Order Of The Whispering (Inactive)

Game Master DM Heterocephalus


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Hi all, concurrently I am doing an interest check for a lawful evil campaign of Fell Riders serving under the service of the Whispering Tyrant. It will be during his reign and war of the Shining Crusade. Epic battles where they will serve as Mounted Regiment on large scales battles between Orcs and the forces of good.

Styling himself the Whispering Tyrant, Tar-Baphon united the orcs of Belkzen under his rule and conquered Ustalav, taking the city of Adorak as his capital.When his troops fell in battle, he simply brought them back to unlife, greatly bolstering the strength of his armies. He continued this for over five centuries, holding much of central Avistan in his skeletal grasp, and tolerating no threat to his rule.

Fell Rider(Any race)
The fell rider rides a bestial steed, a mount mastered by him alone. He tramples his enemies down, leaving twisted bodies in his wake, and fear rides with him.

Inspiring Commander(Leader of Fell Rider)
The last of her kind, the inspiring commander leads from the front. They are a master of aid and bringing out the best in their allies.

Order Of the Whispering
While Cavaliers who follow the order of the warrior typically adhere to the principles of bravery and duty in order to live a life that emphasizes honor, there exist others who are motivated by more selfish goals. These evil Cavaliers follow the Order of the Whispering, and may be vicious warlords or warriors in the service to the Whispering Tyrant and they uphold the virtues of violence and pride above all other things. Cavaliers of the order of the Whispering function exactly like samurai of the order of the warrior—they simply pursue war and glory instead of honor and heroism

Looking to form a regiment of 6-8 players, among which a commander will be chosen.
Level:8
Point: 25 point buy
Race: Any but check with me. Decide if you are alive or undead(raised by the whispering tyrant)
Mount: Any check with me.
Alignment: Lawful evil
Class: At least 2 levels of Cavalier(Fell Rider)


I'd be up for it.


Sounds very interesting. This would be my first online campaign and I'm already not a very experienced player. I'd love to try if you'll have me.


Vynllan wrote:
Sounds very interesting. This would be my first online campaign and I'm already not a very experienced player. I'd love to try if you'll have me.

Have you read Doomed Hero's guide to PBP basics yet? It helps with getting used to the format and I can post a link if you'd like. Just gotta dig it back up.


The fell rider can choose the exotic mounts if he met the conditions.

Exotic Mount (Ex)

At 1st level, a beast rider forms a bond with a strong, loyal companion that permits him to ride it as a mount. This mount functions as a druid's animal companion, using the beast rider’s level as his effective druidlevel. The animal chosen as a mount must be large enough to carry the beast rider (Medium or Large for a Small character; Large or Huge for a Medium character). The beast rider does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained, and begins play with Endurance as a bonus feat. A beast rider’s mount does not gain the share spells special ability.Each time the beast rider increases in level, he can choose to select a new, more impressive mount better suited to his increased power.Small-sized beast riders can choose a pony or wolf mount at 1st level. At 4th level, a Small beast rider can also choose an allosaurus, ankylosaurus, arsinoitherium, aurochs, bison, boar, brachios aurus, elephant, glyptodon, hippopotamus, mastodon, megaloceros, riding dog, giant snapping turtle, triceratops, or tyrannosaurus. At 7th level, he can also choose a dinosaur (deinonychus or velociraptor).Medium beast riders can choose a camel or horse mount at 1st level. At 4th level, a Medium beast rider can also choose an allosaurus, ankylosaurus, arsinoitherium, aurochs, bison, brachiosaurus,  elephant, glyptodon, hippopotamus, lion, mastodon, megaloceros, giant snapping turtle, tiger, triceratops, or tyrannosaurus as his mount. Additional mounts might be available with GM approval


Ptolmaeus Arvenus wrote:
Vynllan wrote:
Sounds very interesting. This would be my first online campaign and I'm already not a very experienced player. I'd love to try if you'll have me.
Have you read Doomed Hero's guide to PBP basics yet? It helps with getting used to the format and I can post a link if you'd like. Just gotta dig it back up.

I have not. I'd greatly appreciate any help and advice.


Here


thanks


This guy is from a former game and with some changes could fit. But what bugs me is being forced to take 2 lvls in cavalier. I know you want everyone to be mounted riders and such but your starting us at lvl 8 so why not just give us leadership as a bonus or required feat and we use that to get our mount. That way multiclassed PCs are not always lagging behind, alot of abilities are based off class levels after all.

