One Step Beyond

Game Master Lemmy Z

Welcome to Blue Shell Island - The Land of New Beginnings! Now try to make sure it doesn't bring your end as well... At least, not too soon.

Initiative for Current Combat:

Eitylen
Frederick
Dwarf Priest
Elf Archer
Stone Demon
Staff Orc
Jaazkara
Stone Warrior
Brother Cyrus
Scimitar Human

Round: 7
Current Turn: Eitylen & Frederick

Combat Rules:

Keep in mind that if you're next to each other in Initiative count, you can switch attack order if you want. If you post more or less simultaneously, I'll follow the "official" Initiative order and allow whoever goes second to change his action if something relevant happens (e.g.: the first guy kills the second guy's target).

Additionally, remember that you have 24h before I allow other players to control your character and 48h before I simply skip your turn. Similarly, if I don't post a creature's actions for 48h, you are allowed to consider I skipped its turn.

Last, but not least.. If I have to allow others to control your character or skip your turn twice in a row, I'll start allowing other players to decide your character's actions as soon as your turn comes up for the rest of the combat. I'll still wait 48h before skipping your turn, though.


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Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

he should be casting vanish a round before, to attack this one


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Logistically, nothing changes. You would have to give up your attack if I didn't use my Move to open the door. The only thing that changes if I Vanish last round is I'm next to a guy this round.


Game Master 20

WTH? I could swear I posted here around noon! oO

Nicos... Are you stealing my posts?

- - -

Kadir

The sailors at the main deck point their crossbows towards Kadir.

"Get away from our ship, you weirdo!" one of them shouts as he cocks his weapon.

- - -

Eitylen & Tai Leng

As you two open the door, you see the three men playing dice in a room filled with barrels and wooden crates, most of them smell of salty meat and rum. The room is pretty small, no more than 30ft keep you and the gambling sailors apart. There are three other exits in this room... A rope ladder leading up, a wooden door that is half-closed, but given the seemingly much bigger than this one, and wooden stairs leading down to what can only be the lowest level of this ship, since it's obviously a long enough path to go lower than the prison you previously visited.

You can, in fact, move and attack these guys before they can react. I'll even give you a surprise round. Nicos can also keep his attack roll, of course. But do keep in mind that while this is no galleon, there should be about 15~20 crew members around here... And as far as you know, none of them left the ship. If these guys scream for help, they'll likely have it (although not immediately, since most of their allies should be asleep by now)... Subduing, them, however, can keep them silent (as long as they believe you intend to let them live, of course).

- - -

Brother Cyrus

Brother Cyrus watches Kadir's actions with uncertainty... Unsure on how to proceed... He wonders how to help his allies... Either by keeping Eitylen or Tai Leng undetected or by aiding Kadir in his efforts to sneak into the Sea Rat.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Yeah, I attack, if possible alongside Tai leng on the same turn


HP: 31/36 AC: 17 (21 w/Mage Armor) FF: 16 Touch: 16 CMD: 17 |Init: +4|Fort +8, Ref +8, Will +10| Sense Motive +12, Perception +10: Darkvision

Leng nonlethally smacks one.

Attack: 1d20 + 6 ⇒ (14) + 6 = 20

Damage+Blast: 1d8 + 11 + 1d6 + 4 ⇒ (2) + 11 + (6) + 4 = 23

If that knocks the guy out:

"Make a sound and the next punch kills one of you."


Game Master 20

Tai Leng's target is knocked out... He's still conscious... But prone and staggered (0 hp). Eitylen's, however, is still fine.

"You bastards!" shouts one of the men as he pulls a dagger from his belt."You sneaked into the wrong ship!"

Initiative Rolls:

Eitylen: 1d20 + 6 ⇒ (12) + 6 = 18
tai Leng: 1d20 + 4 ⇒ (13) + 4 = 17

Sailor 1: 1d20 + 2 ⇒ (2) + 2 = 4
Sailor 2: 1d20 + 2 ⇒ (7) + 2 = 9

Initative Order:

Eitylen
Tai Leng
Sailor 1
Sailor 2

Hey, you get to act first... Technically, they can speak out of turn... But since the first round was a surprise round, I'll be nice and rule that you have another turn before they get to call for reinforcements (or are dissuaded from doing so).

