Out of Anarchy (Inactive)

Game Master James Reimers


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Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Yes, it is the document "3".

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

If I move up 5 ft can I poke the guy outlined in red or would it be better to sling at him?


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Put the map on top now.

The map has height lines - the position you indicate is ten feet below the man, so it would be hard to stab him, he's just out of reach

The ray of elemental energy hits the leader, and sends him jittering. The leader retaliates by levelling his crossbow and shooting it at Bastian

Crossbow, Bastian: 1d20 + 3 ⇒ (19) + 3 = 221d10 ⇒ 8
Confirm?, Bastian: 1d20 + 3 ⇒ (1) + 3 = 4

The two cronies have their axes drawn and wait for someone to come up.

The ridges aren't steep, so I won't call for climb checks, but you still can only move one-quarter of your speed vertically.

---
Bastian
Benny
Silval
Seinaru
Turak
Ella

---
Leader (3)
Aide
Aide
---
---

Silver Crusade

Human (Chelaxian) AC 16/12/14, HP 12/12, F+3, R+2, W+2, Init +2, Per +0, Speed 20

Bastian moves towards the leader with the crossbow. Although the man is above him, the reach of his Lucerne Hammer provides him an advantage.

Trip: 1d20 + 5 ⇒ (12) + 5 = 17

He uses the hook of the hammer to sweep the man's feet from under him.

The Exchange

Female human occultist 2 | hp 17/17 | AC 17, T 14, FF 13 | Fort +4, Ref +4, Will +3 | Init +5 | Perception +5

Ella spends a point of mental focus from her rapier to give herself a sudden burst of speed (adding 30 feet to her movement for a minute) and then moves up to the nearest badguy, stabbing at him.

rapier: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d6 ⇒ 4

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

The half orc puts himself one step aside and throws a bomb directly on the isolated thug yellow.

Ranged Touch Atk (Point-blank shot): 1d20 + 4 ⇒ (4) + 4 = 81d6 + 6 ⇒ (5) + 6 = 11

If point-blank shot isn't available, just subtract 1 from the atk and dmg, please.

Silver Crusade

Male Druid 4| HP 27 | AC 16; Touch 11; FF 15| F +6; R +3; W +9 | CMB+4; CMD 15 | Speed 30 ft | Init +1 | Perc +10 | Stealth: +1 Druid 4

I'll cast produce flame and throw it at a enemy not in combat. (I didn't see the map)

ranged touch attack: 1d20 + 2 ⇒ (19) + 2 = 21

damage: 1d6 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

Sen casts a spell then moves within spear reach of the closest enemy.

Cast Shield of Faith


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Bastian cuts the legs from under the guard, while Ella deals a vicious stab between the ribs to one of his aides. Turak's bomb flies wide, and lands just short of his target, but Siva's flame hits him straight on.

Seinaru moves in and casts a defensive spell.

Scatter: 1d8 ⇒ 8

RFX: 1d20 + 5 ⇒ (17) + 5 = 22

---
Bastian
Benny
Silval
Seinaru
Turak
Ella
---
Leader (3)
Aide - Blue (4)
Aide - Yellow (5)
---

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

The halfling will make a double move to get up close to the red guy so he can poke him next round.


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The halfling moves out of the pit, trying to get closer to the guards, who defend the ridge from the intruders, while the captain tries to take down Benny. Fortunately, a good defence is the best offence, and only a well-aimed strike on Seinaru gets through.

Sh Sw, Ella, High ground: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Sh Sw, Seinaru, High ground: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 231d6 + 2 ⇒ (4) + 2 = 6
Halberd, Benny, High ground: 1d20 + 5 ⇒ (7) + 5 = 12

Confirm?, Seinaru, High ground: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9

---
Bastian
Benny
Silval
Seinaru
Turak
Ella

---
Leader (3)
Aide - Blue (4)
Aide - Yellow (5)
---

The Exchange

Female human occultist 2 | hp 17/17 | AC 17, T 14, FF 13 | Fort +4, Ref +4, Will +3 | Init +5 | Perception +5

Ella stabs at the same guy as before with her rapier.

rapier: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d6 ⇒ 4

but unfortunately this time her aim is not so great.

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

The halfling will try to poke the red figure. 1d20 + 2 ⇒ (4) + 2 = 6
He said was going to try! :)

Silver Crusade

Human (Chelaxian) AC 16/12/14, HP 12/12, F+3, R+2, W+2, Init +2, Per +0, Speed 20

Is the guy I tripped still prone? I am assuming so since I didn't see him stand up above. Remember this also means he takes a -4 on melee attacks. Not sure that would affect any of the hits above though.