Just my 2 cp.


Will this be PbP or Online TableTop with Skype and other little tools?

And yes I am interested.


dot for interest - Taldor, crusader cleric of Charon (the Horseman of Death).


Rnakkin wrote:

Will this be PbP or Online TableTop with Skype and other little tools?

And yes I am interested.

It will be online and using goggle docs


Ialo Darkfang wrote:

This guy is from a former game and with some changes could fit. But what bugs me is being forced to take 2 lvls in cavalier. I know you want everyone to be mounted riders and such but your starting us at lvl 8 so why not just give us leadership as a bonus or required feat and we use that to get our mount. That way multiclassed PCs are not always lagging behind, alot of abilities are based off class levels after all.

Just my 2 cp.

Well definitely I will put some thought into that. But due to the flavor of the game I am looking for cavaliers for the Order of the Whispering Tyrant with Fell rider properties. Probably this will be more of a martial role, while it's possible to have arcane or divine magic, you still have 6 levels of it though. That's why I set at level 8 in view of the requirement.

But I like the leadership feat suggestion and I am thinking of applying it to the Commander and 2IC of the regiment. They will each have their own Cohort which I am deciding on a more utility basis such as a full cleric and arcane user etc to help the Regiment for those more refine warfare basis.

Scarab Sages

would you allow an antipaladin? And if so would you allow the fiendish boon to stack with the cavalier mount?

Shadow Lodge

Hmm interesting- also sounds like a good opportunity to use the class combo I outlined in your other game :)

Any other players up for it? It involves me being a Synthesist Summoner, taking the form of an eidolon with the Mount evolution. Basically, I be your mount and you ride me :) Will need some backstory cooperation but could be fun.


You will ride me sounds wrong lol...

You can be the commanders mount lol


Aiunder wrote:
would you allow an antipaladin? And if so would you allow the fiendish boon to stack with the cavalier mount?

Antipaladin yes. You mean Fiendish boon stack with cavalier level?

Shadow Lodge

Worth it for the fun :)

Can I be excluded from the 'have to have 2 levels of cavalier' rule? Doesn't make sense for me to have a RIDER class when I am the RIDEE.


@DM here's a thought for a character not using the cavalier levels:

Undead Lord Cleric:
Taldor - undead lord
Human (Azlanti) Cleric (Undead Lord) 8
LE Medium Humanoid (human)
Hero Points 1
Init +0; Senses Perception +6
--------------------
Defense
--------------------
AC 10, touch 10, flat-footed 10
hp 55 (8d8+8)
Fort +7, Ref +2, Will +12
Defensive Abilities Death's Embrace
--------------------
Offense
--------------------
Speed 30 ft.
Cleric (Undead Lord) Spells Prepared (CL 8, 7 melee touch, 6 ranged touch):
4 (3/day) Cure Critical Wounds (DC 20), Enervation, Infernal Healing, Greater
3 (4/day) Animate Dead, Cure Serious Wounds (DC 19), Cure Serious Wounds (DC 19)
2 (5/day) Remove Paralysis (DC 18), Gentle Repose (DC 19), Bull's Strength (DC 18), Ghoul Touch (DC 19), Augury, Blood Blaze
1 (6/day) Command (DC 17), Cause Fear (DC 18), Bless, Sanctuary (DC 17)
0 (at will) Read Magic, Detect Magic, Guidance
--------------------
Statistics
--------------------
Str 12, Dex 10, Con 12, Int 12, Wis 22, Cha 12
Base Atk +6; CMB +7; CMD 17
Feats Command Undead (DC 15), Mounted Combat, Skeleton Summoner (1/day), Spell Focus (Necromancy), Spell Penetration, Trample
Traits Azlant Fanatic (Knowledge [arcana]), Militia Veteran (any town or village) (Ride)
Skills Heal +13, Knowledge (arcana) +7, Knowledge (history) +7, Knowledge (planes) +6, Knowledge (religion) +12, Profession (soldier) +11, Ride +12, Spellcraft +12
Languages Abyssal, Azlanti, Common
SQ Aura, Cleric (Undead Lord) Domain: Undead, Cleric Channel Negative Energy 4d6 (4/day) (DC 15), Corpse Companion, Death Variant Channeling (±2 Profane), Death's Kiss (4 rounds) (9/day), Hero Points (1), Spontaneous Casting, Unlife Healer, Empowered

