GM Chyro |
Did you have to do that?
Then again...my alchemist shot a confirmed crit while a boss kobold was monologue-ing. Except he didn't kill the lizard. :P
Despite the cover from a training dummy, Vassago's shot at green is dead accurate, and the dervish goes down, being knocked 5 feet back by the sheer impact.
Keera
-------------
Dervishes
-------------
Sele
Sele the Thorn |
This is my actual action .. if i can
Sele will move up to blue with greatsword drawn and takes an more controlled swing as these fellows look like they can move well.
Greatsword: 1d20 + 11 ⇒ (6) + 11 = 172d6 + 7 ⇒ (6, 2) + 7 = 15
Keera Airbornt |
Seeing her companions are taking care of their enemies really fast, Keera decides to conserve her spells for later and toss a dart against the blue thug.
dart, in combat: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 121d4 + 1 ⇒ (1) + 1 = 2
GM Chyro |
Keera's dart fall short of distance to hit the dervish, and clatters along the floor.
----------------
Blue moves to flank with his buddy.
Acro vs aoo, DC 20: 1d20 + 3 ⇒ (1) + 3 = 4 Fail.
AoO Spenser: 1d20 + 6 ⇒ (7) + 6 = 132d4 + 12 ⇒ (2, 4) + 12 = 18
The dervish is lucky, that hit would have done a number on him otherwise.
Scimitar, flank: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12Dmg, SA: 1d6 + 1 + 2d6 ⇒ (5) + 1 + (4, 4) = 14
1d100 ⇒ 81
The attack misses.
Red then attacks as well.
Scimitar, flank: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25Dmg, SA: 1d6 + 1 + 2d6 ⇒ (4) + 1 + (6, 3) = 14
1d100 ⇒ 50
Crit?: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 231d6 + 1 ⇒ (3) + 1 = 4
Red's strike is dangerous, as the only sound is a faint (swish) through the air, and Spenser goes out cold at -7.
-----------------
Sele That will change your direction of movement.
It's DC 12 acro to get through the liquid, if you're going for the fastest route. The attack misses though.
====================
The Hall of Discipleship, round 2
Spenser Stabilize roll if you didn't pass last round.
Keera, Vassago & WotC
-------------
Dervishes
-------------
Sele
Wizard of the Coast |
Kel summons 1d3 eagles: 1d3 ⇒ 3 and sets all 3 to attack blue. He positions them so eagles 1 and 2 are flanking to east and west with 3 to the north.
eagle 1 claw: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
eagle 1 claw dmg if hits: 1d4 + 2 ⇒ (4) + 2 = 6
eagle 1 claw confirm: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
eagle 1 claw dmg if crits: 1d4 + 2 ⇒ (2) + 2 = 4
eagle 1 claw: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
eagle 1 claw dmg if hits: 1d4 + 2 ⇒ (4) + 2 = 6
eagle 1 beak: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
eagle 1 beak dmg if hits: 1d4 + 2 ⇒ (1) + 2 = 3
eagle 1 beak confirm: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
eagle 1 beak dmg if crits: 1d4 + 2 ⇒ (4) + 2 = 6
--------
eagle 2 claw: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
eagle 2 claw dmg if hits: 1d4 + 2 ⇒ (3) + 2 = 5
eagle 2 claw: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
eagle 2 claw dmg if hits: 1d4 + 2 ⇒ (2) + 2 = 4
eagle 2 beak: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
eagle 2 beak dmg if hits: 1d4 + 2 ⇒ (2) + 2 = 4
---------
eagle 3 claw: 1d20 + 3 ⇒ (17) + 3 = 20
eagle 3 claw dmg if hits: 1d4 + 2 ⇒ (3) + 2 = 5
eagle 3 claw: 1d20 + 3 ⇒ (3) + 3 = 6
eagle 3 claw dmg if hits: 1d4 + 2 ⇒ (3) + 2 = 5
eagle 3 beak: 1d20 + 3 ⇒ (15) + 3 = 18
eagle 3 beak dmg if hits: 1d4 + 2 ⇒ (4) + 2 = 6
-------
Then he fires a pair of magic missiles into the same target.
mm dmg on blue: 2d4 + 2 ⇒ (3, 3) + 2 = 8
GM Chyro |
Wow, those are some hot rolls, but eagle 3 would better be below blue, as Sele probably occupies the square north of him.
