Order of the Gate (Inactive)

Game Master SOLDIER-1st


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Dark Archive

LN Half-elf Ranger 2 | HP 11/16 | AC 19/16 (11 T, 18 FF) |F+4, R+4, W+2 (see full stats for conditionals)| Per +12, LLV | Wounds: 0 | Sanity: 30/34 Threshold: 2 Edge: 17

Ryzel:
The powerful Infernal chanting is cut abruptly short. With her eyes still showing her disbelief, the half-elf drops to the ground, and Hell claims another overconfident fool...

Ah, it happens. I also didn't peek at the 'Pit' stuff before submitting my character, so having built a bard to be 'support' and then realizing you're in a one-on-one fight is a 'woops' moment, haha. I'll see if inspiration hits me for another submission. Thanks though, this was interesting.


Elijah - Got it down to 18 hp. So given your average damage another two shots. You can recycle the name, but gotta change the build/backstory, yes.

Ryzel - Yeah. Unfortunately due to the requirements of being a Hellknight, support classes/builds are pretty much a no-go. But the campaign is built around that, so it shouldn't be too much of an issue once play starts.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
SOLDIER-1st wrote:
trux wrote:
Maeve Dawnbringer wrote:

Hp reduced by bleed to 13.

Knowing that she is unlikely to succeed, Maeve let's loose another spell, casting a summon spell, defensively.
...
sigh

It's hard out here for a caster.

Hang in there.

It is, I know. I ran through this with over 20 different builds though, so it's definitely possible to win with a variety of different specs.

And believe me when I say that you will be very VERY pleased if you get through with a full caster, particularly if you're a wiz/sorc ;)

It's those dice, those damn dirty dice. I know I drew more AOOs than necessary, but it's a lot more fun than casting "Magic Circle Against Evil" On the Demon, and then pummeling it with arrows. That seemed like a really boring and un-dramatic fight. SO Sildred has gone: Blow Buffs, Heal Yerself, Kill the Thing.

Dark Archive

Male Chelaxian Cleric Nethys |HP 9 |AC 15 |F+3; R+3;W+7| Channel (-) energy5/5| Init+3| Perc+5 |

From each of you men
we forge diamonds

Round 5-The Law of Perseverance:

Sildred will 5ft Step out of range.
Trux will Withdraw up into the air high and behind the devil.

Then the Armiger raises his bow overhead as glowing energy emanates from his holy symbol. Cure Serious Wounds
CL Check: 1d20 + 5 ⇒ (11) + 5 = 16
healing: 3d8 + 5 ⇒ (8, 6, 6) + 5 = 25
holy hell that was lucky!
Do I heal 25 or only 23 because of Infernal Wounds?


Sparky

@trux yeah, caster has it hard when they cant prebuff, not like the fighter has to wait to put his armor on. there was a mis-communication that resulted in my assumption that I would have to deal with a strong dispel in the pit itself, so I started the battle as a melee caster without spells.

It honestly doesn't matter at this point. Even if I hit for max damage every time, the bleed will kill me before I do even half damage to the devil, and the devil hasn't rolled low enough to miss an attack yet.

good luck to the rest of you.


M Human Male Elf Magus Blade Bound Hexcrafter 3 | HP 30/30 | AC 12 | Fort +5| Ref +3 | Will +3 | Init +2 | Perception +4

Giles, red ringed in black, as he flickers in and out of the shadows, draws down his greatsword at the doomed devil.

Azin, the master, stands behind, a equally fiendish gleam staring at the failing foe. Pointing at the infernal one, the master points. "I said finish it!" Azin commanded with the tone of authority that marked him a summoner.

Giles will take a 5 foot step to flank as needed.

Greatsword NO Power attack: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Damage: 2d6 + 9 - 5 ⇒ (5, 5) + 9 - 5 = 14

The mighty sword connects with masterful precision.

That should do it I think! Close one.


