Ongoing PFS campaign. (Inactive)

Game Master Chyrone


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Loot sheet No plunder, no pay Battle map--Misc info slides

The devil smiles.

"Right, now here's an elixer that turns them back to flesh, with that profane extra."

A hand stretches out with a flask that looks hot, but is cool to the touch. "Good luck with your endeavors. I'll be watching....great grand nephew...."

The devil laughs, as the form fades in a flame.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji lofts a brow at the notion that this creature is a relation, but then shrugs, as it isn't out of the realm of possibility.

Now, how do I administer an elixir to a stone being?

He heads back in, as quietly as possible, keeping his gaze low so as not to meet the creature's eyes.

stealth: 1d20 + 9 ⇒ (9) + 9 = 18


Loot sheet No plunder, no pay Battle map--Misc info slides

Kenji finds a small second flask, the size of a small ink vial, with a dark liquid, in his pocket.
--------------------------
The medusa isn't where she was before, nor is the last bandit.
Instead, there is some soft musing coming from the passage ahead.

Were it not for it being from a medusa, one would usually like to see who sang so lovely.
As Kenji thinks of how to administer the elixer, his hand moves on his own, as if guided by the flask itself, releasing a few drops on each of his friends.

It takes several seconds, but they slowly turn back to their normal forms.

Grand Lodge

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hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji speaks very quietly to them, "Welcome back to the land of the living. We should proceed with great caution, as there is a woman here who has snake hair and can turn people to stone. Don't meet her gaze... again. She has very attractive toes... watch her toes."

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Blinking to make sure he can see properly.. "Umm.. okay"

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

"-ly woman.", Vassago finishing his statement that seemed to be days in the making.

Looking around, he almost collapses as his skin and muscles feel awkward. "Aye carumba...", a woosy Vassago standing back up. Upon Kenji's statement he nods. "I guess that couldn't be any worse that her face.", the normally romantically-dispositioned ifrit not having a positive reaction to his memory of the snake-woman's visage.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

I can´t convince Alacorto to see someone toes. I´m don´t even know who te tell him about toes. Besides, he´s feeling badly for the prevoius attack, but before... Then she goes to Alacorta, whispers something at his ear and picks her amulet.

Alacorta agrees to lend this to you, Kenji, until you met again. Please pick it, Keera ends giving him andAmulet of mighty fists. +1

Then Alacorta bows his head and flies away, back to the village.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

"probably a wise choice, and thank you for the loan of the amulet... I appreciate it."


Loot sheet No plunder, no pay Battle map--Misc info slides

After final preparations, you enter the passage.
It goes for just 20 feet, but it ends at the foot of a 25 feet deep chasm, the bottom littered with unlabeled flasks.

A 15 feet long bridge crosses the chasm. The bandit from earlier is pacing near a stairs, leading to one of the biggest treasure hoards you've seen yet.

A elevated part lies ahead, 15 feet above ground level.
Left upper part.

Perception 25:

Something about the bridge is 'off', something's not right about it.
A collapse?

The bandit who escaped is slowly walking back and forth, but keeps his eyes focused on the ground. The medusa is himming a tune.

Perception bandit: 1d2 + 7 - 4 ⇒ (1) + 7 - 4 = 4
Perception medusa: 1d20 + 16 ⇒ (5) + 16 = 21
Stealth will be a problem, she'll hear Sele's armor for sure.

The bandit is unaware, but the medusa's eyes are aimed at the party, back in the flesh.
--------------------
Medusa: "What...how, how did you get rid of my petrification?"

Bandit: "They're back? Does the half-devil guy know magic? :/"

Any last words before payback time? :D

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

perception: 1d20 + 12 ⇒ (8) + 12 = 20

Kenji keeps his eyes lowered, and so doesn't notice anything amiss with the bridge... but he doesn't trust it as it's a choke point too easy to rig to fall now that the bandit is across it. he starts getting out his rope.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

"I bet you look much better from the neck down!"


Loot sheet No plunder, no pay Battle map--Misc info slides

Hey, HEY...my eyes are up <here>, not at chest height.
:P

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Looking not at her face. . "Butt kicking for goodhess time!"


Loot sheet No plunder, no pay Battle map--Misc info slides

Anyone else for the perception spoiler?

