Order of the Gate (Inactive)

Game Master SOLDIER-1st


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Maeve:
Bjorn is correct. They happen one after the other, I'm just running them simultaneously to save time, since otherwise only like two people would have gotten to fight by now =P Also: on your profile it says your devil strategy is to summon some help. You won initiative and def had the opportunity to do so. That would have been a good idea. As for an actual strategy at this point, best I can say is go with what Bjorn and Shadowtail said. You're gonna need that Mirror Image buff, and if you can hit with a Mudball that would be ideal (though according to source you should be ridiculed mercilessly for using it XD). Not really much I can do to help you at this point. If you end up having to make a new character, I would suggest not making evocation an opposed school. You'll def need some serious damage in this game, I can assure you.

The devil smirks, batting away your feeble attack and responding with it's own series of slashes.

Full attack #1: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d10 + 6 ⇒ (5) + 6 = 11
Full attack #2: 1d20 + 6 ⇒ (3) + 6 = 9

The blade easily slips past your defenses, gouging another wound across your abdomen.


Sparky

Problem with casting is that the dispel effect is d20+13 vs my DC of 16. The ward needs to roll a 4 to beat me. That's an 85% chance to have the spell fail. That would be like fighting a devil with an AC of 26 and your attack bonus is +8. Each time I try to cast, the spell is wasted, so I get one shot at mirror image, and the devil will be able to hit me if the spell fails, then I get one shot at glitterdust, and the devil hits me if I fail the spell, then... I switched to melee because even though I have silver arrows, the devil can charge every round, assuming I get away from it without an AoO. Believe me, I picked the spell list with devils in mind.

While going straight wizard would have given me 3rd level spells, and a few more spells, it would not have changed my chance of failure against the wards. Which I didn't know about at the time.


Sparky

dispel: 1d20 + 13 ⇒ (5) + 13 = 18

Whatever spell she was trying to cast, fails.

dispel: 1d20 + 13 ⇒ (4) + 13 = 17

Whatever spell she was trying to cast, fails.

dispel: 1d20 + 13 ⇒ (2) + 13 = 15

Assuming she is still alive at this point, and has successfully cast defensively/moved out of AoO, let's say she is down to miserable pity, having tried mirror image and glitterdust.

Unfortunately, her HP of 44 was reduced by 12, 11, and 4 bleed before these three rounds. She'll take another 6 bleed before she casts miserable pity, leaving her with 11 HP and two rounds of attacks from the devil.

If bleed stacks with each hit, the second hit adds another 2 bleed which means she'll take 12 bleed in these three rounds, leaving her with 5 HP and two attacks from the devil.


Nonono. Ok. I'm sorry for not making this clear, but basically the wards aren't going to affect you while you're in the Pit. The walls are thick. The Pit is where a lot of the bigger summoning and binding things go on, so it's protected pretty heavily to make sure nothing summoned can get out. But while you're inside you won't get dispelled. Again, sorry for not making that clear.


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

i will keep my action, swing away. Go big or die hard right lol. But would like to try an acrobatic check to avoid the AOO if possible.

acro: 1d20 + 7 ⇒ (12) + 7 = 19

Dark Archive

LN Half-elf Ranger 2 | HP 11/16 | AC 19/16 (11 T, 18 FF) |F+4, R+4, W+2 (see full stats for conditionals)| Per +12, LLV | Wounds: 0 | Sanity: 30/34 Threshold: 2 Edge: 17

Ryzel:
Ryzel looks on in growing dismay as the fights proceed, though none of this shows on her face: that would be beneath her.

A close arena, and the runes to dispel magic... her skills work better when she can give orders to others-- she's a leader, not a brute who goes toe-to-toe with outsiders! Still, it would be the height of dishonor to admit to any misgivings she has.

She banishes fear from her mind and focuses on studying the foe at hand.

Kn Planes: 1d20 + 9 ⇒ (9) + 9 = 18

Just verifying how the Symbols of Dispelling work... if I cast, say, Invisibility, do I get a round of invisibility out of it before the potential dispel, or is it automatically dispelled? eta ah, you may have just addressed that. But if you want to clarify again for the slow people like me, I'm down with that.

