Our Golarion

Game Master Hoary and Wizened

Quite simply: Golarion.


1 to 50 of 637 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Battle Grid

This thread is where out of character discussions, rules discussions, and character creation discussions should happen.


Battle Grid

I just had a couple of really good face to face questions about characters for this campaign. You may have two traits for your character. No third party traits, and my supply of Paizo traits in hero lab is also limited by the data sets I own, though I do have a great number of them available. You may also play any Core or Featured race. If you want an uncommon race we'll have to talk about it.


Battle Grid

Since I had time, and energy I thought I'd put in the code you need to roll your three separate arrays. If you click on the "REPLY" button of this post you'll see the exact code I used. You can copy/paste that code into your own new post, and the server will roll your arrays for you.

Example Stat Array Rolls

  • Stat Array #1: 2d6 + 6 ⇒ (4, 6) + 6 = 162d6 + 6 ⇒ (5, 3) + 6 = 142d6 + 6 ⇒ (2, 2) + 6 = 102d6 + 6 ⇒ (5, 6) + 6 = 172d6 + 6 ⇒ (2, 2) + 6 = 102d6 + 6 ⇒ (1, 5) + 6 = 12

  • Stat Array #2: 2d6 + 6 ⇒ (2, 2) + 6 = 102d6 + 6 ⇒ (1, 2) + 6 = 92d6 + 6 ⇒ (3, 3) + 6 = 122d6 + 6 ⇒ (6, 1) + 6 = 132d6 + 6 ⇒ (6, 3) + 6 = 152d6 + 6 ⇒ (6, 4) + 6 = 16

  • Stat Array #3: 2d6 + 6 ⇒ (3, 4) + 6 = 132d6 + 6 ⇒ (4, 6) + 6 = 162d6 + 6 ⇒ (2, 4) + 6 = 122d6 + 6 ⇒ (3, 6) + 6 = 152d6 + 6 ⇒ (1, 2) + 6 = 92d6 + 6 ⇒ (4, 3) + 6 = 13


Rednaxel wrote:

Well here goes.

Let's see if I did this right:

  • Stat Array #1: 2d6 + 6 ⇒ (3, 2) + 6 = 112d6 + 6 ⇒ (4, 1) + 6 = 112d6 + 6 ⇒ (4, 2) + 6 = 122d6 + 6 ⇒ (5, 6) + 6 = 172d6 + 6 ⇒ (5, 4) + 6 = 152d6 + 6 ⇒ (4, 1) + 6 = 11

  • Stat Array #2: 2d6 + 6 ⇒ (4, 3) + 6 = 132d6 + 6 ⇒ (2, 6) + 6 = 142d6 + 6 ⇒ (3, 3) + 6 = 122d6 + 6 ⇒ (5, 6) + 6 = 172d6 + 6 ⇒ (3, 2) + 6 = 112d6 + 6 ⇒ (6, 5) + 6 = 17

  • Stat Array #3: 2d6 + 6 ⇒ (3, 1) + 6 = 102d6 + 6 ⇒ (2, 3) + 6 = 112d6 + 6 ⇒ (2, 2) + 6 = 102d6 + 6 ⇒ (6, 5) + 6 = 172d6 + 6 ⇒ (1, 2) + 6 = 92d6 + 6 ⇒ (6, 4) + 6 = 16


Rednaxel wrote:

Alright, so I am going to choose the middle one. Also I am thinking of playing as a Strix Paladin, is that alright?


Battle Grid

Rednaxel, no need to

The World Around You wrote:
quote yourself.

The quote feature is usually reserved when you are directly replying to something another person/character said. You got the dice rolling done right. Can't believe you got two seventeens on the second array. Nice! I'm going to say no to the Strix. Having a PC with the capability of flight at level one is a bit overpowered in my opinion. Not to mention the fact that if you are really going Paladin, you'll have the opportunity to take a magical mount at a later level, and then to give it the celestial template as well, so no matter what race you pick, you'll eventually be able to fly anyway.


Ya I was really excited about the two seventeens. Are there any other races besides the core races that you can definitively say yes to at this moment? Are Aasimar/Tiefling/Suli out as well? Additionally, I was thinking back to when I saw some of the Alumni characters. One of them was a werewolf. I was wondering if I could do something like, where I was, from birth, a werewolf. I can't find any information about it on the D20 page, so I don't really know much about it, but I am interested in it.


