Ongoing PFS campaign. (Inactive)

Game Master Chyrone


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Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Much more clear, thanks

Keera casts barkskin on the roc before sending him to the fight Relative, go flank with Kenji! Relative! the roc only looks at Keera wich frustrated continues talking. Come on, we'll think a better name, but let's do that after the fight!

The promise appears to have effect and the bird flyes over the wizard to bite him. And provokes an OoO

Relative bite, flanking: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 141d6 + 2 ⇒ (1) + 2 = 3

Then Keera moves foward, usheathing his scimitar to help in the fight.


The Immortal Conundrum: maps, etc.

I suppose there's no harm in telling you he's actually a Sorcerer.

Relative's bite finds purchase on nothing but air...

attack of opportunity, masterwork dagger: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d4 - 1 ⇒ (3) - 1 = 2

...and little better can be said of the sorcerer's dagger-slash.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

I was hoping he'd try casting a spell, but an aoo is an action, so Kenji's readied attack goes off:

to hit, readied action: 1d20 + 6 ⇒ (12) + 6 = 18
dmg if hits: 1d8 + 3 ⇒ (8) + 3 = 11

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Vassago moves up from behind and tries to blast the mage over Keera's shoulder.

PBS Water Blast @ caster: 1d20 + 8 + 1 - 4 ⇒ (18) + 8 + 1 - 4 = 23
Damage on hit: 3d6 + 8 + 1 ⇒ (1, 2, 3) + 8 + 1 = 15

Grand Lodge

M Stats Alanya
Spoiler:
Lvl 4 Hp 28/28 AC 18, T13, F16, F+4,R+2,W+3, CMB+5, CMD16, Init+1
H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft

May i add that we -really- want to put this guy down asap. I know what he can do, if given the chance, which i have done myself.

Grand Lodge

M Stats Alanya
Spoiler:
Lvl 4 Hp 28/28 AC 18, T13, F16, F+4,R+2,W+3, CMB+5, CMD16, Init+1
H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft

When Chyras' turn comes around, if the sorcerer still stands, Chyras casts summon monster II, summoning 1d3 ⇒ 2 celestial eagles to surround further the sorcerer.

Orange:
Claw: 1d20 + 3 ⇒ (10) + 3 = 13Dmg, Smite: 1d4 + 1 ⇒ (1) + 1 = 2
Claw: 1d20 + 3 ⇒ (6) + 3 = 9Dmg, Smite: 1d4 + 1 ⇒ (3) + 1 = 4
Bite: 1d20 + 3 ⇒ (4) + 3 = 7Dmg, Smite: 1d4 + 1 ⇒ (3) + 1 = 4

Yellow:
Claw: 1d20 + 3 ⇒ (7) + 3 = 10Dmg, Smite: 1d4 + 1 ⇒ (2) + 1 = 3
Claw: 1d20 + 3 ⇒ (18) + 3 = 21Dmg, Smite: 1d4 + 1 ⇒ (1) + 1 = 2
Bite: 1d20 + 3 ⇒ (20) + 3 = 23Dmg, Smite: 1d4 + 1 ⇒ (4) + 1 = 5
Bite crit?: 1d20 + 3 ⇒ (18) + 3 = 21Xtra dmg: 1d4 + 1 ⇒ (4) + 1 = 5


The Immortal Conundrum: maps, etc.

Kenji strikes, but feels his blow turned away by magical force.

Vassago fares better, blasting the nasty little man in the chest! He manages to withstand it, though.

The sorcerer takes a step back, concentrates...

defensive casting: 1d20 + 14 ⇒ (11) + 14 = 25

...and projects an incandescent, pea-sized mote from his finger.

BOOOOOOM!: 6d6 ⇒ (3, 5, 2, 2, 6, 4) = 22

Everybody but Relative (who does not need one) gets a DC 17 Reflex save for half.

Once again, everybody but Chyras is up!

Baked but unbowed, Chyras calls a pair of beautiful eagles to this plane to tear into the wicked mage. One seems too disoriented to do any harm just yet, but the other manages a nasty gouge to his face.

Sorcerer -27

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

[dice=reflex save dc 17]1d20+7[/dice}

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Is the area as closed off as it looks on the map, is there area to the left and right of the mage?

reflex save dc 17: 1d20 + 5 ⇒ (20) + 5 = 25


The Immortal Conundrum: maps, etc.

You're in a secret passageway. They tend to be on the narrow side. The mage is presently boxed in by brick, mortar, and feathers.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

reflex: 1d20 + 5 ⇒ (10) + 5 = 15

Arrgh Keera shouts as her skin is burned. Alac... err my friend, attack him from the air, so most of us can join the fight.