When she is called forward, Ryzel be begins to sing, in a powerful voice, Infernal syllables ringing off the walls of the arena.

"Hell holds no terrors for the sworn servant
"Of the First Prince! Asmodeus, grant your loyal daughter
"Dominion over the powers that walk!"

Starting Bardic Performance, +2/+2


Sildred:
I'm going to assume you 5footed away so you don't get hit with another attack of opportunity.

Full attack #1: 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 1d10 + 6 ⇒ (2) + 6 = 8
Full attack #2: 1d20 + 6 ⇒ (3) + 6 = 9

The devil growls and hesitates at your spell, but forges through, discipline gained from a far more terrifying threat overcoming its aversion.


Elijah:
You can't use acrobatics to do that if your speed's reduced due to armor/encumbrance

Attack of Opportunity: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 1d10 + 6 ⇒ (10) + 6 = 16

Charge attack: 1d20 + 13 ⇒ (6) + 13 = 19

The devil slashes at you as you back away, cutting you open again. It charges, attempting to skewer you, but you deftly dodge to the side.


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

bleed damage factored in to hp so hp is correct.

Elijah, step back slightly, takes aim and fires a bullet.

touch ac: 1d20 + 10 ⇒ (6) + 10 = 161d8 + 4 ⇒ (6) + 4 = 10


Ryzel:
You don't have to worry about the dispel effect unless you're entering/exiting the Pit. Also: please specify which performance you're doing.

Devil init: 1d20 + 6 ⇒ (11) + 6 = 17
Ryzel init: 1d20 + 1 ⇒ (17) + 1 = 18


Elijah:
Full attack #1: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 1d10 + 6 ⇒ (1) + 6 = 7
Full attack #2: 1d20 + 6 ⇒ (3) + 6 = 9

The devil advances, always pressing the attack, forcing you to fully concentrate on staying alive. Your blood runs down the metal of your armor, dripping down to congeal with the dust of the ground.

Dark Archive

LN Half-elf Ranger 2 | HP 11/16 | AC 19/16 (11 T, 18 FF) |F+4, R+4, W+2 (see full stats for conditionals)| Per +12, LLV | Wounds: 0 | Sanity: 30/34 Threshold: 2 Edge: 17

Ryzel:
Sorry, inspire Courage, +2 to hit, / +2 to damage. Thanks for the clarification. I assume that with the 18, I know the same things Legaine got on the first page-- i.e., vulnerability to silver.

Seeing that her words have given the devil a moment's hesitation, Ryzel quickly follows them with a pinch of mica from her belt pouch and words that crackle off her tongue, while sketching gestures with her fingers. A burst of golden light erupts around the devil's head.

Once her spell is complete, she draws the small, mithral dagger. Ryzel's lips are pursed in a thin line of displeasure, that this is the only weapon she has that might suffice, but she tries not to show any fear. She will do her family's lineage proud, even if she does not succeed here.

Standard: Cast Glitterdust, Will save 16
Move action: Draw silvered dagger


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

Elijah, sensing he is near death, takes one final shot before realizing he is probably going to see his father sooner rather than later.

same actions as before just a free 5, free reload aim and fire

silver bullet 4/10: 1d20 + 10 ⇒ (12) + 10 = 221d8 + 4 ⇒ (5) + 4 = 9

I somehow missed the whole max life every level bit so readjusted to reflect that in my stat block. I have 1-2 more round left to kill this bastard before Elijah meets his father


Warpriest 6 Hell Knight 1 | HP 42/79 | AC 22, TC 11, FF 21 | Fort +8, Ref +3, Will +8| Fervor 2/6

Kayle Is leveled up

Kayle cleans her falcata off before sheathing and leaves the pit. Kayle watches the remaining fights intently.