Eitylen's turn.


HP: 31/36 AC: 17 (21 w/Mage Armor) FF: 16 Touch: 16 CMD: 17 |Init: +4|Fort +8, Ref +8, Will +10| Sense Motive +12, Perception +10: Darkvision

Leng puts his foot on the throat of the man he knocked over.

"Be silent, or I kill him."

"Currently, we just want information. But I'm pissed off enough to throw that out in favor of killing you all if you test me."

Leng casts Mirror Image.

1d4 + 1 ⇒ (2) + 1 = 3

"We have you outnumbered. Even if you call for help, we'll make certain you die first."


Game Master 20

The two men don't attack, but don't lower their guards either... Both of them have their hands at their daggers.

"And what will you do next, mate" speaks one of them with a menacing tone. "Kill us both? Can you do that before any of our brothers comes to our aid? And if you do... Can you kill them all as well?" he points to the door behind him "See that room? That's the crew's deck... Quite a few of our brothers are resting over there!" he grins. "If you kill us, they kill you!"


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

We'll see

Move + stab: 1d20 + 10 ⇒ (19) + 10 = 291d4 + 4 + 2d8 ⇒ (4) + 4 + (8, 3) = 19
Crit?: 1d20 + 10 ⇒ (16) + 10 = 261d4 + 4 ⇒ (4) + 4 = 8

*it is 1d4+5 of damage


Game Master 20

Who are you stabbing?


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

The guy who talked


Game Master 20

Huh... I thought you'd try to keep them from screaming for help. Oh, well...

The man falls unconscious... Alive, but bleeding profusely.

"YOU STINKIN' SON-OF-B$**%ES! shouts the third man. "WAKE UP, BROTHERS! WE HAVE INTRUDERS! THEY KILLED SLACKER!"

His scream is loud and his dagger is quick...

Dagger: 1d20 + 5 ⇒ (12) + 5 = 17

...but not as quick as Eitylen's reflexes, who put him out of the blade's reach.

You hear confused groans and footsteps coming from the room behind the door. It'll take them a minute to understand what's going on and come for you... But they will certainly come to check what's happening.

i.e.: You have 10 rounds before the rest of these men burst through the door.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Without more words, Eitylen attack again

Feint: 1d20 + 11 ⇒ (12) + 11 = 23
Stab: 1d20 + 10 ⇒ (10) + 10 = 201d4 + 5 ⇒ (4) + 5 = 9
Sneak dice?: 2d8 ⇒ (7, 3) = 10


Game Master 20

Sense Motive: 1d20 + 5 ⇒ (19) + 5 = 24 Well, that was unexpected... No Sneak Attack for you.

The guys is pretty hurt, though... He's the one you stabbed when going into the room.

Tai Leng's turn.


HP: 31/36 AC: 17 (21 w/Mage Armor) FF: 16 Touch: 16 CMD: 17 |Init: +4|Fort +8, Ref +8, Will +10| Sense Motive +12, Perception +10: Darkvision

Leng sighs.

"It was working, damn it."

Leng moves in and cold cocks the injured one.

Attack (Lethal): 1d20 + 7 ⇒ (2) + 7 = 9

Or, the air next to him.


Male Human HP:34/34 AC:14(17 w/Mage armor) FF:10 Touch:13 CMD:13 Init:+4 |Fort:+4|Ref:+6|Will:+4 Perception:+6 Sense Motive:+0

Kadir looks up and sighs, dropping the keg of black powder. He reaches into his coat and draws his pistol and pepperbox. "Oh no, we're under attack said the deadmen."

How far away is the ship from the dock?


Game Master 20

The ship is docked next to the wharf. The wharf itself is about 50ft long. The gap between the wharf and the ship is about 10ft wide.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Brother Cyrus rushes out to the aid of Kadir.