Bastian takes a thunderous swing at the prone man, hoping to score a blow with his Lucerne Hammer.

To Hit: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d12 + 3 ⇒ (9) + 3 = 12

The prone guy is at -4 to AC against melee.

Silver Crusade

Male Druid 4| HP 27 | AC 16; Touch 11; FF 15| F +6; R +3; W +9 | CMB+4; CMD 15 | Speed 30 ft | Init +1 | Perc +10 | Stealth: +1 Druid 4

Siival will double move and attempt to use his wand of cure light next round on the halfling.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Tûrak tries to hit the yellow thug again and draws another bomb.

Ranged Touch Atk (Point-blank shot): 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 51d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7

If point-blank shot isn't available, just subtract 1 from the atk and dmg, please. Ref DC 15 for the splash dmg.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Nice.

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

Sen takes a step back and stabs with his spear.

Attack: 1d20 + 5 ⇒ (16) + 5 = 21

Damage: 1d8 + 3 ⇒ (1) + 3 = 4


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Yes, he's prone

Ella and Benny falter, while Bastian takes advantage of the fall of the leader, and stabs hard. Turk's bomb flies anywhere but close to its target, splashing harmlessly behind it. Seinaru still manages to hit the man.

Scatter: 1d8 ⇒ 5

The leader doesn't dare get up, and rather swing at Bastian, missing sorely. His aides don't fare much better

Halberd, Bastian: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 41d10 + 3 ⇒ (8) + 3 = 11

Short Sword, Ella: 1d20 + 3 ⇒ (8) + 3 = 111d6 + 2 ⇒ (6) + 2 = 8
Short Sword, Sinaru: 1d20 + 3 ⇒ (2) + 3 = 51d6 + 2 ⇒ (1) + 2 = 3

---
Bastian
Benny
Silval
Seinaru
Turak
Ella

---
Leader (15, prone)
Aide - Blue (4)
Aide - Yellow (9)
---

The Exchange

Female human occultist 2 | hp 17/17 | AC 17, T 14, FF 13 | Fort +4, Ref +4, Will +3 | Init +5 | Perception +5

Ella pokes at the aide in front of her again.
rapier: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d6 ⇒ 3

Man, Ella was seriously nerfed by the final version of the Occultist compared to her playtest version... she should be doing 1d6+5 damage right now! :(

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Tûrak tries to hit the yellow thug again with a bomb and draws his longbow.

Ranged Touch Atk (Point-blank shot): 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 91d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11

If point-blank shot isn't available, just subtract 1 from the atk and dmg, please. Ref DC 15 for the splash dmg.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Oh God, why? Why?!


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It's the DM Kludde effect. Seriously, from my point of view this kind of bad luck is par for the course.

Ella gives the aide another pinprick, while Turak throws another bomb in an inaccurate arc, landing in the same spot as before.

Scatter: 1d8 ⇒ 5

---
Bastian
Benny
Silval
Seinaru

Turak
Ella
---
Leader (15, prone)
Aide - Blue (7)
Aide - Yellow (9)
---

Silver Crusade

Male Druid 4| HP 27 | AC 16; Touch 11; FF 15| F +6; R +3; W +9 | CMB+4; CMD 15 | Speed 30 ft | Init +1 | Perc +10 | Stealth: +1 Druid 4

It doesn't look like Benny is hurt

cast guidance on Benny

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

Bunny will poke again. 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21

Damage 1d6 ⇒ 4

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

Sen steps to the side and attacks again.

Attack: 1d20 + 5 ⇒ (1) + 5 = 6

Damage: 1d8 + 3 ⇒ (8) + 3 = 11


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Benny pokes the leader again, guided by Siival, and this time it looks like he stops resisting, fainting from the effort while he is slowly bleeding.

Seinaru has more trouble hitting his opponent, and fails.

---
Bastian
Benny
Silval
Seinaru
Turak
Ella
---
Aide - Blue (7)
Aide - Yellow (9)
---

Silver Crusade

Human (Chelaxian) AC 16/12/14, HP 12/12, F+3, R+2, W+2, Init +2, Per +0, Speed 20

With the leader down, Bastian moves across the field to aid Sen with the man's yellow aide. He again tries to pull the man's feet out from under him with his hammer.

Trip: 1d20 + 5 ⇒ (5) + 5 = 10


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Bastian tries to pull down one of the aides, only to find both of them panicking over the fall of their leader. Without any further lust for battle, they run away.

Combat over

When the dust has settled, Olandil explains I had planned to get out on a whaler ship, but with the harbor shut down, it seems we're out of luck. Still, Poppo may be of some use here. I know he had his own plans, and I have recently learned what they are: The professor’s quietly maintained a whale carcass in a grotto used by the whalers for smuggling goods into town, and he has secretly been developing and preparing a ritual to animate the whale’s body.