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Not even close


Loot sheet No plunder, no pay Battle map--Misc info slides

Keera or Sele, or both, might notice.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

I´ll miss him, but he´s not safe against a medusa

Perception: 1d20 + 13 ⇒ (17) + 13 = 30

Keera notices something strange in the bridge and whispers it to her friends. The bridge is not ok. There can be a collapse. Push her over it.


Loot sheet No plunder, no pay Battle map--Misc info slides

Push her over it?
She's at the other side, see the map.

Init:

Keera: 1d20 + 3 ⇒ (10) + 3 = 13
Kenji: 1d20 + 1 ⇒ (15) + 1 = 16
Sele: 1d20 + 1 ⇒ (16) + 1 = 17
Vassago: 1d20 + 7 ⇒ (16) + 7 = 23

Bandit: 1d20 + 3 ⇒ (12) + 3 = 15
Medusa: 1d20 + 6 ⇒ (16) + 6 = 22

She takes her bow.
"No matter how, you fool. We kill them!"
--------------------------
Medusa, round 1

Vassago
--------------
Medusa
--------------
Kenji & Sele
--------------
Bandit
--------------
Keera

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

I trust in their inventive to do as suggested ;D

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Vassago steps up, outside of the medusa's lethal visage. "Maybe some water would moisturize that scaly skin.", Vassago jokes as he still cautiously averts his eyes.

Using the Extended Range infusion for free ala Infusion Specialization
Water blast @ medusa: 1d20 + 8 ⇒ (15) + 8 = 23
Miss chance > 20 is hit: 1d100 ⇒ 61
Damage on hit: 3d6 + 7 ⇒ (5, 3, 3) + 7 = 18


Loot sheet No plunder, no pay Battle map--Misc info slides

Averting eyes is 50%.

The blast hits the medusa, who returns fire.
Shot: 1d20 + 11 ⇒ (9) + 11 = 201d8 ⇒ 6
Shot: 1d20 + 6 ⇒ (18) + 6 = 241d8 ⇒ 8
Hitting Vassago once for 8, she then 5 feet steps north.
-----------------
Kenji & Sele
-----------------
Bandit
-----------------
Keera

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji uses his time to disarm the trap of the bridge.

disable device: 1d20 + 13 ⇒ (15) + 13 = 28


Loot sheet No plunder, no pay Battle map--Misc info slides

Sorry, but that would be impossible without getting on the bridge itself, which is risky, as Keera pointed out.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Ahh, your note in discussion said concealment, not total concealment, so I got that confused. Noted for the future :)

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

well then, I guess he'll try to jump the chasm, taking a nice long running start... it looks on the map like its about 12-15'.. so here goes nothing...

Before jumping, he'll drop his rope of climbing and say "That's a rope of climbing, it might help the rest of you get across the chasm... otherwise just blast em from here."

acrobatics: 1d20 + 10 ⇒ (14) + 10 = 24


Loot sheet No plunder, no pay Battle map--Misc info slides

Rather 5 feet to start, diagonally. The thick grey lines are the walls of the chasms. But going straight south, you make it.
Rope of climbing needs a point to secure itself, doesn't it.
This cave is annoying for it, as the only objects suitable are in the 'living quarters' to the south east. I wonder what the designers had in mind about that. :/

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele uses smite evil on the medusa

He then cautiously steps up to the bridge trying to find the trap

Perception: 1d20 + 10 ⇒ (11) + 10 = 21


Loot sheet No plunder, no pay Battle map--Misc info slides

Sele doesn't quite spot the weakness, but Keera's word is adequate a warning.
--------------------
The bandit takes aim and shoots at Kenji.
Feint bluff: 1d20 + 4 ⇒ (6) + 4 = 10 No effect.
Shot: 1d20 + 4 ⇒ (19) + 4 = 231d8 ⇒ 4
He hits for a meager 4.
--------------------
Keera

Vassago can post ahead.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Keera looks fixedly at Sele as she makes him fly. Fly spell gives you a +2 to fly, is not a lot but you don´t need to check if you move at least half your movement without turn. You know, like if you charge her.

Don´t mess with the bridge Sele, Go for her!!! shouts Keera. Obviously angry for having been turn into a statue.