Male | HP:15/15 | AC:18 | Fort:4/Ref:2/Will:0 | Init:+6 | Perception:+0 Oread Fighter/1

Mwiba stands in the pit, facing the devil. Its eyes glistened with hatred, yet glee. The beast lusted for blood. The sight was frightening, but the stout Oread was not phased. Nothing compared to seeing his mother desecrated and destroyed. He harnessed that anger into patience, and killing efficiently. The devil twitched to move, but Thorn was quicker. He raised his battleaxe and charged at his foe without even shouting a battlecry.
Charge Attack: 1d20 + 14 ⇒ (4) + 14 = 181d8 + 7 ⇒ (2) + 7 = 9
Phew! Good thing I went first, just barely hit it flat-footed.


Sildred:
You heal the full amount.

Charge attack: 1d20 + 13 ⇒ (2) + 13 = 15

The devil sees your actions and tries to sprint forward and disrupt your spell, but it is too slow and too late, your freshly healed body more than capable of dodging the clumsy attack.

The Exchange

Male Oread Male | Oread | Fighter-6 | Fort: 6; Reflex: 4; Will: 2 | CMB: 9; CMD: 22| Init: 3 | Health 55/55 | AC: 25

Don't know why it likes posting on the wrong alias. If it ever causes confusion feel free to let me know. :P

Dark Archive

Male Chelaxian Cleric Nethys |HP 9 |AC 15 |F+3; R+3;W+7| Channel (-) energy5/5| Init+3| Perc+5 |

lunch break!
You will die

Round 6 - With Intention:
The armiger steps back out of range again. Sildred's hand goes back for a pair of alchemical silver arrows, and fires them rapidly one after another.
attack1: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15
His first shot is not intuitive, it lacks grace as his excitement takes over.
attack2: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27
But the second is true, natural, vicious.
damage: 1d8 + 3 + 1 - 1 ⇒ (1) + 3 + 1 - 1 = 4 (x3=12)

The first arrow is a signal, and Trux dives from on hight to swooping charge the devil again.
Melee Bite: 1d20 + 3 + 1 - 1 ⇒ (20) + 3 + 1 - 1 = 23
damage: 1d4 ⇒ 1 x2 = 2 (Devil gets staggered again for 1 round)

this is turning into quite the day. I'm sure I'll actually need those 20s later :(


"I said finish it!"

The summoners voice rings out, his commanding tone causing a slight jolt to shiver through the other combatants.

A greatsword blurs through the air, slicing through a fiendish neck. The devil falls, and the flickering eidolon sheathes its blade, waiting on its next orders.

The assembled Hellknights voice their approval, cheering on a new brother. A cleric runs out, healing the pair before leading them over to sit with the other victors.

Congrats on your victory! Level up and enjoy the show


Sildred:
Double crits are nice! Double ones are not so nice XD

The devil hisses at the silver projectile sticking out of its shoulder, ripping it out in rage and stepping forward to attack. But Trux dives down, buffeting the devil with his wings and distracting it just enough.

Dark Archive

Human Wiz 5/HKS 2 | HP:65/65 | AC: 11/11/10 | F+4 R+3 W+5 | P+1 | Init +1

Cassius Thwaite:
Cassius watched the rise and fall of others with his fists balled at his sides (conveniently hidden by the fullness of his sleeves). The bearded devils would be a challenge, but if he could not surpass this, then all his dreams of breaking his own family's curse were mere daydreams.

The pale-skinned, dark-haired Chelish man with the meticulously groomed goatee looked over the pit with narrowed eyes, planning his attack.

Important question, and sorry if it was stated at some point in thread and I missed it: how deep is the Pit? What sort of vertical space do we have to work with before you're considered to be 'exiting' the pit and therefore forfeiting?

He is dressed in stylish Chelish dress, black and red, very classy... somewhat undercut by the presence of a violently-colored parrot on his shoulder.

When Cassius's name is called, the parrot spreads its wings and shrieks in harsh Infernal, "That's us! That's us, that's us, here we come, awwk!"

"...Decibel, shut up," the man hisses under his breath, unhooking a potion from his belt as he steps forward to the arena.