Well after some further search I found the Lyacnthrope family tree. Could I be a were tiger? I was also looking at werewolves and werebears, but according to the description neither one of those races would be inclined to adventure. Depending on the race I end up choosing, my class might end up changing. I'm thinking paladin at the moment, but I'm still fluid as regards to class.


time to roll!:

  • [dice=Stat Array #1]2d6+6; 2d6+6; 2d6+6; 2d6+6; 2d6+6; 2d6+6

  • [dice=Stat Array #2]2d6+6; 2d6+6; 2d6+6; 2d6+6; 2d6+6; 2d6+6

  • [dice=Stat Array #3]2d6+6; 2d6+6; 2d6+6; 2d6+6; 2d6+6; 2d6+6


.

Time to roll again!

  • [dice=Stat Array #1]2d6+6; 2d6+6; 2d6+6; 2d6+6; 2d6+6; 2d6+6

  • [dice=Stat Array #2]2d6+6; 2d6+6; 2d6+6; 2d6+6; 2d6+6; 2d6+6

  • [dice=Stat Array #3]2d6+6; 2d6+6; 2d6+6; 2d6+6; 2d6+6; 2d6+6


And again:

Stat Array #1: 2d6 + 6 ⇒ (2, 1) + 6 = 92d6 + 6 ⇒ (2, 1) + 6 = 92d6 + 6 ⇒ (1, 5) + 6 = 122d6 + 6 ⇒ (5, 6) + 6 = 172d6 + 6 ⇒ (1, 1) + 6 = 82d6 + 6 ⇒ (1, 4) + 6 = 11
Stat Array #2: 2d6 + 6 ⇒ (1, 6) + 6 = 132d6 + 6 ⇒ (4, 6) + 6 = 162d6 + 6 ⇒ (5, 3) + 6 = 142d6 + 6 ⇒ (2, 4) + 6 = 122d6 + 6 ⇒ (2, 2) + 6 = 102d6 + 6 ⇒ (2, 1) + 6 = 9
Stat Array #3: 2d6 + 6 ⇒ (3, 5) + 6 = 142d6 + 6 ⇒ (3, 3) + 6 = 122d6 + 6 ⇒ (1, 6) + 6 = 132d6 + 6 ⇒ (6, 6) + 6 = 182d6 + 6 ⇒ (3, 3) + 6 = 122d6 + 6 ⇒ (5, 4) + 6 = 15


Well after many trials and errors I have decided to go with my third stat array ;)


Female Half-Drow Rogue1

Stat Array #1: 2d6 + 6 ⇒ (2, 3) + 6 = 112d6 + 6 ⇒ (2, 4) + 6 = 122d6 + 6 ⇒ (2, 4) + 6 = 122d6 + 6 ⇒ (1, 2) + 6 = 92d6 + 6 ⇒ (6, 5) + 6 = 172d6 + 6 ⇒ (5, 1) + 6 = 12


Female Half-Drow Rogue1

Stat Array #2: 2d6 + 6 ⇒ (3, 5) + 6 = 142d6 + 6 ⇒ (2, 3) + 6 = 112d6 + 6 ⇒ (5, 1) + 6 = 122d6 + 6 ⇒ (4, 5) + 6 = 152d6 + 6 ⇒ (6, 3) + 6 = 152d6 + 6 ⇒ (2, 1) + 6 = 9


Female Half-Drow Rogue1

Stat Array #3: 2d6 + 6 ⇒ (5, 6) + 6 = 172d6 + 6 ⇒ (4, 3) + 6 = 132d6 + 6 ⇒ (1, 6) + 6 = 132d6 + 6 ⇒ (3, 1) + 6 = 102d6 + 6 ⇒ (3, 4) + 6 = 132d6 + 6 ⇒ (1, 2) + 6 = 9


Battle Grid
Razlegard wrote:
Well after many trials and errors I have decided to go with my third stat array ;)

Nothing wrong with rolling a natural 18. :)

So it looks like this: 14, 12, 13, 18, 12, 15. Sounds good.

Rednaxel, chose: 13, 14, 12, 17, 11, 17.