"Ah my good friends hold please! My friend's eccentric horse is a bit dangerous around strangers. I do apologize for the inconvenience. Mayhaps I could interest you in a tale of a legendary pirate, Gold Rogers in recompense?"

"OHHHHHH THERE ONCE WAS A PIRATE NAMED..." Cyrus bursts into the tale without a response from the men.

Fascinate DC19.


Game Master 20

Will: 1d20 + 3 ⇒ (12) + 3 = 15
Will: 1d20 + 3 ⇒ (5) + 3 = 8

Both men start to pay undivided attention to Brother Cyrus' song...

IIRC, there's a concentration check for casting under extremem weather... But I'll let it slide this time...Mostly because I'm too lazy to look up the rules...


Game Master 20

Okay. I can access internet now, although not from home... Hopefully, that too will be back in a day or two.

Oh, BTW, the wharf is 50ft long but the ship is docked alongside it, not at its extreme... So the distance between the ship and the streets is not 50ft... It's about 20ft, which is not by coincidence the distance between the streets and the wharf.

Also, I completely failes to realize it was my turn again...

The remaining pirate slashes at Eitylen, this time with deadly precision.

dagger: 1d20 + 5 ⇒ (20) + 5 = 25 damage: 1d4 + 4 ⇒ (4) + 4 = 8
Crit Confirm: 1d20 + 5 ⇒ (5) + 5 = 10 :(

Only 8 points of damage to Eitylen, then.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

5 ft and flanking

Stab: 1d20 + 12 ⇒ (2) + 12 = 141d4 + 2d8 + 5 ⇒ (3) + (6, 2) + 5 = 16


HP: 31/36 AC: 17 (21 w/Mage Armor) FF: 16 Touch: 16 CMD: 17 |Init: +4|Fort +8, Ref +8, Will +10| Sense Motive +12, Perception +10: Darkvision

Wallop: 1d20 + 9 ⇒ (15) + 9 = 24

Damage: 1d6 + 11 + 1d6 + 4 ⇒ (3) + 11 + (5) + 4 = 23


Game Master 20

Sorry, I missed your posts...

The pirate avoids Eitylen's blade, but not Tai Leng's fist, and is knocked unconscious by the sudden impact to his jaw.

All 3 pirates are unconscious and bleeding. You have 8 rounds before their friends arrive.


HP: 31/36 AC: 17 (21 w/Mage Armor) FF: 16 Touch: 16 CMD: 17 |Init: +4|Fort +8, Ref +8, Will +10| Sense Motive +12, Perception +10: Darkvision

Leng grabs one and slings him over his shoulder.

"Where's an escape route?"


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Any idea of Where could be something particularly flammable?


Game Master 20
Eitylen wrote:
Any idea of Where could be something particularly flammable?

You mean besides all the wooden walls, floor and ceiling around you?


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]
GM Lemmy wrote:
Eitylen wrote:
Any idea of Where could be something particularly flammable?
You mean besides all the wooden walls, floor and ceiling around you?

Yes


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Nevermind.
Do you know how to swim Tai? that is probably our escape route

Eitylen moves to the room and take a peek bomb in hand.


Male Human HP:34/34 AC:14(17 w/Mage armor) FF:10 Touch:13 CMD:13 Init:+4 |Fort:+4|Ref:+6|Will:+4 Perception:+6 Sense Motive:+0

Kadir uses the opportunity to light up one of the crossbowmen but he has a hard time aiming in the storm.

rapid shot
pepperbox: 1d20 + 4 ⇒ (5) + 4 = 91d10 + 6 ⇒ (9) + 6 = 15

pepperbox: 1d20 + 4 ⇒ (7) + 4 = 111d10 + 6 ⇒ (9) + 6 = 15


Game Master 20
Eitylen wrote:

Do you know how to swim Tai? that is probably our escape route

Eitylen moves to the room and take a peek bomb in hand.

1- I'd like to remind you that there is a storm raging outside, so you might want to consider that before diving into the sea.

2- What room are you entering?