Cassius:
The Pit goes up 60 feet to the ceiling.

The devil looks at the garishly colored parrot on the otherwise austere and refined wizard and snorts in amusement, eyes glinting with malicious mirth. The gong rings.

Devil init: 1d20 + 6 ⇒ (13) + 6 = 19
Cassius init: 1d20 + 1 ⇒ (11) + 1 = 12

Charge attack: 1d20 + 13 ⇒ (1) + 13 = 14

Unfortunately, the parrot is seemingly an ideal distraction, and the devil trips in an unnoticed mudslick, born of previously spilt blood.

I actually laughed. Wow. Devil is prone. Enjoy XD

Dark Archive

Male Chelaxian Cleric Nethys |HP 9 |AC 15 |F+3; R+3;W+7| Channel (-) energy5/5| Init+3| Perc+5 |

You will be forgotten

Round 7 - Pepper its hide:

"Good Trux, Go. Sildred's coarse and unusued voice sends Trux back upwards into the reaches of the pit. The Armiger retreats another five feet back. Five more feet the Devil must fight for.

Sildred knocks two more silvered arrows in quick succession.
fire 1: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
damage: 1d8 + 3 + 1 - 1 ⇒ (1) + 3 + 1 - 1 = 4
Feathers and wood sprout from the demon.
fire 2: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
damage: 1d8 + 3 + 1 - 1 ⇒ (5) + 3 + 1 - 1 = 8
The second arrow flies and looks like it may have stuck..


Sildred:
You will be granted access to the Hellknight armory to a certain extent. I'm not going to say what you'll get though. But I would very much encourage you to not hold back here, particularly considering your streak of rolling 1's for damage =P

Another arrow pierces the devil, with a second being deflected off a pauldron. The devil roars, more from frustration than pain, and dashes towards you.

Charge attack: 1d20 + 13 ⇒ (4) + 13 = 17

But its frustration proves its undoing, advancing too quickly for the control required to also wield its weapon. The blow swings far too high.

Dark Archive

Human Wiz 5/HKS 2 | HP:65/65 | AC: 11/11/10 | F+4 R+3 W+5 | P+1 | Init +1

Cassius, Round 1:

I will totally take that trip as the karmic follow-up to your crit on Ryzel. ;)

The parrot screeches in triumph at watching the devil fall. "Awwk! Master, it falls before us already, and you have yet to lift a finger!"

"...I am going to muzzle you, you are embarrassing me before the Hellknights, shut up," Cassius hisses before he lifts the potion bottle to his lips and swigs deeply. He feels the effervescence trickle through his bones, and quickly leaves the ground behind. Time is the wizard's friend: time to make preparations, to outplan and outsmart the enemy... if his theories are correct, he may have just done so.

Standard: drink potion of fly. Move action: fly up at an angle until thirty feet off the ground.

Decibel shrieks insults at the devil before deciding to hide behind his master, before a thrown glaive can explode him into garish feathers.

Oh, forgot a knowledge check, for the sake of establishing IC knowledge: 1d20 + 16 ⇒ (20) + 16 = 36


Mwiba:
Unfortunately up until you pointed that out I had forgotten all about flat-footed, so in the interests of keeping things equitable I'll continue with that trend. Sorry dude, thanks for pointing it out and I'll be sure to remember in the future now >.<

The devil reels back, surprised to be on the receiving end of a charge for once, just barely stepping aside in time. It quickly steps back and swings hard with its glaive, striking while it still has the chance.

Full attack #1: 1d20 + 11 ⇒ (10) + 11 = 21

Full attack #2: 1d20 + 6 ⇒ (13) + 6 = 19

But oreads are not born of elemental earth for nothing, and your armor is as solid as stone itself, the hellforged steel bouncing off harmlessly.

