Ongoing PFS campaign. (Inactive)

Game Master Chyrone


1,501 to 1,550 of 5,520 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>
Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Hey I object to that.. I'm ging to have to go through games and see, cos i've only done it once or twice.. Diplomacy however .. I should do more of that

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Keera tries to burn the red bandit.

Flamming sphere DC 17 reflex save to avoid: 3d6 ⇒ (4, 3, 5) = 12

[spoiler Chyro, can Alacorta fly over the flame ball?]
If yes he will do so and try to bite it:
Alacorta´s bite, heighten ground: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 211d6 + 2 ⇒ (3) + 2 = 5
If not, Keera will ask him to wait where he is, so Sele or Kenji can finnish the guy[/dice][/spoiler]


Loot sheet No plunder, no pay Battle map--Misc info slides

Keera:

Sorry, no, not on that part of the passage.
It will become more spacious the deeper in you go however.

Reflex red: 1d20 + 5 ⇒ (6) + 5 = 11
Btw, DC was 15 last round.

Red is burned enough to become disabled.
"Aaahhh! That hurts!!"
--------------
Red 'would like to' make withdraw. Kenji makes a charge to prevent it however.
Charging fist: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19PUNCH!: 1d8 + 3 ⇒ (4) + 3 = 7
Kenji's fist hits the man's jaw with force, making him do a pirhouette before dropping onto the ground.
.....

You could chase after yellow, or explore the passage to the west first.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

"Unless you think there are an army of bandits that will come after us, I think we can let him be."

After waiting for Kenji to get patched up, Vassago follows the others to the west unless someone does want to give chase.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji pulls out his wand of clw and asks "Can someone use this on me please? I need a little help here."

clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (7) + 1 = 8

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele will accomodate Kenji's request

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Sometimes I confuse my characters information. If you check it 15 is the righ DC

So we stop to heal Kenji? Is ok for me, but I´ll prefer to avoid being hit than to be healed after that. Let me help on this. Then she casts [i]barkskin on Kenji. +2 enhancement bonus to you natural armor bonus for 40 minutes

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

thanks

"THanks for the barky skin! Let's go try to finish these guys, but I'm afraid since one got away, the rest will now be forewarned we're coming."


Loot sheet No plunder, no pay Battle map--Misc info slides

Is that a let him be, or a chase?

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

KEnji wants to chase... and will go after him now if possible... hopefully we can come back if nec. for that other door. Unless I'm outvoted or something.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele will follow eventually .. only 20ft move in Plate

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

A chase after taking time to patch Kenji is ok for me


Loot sheet No plunder, no pay Battle map--Misc info slides

(Benny Hill theme)

The bandit has been running for his life.
Poor little guy....

After Kenji gets his healing from Sele, the team heads down the same passage. The ceiling i somewhat higher in this large hall, 10 feet or so.

The ground is littered with broken weapons, shields and rusted pieces of armor. In the far back, some lighting comes, as a passage lies ahead.
Before you lay crumbled rock and several large stones, boulders almost.

From the sides, statues flank you as you move ahead.

GM roll:

1d20 + 13 ⇒ (10) + 13 = 23

Perception 23:

Was it you, or did something make a soft sound near the boulders?

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

perception: 1d20 + 12 ⇒ (16) + 12 = 28

Kenji stops and looks over at the boulders where he heard the noise from... does have darkvision if it's dark in here


Loot sheet No plunder, no pay Battle map--Misc info slides

Those passing perception can take 1 action, in response to whatever is there is going to do.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji spends a ki point to increase his ac to 24 for the round and approaches the boulders cautiously, giving the others a hand signal to indicate there is something or someone there.


Loot sheet No plunder, no pay Battle map--Misc info slides

In addition to your actions, a fort roll DC 16 please from everyone, just in case.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Perception: 1d20 + 10 ⇒ (4) + 10 = 14

Fort: 1d20 + 9 ⇒ (4) + 9 = 13

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

fort: 1d20 + 6 ⇒ (13) + 6 = 19

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Keera perception: 1d20 + 13 ⇒ (15) + 13 = 28
Keera Fort save: 1d20 + 7 ⇒ (3) + 7 = 10
Alacorta Fort save: 1d20 + 4 ⇒ (5) + 4 = 9

A soft sound makes Keera remember about the fleeing bandit. Some precautions could be a good idea she thinks as she casts a produce flame on her hand.