Loot sheet No plunder, no pay Battle map--Misc info slides

Useful, how'd you know to prepare that? ;)

Sele can now carefully walk on air.
He still has to be careful where he's looking.
-------------------
Medusa, round 2

Vassago
-----------
Medusa (-15)
-----------
Kenji & Sele
-----------
Bandit
-----------
Keera

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

It comes with the feather subdomain. It costs 5 PPs, but looks handy


Loot sheet No plunder, no pay Battle map--Misc info slides

Botting Zorro.

"Señora, i have been too careful harming women, but you will not get the gentle treatment."
Gentle with women.....now where was that again... :P

Washy blast vs snake lady: 1d20 + 8 ⇒ (9) + 8 = 172d6 + 7 ⇒ (1, 2) + 7 = 10
His blast hits the medusa, who hisses after being hurt.

She takes aim, and fires twice at Kenji, before slithering 5ft back, attempting to gain some cover against the ranged attacks from the other side.
The thicker grey lines indicate the elevated ground.

Shot: 1d20 + 11 ⇒ (20) + 11 = 311d8 ⇒ 3
Crit?: 1d20 + 11 ⇒ (9) + 11 = 20Extra: 2d8 ⇒ (2, 5) = 7
Shot: 1d20 + 6 ⇒ (17) + 6 = 231d8 ⇒ 4
Her arrows hit too.

"I will not be so merciful this time!"
------------------------
Kenji & Sele
------------------------
Bandit
------------------------
Keera

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Can i fly charge her? Or just move up to her? I'm not sure how fly works


Loot sheet No plunder, no pay Battle map--Misc info slides

While charging is legit during flight, the 20 feet speed prevents a successful charge here.
But from what i understand, it's as easy as walking through air, regarding movement.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji charges the medusa and attempts to hit her (low, because he's not looking at her face... and yes, you CAN hit girls below the waist)...

to hit: 1d20 + 6 ⇒ (13) + 6 = 19
dmg if hits: 1d8 + 3 ⇒ (7) + 3 = 10

then he uses a swift action to spend a ki point to increase his ac to 24 for a round.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele moves 40 forward on a diagonal to get past kenji next turn


Loot sheet No plunder, no pay Battle map--Misc info slides
Vassago wrote:
Ahh, your note in discussion said concealment, not total concealment, so I got that confused. Noted for the future :)

You are totally right, i was ahead of myself, thinking you'd make an attack while looking away from her entirely. Melee/ranged...

Kenji, can you make a % roll to hit her, as you are averting your eyes from her.
21 + = good, and you risk only 50% to have to make a save vs petrification, now that you are within 30 feet.
Likewise for our brave paladin.

The attack would be a hit, if it goes according to plan.
Sele closes distance.
---------------
The bandit sees the two dash past him.
"This wasn't how things were supposed to go."

He shoots at the attackers on the other side of the chasm, trusting his boss to deal with the two just now.
1 Keera 2 Vassago: 1d2 ⇒ 1
Bluff: 1d20 + 4 ⇒ (3) + 4 = 7 No effect
Shot: 1d20 + 4 ⇒ (6) + 4 = 101d8 ⇒ 4
The bandit takes a shot, but the tension of combat makes him shoot way above Keera.
---------------
Keera

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Thanks for rolling for me GM; I've done worse on my own :P

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

miss chance 0-20 misses: 1d100 ⇒ 31


Loot sheet No plunder, no pay Battle map--Misc info slides

POW!!!

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Is not like I´ll need more light here, and a some elementals will help us Thinks Keera as she starts summoning some nature allies. Sacrificing Dayligh for 1d3 earth elementals. Let´s see if she turn earth in stone.


Loot sheet No plunder, no pay Battle map--Misc info slides

She can, actually. :D
Unless you speak Terran, they will only attack her to their best ability, which doesn't include averting their eyes.
So expect to be rolling fort vs petrification as long as they start their turns within 30 feet of her.
Could you make an outlining, of where the 1d3 will pop up, thanks.

Keera starts summoning earth elementals.
As you're going for 1d3, they are small.
-----------------------------------

Medusa, round 3

Vassago
--------------
Medusa (-38)
--------------
Kenji & Sele
--------------
Keera & elementals

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Vassago blasts the medusa again, this looking at the medusa so his aim is true.