Dark Archive

Male Chelaxian Cleric Nethys |HP 9 |AC 15 |F+3; R+3;W+7| Channel (-) energy5/5| Init+3| Perc+5 |
SOLDIER-1st wrote:
** spoiler omitted **

Never will you be broken

Round 8 -:
It was a Dumb Question, so I took it off. Basically, I asked Soldier it I could have toys. ?Where's the fun in knowing the future, eh?...?
The fantastic quiver at his back cycles, and he pulls just one of two arrows. Arrows he asked to be specially fletched with Trux's own feathers.
Then Armiger Litaine steps backwards again, and fires.

Bane Arrow Uno: 1d20 + 9 + 3 ⇒ (3) + 9 + 3 = 15
base damage: 1d8 + 3 + 3 + 1 ⇒ (2) + 3 + 3 + 1 = 9bane damage: 2d6 ⇒ (4, 1) = 5
"You seem quiet, Devil." His shot flies wide.
the effect of Prayer ends.


Cassius:
Indeed I'm sure it is! Also: you have no idea how glad I am somebody is finally approaching this fight sensibly. No idea.

The devil picks itself up, glaring up at you hovering far above it. It pauses, cogitating on it's next move.


Sildred:
The devil doesn't even flinch as the arrow skims just past its ear. It senses the power emanating from the arrow and narrows its eyes, glaring at you with a newfound hatred.

Seek thee to smite me with such potency? Would that you had, for at least I might know I face a worthy foe, the growls scornfully into your mind. It steps forward and attacks.

Full attack #1: 1d20 + 11 ⇒ (8) + 11 = 19

Full attack #2: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d10 + 6 ⇒ (5) + 6 = 11

Its first strike is weak, pushing you off balance as the backswing cleaves into you, your previously closed wounds bursting open again.

2 bleed damage from Infernal Wound

The Exchange

Male Oread Male | Oread | Fighter-6 | Fort: 6; Reflex: 4; Will: 2 | CMB: 9; CMD: 22| Init: 3 | Health 55/55 | AC: 25

Ahh well I admire fairness, at least I managed to escape his first round. Also I get deflecting bonus on my next turn. Since he missed by 5 or fewer on both attacks, do I get a plus 2 or just 1? I'll play it like it's +1 for now.
Mwiba was surprised at the explosiveness of the fight already. He was frustrated that he missed his chance to deal an early blow, but knew he had to make the best of his next move if he was to join the ranks of the Hell Knight, rather than the Depths of Hell. He knocks away the devil's ferocious glaive, it's eyes flared and forced the slightest of smiles from the oread. He swings his axe to counter, quickly and precisely.
Attack: 1d20 + 13 ⇒ (18) + 13 = 311d8 + 7 ⇒ (4) + 7 = 11

Dark Archive

Human Wiz 5/HKS 2 | HP:65/65 | AC: 11/11/10 | F+4 R+3 W+5 | P+1 | Init +1

Cassius, Round 2:
Ha, well, I admit I feel a bit cheesy building a second character now that I know what I'm facing and can plan accordingly, but flight-to-evade a melee opponent is a pretty sensible arcane tactic anyway. It was going to be this or a witch with flight hex.

Cassius exhales as he recognizes his tactic has momentarily confounded the brute. Excellent. Time to get to work. As long as remains in the air, it will be unable to easily attack him-- though he is aware that devils have the ability to teleport, so he cannot completely ignore its ability to reach him. Still, it should spare him the worst of the assault. He keeps flying at a lazy pace, circling the devil (well above it) rather than give it a nice, stationary target. He casts his next preparation.

Swift action: use arcane armor training to reduce spell failure chance to 0%. He will be doing this on every round, since he has nothing else to use swift actions on, so I won't bother typing it but you can assume it happens.[/ooc[
[ooc]Standard: Casting Mirror Image

Mirror Images: 1d4 + 1 ⇒ (3) + 1 = 4
Move: keep moving so he doesn't have to make hover checks

Four duplicates of Cassius appear in midair around him.

"HA! NOW WE OUTNUMBER YOU!" shrieks the parrot. Cassius sighs.


Mwiba:
Why do you get a deflection bonus?


Cassius:
The devil ignores you, instead muttering quietly and sketching infernal symbols in the air.

