Ongoing PFS campaign. (Inactive)

Game Master Chyrone


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Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Survival: 1d20 - 1 ⇒ (8) - 1 = 7

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

survival: 1d20 + 4 ⇒ (9) + 4 = 13

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician 2/2 Sovereign Court Contacts

Lot's Survival: 1d20 + 5 ⇒ (16) + 5 = 21


Loot sheet No plunder, no pay Battle map--Misc info slides

Keera?

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Survival: 1d20 + 12 ⇒ (2) + 12 = 14

So, we're going to an unknown defense of those knights to discover it?

We must suppose it will be protected against intruders, being them bandits or pathfinders like us


Loot sheet No plunder, no pay Battle map--Misc info slides

Unfortunately, none of you decipher the whereabouts from the crypt in the poem.

"Quite a mystery, this poem. I'll hire a scholar, maybe he or she will figure it out.
Come check back later today."

--------------
Some later that day...

"Ah, welcome back. The site in question is referenced in history as "Rondeau of Righteous Retention", a tomb where the Shining Crusade set up powerful layers to keep Tar-Baphon imprisoned.
It is safe to assume centuries of absence, has not done much good for that cause. I'll mark it on a map."

VC Besnik hands you a chart with the borders near Lastwall, and an X where the site is said to be.

"Take this, it should come in handy."
He also hands you a wand of CSW (5 charges), a wand of protection from evil (7 charges), and a travelers-all tool.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji, unable to use wands himself, takes possession of the magical swiss-army knife and tucks it away in his pack for now. "Thank you, that could definitely come in handy."

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Can anyone else use these wands? If not I shall hold them and use as is needed."

Sele takes the wands if none can use them.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

I can use the CSW wand in case it's needed, but not the other then she removes the CLW wand of his springloaded wraistsheet and put the new wand. This way I could use quickly if we need it.

The she picks some bags from her backpack and gives them to her companions. Recently I've discover how to transform myself in an elemental, but I could not use my magic in that body if I don't have one component's pouch, so please carry them for me, so you can give me one, yes?

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji takes one with a little frown...."Not sure I'd know what to do with this... what to give you and when."

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Survival: 1d20 + 1 ⇒ (3) + 1 = 4

Not even close from me

"Rondeau of Righteous Retention? It does have a nice ring to it at least..."


Loot sheet No plunder, no pay Battle map--Misc info slides

As you travel through the lifeless Hungry Mountains in Virlych toward your destination, a drizzle transforms into an ever more aggressive snowstorm, as if the weather itself was trying to keep you away, and strange whispers fill the air.

Eventually, you find a toppled obelisk on a peak marking the entrance to the underground fortress.
A staircase descends 30 feet into the mountainside.

Down below, light is absent, everything is pitch black.

Map updated.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

"Well this looks promising at least... " Kenji peers down into the darkness. 60' darkvision While doing so he checks for traps near the top of the stairs.

perception: 1d20 + 13 ⇒ (18) + 13 = 31

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Perception: 1d20 + 11 ⇒ (16) + 11 = 27

Sele just has his Ioun stone with the continual flame spell on it.

As deep dark dank holes go... yes


Loot sheet No plunder, no pay Battle map--Misc info slides

Kenji finds no traps, much to the team's relief.

The hallway you have entered, stretches for quite some distance, and the floor is decorated with a great number of sharp spikes, serrated blades and sprung traps.

Moving too fast could be harmful to one's health.
Though in the immediate vicinity, you notice a few corridors.

Marked 1,2 & 3.

Btw, what will be the marching order for this mission?

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Kenji... Sele or Spenser based on Per.. then whomever with last being the low per warrior?


Loot sheet No plunder, no pay Battle map--Misc info slides

Where will you be going to?

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

For the marching order I prefer if Sobrino can be the last, he can fly over us to go to the front if needed.

Well, this looks a good place to see how my new form can get along says Keera as she letfs in the floor his backpack, weapons, wraithsheets and wands. Then she starts to change, her skin becomes more blue and her body smaller and vaporous as she take the form of an humanoid small air elemental.

The she starts picking her belongings and offers her weapons to whoever wants to use them, after all, they're suited to a bigger user than me

She looks aroung, checking the disposition of the place and suggest to explore the nearer chamber at the west.


Loot sheet No plunder, no pay Battle map--Misc info slides

Room #1 it is.

A single sarcophagus dominates the east end of this room. The walls are adorned with engravings of soldiers in plate armor holding their helms reverently to their sides, eyes downcast.