Kadir

1d20 + 4 ⇒ (15) + 4 = 19

Kadir's shot must have been noticed... He sees a couple of torch lights flashing up on the main deck... A man with a varisian accent shouts in surprise... "What was that? Who the hell is shooting?".

The flash of his weapons also breaks the pirates' trance. They stop caring about Brother Cyrus' song and stare angrily at Kadir, pulling their crossbows.

1d20 + 4 ⇒ (8) + 4 = 12
1d20 + 4 ⇒ (12) + 4 = 16

Both bolts miss their mark, although the second one comes pretty close and is only thanks to Kadir's magic that blood wasn't drawn.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]
GM Lemmy wrote:


1- I'd like to remind you that there is a storm raging outside, so you might want to consider that before diving into the sea.

Really o_O!!!???, Im missed that part


Male Human HP:34/34 AC:14(17 w/Mage armor) FF:10 Touch:13 CMD:13 Init:+4 |Fort:+4|Ref:+6|Will:+4 Perception:+6 Sense Motive:+0

Uhoh, we're all over the place now! Complete chaos! Should we have a turn order?


Game Master 20

Possibly... I'll do it when I get home.


Game Master 20

Sorry... Couldn't post on the weekend... I had a modicum of social life, for a change... XD

Anyway, let's see...

Brother Cyrus: 1d20 + 2 ⇒ (8) + 2 = 10
Kadir: 1d20 + 4 ⇒ (19) + 4 = 23

pirate 1: 1d20 + 2 ⇒ (11) + 2 = 13
pirate 2: 1d20 + 2 ⇒ (5) + 2 = 7

So it's Kadir -> Pirate 1 -> Brother Cyrus -> Pirate 2... Tai Leng and Eitylen are free of the initiative unless they decide to join combat... Although they are still on a "timer" for when the other priates willr each them. 7 rounds left, BTW.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Is there any way out besides the front door?


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

We can return from where we came.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Not carrying a guy, I think.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

ah?


Game Master 20

It isn't impossible... Just more difficult... Like a penalty to physical skill checks. You could do something like throwing him through the window before leaving the ship yourselves...


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

In which case he'd drown instantly, since he's unconscious. What DC was the Climb check again?


We can always try the checks, if he dies he dies


Game Master 20

Tie a rope around him, throw him out, leap onto the wharf and pull him in? That should take 3~4 rounds... Plus however much you take to run away from the ship.:P

Climb DC 15. You can try to leap from the ship to the wharf, though, since the "entrance" you found was higher. Acrobatics DC 15 as well..

In any case, all physical checks suffer a -4 penalty to whoever is carrying the guy.


HP: 31/36 AC: 17 (21 w/Mage Armor) FF: 16 Touch: 16 CMD: 17 |Init: +4|Fort +8, Ref +8, Will +10| Sense Motive +12, Perception +10: Darkvision

Okay, I do that. I can take 10 on the Acrobatics check even with a -4.

Leng leaps through the window carrying the man and lands on the wharf.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Eitylen close the door and then throw a bomb too see if the ship catch in flames, if it does He throw a couple more of bombs and then leave through the window.


Game Master 20

The flames catch on, but they are very localized and slow to spread, the moisture and the weather seem to slow them down, but don't stop them.

Tai Leang leaps off the ship with the unconscious pirate on his back. He swiftly lands on the wharf without any problem. When he looks around, he sees Kadir and a coupe pirates shooting each other.

6 rounds

Kadir's turn, BTW... Assuming he wants to stay in-combat.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Was there something to block the door?


Game Master 20

Sure, there are boards, and ropes... And ballistas and cannons... You can block the door, but that would probably take a while if you want to board it to any significant effect.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Eitylen just leaves then


Game Master 20

Eitylen is also capable of smoothly landing on the wharf... When he does, he sees the same ranged combat scene observed by Tai Leng.


HP: 31/36 AC: 17 (21 w/Mage Armor) FF: 16 Touch: 16 CMD: 17 |Init: +4|Fort +8, Ref +8, Will +10| Sense Motive +12, Perception +10: Darkvision

"Well, it was nice knowing him."

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