--------------------
Special Abilities
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Azlant Fanatic (Knowledge [arcana]) You gain a +1 trait bonus to Knowledge (arcana) and Knowledge (history) checks. One of these skills (your choice) is always a class skill for you.
Cleric (Undead Lord) Domain: Undead Associated Domain: Death
Cleric Channel Negative Energy 4d6 (4/day) (DC 15) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Command Undead (DC 15) Channel energy can take control of undead.
Corpse Companion (Su) Gain a single skeleton/zombie as companion that doesn't count against limit.
Death Variant Channeling (±2 Profane) Stabilization bonus/penalty
Death's Embrace (Ex) Heal damage from channeled negative energy,
Death's Kiss (4 rounds) (9/day) (Su) Melee touch attack makes target count as undead for positive/negative energy healing/harming
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Mounted Combat Once per round you can attempt to negate a hit to your mount in combat.
Skeleton Summoner (1/day) Summon skeletons instead of living creatures with summon monster
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Spell Penetration +2 to caster levels checks to overcome spell resistance.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Trample Your target may not try to avoid your mounted overruns.
Unlife Healer, Empowered (Su) Any abilities that heal undead are enhanced with metamagic for free.

--------------------
Mount
--------------------
Hireling
Horse, Heavy
NE Large Undead
Init +5; Senses Darkvision; Perception +0
--------------------
Defense
--------------------
AC 19, touch 14, flat-footed 14 (+5 Dex, -1 size, +5 natural)
hp 46 (4d8+8)
Fort +2, Ref +7, Will +6
Immune Undead Traits
--------------------
Offense
--------------------
Speed 60 ft.
Melee Bite (Horse, Heavy) +11 (1d4+6/x2) and
. . Hooves x2 (Horse, Heavy) +6 x2 (1d6+3/x2) and
. . Slam (Zombie) +11 (1d8+9/x2)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 22, Dex 20, Con -, Int -, Wis 10, Cha 10
Base Atk +6; CMB +13; CMD 28 (32 vs. Trip)
Feats Toughness +8
Skills Acrobatics +5 (+17 jump), Fly +3, Stealth +1
Languages
SQ Quick Strikes
Other Gear Bit and bridle, Military saddle, Saddlebags (empty)
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Quick Strikes (Ex) Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus.
Undead Traits Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects

So - essentially a cleric(undead lord). The archetype includes a Corpse Companion - and nothing saying that can't be a monstrous mount of some sort. I've chosen a warhorse, and applied the 'fast zombie' template. Add a few horsey feats, and voila! instant cavalry rider.

I'm also putting together the cleric(crusader) 6/cavalier(fell rider) 2 - though I can't find Order of the Whisperer, and fell rider wants to be hobgoblin only...

BTW - what's starting equipment level?

Scarab Sages

or vice versa. Either fiendish boon as higher level or treat anti-paladin levels increase the Cavaliers mount ability


DM Heterocephalus wrote:

Well definitely I will put some thought into that. But due to the flavor of the game I am looking for cavaliers for the Order of the Whispering Tyrant with Fell rider properties. Probably this will be more of a martial role, while it's possible to have arcane or divine magic, you still have 6 levels of it though. That's why I set at level 8 in view of the requirement.

Even the hellknights have pure spellcasters in their ranks, not having levels in the cavalier's class wont do anything to the flavor. More so those mount abilities go off the class lvl of cavalier so any multiclassing will not effect the mounts growth. You will have a 2nd lvl mount with a 8th lvl PC. So they wont gain any of the real advantages of the archetype unless you stay in it. Thats why I suggested leadership is better, leadership goes off character lvl so no matter what your cohort/mount will grow with you or can be replaced for a stronger one. Leadership is also not limited in choices which cavalier is.

Looking into a Fighter (Roughrider), they seem pretty good.

P.S. Wanted to turn my pure spellcaster into a lich, that req. caster lvl 11 is murder as well as that gp. xP


Alright then. i have listened and considered. This is how it's gonna be due to the scale of battle I have in mind. I have never tried this before nor I have seen anyone done this before but i think this is how fun is created; to try new styles.