The eagles make short work of the dervish, and he falls to the ground.
Kel fires a pair of magic missiles at red.
Keera & Vassago
------------
Red
------------
Sele
Wizard of the Coast |
ok... south of blue then... lol
Spenser Quixote |
Red's strike is dangerous, as the only sound is a faint (swish) through the air, and Spenser goes out cold at -7.
-7? I count positive 4. Only one of those initial javelins hit me, even flat-footed.
GM Chyro |
Checking, we are both incorrect.
You are disabled.
When you healed after being raised, you healed to 30.
-12 from javelin > 18
-18 from confirmed crit +SA just now > 0
Spenser Quixote |
I would have healed to my maximum. I meant to (and thought I did).
Actually, because of my Fey Foundling feat, I WOULD have been healed to maximum, even with that number of wand uses or possibly fewer. I forgot to factor that in.
Sele the Thorn |
I thought I could get there and not go through water? If so I do or I keep moving NOT through water til I get to blue.
GM Chyro |
That's only for the shortest route of 2 squares. I've placed you as walking your normal speed and in melee range, assuming you'd try and avoid it.
Sheesh X) ... martials and fey foundling that's nowhere in bio.
;3.
...just the other day, a paladin applied for a game of mine.
Guess...yes! More fey foundling....and in last gameday another paladin with it too :3.
I'm pulling a leg here :3
Spenser Quixote |
So being neither unconscious nor disabled, can I make an attack?
if so...: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 2d4 + 12 ⇒ (4, 4) + 12 = 20
GM Chyro |
It would appear so.
Spenser's attack is dodged by the last Dervish.
Fort vs flare: 1d20 + 4 ⇒ (1) + 4 = 5
But the sudden spell works the magic.
Vassago
--------------
Red
--------------
Sele
Vassago Ilsidore |
Vassago summons some water into his hand, shaping it into the length of a Taldane cricket bat. He approaches the remaining foe, avoiding the oily mess in the center. "Sir, it would be in your best interest to drop your weapon or surrender. You saw what I did to your friend with mere water, this man at my side just came back from the dead to exact his vengeance at the one that enacted his demise and that of his trusty steed over some trinkets, and that man with the very large sword will be more than happy to split you in twain for your act of evil.", the ifrit thumbing over to Sele. "Don't even get me started at the internal rage going on inside my fair blue companion over the loss of longtime companion. She may be easy on the eyes, but there's only blood in hers.", Vassago nodding towards Keera. "Do you wish to die for such folly? Because we are skilled, we are capable, and Rovagug-be-damned what will happen if you give us a reason to continue this assault!"
Intimidate: 1d20 + 9 ⇒ (20) + 9 = 29 Plus whatever for awesome monologuing :D
That seems quite appropriate...
And sorry Kel, couldn't think of a good way to get you into the mix, more so since I haven't partied with you long to get Kel's motivations and reasons for this.
GM Chyro |
Keera, you didn't move in the 1st turn.
How can you both cast a spell and move a double move worth?
Red is clearly nervous from Vassago's speech.
He realizes he has no space to flee, and therefor drops his scimitar.
Without a word he raises his hands in surrender.
Keera Airbornt |
Keera, you didn't move in the 1st turn.
I did move to the left, to have a clear view of the enemy Sele was fighting (that was why I applied penalties for combat and said nothing of cover)
I'm not going to kill an unarmed man. But he deserved it for what they provoked she says staring firmly at the thug an letting others, more calmed, interrogate the man.
Sele the Thorn |
Sele says to blue
"Your friend has seen sense, now drop your weapon, you will not be harmed"
Diplomacy: 1d20 + 11 ⇒ (14) + 11 = 25
GM Chyro |
^
^
Block of hot rolls at Kel's post.
Kel's eagles were so kind enough to have dealt with him.
Keera Airbornt |
What's the plan?
Kill them all and use their blood to fertilize the soil where Alacorta is going to be buried, so at least in their death they can serve nature.
But maybe her companions had a less vindictive option, so Keera had decided to shut up and not create a conflict with her group.GM Chyro |
Hmm, such language...are you slipping towards the dark side?