So far a couple of nice arrays for stats. This campaign looks to be epic and we haven't even gotten it off the ground.

Speaking of which. Once your character is fully built I want everyone to write a serious and detailed background for their character, as I am not going to use any published modules for this. I'm going to be creating the story organically, based off of your characters' choices in-game. So in order for me to start the story, I'll need some detailed backgrounds. I will be starting the story based off of one, or more, elements of your characters' backgrounds.

Also, just so everyone is aware. Should you ever make a post, and something is wrong with it, you can always "EDIT" the post. The list of blue links on the top right of your posts will have an "EDIT" button for a about 10 minutes after you've submitted. Also remember you CAN, and should hit the "Preview" button before submitting, so you can double check that what you're submitting is correct. I had to do it a couple times for this one, because I saw my own grammatical errors. :P


Battle Grid

@SampleText

Them's some bad rolls. That's part of the game though. If it were me, I'd choose the third array: 17, 13, 13, 10, 13, 9. No matter which one you pick you're getting a nine in something.


Female Half-Drow Rogue1

DEX: 17
INT: 13
CON: 13
STR: 13
CHA: 10
WIS: 9


Female Half-Drow Rogue1

Im dead set on playing Rouge, cant wait to finish my build


Battle Grid
SampleText wrote:

DEX: 17

INT: 13
CON: 13
STR: 13
CHA: 10
WIS: 9
Ummm, you might want to rethink that. Wisdom is your Perception skill stat and as a rogue you are going to be relying/relied on heavily to find traps and such. If it were me I'd go:
  • STR:13
  • Dex:17
  • Con:10
  • Int:13+2(from Half-elf)=15
  • Wis:13
  • Cha:9


Female Half-Drow Rogue1

Besides having an ugly rouge that sounds good ;)


Battle Grid

@SampleText: Pet peeve of mine, it's Rogue not "rouge." Rouge is a type of makeup that helps bring a fake blush effect to the cheeks.


Male Kitsune Antipaladin/1

Stat Array #1: 2d6 + 6 ⇒ (4, 4) + 6 = 142d6 + 6 ⇒ (3, 4) + 6 = 132d6 + 6 ⇒ (5, 2) + 6 = 132d6 + 6 ⇒ (5, 5) + 6 = 162d6 + 6 ⇒ (3, 4) + 6 = 132d6 + 6 ⇒ (2, 3) + 6 = 11
Stat Array #2: 2d6 + 6 ⇒ (5, 3) + 6 = 142d6 + 6 ⇒ (3, 3) + 6 = 122d6 + 6 ⇒ (2, 6) + 6 = 142d6 + 6 ⇒ (2, 6) + 6 = 142d6 + 6 ⇒ (3, 2) + 6 = 112d6 + 6 ⇒ (4, 2) + 6 = 12
Stat Array #3: 2d6 + 6 ⇒ (5, 6) + 6 = 172d6 + 6 ⇒ (4, 3) + 6 = 132d6 + 6 ⇒ (6, 1) + 6 = 132d6 + 6 ⇒ (2, 1) + 6 = 92d6 + 6 ⇒ (6, 5) + 6 = 172d6 + 6 ⇒ (5, 6) + 6 = 17


So I was wondering, can a weretiger, while in its hybrid form, attack with a weapon other than its claws and bite? Also is there a limit for what the base animal is for a Lycanthrope? It might seem a little ridiculous, but essentially can there be combinations like a werehippogriff, weresnake, or even a weredragon? What are the limits of Lycanthropy? And what about the base race, does it have to be human? Or could there be some sort of were-halfling-quasit combo running around?