Loot sheet No plunder, no pay Battle map--Misc info slides

Vassago, will you pass it as well, or is Kenji alone in it?


Loot sheet No plunder, no pay Battle map--Misc info slides

Fort Vassago: 1d20 + 6 ⇒ (3) + 6 = 9
Oof...

While walking past the statues, which seem to watch your direction, or maybe rather trying to avoid another, (but too late?) you come within 30 feet of the large rocks.

Kenji hears something near the large rocks, as motions everybody to be cautious. Keera conjuring a flame and Sele and Vassago holding ready, Kenji walks to approach.

It is then, that a form appears from the dark.
First comes the face and figure, a woman of striking beauty....then comes into view her hair......no, not hair....SNAKES!!

The snakes hiss something softly.

Draconic:

What's up, brother repitile? This is nothing personal.

Her eyes glow a malicious violet, and Kenji sees all others turn to stone. Alacorta drops to the ground with a firm THUMP

Keera...didn't you say something about getting petrified?

"Ah..the lone morsel of the band who slew my underlings.
Like the group of foolish adventurers before you, they now decorate my cave."
She smiles in a mischievously toying way.
"What will it be, what will you do now....hmm?"

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

well this is a nasty situation

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

"Well, I came here with no quarrel with you. How about you let me take my companions, such as they are, with me and depart in peace? You certainly don't want these statues around to signal your presence to other potential victims, right?"

diplo: 1d20 - 2 ⇒ (17) - 2 = 15

he remains careful not to look her in the face while speaking... She has lovely toes! He'll look at those.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Will post tomorrow! A lot happened over the weekeend!

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Of course I did, a game with that name MUST have someone petrified

Nooooo! Alacorta! What had she done to you?!?! Keera remains prepared and, at the first sign of she doesn´t agree with Kenji, she will throw a flame to her. hopefully in a surprise round

Sele, chop her head off. Don´t listen to Kenji, we want her dead.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Keera, I thought you and Kenji failed your fort saves... I thought everyone failed but Kenji.. that's why he said what he did.. If I misunderstood, that will change his actions."

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

I was thinking the medusa petrifies one by one, but having checked the prd it looks I was wrong.
Well that could be a good lasts words, said just before Keera turns itself into an statue

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

you and Sele, not you and KEnji, ah you know what i meant... anyway, just waiting to find out her reaction before deciding what to do, but I don't think I can take her on alone., so either I take your statues out of here and get you unpetrified (I'm sure there's a pp cost for that, or gold... OR I run and get a high level extraction team to get you out and same result.)


Loot sheet No plunder, no pay Battle map--Misc info slides

OR...you are reminded that this is a 3rd party scenario. No PFS = no resources wasted. ;)

Kenji wrote:
She has lovely toes! He'll look at those.

We now know Kenji's fetish.... :D

"Now why would i not want my art collection on display?
They brought it upon themselves, by intruding."

(faint hissing of her snakes)

She now stands near a petrified Vassago, and holds a hand on his stone cheek.

"Such a pity, some are as foolish as they were handsome.
You see my predicament of course, if you run with your friends and the pet bird...which would be a undertaking of no small effort.....4 of them....you'd simply return one day."

....."You can leave, to tell whomever sent you to cease, and what happens to those who come here."

----------------------
Now awaiting his own response, and we can go from there. ;)

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

"Mon ami, you sure are one ug-", are Vassago's last words.

Are we just going to wake up and pretend this was all a bad dream? :P


Loot sheet No plunder, no pay Battle map--Misc info slides

Well most of her was beautiful, it's just the snake-hair thing.
--------------
You could, certainly.....if you want ending 1.
Ending 2 has been thwarted.....since getting petrified.
Ending 3 is a secret, but it could negate ending # 2.
It depends on Kenji's actions.

Her face

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

yeah, i forgot this was a side adventure, lol, and I have no clue how to proceed from here... can't really do much alone, I'm thinking... can't take on a medusa alone, that's for sure.

Careful not to meet her gaze, Kenji sighs as his attempt at diplomacy failed... not surprising to him really as he is usually far from a silver-tongued type, but he'd done his best.