"Shame that not everyone makes it out alive, but everyone here knew the risks of becoming a hellknight."


male orc Fighter 6 | HP: 72/72| AC:18, T 13, ff 15 | F7 , R5, W2 |

Orth Maul is lvled

Orth maul sits next to the other victors and sets his massive composite bow down next to him. the pride of his victory is painting on his face and with a grunt is displeasement, he responds to Kayles comment.

The only shame would have been to let the weak live. there deaths are acceptable.


Sparky

let's get this travesty over so i can roll up a new character, now knowing the rules of the engagement.

To make the last attack, the devil had stepped back, Maeve takes a step back herself, removing her from the immediate threat of the glaive and casts mirror image.

Her HP is currently 15.

Dark Archive

Male Chelaxian Cleric Nethys |HP 9 |AC 15 |F+3; R+3;W+7| Channel (-) energy5/5| Init+3| Perc+5 |
SOLDIER-1st wrote:
** spoiler omitted **

one man is virtuous

by intention though
he receives no reward.

He attempts to even the field:

The armiger takes a few more steps back. In his mind his koan continues. (5ft step out of range)

He lifts his holy symbol high, then lowers it to his lips. He kisses it, intoning as he casts his prayer.
Now, from on high, Trux dives down and tries to strike the devil from behind.
bite-Swooping Charge: 1d20 + 3 ⇒ (18) + 3 = 21(+1 more for prayer)
if succesful - staggered target: 2d4 ⇒ (4, 3) = 7(+1 more for prayer)

oh, I thought he would charge me if I 5ft stepped back. That works fine though! Thanks!
3xitems
1. Sorry about earlier confusion. I had the AOO/movement rules in my head wrong. That's my fault. -apologies
2. Do I need to factor in ongoing damage from my infernal wounds?
3. Let me know if I missed something on How To Use Trux


-edited to get everything in and correct spelling


    Angelkin Purifier 5
HP 31/50 {effects: none} | AC 18 Tch 12 FF 16 | F +3, R +3, W +3 | Init +2 | darkvision, perc +4
Dailies:
Alter Self 1/1, Channel Positive Energy 3/6, Sacred Scourge 4/6
Spells:
1st: 6/6, 2nd: 3/4

Tragen watches the various combats with interest as he prepares himself to be called for his own battle. Defeating such creatures was what he had been trained for, even if he had fallen from the Church's grace. Joining the Hellknights, an organization of strict laws and enforcement would prevent what had happened, or at least have allowed for a more public presentation of justice. We shall see if I am worthy.


M Human Male Elf Magus Blade Bound Hexcrafter 3 | HP 30/30 | AC 12 | Fort +5| Ref +3 | Will +3 | Init +2 | Perception +4

OK! So current hp is Azin 40/50 8 from attack, 2 from bleed. Giles 32/49 17 from life conduit.

Concentration: 1d20 + 10 ⇒ (13) + 10 = 23


Ryzel:
Correct

Will save: 1d20 + 3 ⇒ (2) + 3 = 5

The devil growls and claws at its eyes, struggling to restore its vision to no avail. It hesitates and begins to hiss in Infernal, calling for backup.

Success on low

Summoning: 1d100 ⇒ 82

The spell fails though, the devils focus ruined.


Elijah:
The devil hisses again, furious at the near molten silver now deeply embedded in its body.

Full attack #1: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d10 + 6 ⇒ (3) + 6 = 9
Full attack #2: 1d20 + 6 ⇒ (9) + 6 = 15

The devils attacks are starting to become weaker and slower as the silver eats away at its vitality.


Maeve:
Use of the word travesty: +1 point.

Mirror Image: 1d4 + 1 ⇒ (1) + 1 = 2

The devil growls and shifts its eyes between the sudden duplicates, temporarily caught off guard. It doesn't last long though as it quickly presses the attack.

Charge attack: 1d20 + 13 ⇒ (18) + 13 = 31

Success on 1-33
Hit percentile: 1d100 ⇒ 99

One image left


Sildred:
1) No worries man.
2)Yes.
3)I'm learning the rules right now, so I guess we'll see =P

Spell penetration check: 1d20 + 5 ⇒ (13) + 5 = 18 [ooc]Success![/DICE]

The hawk drops from the sky like a meteor, raking across the devils face. The devil, while not particularly hurt, is stunned, batting the bird away before returning its attention to you. It advances, so close you can smell its sulfur flavored breath.