If you played Langessier or Warsong before on the Ninento system before you should be familiar. Every player is a commander of a unit. They will be given a the Leadership Feat which they will be given a Cohort. The Cohort will function not as a person but rather a unit, with its HP as the manpower of the unit. The cohort need not be related to the Class of the Player (Eg: An Undead Cleric can lead a cohort of undead skeletons etc)

Order of the Whispering

An Elite Regiment of the Whispering Tyrant. We are now in the year 3801 AR. In 3801 AR, the crusaders finally established a beachhead in the (then) Ustalavic town of Vellumis, and began the slow and brutal process of advancing to the Tyrant’s capital of Gallowspire(Lastwall Location).

The Order of the Whispering pledges to defend Gallowspire from Taldor in the conflict that became known as the Shining Crusade. The forces of Taldor were aided by the dwarven kingdom of Kraggodan (in modern day Nirmathas), and the Knights of Ozem.

The Order of the Whispering was defeated and destroyed in 3827 AR, the crusaders reached Gallowspire. The Taldan general, Arnisant, fought the Tyrant and using the artifact known as the Shield of Aroden was able to withstand the lich’s magic. When the shield eventually shattered, it burned the lich with holy fire, weakening the Tyrant enough that the crusaders were able to imprison him beneath Gallowspire. The province of Lastwall (now an independent country of the same name) was established to watch over the Tyrant’s prison.

Lore

The wizard-king Tar-Baphon was killed by Aroden on the Isle of Terror (at the centre of Lake Encarthan) in 896 AR. His remains ended up in what would become Ustalav.

In 3203 AR, he was somehow able to use the power of the Whispering Way to return as a lich. An ancient tome, the Whispers of the Immortal, purportedly written by a disciple of Tar-Baphon, documents his transition into undeath. However, there are significant doubts about its authenticity.

He sought to attract the attention of Aroden, and to gain his revenge, but Aroden did not take up his challenge.Styling himself the Whispering Tyrant, Tar-Baphon united the orcs of Belkzen under his rule and conquered Ustalav.

Requirements

Looking to form a regiment of 6-8 players, among which a commander will be chosen.

Style: Open field battles, Players functioning as commander of a unit in large scale battles. Large-Huge mounts allowed. This campaign will be battle focused.

Special: Every Player will be given the Leadership feat. Refer below.

Level:8
Point: 25 point buy
Race: Any but check with me. Decide if you are alive or undead(raised by the whispering tyrant)
Class: Any Check with me, but need to be Mounted
Mount: Any check with me.
Gold: Max starting gold
Alignment: Lawful evil

Leadership

1. Decide on your reputation.
2. Apply any special modifiers (-2) (Since every Player has to have a mount)
3. Calculate your Leadership Score: Your base Leadership score equals your level plus your Charisma modifier. In order to take into account negative Charisma modifiers, this table allows for very low Leadership scores, but you must still be 7th level or higher in order to gain the Leadership feat. Outside factors can affect your Leadership score, as detailed below
4. Calculate your Cohort Level: You can attract a cohort of up to this level. Regardless of your Leadership score, you can only recruit a cohort who is two or more levels lower than yourself. The cohort should be equipped with gear appropriate for its level (see Creating NPCs). A cohort can be of any race or class. The cohort's alignment may not be opposed to your alignment on either the law/chaos or good/evil axis, and you take a –1 penalty to your Leadership score if you recruit a cohort of an alignment different from your own.

Leader's Reputation Modifier
Great renown(Reserved only for the commander) +2
Fairness and generosity +1
Special power +1
Failure –1
Aloofness –1
Cruelty –2

The Leader... Modifier
Has a familiar, special mount, or animal companion –2
Recruits a cohort of a different alignment –1
Caused the death of a cohort –2*
* Cumulative per cohort killed.
Has a stronghold, base of operations, guildhouse, etc.(Reserved for the Commander) +2
Moves around a lot –1
Caused the death of other followers –1

Table: Leadership
Leadership Score Cohort Level Number of Followers by Level
1st 2nd 3rd 4th 5th 6th
1 or lower — — — — — — —
2 1st — — — — — —
3 2nd — — — — — —
4 3rd — — — — — —
5 3rd — — — — — —
6 4th — — — — — —
7 5th — — — — — —
8 5th — — — — — —
9 6th — — — — — —
10 7th 5 — — — — —
11 7th 6 — — — — —
12 8th 8 — — — — —
13 9th 10 1 — — — —
14 10th 15 1 — — — —
15 10th 20 2 1 — — —
16 11th 25 2 1 — — —
17 12th 30 3 1 1 — —
18 12th 35 3 1 1 — —
19 13th 40 4 2 1 1 —
20 14th 50 5 3 2 1 —
21 15th 60 6 3 2 1 1
22 15th 75 7 4 2 2 1
23 16th 90 9 5 3 2 1
24 17th 110 11 6 3 2 1
25 or higher 17th 135 13 7 4 2 2

Shadow Lodge

Damn; so you are not going to permit me to try my Mount idea?