Male Kitsune Antipaladin/1

I having trouble deciding...
Here are base stats
STR:8
DEX:12
CON:10
INT:10
WIS:10
CHA:12
Now I have to put that 9 somewhere and it's either 1 of 3 places.
STR:7 (9), WIS:9 (9) or CON:9 (9). 7 Strength I think would inhibit me the least, but if I run out of spells I can just darn well sit by a tree and do nothing because that severely lowers my attack strength. Wisdom would hurt later on because I gain an ability like Ring of Sustenance and Perception would be nice for that. Constitution would hurt me because that drops my hp down to a measly 6... and that is never good... I'm prolly gonna put that in strength. Final stat array (probably) is
STR:7 (9)
DEX:19 (17)
CON:13 (13)
INT:17 (17)
WIS:13 (13)
CHA:19 (17)
If you have any suggestions for stats shout em out cuz i got nothin


Battle Grid
Rednaxel wrote:
So I was wondering, can a weretiger, while in its hybrid form, attack with a weapon other than its claws and bite? Also is there a limit for what the base animal is for a Lycanthrope? It might seem a little ridiculous, but essentially can there be combinations like a werehippogriff, weresnake, or even a weredragon? What are the limits of Lycanthropy? And what about the base race, does it have to be human? Or could there be some sort of were-halfling-quasit combo running around?

Lycanthrope is an acquired template. For natural were-creature PCs, it is applied at level 1, and can be applied to any humanoid race that is not already another subtype. So human, elf, half-elf, orc, half-orc, even halfling. For the purposes of this game, I'm just going to exercise my right as GM to say no to some things, and I'm going to open up the door to weretiger, wererat, and werewolf only (partially because those are three of the five I have Hero Lab data sets for :P).

Edit: Forgot to say that in hybrid form you can still wield weapons, in full animal form you are an animal. Also realize that when you go full animal form all of your armor and gear no longer fits and is dropped to the ground.


Battle Grid

@Kaze O: Now you need to fill in the messageboard profile for Kaze O with all the pertinent info. If you want an example check here. If you need help figuring out the formatting and stuff let me know. If you want a PDF to upload to Google Docs and share, like in the example, let me know, I can email you one. Also, you need to buy crossbow bolts, or your crossbow will be useless. :)


The World Around You wrote:
Rednaxel wrote:
So I was wondering, can a weretiger, while in its hybrid form, attack with a weapon other than its claws and bite? Also is there a limit for what the base animal is for a Lycanthrope? It might seem a little ridiculous, but essentially can there be combinations like a werehippogriff, weresnake, or even a weredragon? What are the limits of Lycanthropy? And what about the base race, does it have to be human? Or could there be some sort of were-halfling-quasit combo running around?
Lycanthrope is an acquired template. For natural were-creature PCs, it is applied at level 1, and can be applied to any humanoid race that is not already another subtype. So human, elf, half-elf, orc, half-orc, even halfling. For the purposes of this game, I'm just going to exercise my right as GM to say no to some things, and I'm going to open up the door to weretiger, wererat, and werewolf only (partially because those are three of the five I have Hero Lab data sets for :P).

You did not mention dwarf, could I be a dwarven weretiger? Also with the weretiger, can he wield a weapon when in his hybrid form? If so how would it affect his natural attacks if was wielding a one-handed or a two-handed weapon?


Battle Grid

Yeah, dwarf is fine, and I addressed the weapon thing in an edit. In hybrid form you can either use your weapons, or your natural attacks, but natural attacks do NOT give you extra attacks. If you want to attack with a bite that's your attack, if you want to attack with claws, that's your attack, if you want to attack with a sword, that's your attack.


The World Around You wrote:
Yeah, dwarf is fine, and I addressed the weapon thing in an edit. In hybrid form you can either use your weapons, or your natural attacks, but natural attacks do NOT give you extra attacks. If you want to attack with a bite that's your attack, if you want to attack with claws, that's your attack, if you want to attack with a sword, that's your attack.

Is there a feat or trait that would allow me to attack with my natural attacks and my weapon? And is there special armor that I could get for my full animal form, and I would I then need help putting it on?


Battle Grid
Rednaxel wrote:
The World Around You wrote:
Yeah, dwarf is fine, and I addressed the weapon thing in an edit. In hybrid form you can either use your weapons, or your natural attacks, but natural attacks do NOT give you extra attacks. If you want to attack with a bite that's your attack, if you want to attack with claws, that's your attack, if you want to attack with a sword, that's your attack.
Is there a feat or trait that would allow me to attack with my natural attacks and my weapon? And is there special armor that I could get for my full animal form, and I would I then need help putting it on?

At first level?! No, and no.