Dark Archive

LN Half-elf Ranger 2 | HP 11/16 | AC 19/16 (11 T, 18 FF) |F+4, R+4, W+2 (see full stats for conditionals)| Per +12, LLV | Wounds: 0 | Sanity: 30/34 Threshold: 2 Edge: 17

Ryzel, Round 2:
Ryzel breathes out as she sees that the devil appears momentarily blinded. She cannot be sure how long it will take the creature to shake off the effects of her spell, so she must take every advantage of this that she can.

Fingers tight on her dagger, buckler on her other arm, she strides forward with a confidence she may not truly feel. Fake it til you make, as they say on the stage.

Free action: continue performing (I have 26 rounds of performance, so I won't bother tracking them individually for this combat unless you need me to, because Ryzel (or hopefully the devil) is gonna be dead long before that, I'm sure...)

Full-round action: Charge. -2 to AC. Current AC: 17.

Mithral dagger attack, + charge, + performance, vs devil's blinded AC: 1d20 + 6 + 2 + 2 ⇒ (9) + 6 + 2 + 2 = 19
Damage: 1d4 + 4 ⇒ (2) + 4 = 6


HP: 76/76 | AC: 23; T: 12; FF: 22; CMD 24 | Fort: +9; Ref: +5; Will: +0 (+3) | Perception: +7

I think you lost my post in the middle of the crowd, Soldier. ^_^


Tragen:
"Armiger Tragen! This is your time. Do not fail now."

You step down into the Pit, the air thick and cloying with the scent of blood and the kicked up dust of previous battles. Across from you the devil glares at you flatly. You can feel its hatred burning into you.

Devil init: 1d20 + 6 ⇒ (11) + 6 = 17
Tragen init: 1d20 + 2 ⇒ (10) + 2 = 12

Charge attack: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 1d10 + 6 ⇒ (7) + 6 = 13

As soon as the gong is struck the devil sprints towards you, its hate propelling it and its glaive, which spears into you, crimson blood adding to the already saturated ground of the Pit.

You will die angel spawn. You will die in futility. The devil growls into your mind.

2 bleed damage from Infernal Wound


Sectty:
Oh man I did! My bad, thanks for reminding me >.<

The devil screams, your blade crunching through armor and scraping against its clavicle.

Full attack #1: 1d20 + 10 ⇒ (10) + 10 = 20

Full attack #2: 1d20 + 5 ⇒ (20) + 5 = 25
Crit confirm: 1d20 + 5 ⇒ (19) + 5 = 24

Damage: 4d6 + 10 ⇒ (6, 4, 2, 1) + 10 = 23

Even in the midst of its pain though, its training kicks in. A simple feint, followed by a powerful blow, it puts all of its force behind the swing, the blade sinking through armor and skin and muscle.


HP: 76/76 | AC: 23; T: 12; FF: 22; CMD 24 | Fort: +9; Ref: +5; Will: +0 (+3) | Perception: +7

Sectty - Round 7:
Common haven't we talked already about you not rolling 20 against me? That's the third time man and a 19 following that! ^_^

Although Sectty was enjoying the open trade of greatsword swings, he was at the limit of his Stamina, so he used the devil's move against him! Its last hit put it out of balance, and Sectty uses the mistake to get a final hit at the monster, straight at the chest!
PA+FF: 1d20 + 13 ⇒ (11) + 13 = 24! Damage: 2d6 + 14 ⇒ (3, 6) + 14 = 23
23+2 damage taken.


Azin:
Concentration failed. Spell lost without effect

Your time or lack thereof is of no concern to me little cantrip peddler, the fiend replies haughtily before ducking out of the way of your eidolon's blade, using his change in height to launch another attack, catching you off guard with its ferocity.