Arkwright wrote:
Damn; so you are not going to permit me to try my Mount idea?

LOL! Hmmm maybe you can evolve into a Huge Monster?

Shadow Lodge

At level 8 I can get the Large evolution and then I can cast Enlarge Person on myself to be huge, that count?


Hm, I'm interested. Let me think on a character...

You say Lawful Evil as alignment goes. But do you want us all to be incredibly devoted to Tar-Baphon? Could I play the leader of an elite mercenary force working alongside his Fell Riders? Nothing I'm set on, just wondering.

And for the record, I'd be willing to take Arkwright as a potential mount haha

Dark Archive

This sounds like a lot of fun, and I've been trying my hardest to get a chance to try out a Cavalier.

I will throw something together and be back!

Shadow Lodge

Ah Loup Blanc, will you ride me tonight...

Go with whatever backstory you'd like but I thought maybe being brothers might be good?


It's funny that you're going to be the mount, considering my name means "wolf"...

Brothers would be cool. I can see it now: the mercenary captains. One has an astounding mount, powerful beyond anyone's nightmares; the other often disappears for stretches of time, though his intelligence is unmatched. This could be interesting.


LOl both of you can control 2 Cohorts then.

Shadow Lodge

Could be, but warning- my Mount form is going to be pretty Centaur-like, given I need arms to spellcast. Up to you whether I look sentient or not.


hrmmm... I was getting very engaged with the concept and the character. I can't say I'm down with a mass-battle focused tactical campaign. Not that it's a bad thing - I'm just a little Warhammer'd out. I'll keep an eye on this thread just in case, but unless something changes, I'll take a pass.

thanks for the consideration.


DM Heterocephalus wrote:
LOl both of you can control 2 Cohorts then.

Whats up with Bromance in my games.....You guys can form this...damn funny.

Bromance


Aw, and here I wanted you to be like this...

Anyway, DM, what you're saying is each of us gets 2 cohorts instead of the usual one with the free Leadership feat? Cool. I'm glad we've decided to partner up on this, Arkwright!


No I mean each of you get 1 cohort but because you travel together, the 2 cohorts can function as a same unit or under the same banner if you want it.


utopia27 wrote:

hrmmm... I was getting very engaged with the concept and the character. I can't say I'm down with a mass-battle focused tactical campaign. Not that it's a bad thing - I'm just a little Warhammer'd out. I'll keep an eye on this thread just in case, but unless something changes, I'll take a pass.

thanks for the consideration.

Well there will be Roleplay definitely and growth for your character. Not everything is gonna be Mass battle. There will be small scale battles too just the Player only.


Aiunder wrote:
or vice versa. Either fiendish boon as higher level or treat anti-paladin levels increase the Cavaliers mount ability

Since there is no requirement for cavalier you can go full paladin.


So I am looking at Horse Lord (Ranger - Archetype) to be the group scout or what not. Would that work for you?

Dark Archive

I'm looking at making an Orc Cavalier. Should I just pick one of the Orders that is listed in the PRD, or is Order of the Whispering just one I'm not looking in the right place for?


If you are making a Orc Cavalier, do pick the Order of the Black Damiyo.

Yeas Horse Lord is fine. Evil though.


You are going to have to break down the leadership stuff to me later on. But I would expect something of a Leadership score of 8 myself looking at what actually affected my character, also there were not days / times thought about yet. Your thoughts on that?


what do you mean days time?


Sundays at 6pm PST Weekly.. or Thursday afternoons.


Ohh....I plan to do 1 post per day. Throughout the week.


Ohhh so it is Play by Post :(

Scarab Sages

what kind of undead are you allowing?


So I guess I can go pure gravewalker now. Need to think up on what to get, going to have lots of undead for sure. ;)


Aiunder wrote:
what kind of undead are you allowing?

open for any suggestions.

Scarab Sages

off the top of my head graveknight or vampire would be fun. But I'm not sure they're exactly balanced for parties

Shadow Lodge

Apply the Skeletal Champion or Zombie Lord template? Bit boring perhaps but simple.

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