The World Around You wrote:
Rednaxel wrote:
The World Around You wrote:
Yeah, dwarf is fine, and I addressed the weapon thing in an edit. In hybrid form you can either use your weapons, or your natural attacks, but natural attacks do NOT give you extra attacks. If you want to attack with a bite that's your attack, if you want to attack with claws, that's your attack, if you want to attack with a sword, that's your attack.
Is there a feat or trait that would allow me to attack with my natural attacks and my weapon? And is there special armor that I could get for my full animal form, and I would I then need help putting it on?
At first level?! No, and no.

If I have a bow or crossbow out would I still threaten squares around me with my bite and/or claw attacks?


Male Kitsune Antipaladin/1
The World Around You wrote:
@Kaze O: Now you need to fill in the messageboard profile for Kaze O with all the pertinent info. If you want an example check here. If you need help figuring out the formatting and stuff let me know. If you want a PDF to upload to Google Docs and share, like in the example, let me know, I can email you one. Also, you need to buy crossbow bolts, or your crossbow will be useless. :)

It's filled in to the best of my abilities, I just need location and a bit of time for writing a backstory, unless there is anything else that you need me to add. Oh and with my ability to shapeshift into a human, can I have odd, completely cosmetic qualities as part of the shift, sort of like a half shift, where I keep my two tails and my vixen ears with just a slight color alteration (to white or grey), but otherwise a completely normal human? Also is my disguise self ability allow me to "change," if you will, into the opposite gender so I can get the maximum usage out of my Charming trait and Diplomacy?


As I go about constructing this character more and more questions are coming to me. So, in addition to my question above, here is a list

  • After comparing the two I'm pretty sure I know the answer, but is there any reason that I should choose the archer archetype for a fighter over a ranger?
  • How much of his half-orcness will my half-orc weretiger retain? Does his +2 ability bonus get replaced? Does he keep his darkvision? Essentially, how much of his core stats is changed from being a weretiger?
  • There are times that the D20 page will mention weretiger kin, what is that?
  • For racial traits and feats, do I qualify for both half-orc and weretiger, or just one of the two?


Well I am definitely going with the first one.


Ummmm I put in the rolls and it didn't post them? I guess I will do it again then


Battle Grid
Rednaxel wrote:

As I go about constructing this character more and more questions are coming to me. So, in addition to my question above, here is a list

  • After comparing the two I'm pretty sure I know the answer, but is there any reason that I should choose the archer archetype for a fighter over a ranger?
  • How much of his half-orcness will my half-orc weretiger retain? Does his +2 ability bonus get replaced? Does he keep his darkvision? Essentially, how much of his core stats is changed from being a weretiger?
  • There are times that the D20 page will mention weretiger kin, what is that?
  • For racial traits and feats, do I qualify for both half-orc and weretiger, or just one of the two?

1. If you want a true archer you should take Ranger and pick the archery combat feats.

2. For the purposes of building a character you are half-orc, so you get the +2 to attribute wherever you would like. Weretiger only affects your ability scores when you are in hybrid or animal form. Speaking of which, in order to play this character in a PbP game, you'll need three separate profiles: one for humanoid form, one for hybrid form, and one for animal form. (Have fun building those.)

3. The were-anything kin is part of a supplemental book that Paizo put out called Blood of the Moon. That book has a race called Skinwalker, which is actually a lesser version of a true lycanthrope. Ignore it, I'm allowing you to be a full lycanthrope.

4. For the purposes of the game mechanics you are considered to be human, orc and weretiger, so you are affected by any effect or benefit that targets those races. Remember there is also the racial heritage feat which allows the "human" half of your half-orc to be something else as well, such as elf (which provides immunities to sleep magic).


Battle Grid
Finwe2154 wrote:

Well I am definitely going with the first one.

Did you preview it but forget to submit it?


Battle Grid
Kaze o wrote:
The World Around You wrote:
@Kaze O: Now you need to fill in the messageboard profile for Kaze O with all the pertinent info. If you want an example check here. If you need help figuring out the formatting and stuff let me know. If you want a PDF to upload to Google Docs and share, like in the example, let me know, I can email you one. Also, you need to buy crossbow bolts, or your crossbow will be useless. :)
It's filled in to the best of my abilities, I just need location and a bit of time for writing a backstory, unless there is anything else that you need me to add. Oh and with my ability to shapeshift into a human, can I have odd, completely cosmetic qualities as part of the shift, sort of like a half shift, where I keep my two tails and my vixen ears with just a slight color alteration (to white or grey), but otherwise a completely normal human? Also is my disguise self ability allow me to "change," if you will, into the opposite gender so I can get the maximum usage out of my Charming trait and Diplomacy?