Success on low
Summoning: 1d100 ⇒ 63

But the sudden screech from the parrot high above jars its concentration, and the spell fizzles out. It curses in frustration.

From now on this entire fight is going to revolve around the parrot XP

The Exchange

Male Oread Male | Oread | Fighter-6 | Fort: 6; Reflex: 4; Will: 2 | CMB: 9; CMD: 22| Init: 3 | Health 55/55 | AC: 25
SOLDIER-1st wrote:
** spoiler omitted **

It's a mundane armor modification. I found it on d20pfsrd, but here's the best proof i could find on Paizo: Mundane Armor Modifications

Apparently it was released with Pathfinder Chronicles: Faction Guide.

Dark Archive

Human Wiz 5/HKS 2 | HP:65/65 | AC: 11/11/10 | F+4 R+3 W+5 | P+1 | Init +1

Cassius, Round 3:
PARROT IN THE HOUSE

Cassius permits himself a brief smile when he notices the devil's failed attempt at a casting of his own. Decibel is much less restrained in his excitement.

"WHAT DID YOU THINK YOUR FRIEND WAS GOING TO DOOOO, AWWK? THROW YOU AT MY MASTER? YOU'RE TOO FAT! AWWK!"

Sigh. "Don't taunt a barbazu, Decibel. It's unwise."

"BUT I USED TO DO IT ALL THE TIME WHEN I WAS BIGGER!"

"...what? What the Hell are you talking about-- this is not the time."

Putting his familiar's babble out of his head, Cassius begins to cast a summoning incantation. When fighting a devil.... bring an angel, or something close to it, anyway.

Summon monster is a full-round casting, so I assume I'm going to have to make a fly check to hover.

Fly: 1d20 + 3 ⇒ (20) + 3 = 23

....not that I'm complaining, but a 20 on the kn and a 20 on the fly? Oh if only these were attacks

Dark Archive

Male Chelaxian Cleric Nethys |HP 9 |AC 15 |F+3; R+3;W+7| Channel (-) energy5/5| Init+3| Perc+5 |

quick post - Soldier, my demon is still cursed. Are you accounting for that? ;)
my AC gets bumped to 21 from PfE, and devil takes -4 to all attack rolls & AC as part of his curse.

Dark Archive

Male Chelaxian Cleric Nethys |HP 9 |AC 15 |F+3; R+3;W+7| Channel (-) energy5/5| Init+3| Perc+5 |

Never will you tire
in your pursuit of duty

Round 9 - Worthy Battle:

"Impress Me Devil. For You were not wise to stay here and face me."
Bane Arrow Dos: 1d20 + 6 + 3 ⇒ (10) + 6 + 3 = 19
base damage: 1d8 + 3 ⇒ (5) + 3 = 8BANE dmg: 2d6 ⇒ (1, 4) = 5


Mwiba:
Ah. Alrighty then, good to go. Yes, it'd just be a +1 bonus.

The devil grunts as your ax slams into it, crunching through armor and digging into its flesh. The devil quickly slides back, maintaining its reach, and counters.

Full attack #1: 1d20 + 11 ⇒ (10) + 11 = 21

Full attack #2: 1d20 + 6 ⇒ (9) + 6 = 15

A quick raise of your shield and turn of your shoulder deflect the blows though, the metal harmlessly screeching off.


Male Human Cleric of War {Torm}(Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

Ivari stands ready, bow in hand.


Cassius:
Funny how that happens =P

The devil looks up at you, a strange calm coming over it as it waits patiently, glaive held loosely in one hand.


Sildred:
Oh man! I forgot. Thanks for keeping me honest. So that last attack wouldn't have connected. Also: Bestow Curse doesn't affect AC.

The devil shrieks in pain as the bane pierces it, the wound burning agonizingly. It grimaces and once again steps to attack you, hatred written in its eyes.

Full attack #1: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10

Full attack #2: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13

But your curse keeps the devils prowess subdued, the attacks clumsy and weak.


Ivari:
"Armiger Ivari! This is your time. Do not fail now."