The sarcaphocus is slightly ajar.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

"Oh, that's not a good sign..." Kenji proceeds forward cautiously, checking for traps along the way.

perc: 1d20 + 13 ⇒ (10) + 13 = 23
disable if nec: 1d20 + 13 ⇒ (7) + 13 = 20


Loot sheet No plunder, no pay Battle map--Misc info slides

While there are stories of things hiding or sleeping within coffins, such as mimics and vampires, this sarcophacus turns out to be only opened, and nothing dangerous is on or inside it.

Inside are the remains of a figure in Tian armor, along with a katana.
Any detect magic on them yields no result, to be ahead of you here.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele will close the sarcophagus

"Rest in peace."

He then examines the engraving

Perception: 1d20 + 11 ⇒ (4) + 11 = 15

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

"Is the weapon of any value, historically or otherwise?"


Loot sheet No plunder, no pay Battle map--Misc info slides

None, sorry. It's well crafted, though, but old. :)

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

It looks there's nothing relevant here. We should close the sarcophagus and continue exploring suggest Keera. What about the chamber just north of this The #3

Perception in wichever chamber we enter: 1d20 + 16 ⇒ (13) + 16 = 29

Also Keera will cast guidance on everybody before they enter in the chamber

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

"Well, let's leave it be; could use some good karma by not disturbing the peaceful dead."

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele proceeds to room 3 greatsword in hand ioun stone orbiting

Perception: 1d20 + 11 ⇒ (8) + 11 = 19


Loot sheet No plunder, no pay Battle map--Misc info slides

When Sele approaches, carefully stepping around the sharp blades and spikes, he finds himself facing an old statue of Sarenrae.

Time and neglect have somewhat lessened detailed features, but it is obviously her.

Kenji notices the stairs to the right, is broken, and inaccessable.
With his darkvision, he observes three more passages.

Marked 4, 5 & 6.
#7 he'd notice if he walked towards them.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

I'll explore the east before going further. What do you think? suggest Keera. But you have the last word, as you make the first steps in.

#2 in my opinion. And more guidance for everybody, also, Chyro, can we consider I cast it before we explore a section and I didn't repeat it every post?


Loot sheet No plunder, no pay Battle map--Misc info slides

Sure.

Can i get perception checks please.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

perc: 1d20 + 13 ⇒ (16) + 13 = 29

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician 2/2 Sovereign Court Contacts

Perception: 1d20 - 2 ⇒ (7) - 2 = 5

"Och!" Exclaims Sir Spenser as he bends over to examine the contents of a small crack in the floor. "Behold, ein fleur! Rally, mighty blossom, that thee may attest to the power, as exalted in The Stories, of one mighty will that may bring pulchritude into chasms of tenebre, and though be it small, shift the course of MOUNTAINS...!"

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Perception: 1d20 + 11 ⇒ (19) + 11 = 30

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Keera perception: 1d20 + 16 ⇒ (2) + 16 = 18
Sobrino perception: 1d20 + 5 ⇒ (16) + 5 = 21

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Perception: 1d20 + 9 ⇒ (15) + 9 = 24


Loot sheet No plunder, no pay Battle map--Misc info slides

GM rolls:

Its perception: 1d20 + 17 ⇒ (6) + 17 = 23
Its stealth: 1d20 + 19 ⇒ (17) + 19 = 36

Racks for bows, crossbows, and other ranged weapons line the southern walls of the chamber. Receptacles for ammunition stand between the racks. A large arcane mark glows on the floor atop a raised platform.

Unknown to the party, something sinister had heard them approach, and lurks within the room.

Can i get a willsave DC 18 from everyone, except from Sobrino.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Will: 1d20 + 7 ⇒ (19) + 7 = 26 +2 if mind affecting

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

will save dc 18: 1d20 + 9 ⇒ (20) + 9 = 29

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician 2/2 Sovereign Court Contacts

Will save: 1d20 ⇒ 13 Note my special modifiers, of course...though they probably don't matter.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Keera will save: 1d20 + 10 ⇒ (11) + 10 = 21

Let's see what happens with Spenser

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

will save for vassago: 1d20 + 4 ⇒ (15) + 4 = 19


Loot sheet No plunder, no pay Battle map--Misc info slides

Thanks Kenji.

Init:

Keera: 1d20 + 3 ⇒ (11) + 3 = 14
Kenji: 1d20 + 1 ⇒ (1) + 1 = 2
Sele: 1d20 + 1 ⇒ (3) + 1 = 4
Spencer: 1d20 + 2 ⇒ (14) + 2 = 16
Vassago: 1d20 + 7 ⇒ (17) + 7 = 24

It: 1d20 + 4 ⇒ (14) + 4 = 18

As the group has entered the center of the room, a subtle vibe passes.
Vassago blinks twice, being closest on his save.
Spenser on the other hand, leans on his sword, and slowly dozes off, slumping onto the ground.
"Windmills.....*snore*...have at thee...*snore*..