Short answer, no.

Long answer:

d20pfsrd.com wrote:
Change Shape (Su) A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.


The World Around You wrote:
Kaze o wrote:
The World Around You wrote:
@Kaze O: Now you need to fill in the messageboard profile for Kaze O with all the pertinent info. If you want an example check here. If you need help figuring out the formatting and stuff let me know. If you want a PDF to upload to Google Docs and share, like in the example, let me know, I can email you one. Also, you need to buy crossbow bolts, or your crossbow will be useless. :)
It's filled in to the best of my abilities, I just need location and a bit of time for writing a backstory, unless there is anything else that you need me to add. Oh and with my ability to shapeshift into a human, can I have odd, completely cosmetic qualities as part of the shift, sort of like a half shift, where I keep my two tails and my vixen ears with just a slight color alteration (to white or grey), but otherwise a completely normal human? Also is my disguise self ability allow me to "change," if you will, into the opposite gender so I can get the maximum usage out of my Charming trait and Diplomacy?

Short answer, no.

Long answer:

d20pfsrd.com wrote:
Change Shape (Su) A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.

Ya I previewed it but then I am not sure what happened and it was gone so, I will repost it now and see what I get.


Stat Array #1: 2d6 + 6 ⇒ (2, 6) + 6 = 142d6 + 6 ⇒ (6, 5) + 6 = 172d6 + 6 ⇒ (6, 1) + 6 = 132d6 + 6 ⇒ (6, 2) + 6 = 142d6 + 6 ⇒ (5, 3) + 6 = 142d6 + 6 ⇒ (6, 5) + 6 = 17
Stat Array #2: 2d6 + 6 ⇒ (2, 2) + 6 = 102d6 + 6 ⇒ (3, 5) + 6 = 142d6 + 6 ⇒ (1, 6) + 6 = 132d6 + 6 ⇒ (2, 2) + 6 = 102d6 + 6 ⇒ (3, 3) + 6 = 122d6 + 6 ⇒ (3, 4) + 6 = 13
Stat Array #3: 2d6 + 6 ⇒ (4, 6) + 6 = 162d6 + 6 ⇒ (3, 5) + 6 = 142d6 + 6 ⇒ (3, 4) + 6 = 132d6 + 6 ⇒ (3, 2) + 6 = 112d6 + 6 ⇒ (1, 3) + 6 = 102d6 + 6 ⇒ (1, 6) + 6 = 13

Dice


Finally


Battle Grid
Finwe2154 wrote:
Finally

Clearly it's the first array: 17, 17, 14, 14, 14, 13.

Man!! That is a very nice array. Depending on what racial bonuses you get, you are going to be waaaay above average. Were you thinking of playing a caster?


The first one is the clear choice now just to finalize the rest of my character, I'm leaning heavily towards cleric but have not fully decided yet. Haven't really played a complete spell caster yet so I will definitely look into things.


Battle Grid

A couple things I need everyone to chime in on:

  • 1: Do we want a good or evil aligned party?
  • 2: If you know for sure what race and class you want please post it, so other people can make judgments based off of it.

As it stands right now, I think the only definite is a half-orc/weretiger archery focused ranger. The other almost sure is a elf or half-elf rogue. Kitsune race is a for sure, but what about class? Dhampir was also thrown out there, but is that defninite? If so, what class? We've got a couple areas missing, one being a melee focused character, the other being consistent healing abilities, so consider that when making your choices. I hate to force someone into a role because of stat arrays, but Finwe2154's stats lend themselves VERY well to a cleric.

  • STR:14
  • DEX:13
  • CON14
  • INT:14
  • WIS:17
  • CHA:17

Plus racial bonuses, you're talking about a really nice cleric... Just sayin'


Male Kitsune Antipaladin/1
Finwe2154 wrote:
The first one is the clear choice now just to finalize the rest of my character, I'm leaning heavily towards cleric but have not fully decided yet. Haven't really played a complete spell caster yet so I will definitely look into things.