The gathered Hellknights look on in expectation. Paladins were far and few between in the Hellknights, and even moreso in the Order of the Gate. The strain of holding to two such demanding and often conflicting codes was often far greater than any mortal was capable of, leaving them burnt out and wrecked husks of men. The end fate of this one was a topic of much discussion among the higher ranks.

This meant nothing to the man walking down into the Pit. Fear had long since been burned from his mind. The myriad terrors of life, both great and small, no longer had a hold on him. He was the living embodiment of his code. Incorruptible and implacable.

The warrior of holy vengeance and the soldier forged in Hell waited, each disciplined beyond mortal measure.

The gong resounds.

Devil init: 1d20 + 6 ⇒ (15) + 6 = 21
Ivari init: 1d20 + 4 ⇒ (16) + 4 = 20

Charge attack: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 1d10 + 6 ⇒ (10) + 6 = 16

The devil reacts quickly, rushing to move in before you can bring your bow to bear, blade stabbing into your side.

2 bleed damage from Infernal Wound

Dark Archive

Male Chelaxian Cleric Nethys |HP 9 |AC 15 |F+3; R+3;W+7| Channel (-) energy5/5| Init+3| Perc+5 |

You will be lost
But even in death
Even in the pit
You will not be broken

Round 10 - Begining of the End?:
Crap, thank you for keeping me honest about the AC question.

Sildred drops back and touches his bow to his holy symbol over his chest in a ceremonial pose. He is casting magic weapon on his darkwood bow.


Sildred:
Full attack #1: 1d20 + 11 - 4 ⇒ (4) + 11 - 4 = 11

Full attack #2: 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15

Tired and have headache, so my narration is probably going to be non-existent for a bit.

Dark Archive

Male Chelaxian Cleric Nethys |HP 9 |AC 15 |F+3; R+3;W+7| Channel (-) energy5/5| Init+3| Perc+5 |

Enough games

Round 11:

Arrow Uno: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8
Arrow Dos: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10
both go wide


Sildred:
Full attack #1: 1d20 + 11 - 4 ⇒ (16) + 11 - 4 = 23
Damage: 1d10 + 6 ⇒ (3) + 6 = 9
Full attack #2: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16

2 bleed damage from Infernal Wound

Dark Archive

Male Chelaxian Cleric Nethys |HP 9 |AC 15 |F+3; R+3;W+7| Channel (-) energy5/5| Init+3| Perc+5 |

round12:

He jumps back, and fires as Trux dives back downwards.
arrow 1: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9
arrow 2: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15

swooping charge: 1d20 + 3 ⇒ (3) + 3 = 6
it seems like the cleric can't touch his opponent!


Sildred:
Full attack #1: 1d20 + 11 - 4 ⇒ (8) + 11 - 4 = 15

Full attack #2: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
Crit confirm: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19
Damage: 1d10 + 6 ⇒ (8) + 6 = 14


M Human Male Elf Magus Blade Bound Hexcrafter 3 | HP 30/30 | AC 12 | Fort +5| Ref +3 | Will +3 | Init +2 | Perception +4

Leveled and ready to go.

Dark Archive

Human Wiz 5/HKS 2 | HP:65/65 | AC: 11/11/10 | F+4 R+3 W+5 | P+1 | Init +1

Cassius, Round 4:

A ball of light winks into appearance a few feet from Cassius. He speaks quick words in Infernal instructing it to attack.

Two beams of light stab towards the devil.

Light Ray 1, ranged touch: 1d20 + 3 ⇒ (15) + 3 = 18
Light Ray 2, ranged touch: 1d20 + 3 ⇒ (18) + 3 = 21

Damage on two hits, bypasses DR: 2d6 ⇒ (1, 1) = 2

Any satisfaction Cassius might have felt at the accurate strikes from the archon turns into a disgruntled sigh at the minimal damage. He mutters the words of a defensive spell on himself. For once the parrot is quiet.