Relative fly check to 5step up: 1d20 + 12 ⇒ (1) + 12 = 13

The Roc, not knowing Keera's usual tactics, or not being able to fly as well as she expected, maintain his position to tear the caster. For her part, Keera use her innate ability to fly to move over the caster scimitar in hand.

Sobrino´s bite: 1d20 + 6 ⇒ (18) + 6 = 241d6 + 2 ⇒ (6) + 2 = 8
Sobrino´s claw: 1d20 + 5 ⇒ (3) + 5 = 81d4 + 2 ⇒ (3) + 2 = 5
Sobrino´s claw: 1d20 + 5 ⇒ (2) + 5 = 71d4 + 2 ⇒ (1) + 2 = 3

Used my first minute of skymaster


The Immortal Conundrum: maps, etc.

It's the wicked sorcerer's turn to scream in pain as the newly-christened Sobrino bites him hard on the neck, and he passes out.

Combat over! He's technically still alive, up to you what to do now.

Grand Lodge

M Stats Alanya
Spoiler:
Lvl 4 Hp 28/28 AC 18, T13, F16, F+4,R+2,W+3, CMB+5, CMD16, Init+1
H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft

Soft cover gives +2 to reflex saves, do those pillars or the stairs qualify?

Reflex: 1d20 + 2 ⇒ (10) + 2 = 12

Wouldn't have mattered it seemed.

After the battle, Chyras dusts himself off.
"Dem sorcerers and fireballs.....does anyone 'ave some 'ealing wand?"

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"That's a good idea" and Sele uses his wand of cure light wounds on himself

CLw: 1d8 + 1 ⇒ (1) + 1 = 2

CLw: 1d8 + 1 ⇒ (1) + 1 = 2 wow.. guess sele is not good at humour

CLw: 1d8 + 1 ⇒ (8) + 1 = 9

Then he uses it on Chyras CLw: 1d8 + 1 ⇒ (2) + 1 = 3 "What? I just wanted to see what your face looked like when I did the unexpected.."

CLw: 1d8 + 1 ⇒ (8) + 1 = 9 and again on chyras

Grand Lodge

M Stats Alanya
Spoiler:
Lvl 4 Hp 28/28 AC 18, T13, F16, F+4,R+2,W+3, CMB+5, CMD16, Init+1
H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft

Current HP:
Chyras: 25/35
Keera: 16/38
Kenji: ??
Sele: full
Vassago: ??

"Tank you."

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

reflex save dc 17: 1d20 + 7 ⇒ (9) + 7 = 16

It seems Kenji took the full force of that magical attack...

When the fight is over, he takes out his wand of cure light and hands it to Sele... "If you would do me the honor, my friend."

clw on Kenji: 1d8 + 1 ⇒ (5) + 1 = 6
clw on Kenji: 1d8 + 1 ⇒ (4) + 1 = 5
clw on Kenji: 1d8 + 1 ⇒ (6) + 1 = 7
clw on Kenji: 1d8 + 1 ⇒ (4) + 1 = 5

I've marked off 4 charges from the wand

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Vassago heal on Keera with wand top up?

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5
Sele the Thorn wrote:


Vassago heal on Keera with wand top up?

I'm unable to translate it

I have a wand to use on you. An possibly a lecture about why it's not a good idea to make a question in the middle of a mission. Keera answers Chyras question as she picks her wand and cures the summoner.

clw wand: 1d8 + 1 ⇒ (1) + 1 = 2
clw wand: 1d8 + 1 ⇒ (6) + 1 = 7

That's enough for you?

clw wand on Keera: 1d8 + 1 ⇒ (5) + 1 = 6
clw wand on Keera: 1d8 + 1 ⇒ (1) + 1 = 2
clw wand on Keera: 1d8 + 1 ⇒ (7) + 1 = 8
clw wand on Keera: 1d8 + 1 ⇒ (1) + 1 = 2
clw wand on Keera: 1d8 + 1 ⇒ (5) + 1 = 6

I've just burned up mine. Can any of you lend one to me to use in combat? I'll only use it if needed to save one of you.

And now, let's hear Chyras comment about that is also a bad thing to happen in the middle of a mission. One day I should learn to think twice in what I'm going to say

And of course I'll pick another after the scenario, didn't realize it was so low on charges

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Vassago can make his water blast heal instead, it does your level in non-lethal damage in exchange for 3d6+7 healing I think

Grand Lodge

M Stats Alanya
Spoiler:
Lvl 4 Hp 28/28 AC 18, T13, F16, F+4,R+2,W+3, CMB+5, CMD16, Init+1
H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft

"Tank you for that, dese evil sorcerer types seem to luv tossin' dose fireballs."