Full attack #1: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 1d10 + 6 ⇒ (10) + 6 = 16
Full attack #2: 1d20 + 6 ⇒ (5) + 6 = 11


Ryzel:
That's fine

Will save: 1d20 + 3 ⇒ (13) + 3 = 16

The devil roars and backs away, but its watery eyes are finally cleared and it focuses on you with unbridled anger.

Full attack #1: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d10 + 6 ⇒ (10) + 6 = 16
Full attack #2: 1d20 + 6 ⇒ (7) + 6 = 13

The fiends counter-attack is vicious, the blade actually lifting you off your feet briefly as it cuts into you and your blood begins to flow.

2 bleed damage from Infernal Wound


The warrior is still grinning, despite his rent armor and the blood that is quite literally streaming out of him to puddle at his feet. The equally wounded devil crashes into him, blade seeking, and finding, flesh. But that is all the opening the man needs, and he thrusts, over four feet of steel piercing through armor and hide and bone, punching out of the devils back. There is no shriek or roar of pain this time. A simple choked gasp and it sags, stolen sword thudding against packed dirt. Three Hellknights sprint towards the man, the healing glow surrounding them bright enough to cast everything into stark relief. The assembled Hellknights look on, tense. While rare, it is not unheard of for both devil and armiger to fall in the Pit.

Suddenly a gauntleted fist bursts up from the crowd of healers, clutching a bloody blade. The Hellknights roar their approval.

The clerics guide the battered warrior over to the victors row as chants of "Sectty!" echo off the ceiling.

Congrats man! That was even more tense than Legains! Level up and take a well deserved rest


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

Elijah, continues to attack. He could staunch the bleeding, but not taking the opportunity to to damage the enemy is foolish to say the least.

same as before, free 5 back, load and shoot

vs touch ac and silver 5/10: 1d20 + 10 ⇒ (4) + 10 = 141d8 + 5 ⇒ (4) + 5 = 9


HP: 76/76 | AC: 23; T: 12; FF: 22; CMD 24 | Fort: +9; Ref: +5; Will: +0 (+3) | Perception: +7

The large man is happy, but not quite. He's disappointed and wished he got a flawless victory, but luck wasn't on his side today. He saw a devil that wasn't more skilled than the previous one get simply lucky, but Sectty was skilled enough to be the last one standing. He picked up his swords and the devil's Glaive, if it's still there. Only a token for another limit broken: being unlucky, and surviving to tell the tale.

Thanks, but I really wasn't expecting such a close call... I mean, in a pure fight as this probably would have made it last just a few rounds, not 7! Thanks for the opportunity!

He raised his weapon on the air. "Good luck brothers!"

Dark Archive

LN Half-elf Ranger 2 | HP 11/16 | AC 19/16 (11 T, 18 FF) |F+4, R+4, W+2 (see full stats for conditionals)| Per +12, LLV | Wounds: 0 | Sanity: 30/34 Threshold: 2 Edge: 17

Ryzel, Round 3:
I was under the impression that the devil saved at the end of its turn, with glitterdust... on the other hand, you didn't give the devil his second save that it would have been entitled to in the first round, so I suppose it evens out, really.

Second question: I assume the devil is taking a 5-foot step back in order to actually attack me with its glaive?

"Hnnhh!" Ryzel grunts, despite her determination to keep her composure. Pain.... pain is... nothing, in the service of Asmodeus. She continues to shout the words of her loyalty to the Dark Prince, even as blood runs from the deep bite of the glaive.

She staggers back a step, and her buckler slips down her arm as she raises her hand to cast the spell again. Her chances of survival depend entirely on her ability to keep the beast unable to clearly attack her.

Free: maintain performance, blah blah

Free: 5-foot step back, out of glaive reach, I hope

Concentration check to cast, while under bleed damage, VS DC 13: 1d20 + 9 ⇒ (9) + 9 = 18

Again, shining light engulfs the devil's head.

Standard: Glitterdust again, Will save DC 16.