Move: fly around~
Standard: cast Shield on self
Lantern Archon, round 1/7 (+2 rounds for Summoner's charm)

Dark Archive

Male Chelaxian Cleric Nethys |HP 9 |AC 15 |F+3; R+3;W+7| Channel (-) energy5/5| Init+3| Perc+5 |

crap that's some raw damage. The future does not look bright.
Regardless of the pit
Or of where ever it is you may have come from. Your life after you cross this threshold is sacrosanct.

He steps back. Bloody again and unfailing. He looks like he is about to smile again.

round 13:

attack1: 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 18
[If that hits]dmg: 1d8 + 3 ⇒ (6) + 3 = 9
attack2: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9

Trux moves in on the demon's back
claw 1: 1d20 + 3 ⇒ (15) + 3 = 18
damage?: 1d4 ⇒ 3
claw2: 1d20 + 3 ⇒ (6) + 3 = 9

wth is it with 18&9 today?


Male Human Cleric of War {Torm}(Far Traveler)/1, HP: 10/10, AC: 12(15) , Saves: INT +5, WIS +3, Initiative: +2, Perception: +3 Spell Save: 12, Spell Attack Modifier: +4, Cantrips: Fire Bolt, Mending, Minor Illusion,

Their curiosity is of no matter...

The gong sounds and Ivari tenses ready to begin his assault but the devil is fast and closes in a flash.

It is to be this way then. So be it.

Grunting as the attack threatens flesh and skims steel Ivari moves as he has hundreds of times before, confident in his art and skill of combat. Taking a soft diagonal step back Icvari brings up his bow whispering to himself as he does so, To the pit with you demon, you will know my fury... Casting out with his mind Ivari "marks" the demon as a foe worthy of receiving the vengeance the gods have granted him, he then smoothly pulls and looses two arrows in rapid succession aiming for assumed weaknesses'

5' step back
Swift action, Smite Evil, + 3 Hit, + 10 damage against this devil. *+3 AC vs this Devil
Full attack. Deadly Aim (-2 Hit, +4 Damage, Rapid Shot -2 Hit +1 Attack)

Attack 1: 1d20 + 9 ⇒ (4) + 9 = 13 Gonna guess that is a miss.

Attack 2: 1d20 + 9 ⇒ (2) + 9 = 11 Wow just wow.

Ivari frowns as the arrows waver off course. He tenses as he moves to shoot again...

Current AC 23*. Current HP 42


Male | HP:15/15 | AC:18 | Fort:4/Ref:2/Will:0 | Init:+6 | Perception:+0 Oread Fighter/1

Sorry this is just my first post of the day, I'll be a little slower to post these next five days, but I can keep it pretty consistent.
Mwiba was again greatful for the fortitude of his armor, and he again intended on making his fortune count for something. As he catches the devil's glaive on his shield, as well as the backhanded attempt at a second attack, Mwiba sees that the devil's guard is slightly more open thanks to the deflection. He nimbly twists to the side, taking a 5 ft step, and slashes downward at the devil.
Melee Attack: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 231d8 + 7 ⇒ (1) + 7 = 8
Ahh well, if I was going to roll a 1, it might as well be on damage.


    Angelkin Purifier 5
HP 31/50 {effects: none} | AC 18 Tch 12 FF 16 | F +3, R +3, W +3 | Init +2 | darkvision, perc +4
Dailies:
Alter Self 1/1, Channel Positive Energy 3/6, Sacred Scourge 4/6
Spells:
1st: 6/6, 2nd: 3/4

Sorry didn't notice I was up.