Darth Airborn....
Spenser Quixote |
Well, let's clarify: Has the guy who surrendered already been torn apart by the eagles? If not, Spenser is totally one to let a surrendered foe cast down his arms and go in peace.
GM Chyro |
No, this sole remaining dervish surrendered on his turn.
Spenser Quixote |
"Cast off thine vectors, eschew all ring-givers of wickedness, and needle none again! Go in frith," Says Spenser, extending a chivalrous arm to grant the penitent foe passage.
GM Chyro |
The dervish is baffled at this display of words, both due to the use of foreign words, and the man whom he sliced extending a hand in mercy.
He's still very wary of it all, but nods very slightly, and leaves..., -if- nobody objects.
Sele the Thorn |
Sele looks on grimly but is merciful as usual
Keera Airbornt |
No dark side for me, nature doesn't know of light or dar sides. Just natural impulses
Once Keera realizes what the cavalier is saying, she decides to refrain herself for any action. [i]He also had lost a friend, and was even slaying by them. If he wants to give forgiveness I'm not going to discuss his right to do so[/ooc]
I'm not going to stop you. But before you go you should tell us what you have done with the relics you stolen.
GM Chyro |
The dervish holds his step.
Pointing at himself and the other two and then towards outside, he shakes his head. Pointing at himself and the two fallen compatriots, he points at the floor.
With two fingers raised, he makes a motion at his eyes, before pointing to the next floor.
We three weren't out, we three were here.
Search up there.
He waits a moment for any other responses, before he would take his leave.
Wizard of the Coast |
linguistics: 1d20 + 8 ⇒ (10) + 8 = 18
"I think he means he's been here the whole time and we have to go up to find our perpetrators."
Sele the Thorn |
"Lets go then"
Sele makes his way up the stairs?
GM Chyro |
Just before Sele does, the dervish taps his boot on the floor.
The same motion for 'search', and he points towards the side chambers to your west.
East on the map.
When Sele ascends the stairs:
Two stairways lead up to a curtain-shrouded balcony, where a massive brazier burns below a smashed skylight. The ruddy light illuminates an ominous bronze idol with the head of a bull.
The idol ss a guise of the arch-devil Moloch.
Spenser Quixote |
Knowledge (Religion): 1d20 + 6 ⇒ (4) + 6 = 10
Sele the Thorn |
Kn Religion: 1d20 + 5 ⇒ (12) + 5 = 17
Not seeing anything of note Sele moves to the doors and opens them.
GM Chyro |
The first room Sele checks has little of note. Decorations and household items for maintenance.
The other one, though, has better results.
Heaped notes and letters lie atop an office desk. One parchment mentions
that an Andoren meddler had been dealt with, while another names someone named Ibn-Chadli, in which it states that he hired the dervishes as guards.
The office holds another item of value, a most likely stolen portrait of Prince Khasine and bags of Chelish gold.
Keera Airbornt |
We had searched all the rooms, right?
We should search for that Ibn-Chadli and see how much is he involved, and what he have done with the stolen relics.
Sele, Spenser can you ask around? I would try it, but you know I'm not good making friends, and today I'm not in mood of even trying
Sele the Thorn |
"We should take the portrait and gold to give to their rightful owners."
Spenser Quixote |
"Verily."
GM Chyro |
Asking around, the city guards give you directions to the society's Chelish representative's office, who is both grateful and curious where you've found the missing piece and the gold.
Can i have a few diplomacy rolls?
Wizard of the Coast |
Kel agreed with the others as to the return of the items, "though it might be a bit more difficult to determine the exact owner of the gold than that of the painting. Anyone could claim ownership of gold."
diplomacy: 1d20 + 8 ⇒ (1) + 8 = 9
pathetic
He does try to recall who this Ibn-Chadli person might be.
know local: 1d20 + 8 + 1d6 ⇒ (4) + 8 + (1) = 13
know nobility: 1d20 + 8 + 1d6 ⇒ (7) + 8 + (5) = 20
or:
diplo to gather info: 1d20 + 8 ⇒ (16) + 8 = 24
Sele the Thorn |
Sele talks with the Chelish representative stating where he found the items, on who and who they were representing
"Yes any information you have on this Ibn-Chadli would be very helpful."