Ryzel's current AC is 18, due to having cast with her buckler-hand. HP is 32/50 (16+2 bleed)

The Exchange

Male Oread Male | Oread | Fighter-6 | Fort: 6; Reflex: 4; Will: 2 | CMB: 9; CMD: 22| Init: 3 | Health 55/55 | AC: 25

The silent oread waits in the background. Unmoving, he watches patiently, and takes in his surroundings, detail by detail.
I'm assuming that all I have to do is jump in here and wait my turn so.. here goes!

Dark Archive

Male Chelaxian Cleric Nethys |HP 9 |AC 15 |F+3; R+3;W+7| Channel (-) energy5/5| Init+3| Perc+5 |

Two men are wicked
without intention lo'
they are doubly punished

Spellcasters following his duel notice a grim smile from Sildred. He's getting cocky. He's pushing his luck. Some of the Signifiers in the balcony look at each other.

Round 4-Pain of Law:
Sildred raises his hand high, then reaches it out to Bestow Curse upon the devil.
Concentration (Bestow Curse): 1d20 + 13 ⇒ (19) + 13 = 32
(touch): 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Spell Resistance: 1d20 + 5 ⇒ (11) + 5 = 16

Chosen Curse = Devil takes -4 penalty on attack rolls, saves, ability checks, and skill checks.

Trux (5ft steps) flitters closer to the devil and tries to attack its scaly hide from behind with his talons.
attack1: 1d20 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8 (atk, flank, prayer)
attack2: 1d20 + 3 + 2 + 1 ⇒ (19) + 3 + 2 + 1 = 25
damage: 1d4 + 1 ⇒ (2) + 1 = 3

Sildred delays until after Trux attacks before taking a five-foot step backwards.

Dark Archive

Male Chelaxian Cleric Nethys |HP 9 |AC 15 |F+3; R+3;W+7| Channel (-) energy5/5| Init+3| Perc+5 |

further note: I work this weekend, so my availability may drop off for the next three or so days.


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Sparky

Hp reduced by bleed to 13.

Knowing that she is unlikely to succeed, Maeve let's loose another spell, casting a summon spell, defensively.

summon monster II for celestial eagles: 1d3 ⇒ 1

sigh

One eagle answers the call, and at the beginning of the next turn make an attack.


M Human Male Elf Magus Blade Bound Hexcrafter 3 | HP 30/30 | AC 12 | Fort +5| Ref +3 | Will +3 | Init +2 | Perception +4

"Giles you worthless fool! I tire of being stabbed. End this bearded upstart at once!."

Giles Greatsword: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 2d6 + 13 - 5 ⇒ (2, 1) + 13 - 5 = 11 The form of Giles flickers in the shadows as he continues his battle with the devil assailing his master.

Azin draws forth some of the life force of his slave. Life conduit Swift action: 1d6 ⇒ 4

Azin 40 - 16 damage -2 infernal wound + 4 life conduit 26/50 Giles 28/39

Focusing, Azin hardens his skin. Casting Barkskin +2 AC so 19/21 since near to eidolon. Ooh this is close, I think the Devil is at 11/57 *Huff and Puffs* Gotta survive just one more good round!

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
Maeve Dawnbringer wrote:

Hp reduced by bleed to 13.

Knowing that she is unlikely to succeed, Maeve let's loose another spell, casting a summon spell, defensively.
...
sigh

It's hard out here for a caster.

Hang in there.


Elijah:
The devil continues to advance, precise footwork always edging towards you, no matter how much punishment it takes.

Full attack #1: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 1d10 + 6 ⇒ (3) + 6 = 9
Full attack #2: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d10 + 6 ⇒ (8) + 6 = 14

The devil swings rapidly, glaive scything out wide to score a hit, then stabbing in quickly while you're off balance. The blade sinks cleanly into your chest, screeching past your armor and into your heart. You gurgle once, a small spray of blood issuing from your mouth, then collapse, your weight pulling you off the blade and onto the ground. The devil grunts in pain as it slowly drags you back down to Hell with it, the silver bullets embedded in its body a permanent reminder of its battle with you.

Tough man, you whittled it down pretty good, but it just had more opportunities. Feel free to make a new character and try again if you want!