"Will you at least tell me about these caverns before I go? are you allied with the bandits? I don't see any signs of statues of them around. We only came here to stop the bandit attacks, we had no real quarrel with you... unless you are a bandit too."


Loot sheet No plunder, no pay Battle map--Misc info slides

"These caverns? Merely mountain caves, quite habitable, if done the right way.
Me, a common thug? You wound my heart, and what of it, if they are my underlings? I am merely interested in shiny baubles."

Something pops back to mind, what the huntsman said.
'The bandits are lead by a striking woman."

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

"What if I were to give you some shiny baubles in exchange for the statues? would that appeal?"


Loot sheet No plunder, no pay Battle map--Misc info slides

"They'd have to be their weight's worth. That will be a lot you know. Or combining with gold...i love treasure."

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

"Well, their weight as statues, or their weight as people? and I don't have THAT much gold... but they might, but they can't give it to you unless they are turned back from being statues. Surely there is some way to do that? and get your gold that way?"


Loot sheet No plunder, no pay Battle map--Misc info slides

"As statues. Dally no longer, you will find a way.
Won't you? Now off you go, lest you want to see my pretty eyes."

And good night :P

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji sighs and leaves... hoping to find enough gold or gems to appease her and get his companions back...

kind of at a loss here... i have no idea what else to do

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

I'd be LFG

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

lfg?


Loot sheet No plunder, no pay Battle map--Misc info slides

Looking for group

Being outside, Kenji starts thinking of a solution.
Slowly but steadily, the area around Kenji starts to smell like sulfur.

As Kenji looks around, a big flame bursts from the ground.
"Hu hahaha.."

Appears

"Greetings. You seek to turn your compatriots back to flesh?"

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

"Aye... and are you offering aid?"

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Ooohhhh... We had lost and opportunity to have a paladin pacting with a devil


Loot sheet No plunder, no pay Battle map--Misc info slides

A paladin would never make a deal with a devil, Keera :)
Save for anti-paladins.

"Oh, i've been following your exploits from time to time.
A rather soft hearted group you travel in, (tsk) but progress has been well. While i'd suggest you find a more...'direct' team to work with, these well behaved characters seem to make for a good team for you."

He/she?, it's tricky to determine, even by voice, pauses.
"I'd hate for progress to come to a halt, due to a serpent wench.
I can turn them back to their flesh form, but in return, you'll have to paint the following symbol on the necks of any miscreants you defeat."

Symbol

"See, there's a desired quota to be made, and the faster it is reached, the better. See it as arranging an express delivery for us, no need for them to wait for some judge.
How about it?"

Gut feeling:

Oh grand....she's asking you to become a marker of bad souls.
Those of evil ones, sure, but this way those souls will get an express ticket to the warm south, instead of going to The Boneyard per natural order.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

"You are asking me to bypass the natural order of things and bypass Pharasma's judgment. Are you speaking of forever, or just the bandits within these caves? Since these are allied with the snake-headed woman, I assume, perhaps wrongly, that they are evil already, and would end up in the nether planes anyway. But if you are asking me to mark everyone I kill for the rest of my life, I will not consent to that. And one of our members is a paladin, I don't think he'd want to be a party to this even if it meant his life... I do need the answers to my questions and then I will need to ponder my reply for a bit."


Loot sheet No plunder, no pay Battle map--Misc info slides

"For the situation, those bandits would be sufficient, but all of them."

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji thinks on the offer a few minutes.. and contemplates the fact that he personally needn't defeat any of the bandits and leave that to his friends (she did say 'you' and not 'you and your friends' after all.

"ANd what of the snake-headed woman? Will she trouble us further, like on our way out of here, or are you going to deal with her permanently?"


Loot sheet No plunder, no pay Battle map--Misc info slides

"You'll have to deal with her yourself.
She will likely not let you off the hook easily though, when you un-petrify your friends. Tell you what, as a freebie, i could bestow a profane one charge of a boost to resist the next attempt by her gaze. Which will include your friends."

Add +3 to the fort roll result vs the medusa's gaze attack.
She won't be spamming that attack, of course.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

"Alright, I agree to your terms as stated."

1,501 to 1,550 of 5,520 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Ongoing PFS campaign. All Messageboards

Want to post a reply? Sign in.