With that, Olandil sets out for the Academy, approaching Poppo as soon as he spots him.

“Sail the whale, now!” Olandil pleads. Poppo paces around the Academy basement, his only response a faint, anxious humming. “I know you don’t want to stay here. You’ve been working on that thing forever. Let’s get in it and get out of here!”

“No!” Poppo marches up to Olandil. “I’ve been researching for months, but I need time to actually perform the last stages of the ritual properly. If I try to rush it, the whale might collapse, or explode, or sprout feathers, or any number of things that would normally be fascinating but aren’t going to get us out of here. At least not in one piece. And I like being in one piece! Don’t you? You’re just going to have to wait a while. And then we’re all going to need to pray to Gozreh and Nethys that it works.”

Poppo’s voice drifts off, his bright eyes losing focus for a moment, before he clears his throat and announces with renewed optimism, “What I’m saying is, my ritual is a work of art. Just give me a little time, and I’ll have our flawless escape plan ready.”

Olandil says, “There’s no need to worry. Poppo is one of the most skilled wizards in the Academy. He’s just a bit prone to nerves when he’s put on the spot.”

Poppo interjects, “Hey! I’m right here! And like I said, flawless escape plan.”

Olandil continues, “There is one more factor we still need to take into account. The Loyalists we met at the docks are going to be watching the harbor like hawks. We’ll need to create a diversion, and for that, we’ll need allies. Go to one of the factions. See if you can cut a deal for them to help our escape. A distraction maybe. If I know Pezzack, all of the factions are on guard after my announcement, with spies all over the town, so I doubt that you’ll get a chance to speak with a second faction. I would come with you, but honestly, someone needs to protect the professor, and I don’t trust any of your abilities as much as I trust my own.”

Poppo says, “One word of warning! Once you leave here, the Passfinders are going to be blamed for everything, right?”

Olandil shrugs, “Your point is? I don’t care if the Loyalists tell all of Cheliax the Pathfinder Society caused everything that has ever gone wrong in this town. Once we’re out of here, I want nothing further to do with the Society, and if you all have a lick of sense, you’ll make this your last mission too. The Society doesn’t care about its agents. Why do you think they sent such an amateur team for my rescue?”

Poppo replies “Hey! They’re right here! The most-definitely- not-perfunctory Passfinders! At any rate, if you want to counter the Loyalist’s lies, one of the factions might be able to help you there too.”

When asked about the ritual, Poppo answers:

The ritual will allow to steer a whale’s body out to sea. There is nothing necromantic about the animation ritual; it animates the whale’s body as an object using transmutation magic rather than negative energy

DC 15 K(arcana):

The ritual described in Poppo's notebook is documented with an approach that is organized, meticulous, and detail-oriented to the point of obsession. It is impossible to find any flaws in it.

Escaping without aid is a dangerous proposition, though possible. You can seek to form an alliance though..

Silver Crusade

Male Druid 4| HP 27 | AC 16; Touch 11; FF 15| F +6; R +3; W +9 | CMB+4; CMD 15 | Speed 30 ft | Init +1 | Perc +10 | Stealth: +1 Druid 4

Although I have been a member but a short time. I find that the Society cares for it's agents. We should minimize the Society's involvement in this whole affair. Perhaps the ally we seek or find would agree as well.

Silver Crusade

Human (Chelaxian) AC 16/12/14, HP 12/12, F+3, R+2, W+2, Init +2, Per +0, Speed 20

"I would propose that we go to the rebels. I am sure they would be more than happy to help create a diversion that led to the loyalists missing out on a target. Perhaps they can also help contain the loyalists blaming things on us."

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Kn. Arcana: 1d20 + 9 ⇒ (12) + 9 = 21

Tûrak turns to Olandil:

"Measure your words, Olandil. We are right here to help you and we risked our lives for rescuing you, so, the minimum that we expect is respect and gratitude from you".

The half orc is frowning while continues speaking with the grumpy guy:

"And what kind of things did you did here, for everybody be wanting your head on a tray? What do you intends to do with the gem of Valian Wain's family? It's better to you start speak if you wanna continue being aided by us".

@GM: and what a curse, man! =/
I think is better to us try to know what's the real intends of Olandil...or not?

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Sense Motive when Olandil answers the questions: 1d20 ⇒ 8

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

Well we could always leave the ungrateful oaf here. says the halfling.

The Exchange

Female human occultist 2 | hp 17/17 | AC 17, T 14, FF 13 | Fort +4, Ref +4, Will +3 | Init +5 | Perception +5

"I tend to agree with Benny. If he's going to act like that, leave him where he is."