Diplomacy: 1d20 + 11 ⇒ (8) + 11 = 19
Diplomacy: 1d20 + 11 ⇒ (5) + 11 = 16
Diplomacy: 1d20 + 11 ⇒ (9) + 11 = 20
Spenser Quixote |
Diplomacy: 1d20 + 10 ⇒ (20) + 10 = 30
Diplomacy: 1d20 + 10 ⇒ (15) + 10 = 25
Diplomacy: 1d20 + 10 ⇒ (14) + 10 = 24
GM Chyro |
The team's inquiries with the guards and other salesmen goes smoothly.
You are given directions to the 'Square of the Phoenix', where some of the nobility and the wealthy Merchants live.
Getting there on foot takes a while though, through a few blocks, its streets booming with people.
1d4 + 1 ⇒ (2) + 1 = 31d4 + 1 ⇒ (2) + 1 = 31d4 + 1 ⇒ (2) + 1 = 3
With the busy talking and moving about the city, the time turns to the late afternoon.
With the season, the days' light falls early, and by the time you arrive at the place, light has dimmed. Thankfully there are a few small torches burning every couple of hundred feet.
Guards patrol the Streets every so often, in a fairly easy recognizable pattern.
=========================
Small villas line the Avenue of the Phoenix, the local residences of traveling merchants and officials.
Intricate designs cover the homes’ finely carved doors, subtle reminders of their residents’ wealth and taste.
Midway down the street, the gaudily painted walls of one home contrast sharply with the burnt-out remains of an unfortunate neighbor: this must be Raamiz Ibn-Chadli’s villa.
A stout door and twelve-foot walls guard Raamiz Ibn-Chadli’s home.
The door requires a DC 20 Disable Device, or it can be forced with a DC 23 stregth check.
If you'd want to scale the walls, it's a DC 15 climb check.
Wizard of the Coast |
Kel pulls out his lockpicks and tries to unlock the door using the others for cover and a bit of inspiration to assist.
disable: 1d20 + 6 + 2 + 1d6 ⇒ (10) + 6 + 2 + (6) = 24
GM Chyro |
How many doors have you encountered that couldn't technically be hacked to pieces? :)
While Sele measures up the door, considering how many strikes it would take to destroy it, Kel is working with his lockpicks.
Once inside, you take some time to explore the immediate interior.
Downstairs holds two storerooms, a kitchen, a cramped servants’ room, and disheveled guards’ quarters (currently empty).
There is a study upstairs, too.
A box atop Ibn-Chadli’s desk holds neatly-organized correspondence. These papers include a sheaf of love letters written to one Lujine (*)
Lujine is the name of the bride.
The groom's name is Farendir Faireven, a fellow pathfinder scholar.
I thought i had mentioned that, but it seems i didn't.
Another bundle details Ibn-Chadli’s dealings with a band of slavers. While slaving isn’t illegal, the papers suggest these men abduct Qadirans for sale in Cheliax.
One slaver captain’s note agrees to rendezvous with Ibn-Chadli at sunset on the day after the wedding.
That's 2 days from now. Today was the wedding reception.
You discover a loose floor tile, beneath which lies a set of jewels, wrapped in greasy black parchment.
Under them sits a battered journal, it's first page mentioning its owner: Pathfinder Venture-Captain Targos Min-Katheer.
Its notes describe sites near Katheer, but the text readily falls open to a section describing the Tomb of the Upright High Priest Ubaidah Abd-Hikmah, several hours’ ride up the coast. It details the isolated site’s importance to the local church of Sarenrae.
When you've discussed all of this (no rush), the footsteps of two people are audible. An elderly couple, of likely ulfen lineage, watch you.
"Who-who are you? Are you here to see the master?"
Keera Airbornt |
Perception: 1d20 + 13 ⇒ (20) + 13 = 33
So, Ibn-Chadli is set in illegal slavery and has a reason to stop the wedding... Hge's scalating positions to be considered guilty of everything had happened. Then she sees something strange about a floor tile.
Hey guys, there's something hidden says Keera as she opens the journal. Why does Ibn-Chadli have this journal?
GM Chyro |
It's because he's a villain that needs a room in the jail...or slaying.
(Emote of axe swinging through the air)