"Yet why a lecture?", the half-elf looks at Keera with blissfull ignorance.

"I can imagine many tings not to ask in de middle of a mission, but asking a common question?"

Sorry, i've got no healing wands.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

I have a healing wand to spare, too :)

"Well, glad we are all in one piece, even if a bit tanned, no?"


The Immortal Conundrum: maps, etc.

There are two other doorways leading out of the foyer in addition to the central staircase, and the door out the other side of the passageway is easily enough found.

Pardon me for concealing the door markers. Where to?

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele will move out the end of the passageway

Perception: 1d20 + 10 ⇒ (9) + 10 = 19

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Bad guy loot?

Grand Lodge

M Stats Alanya
Spoiler:
Lvl 4 Hp 28/28 AC 18, T13, F16, F+4,R+2,W+3, CMB+5, CMD16, Init+1
H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft

I could spoiler that, but i'd be robbing him of his fun if i did. ^^
Note to self, buy a wand of infernal haling perhaps.

Chyras follows Sele through the passageway, but takes a look in the passageway itself first.

Anything of interest?: 1d20 - 1 ⇒ (6) - 1 = 5


The Immortal Conundrum: maps, etc.
Sele the Thorn wrote:


Bad guy loot?

Of course, sorry.

Searching the man, you find: a Feather Token in the shape of a whip, a pair of smokesticks, a masterwork dagger, an unholy symbol of Moloch, a pouch containing 200 gold pieces, a fine cloak

Spellcraft DC 20:
Cloak of Resistance +1
, a mummified Elven hand on a golden chain around his neck
Spellcraft DC 17:
Hand of the Mage
, a fine golden ring with a single inset diamond
Spellcraft DC 20:
Ring of Protection +1
, and a key.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

We can't identify any of the items, can you Chyras?

Keera will follow Sele and Chyras after casting gidance on Sobrino, herself and whoever is next to her.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji moves forward with Sele...


The Immortal Conundrum: maps, etc.

Against the east wall of this chamber sits an ornate brass throne, sculpted to resemble an enormous hand of flame. Wood painted to resemble tendrils of smoke rising from behind the throne merge into a detailed mural of Moloch’s idol on the wall.
Beautiful tapestries line the other walls, depicting a grand battle between soldiers of flame and the dervishes of Sarenrae.

Knowledge (History) DC 10:
These tapestries do not depict an actual battle.

A secret door behind the throne is surprisingly easy to find, and bears a shiny new lock.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

"Well if the door weren't more obvious, that spanking new lock would give it away for sure." Kenji slips forward and examines the door and area for traps.

perception: 1d20 + 13 ⇒ (9) + 13 = 22

If he spots trap(s), he'll attempt to disarm it/them.

disable: 1d20 + 13 ⇒ (3) + 13 = 16


The Immortal Conundrum: maps, etc.

There are no traps, but that won't spring the lock, either.

Grand Lodge

M Stats Alanya
Spoiler:
Lvl 4 Hp 28/28 AC 18, T13, F16, F+4,R+2,W+3, CMB+5, CMD16, Init+1
H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft

Chyras looks at the items.

Auto-pass on the 17, taking 10 for 18.
The other two:
Spellcraft, guidance: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Spellcraft, guidance: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14

Keera can try the last one, she has spellcraft +6.

"Useful, dis is one of dem resistance cloaks. Weakest one, but useful anyway.
Dis 'and is a little weird."
, as he turns the mummified hand. "Feels like a sort of Mage 'and, i 'aven't figured out de ring. You could try, Keera."

Take 10 for 16 on Kn. History.
Chyras examines the tapestries.
"Dis ain't a battle scene, there's someting about it."

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Knowledge untrained: 1d20 + 2 ⇒ (2) + 2 = 4

I don't like when "hidden" things are easy to find. Are you sure there are no traps? Asks Keera as she searches the place.

Perception: 1d20 + 13 ⇒ (12) + 13 = 25

Then, the new roc starts chirping at her and an extrange conversation is made with chirps, words and wild gesticulations. What? You doesn't like your name and you want to use another? Now?

Nut now we're in the middle of a task...

Ok, ok. Tell me what was Alacorta for you. --- So you're his nephew, then I'll call you "Sobrino"

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele will first have taken the magic whip and now he opens the secret door and goes through if he can.