At the far side of the room, an inky silhouet is seen at the platform.
Stairs' squares will count as 2x movement.
1d4 ⇒ 2
A strong burst of wind comes from the platform, hitting the team.
Every round, a force of wind comes from a random direction. Moving into that direction requires a DC 15 str check.
Flying creatures take a -4 penalty on fly checks.

======================

Kn. Planes 18:

This is an animate dream. A creature that feeds off dreams and nightmares.

The sinister creature, round 1

Vassago
--------------
Sinister creature
--------------
Keera & Spencer (asleep, prone)
Kenji & Sele


Loot sheet No plunder, no pay Battle map--Misc info slides

Botting.

Vassago tries to move closer, to get into range for his kinetic blast.
"Very well, amigos, this thing needs banishing."

Str: 1d20 ⇒ 14
"Dios mio, this wind is strong, no?"

Vassago doesn't manage to move any closer.
He tries one more time.
Str: 1d20 ⇒ 10
But again it doesn't work.
-------------------
Sinister creature.
1d2 ⇒ 1
Its purple eyes seem to softly glow, as they shift towards Kenji.

Kenji, a willsave DC 19 please, or you are affected by confusion for 12 rounds.
Frankly i reckon you'll pass this, prove me right.

After which it floats backwards 5ft, and upwards towards the ceiling.

The room is 10 feet high, both on your end, and where the platform is, so you'd still reach him conventionally.
---------------------
==> Keera
Spenser (asleep, prone)
Kenji & Sele

Confusion effect table:

01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subject’s self)

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

will save dc 19: 1d20 + 9 ⇒ (5) + 9 = 14

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

I think I'll use my folio reroll on that:

will save dc 19: 1d20 + 9 ⇒ (16) + 9 = 25

Kenji tries to move closer to the creature...

str: 1d20 + 3 ⇒ (7) + 3 = 10

but makes no progress so he nudges Spenser with his foot... "Wake up, sleepy head."


Loot sheet No plunder, no pay Battle map--Misc info slides

==> Keera
Spenser (asleep, prone)
Kenji will wake up Spenser, who shifts initiative till after Kenji & Sele.
Sele
Spenser

Though he'll have to pick up his weapon as well.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Knowledge planes: 1d20 + 12 ⇒ (18) + 12 = 30
We are fighting an animated dream. A extrange creature who feeds in dreams and nightmares.

You had done well in waking Spenser, who knows what can this creature have done to him

Then she conjures a snowball on her hand to thorw at the creature and asks sobrino to attack it. Unless my knowledge check suggest it won't work

Snowball touch attack: 1d20 + 7 ⇒ (20) + 7 = 275d6 ⇒ (2, 1, 5, 5, 2) = 15
crit?: 1d20 + 7 ⇒ (15) + 7 = 225d6 ⇒ (1, 4, 4, 4, 5) = 18
Sobrino´s bite: 1d20 + 8 ⇒ (15) + 8 = 231d6 + 3 ⇒ (6) + 3 = 9

Well done sobrino! let's take care of that creature before it can affect anyone


Loot sheet No plunder, no pay Battle map--Misc info slides

Keera:

These things are incorporeal, as such physical attacks, unless magical, are ineffective.
Anything that deals magical damage deals only 50% dmg.

As Keera wants to move forward...
Str to move against wind: 1d20 + 1 ⇒ (18) + 1 = 19

The creature takes 7 dmg from Keera's snowball attack.
As Keera recalls this thing not to be of solid body, she refrains from asking her pet bird to attack.

I've placed him back to starting point.

Sele
Spenser

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele will use smite evil on it and then draw and throw a chakram at it

chakram: 1d20 + 7 ⇒ (20) + 7 = 271d8 + 4 ⇒ (7) + 4 = 11

Add +3 to hit and 6 to damage if evil

chakram critical confirmn: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 4 ⇒ (8) + 4 = 12


Loot sheet No plunder, no pay Battle map--Misc info slides

-If evil-? YES it's evil! :)

Sele takes penalties for the distance, but it's a hit.
The figure takes another 8 damage.

==> Spenser (prone)
===================
Animate dream, round 2

Vassago
--------------
Animate dream (-15)
--------------
Keera
Kenji & Sele
Spenser

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