was correct


Human GM

Just looked at the stat block for the drow(finally found my monster manual) Jorlan draws to Shortswords, not scimitars


Human GM

Ok, this is just a note about the init structure we will be using.
Lets say the init order is like this:

Player 1
Player 2
Player 3
Enemy 1
Player 4
Player 5

Player 1, 2, 3 can do their turn in any order they want, then it is the enemies turn, then player 4, then 5. In this structure, the players before the first enemy in the order go in any order they want, then it is structured. If I explained this badly (which I probably did. I suck at explaining) please tell me :)


Male Human Cleric (Helm) 3, AC 15, hp 21/21

No that actually makes sense, at least to me.


It's perfectly clear. Not sure I understand why you'd want to do it that way, but it's your game and I can definitely work with that. If someone's not posting for a day or more but it's their turn, can the structured turns move on without the delinquent player?


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

It makes sense.

Grand Lodge

Well, I'm probably the least experienced in PbP but that's the only way I know how to do it.

In any case, Lanezra finished butt-naked last in Initiative.


Male Human Cleric (Helm) 3, AC 15, hp 21/21

I am assuming Carson's attempt at guiding bolt went off this round and that is his action.


Human GM

Yeah :)


Male Human Cleric (Helm) 3, AC 15, hp 21/21

OK, so the tower overlooks our cell. I'm assuming that there is no other way out, than past the watch tower to get our gear. Did I miss something that stated otherwise?


Don't think so. Unless I also missed it.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Got it...


LG Infernal-Tainted Fey, Paladin
Status:
HP currently 11 of 18 . . . . AC 16

Got it, Sen -- sorry about misremembering.


No problem.


So, um, I'm not terribly good at providing distraction to the guards, particularly when I'm supposed to be impersonating one of their own. So...Any suggestions for Sen? Or should I just head out and hope not to make things worse?


LG Infernal-Tainted Fey, Paladin
Status:
HP currently 11 of 18 . . . . AC 16

I've been pretty busy and haven't had time to think about tactics for this PbP but, just now looking over the last few posts, I realize I don't have a handle on the layout.

DM, could you give us (me) a description of where we're at, keeping in mind our PCs have been observing for the last several days?

It'll really help me out -- help me contribute to a plan of action.

Thanks.


Male Human Cleric (Helm) 3, AC 15, hp 21/21

I also don't have a great handle on the layout, either. I hesitate to suggest tactics until I really know the situation.


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

MAybe Sen needs to dress in the Drow's clothes, or at least cloak to try and distract them while a few of us sneaky players creep up on them.
You should not really have to do anything but walk towards the guards in your disguise. They should focus on you, and perhaps not the shadows around you..lol
just my 2cp worth...


Sounds like a plan...


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

That may work, but I find it hard to believe that they will not come to investigate if we just call them in a drow voice, or undercommon even. The layout is definitely necessary. I am gathering that the guards are between us and our equipment. We could just walk up and attack, if they are on the way. Uran and I can use the Shortswords, and the rest of you can aid in anyway you can.


Human GM

Hm... Here, this picture should do the trick
Map!

Building 11 is the slave pen, 10 is the Guard tower, and 4 is where the deep gnome is pointing :)


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

And where were we told our equipment was located.


Male Human Cleric (Helm) 3, AC 15, hp 21/21

So, yeah, it looks like we need to go through the guard tower at 10 to get anywhere. What is that darkness around us? Water? A chasm? Looks like water, but want to confirm.

Is there a door to the guard tower or is it open? If there is no door or it is open, I say we rush it. i got my iron bar. Does someone want to dress up ast the guard and mabye put on armor?


That would be Sen. She doesn't look like a full-blooded Drow, but until she gets close they probably won't be able to tell. She's got the right basic coloring, just not to Drow extremes.


Male Human Cleric (Helm) 3, AC 15, hp 21/21

If there is a helmet or a hooded cloak on Jorlan, that would help. I definitely think someone should put on his armor at least until we get our gear.


Can do


LG Infernal-Tainted Fey, Paladin
Status:
HP currently 11 of 18 . . . . AC 16

My vote is still to try to get the guards at location 10 to come to us -- then eliminate them and move to location 10 and see what's there.

But I'm totally up for something else.

I just fear that if we (some of us) approach them and fail either a Stealth check or Bluff check then 1) We'll be separated in a critical situation and 2) They'll be in a position to cal out for more guards.


Human GM

Whats around you is a chasm, there is a cloak on Jorlan, and it is open :)


Male Human Cleric (Helm) 3, AC 15, hp 21/21

Notice: Going away for weekend and most likely will have limited access to internet. May be able to get on, but not counting on it.


That reminds me: I may or may not have a lot of time to post this weekend - my sister and her family are coming to town, and I will be spending a lot of time with my nephew (he's two and a half and tons of fun). But I will be checking things.

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