Ryzel:
Ah. So I did not. Lucky for you =P And yes, the devils are frequently taking 5foots, but it gets old really quick to narrate that, and just as old to always say it, so it's assumed. If you would like me to start including that I will though, just say the word.

Will save: 1d20 + 3 ⇒ (7) + 3 = 10

The devil's still watering eyes are again assaulted, and it screams in frustration, stepping towards you tentatively and swinging in wide arcs, hoping to get lucky.

Success on low

Miss percentile: 1d100 ⇒ 16

Full attack #1: 1d20 + 11 ⇒ (20) + 11 = 31
Crit confirm: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 3d10 + 18 ⇒ (4, 8, 4) + 18 = 34

Full attack #2: 1d20 + 6 ⇒ (7) + 6 = 13

The devil hits with a lucky swing that likely never would have happened if not for the blindness, gouging right through your throat. Your voice, once so strong and alluring, is cut off.

The devil continues to blink its eyes, confused until it can see again. It smirks at its fortunate victory, easily hefting the now limp bard and carrying it back into Hell.

Wow that is incredibly unfortunate :( I'm so sorry, I really wish that character had succeeded. Feel free to make another if you wish to.


Mwiba:
"Armiger Mwiba! This is your time. Do not fail now." the stern voice calls out solidly, surprisingly pronouncing your name correctly, even down to the accent. You walk down to the pit, your steps solid and precise, never off balance for a second. You face your opponent, malicious red eyes gazing into unflinching green. The gong rings.

Devil init: 1d20 + 6 ⇒ (10) + 6 = 16
Mwiba init: 1d20 + 3 ⇒ (17) + 3 = 20


HP: 76/76 | AC: 23; T: 12; FF: 22; CMD 24 | Fort: +9; Ref: +5; Will: +0 (+3) | Perception: +7

You should really stop killing all of them, Soldier. The corporation needs extra knights... ^_^


Sildred:
You reach out and gently tap the devil, magic coursing through you and binding to the fiend, invisibly crackling lines of doom wrapping around its being. It grunts and presses forward, wrathful that you so easily bespelled it.

Full attack #1: 1d20 + 11 - 4 ⇒ (6) + 11 - 4 = 13

Full attack #2: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19

But your spell is nothing if not effective, its attacks going wide as the curse binds the devils actions.


Sectty wrote:
You should really stop killing all of them, Soldier. The corporation needs extra knights... ^_^

I know I know D: but da rulez is da rulez. Only the best of the best and all that.


trux wrote:
Maeve Dawnbringer wrote:

Hp reduced by bleed to 13.

Knowing that she is unlikely to succeed, Maeve let's loose another spell, casting a summon spell, defensively.
...
sigh

It's hard out here for a caster.

Hang in there.

It is, I know. I ran through this with over 20 different builds though, so it's definitely possible to win with a variety of different specs.

And believe me when I say that you will be very VERY pleased if you get through with a full caster, particularly if you're a wiz/sorc ;)


Maeve:
The devil looks nervous, seeing more enemies appear every time it tries to attack.

Full attack #1: 1d20 + 11 ⇒ (5) + 11 = 16

Full attack #2: 1d20 + 6 ⇒ (13) + 6 = 19

Success on low
Hit percentile: 1d100 ⇒ 92

The glaive strikes out, cutting right through your neck. Except instead of dying, you vanish. It was just an illusion. The devil growls and focuses on what can only now be its real opponent.

No more images


Azin:
The devil staggers and visibly pale, close to death from that last blow. It shakes its head, pulling itself together, unyielding even in its desperation. It steps forward and attacks.

Full attack #1: 1d20 + 11 ⇒ (6) + 11 = 17

Full attack #2: 1d20 + 6 ⇒ (5) + 6 = 11

Its wounds are too great though, its attacks sluggish as it's near to collapsing.


Human Ranger (Tactician) 2 | HP: | AC FF TCH | F/R/W: | Init +

Can I recycle this name, just different build? I don't wanna have a crapload of alias is all? If not, I will simply copy/paste to a new alias. :) No worries about the death, it happens, was I even close?

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