The Immortal Conundrum: maps, etc.

It's locked.

Grand Lodge

M Stats Alanya
Spoiler:
Lvl 4 Hp 28/28 AC 18, T13, F16, F+4,R+2,W+3, CMB+5, CMD16, Init+1
H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft

"You could force it..."

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"I'll attempt to force the door open."

Sele sheathes his greatsword and takes out his crowbar and attempts to pry the door open

Str roll + crowbar: 1d20 + 5 ⇒ (18) + 5 = 23

Grand Lodge

M Stats Alanya
Spoiler:
Lvl 4 Hp 28/28 AC 18, T13, F16, F+4,R+2,W+3, CMB+5, CMD16, Init+1
H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft

Leave it to the muscular paladin.


The Immortal Conundrum: maps, etc.

Wisdom check: 1d20 + 3 ⇒ (20) + 3 = 23

It occurs to Keera that you could always try the Sorcerer's key. :P

You understand there's also two rooms to the sides, right?

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

random choice then... say the one on the left


The Immortal Conundrum: maps, etc.

Adjusting for certain definitions of the word 'left....'

The walls of this room are lined with weapons: crossed
halberds, spears, and longswords, all decorated with flame motifs. Two shields with portraits of Moloch towering over the Citadel of Flame sit near the ceiling. A plain obsidian bench sits on the floor, with a skeleton splayed across it. The skeleton’s armor is bedecked in stylized flames, and its scimitar’s hilt is shaped like an idol of Moloch. The room is lit by two torches.

Craft (Weaponsmithing or Armorsmithing) DC 10 OR Perception DC 20:
These are all newly crafted items.

Perception DC 25:
A viewport to the secret passageway is cleverly hidden as part of an empty weapon rack.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

perception dc 20 or 25: 1d20 + 13 ⇒ (18) + 13 = 31

"These weapons are all newly made... none of them look used at all. and look, there's a secret passage there, looking like an empty weapons rack."

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Attempt to open the secret door

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Want to try the key first this time? Says Keera smiling.

[i]I doubt it helps, but hey sometimes a girl must say her phrase


The Immortal Conundrum: maps, etc.

The key fits, and the lock yields. The secret door opens onto a covered bridge forty feet across. The entire structure appears to be carved from a single red stone, but the centuries-long burial in sand has levied its toll. Long cracks line the walls and ceiling, and twenty feet along the bridge a seven-foot gash splits the floor in two, through which the dark orange stone of the valley below is visible. Spaced every ten feet on the walls are a series of massive carved heads: a pair of screaming fire elementals, a pair of humans clad in armor, and a pair of bull-headed men, each flanked by massive torches. The arch’s far end is carved into the shape of a massive leering
face, with golden double doors in place of its mouth.

A winged anthropoid monster of some sort (Knowledge [Planes] to identify) stands guard over the bridge, armed with a nasty-looking ranseur.

"NONE SHALL PASS!"

Please place yourselves.

Grand Lodge

M Stats Alanya
Spoiler:
Lvl 4 Hp 28/28 AC 18, T13, F16, F+4,R+2,W+3, CMB+5, CMD16, Init+1
H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft

This....gave the others such trouble.
Also, i'm getting a slideshow of various pics while viewing the map. :D

Chyras takes a quick look at the creature.
Kn. Planes: 1d20 + 6 ⇒ (18) + 6 = 24

Shall i give its info IC? Meta wise i know what we're facing, saving you time to spoiler it.


The Immortal Conundrum: maps, etc.

Go ahead. It's only appropriate a Summoner have encyclopedic knowledge of Outsiders.

Grand Lodge

M Stats Alanya
Spoiler:
Lvl 4 Hp 28/28 AC 18, T13, F16, F+4,R+2,W+3, CMB+5, CMD16, Init+1
H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft

I'd be bad if i didn't. ;)

"Caution be taken. Dis ting is called a Magaav.
A flying devil that can grab you wit its feet while still wielding a weapon. Moreover, it has a bad case of breath problem, nuff to make you vomit."

He looks cautiously at the thing.
"It is sorta resistant against normal weapons, save dose dat are blessed. Also immune to fire, and 'ighly resistant to acid and cold.
One would better focus, spells need some measure of mental preparedness, lest it resist them entirely."

Sele might be having fun if smiting is involved here.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

"So, I just hit it really hard with water, right?", Vassago muses.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"Well do we need to pass? I'm not in the habit of killing guardians to steal their stuff?"

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