Intimidate: 1d20 - 2 ⇒ (9) - 2 = 7

Silver Crusade

Human (Chelaxian) AC 16/12/14, HP 12/12, F+3, R+2, W+2, Init +2, Per +0, Speed 20

"We can't leave him. Our mission was to come get him out. Even if he doesn't care about the Society, we still should. We have an obligation."

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

He doesn't have to be awake or ungagged though. smiles the halfling.


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Only my own plan for escaping. I had to devise it, getting no help from outside. I tried to leverage some influence with the factions, but the rest is now that they're all after me. You can have the bauble, Olandil says, as he hands over the Onyx, It didn't do what I thought it would. You have to admit, though, that the staff worked well.

The Exchange

Female human occultist 2 | hp 17/17 | AC 17, T 14, FF 13 | Fort +4, Ref +4, Will +3 | Init +5 | Perception +5

"Silly Bastian, I knew that! I was trying to make him be NICE! Well anyway, let's get him and go." Ella speaks about Olandil as if he's not standing right there, having decided that he's too rude to treat with respect.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12
DM Kludde wrote:
Only my own plan for escaping. I had to devise it, getting no help from outside. I tried to leverage some influence with the factions, but the rest is now that they're all after me. You can have the bauble, Olandil says, as he hands over the Onyx, It didn't do what I thought it would. You have to admit, though, that the staff worked well.

"Hmmm, well... Give me the onyx. I think we can have some help from the cleric, if we return this to his hands."

If nobody says otherwise, Turak intends to seek help with the cleric, offering his family's gem for him.

Silver Crusade

Human (Chelaxian) AC 16/12/14, HP 12/12, F+3, R+2, W+2, Init +2, Per +0, Speed 20

"Was the cleric not a loyalist? Are we sure that the return of a missing gem will be sufficient to obtain help from the very same people we are trying to escape from? I still suggest that we attempt to employ the help of the rebels to create a distraction. I would love to leave this plus with no more blood shed."

The Exchange

Female human occultist 2 | hp 17/17 | AC 17, T 14, FF 13 | Fort +4, Ref +4, Will +3 | Init +5 | Perception +5

"I like Bastian's idea... let's see if we can create a diversion for ourselves and get out of here free and clear!"

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

"It's not a normal gem. It's a family's lost item from an influential member of them, which maybe make a blind eye over our escape. So, it's not so dumbest as you shout."

The alchemist holds his words for seconds, then continues his thoughts:

"And think on the other hand. Maybe the rebels don't want Olandil far from their city. What would become of them without their leader?"

Still arguing, the half orc says:

"In the same way, who else would love to see the rebel leader far away from here, but the Loyalists?"

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

"Are there any other fractions that we can approach? Also i think we should return the property. It will gain us good will and its the right thing to do." Sen says then looks to Poppo "How long will this ritual take and will it work to get us out?"

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Doc. 3 of GM's Anarchy map has all the factions.

Silver Crusade

Human (Chelaxian) AC 16/12/14, HP 12/12, F+3, R+2, W+2, Init +2, Per +0, Speed 20

"In any case, we must determine a course of action rather than sitting around and arguing. I say we put it to a vote and let the group decide our course by majority.

"I am in favor of going to the Galtans for help in creating a diversion."

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

"For sure Bastian. Despite the fact that you are a Thrune, you are even quite democratic. My vote is for going to meet Valian Wain", he turns his eyes to the others, "and you, guys?"

The Exchange

Female human occultist 2 | hp 17/17 | AC 17, T 14, FF 13 | Fort +4, Ref +4, Will +3 | Init +5 | Perception +5

"I agree with Bastian."

Silver Crusade

Male Druid 4| HP 27 | AC 16; Touch 11; FF 15| F +6; R +3; W +9 | CMB+4; CMD 15 | Speed 30 ft | Init +1 | Perc +10 | Stealth: +1 Druid 4

"The Galtans seem a good choice.


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If you want to talk to the Galtans... Did you enjoy Marge's noodles, hmm? Poppo asks. Just loiter around Marge's noodle cart and you'll find your Galtans right there.

Sure enough, a Galtan representative appears not much later. I'd be willing to help, he says but trust comes at a price. It would be hard for me to rally my countrymen to your cause, just because you decide to show up one day. Still, there is something you can do to earn their trust. On the northwest part of town is an abandoned tower. The place has become infested with Strix, and they hunt and terrorize the citizens of Pezzack from there. If you clear away the strix from that tower, I'm sure my countrymen will treat this as a sign of good faith.

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