And I realize I was nerfing my damage; supposed to be 3d6 blasts at this level

Extended Range water blast: 1d20 + 8 ⇒ (6) + 8 = 14
Damage on hit: 3d6 + 7 ⇒ (3, 2, 2) + 7 = 14

Nope


Loot sheet No plunder, no pay Battle map--Misc info slides

I've moved you, as the walls of the elevated plateau were blocking view.

Vassago washes Kenji and Sele's scalps, as his water blast flies a little too high.
-----------------
Medusa withdraws up the stairs, to near some tapestry, or curtain maybe?
-----------------
Kenji & Sele

Be wary of the ever risk of petrification when getting near her. :)
May Kenji's relative's bonus save your hides. :)

-----------------
Bandit
-----------------
Keera

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji gives chase... and keeps his eyes averted from hers.

He stands threatening her, though he moved too far to try to hit her this round Iirc, it's double move to go up stairs


Loot sheet No plunder, no pay Battle map--Misc info slides

You still take 50% chance of having an accidental look and having to make a save, which was fort DC 16.
51+ = safe.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

chance to see her face 1-50 is bad: 1d100 ⇒ 85


Loot sheet No plunder, no pay Battle map--Misc info slides

Botting Sele, and i hope things go well for him.

Sele walks up into the air, 15 feet, before reaching the plateau.
Save? 51+ is safe: 1d100 ⇒ 44
Fort roll vs petrify, 1 time profane bonus: 1d20 + 9 + 3 ⇒ (16) + 9 + 3 = 28
He resists her gaze, and starts moving closer.

Medusa: "Ironhead! Come out and defend me!"
The curtain slides aside, as a metal fist shoves it aside, and Kenji and Sele see a golem stand at the ready.

He's starting off the next round.
This is a medium sized golem.

----------------
Bandit is trying to pick a target, although Vassago shoots, the spell casting of Keera has him somewhat worried.
Bluff vs Keera: 1d20 + 4 ⇒ (11) + 4 = 15 No effect.
Shot: 1d20 + 4 ⇒ (17) + 4 = 211d8 ⇒ 2

Keera, you need to make a DC 15 concentration check, or you lose the spell. (10 +2 dmg +3 spell lvl)
-----------------
Keera

Kn. Arcana 15:

This is an iron golem, albeit a smaller version.
They are somewhat resistant to physical attacks, requiring adamantine weapons to deal full damage. DR 5/adamantine.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

So no attack?


Loot sheet No plunder, no pay Battle map--Misc info slides

It took 2x move to get to her.

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I'm looking for a 4th to complete a table.

The current scenario is Pallid Plague, followed by Among the living.
Both are tier 3-4.

Second Seekers (Roheas)

3-4 is sadly the gap in my character coverage and I just pledged my level 2 to another adventure.

If you're okay with having a complete and total liability of a fresh level 1 Fighter at the table I'll join in otherwise I'll just give this a BUMP for you.


Hello folks.

Our team is in need of a replacement for our current mission, which has only just started.

We are playing season 1's Sniper in the Deep, tier 5-6, regular.

While there was not a voice for something specific, the one we lost was a supportive caster/healer. We've got melee covered.

I'll go with the 1st to apply, thanks.

Silver Crusade

I have a level 7 halfling cleric of Iomedae if you want a buffer/healer

Silver Crusade

This profile a bit more precisely, although needs to be updated.


I think the guys will be happy with that.

You'll be getting out of tier money at the end.

When you're ready, head on into discussion and gameplay.

Thank you for the quick response.


GM, did we recruit two more? Should we ask around as players?


i have a samurai5/hellknigth 1 if u need a frontliner

Grand Lodge

Player Name: Garmon
PFS ID and Character#: 195819-6 hatsumoto
Faction: grand lodge
Progression: normal
Day job roll:profession soldier: 1d20 + 5 ⇒ (4) + 5 = 9

Sovereign Court

If you're still looking for a 6th, may I join in?

Player Name: Garon N. aka Blue Moose
Character Name: Alexandre D'Alycone
PFS#: 153161-4
Faction: Sovereign Court
Progression: Standard
Day job: Forgoing to make a roll for the Rising Star Boon I have from #9-08(Birthright Betrayed) Knowledge(Nobility),DC18: 1d20 + 7 ⇒ (6) + 7 = 13 So, no advancement for me this round.

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