Tragen steps out of the reach of the creatures' reach and mutters thw rods to cause a golden spear of light to launch through the space between them. The spear, however, goes wide and dissipates against the edge of the Pit. Undaunted, Tragen concentrates to channel his holy power against the creature

Spear of Purity: 1d20 + 5 ⇒ (1) + 5 = 6
Alignment Channel: 4d6 ⇒ (4, 4, 5, 6) = 19

Free: 5' step away from the devil
Standard: cast Spear of Purity
Move: Use Alignment Channel (evil) to alter his normal channel to damage

Dark Archive

Human Wiz 5/HKS 2 | HP:65/65 | AC: 11/11/10 | F+4 R+3 W+5 | P+1 | Init +1

Cassius...:
Per PM discussion, ignore any rounds you need to, Soldier

Round 5

(Lantern Archon must be within 30 feet of barbazu to attack, which triggers this effect that I forgot about: Aura of Menace, will save DC 13)

Devil Will save: 1d20 + 3 ⇒ (14) + 3 = 17 Not affected by Aura

Lantern Archon Attack 1: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 ⇒ 6
Lantern Archon Attack 2: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 ⇒ 5

Above, Cassius decides his defenses are in order, and switches to the offensive. Bolts of raw magical energy erupt from his hand and streak towards the devil.

Spell Penetration vs DC 16: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13

But his first barrage of magic missiles has no effect on the devil.

Damage after Round 5: 6 + 2 in previous round = 8. Lantern Archon, 2/7

Round 6

Lantern Archon Attack 1: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 ⇒ 5
Lantern Archon Attack 2: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 ⇒ 2

Magic Missile, Spell Penetration vs DC 16: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14

Damage after Round 6: 7 + 8 in previous round = 15. Lantern Archon, 3/7

Round 7

Lantern Archon Attack 1: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d6 ⇒ 3
Lantern Archon Attack 2: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 ⇒ 1

Magic Missile, Spell Penetration vs DC 16: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13

Damage after Round 7: 3 + 15 in previous round = 18. Lantern Archon, 4/7

Three wasted magic missiles later... Cassius huffs at the slow whittling away of the devil's defenses.

"Awwk-- boss, maybe you should try a different spell?"

"Yes, thank you so much for your insight."

"Here to help!"

"That was sarcasm, you feathered nit--"

Round 8

Lantern Archon Attack 1: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 ⇒ 4
Lantern Archon Attack 2: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 ⇒ 4

Snowball, ranged touch attack: 1d20 + 3 ⇒ (3) + 3 = 6 (Gah.)

Damage after Round 8: 8 + 18 in previous round = 26. Lantern Archon, 5/7

"...boss, are you sure you know what you're doing?"

"Decibel.... if you are not silent I will hurl you down to that devil."

The parrot seems to doubt the sincerity of this threat, but keeps his beak shut for another few moments, anyway.

Round 9

Lantern Archon Attack 1: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d6 ⇒ 3
Lantern Archon Attack 2: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d6 ⇒ 1

Fly check to hover as he begins a full-round summons, DC 10: 1d20 + 3 ⇒ (4) + 3 = 7

....wow. Two natural 1s on the lantern archon, and I flub my fly check. Fabulous. I'll stop there to let GM adjudication for the nat 1s kick in, and because I... don't actually know what happens when you flub a fly check and were starting a summoning, etc. I mean, I presume you fall, but I don't know whether you are committed to the summons at that point, or whether the fly check takes place before you start the summoning, or what. Note: Cassius has boots of the cat and was 30 feet up as a default, so the most damage he will take from the fall is 3 points. The question is whether I could abort the summoning once I begin to fall, save the spell, and therefore not have to try and make a concentration check to keep it going.

I suppose if I am now landed but continuing the summons, I'd need to make a concentration check. If I am able to change my decided action once I realize I am falling, then I would, of course, use my turn to fly back up to 'safe height' again if feasible.

Damage after Round 9: 0 + 26 in previous round = 26. Lantern Archon, 6/7

Current buffs: Shield, Mirror Image (4 images), AC 20


Sparky

And here I was going to pull the flying in the air trick too.


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

I have an equally "cheesy" tactic too. If he allows my ninja an attempt, i will try to pull it off


Sparky

Using the spell fly, you have good maneuverability, which is a +4 to any skill checks. Since your roll was only a +3 I assume you didn't apply this to the roll, which would give you an 11. Though the DC to hover is 15, not 10. 10 is to move less than half speed. You should be able to maintain half speed and circle around the arena.

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