I'm not gonna be a caster anymore so go for it. antipaladin kitsune


Battle Grid
Kaze o wrote:
Finwe2154 wrote:
The first one is the clear choice now just to finalize the rest of my character, I'm leaning heavily towards cleric but have not fully decided yet. Haven't really played a complete spell caster yet so I will definitely look into things.
I'm not gonna be a caster anymore so go for it. antipaladin kitsune

Okay, just so everyone is aware this class choice dictates that every other member of the party be either neutral or evil. No character in the party can have a good alignment, because your kitsune antipaladin would be forced to smite your face off. It does create some GREAT story possibilities though. It means I can create a party of holy warriors that will stalk you all of your days. It also means you'll never be able to get temple services at any of the good temples (unless you have a hide alignment spell active), which is what populates most of the cities that are size Large Town and smaller. You want temple services you're going to have to find a neutral deity's temple, or do some shady asking around for secret evil temples, or find yourself, at minimum, a Small City where evil temples are allowed to exist.


I have decided female drow noble cleric with my deity being Pharasma, with the alternate racial trait of surface infiltrator.


Battle Grid
Finwe2154 wrote:
I have decided female drow noble cleric with my deity being Pharasma, with the alternate racial trait of surface infiltrator.

Excellent choice, a wealth of story options are created just by those choices. Surface Infiltrator gets rid of your darkvision, but it also alleviates the difficulty of light-blindness. Perhaps SampleText would consider going half-drow, for his racial choice, and then his rogue could actually be your character's daughter, born of a surface relationship. This would give a great story reason for the alternate racial trait, and provide his character with some great story elements as well.


The World Around You wrote:
Rednaxel wrote:

As I go about constructing this character more and more questions are coming to me. So, in addition to my question above, here is a list

  • After comparing the two I'm pretty sure I know the answer, but is there any reason that I should choose the archer archetype for a fighter over a ranger?
  • How much of his half-orcness will my half-orc weretiger retain? Does his +2 ability bonus get replaced? Does he keep his darkvision? Essentially, how much of his core stats is changed from being a weretiger?
  • There are times that the D20 page will mention weretiger kin, what is that?
  • For racial traits and feats, do I qualify for both half-orc and weretiger, or just one of the two?

1. If you want a true archer you should take Ranger and pick the archery combat feats.

2. For the purposes of building a character you are half-orc, so you get the +2 to attribute wherever you would like. Weretiger only affects your ability scores when you are in hybrid or animal form. Speaking of which, in order to play this character in a PbP game, you'll need three separate profiles: one for humanoid form, one for hybrid form, and one for animal form. (Have fun building those.)

3. The were-anything kin is part of a supplemental book that Paizo put out called Blood of the Moon. That book has a race called Skinwalker, which is actually a lesser version of a true lycanthrope. Ignore it, I'm allowing you to be a full lycanthrope.

4. For the purposes of the game mechanics you are considered to be human, orc and weretiger, so you are affected by any effect or benefit that targets those races. Remember there is also the racial heritage feat which allows the "human" half of your half-orc to be something else as well, such as elf (which provides immunities to sleep magic).

1. That is what I assumed

2. I was just looking on the page and it says, Ability Scores: +2 Wis, –2 Cha in all forms; +2 Str, +2 Con in hybrid and animal forms. So does this mean I get to choose where I put the +2, and I get the +2 wis, -2 cha in half Orc form?
3. Alright, thanks
4. Is there a certain bonus per race, or can I choose any trait bonus that comes up on their page?

Edit: so I went back and finished looking at the paragraph and it gets more confusing:

Ability Scores: +2 Wis, –2 Cha in all forms; +2 Str, +2 Con in hybrid and animal forms. Lycanthropes have enhanced senses but are not fully in control of their emotions and animalistic urges. In addition to these adjustments to the base creature's stats, a lycanthrope's ability scores change when he assumes hybrid or animal form. In human form, the lycanthrope's ability scores are unchanged from the base creature's form. In animal and hybrid form, the lycanthrope's ability scores are the same as the base creature's or the base animal's, whichever ability score is higher.

So know what?

1 to 50 of 637 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Our Golarion Discussion All Messageboards

Want to post a reply? Sign in.